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Project ORAS RU Victim of the Week V2, with enthusiasm!! (Week 77: Swords Dance Cacturne)

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Fletchinder as a check

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Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Fletchinder is a check to Granbull, as it can switch into at least one of it's moves and cripple it with Will-O-Wisp. It also has a good chance to 2HKO with Acrobatics unboosted and a good chance to OHKO with a Swords Dance up. Overall, while it is not the best choice against Granbull, Fletch can at least put some work against it.

Calcs:
252+ Atk Choice Band Granbull Play Rough vs. 152 HP / 76 Def Fletchinder: 163-192 (53.7 - 63.3%) -- guaranteed 2HKO
252+ Atk Choice Band Granbull Fire Punch vs. 152 HP / 76 Def Fletchinder: 91-107 (30 - 35.3%) -- 26.8% chance to 3HKO
252+ Atk Choice Band Granbull Close Combat vs. 152 HP / 76 Def Fletchinder: 145-171 (47.8 - 56.4%) -- 85.9% chance to 2HKO
And if Granbull's burned!
-2 252+ Atk Choice Band Granbull Play Rough vs. 152 HP / 76 Def Fletchinder: 81-96 (26.7 - 31.6%) -- guaranteed 4HKO
-2 252+ Atk Choice Band Granbull Close Combat vs. 152 HP / 76 Def Fletchinder: 73-86 (24 - 28.3%) -- 95.5% chance to 4HKO
-2 252+ Atk Choice Band Granbull Fire Punch vs. 152 HP / 76 Def Fletchinder: 45-54 (14.8 - 17.8%) -- possible 6HKO
Now for Fletch:
+2 252+ Atk Fletchinder Acrobatics (110 BP) vs. 212 HP / 0 Def Granbull: 342-403 (91.4 - 107.7%) -- 50% chance to OHKO
+2 252+ Atk Fletchinder Acrobatics (110 BP) vs. 212 HP / 0 Def Granbull: 342-403 (91.4 - 107.7%) -- guaranteed OHKO after Stealth Rock
252+ Atk Fletchinder Acrobatics (110 BP) vs. 212 HP / 0 Def Granbull: 171-202 (45.7 - 54%) -- guaranteed 2HKO after Stealth Rock
 
Alomomola for Counter

alomomola.gif


Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Being the defensive behemoth that it is, Alom can easily take hits from Granbull. Watch out tho, as some run T-Punch O_o

252+ Atk Choice Band Granbull Play Rough vs. 232 HP / 252+ Def Alomomola: 190-225 (35.9 - 42.5%) -- 93.7% chance to 3HKO after Leftovers recovery
 
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This week is interesting.

Using this tool you can find that there are on 6 pokemon that force not very effective hits and the only one in the tier is fletchinder.

So basically this rules out walling it by typing alone.

Fire Punch is Granbulls weakest move so using the same tool I get 9 pokemon that resist everything but fire punch. Golbat is taken.

So basically we're now looking for something that resist fairy (strongest move) and neutral for Eq and is defensive. Unfortunately seeing as the fairy resist are fire,poison and steel this is unliekly without levitate/flying type which have all been removed from the equation from the first round of testing.

So basically this leaves just tanky pokemon not ideal but walling this isn't easy.

I ran through a bunch of pokes and then chose

upload_2015-11-12_19-8-43.png


Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Knock Off

This is a weak Counter but a very strong check

While not the best mon Cof can still do somethings. It can come in on any attack and Will-O-Wisp if they stay in crippling it. It can then switch in later if it gets off pain split. Knock Off is great utility, it's more so to remove the item than do damage so Relaxed isn't needed but can be utilised, this further ruins granbull.

252+ Atk Choice Band Granbull Play Rough vs. 248 HP / 252+ Def Cofagrigus: 127-150 (39.8 - 47%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band burned Granbull Play Rough vs. 248 HP / 252+ Def Cofagrigus: 63-75 (19.7 - 23.5%) -- possible 5HKO after Stealth Rock and Leftovers recovery

Once Grandbull is burnt it's pretty useless but watch out for clerics.

