ORAS UU Sample Teams v2

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Welcome! The purpose of this thread is to archive successful ORAS UU teams, intended to help new players get acclimated to the metagame and different playstyles. The subtle differences in each tier can make UU seem overwhelming, even to seasoned veterans of other tiers. Here, you can post your own team for archiving for new UU players to use.

Guidelines

Selecting which teams will be archived will be done by myself and the UU mods. Anyone is welcome to submit a team they believe to be worthy. When submitting a team, the following is required:

  • An importable
  • A brief explanation of each member's role and an overview of how the team works. You may also include tournament success and high level replays.

We want to keep the quality of these sample teams at the highest. As such, only submit teams that either represent the metagame or are exceptional in some way.


 
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hilarious' (pif) Stall Team:

Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Morning Sun
- Flare Blitz
- Will-O-Wisp
- Extreme Speed

Xatu @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Haze
- Psyshock
- Night Shade

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Rapid Spin
- Pain Split

Blissey @ Leftovers
Ability: Natural Cure
EVs: 192 HP / 252 Def / 56 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Aromatherapy
- Seismic Toss

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Synthesis
- Wood Hammer
- Spiky Shield
- Drain Punch

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 248 HP / 252 SpD / 8 Spe
Sassy Nature
- Rest
- Sleep Talk
- Scald
- Earthquake
hilarious' explanation


Hogg's Bulky Offense Team:


Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Focus Blast
- Dragon Pulse

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 240 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Rapid Spin

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Iron Head
- Earthquake
- Toxic

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 244 Atk / 248 SpD / 16 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Thunder Punch
- Mach Punch

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch


Kreme's Bulky Offense Team:

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Dark Pulse
- Flash Cannon

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Iron Head

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Swords Dance
- Sucker Punch

Swampert @ Swampertite
Ability: Damp
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Moonlight
- Lunar Dance

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stun Spore
- U-turn
- Encore
- Moonblast
Kreme's explanation


Malin's team:

COB lion (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Volt Switch / Taunt
- Stealth Rock

Ex-Cavalier (Escavalier) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Iron Head
- Megahorn
- Drill Run
- Swords Dance

BvS (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Roost
- Taunt / U-turn

Sea Serpant (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 240 HP / 252 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic
- Haze

X-mas (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Focus Blast
- Leaf Storm

Pigswine (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- Ice Shard
- Icicle Crash
Malin's explanation


Cyndequil's "I don't know how to call it" team:

Durant @ Mental Herb
Ability: Hustle
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- Thunder Wave
- Iron Defense
- Baton Pass

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Taunt
- Tailwind
- Memento

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Memento
- Stealth Rock
- Rock Tomb

Azelf @ Light Clay
Ability: Levitate
EVs: 228 HP / 28 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Explosion
- Taunt

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Morning Sun
- Stored Power
- Dazzling Gleam

Gardevoir @ Chesto Berry
Ability: Trace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Moonblast
- Stored Power




---​



Cyndequil's Offense team:

Hydreigon @ Life Orb
Ability: Levitate
EVs: 56 Atk / 220 SpA / 232 Spe
Naive Nature
- Iron Tail
- Superpower
- Dark Pulse
- Draco Meteor

Whimsicott @ Expert Belt
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Giga Drain
- Moonblast
- Shadow Ball

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Extreme Speed

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch

Doublade @ Eviolite
Ability: No Guard
EVs: 232 HP / 252 Atk / 8 SpD / 16 Spe
Adamant Nature
- Swords Dance
- Pursuit
- Shadow Sneak
- Iron Head

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Roost
- U-turn
- Brave Bird
Cyndequil's explanation
Aquadext's Bulky Offense Team:

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Dragon Pulse
- Leaf Storm
- Hidden Power [Fire]

Swampert @ Leftovers
Ability: Torrent
EVs: 236 HP / 248 Def / 24 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge

Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Calm Mind / Focus Blast
- Trick

Snorlax @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe
Adamant Nature
- Return
- Earthquake
- Pursuit
- Facade

Crobat @ Sharp Beak
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
Aquadext's explanation


Hairy Toenail's Offense team:

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Volt Switch

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 232 Atk / 24 SpA / 252 Spe
Naughty Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Ice Beam

Salamence @ Dragon Fang
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Defog

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Knock Off

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Moonblast
- Encore
- Stun Spore

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak
Hairy Toenail's explanation
IronBullet's Balance Team:

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Dark Pulse
- Fire Blast

Toxicroak @ Lum Berry
Ability: Dry Skin
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Knock Off
- Drain Punch
- Gunk Shot
- Swords Dance

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Moonblast
- U-turn
- Switcheroo

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Dragon Tail
- Slack Off

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin
IronBullet's explanation


PIF's Stall team:

snekky snek (Steelix-Mega) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 228 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Heavy Slam

loaf o' growth (Tangrowth)
Ability: Regenerator
EVs: 248 HP / 4 Atk / 252 Def / 4 Spe
Relaxed Nature
- Leech Seed
- Giga Drain
- Knock Off
- Hidden Power [Fire]

mz petalz (Florges) @ Leftovers
Ability: Flower Veil
EVs: 232 HP / 248 Def / 24 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Aromatherapy
- Synthesis

dracogodkingbeast (Salamence) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Roost
- Defog
- Aerial Ace
- Earthquake

swimmy swim (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 4 HP / 248 Def / 252 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

puuuuufect :3 (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Moonlight
- Taunt
- Foul Play
- Sucker Punch
PIF's explanation


Donphantastic's DragMag Offense Team:

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off

Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Iron Tail

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 248 Def / 8 SpD
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Scald
- Grass Knot
- Defog
- Ice Beam
Donphantastic's explanation


Shiba's Balance Team:

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Sludge Bomb
- Sleep Powder

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 8 Atk / 252 Def / 8 Spe
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Defog
Shiba's explanation


Aquadext's Spikes Stack Team:

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Dazzling Gleam
- Encore

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Knock Off

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psychic
- Synthesis

Forretress @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Rapid Spin
- Volt Switch
Aquadext's explanation

