Other Tiers Orre Colosseum (Now Playable!)

Japanese Doubles Tournament Results

Hey all! With Orre Cup X commencing in two weeks I want to share some Japanese teams for inspiration.

Grandmas Cookin and I met two Japanese players at Worlds 2023 in Yokohama and discovered they have a thriving in-person ADV scene. They mostly play 3v3 Singles but they have had some 4v4 Doubles tournaments. The main difference between Orre Colosseum and Japanese Doubles is that they play at lv. 50, meaning they do not use Tyranitar, Agility Metagross, Crunch Raikou or Hydro Pump Suicune.

Below are the results from their most recent in-person Doubles tournaments (2017-2018). Hopefully these teams inspire teambuilding!

4th round off
Blog post: http://1192at.blog70.fc2.com/blog-entry-371.html (includes Singles and Doubles)
Rules: Best-of-1 round-robin pools with best-of-1 top cut. Closed teamsheet.
4th round off Results - Copy.png



5th round off
Blog post: http://1192at.blog70.fc2.com/blog-entry-400.html (includes Singles and Doubles)
Rules: Best-of-1 round-robin pools with best-of-1 top cut. Closed teamsheet.
5th round off Results - Copy.png



6th round off
Blog post: http://1192at.blog70.fc2.com/blog-entry-420.html (includes Singles and Doubles)
Rules: Best-of-1 round-robin with best-of-1 top cut. Closed teamsheet.
6th round off Results - Copy.png


 
OCX winning team report

On the 30h of September, the biggest tournament yet took place in Orre Colosseum: Orre Cup 10!

OCX saw a record breaking 64 players compete for the coveted Emerald cartridge prize as well as 105€ in prize money! The tournament had 9 rounds (6 Swiss rounds + Top 8) and took 6 hours.
The tour post can be found here: https://www.smogon.com/forums/threa...rt-for-winner-if-10-more-people-join.3727426/
You can see all the 64 teams here:
LRXC streamed the whole thing: https://www.youtube.com/live/aVV6nm_2-54?si=xgP8vyu_F9QUohyT


I won the tournament with my Sand (SwampTar) team and wanted to give you all a little team report, if you want a more in-depth look into it check out my video:

Davillain (Tyranitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 236 HP / 224 Def / 36 SpA / 12 SpD
Relaxed Nature
Protect
Rock Slide
Crunch
Thunder Wave

It can take 2 CB Tauros EQs with Lefties recovery, non-Mystic Water Hydro Pumps and pretty much any fighting type move not coming off a Medicham. 36 in SpA just to deal solid damage and get easy 2HKOs on Latios with sand. Female so it won't get infatuated by Clefables.
The bulk focuses on defense to survive in this Metagross and EQ ridden metagame.
The goal is to set up sand, Protect to accumulate chip and stay healthy, paralyze opponents and paraflinch them to chip them and bite holes into the opponent with Crunch.

Dafrog (Swampert) (M) @ Shell Bell
Ability: Torrent
EVs: 200 HP / 136 Atk / 160 SpA / 12 Spe
Brave Nature
Protect
Hydro Pump
Earthquake
Icy Wind

Swampert is another sand immune that can lead with Tyranitar to accumulate chip and slow down the opponent for the mons in the back. It's most important task in supporting Tyranitar is to deal with Metagross and other sand immunes like Marowak. EQ does considerable damage into Meta which you can often pick up the KO into with a Tyranitar Crunch or Latios Tbolt.

Dagenius (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 248 HP / 96 Atk / 84 Def / 68 SpD / 12 Spe
Adamant Nature
Protect
Meteor Mash
Earthquake
Explosion

Metagross is the dominant meta threat and of course cannot be absent from a sand team. Another bulky, boom-resisting mon that has a neutral matchup into opposing Metas. It lives a +2 252 Atk Meta EQ 50% of the time. Its most important job is to take the onslaught of attacks and retaliate with substantial hits or explode to tear the opponent's team apart, so it's ripe for the pickings. It can live 2 Zapdos Tbolts.

Daflash (Tauros) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Double-Edge
Earthquake
Hidden Power [Ghost]
Return

Tauros is the perfect mon for the back of the team. It Intimidates opposing Marowaks and picks up KOs on meta staples Zapdos and Latis after sand chip. Don't understimate the value that Intimidate can bring to this EQ weak team!

Daberserk (Zapdos) @ Magnet
Ability: Pressure
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
Detect
Thunderbolt
Drill Peck
Hidden Power [Grass]

Zapdos outspeeds 252 Speed Heracross and any Metagross. It's the main answer into Metagross and Swampert, both of which are a pain for Tyranitar. Magnet Tbolt can KO frail mons like Medicham after a couple turns of sand chip. Drill Peck is there to patch up the Heracross matchup.