You can't stay in after the initial burn which is annoying and you do get worn down if they just switch out. However you have pain split to get Hp back.

Charizard

Moltres

Ho-oh

Fletchinder

Talonflame

Charizard
 
Alright!

Counter: Weezing (EonX) | Tangrowth (Ping_Pong_Along) | Golbat (GreasyXSpoon)
Check: Fletchinder (BrandonBeast) | Durant (fran17) | Cofagrigus (Waster0ftime)
Special mention: Alomomola (Fineonbae)
Thanks again for the constant support :D
Victim of this new week goes to:
rotom.gif

Rotom @ Leftovers
Ability: Levitate
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Discharge
- Will-O-Wisp
- Substitute
- Hex

This set is the bomb right now, does so much work (and it so cute). Discuss!

Edit: shoutouts to TyrantrumIsBroken for getting slain by it
 
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Reserving Mega Camerupt

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Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 176 SpA / 84 Spe
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Toxic

Mega Camerupt is a counter. With an immunity to both Wisp and Discharge, Mega Camerupt is one of the few mons in RU that Rotom-N can't cripple with status. Fire Blast is an easy OHKO while Hex doesn't do all that much. The best Rotom can do is attempt to pp stall Fire Blast by spamming substitute and switching out.

176+ SpA Sheer Force Mega Camerupt Fire Blast vs. 124 HP / 0 SpD Rotom: 330-388 (121.3 - 142.6%) -- guaranteed OHKO

132 SpA Rotom Hex (65 BP) vs. 248 HP / 0 SpD Mega Camerupt: 75-88 (21.8 - 25.6%) -- 1% chance to 4HKO
 
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Alright!

Counter: Weezing (EonX) | Tangrowth (Ping_Pong_Along) | Golbat (GreasyXSpoon)
Check: Fletchinder (BrandonBeast) | Durant (fran17) | Cofagrigus (Waster0ftime)
Special mention: Alomomola (Fineonbae)
Thanks again for the constant support :D
Victim of this new week goes to:
rotom.gif

Rotom @ Leftovers
Ability: Levitate
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Discharge
- Will-O-Wisp
- Substitute
- Hex

This set is the bomb right now, does so much work (and it so cute). Discuss!

Edit: shoutouts to (TyrantrumIsBroken) for getting slain by it
Atomicllamas 6-0'd me with rotom rip me
 
(I know that, for some reason I thought it didn't have discharge)
So, yeah, I guess I'll reserve Virizion instead. ~Done~

Virizion for Check
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Virizion @ Lum Berry
Ability: Justified
EVs: 172 SpA / 84 SpD / 252 Spe
Calm Nature
- Taunt
- Calm Mind
- Substitute
- Giga Drain

Thoughts and reasoning: Status Spread Rotom is a pain to deal with. however, Virizion takes care of it really well. With the Lum Berry item, you can switch in Virizion for free on a predicted Will-O-Wisp, and then outspeed it and go for Taunt to force a switch out, because:
132 SpA Rotom Discharge vs. 0 HP / 84+ SpD Virizion: 33-39 (10.2 - 12%) -- possible 9HKO
132 SpA Rotom Hex (65 BP) vs. 0 HP / 84+ SpD Virizion: 52-63 (16 - 19.5%) -- possible 6HKO
Or you could go for Substitute and surprise them, because SubCM is a lot rarer than Virizion's other sets. If you do go for a Sub, then you can start setting up on Rotom. If they switch out, that's a Free Calm mind. If they don't well, Rotom gets even weaker as it can't possibly break your sub in 1 turn so it's a CM anyways. If you're having trouble with Sub, taunt it.