Malinowski's Bulky Offense Team:

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 60 Def / 180 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Toxic
- Defog
- Roost

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Ice Beam
- Focus Blast

Virizion @ Yache Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance

Swampert @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 52 Atk / 208 SpD
Adamant Nature
- Iron Head
- Megahorn
- Knock Off
- Pursuit

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Hone Claws
Malinowski's explanation
Hogg's Hyper Offense Team:

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- Taunt
- Stealth Rock
- Double-Edge
- Fire Blast

Gyarados @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Dragon Dance
- Waterfall
- Earthquake
- Double-Edge

Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Iron Tail

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Close Combat
- Bullet Punch
- Extreme Speed

Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Grass Knot
- Vacuum Wave

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 80 HP/ 252 Atk / 176 Spe
Adamant Nature
- Rain Dance
- Earthquake
- Waterfall
- Ice Punch
Hogg's explanation


Shiba's Balance Team:

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Focus Blast

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 244 Def / 8 Spe
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 16 SpA / 244 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Defog

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Shiba's explanation
Najo's Balance team:

Aerodactyl-Mega @ Aerodactylite
Ability: Rock Head
EVs: 252 HP / 160 Atk / 96 Spe
Jolly Nature
- Roost
- Pursuit
- Earthquake
- Stone Edge

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Calm Mind
- Aromatherapy
- Moonblast
- Synthesis

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Slack Off
- Psyshock
- Calm Mind

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stealth Rock

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 12 Def / 244 SpD
Impish Nature
IVs: 30 Spe
- Defog
- U-turn
- Earthquake
- Roost
Najo's explanation


Cyndequil's Bulky Offense Team:

Suicune @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Salamence @ Dragon Fang
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Roost
- Fire Blast

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance

Gardevoir @ Leftovers
Ability: Trace
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Substitute
- Moonblast

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Focus Blast

Snorlax @ Chople Berry
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Earthquake
- Body Slam
- Rest
Cyndequil's explanation


King UU's Balance Team:

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Wish
- Protect

Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 8 Def / 248 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Morning Sun
- Baton Pass
King's explanation

Aquadext's Balance Team:

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 232 Atk / 40 Def / 236 Spe
Adamant Nature
- Stone Edge
- Aerial Ace
- Pursuit
- Earthquake

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stealth Rock

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 140 Def / 96 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Roost
- Defog

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Heal Bell
- Synthesis
This is a really solid and consistent balance team, and one of the best teams I've build so far. The team features some strong fat mons that together can check almost any threat in the UU tier. Slowking is a great pivot thanks to Regenerator and is my switch-in to many physical attackers such as Aerodactyl, Cobalion and Entei. It also serves as a reliable win condition, being able to beat other CM users such as Suicune and Florges. Cobalion is a good partner for Cobalion, covering its Dark and Bug weaknesses and therefore serving as a Knock Off absorber and Beedrill check. Il also is a secondary Florges check and it beats Snorlax, which Slowking cannot do. Finally, Cobalion brings hazards for the team and can serve as a speedy cleaner with SD. Zapdos rounds the core well, bringing status and hazard control on the table to deal better with more defensive teams. Thanks to its typing and good mixed bulk it checks relevant mons: Heracross, Cobalion, Gyarados, etc. It also brings a necessary Electric stab to help with bulky water types. At this point the team is pretty weak to Volt Switch and Chandelure so Krook is the obvious choice. It brings Electric immunity, Intimidate, strong stab Knock Off, Pursuit to trap Chandelure and Superpower to lure Shuca Berry users... great utility for a wallbreaker. Now we notice a pretty big weakness to dragon spam, as Cobalion doesn't have the bulk to constantly check threatening dragons such as Hydreigon and Salamence, but also a weakness to special attackers in general. Florges is the best choice here, being a fat special wall (which the team lacks) with a Dragon immunity, but also providing cleric support and a third win condition with Calm Mind. At this point the team is pretty slow and we don't have a Mega, so we go for Aerodactyl. Aerodactyl is a great asset to this team, beating Grass types that annoy the team, but also threatening mons such as Zapdos and Kyurem. It also is a great Beedrill killer, which is crucial for the team since Cobalion is the only check to the bee and it fears Drill Run.
Gully's Venomoth Spike Stack:

planet (Forretress) @ Leftovers
Ability: Sturdy
EVs: 232 HP / 72 Def / 200 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Volt Switch
- Rapid Spin
- Spikes

chastity (Doublade) @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Shadow Sneak
- Gyro Ball
- Swords Dance

mythical beast (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Roar
- Roost

thing (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

showoff (Mienshao) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

pest (Venomoth) @ Lum Berry
Ability: Tinted Lens
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Roost
- Quiver Dance
- Substitute
Gully's explanation

Christo's Porygon2 Offense:

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Tri Attack
- Ice Beam
- Thunder Wave
- Recover

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def
- Stealth Rock
- Psychic
- Energy Ball
- Fire Blast

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Sacred Sword
Christo's explanation

Hairy Toenail's Balance

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Pursuit

Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Taunt / Iron Head
- Volt Switch / Iron Head

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 176 Def / 188 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Acid Spray

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
Hairy Toenail's explanation

PIF's "Stall 4.0":

snekky snek (Steelix-Mega) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 228 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar

puuurfect :3 (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 248 Def / 12 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Moonlight
- Taunt
- Heal Bell

tubby chubby (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 116 HP / 136 Def / 252 SpD / 4 Spe
Careful Nature
- Rest
- Curse
- Body Slam
- Sleep Talk

dracogodkingbeast (Salamence) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Aerial Ace
- Earthquake

swimmy swim (Alomomola) @ Rocky Helmet
Ability: Regenerator
EVs: 248 Def / 248 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

pinky qt (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Calm Nature
- Scald
- Slack Off
- Dragon Tail
- Flash
PIF's explanation

Dodmen's Hyper Offense:

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Nasty Plot
- Fire Blast
- Dark Pulse