Daprince (Latios) @ Cheri Berry
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Protect
Dragon Claw
Psychic
Thunderbolt

Latios is the main answer to fighting types that threaten Ttar. It keeps up the speed of this slow team and deals with Rain teams and water types like Kingdra and Starmie. Most importantly, it adds another EQ-immune mon.

Here's the paste: https://pokepast.es/94a30740413a9a6b
 
https://www.smogon.com/ingame/bc/xd-orre

If someone is interested in play with the original game, this guide help and the speed tiers are this:

598 + 1 ninjask

546 +2 kangaskhan

532 + 2 jumpluff

530 +2 qwilfish

525 + 1 ninjask

512 + 2 gyarados

438 + 1 hitmonlee +1 heracross

436 +1 houndoom

420 +1 blaziken

414 + 1 glalie

412 +2 hitmonlee (very rare)

410 +2 exegcutor omastar

409 +1 kangaskhan

408 electrode

404 +2 kingdra

399 ninjask

398 +2 gorebyss

394 + 1 heracross +2 ludicolo

390 aerodactyl

389 jolteon, crobat

388 jolteon crobat +2 vileplume

386 +2 shiftry

384 +1 gyarados

382 +2 dragonite

378 swellow

376 +1 altaria +2 kabutops

374 +2 scizor

368 sceptile

366 alakazam +2 marowak

364 dugtrio (2)

358 starmie

357 starmie

356 raikou (2)

355 persian aerodactyl

350 ninjask

347 latios latias tauros gengar

346 tauros gengar

344 espeon gengar

343 tauros swellow

342 gengar

336 manectric

335 manectric

334 sceptile

332 electabuzz

331 rapidash

325 charizard dodrio

324 salamence entei (2) charizard

323 typhlosion charizard slaking salamence zapdos

322 slaking dodrio

321 fearrow salamence

320 raichu

316 + 1 mr.mime

315 + 1 blaziken

310 sharpedo jynx arcanine (2)

309 houndoom jynx xatu + 1 hitmonlee (very rare)

305 magmar

302 moltres

299 zangoose

295 flygon zapdos

292 hitmonlee heracross

291 houndoom

287 stantler pinsir nidoking

286 + 1 dragonite

280 blaziken

279 gyarados

276 grumpig glalie

274 +1 marowak

273 kangaskhan

272 +2 weezing

266 jumpluff

265 qwilfish

263 heracross

256 gyarados

255 victreebel dragonite

254 butterfree

251 gardevoir altaria

241 smeargle

233 primeape

231 breloom

221 cacturne sandslash

211 Spinda mr mime

210 blaziken

206 hitmonlee

205 exegcutor omastar

203 articuno

202 kingdra suicune

199 nidoking gorebyss

198 misdreavus

197 ludicolo

194 vileplume

193 milotic shiftry

192 venusaur

191 milotic dragonite meganium gardevoir

188 grumpig meganium shedinja kabutops metagross blastoise

187 scizor feraligatr

183 marowak

181 nidoqueen claydol

178 kingler

176 shedinja

174 metagross

171 skarmory

169 dewgong politoed

162 hypno

161 vaporeon flareon

160 claydol walrein umbreon

159 scizor

154 lapras

153 clefable (follow me)

152 hitmontop swampert clefable

151 tyranitar

149 lapras

140 eevee machamp

139 blissey

138 cacturne

136 weezing

128 regirock muk

125 ditto

124 marowak

120 armaldo

119 golem

115 regice

113 togetic

108 togetic

107 granbull

99 quagsire

96 wobbuffet

94 snorlax

93 snorlax

92 steelix

91 slowking

89 slowking

88 lickitung quagsire

82 dusclops

79 parasect slowbro

38 shuckle
 
Last edited:
Turn on the Screens!
Orre Colosseum's latest metagame shift

1700727991566.gif

During Orre Cup X, our largest tournament to date, screens emerged as a winning tool that brought three teams into Top 8. While occasionally used on ladder, screens were not expected to see high placements on Latias and Zapdos. Players instead prepared for Thunder Wave, Swagger, and Substitute. While these moves performed well in the top 16, three top cut teams proved the viability of a previously uncommon tool. Subsequent testing on ladder has shown screens to be a metagame staple.

OCX 2nd Place Team
OCX 3rd Place Team
OCX 6th Place Team

Explanation
Screens (Reflect and Light Screen) provide the same damage reduction utility in Orre Colosseum as they do in many VGC formats. However Orre Colosseum has several unique characteristics that make them more powerful than in later generations.

