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Project ORAS Rarely Used Teambuilding Competition V4 [Week 26 - Manetric - Nomination]

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did somebody say hard stall

?

?
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 132 Def / 128 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spikes
- Rest

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off

Emboar @ Leftovers
Ability: Reckless
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Superpower
- Bulk Up
- Rest

Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Wish
- Protect
- Heal Bell

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Close Combat
- Rapid Spin
- Foresight
- Toxic

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Stealth Rock
- Gyro Ball
- Hidden Power [Fire]
- Toxic

Basically, this team walls a lot of stuff, pretty much checks or counters most threats out there. Has stallbreaking, Spikes + BU Rest max attack Emboar is heat. Has Wish, Rapid Spin, Heal Bell, regenerator core, CM Slowking is helpful.

Guess I can go more in depth if I need to? HP Fire Bronzong is the immaculate Durant semi-check that's sweeping the nation. You might want to EV to avoid Durant's +1 Superpower Koing Emboar.

since my opponent is TCO looking forward to an easy falafel snackwrap
 
Tehy

That manly bulk up emboar, incredible, I would go careful personally, and spdef nature on roselia but team looks ca$h even if it is stall.
 
An the winner is:

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thecrystalonix

The new mon is :

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Durant!!! Durant is one of the threatening mons in the tier able to hit OHKO or 2OHKO every mon in the tier. It's most viable set are Life Orb or Lum Hone Claws, Choice Scarf, and Choice band. It's coverage also allows it to hit Pokemon that would wall it such Peliper and Qwilfish with Thunder Fang.


Deadline: December 6
 
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Snippity The Snappity A Snap
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So I started off with AoA LO Durant, which imo is the best set as it can run the most coverage while also being fast and hitting extremely hard. I added Scarf Rotom-C to provide momentum with Volt Switch, add more speed, check Water and Flying types, and cripple walls with Trick. My team had a big Fire weakness and a Ground weakness, so I added Slowking to check them and provide Scald burns and also check Fighting types, and it can sweep with Calm Mind as well. LO Hitmonlee was added to check Rocks and Steels and hit stupidly hard, also I've been wanting to use Sucker Punch Lee for a long time now, because Sucker Punch Lee is a cool dude. Sneasel was added to check Dragons, which my team was immensely weak to, and hurt Psychics and provide priority, more speed, and Knock Off support. I needed Rocks and a better Fire check (Especially a Houndoom check) so Mega Camerupt was a perfect fit, being bulky setting up Rocks, and also checking what I needed to check and hitting hard as well. Watch out for hard-hitting mons, as the team is sort of frail. MegaLix is also a bitch to deal with sometimes, and Flygon will always be annoying. Overall, I've been really liking this team on the ladder, and I hope you all try it out!

Snippity Snap (Durant) @ Life Orb
Ability: Hustle
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Thunder Fang

#RektUrMum (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick

Derpyman (Slowking) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Slack Off
- Psyshock
- Calm Mind

Kik (Hitmonlee) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Sucker Punch
- Stone Edge

Clutch Claws (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick

Kiluaea (Camerupt-Mega) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 176 SpA / 84 Spe
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Ice]




 
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Sky Lock Gate (Flygon) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Roost
- Draco Meteor
- Fire Blast

Animal Attack (Archeops) @ Focus Sash
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Taunt
- Stone Edge

Fantasia (Rotom) @ Leftovers
Ability: Levitate
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Hex
- Discharge

Ballet Mechanique (Durant) @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Iron Head
- Superpower
- Baton Pass

Motion Blue (Floatzel) @ Life Orb/Leftovers
Ability: Water Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Waterfall
- Ice Punch
- Crunch/Taunt