132 SpA Rotom Discharge vs. +1 0 HP / 84+ SpD Virizion: 21-26 (6.5 - 8%) -- possibly the worst move ever
132 SpA Rotom Hex (65 BP) vs. +1 0 HP / 84+ SpD Virizion: 36-43 (11.1 - 13.3%) -- possible 8HKO

Virizion also pretty handily beats Rotom 1v1 at +0 or +1.
+1 172 SpA Virizion Giga Drain vs. 124 HP / 0 SpD Rotom: 165-195 (60.6 - 71.6%) -- guaranteed 2HKO
172 SpA Virizion Giga Drain vs. 124 HP / 0 SpD Rotom: 109-130 (40 - 47.7%) -- guaranteed 3HKO
 
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Jolteon

135Jolteon_BW_anime.png

I think this technically is a counter

Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 84 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunder Bolt
- Hp Ice/ Water (Team dependent)
- Shadow Ball

Specs Jolteon gives no craps about Rotom. First the calcs

132 SpA Rotom Hex (65 BP) vs. 0 HP / 0 SpD Jolteon: 81-96 (29.8 - 35.4%) -- 21.1% chance to 3HKO

132 SpA Rotom Hex (130 BP) vs. 0 HP / 0 SpD Jolteon: 160-190 (59 - 70.1%) -- guaranteed 2HKO after burn damage

252 SpA Choice Specs Jolteon Volt Switch vs. 124 HP / 0 SpD Rotom: 94-111 (34.5 - 40.8%) -- 61.7% chance to 3HKO after Leftovers recovery

252 SpA Choice Specs Jolteon Shadow Ball vs. 124 HP / 0 SpD Rotom: 290-342 (106.6 - 125.7%) -- guaranteed OHKO

Now what does this mean.

Rotom uses Hex - You come in taking about 32ish% (on average) then force it out with shadow ball. If you predict a switch you can volt switch to keep momentum. Jolteon wins

Rotom uses Discharge- You take no damage (heal even) and force it out as seen above. Jolteon wins

Rotom uses Will-o-wisp - You take a burn but force it out due to shadow ball. It's a trade but I still think Jolteon wins

Rotom uses Sub - You can break it's sub with volt switch and get out letting something else take the burn or reveal you have shadow ball. I'd volt switch out if I had something else to take on rotom so you don't reveal your shadow ball trump card- Jolteon breaks even or possibly loses.

So of the 4 options Jolteon wins 3 and the 4th can be considered a draw in many cases. Just remember a 2HKO is possible if you took a hex before and after a burn. So you can only switch in so many times and burn will wear you down making the above situation even more deadly.
 
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Reserving Quagsire
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Quagsire for check!
Ah, Status Spread Rotom. What a pain to deal with, am I right? Well, this variant of Quagsire checks it pretty well! Quaggles cannot get paralyzed since it is Ground type and it doesn't really care about burns. Quag's job is to stall Rotom out with Scald and Toxic. Hex 2HKOs the physically defensive variant with burn, so I decided to go Sassy specially defensive Quag to check Rotom better, it can also check some other special attacking threats as well with the SpD investment, like Vivillon and Samurott lacking Grass Knot. I hope you all enjoy this check to Rotom!

Quagsire @ Leftovers
Ability: Unaware
EVS: 252 HP / 252 SpD / 4 SpA
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

Calcs:
4 SpA Quagsire Scald vs. 124 HP / 0 SpD Rotom: 76-91 (27.9 - 33.4%) -- 91.7% chance to 4HKO after Leftovers recovery
132 SpA Rotom Hex (130 BP) vs. 252 HP / 252+ SpD Quagsire: 144-171 (36.5 - 43.4%) -- guaranteed 3HKO after Leftovers recovery and burn damage YUM
 
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Aromatisse as a Hard Check

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

Thanks to its high bulk, Aromatisse can switch in to Rotom comfortably, taking low damage from Discharge and not enough damage from boosted Hex to be 2HKO'd. Aromatisse can then proceed to Wish off the damage or heavily damage Rotom with Moonblast. The only case Aromatisse would lose is if it switches into a Hex with Stealth Rock on the field when it is apready status'd, but that would be too specific, wouldn't it? (or gets para'd by discharge since paralysis is the devil).