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Return
- Play Rough

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw

Whimsicott @ Yache Berry
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Encore
- Memento

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Psychic
- Fire Blast
- Explosion
Dodmen's explanation

Chamaeleon's Rain Team:

cat on the grill (Tornadus) @ Damp Rock
Ability: Prankster
EVs: 148 HP / 100 Def / 8 SpA / 252 Spe
Timid Nature
- Rain Dance
- Hurricane
- Taunt
- U-turn

POORRAAA (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Waterfall
- Earthquake
- Rain Dance

VAI VAI VAI (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Focus Blast

CHUVANDO (Porygon2) @ Eviolite
Ability: Trace
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Rain Dance
- Ice Beam
- Recover
- Toxic

SPPPAAAAA (Qwilfish) (F) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Poison Jab
- Destiny Bond

Chamaeleon (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock
- Rain Dance
- Explosion
- Taunt
Chamaeleon's explanation
 
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Kink

it's a thug life ¨̮
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Me give team

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Wish
- Protect

Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 8 Def / 248 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Morning Sun
- Baton Pass


A team that looks like Gyarados is the star, but it's actually Espeon when it passes a +2 to a scarf Hydreigon. Enjoy.

Explanation: The team utilizes a standard Swampert/Florges core in order to bring the most out of either Florges or Hydreigon, depending on the type of team one faces. Gyarados is meant to create holes, so that after Espeon baton passes a calm mind or two, Hydreigon or Florges can sweep. At times, it'll be the reverse where Hydreigon will make early holes, and it is Gyarados that has to clean up. Naturally, Beedrill is meant to pivot into the appropriate Pokemon, and it can utilize a small U-turn Core with Hydreigon, however this is mostly to gain momentum against Pokemon that happen to be weak to this simple U-turn core. Either or, it is a fairly dependable strategy that keeps the play nice and safe, and the same goes for the Baton Pass strategy.
 
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hi :]



Built this team around CM 3 Atks Suicune which seemed like a pretty cool set rn considering it gets the jump on stuff like Mamoswine, Nidoqueen, Chandelure etc and can hurt Gyarados heavily with the HP Electric. Sceptile helps break down bulky waters, adds speed and covers Suicune's weaknesses (typing wise). Salamence is the defogger + fighting check + sturdier answer to stuff like Entei. At this stage stall looked kinda annoying so I added Gardevoir which helps match up against Sableye as well. Well primarily to deter shit from clicking Draco whenever it wanted. Snorlax is my catch all switch in to a lot of stuff like Zapdos and Chandelure. It has Chople Berry because Cobalion is weak as shit and cuz it's kinda annoying for this team but feel free to change it to leftovers if you see fit. Lacking rocks and a Beedrill answer Cobalion filled in the last slot, acting as another answer to ice types and stuff.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Salamence @ Dragon Fang
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Roost
- Fire Blast

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance

Gardevoir @ Leftovers
Ability: Trace
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Substitute
- Moonblast

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Focus Blast

Snorlax @ Chople Berry
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Earthquake
- Body Slam
- Rest




Pretty cool team I made a while back featuring Specs Tangrowth. Specs Tang is an absolute monster. It's also this team's primary Sableye answer and it works pretty well since Leaf Storm is killing 75% of the time and no sableye did anything but taunt first against this thing making my life so much easier. It also beats bulky waters but that's not half as cool. Has Stoise to spin + fire check. Snorlax is the secondary fire check + switch in to most fairies @_@ and specially attacking mons. Also helps with stall. OTR Reun helps match up vs offence and gives Stoise and Tang the opportunity to punish teams as well. Zappy was added to remove reliance on Tang to beat waters as well as having a sturdier fighting answer. Cobalion does its usual shit, ice check, bee check, rocks.

Snorlax @ Chople Berry
Ability: Thick Fat
Happiness: 0
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Rest
- Earthquake
- Frustration

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Focus Blast / Energy Ball
- Shadow Ball

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance / Stone Edge
- Close Combat
- Iron Head

Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Aura Sphere
- Ice Beam
- Scald
- Rapid Spin

Tangrowth @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Focus Blast
- Hidden Power [Ice]

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
 
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Cash Baton Pass team, trust me it's very good and innovative. Warning: This is not my team, someone gave it to me a long long time ago, forgot his name but he was a cool guy.

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Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 156 Def / 104 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Magic Coat
- Roost
- Baton Pass
- Nasty Plot

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Bug Buzz
- Protect
- Shadow Ball

Ampharos @ Ampharosite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Dragon Pulse
- Thunderbolt
- Agility

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Stealth Rock
- Ice Shard
- Earthquake

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Psyshock
- Energy Ball
- Fire Blast

Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Flare Blitz
- Mach Punch
 
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This is probably the best rain team you will find in UU. It has won so many games and is amazing when no one is expecting rain.

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Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 92 HP / 252 Atk / 164 Spe
Naughty Nature
- Dragon Dance
- Outrage
- Waterfall
- Draco Meteor

Ludicolo (F) @ Life Orb
Ability: Swift Swim
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
- Focus Blast
- Hydro Pump
- Giga Drain
- Ice Beam

Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Poison Jab
- Explosion

Tornadus @ Damp Rock
Ability: Prankster
EVs: 8 HP / 16 Atk / 252 SpA / 232 Spe
Naive Nature
- Rain Dance
- Hurricane
- Superpower
- Taunt

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power-Up Punch
- Waterfall
- Earthquake
- Ice Punch

Alomomola @ Damp Rock
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Healing Wish
- Scald
- Magic Coat
 

...
In all honesty I posted this picture and I realized I made an Illuminati eye completely by accident. So I grabbed a picture of a cloudy but sunny day and pasted a few Disney female antagonists that I felt matched the aspects of the pokemon I have on my team. After that, I added a nocturnal layer because this is suppose to be dark and I like how it made the sun shy away like the figures on the ground brought too much darkness for the sun to shine like it should. This picture took me way longer than you would think it would take. Hope you like it!