Shorter Games
Due to ADV Doubles switch-in mechanics, the lack of effective pivot Fake Out users, and the prevalence of booming, Orre Colosseum battles tend to last fewer turns than most VGC formats. Thus despite the lack of Light Clay, 5 turns of screens has a longer relative duration.

Setup Safety
Orre Colosseum has relatively few set-up options. Stat-boosting moves have poor distribution and Trick Room doesn't exist. Light Screen and Reflect resemble Substitute because they punish Protect with a non-targeting benefit. Other support staples have easy counterplay: Thunder Wave can be stopped with Lum Berry/Cheri Berry/Natural Cure/Lightningrod, Icy Wind can be stopped with White Herb and Clear Body, and both can be stopped with Substitute. In contrast, screens and Substitute provide value simply by clicking them.

Accessibility
Screens are available on the 2nd/3rd ranked Pokémon in the format: Lati@s. With a high base 110 speed, Lati@s can activate a screen before the opponent has a chance to move, immediately reducing their damage. Screen(s) are available on Zapdos (Light Screen), the 4th ranked Pokémon in the format, as well as the uniquely fast high-tier Pokémon Starmie (both) and Raikou (Reflect).

Metagame Matchups
Orre Colosseum's metagame has developed around the MetaLatiZap combat triangle. These Pokémon are expected to 2HKO their positive matchups. Screens change these 2HKOs into 3HKOs, as well as achieving additional unique survival thresholds.

252+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def Latias: 202-238 (66.8 - 78.8%) -- guaranteed 2HKO
252+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def Latias through Reflect: 135-159 (44.7 - 52.6%) -- 22.7% chance to 2HKO [Jolly Metagross fails to 2HKO through Reflect]

252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Latias: 303-357 (100.3 - 118.2%) -- guaranteed OHKO
252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Latias through Reflect: 202-238 (66.8 - 78.8%) -- guaranteed 2HKO

252 SpA Latias Ice Beam vs. 4 HP / 0 SpD Zapdos: 202-238 (62.7 - 73.9%) -- guaranteed 2HKO
252 SpA Latias Ice Beam vs. 4 HP / 0 SpD Zapdos through Light Screen: 136-160 (42.2 - 49.6%) -- guaranteed 3HKO

252+ SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Metagross: 181-214 (49.7 - 58.7%) -- 99.6% chance to 2HKO
252+ SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Metagross through Light Screen: 122-144 (33.5 - 39.5%) -- guaranteed 3HKO

252+ SpA Arcanine Overheat vs. 252 HP / 0 SpD Metagross: 459-540 (126 - 148.3%) -- guaranteed OHKO
252+ SpA Arcanine Overheat vs. 252 HP / 0 SpD Metagross through Light Screen: 306-360 (84 - 98.9%) -- guaranteed 2HKO

252+ SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Raikou: 83-98 (25.7 - 30.4%) -- guaranteed 4HKO
252+ SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Raikou through Light Screen: 56-66 (17.3 - 20.4%) -- possible 5HKO [Zapdos can no longer break Raikou Substitute]

Example Replays
OCX Swiss Round 4, Game 1
zioziotrip uses Light Screen to allow Latias and Raikou to outdamage SlymRed.

OCX Top 8, Game 1
Sabaku uses Light Screen + Leftovers Latias to wall Clas's choice of four special attackers.

OCX Top 4, Game 2
Sabaku uses Light Screen to ensure Metagross survives Arcanine Overheat. Snowpoint Music uses Reflect to ensure Arcanine survives the turn for a Selfdestruct field wipe.

Ladder, Game 2
I use Reflect to survive a +2 Metagross while Wolf Legend G2 uses Light Screen to prolong that Metagross's lifespan.

Counterplay
While counterplay exists against screens, most options have downsides or poor distribution that don't justify spending a move slot. It is likely that screens will have a permanent presence in Orre Colosseum akin to Substitute, but this is subject to further metagame development.

Taunt
Taunt prevents the use of screens. However it only lasts two turns in ADV, making it less useful. Fast users: Electrode, Aerodactyl, Crobat, Alakazam, Persian, Sneasel.

Encore
Encore punishes the use of screens after they've been used. However they do not prevent the damage reduction. Notable users: Alakazam, Jumpluff, Clefable.

Brick Break
Brick Break removes screens from the field. However, it has a low 75 BP and will only deal viable damage from Fighting-types, which themselves are weak in this format. Notable users: Heracross, Medicham, Hariyama.

Boom
Explosion Metagross and Selfdestruct Snorlax still achieve OHKOs despite Reflect. However, this requires sacrificing a Pokémon.

Thunder Wave
Thunder Wave exploits the turns used by screens players to set up their screens. Trading paralysis for screens can be beneficial in the long term, as screens only last five turns and paralysis is permanent.

