Zoroark's ability to be an effective pokemon in UU has been deeply misunderstood but the lack of people using Zoroark correctly. I am so happy more individuals are seeing the potential this Pokemon has and what a problem it can be to the opposing team. Below are a few reasons why Zoroark is effective in the current UU metagame. Hopefully you can see why this Pokemon needs a
rise to B.
Zoroark has the ability
Illusion. It's an obvious one, I know, but I believe people are overlooking how powerful this ability can be. The best way to utilize illusion is within a volt turn core of some sort. Volt turn allows pokemon to come in without taking damage from their opponents if used effectively. Since Illusion's mind game factors depend on not getting hit by your opponent upon switch, volt turn is a very effective strategy. Here is an image of the team I use:
I have u-turn on my specs Zoroark, Volt Switch on my Cobalion, U-turn on my Mega Beedrill, and Baton Pass on my Espeon. I have speed an power to scare out my opponents. I also have Magic Bounce to have my opponent hesitate going for a status move or entry hazards. The abilities and typing of my other pokemon all contribute to the effectiveness of Illusion. Although I utilize Illusion within this team, there are plenty of options for Zoroark's team mates. Illusion does not limit Zoroark to only be effective on certain teams.
Zoroark has
Trick. While this may seem to be one simple move that Zoroark can learn, it turns out to be amplified in its effectiveness with the Illusion ability. People will not expect Zoroark to trick them and least of all pokemon like Jellicent, Cobalion, and Slurpuff. Since Zoroark can effectively run any choiced item, trick can be optimized to work towards what ever yo are trying to lure. Trick also becomes really useful when they know you are a Zoroark. The opposition often switches into their fat resists which gives Zoroark a chance to cripple them. Memento is another underrated option that can surprise my opponent and allow me to set up with my next pokemon.
Zoroark is a great
Choice Specs/Scarf option. This is mainly building off my last point, but I had to make this clear. People are often caught up in 'surprise sweep' abilities but the emidiate power that Choice Specs can provide is very useful. I think people often forget the 120 base SpAtt stat that Zoroark possesses. Not only is the power great but the coverage options are too. Focus Blast. Flamethrower, Grass Knot, and Extrasensory are all great options that Zoroark can use greatly. Choice scarf can be great for late game cleaning or straight up revenge killing.
Sword Dance and Nasty Plot are not bad options don't get me wrong. I do, however, feel that they are times where Zoroark just needs that immediate power. I do see illusion NP or SD Zoroark paired up with other NP and SD users to force your opponent into some dangerous positions. This is probably why Zoroark got nominated in the first place.
Zoroark has a lot of viable options and has more tricks than illusion to play on the opposing team. Even moves like Pursuit and Taunt can be utilized in an appropriate manner to be great tools with Zoroark. Go ahead and try this monster out! B ranking is a great place for Zoroark considering its effectiveness of its ability and the flat out attributes that Zoroark possesses on its own.