Six Naughty Wives

I thought up a core in my head on a slow day at work. Darmanitan and Heliolisk compliment each other really well. They both have speed and power. The right Heliolisk set beats everything that wants to switch into a Darmanitan and then Darmanitan just nukes.

The next thing I wanted was a bulky water types to take fire attacks an to check ground types. I didn't want to get creative I just wanted to make an effective team so I added a Suicune. It also makes a nice let obvious water resist.

Now I want some offensive hazard setters and removal. I decided on Krookodile because the intimidate and it was a volt switch stop. Crobat was added because of my lack of fighting resists, ground resists, and offensive pressure.


Oh God I need something that sets up and can switch into a draco...


@


Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz

- U-turn

- Rock Slide

- Superpower


Darmanitan is the first component of my volt-turn core. I didn't want to be unoriginal and go for scarf, but it really is the best set it can run. The power Darm has without any nature or item support is shocking. I felt no need to run anything besides scarf. The move options are pretty standard. I have Rock Slide over earthquake because it hits Salamence. Rock Slide also seems to clean up a lot of teams late game. Super power is there for Snorlax and P2. Snorlax is a pretty big problem to this team even with this move but anything helps. The goal with Darm is to get the opposing team into a position where they are weak and then Darm cleans up. Widdling down the opposite team becomes easy as Helio and Crobat both work great as partners for switch damage.

@


Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch

- Thunder

- Grass Knot

- Hyper Voice


Heliolisk is a powerful electric type that absorbs water... hello! This is a great partner for Darmanitan. What switches into Darmanitan? Bulky Waters! Once again I have pretty standard options. Grass knot is there over Surf or Focus Blast because of bulky ground types that want to switch into Darmanitan like Swampert and Quagsire. I have Thunder because I already have two stabs and running thunderbolt seems kind of situational. Thunder is Heliolisk's most powerful move and it has a 30% chance to paralyze. I don't see any good reason to pass it up. If you want stab damage then use Hyper voice. If you want electric damage, use volt switch. If you want to kill Toxicroak, Infernape, and Beedrill in one hit, use Thunder.

@


Ability: Pressure
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Scald

- Roar

- Rest

- Sleep Talk


Suicune is my resist to a lot of things. When you get a prediction wrong with your volt turn, you need a safety net. Suicune is that net. I made it fast so I wont be taunted and so I can avoid some stupidly unnecessary damage from Nidoqueen and Machamp. So, in a sense, making my Suicune faster actually makes me bulkier. This needs to stay healthy as it is very important to stop some counter sweeps. Most of my team is frail so Suicune saves you the win a lot if you play it right.

@


Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off

- Earthquake

- Stone Edge

- Stealth Rock


Krookodile is my offensive stealth rocker that triples as an electric immunity and defog lure. Flying types that like to switch in on the SR will be punished by a Life Orbed Stone Edge. Knock off will bring Reuni down to kill range of any next attack with my team barring Scald with low roll. The Intimidate really helps the team with offensive flying types since my resistance is a Suicune. Krookodile is one of my dew ways of beating Honchkrow surprisingly enough.

@


Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird

- U-turn

- Defog

- Roost


Crobat is my offensive deffoger. Sky Plate is the only set I like now a days. It tears through teams (like this one :P) and provides some nice U-turn action. The speed catches modest Sceptile and Adamant Beedrill. Crobat provides a nice fighting and mega Beedrill resist. I have to have defog to avoid a sticky web massacre. I don't run bulk because I don't really have to. This is made to tear through cores and defog if needed.

@


Ability: Flower Veil
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind

- Moonblast

- Synthesis

- Psychic
-> Aromatheropy


Florges is because I ran out of room. I needed a draco resist and another fighting resist didn't sound too bad. I would have put Whimmi but I need a win condition. I am bold because I have yet to regret being bold. Now everything is pretty standard except for Psychic. It is there to punish the hard Poison type switches. This includes Mega Bee, Nidoqueen, Toxicroak, and Tentacruel. Setting up and killing those things in one hit can save you some Synthesis PP. Aromatheropy to be honest is sometimes missed, but Psychic helps this team out a lot more than Aroma could. {Changes} I switched Psychic to Aromatheropy because i kept losing to stall. Giving aromatheropy to florges means i can 1v1 Blissey.

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I hope you like the team! It is pretty hard to lose if you play the volt-turn core right. Make changes if you want, but I believe this is the best version of this team. If I find anything more to say then I will post it here. I have one downloaded replay below. I didn't know how to convert it so I just recorded it. Check it out and have a nice day :)

Queen of Hearts (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower

Yzma (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunder
- Grass Knot
- Hyper Voice

Ursula (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk

Other Mother (Krookodile) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- Stealth Rock

Maleficent (Crobat) @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost

Mother Gothel (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind
- Moonblast
- Synthesis
- Aromatheropy
 
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Amaroq

Beasts all over the shop...
is a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Simple offense:



This is a pretty straightforward offense team that focuses on allowing Salamence to sweep or Mega Aerodactyl to clean. Cobalion and Whimsicott use resist Berries to check/lure certain threats, Crawdaunt and Heliolisk break down opposing teams, and Mega Aerodactyl and Salamence finish the game. This team is useful for new players since it demonstrates how to utilize some of UU's most dangerous threats, use lures effectively, develop offensive and typing synergy, and build a team that can check most of the significant Pokemon in UU without sacrificing its identity and goals. I also made an RMT for this team, so in-depth explanations of how it works, what thought process went into creating it, and what each Pokemon is meant to do are easily available to anyone who wants them.

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Taunt

Whimsicott @ Yache Berry
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- Moonblast
- Giga Drain
- U-turn

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Salamence can use Iron Tail over Fire Blast to hit Fairy-types more effectively. If using Iron Tail, Salamence should use a Jolly nature and 4 Defense EVs. Focus Blast is a coverage option over Grass Knot on Heliolisk.
 


