Is that not an entirely different issue known as overcentralization >.>but the difference is that stealth rocks affects the whole metagame and doesn't keep a certain specific group of pokemon in check
Is that not an entirely different issue known as overcentralization >.>but the difference is that stealth rocks affects the whole metagame and doesn't keep a certain specific group of pokemon in check
then is discharge / sludge bomb / effect spore [ability] / rock slide all uncompetitive? if we're seriously debating on scald's 30% chance to burn then all these moves should be considered. luck will always be apart of pokemon no matter how much you try to take away from it.Here's one that I seen members in the victory road section bring up a couple times but hasn't been mentioned in awhile... Banning scald.
A lot of people claim that the burn chance of scald is and was always very uncompetitive which undoubtedly, it kinda is. Scald's RNG can be the wincon of almost every game. Not really much else for me to say on scald..
what overcentralization does it cause? I've mentioned you're not forced to use stealth rocks to win or use hazard removal to win.Is that not an entirely different issue known as overcentralization >.>
True, but unless you've built an extremely solid team and no matter what you can't fit in hazard removal without fucking up an important part of the team's synergy, it's really not a good idea.what overcentralization does it cause? I've mentioned you're not forced to use stealth rocks to win or use hazard removal to win.
Difference between discharge is 1. it sucks.. nothing runs it, 2. there are switch ins, and 3. para while crippling it's better spread with thunder wave. Sludge bomb same thing, you have switch ins and poison is better spread by toxic (which badly poisons). Like breloom, parasect, and amoongus are going to run effect spore in any tier? and rock slide is outclassed by stone edge do to low BP.then is discharge / sludge bomb / effect spore [ability] / rock slide all uncompetitive? if we're seriously debating on scald's 30% chance to burn then all these moves should be considered. luck will always be apart of pokemon no matter how much you try to take away from it.
Toxicroak is good, although I do agree with you about banning Scald.Difference between discharge is 1. it sucks.. nothing runs it, 2. there are switch ins, and 3. para while crippling it's better spread with thunder wave. Sludge bomb same thing, you have switch ins and poison is better spread by toxic (which badly poisons). Like breloom, parasect, and amoongus are going to run effect spore in any tier? and rock slide is outclassed by stone edge do to low BP.
Scald on the other hand as no switch ins. All pokemon switching into scald are crippled severely by burn.. and if special attackers, wered down by it. It's the fact that a water type move with a burn chance gives scald many more opportunities and much more viability over the other moves that puts it over the edge. Not to mention scald's much, MUCH higher distribution.
Bring in rotom? Burn. Bring in altaria? Burn. Bring gastrodon? Storm drain.. but it sucks in OU.
somewhat true to an extent, however, there's still a variety of pokemon that can remove hazard and fit onto specific archetype teams ; scizor, mega scizor, latios, latias, mew, mandibuzz, zapdos, starmie, tentacruel, mega-blast, empoleon, and skarmory. and to an extent: mega-diancie, mega-sableye, espeon and mega absol. quite a long list if you ask me. you could even go gimmicky and try defog on altaria, mega-char, togekiss but that's a lol.True, but unless you've built an extremely solid team and no matter what you can't fit in hazard removal without fucking up an important part of the team's synergy, it's really not a good idea.
Also, for the love of god do not retest Aegislash. I don't want to deal with that AIDS again.
honestly, i don't know if we should be arguing about scald here, so this is my last post on this, but scald's burn is rng. all of the situations you give me are all theoritical and although all those situations have happen, it's all up to rng. sure relying on rng = uncompetitiveness / lucky n bad, but sometimes rng can turn 99% chance of losing to 50% chance of winning now. <- this is why rng is added, to flip the game's odds basically how in a basketball game, when you come back down from 20 in the 4th quarter at home or w/e. there's benefits and cons' to it, but scald at this point isn't really over the top. rng is a part of the game, and we can't change it.Difference between discharge is 1. it sucks.. nothing runs it, 2. there are switch ins, and 3. para while crippling it's better spread with thunder wave. Sludge bomb same thing, you have switch ins and poison is better spread by toxic (which badly poisons). Like breloom, parasect, and amoongus are going to run effect spore in any tier? and rock slide is outclassed by stone edge do to low BP.
