[OU][Aggro]The Impostors

Note to Mods: I contacted Legacy Raider about locking my last RMT (which is dead anyways), so please don't lock this one.

And they don't pay me to make interesting titles. No one pays me, dammit!

So anyways, after an interlude with rain, I decided to get back to some pure and simple aggro. But what's different is that with this team, there are no designated sweepers, just pokemon that are fairly capable of breaking through a stall, as you will see below. My team plays on resistances and lures, as any well-made offensive team does, and devises both elementary and sophisticated tactics to check the threats of OU. This team will need updating for the new metagame after the entering Suspects are decided, so I may post another version of it again after a month or two.

It may seem that my team is fairly developed already, but feel free to change anything so as long as the synergy is not too disrupted as a result. Any suggestions are better than nothing! What I was hoping for was a way to work in an Electric attack absorber while still checking the threats here.

At a glance... (Pictures coming soon)
i_alakazam.gif
i_heatran.gif
i_gengar.gif
i_starmie.gif
i_machamp.gif
i_zapdos.gif


It's not your typical offense team, but all the sets are fairly standard.


i_alakazam.gif

Alakazam (M) @ Leftovers
Ability: Inner Focus
EVs: 24 HP/252 Spd/234 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Encore
- Psychic
- Signal Beam
---
This Alakazam is really a forgotten anti-lead. The purpose is to set up a Substitute, lock opposing leads into support moves, and get in (preferably) Heatran, who can set up Rocks and cause trouble. But the wonder of this lead is that whenever I am facing a poor matchup (such as Jirachi), I can simply go to Heatran and turn the tables, getting up SR and maybe even luring or crippling an enemy Gyarados. The strength of this Alakazam is in the team, not in itself, as you will see in my leads list below.

Also, Encore really is an underrated support move. My specially-oriented team of elemental attackers really disdains a Calm Mind Latias. But with Encore, I can lock said Latias into Calm Mind, thus allowing a free switch-in for whoever I choose (probably Machamp with its Payback). It's not limited to that, either. If a BulkyGyara (and most of them are bulky nowadays) sets up a Dragon Dance, and I'm feeling a bit drunk, I might try to Encore the Dragon Dance (I outspeed standard +1 BulkyGyara) and set up a Substitute, firing off attacks after that. If a Blissey enters and uses Softboiled, it's going to be leaving the field fairly soon, thus giving Alakazam a bit of anti-stall utility as well.

Alakazam also attracts Scizor like Megan Fox attracts horny teenage males, but hopefully by then I have a Substitute up. I use Psychic the first turn. If they Bullet Punch, I go to Heatran or Zapdos (later in the game). If U-turn, I stay in.

I won't bore you with any more details on how Alakazam works, so let's get to the leads list:

Azelf: I don't know why this thing is still number one, but Alakazam outspeeds it and 2HKOes with Signal Beam. Maybe I can Encore Stealth Rock along the way.
Metagross: Bullet Punch does around 56%, so I can set up a Substitute anyways, Encore, and go to Heatran for Stealth Rock. If they MM first, straight to Heatran it is, because that means no Earthquake.
Jirachi: Straight to Heatran. Some support sets have TWave, but my 'tran variant really doesn't mind paralysis like some do. Iron Head, the expected move, does lol damage against Heatran.
Aerodactyl: shit. Machamp and scarf Starmie maybe, or I can use Psychic against the Stealth Rock and bluff a Sash. Haven't seen too many, though.
Swampert: Encore the Rocks, or Zapdos on the Earthquake and bluff HP Grass.
Infernape: Substitute on the Fake Out (remember Inner Focus), Psychic to win.
Ninjask: Sub, Encore
Smeargle: Sub on the Spore, Encore if necessary, Psychic to 2HKO. Goes down like Clinton on Lewinsky.
Roserade: same as Smeargle.
Hippowdon: Sub to scout, Encore Stealth Rock, Gengar on the Earthquake. I despise Sand Stream, though.


i_heatran.gif

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Quiet nature (+SAtk, -Spd)
- Stealth Rock
- Will-o-wisp
- Flamethrower
- Explosion
---
This is a Support Heatran set that I modified for greater wallbreaking utility. It serves as a partner to Alakazam, handily dealing with the leads that mean trouble for me. This set is a great switch-in to the Rotom formes when I'm worried about Shadow Ball from a scarfer hitting my Gengar. Will-o-Wisp is a nasty surprise for enemy Gyarados or Tyranitar who think they can get some free setup time (though I never risk staying in on a Tyranitar) on me, because when dealing with most players, it's fairly obvious that they rely on Gyarados to check Heatran. Flamethrower is there because the point of this set is to lure in stuff and deal with it, not necessarily to nuke threats. Explosion exists for Blissey and Latias (who is often lured in by this set), though I will extensively scout my opponent out with Machamp before I bother using it, just to make sure I don't hit a Swampert instead. Finally, in terms of typing, Heatran has solid synergy with Gengar and Starmie, alongside whom he forms a great offensive core.