Pretty cool team that I built for a tour. I started to build around bulky M-aero + Jellicent. Then I added CM florges as a win condition and also a status absorber being able to get rid of those with Aromatherapy. I added Slowking as a second win condition and another fire resistance cause entei is a huge threat. Added Gligar as my deffoger, Mixed wall and another switch to hydreigon wich is a huge threat. For last slot, I chose shuca cobalion as my stealth rocker, since he scares mamo, wich otherwise is the biggest threat to this team. Shoutouts Christo. for helping me to build it.
Importable
Aerodactyl-Mega @ Aerodactylite
Ability: Rock Head
EVs: 252 HP / 160 Atk / 96 Spe
Jolly Nature
- Roost
- Pursuit
- Earthquake
- Stone Edge

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Calm Mind
- Aromatherapy
- Moonblast
- Synthesis

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Slack Off
- Psyshock
- Calm Mind

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Stealth Rock

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 12 Def / 244 SpD
Impish Nature
IVs: 30 Spe
- Defog
- U-turn
- Earthquake
- Roost


Some replays
 


So this was a team I made a few months ago, and with some minor tweaking it does fairly well against stally and balanced teams, as well as being able to play some offensive matchups with a little bit of prediction, luck, and skill.

Basically, the main win cons are SD Lucario and DD Gatr, with Hazard and Sleep Support from Roserade and Krookdile respectively. Zapdos is there to mitigate a fighting weakness, as well as provide a useful ground immunity. Crocune is to more or less absorb status and be bulky.

I'm at school so I'll flesh this out a little more later, and provide some replays but I'm bad at mons so it probably won't be mine.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 228 Def / 4 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 240 HP / 40 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Spikes
- Giga Drain
- Sludge Bomb

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Pursuit
- Earthquake
- Knock Off

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
- Thunderbolt
- Roost
- Hidden Power Grass
- Defog

http://replay.pokemonshowdown.com/uu-322121858
vs. Hikarosu on the ladder
Killing Cloyster and Tentacruel early-game helped keep pressure off the rest of the team who don't like spikes too much, and a lack of a prompt answer to Roserade after an Espeon Paralyze meant it was game once Lucario could get to +2.
 
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Shiba

Established like the Yankees
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B101 Leader
Gonna post this here too, idk if this is too much like King UU's sample since they're both Gyarados balance but here it is! :toast:

full explanation is here :] http://www.smogon.com/forums/threads/real-friends.3562775/

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Focus Blast

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 244 Def / 8 Spe
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 16 SpA / 244 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Defog

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
 
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Explanation: So this was a team I made just a few weeks ago, right around the gyarados drop, to try and get high on the ladder. I wanted to base my team around a scarf heracross and mega-beedrill, two really good late game sweepers that put in a lot of work against many types of teams. I decided to add a bulky mence as my defogger, which is able to intimidate physically offensive foes and defog once switched-in, as well as hit pretty hard on the offensive side. I also decided to add a porygon-2 on this team because of it's insane bulk and ability to eat up hits from foes on the specially defensive side. The last two pokes on this team are added for additional offense to help heracross and mega-drill clean up late game. Zapdos, to deal with the bulky water types in UU, and Mamoswine to deal with threats the rest of the team can't, and to set up stealth rocks if needed. Overall, this team is pretty balanced and helped me reach top 30 (Elo of 1611, GXE 81%) on the UU Ladder under my showdown alt: i count six shots! Enjoy :)



THE TEAM:
Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- U-turn
- Protect
- Drill Run

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 184 Def / 72 SpA
Bold Nature
- Defog
- Draco Meteor
- Flamethrower
- Roost

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Megahorn
- Stone Edge

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Tri Attack
- Ice Beam
- Thunder Wave
- Recover

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Crash
- Ice Shard
- Earthquake
 

Many

Ehehehehh
is a Tiering Contributor
AV Future Sight Slowking Balance




Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Future Sight
- Scald
- Hidden Power [Electric]
- Ice Beam/Dragon Tail

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Rapid Spin
- Volt Switch
- Stealth Rock

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Synthesis
- Heal Bell

Hydreigon @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Taunt
- Roost

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Sucker Punch

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Earthquake
- Roost


So I built this team in 10 min, but it's actually been super solid and one of the best ORAS teams I've built. AV Slowking is the center mon, using Regen to tank hits and switch-out. Future Sight is a cool move that allows it to put immediate pressure on its switch-ins. Next I wanted some mons to take advantage of Future Sight to cause destruction and force out the Slowking checks. Toxicroak fit here as you normally have stuff like Empoleon and Suicune come in to set up and whatnot, and Toxicroak's biggest counter, Crobat, is rekt by Future Sight. Forretress also fits here because CM Florges often switches on Slowking, so I had that to pressure it out. Then, cause I was using Forretress I put both rocks and Spin, allowing me to free up the rest of my team to hazard removal. I wanted a pokemon to heal Slowking of status so CM Heal Bell Florges fit nicely here. It also provided a good blanket check to Dragon and Dark-Types, especially Hydreigon who Slowking fears. My team was pretty slow but I didn't want to use a Scarf pokemon, so Mega Aero seemed a natural fit. I'm using Hone Claws roost set simply because it's the best set and pretty much destroys balance without a bulky water. Shaymin was added because I was looking pretty weak to Ground types, especially Mega Swamp, and I wanted a special wallbreaker. Specs is interchangeable here with 3 attacks synthesis.

I'm currrently undefeated with this team and won a roomtour, defeating the legend Icey Tea in the process. There are some pokemon who are big threats like Reuni and Curse Snorlax, but the declining usage of them still makes this team very good against the majority of the meta.