Scald on the other hand has no switch ins. All pokemon switching into scald are crippled severely by burn.. and if special attackers, wered down by it. It's the fact that a water type move with a burn chance gives scald many more opportunities and much more viability over the other moves that puts it over the edge. Not to mention scald's much, MUCH higher distribution.
Bring in rotom? Burn. Bring in altaria? Burn. Bring gastrodon? Storm drain.. but it sucks in OU.
Scald is less uncompetitive than anything that has a freeze chance. If we're gonna talk about banning shit because it has a chance to status, why isn't Lava Plume, Discharge, hell, even Ice Beam being suspect tested? A move shouldn't be banned because it has a chance to add a status effect. Scald is powerful no doubt, but powerful enough to warrant a suspect test? No thanks.Here's one that I seen members in the victory road section bring up a couple times but hasn't been mentioned in awhile... Banning scald.
A lot of people claim that the burn chance of scald is and was always very uncompetitive which undoubtedly, it kinda is. Scald's RNG can be the wincon of almost every game. Not really much else for me to say on scald..
If you even read the post, like I said.. difference is there are switch ins to other status inducing moves like lava plume. Fire types can be brought into lava plume and there's plenty of those. Only fire types are immune to the burn, but surprise, scald is a water type move so there is literally no escape from being burnt outside natural cure/aromatherapy which HO lacks. Again, you can bring a pokemon in to take a lava plume reliably.. you can bring in a pokemon to take lol discharge reliably.. ice beam's freeze chance is significantly lower and sometimes it's one turn freeze (or no turn!) rather than a cripple the whole game.. oh yeah and again ice types can't be frozen (I think?) so there are option to handle freeze as well. Burn on the other hand renders physical attackers and sweepers of all kind useless with none of them being capable of handling scald other than zard x thanks to dragon typing and random shit from RU and UU with water immunity.Scald is less uncompetitive than anything that has a freeze chance. If we're gonna talk about banning shit because it has a chance to status, why isn't Lava Plume, Discharge, hell, even Ice Beam being suspect tested? A move shouldn't be banned because it has a chance to add a status effect. Scald is powerful no doubt, but powerful enough to warrant a suspect test? No thanks.
We should unban evasive moves, swagger, and OHKO moves then as well.. cause RNG is just part of the game. Hell, we even banned bright powder at one point.honestly, i don't know if we should be arguing about scald here, so this is my last post on this, but scald's burn is rng. all of the situations you give me are all theoritical and although all those situations have happen, it's all up to rng. sure relying on rng = uncompetitiveness / lucky n bad, but sometimes rng can turn 99% chance of losing to 50% chance of winning now. <- this is why rng is added, to flip the game's odds basically how in a basketball game, when you come back down from 20 in the 4th quarter at home or w/e. there's benefits and cons' to it, but scald at this point isn't really over the top. rng is a part of the game, and we can't change it.
I agree with your list except for one point and I wasn't saying that Scolipede, Smeargle or Gothitelle are broken at Kangaskhan-level.Synchronation You have some interesting ideas, but I think we need a bit more discussion on the merits of quickban vs suspect test before I can get fully behind the idea that a quick ban is warrented.
Historically, quick bans are reserved for mons who are so obviously broken that suspecting them would be a total waste of time. Scolipede, Smeargle, and Goth are nowhere near that level of power. Don't get me wrong, I still believe the former two are broken, and I'm on the fence about the latter, but even I would not try to compare Scolipede to the likes of Mega Kanga and Megamence (though he can setup in front of them, lol).
Therefore, one of two things need to happen if you want a quick ban: One, someone needs to convince the OU council (cuz they do quick bans) that I'm wrong and that Scoli, Smeargle and Goth really are that broken (good luck with that), or someone needs to convince the OU council that the benefits of quick banning them far outweigh the benefits of suspecting by so much that they would be willing to essentially change their rules and set a new (and potentially dangerous) precedent for quick bans.
So let's start by laying out the pros and cons of quick ban vs suspect
Quick Ban
Pros:
1. It's faster
2. It's guaranteed to result in a ban
3. Higher average quality of "voters" (I'm assuming that the OU council is more skilled then your average competitive player)
Cons:
1. Removes community influence
2. Smaller voting pool
3. Can potentially set a very dangerous precedent (what's the point of suspect tests if the council can just arbitrarily overrule/circumvent them?)