0 SpA Aromatisse Moonblast vs. 124 HP / 0 SpD Rotom: 127-150 (46.6 - 55.1%) -- 69.5% chance to 2HKO

132 SpA Rotom Hex (65 BP) vs. 252 HP / 0 SpD Aromatisse: 85-102 (20.9 - 25.1%) -- possible 5HKO after Stealth Rock and Leftovers recovery

132 SpA Rotom Discharge vs. 252 HP / 0 SpD Aromatisse: 105-124 (25.8 - 30.5%) -- 99.2% chance to 4HKO after Stealth Rock and Leftovers recovery


132 SpA Rotom Hex (130 BP) vs. 252 HP / 0 SpD Aromatisse: 169-201 (41.6 - 49.5%) -- guaranteed 2HKO after Stealth Rock, Leftovers recovery, and burn damage
 
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Esidisi I was making the Aromatisse set while you posted that right before I clicked post...thanks :) Jk it's good

audino.gif


Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Heal Bell
- Protect
- Knock Off

Audino is a counter. With access to Heal Bell, solid defensive stats, and regenerator, Audino can take anything from Rotom-N. Knock Off allows it to hit Rotom-N. Only way it can be beat is via stalling out Knock Off's with sub. Then again since this set doesn't carry Pain Split that strat doesn't really work

132 SpA Rotom Discharge vs. 252 HP / 252+ SpD Audino: 76-90 (18.5 - 21.9%) -- possible 6HKO after Leftovers recovery

^ Does nothing
 
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Sneasel for Counter

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Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Sneasel is just an awesome mon in general, but with that Attack stat and the Speed that comes with it, with a STAB Knock Off, easily beats Rotom here. Now, it does take a decent amound from a Discharge but nothing too threatening due to the fact that Sneasel out speeds. Now because Sneasel is very threatening to Rotom, Pursuit is a very viable option here, it will KO if Rotom decides to Switch out.


Sneasel > Rotom

252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 124 HP / 0 Def Rotom: 413-486 (151.8 - 178.6%) -- guaranteed OHKO
252 Atk Life Orb Sneasel Pursuit (80 bp) vs. 124 HP / 0 Def Rotom: 343-406 (126.1 - 149.2%) -- guaranteed OHKO (I made the power 80 for the Switch out boost)
252 Atk Life Orb Sneasel Pursuit vs. 124 HP / 0 Def Rotom: 174-205 (63.9 - 75.3%) -- guaranteed 2HKO after Leftovers recovery

Rotom > Sneasel

132 SpA Rotom Discharge vs. 0 HP / 4 SpD Sneasel: 120-142 (47.8 - 56.5%) -- 85.9% chance to 2HKO
 
drapion.png

Drapion @ Lum Berry
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Tail
- Knock Off
- Poison Jab

Drapion can switch once on anything Rotom has because the Lum Berry can prevent him to get statused, and his decent bulk will allow him to take some hits and OHKO back with knock off! Jolly is the nature because he needed to outspeed Rotom to be a 100% counter
 
Counter

houndoom.gif

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Crunch
- Pursuit
- Fire Blast
- Sucker Punch

Houndoom only fears para from discharge and even then it can play mindgames with sucker and pursuit. Other than that, Rotom is pretty much dead if it switches into hex or wisp, either being pursuited when trying to switch out or getting crunched which is a clean ohko.
 