EDIT: After careful thought, Shaymin was replaced with Hydreigon. It wasn't that Shaymin was bad with this team at all, but Hydreigon is just so much better. Its synergy is amazing and its ability to stop major threats like Reuni, Doublade, Chandelure, and Entei really suit my team. The only real weakness is making the team weak to Rain Dance Mega Swampert- however I have tons of resists to each STAB and can play around it if I play smart. With this change, I believe I may have created one of the best balance teams around.

http://replay.pokemonshowdown.com/uu-326202583- replay in Roomtour finals
 
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Blue man group: 2 water standard max/max jelli not creeping flower, roar vape for setup mons, shiny pory for dat zam drop and basically everything else you feel like twaving, shiny specs garde just so it's blue and standard specs set. Metagross for fairies, rocks, and explosion when needed. Band guts cross standard except I dropped the dropped 4th attack added SD in case of knockoff basic stallbreaker set. Threats to this team: Mega shark if you sack pory, and let cross die. Also if you don't get burns. Rose gives this team problems but if you land megahorns and land enough ice beams she dies like everything else. Hf


Porygon2 @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Recover
- Ice Beam
- Tri Attack
- Thunder Wave

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Swords Dance

Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Bullet Punch
- Explosion
- Stealth Rock

Gardevoir @ Choice Specs
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Energy Ball
- Focus Blast

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Taunt
- Scald

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 248 Def / 60 SpD
Bold Nature
- Scald
- Wish
- Roar
- Protect

http://replay.pokemonshowdown.com/uu-326432868 the proof is in the pudding.
 
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sick banner dext :o

edit: @aquadext: Wait did you just post to say its a sick banner lmao

ok I guess I will also a share team n_n

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 60 Def / 180 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Toxic
- Defog
- Roost

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Ice Beam
- Focus Blast

Virizion @ Yache Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance

Swampert @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 52 Atk / 208 SpD
Adamant Nature
- Iron Head
- Megahorn
- Knock Off
- Pursuit

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Hone Claws




Overview

This is a team that I build around a great antimeta mon, Kyurem. Specs Kyurem is devastating and has few switchins between its dual STAB + coverage. Kyurem's switchins include bulky mons like Snorlax, Blissey, Umbreon, Cresselia, Florges, Escavalier (!). Opposing Dragon types could also revenge kill Kyurem easily, so I decided to jump on the hype train and I added my own Escavalier to this team. Escavalier can take on most of Kyurem's switch ins and threat them with both its own dual STAB, while Kyurem appreciate Escavalier ability to Knock Off opposing walls Leftovers or any item whatsoever. Pursuit on Escavalier lets it deals with lots of Kyurem checks like Mega Aerodactyl, Mega Sceptile, Mega Beedrill, grabing cheap damage for an easier late game. With Escavalier covering Swampert 4x weakness, Swampert and Zapdos offered great resistances for this team, giving me an Entei answer, hazard control with SR and Defog, Toxic to wear down opposing walls and phazing support for emergencies. Since Zapdos wasn't offensive, I wanted something to threat bulky waters, especially those found on stallish builds, like Alomomola and Quagsire, that would make Kyurem's wallbreaking inneficient.. Virizion shows up, with another great set of resistances, and interesting offensive typing alongside Stone Edge coverage, to help with those matchups. It also works great as a Krookodile switch in, which my team really appreciate. For last, this team just screamed for Mega Aerodactyl, so I put it in work as a great late game cleaner, best mon in this tier imo.

Possible changes

  • Earth Power over Focus Blast on Kyurem is an option if you don't like risk missing, but you lose some KOes on steels like Empoleon, Cobalion and Mega Aggron, and some walls like Blissey and Umbreon. Modest over Timid is an option as well, but I like outspeeding stuff like Lucario and Krookodile.
  • Lum Berry over Yache Berry on Virizion, for a better matchup against waters.
  • A more offensive Zapdos set of Thunderbolt/HP Ice or Grass, 248 HP/16 Spa/244 Spe Modest, can also be used to hit hard mons like Suicune mainly, while retaining a good bulky. This pivot set is actually very good, changing the ability to consistently switch on some threats for a really good offensive and defensive presence.
Hope you guys like it n_n

Replays

http://replay.pokemonshowdown.com/uu-331956191
http://replay.pokemonshowdown.com/uu-332066005

took this two replays just to showcase the team in action
 
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Cheryl.

Celesteela is Life
Kingdra Rain Hyper Offense

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Draco Meteor
- Surf

Tornadus @ Damp Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rain Dance
- Hurricane
- Focus Blast
- Taunt

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch

Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Taunt
- Icy Wind

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Dazzling Gleam
- Focus Blast
- Thunder Wave / Energy Ball

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Stealth Rock / Swords Dance


This is a really cool Rain team I made about a week ago and have had a lot of success with. Rain is a pretty underrated playstyle, and it can easily overpower teams with Rain's powerful abusers. I decided to build around Kingdra, who is an underrated mon in general, and is a monster under Rain as well. I added the core of Damp Rock Tornadus + Mega Swampert because it's just a very effective core and is imo mandatory on Rain teams, as they synergize well with each other and are reliable setters and sweepers as well. Froslass provides Spikes support, which is really nice as a lot of Rain checks, such as Empoleon and bulky Water-types, can get worn down by Spikes, and can also Taunt opposing hazard setters and also potentially remove a mon from the battlefield with Destiny Bond. Sash Alakazam helps the team by checking a bunch of set-up sweepers that can threaten the team, such as Gyarados and can also clean up late-game as well. For the last slot, I wanted Stealth Rock but I also wanted another Rain abuser, so I just decided to go with Kabutops, who's actually a really scary mon under Rain, as a lot of teams aren't prepared for his STAB coverage and priority. Swords Dance is an option over Stealth Rock though, as it can help Kabutops wallbreak bulky walls easier, and you can also just put Stealth Rock on MegaPert at the cost of Rain Dance or Ice coverage. While the team has gotten me many wins, there are a few threats that can hurt the team. Gyarados in particular is one of the biggest threats, as with a Dragon Dance up it's very powerful and speedy as well, but Kingdra can outspeed if it's +1 in Rain, Alakazam can revenge kill weakened Gyarados, and Froslass and Tornadus can Taunt it to prevent it from sweeping. Bulky Waters are also hard to beat, as they can take any attack and Rest or Recover off the damage. But they can be worn down and Taunted to prevent recovery. Overall while this team does have some problems, it's still a very effective and awesome team to use, and I hope you guys like it!

http://replay.pokemonshowdown.com/uu-333801281 Replay showcasing the team in action. Sadly didn't get to use Kingdra, but as you can see the team can triumph over certain obstacles.
 