Conclusion
Screens users, namely Latias, have fundamentally shifted they way Orre Colosseum is played. While Reflect and Light Screen aren't mandatory for teams, they provide sufficient value that every player should expect to face them regularly.
 
Last edited:
Mt Battle 3 signups are open!

Our standard format league competition is starting a new season on January 1st. You still have 3 days to sign up for it, as registration closes on December 29th.

If you wanna join us for weekly Best of 5 matches (closed teamsheets) first in round robin, then in a single elimination top cut, make sure to sign up for MB3!

You'll find the link to signups as well as all the rules in our discord, which you have to be a member of in order to join.
 
With MB3 now over, I would like to highlight a few recent meta developments I have noticed.

Strong performers

:rs/arcanine: with an exceptional 81.8% win rate, :arcanine: has proved itself as a formidable A rank threat, being a support Pokemon with excellently balanced stats that can power up its team without being passive itself. Often paired with :starmie:, the closed teamsheet ruleset allowed :arcanine: to bluff its impressive moveset, forcing the opponent to account for the possibility of HP Grass or Ice, Crunch, Extreme Speed, Helping Hand, Protect and more niche options.

:rs/alakazam: has impressed me with success on teams that utilise the synergy of its fast Encore with multiple Explosion/Self-destruct users (:metagross:, :snorlax:, :gengar:), forcing protects and then locking the opponent into that move for 3-6 turns. This very offensive team structure is hard to use but very rewarding if done well.

:rs/aerodactyl: being faster than :starmie:, :raikou:, :alakazam: and anything slower, :aerodactyl: achieved an 83.3% win rate capitalising on the recent trend of “Blitzkreig” teams that have been getting faster and frailer, :aerodactyl: is something that wasn’t on most player’s radars because of having weak STAB moves, Rock Slide having an effective base power of 37.5 due to Spread Reduction, but nonetheless proved its value in MB3, often paired with :raikou:.

:rs/registeel: while only used by our eventual Champion, Lhions, in both uses it had a dominant showing. In particular what stood out to me was the combination of boosting :registeel: with Skill Swap :gengar:, granting :registeel: a valuable Ground immunity that meant only Fire or Fighting moves could hit for Super Effective damage. I suspect we will see more of this iron giant in the future.

Weak performers

:rs/gengar: going into MB3 expectations were high for :gengar:, who is supposedly superior with closed teamsheets due to its wide movepool making it unpredictable. However :gengar: suffered from a low win rate of 36.7%. It appears to have had more success in a supportive role, such as Skill Swap for :registeel: but offensive :gengar: struggled to break through the defensive cores of :latias:, :metagross: and :zapdos: that have stayed at the top of the usage tables.

:rs/gyarados: has fallen far from the heights of GyaraWak’s tournament success, it seems that its buddy :marowak: has found better use on teams that drop the liability of :gyarados: in matchups against the omnipresent :zapdos: and instead pairing :marowak: with other Electric weak pokemon like :suicune: or :starmie:.
 
Last edited:
Mt. Battle 3 Usage Stats

MB3 Usage12 Overall Image.png


SpriteSpeciesFrequencyUsage RateWin RateWins
:metagross:Metagross10592.1%47.6%50
[:latias: & :latios:][Lati@s][100][87.7%][50.0%][50]
:zapdos:Zapdos8070.2%53.8%43
:snorlax:Snorlax7162.3%54.9%39
:latios:Latios6153.5%45.9%28
:latias:Latias4640.4%58.7%27
:starmie:Starmie4136.0%53.7%22
:tauros:Tauros3833.3%44.7%17
:gengar:Gengar3026.3%36.7%11
:swampert:Swampert2320.2%52.2%12
:arcanine:Arcanine2219.3%81.8%18
:marowak:Marowak2118.4%42.9%9
:raikou:Raikou1815.8%44.4%8
:gyarados:Gyarados1714.9%41.2%7
:tyranitar:Tyranitar1311.4%38.5%5
:moltres:Moltres1210.5%33.3%4
:alakazam:Alakazam108.8%60.0%6
:hariyama:Hariyama87.0%50.0%4
:suicune:Suicune76.1%57.1%4
:aerodactyl:Aerodactyl65.3%83.3%5
:sceptile:Sceptile65.3%33.3%2
:heracross:Heracross43.5%50.0%2
:regice:Regice43.5%25.0%1
:wobbuffet:Wobbuffet43.5%25.0%1
:houndoom:Houndoom32.6%66.7%2
:ludicolo:Ludicolo32.6%33.3%1
:medicham:Medicham32.6%0.0%0
:breloom:Breloom21.8%0.0%0
:clefable:Clefable21.8%0.0%0
:dugtrio:Dugtrio21.8%100.0%2
:dusclops:Dusclops21.8%100.0%2
:kangaskhan:Kangaskhan21.8%50.0%1
:registeel:Registeel21.8%100.0%2
:steelix:Steelix21.8%0.0%0
:blissey:Blissey10.9%100.0%1
:charizard:Charizard10.9%0.0%0
:claydol:Claydol10.9%100.0%1
:dewgong:Dewgong10.9%0.0%0
:electrode:Electrode10.9%100.0%1
:jolteon:Jolteon10.9%0.0%0
:jynx:Jynx10.9%100.0%1
:kingdra:Kingdra10.9%0.0%0
:magmar:Magmar10.9%0.0%0
:mr. mime:Mr. Mime10.9%100.0%1
:quagsire:Quagsire10.9%100.0%1
:sandslash:Sandslash10.9%0.0%0
:slaking:Slaking10.9%100.0%1
:slowbro:Slowbro10.9%0.0%0