World's End Garden (Vileplume) @ Life Orb
Ability: Effect Spore
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Moonblast/Hidden Power Fire
- Synthesis
Really wanted to use lead archeops offense and scarf baton pass durant, 3 atks life orb gon serves as the fire/ground resist and it roasts teams that rely on zonger too much while appreciating free durant switch ins like the rest of the team, little rotom is the obligatory bird resist while being cool against durant, somewhat(again, also works well w durant) wasn't feeling flygon as my only fire resist and was feeling a little vulnerable to base 109's and below(ants that are broken) and it was at that point that i realized that the fastest offensive water is samurott so i decided to run something cool on bulk up taunt floatzel, +1 ice punch kos viriz(you need orb to guarantee w/o rocks) taunt lets you setup on mola and the like and it's actually super threatening to offense as well, crunch is an option over taunt to hit slowking. Last i needed a check to bulky waters so i was going to go with life orb tangrowth, but i was also quite weak to toxic spikes as well as my fighting resist being rotom, so yeah, life orb vileplume, idec. Moonblast is what makes vileplume vileplume but you can run hp fire if you wish.

Descriptions are getting shitier and shitier
 
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#lighthouses: to be honest, I ran Floatzel
#lighthouses: because I wanted to look cool
#lighthouses: and get votes

This is the thene for today's team. I'm presenting the most standard team of all time that I made in 2 minutes. How innovative!

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SWEETEST ADDICTION (Rhyperior) (M) @ Leftovers
Ability: Solid Rock
EVs: 240 HP / 16 Atk / 232 SpD / 20 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar

WHISPERS IN MIST (Qwilfish) (M) @ Black Sludge
Ability: Intimidate
EVs: 240 HP / 160 Def / 108 Spe
Impish Nature
- Waterfall
- Thunder Wave
- Spikes
- Taunt

SUPERNOVA (Virizion) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Calm Mind
- Synthesis

CROSSROADS (Durant) @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 252 Spe / 4 Def
Jolly nature
- Hone Claws
- Iron Head
- X-Scissor
- Superpower

CLOCKWORK (Sigilyph) (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Dazzling Gleam
- Roost

ASHES (Emboar) (M) @ Choice Scarf
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Toxic

Does this rlly need a description
 
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Durant @ Leftovers
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Substitute
- Baton Pass

Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]

Tangrowth @ Life Orb
Ability: Regenerator
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Leaf Storm
- Knock Off
- Hidden Power [Fire]
- Sludge Bomb

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Sucker Punch

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 28 Atk / 228 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Meloetta @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psychic
- Shadow Ball
- Focus Blast
The team is built around subpass Durant, a really funny set to use, especially on more offensive teams because it mixes power and a way to support the team for an easier sweep :) Zebstrika was added to lure some of the Durant checks like Steelix, and Volt Switch and Baton Pass form a nice volturn core. Tangrowth and Hitmonlee were added to increase the offensive pressure of the team and they had a decent offensive sinergy with Durant! Rhyperior gave rocks and a way to check some threats to every offensive teams; unlucky this made the team a bit passive but it was necessary :( Meloetta scarf is the last, it is meant to be the late game cleaner, but if given a sub it can be pretty threatening to the opponent
 
Beauty in Revalation
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Durant @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Hone Claws
- Superpower
- X-Scissor

Virizion @ Lum Berry
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge

Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice

Beyblade (Hitmontop) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Rapid Spin
- Close Combat
- Pursuit

BAN IT! (Banette-Mega) @ Banettite
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Destiny Bond

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Dazzling Gleam
- Shadow Ball

Durant and Virizion form a solid physical core, with both of them taking on each other's checks, such as Durant handling Aromatisse and Bronzong [to an extent], and Virizion eliminating bulky waters like Alomomola. Audino is here as a cleric to keep our variety of sweepers healthy. Hitmontop is a nice spinner to get rid of pesky entry hazards and can do some nice damage with Pursuit. Banette is our Spinblocker and can Cripple things like Alomomola with Taunt or Physical attackers like Will-O-Wisp, and Meloetta is our Special attacker. I went Specs on Meloetta so it wouldn't lose all momentum if I need to switch it out to heal it with Audino. Enjoy!
 
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