TSR

⎛ ´●  ω ●` ⎞
is a Tiering Contributoris a Contributor to Smogon
i thought i'd post this team since it has been pretty good since I built it, and is a pretty good sample of what offense tries to do in the current meta. I call this team gr8 b8 m8, an old, worn-out meme, but fitting for reasons you'll see in the team.

Infernape @ Life Orb
Ability: Iron Fist
EVs: 104 Atk / 152 SpA / 252 Spe
Hasty Nature
IVs: 27 HP / 30 Atk / 30 Def
- Fire Blast / Flare Blitz
- Close Combat / Focus Blast
- Thunder Punch
- Hidden Power [Ice]

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 224 Atk / 44 SpD
Adamant Nature
- Iron Head
- Shadow Sneak
- Sacred Sword
- Swords Dance

Cloyster @ Belue Berry
Ability: Skill Link
EVs: 40 HP / 192 Atk / 64 SpA / 212 Spe
Hasty Nature
- Shell Smash
- Hydro Pump
- Icicle Spear
- Natural Gift

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Focus Blast
- Dragon Pulse

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Scald
- Ice Beam
- Grass Knot
- Defog

Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Iron Tail
- Earthquake
- Stealth Rock


If you can't tell, this team has a ton of lures. So I got the idea for that wacky Infernape set you see there in order to lure Gyarados and Salamence. The spread I created OHKOs Salamence with HP ice and Gyarados with Thunderpunch at -1. The Fire and Fighting STAB are yours to choose but if you feel like this team is a little weak to Florges (which it is) then go with Flare Blitz. Doublade was a nice check to Aerodactyl and Florges that (Fire Blast) Infernape needed, along with some decent priority and checking Beedrill and forcing it out. Since this offense is a little frail on the special side, Doublade has some SpD investment to take a couple hits from Sceptile better. Next, I had really meant to build with Cloyster, so Cloysyer + Sceptile made a nice FWG core for the team. Sceptile is fairly standard But Cloyster has Belue Berry, as it gives the strongest Electric-type Natural Gift to smack Suicune and Empoleon switch ins. Its spread lets it live Moonblast from Florges at full, while it's high physical defense lets it still tank stuff like Gyarados' attacks, and a Close Combat from Cobalion. Hydro Pump is good for blowing up supposed switch ins like Doublade and Cobalion. Sceptile is nice with two water types as it deters Volt Switch and Electric moves in general. Protect is also an option to 100% beat SubDD Gyarados but it sets up on about nothing on this team so I don't really see it as necessary. Empoleon makes a nice pivot for Hydreigon and Salamence which were hard to switch into for the team up until the point I added it. It has Shuca Berry GK for Swampert, Mamoswine, etc. and also provides nice Defog support. Finally Krook was the last addition for Stealth Rock, along with softening up alot of balance teams by Iron Tailing Florges and hitting Leftovers mons with Knock Off, along with making for a nice offensive pivot thanks to Intimidate. Overall, this team looks somewhat standard but is extremely good at getting surprise kills thanks to the strange lures. The best way to play it is blow a hole early with one of the lures and ride the early momentum and play agressive (it's offense, you should be doing that anyway :P) to keep your opponent at a disadvantage. If you can get the hang of that early on in the battle, this team is very easy to win with, hope you enjoy it!
 

IronBullet

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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Dark Pulse
- Fire Blast

Toxicroak @ Lum Berry
Ability: Dry Skin
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Knock Off
- Drain Punch
- Gunk Shot
- Swords Dance

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Moonblast
- U-turn
- Switcheroo

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Dragon Tail
- Slack Off

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin

Sup people :) Here's a fun bulky offense team I've been using recently. I just love Mamo right now; STAB Ice Shard makes it such an anti-metagame Pokemon allowing it to take on popular threats like Mega Aero, Mega Scep, Zam, Hydrei and Mence without fuss. Overall it's just an amazing tool vs offensive teams. Mamo is also obviously a great wallbreaker against defensive teams and frequently opens up huge holes in them via its very spammable STABs and the always useful Knock Off. Scarf Hydrei is my main revenge killer and it's been the best one in the tier for a long time. Nothing to say much here, its typing and coverage is superb and it acts as a reliable safety net against the likes of Zam, Zapdos, Chandy, Gyara, Crawdaunt and Mega Aero.

SD Toxicroak is my main wincon and what the team was built around. It can straight up destroy bulkier teams while being an asset for me defensively too by absorbing Toxic Spikes and dealing with most bulky Waters easily. Lum Berry is mainly to lure in and defeat Sableye who can be a massive pain to any team, and I went with Knock Off over Sucker Punch for its ability to hit Psychics and Ghosts reliably along with its utility since SP as we all know can be rather shaky. The priority isn't really missed anyway since I have Mamo. Whimsi packs a mean punch with Specs and adds some pure power and speed which is somewhat lacking in this team otherwise. It's also a solid check to Dragons and can easily clean up weakened teams late-game with its strong Moonblast. Switcheroo is a godsend against stall and alongside Infiltrator it can come in very handy against Sub users like Gyara and Chandelure.

Finally Slowking + Forry act as the glue and form a pretty potent defensive core. Slowking is my main counter to the various Fire and Fighting-types in the tier and it takes so much abuse it's ridiculous; I've been in situations where I just switch Slowking to scout the opponent's attack without worrying about the consequences since it can regain health by simply switching out. I've gone for three attacks instead of Thunder Wave or Calm Mind because I feel that the dual STAB is too useful to give up while Dragon Tail has pretty awesome utility in phazing sweepers and preventing random shit like Zapdos and Snorlax from treating Slowking as a free switch-in. Hazards + DT actually takes a toll on teams rather quickly. Forry is the only source of hazard control for the team, setting up SR while keeping my side of the field clear of it. Specially defensive is definitely the way to go in this meta IMO, it makes a useful check to Zam and other powerful special attackers like Mega Sceptile, Whimsi, Moth and Kyurem while still handily checking Slurpuff, Mega Aero, Mamo and Mega Bee.