oopsgtg summed up the metagame shifts pretty well. The league format (Best-of-5, closed teamsheets, and team switching every round) encouraged creative teambuilding that still functions. I believe Suicune+Marowak will be a high tier composition moving forward, and that Alakazam compositions can win tournaments after some exploration.
 
Notes_240412_214103_081.jpg


ORRE CUP 12 in 2 WEEKS!

Our next big one day-tournament is taking place on April 27th at 6:00PM UTC+0. It will be played in our standard format.

Once again, we will duke it out in 6 rounds of Swiss + Top Cut to determine the strongest team in the current metagame!

The rules for OC12 are the same as for OCX, including open teamsheets (OTS). You can find them all here:
https://docs.google.com/document/d/1XCtFI7mlWZ5Sujjj3LEUu8pC-x4MoqlbxzihM5pvPBo/edit?usp=sharing

If you wanna join OC12, you have to be in our discord:
https://discord.gg/sKq7NgR88D

You can register for the tournament here:
https://play.limitlesstcg.com/tournament/65fb6690a23748130868c0e1/details
 
Last edited:
What kind of Orre player are you? Share your results in the Discord!

96aUSNo.png


A snapshot of the metagame using results from the last three Orre Colosseum tournaments (Orre Cup X, Mt. Battle 3, Orre Cup 12). Results from Row 8 and below have low sample size (thanks to Noodle for help collecting the data).

Performance in Orre Cup, which is a team-locked tournament, is calculated by awarding each Pokemon with 20/Placement for each of their placings in the tournament. Performance in Mt. Battle, which is a non-teamlocked tournament, is calculated simply by counting the number of set wins for each Pokemon. In my personal experience, these two methods are the most effective way to get a snapshot of the metagame using tournament data.

The values from all three tournaments are simply added together, resulting in the ranking above. New rows are defined by large enough gaps in scores. Since Latios & Latios almost never appear on the same team, their scores have been added together, which more accurately portrays their perceived strength.

Orre is sick.
 
Double Electric
#145 Zapdos
#243 Raikou

Zapdos and Raikou are a surprisingly effective lead combination despite sharing the same primary typing and damage category. They have effective synergy due to their resistances, speed, and rarely resisted STAB. Their high stats and excellent neutral matchups against the majority of the metagame make this combination a safe lead against most teams.

Defensive Typing
Zapdos has an immunity to Earthquake, which threatens Raikou. Raikou resists Electric and takes neutral from Ice and Grass, which makes it a Zapdos counter. This calms the volatile Zapdos mirror. Both resist Meteor Mash.

Offensive Pressure
Electric is an incredible STAB, only (relevantly) resisted by Raikou, Lati@s, and Grounds. Crunch and Hidden Power Grass cover both of these. Thunderbolt double-targetting can KO fast Metagross before it can move.

Speed
Raikou's base 115 speed complements the base 100 speed of Zapdos. Since Raikou is nearly guaranteed a attack (e.g. OHKO Starmie, 2HKO Latios/Gengar/Tauros), Zapdos has less worry about getting getting double-targetted without trade. Zapdos can, if desired, run a bulky Modest set since speedtieing enemy Zapdos isn't as important.

Fourth Move
Zapdos should most likely run Substitute to annoy Metagross further. Light Screen can be effective with Calm Mind but Zapdos will move after Lati@s. Raikou can use both Calm Mind and Substitute to great effect. Hidden Power Grass can free Zapdos to run Hidden Power Ice, but Swampert will always survive and OHKO you in return.

Weaknesses
Bonemerang Marowak can OHKO Raikou through Substitute. Snorlax can tank two Thunderbolts and retaliate with strong unresisted Normal STABs. Swampert and Lati@s post separate issues depending on the Hidden Power type used by Zapdos. Even in these negative matchups, Double Electric still isn't completely losing.