Spiritomb as a Counter
spiritomb.gif

Spiritomb @ BlackGlasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Taunt
- Will-O-Wisp

Infiltrator lets spiritomb hit through rotom's subs, it can pursuit trap rotom, cripple it with taunt, hit it with sucker punch if it uses discharge/hex, it can take both of rotom's STABs with ease, and it can spread burns across the opposing team with wisp.
132 SpA Rotom Discharge vs. 212 HP / 0 SpD Spiritomb: 90-106 (30.6 - 36%) -- 46.7% chance to 3HKO
132 SpA Rotom Hex (130 BP) vs. 212 HP / 0 SpD Spiritomb: 144-171 (48.9 - 58.1%) -- guaranteed 2HKO after burn damage
252+ Atk Spiritomb Sucker Punch vs. 124 HP / 0 Def Rotom: 282-332 (103.6 - 122%) -- guaranteed OHKO
252+ Atk Spiritomb Pursuit vs. 124 HP / 0 Def Rotom: 140-168 (51.4 - 61.7%) -- 94.9% chance to 2HKO after Leftovers recovery (if u lose the 50/50)
 
rotom's kinda a weird one for me, given that a lot of 'mons (doomer and other faster darks are big ones) is kinda designed to set up other 'mons. regardless

exploud.gif

Exploud @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Focus Blast
- Fire Blast
- Surf

generally speaking, one of the worst things for a rotom-n team to see, b.c not only does this conventionally check (avoiding the 2hko from discharge handily, boomburst going through subs), but damage on this doesn't really facilitate a whole lot from something like a psychic-type partner, making that aforementioned intended goal of rotom that much more moot.
 
Sneasel for Counter

latest


Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Sneasel is just an awesome mon in general, but with that Attack stat and the Speed that comes with it, with a STAB Knock Off, easily beats Rotom here. Now, it does take a decent amound from a Discharge but nothing too threatening due to the fact that Sneasel out speeds. Now because Sneasel is very threatening to Rotom, Pursuit is a very viable option here, it will KO if Rotom decides to Switch out.


Sneasel > Rotom

252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 124 HP / 0 Def Rotom: 413-486 (151.8 - 178.6%) -- guaranteed OHKO
252 Atk Life Orb Sneasel Pursuit (80 bp) vs. 124 HP / 0 Def Rotom: 343-406 (126.1 - 149.2%) -- guaranteed OHKO (I made the power 80 for the Switch out boost)
252 Atk Life Orb Sneasel Pursuit vs. 124 HP / 0 Def Rotom: 174-205 (63.9 - 75.3%) -- guaranteed 2HKO after Leftovers recovery

Rotom > Sneasel

132 SpA Rotom Discharge vs. 0 HP / 4 SpD Sneasel: 120-142 (47.8 - 56.5%) -- 85.9% chance to 2HKO
Not to be sort of mean, but what if Sneasel gets Will-O-Wisp'd on the switch-in?
 
(I know that, for some reason I thought it didn't have discharge)
So, yeah, I guess I'll reserve Virizion instead. ~Done~

Virizion for Check
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Virizion @ Lum Berry
Ability: Justified
EVs: 172 SpA / 84 SpD / 252 Spe
Calm Nature
- Taunt
- Calm Mind
- Substitute
- Giga Drain

Thoughts and reasoning: Status Spread Rotom is a pain to deal with. however, Virizion takes care of it really well. With the Lum Berry item, you can switch in Virizion for free on a predicted Will-O-Wisp, and then outspeed it and go for Taunt to force a switch out, because:
132 SpA Rotom Discharge vs. 0 HP / 84+ SpD Virizion: 33-39 (10.2 - 12%) -- possible 9HKO
132 SpA Rotom Hex (65 BP) vs. 0 HP / 84+ SpD Virizion: 52-63 (16 - 19.5%) -- possible 6HKO
Or you could go for Substitute and surprise them, because SubCM is a lot rarer than Virizion's other sets. If you do go for a Sub, then you can start setting up on Rotom. If they switch out, that's a Free Calm mind. If they don't well, Rotom gets even weaker as it can't possibly break your sub in 1 turn so it's a CM anyways. If you're having trouble with Sub, taunt it.

