What is there not to love about stall rof, I'd like to just say building stall can be fun at times after trail and error of course because no team is "perfect" A lot of testing I feel is needed until you reach a final product, that's where you get to see what works and doesn't. Stall you have a bit of freedom to use mons that aren't seen as much and actually work, whereas in like ho you'd probably get laughed at. :[ I'm just going to share a bit on how I go about team building!
-Pokemon I enjoy using on this style
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hazards![]()
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hazard control![]()
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taunt![]()
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clerics![]()
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wincons/set up sweepers![]()
*note All pokemon listed can go into other roles, example Qwilfish under taunt
-Roles
Stealth rocks are the most important move of the game! And spikes, t spikes help as well.
Hazard control is important not to get worn down yourself Hitmontop is the only spinner I use if I'm not using a deofg user listed above.
Along with hazards you might want to avoid defog by using a taunt user or annoy other stall builds
Clerics play a big role in keeping the team alive long enough to stall, Also healing wish is neat for a wincon or important mon
When building stall I like to have a wincon to break down opposing stall. It's nice to end the game a bit quicker lol
-Threats
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Watch out for heavy hitters and set up sweepers! Every pokemon in stall is important it feels like so if one goes down early it could cost you the match. So switch carefully to handle these threats and you'll be golden :]
-Sample Teams
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Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Careful Nature
- Roost
- Toxic
- Earthquake
- Defog
Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Superpower
- Rest
- Sleep Talk
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 208 Def / 48 SpA / 20 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Rest
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 244 HP / 160 Def / 96 SpD / 8 Spe
Bold Nature
- Stun Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]Ok first we have our hazard control and bulky Flygon that can toxic stall if needed. Malamar is the Wincon and can set up on alot of the tier when the time is right. Quagsire is our go to guy for set up sweepers trying to get cheeky. Audino is the cleric and knock off eater it also doesnt have to mega evolve right away. Registeel is the rocker and spDef wall that can break subs with seismic toss and t wave faster mons to help Malamar late game! Amoongus is the fairy killer and fighting/ grass spam blanket. It also spreads stun spore to help Malamar as well.
-Replays
http://replay.pokemonshowdown.com/ru-257883844
VS Sun offense weather can be p deadly to any playstyle luckily we have enough checks
this is kinda semi-stall, generally stall doesnt have wincons. it just out stalls the opponent