Heatran is also one of my Scizor checks, but really, dealing with Scizor is a matter of incorporating anti-Scizor mechanics into your team strategy and your battling mindset. For example, double-switching to beat a U-turn spam becomes a necessity as a result of this.

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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 40 Atk/252 Spd/216 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Focus Blast
- Energy Ball
- Explosion
---
Old standards never die. I may use HP Fire over Energy Ball, but I haven't seen too much of a reason for it so far, as Scizor isn't extremely problematic. I have enough Electric attacks here already, and I need Energy Ball to cover a Swampert and Hippowdon weakness. This dude is my main Lucario check, although I despise relying on Focus Blast's shaky accuracy. Again, Explosion is there for Blissey, just in case I get a bit randy with Heatran. Just as there are no specialized sweepers on this team, there are no specialized wallbreakers. Every teammate is capable of doing damage the requisite task he is called on to do, and all of them pose a threat to a stall.

Gengar and Heatran together work almost as well as Celetran, and both can easily take Scizor's U-turns, which is huge when facing the circle jerk of Scizor + Dragons that constitutes OU. It's really funny when I throw Gengar to Scizor's attack, because so many teams rely on Scizor to defeat Gengar, and the metal bug is now forced to exit the field. Also, both Gengar and Heatran together can handle Rotom formes fairly easily, which is big since they have risen in usage dramatically as of late.

The given EVs are to OHKO Blissey with Explosion, while maintaining a top speed to force Latias to engage in a speed tie if necessary


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Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Trick
---
My team doesn't give too many opportunities to Salamence and Gyarados to set up, so one might wonder why I'm using a scarfed Starmie. The reason is that if Will-O-Wisp from Heatran misses Salamence or Gyarados, the game might be over if not for Starmie. Also, the high speed helps in dealing with threats like Rain Dance teams, who are always threat to pure offense teams. Finally, a scarfer is nice to have around when I have to deal with stuff like ScarfGon and ScarfGar, who are easily dealt with by Starmie after Stealth Rock. If the enemy is using a Scarf or Specs Latias, Starmie is what comes in after a death to pose an immediate threat to it with Ice Beam, though I unfortunately don't kill it. The same goes for Scarftran (but I do kill the walking volcano), who is a serious annoyance to my team without Surf from this guy to take it down.

All in all, insurance is always nice to have around just in case the enemy has devised a strategy to get a setup going for the likes of Salamence or Gyarados by using Encore or Taunt or Screens or Baton Pass or whatever. As Scar from the Lion King used to say, "Be Prepared!" And Trick is quite annoying for Blissey to have to deal with, which gives me an even easier time of breaking past it. I mean, saying that ScarfBliss is a threat to a team is akin to saying that Michael Vick has high moral character.


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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
---
Trust me, I disdain using a physical tank on an elemental team, but some things have to be done. Even more of a threat than Blissey is Tyranitar, who can unfortunately actually attack rather than just throw around piddling Flamethrowers or whatever. Machamp is an excellent counter to almost all Tyranitar sets, only fearing Aqua Tail and Earthquake from the Choice Bander (and then, Gengar and Zapdos love Earthquake). Dynamicpunch is useful for shuffling around the foe and posing an immediate threat to Blissey (Machamp is my initial switch-in to the blob to make sure I don't get TWaved, which would suck).

Having another status absorber is huge for this team, and with Zapdos and Alakazam around, it pretty much ensures that Breloom (who can enter on Starmie's Surf) won't be harming me too much.


i_zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/204 Spd/56 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Roost
- Thunderbolt
- Baton Pass
---
This guy is a real blast to use against people. Most offensive teams cannot handle Zapdos behind a Sub, firing off Thunderbolts from an obscene special attack. Zapdos enters in on Scizors locked into Bullet Punch (among other things, of course) and proceeds to wreck havoc on all teams that do not have an absorber for Electric attacks. And even if they do, I can just Baton Pass away to whatever I want. Gengar in particular really loves the free switch-in. Substitute and Roost open up possibilities for PP Stalls, which are even more sadistically fun. Finally, Zapdos is my answer to Suicune, who is destroyed by a CH Thunderbolt (which at the start deals around 68% anyways).