Conclusion
Double Electric is a safe lead that may appeal to low-risk players. Don't be fooled by the redundant typing.

Orre Cup 12
I incorporated Double Electric on the team I used to win Orre Cup 12 (https://pokepast.es/88e4ddf550c72f19). While Double Electric wasn't the focus of my team, it was a reliable mode I could use if I felt unless how to lead against my opponent's team.
 
team got eliminated in semis so I felt like making a team dump (and vr)

0vg4BNM.png
:Zapdos: still top 5 mon but for the first time it doesn't feel required. Moltres preformed reasonably well and doesn't get completely walled by lax and raikou. Raikou also gives it competition for the electric type slot.

:Raikou: speak of the devil, this mon feels like an S tier at times. It only need one CM to easily sweep an endgame. Teammates help it out a ton but lax and swampert are the only mons actually stopping it.

:Gengar: I know I've been the biggest Gengar, but I actually found merit in using it. This gengar set allows it to live tauros and latios so it can preform as a support mon. Being able to counter lax is huge on certain teams while wisp and its immunities let to preform instead of getting ohkoed in a speedtie.

:Tyranitar: DD ttar is legit. Screens support lets it sweep games and it matches up well into most mons after a DD.

:Marowak: despite having an amazing performance in OC12 it felt out of place in TPPL. Mons like latios and tauros were popular and they bully marowak. Suicune without marowak feels strong and DD ttar is a sweeper that needs minimal setup compared to gyara that requires lightning rod support.

:Shedinja: not excited for the mon in OC14.
:metagross: :latias:/:latios: :raikou: :gengar:
I tend to use more balance/twave spam teams for their consistency and tend to not use offense. I dislike the massive tauros and lax weakness that offense has. Adding raikou and gengar makes offense feel much more legit since now you can outspeed the base 110s as well as have a counter for lax and tauros locked into dedge or eq. Would like to this combo rise in popularity since they pair perfectly.

also shoutouts to hidin and Evie for managing and Sunrose for supporting!
 
:latias:TOURS PLAZA PREMIER LEAGUE ORRE DUMP:latios:

Week 1 vs NinjaSnaple
:hariyama::raikou::moltres::marowak::gengar::metagross:
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-247877-j0tzl5jvtusbf785x68xxmlpi1vzvl3pw
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-247879-pnp6zy4usy8dqq6wsnrwhjpphvbqtvmpw
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-247881-xdutfmml3avkhngw1m7qv9laa3iy30hpw

This was my first personal team in Orre Colosseum. I wanted to build something in my own style, and I based it on future generations to create a team I liked, with Fake Out, Sleep, and redirection of moves like Thunderbolt. I didn't have much of an idea about the tier, but it seems like this worked really well and also helped me get used to Orre

Week 2 vs DripLegend
:smeargle::latios::marowak::Tyranitar::gengar::snorlax:
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-248459
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-248461
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-248464
With this team, I wanted to do something different from the previous one. It seems like Dragon Dance Tyranitar isn’t that common, so I wanted to see with my own eyes whether it’s good or bad. The results were incredible, but the game was very unfortunate. I kept using the Pokémon I had grown accustomed to since Week 1, but now with the addition of Latios, Snorlax, Tyranitar, and Smeargle. Smeargle’s Spore+Fake Out+Follow Me combo helped us tremendously to boost either Tyranitar or Snorlax and easily break teams with our powerful STAB moves. This team aimed to be an "ultra offensive" EQ spam strategy

Week 4 vs For 4LOM
:ludicolo::kingdra::hariyama::gengar::latias::raikou:
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-249762
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-249763
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-249764
I wanted to get an idea of what Rain is for me, but it seems like it’s not my best style in Orre Colosseum. This team is another one that focuses on being super offensive. Hariyama can generate momentum with Fake Out alongside Ludicolo, and it also serves as a very interesting Rain setter. Raikou’s Thunder can get many kills, like on Tauros, and Gengar is there to maximize the damage of Explosion


SEMIFINALS!!!!!!!
vs Zalarye
:latias::metagross::latios::zapdos::snorlax::starmie:
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-251101-mps8m1lzwos776o4g33tt7bbmtt1b5ipw
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-251104-19jk42vgofwnffxjsy9a7g5oo004lohpw
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-251105-rtykhhezwekxoq8upbkaquettz1oanbpw
This team was a specific preparation for Zalarye. It may not be the best option, but everything about it is very interesting. Soft Sand Metagross with Agility helps me outspeed almost everything and deal significant damage to other Metagross with Earthquake. This team focuses on boosting at the right moment or attacking with full power. In the end, I got a bit lucky despite playing the match a little poorly