Overall the aim of the team is to bust stuff with Mamo and Whimsi and hopefully open up a hole for Toxicroak to sweep if its a more defensive team or Hydrei to clean if I'm facing offense. Slowking and Forry form a strong backbone to fall back on against most of the main threats in the tier while the type synergy between the other four is enough to take on most other things. Hope you like the team, feel free to try it out and thanks for reading!
 
hi :]


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Waterfall
- Protect
- Ice Fang

Cobalion @ Leftoverss
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Flash Cannon
- Substitute
- Calm Mind

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Dazzling Gleam
- Psychic / Energy Ball
- Fire Blast

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Sacred Sword
- Swords Dance

Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Recover
- Taunt

Froslass @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Icy Wind
- Taunt
- Spikes
- Destiny Bond

This is a very fun HO I made around SubCM Cobalion and Mega Sharpedo. Before I go further, CM Cobalion is super fun to play with since breaking past it's natural checks like Swampert after a boost is cash and it's got a lot of surprise factor behinds it. Since this particular Cobalion lacked HP Ghost I paired it up Mega Sharpedo since it can easily break past said Ghosts. Mega Sharpedo is pretty standard and with the aggressive nature recommended when using Sharpdeo I decided to go with the hazard stack route. So next I added Life Orb Azelf since it sets rocks then proceeds to smash in walls and it threatens most relevant hazard setters through coverage alone and Dazzling Gleam catches Sabelye looking to prevent your Rocks from going up. I sometimes used Energy Ball over Psychic since I wanted to break past Swampert and Seismitoad instantly as they had the bulk to survive Psychic and get up their Rocks, but if you do so this team becomes particularly weaker to Entei.

Next I added Sableye + Froslass which is a really good "hazard maintaining" core. Froslass is the obvious suicide Spikes lead and Sableye is the best way to make sure your hazards are kept up. It also breaks Stall bar Fairies so it was pretty helpful. Finally I added Doublade since spinblockers are cool it gave me a "catch all" to quite a few obvious threats to this team like Slurpuff and opposing Cobalion and another winconditon that makes good use of hazard stack support. It also makes a great defensive core with Sabelye for this team to fall back on.

So all in all the main goal of this team is for hazards to be setup with Sableye maintaining said hazards with Azelf busting holes in walls and Cobalion luring the right threats with it's Calm Mind set, all to make way for a Mega Sharpedo clean or a Doublade sweep. Oh and it's obvious I have little to no switch-in to anything in the meta, it's heavy HO. Hope everyone likes it :)
Hi,

I wanted to reply to your post in order to explain why this team cannot be a sample team. This looks like some serious building and you took time to write this post and I appreciate that ; unfortunately, the team isn't good. I also hope that this post serves as an example for future contributors.

I don't know if you tested the team, but just at first glance I can identify some really big flaws. I'm not fan of triple ghosts offense, but why not. The problem is that you did nothing to fix the common weaknesses of such a core, you actually just made them bigger. Common offense killers such as Absol-mega, scarf Hydreigon, and NP Infernape have even more free time against your team, nearly 6-0'ing it. Entei and Sceptile-mega are also common pokémons in UU that will give you huge trouble. Not only that, but the fact that your water check is Energy Ball Azelf doesn't help either. These bulky water types can easily setup or spam Scald on your face and you're going to risk getting burned on your switches, which is very annoying for almost every of your mons.

I don't doubt the fact that this team could work and give you good results. But sample teams are meant to be accessible, easy to use and cover the meta as much as possible, and your team isn't that kind of team. I hope you understand :toast:
 
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I suppose I will share my team.



Crabsmack (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance

Bell Pepper (Bronzong) @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Stealth Rock
- Explosion

Hot Dog (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge

Ducksworth (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Ice Beam
- Trick Room
- Recover

Sheeple (Ampharos) @ Ampharosite
Ability: Static
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Dragon Pulse
- Thunderbolt
- Focus Blast

Greenspan (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Focus Blast
- Shadow Ball
- Trick Room


Yes, I am aware it's a Trick Room team. However, I believe it's probably the most successful Trick Room team in UU. I don't collect replays, but as partial proof my account is in the UU top ten, using exclusively this team:

(Low win/loss ratio is because I had to do a lot of experimentation to get the right team, which meant a lot of losing.)

The team was based on one made by the Pokemon YouTuber macadii for OU. Here's the teambuilding video:

My team is pretty much the same, but modified for UU. I replaced Conkeldurr with Entei, gave Bronzong a Life Orb and modified it to hit hard physically, and played around with EVs and natures here and there. In battles, I usually lead with Mega Ampharos and get out of Volt Switch, since so many expect me to lead with Bronzong. I then go into Bronzong, set up rocks, set up Trick Room, then explode. From there I have three turns of Trick Room and five potential sweepers on my team to take advantage of them. Mega Ampharos deals with bulky waters and anything weak to its moves, while absorbing strong moves like Sacred Fire that my team would struggle against. Reuniclus hits even harder than Mega Ampharos due to Life Orb, and also destroys everything that is weak to it or isn't that bulky specially, as well as being a status sponge and Trick Room renewer. Crawdaunt hits hard on the physical side, demolishing what would be its checks without Trick Room under Trick Room. It can also set up to sweep stall and semi-stall teams that give this team some grief. Entei is a fast mon that works when Trick Room is down, blowing holes in the opponent's team and providing needed priority with Extreme Speed. Lastly, Porygon2 is the glue that holds this team together. Not only is it very bulky and a very reliable renewer of Trick Room, but with Download and BoltBeam coverage it can sweep. Heck, it actually has swept. Just look at this replay: http://replay.pokemonshowdown.com/uu-338463940

Overall, I love this team. Battles are fast and fun, even if I lose.
 
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