Maybe an Agility Zapdos would work well here too.


Threat List:
This team doesn't deal in terms of hard counters, but rather in terms of checks and stuff, for the most part.

Scizor: Heatran, Zapdos, Guesswork (what some people call prediction)
Salamence: Starmie (revenge), block setup in general
Heatran: Starmie, Heatran, Guesswork
Gyarados: Starmie (revenge), block setup in general
Rotom: Heatran
Latias: Alakazam (encore CM), Heatran (enter on choice attacker)
Tyranitar: Machamp
Metagross: Zapdos
Lucario: Gengar
Infernape: Starmie, Gengar
Jirachi: Heatran, Zapdos
Gengar: Alakazam, Starmie (revenge on both)
Swampert: Generally blasting stuff
Blissey: Machamp, Heatran, Gengar, Starmie, Alakazam (Explosion, Encore, Trick)
Azelf: Alakazam
Starmie: Guesswork
Gliscor: Starmie
Vaporeon: Zapdos
Magnezone: Heatran
Zapdos: Starmie (revenge), Alakazam (encore), Guesswork
Machamp: Alakazam, Zapdos (PP Stall)
Kingdra: Generally blasting stuff
Breloom: Machamp takes sleep, Starmie (revenge), Alakazam (revenge)
Skarmory: Zapdos, Heatran, Starmie
Bronzong: Alakazam (beats lead), Heatran, Zapdos
Celebi: Heatran
Flygon: Starmie, Guesswork
Suicune: Zapdos
Jolteon: Shit
Empoleon: Starmie (outspeeds +2), Zapdos
Forretress: Heatran
Electivire: Guesswork (aka, don't spam Electric attacks)
Togekiss: Zapdos
Weavile: SD Weavile can potentially sweep, but Heatran and Machamp have a chance
Aerodactyl: Machamp, maybe?
Snorlax: Machamp
Dusknoir: Heatran
Smeargle: Alakazam beats leads
NoobjasK: Alakazam (Encore)
 
I really like this team. Im sceptical of no set-up sweepers though... Its a very interesting concept. I am confused why gengar's evs are made to OHKO blissey, but you say youre starmie is a Blissey counter. I dont think you should cut down Noobjask, I am quite sure x-scissor is a OHKO on alakazam. Other then that, Great! 8.5/10!

Also, 3 of your pokemon have a ghost type weakness. Just saying.
 
Starmie's not a counter, it is a check. Trick can really hurt Blissey. Explosion from Gengar and Heatran is designed to OHKO it so it doesn't keep bugging me. My plan for beating stall is to have one guy blow up on Blissey while the others take advantage of that hole, like Heatran blowing up so Starmie can spam Surf. Or I Encore a Wish, forcing Blissey to leave, so I can 2HKO the incoming Hippowdon or whatever with Psychic.

Most Ninjasks, though, attempt to set up a Sub first rather than use X-Scissor, to attempt to pass more. I haven't actually faced a lead, though. I suspect Heatran could handle it if I play correctly.

My Ghost-type weakness is uncool, but let's consider who uses Ghost-type moves: Gengar, Rotom, and Jolteon. Gengar can be revenged by Machamp and Starmie, Rotom is beat by Gengar and Heatran, and Jolteon is an annoyance to my team, so I'm thinking of going Latias over Starmie.

One pokemon cannot beat stall, it is a strategy that must be incorporated into your team. That's why physical aggro players (this team is elemental/special aggro) will do things like sacrifice their Lucario to Hippowdon so Salamence (or Garchomp) can sweep the foe. On the special side, the stat up moves I can use are Calm Mind and Nasty Plot. I didn't like the Nasty Plotters like Infernape (who has trouble setting up), Azelf (who is frail and has worse typing than Gengar) or Togekiss (who doesn't really synergize with anyone, and is walled by stuff not named Blissey). I didn't like the Calm Mind users, like Suicune and Latias, because everyone is ready for them, and they're too slow in generating attacking power. So I decided to try a team with no setup moves, but with strong support components. Most of my offensive teams work on the lines of 3 offense / 3 support, and this is no exception.
 
In my opinion, if you're not pasing anything important with Zapdos why don't you change your set for the SubRoost. It would be like this:

Timid @ Leftovers
248 HP / 184 SpD / 76 Spe
Sub
Roost
Thunderbolt
HP Ice / Roar

And also you get a phaser. Just in my opinion of course
 
Well, I often do pass Subs to Gengar and pals, but I was actually thinking of changing around the Zapdos, so the SubRoost set is worth a try. Maybe an offensive set will work well, too.
 