FINALS!!!!!!!
vs noodle
:arcanine::raikou::latias::metagross::aerodactyl::starmie:
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-251483-wn7esyhsu3bs7apjn5mh6r7ry153cntpw
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-251484-fha5r8v6zg8de6xhn35hu3mt3ii2v8epw
This team isn’t just a preparation; it’s "THE PREP." Zalarye, Lhions, and Nnico were a great help in preparing me for Noodle. They knew what he likes and what he plays, and together we built multiple team ideas until we got to THE FINAL TEAM. It’s basically centered around Arcanine providing support to maximize our damage, intimidate threats, and eliminate them. Starmie with Thunderbolt is an extra help for the Starmie matchup, giving us another answer for that annoying Pokémon. There were several versions, but Aerodactyl couldn’t truly shine until now. In this team, Aerodactyl can play however it wants, whether it’s with Rock STAB or spamming Earthquake as much as it likes


TIEB!!!!!!!
vs Sundays
:hariyama::latios::snorlax::moltres::metagross::raikou:
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-252095-ro0446jn8docdtg95sytxk54uhiunxspw
https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-252097-0vix2crq5wnfqrye6nje1te1au0vfhwpw
In this team, we aimed to do the opposite of what was used in the finals, as they were likely expecting the same stuff. This team went through many versions, with some being really bad, but this was the final result. With Hariyama, we can allow Raikou and Latios to safely use Calm Mind from the first turn or create momentum with Fake Out. Timid Moltres helps us a lot in the match against Metagross and also hits Modest Zapdos. There's no reason to leave Metagross and Snorlax behind. The last slot was a matter of much debate, with Tauros/Starmie/Raikou all considered, but we ultimately went with Raikou. I had a feeling they'd play Zapdos/Marowak, which can be a tough matchup, so we opted for HP Ice Raikou, which hits Marowak and isn’t walled by Latias. In essence, this team seeks to boost momentum and deal massive damage with Helping Hand + fast attackers, while also having Explosion as an option to take out opponents if needed




:gengar::snorlax::ludicolo: This tournament was a great experience and a big help in getting me into this amazing tier. I hope to play again in the future and continue participating in Orre Colosseum tournaments. Big thanks to Lhions for introducing me to this fantastic world—this is definitely one of my favorite tiers! :gengar::snorlax::ludicolo:

 
Last edited:
Data Viability Rankings (Orre Cup X - Orre Cup XIV)

ocxxx.png


The Data VR has been updated to include all tournaments up to Orre Cup 14 (Orre Cup X, Mt. Battle 3, Orre Cup 12, Temple of Ra x Orre Colosseum, Orre Cup 14). Massive thanks to 2xNoodle for help collecting and formatting a lot of the data.

Methodology

Pokemon are awarded points based on their performances in tournament. For live, team-locked tournaments (such as Orre Cup and ToRxOC), each individual placement awards a Pokemon with 20/placement (10/placement for ToRxOC). This results in a "harmonic" decay. I spent some time trying out different methods and curves, and ultimately felt like this gave the most satisfying results (while also being very simple). The most closely analogous system it can be compared to is the ATP rankings in tennis, where the points given follow a somewhat similar distribution. It also tends to match how prize money is often distributed. Ultimately, the finer details of this approach become less important the more data is collected.

For non-teamlocked tournaments (Mt. Battle 3), 1 point is given for every individual set win that a Pokemon obtains. This method of ranking is equivalent to multiplying Usage by Winrate, and I found that it yields the most accurate rankings for these kinds of tournaments. The choice of 20 as a numerator for team-locked tournaments was made to balance the importance of Orre Cup against Mt. Battle, so that they have similar importance.

"Lati@s" is equivalent to the data for any team that includes a Lati on it.

The tier breaks were decided using percentage-based differences. This was done because the minimum threshold for a tier break needed to diminish the lower down the list you go. I used the most lenient possible threshold that still kept Zapdos in the same tier as Meta & Lati (15.2%).

PS: I made a new version of the Orre quiz, here it is.
 
Tested this in Emerald and XD, would’ve tested in Colosseum but don’t have a GBA to trade Magnet Pull Pokémon over to Colosseum (although I do have the link cable). Arena Trap and Shadow Tag don’t trap the ally but Magnet Pull does. is anyone aware of this?
 
Wanted to take a moment to look back on some of the most noteworthy matches that have been played in the past year or so.

suicune.png
Mt. Battle 3 Quarter-Finals - Lhions vs Mosquito - 3-2
marowak.png

G1 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-224719-jhffumw7upqx7zg3fs4tckntr32h13dpw
G2 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-224720-he3xq19xui1qp2fl1n1f35ii70dv7b4pw
G3 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-224721-pvwsosuhqir8dz6yjshwp9hu4k9w9sjpw
G4 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-224722-yepsypmdr5l0f19zo741e123cnwkblipw
G5 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-224723-eiddm9hwh1pogb3qc3uag156d0bnjoipw

This is one of the first matches that came to mind when deciding to make this post. Lhions, a fairly new member of the community, had already been tearing through his opponents with a series of unorthodox teams and unseen strategies, such as Dragon Dance Tyranitar, Choice Band Tyranitar, the controversial Registeel, and more, his teams often characterized by a distinct lack of Metagross.