132 SpA Rotom Discharge vs. +1 0 HP / 84+ SpD Virizion: 21-26 (6.5 - 8%) -- possibly the worst move ever
132 SpA Rotom Hex (65 BP) vs. +1 0 HP / 84+ SpD Virizion: 36-43 (11.1 - 13.3%) -- possible 8HKO

Virizion also pretty handily beats Rotom 1v1 at +0 or +1.
+1 172 SpA Virizion Giga Drain vs. 124 HP / 0 SpD Rotom: 165-195 (60.6 - 71.6%) -- guaranteed 2HKO
172 SpA Virizion Giga Drain vs. 124 HP / 0 SpD Rotom: 109-130 (40 - 47.7%) -- guaranteed 3HKO
Hey Miyami isn't that set a little situational? What other things can this Virizion set beat? In general it just seems that this set has nothing going for it that would make someone want to use it over something like SD or CM. I'm not trying to be rude or anything I'm just curious.
 
Hey Miyami isn't that set a little situational? What other things can this Virizion set beat? In general it just seems that this set has nothing going for it that would make someone want to use it over something like SD or CM. I'm not trying to be rude or anything I'm just curious.
it works quite well as a lead against hazard stackers, as you can Taunt them. It also quite handily beats passive Pokémon as it can set up on them and Giga Drain is very strong. Taunt also cripples things like Alomomola, Mesprit, Cofagrigus, Meloetta [specifically the CM one]. Hope this helped!
 
So, I had a statistics final exam and a project during this week so I couldnt update this thread, with those out of the way I can update this finally!

Counter: Mega Camerupt (Ping_Pong_Along) | Exploud (49) | Houndoom (esca)
Check: Virizion (Miyami~~) | Aromatisse (Esidisi) | Sneasel (GreasyXSpoon)
Special mention: Audino (Fineonbae) | Drapion (fran17)
Thanks once more for the support, really appreciate it :D

Well, time to bring the big boy
Victim of this new week goes to:

slowking.gif


Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Modest Nature
- Nasty Plot / Fire Blast
- Scald
- Psyshock
- Trick Room

THE KING IS HERE. This set can be an extreme pain and can twist the outcome of a match all the way around since a +2 slowking, in and out of trick room is dangerous. Discuss!
 
Check
alomomola.gif

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Scald / Knock Off
- Toxic

Takes a few and usually wins with Toxic + Wish and Protect alone especially vs Fire Blast Variants but if you want to be super sure just use Knock Off.
252+ SpA Slowking Psyshock vs. 120 HP / 136+ Def Alomomola: 112-133 (22.3 - 26.5%) -- possible 5HKO after Leftovers recovery
0 Atk Alomomola Knock Off (97.5 BP) vs. 248 HP / 0 Def Slowking: 134-158 (34 - 40.2%) -- 35% chance to 3HKO after Leftovers recovery
 
Reserving Eelektross
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Eelektross as a check
Eelektross' Assault Vest set has boosted special bulk, so it can easily tank most of Slowking's attacks, only really fearing Psyshock targeting it's Defense stat. TBolt 2HKOs King, and Eel can kill King with Volt Switch to switch out into a teammate. Eelektross, while not the best answer to OTR Slowking, is still a very good one at that if you need it. (Look out for Nasty Plot sets, which after +2 can OHKO with Psyshock.)

252+ SpA Eelektross Thunderbolt vs. 248 HP / 8 SpD Slowking: 254-302 (64.6 - 76.8%) -- guaranteed 2HKO
252+ SpA Eelektross Volt Switch vs. 248 HP / 8 SpD Slowking: 200-236 (50.8 - 60%) -- guaranteed 2HKO
252+ SpA Life Orb Slowking Scald vs. 252 HP / 0 SpD Assault Vest Eelektross: 125-148 (33.4 - 39.5%) -- guaranteed 3HKO
252+ SpA Life Orb Slowking Psyshock vs. 252 HP / 0 Def Eelektross: 187-222 (50 - 59.3%) -- guaranteed 2HKO
252+ SpA Life Orb Slowking Fire Blast vs. 252 HP / 0 SpD Assault Vest Eelektross: 116-136 (31 - 36.3%) -- 60.3% chance to 3HKO

If it's Leftovers, King can only 4HKO King with FBlast and Scald and 3HKOs it with Psyshock.
 
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