Suspect Test
Pros:
1. Well established and accepted method for determining whether or not something is broken.
2. Allows for community input
3. Gives the community a chance to experience a ladder with the suspects banned before a decision is made.
Cons:
1. It takes a lot of time
2. Many members of the community have little to no experience playing with or against the 3 suspects in question, even if they are otherwise competent players. This may affect their decision making.
That's all I have so far. Do you agree with this list? If not, what needs to be added/removed/changed? If the list is fine, do you still believe that a quick ban is appropriate here? Why?
And this discussion is, of course, open to anyone. Feel free to chip in.
Passing Geo + Cotton Gard to any special sweeper like Gardevoir or passing speed + defense to literally any sweeper can make every threat into an unstoppable sweeper. Espeon is just the best receiver but not the real problem.Perhaps a bit on the controversial side, but how about Banning Espeon? It seems to be the only recipient of Baton Pass that really makes it broken.
It would just move to something else. Mega Gardevoir would be a great replacement, between Taunt, Pixilate Hyper Voice, and Stored Power it could basically do the same thing.Perhaps a bit on the controversial side, but how about Banning Espeon? It seems to be the only recipient of Baton Pass that really makes it broken.
Yeah but it lacks recovery. Scizor and heatran could easily break the core at least. I think Koruna nailed it on the main problem.. espeon because you can't phaze it, stall it, or revenge kill it with anything particularly. Everything else that things baton into can be revenge killed or shutdown by taunt/priority.It would just move to something else. Mega Gardevoir would be a great replacement, between Taunt, Pixilate Hyper Voice, and Stored Power it could basically do the same thing.
Taunt blocks virtually any kind of phazing outside of Circle Throw. SDef Steels don't help either.Yeah but it lacks recovery. Scizor and heatran could easily break the core at least. I think Koruna nailed it on the main problem.. espeon because you can't phaze it, stall it, or revenge kill it with anything particularly. Everything else that things baton into can be revenge killed or shutdown by taunt/priority.
252+ Atk Choice Band Talonflame Brave Bird vs. +2 144 HP / 0 Def Mega Charizard X: 109-129 (32.7 - 38.7%) -- 98.5% chance to 3HKOYeah but it lacks recovery. Scizor and heatran could easily break the core at least. I think Koruna nailed it on the main problem.. espeon because you can't phaze it, stall it, or revenge kill it with anything particularly. Everything else that things baton into can be revenge killed or shutdown by taunt/priority.
I for one am of the opinion that BP clause, especially BP clause Mark II, were big mistakes. I can assure you that the moment Scoli and Smeargle are gone (if not sooner), I will be petitioning for the BP cap to be raised to at least 3...My thoughts on Geopass and SmashPass:
I really don't think Baton Pass needs more limitations than it already has. Banning Scolipede and Smeargle means you lose two of the most prominent baton passers in OU (and given the BP clause you can only have one) and moves us one step closer to just making Baton Pass unviable in its entirety. I have never found a Scolipede that isn't running Baton Pass (it's that easy to predict), and Smeargle is so fragile i'm surprised people use it in OU. It just seems to be that we're nominating them for bans simply because they survive long enough to pass boosts onto their teammates (which I thought was the whole point of BP anyway).
Big difference with Scald. In basically every other scenario, the move is NVE against the type that can't be effected with that status. For example, Electrics resist Discharge, and can't be paralyzed by it. Same with Sludge Bomb and poison, Lava Plume and burns. Pokemon that are immune to burns? Everything outside of Char-X is weak to Water. Also, Rock Slide has nothing to do with this because switch-ins can't flinch.then is discharge / sludge bomb / effect spore [ability] / rock slide all uncompetitive? if we're seriously debating on scald's 30% chance to burn then all these moves should be considered. luck will always be apart of pokemon no matter how much you try to take away from it.
I would rather complex ban Magic Bounce Espeon specifically rather than altogether ban a mediocre Pokemon.Perhaps a bit on the controversial side, but how about Banning Espeon? It seems to be the only recipient of Baton Pass that really makes it broken.