By this point, Mosquito had established himself as one of the best players in the server, with 3 Orre Cup wins and consistently high placements. Known for his extremely solid teams and play, defeating Mosquito was no easy task. Lhions did so with a very off-beat looking team, centered around the Marowak-Suicune core, making a statement on both his skills as a player and the larger metagame. He would go on to win the tournament, defeating Nnico Iosi in Finals.

aerodactyl.png
Mt. Battle 3 Semi-Finals - Meiling vs Nnico Iosi - 0-3
raikou.png

G1 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-226357-ym23fxxwv3kaggnmtwunm40t7mcphxppw
G2 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-226358-993w7go7c0oelfswtegs6rh90xozwdapw
G3 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-226360-ewf7547sn5e89i65g9za3mf79q9ehqnpw

This match features the other 'mainstay' of our competitive circuit, the endlessly creative Nnico Iosi. After finally finding his big win at Orre Cup X, the largest tournament we've ever had with 64 entrants (where he defeated a Perish Trap team in Finals using a team built entirely around Sand Stream), Nnico kept performing at a high level, consistently reaching the final stages of every tournament he entered. This match is notable for being arguably the first decisive showcase of the power of Aerodactyl. Meiling, a great player in his own right, famously predicted his demise the day prior ("prepared to get 3-0ed by aerodactyl when i wake up").

metagross.png
Orre Cup 12 Semi-Finals - Mosquito vs ShoRii - 3-2
shedinja.png

G1 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-235147
G2 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-235149
G3 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-235151
G4 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-235153
G5 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-235154

Mosquito entered Orre Cup 12 with fervor and innovation, bringing a team featuring Marowak, Raikou, and a bulky Choice Band Metagross. His opponent in this match was ShoRii, a new entry to the community, piloting a highly unorthodox team featuring Shedinja, Electrode, and Suicune as its only legendary. Mosquito would go on to win the tournament, besting For 4LOM in Finals.

ninjask.png
Orre Cup 14 Semi-Finals - FBISurveillanceMan vs oopsgtg - 3-0
clefable.png

G1 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-253057-nullpw
G2 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-253058-nullpw
G3 https://replay.pokemonshowdown.com/dawn-gen3orrecolosseum-253059-nullpw

Orre Cup 14 was a unique tournament, featuring middling performances from most of the familiar names in the scene, with the exception of oopsgtg, who reached Semi-Finals with a solid Swampert-Tauros team. His opponent however was FBISurveillanceMan (aka Josh M&S), piloting the uniquely devious Ninjask & Shedinja team theorized many months prior by Mosquito. All of his matches in Top 8 were a 3-0, and the only hope to stop him seemed to be the lonesome Tyranitar present on BLJ Mario's team, the other semi-finalist, who was however bested by Japan's MISSINGNO152, decisively sealing the fate of the tournament.

salamence.png
Citadark Invitational Quarter-Finals - oopsgtg vs Akiak - 2-3
gengar.png


At the tail end of 2024, an invitational tournament was organized, where 8 of the best performing players of the past year faced off in a single-elimination bracket, played entirely on Pokémon XD through Dolphin Netplay. I managed to qualify in large part due to my win in the Temple of Ra x Orre Colosseum tournament, using a team built primarily around Regirock. Outside of this, my results were middling. I committed to using a highly offensive Choice Band Metagross team, featuring Gengar and the ill-reputed Salamence, ever since Orre Cup X.

The team went through an endless amount of changes and revisions. Most notably, Salamence went from a fully special Fire-Water-Grass set to a Dragon Dance set with Hidden Power Ghost. I was matched up against oopsgtg, a very solid and consistent player.

The set started off very poorly. G1 was undisputed, and G2 was somewhat close but still lost. G3 started off poorly with a Thunderbolt paralysis on the Gengar switch-in. There was however an opening for Salamence, and after a Dragon Dance, the game was turned around. The momentum shifted in the last two games: G4 was very close, and G5 was fairly decisive.

I would go on to be promptly defeated by Nnico Iosi in Semi-Finals, using a Smeargle variant of his "HariKouDactyl" team featuring no Metagross, Lati or Zapdos. Nnico in turn would be defeated by Mosquito in Grand Finals, marking the end of an eventful year for our community.
 
Last edited:
Back
Top