Problems:

- Lack of a definite answer to Lucario. Bullet Punch Lucario can really hurt this team and Focus Blast's shaky accuracy is not what you want.

- Too many Special Attackers

- Lack of an electric resist


This looks like a good team, but with Gengar being your best answer to Swords Dance Lucario it is a tad worrying. The simple option would be to simply transform Zapdos into a great answer to Lucario. If you convert Zapdos' nature to Timid and run 180 Spe you outrun Jolly Lucario and anything trying to outrun it, Salamence, Gliscor and SubCMRachi. To be honest run something like Thunderbolt / Heatwave / Roost / HP Ice or Roar on Zapdos, as Baton Passing Substitutes is not really too amazing. It also gives Zapdos a reliable answer to Lucario and Scizor. The Hidden Power is actually quite a bad idea, as often Gliscor and other bulky grounds will come in on Zapdos to take the Thunderbolt and you are able to HP Ice them. The three moves are also only resisted by Lanturn (that I am aware of). The second thing to do would to move one Atk point from Machamp into Speed. This is not overly important, but it allows you to outrun 4 Spe Champ and can be potentially game breaking. With a Scarf, Timid Starmie is outrageous. Change to Modest nature which outruns +1 Max Base 100s, most noticeably +1 Salamence. If you want to always OHKO Standard Heatran, Hydro Pump is preferred over Surf, but in this case it is a matter of accuracy over power. Im my opinion that Alakazam lead is mostly outclassed by Infernape, who can run a similar set but also utilise Stealth Rock and Encore.

Infernape @ Focus Sash
Naive
Blaze

EVs: 64 Atk / 248 SpAtk / 196 Spe

Stealth Rock
UTurn
Encore
Overheat

The basic premise is to use Stealth Rock turn 1 against almost all opponents. If they also set up Stealth Rock, you can Encore next turn locking them into it then UTurn out. Overheat is the obligatory STAB move that just misses the OHKO on Metagross after Occa Berry. This strategy allows you to gain the upperhand and hopefully get a free switch in.

Heatran can then change to something like a SubTran or TormentTran set.

If you are seriously worried about an Electric resist, either run Gliscor over Zapdos, or ScarfLati over ScarfMie. The last option is to simply replace Gengar with Jolteon, as that offers an Electric immunity as well as doing a similar job to Gengar.
 
Actually with 204 on Zapdos, I beat Adamant Lucario, who is not guaranteed an OHKO after as SD Extremespeed. Most Lucario nowadays are Adamant and use Crunch, because they've given up trying to beat Gliscor and because Rotom-A is everywhere. The only thing worrying about Gengar as a check is Specsluke (who is beaten by prediction) and Focus Blast missing. But Lucario can't set up on very much on my team. Maybe an Ice Beam from Starmie, so I'm not that worried.

The consensus seems that Zapdos is going, and I was feeling that way as well. But free switch-ins for an offensive team are amazing.

I might try an Infernape lead, but a fast Encore really helps my team against threats like CM Latias. Also, that will mean a restructuring, so I will have to work.
 
Got your pm dude, pretty unique team from a quick glance and browse through. Much of the problem I spotted are some unnecessary movesets. Personally, Hidden Power Fire over Energy Ball will work like a charm. I mean its not problematic, but no one really enjoys facing these things, especially CB U-turn. Hidden Power Fire must be used with prediction to smash Scizor off the bat, otherwise its a prediction game if it switches in safely.

I do see some sort of bulky offense within the team, and with Machamp, Zapdos, Heatran jsut semi checking things and not really attacking. Toxic Spikes can fit in on this team. Much of the sets can function well in conjunction with Toxic Spikes. Substitute Zapdos + Toxic Spikes boasts good tactics, along with Rest Talk Machamp. Standard LeadRade at a Timid Nature 252 SpA / 252 Spe and movesets Sleep Powder / Leaf Storm / Toxic Spikes / HP Ground will work out over Alakzam. Its good, I will admit that, but it just doesn't fit this team currently.

As for other options, Starmie could be replaced. All its doing is checking, and doesnt provide much synergy. Calm Mind Latias works nicely on that spot for checking Infernape with consistent recovery. It also checks the dreaded SpecsJolteon, who can be rather troublesome. Personally this is my favorite set for teams like this on Latias:

Latias
@ Leftovers
Timid Nature (Spe+ / Atk-)
252 HP / 6 SpA / 252 Spe

- Calm Mind
- Dragon Pulse
- Roost
- Roar

What does it do for you? Well checks CM Cune (problematic), Jolteon, Infernape, and more. The real crux of the set though is Roar, but why? With 350 Spe, you now wield one of the faster Roar in this metagame, meaning pokemon like Skarmory or Swampert trying to roar you away get roared first. Now this is crucial with T-spikes and SR and shuffling the foe is great. If you get Salamence out, it looses 25% and is forced to switch-out. Etc. CM until your ready to attack and Roost to heal off damage. This is one tuff bugger to take out from my experience and works well on teams like this.

As for more options, Heat Wave over Baton Pass on Zapdos is excellent counter to SD Scizor, as well as SD Lucario. Heat Wave basically rounds the coverage up and will OHKO Lucario and scizor. Baton Passis not needed right now, Sub + Roost + Toxic Spikes is hell for the team. Making Heatran's EVs "balance out" (Def EVs and SpD Evs) is another option, but it allows you to check Salamence if it slips one DD in. Put Dragon pulse over Explosion to check it, otherwise its harder to bring down. overall gl.
 
Thanks for the rate. So to sum up...

Roserade over Alakazam.
CM Latias over Starmie.
HP Fire on Gengar.
Heat Wave on Zapdos.

All right, cool. I'll check it out.

EDIT: I hate using Roserade, and it's really annoying when Sleep Powder misses. But I'll stick with it.

Another EDIT: I'm relying too much on haxy moves, which is a problem. Also, losing Starmie created a weakness to SubPetaya Empoleon (it can just spam Ice Beam until a freeze, while Latias is walled) which kinda sucks. I'm not sure what I should do anymore. This team with the changes can probably be played, just not by me.
 
personally I like franky's changes but......


no matter what you do, I think starmie needs to be replaced. as franky said, it really.... just doesn't do all that much. it checks threats such as gyarados and empoleon. look at your team. empoleon literally has one place to set up (every single other mon is not choiced and can either encore or ohko him, with the exception of starmie), against heatran, who, from what I understand, blows up early anyways (in other words, is dead before the other guy reveals empoleon). gyarados, salamence, lucario, they are all in very similar positions.

here's something else I noticed. you have a guaranteed confusion spreader, a subpasser, an encore user, and a mon who cripples physical mons. in addition to that, you have gengar, one of the most fearsome special threats. what I'm trying to get at here is you're gonna be forcing a helluva lot of switches. but if you look, you really don't have too many guys that can take all that much advantage of them. I really think you should try out an offensive charge beam jolteon in starmie's spot, for a few reasons. the first is that it lures things like latias that you want dead asap and kills em off, making life much easier for alakazam, heatran, zapdos, and even gengar (no more worrying about speed ties). it is pretty hard to set up on by anything other than maybe ddtar (and who cares, you have machamp anyways). it takes lovely advantage of free turns, needing no more than one to run through teams, and if they're sufficiently weakened, not even needing that. in addition, it provides you with another check to swampert and suicune, stuff that you you said you didnt like. you gain also an electric attack absorber and a very strong special sweeper that loves to take advantage of your multiple explosions that will more often than not be taking out blissey. you maintain the high speed (to a degree) that you had with starmie as well as gaining a valuable electric resist. and when you have the perfect tyranitar and blissey counter on the team as well as multiple explosions and bulky ground resists, why not?

basically, with starmie, you have a revenge killer that deals with threats that have almost zero chance to set up. by switching to jolteon, you gain the electric absorber you want, check the threats that would otherwise be problematic to you, and significantly increase the damage output before setup. but most of all, your team already makes it easy for jolteon to sweep by being very wearing on bulky grounds (i'm looking at you, hippowdon) and blisseys. not only that, but they garner a crapload of free turns for jolt to get in! I really dont see what you've got to lose by at least testing it.
 
Thank you for rating my team.

Jolteon can definitely add some useful synergy to this team, and I'll use it over Starmie.

The Roserade lead franky suggested is interesting, and I'll continue to use it. But to be honest, the Alakazam felt better, maybe just because it fit in more with the playstyle of this team, which was about forcing switches.

I'll make 2 versions of this team, one with all of franky's changes implemented (which makes a great balanced aggro team), and one with Jolteon over Starmie as the main change (which pushes it towards something just below hyperoffense), along with a few minor changes. I'll also stick with this team and really learn the ins and outs of it beyond the threatlist, something I haven't truly done in a while.
 
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