OU All breedable !

Edit : (Yes, I edit at the beginning of the post, I'm a crazy girl ! ! !) -> Sorry for my english, I'm not really good with it, I hope you'll understand everything !

Hi, first I wanna introduce why I made this team and why I'll finally not use it except on Shoddy. But I still want to know what are the problems with it to know what are my weakness for team building.
Well this team is made with only Pokemons that I can breed, because I wanted to use this team on my cartridge for tournament and so having perfect IV without cheating. Yes I'm unfortunately not lucky. At least not enough to have an all-30IV Jirachi from the event ; )
Why am I kinda leaving this team alone ? Because I learnt that during tournament for World Championship, it will be 4 Pokemons' Team in Double Battle only. So I've to totally think about strategy for that, and I can't keep this team. But I want to know how powerful it can be on Shoddy.
It's not a "particular" team, I mean, neither world effect abuse as Trick Room, Rain, Sun, Hail, etc... nor a full-baton passer team, full-staller team etc... So now, let's start with my friends !

Lead : Ninjask
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EV : 176 HP / 252 Attack / 80 Speed
Jolly @ Liechi Berry

-X-Scissor
-Substitute
-Sword Dance
-Baton Pass


Ok this one is often mocked because of his popularity among newbie community, and because an alone baton passer is often weak and can be a dead body for a team. His EV are spreaded like that because I wanted enough speed to out speed everyone except Ninjask with more speed EV of course. HP are like this to allow me to use 5 times Sub', and Attack is here to max my damage on Azelf or other psychic Pokemons.
Anyway, he's the lead because of several reasons. First it's hard to set up after the beginning, because of Stealth Rock. Then he can OHKO Azelf which clearly gives an advantage in front of Azelf Lead teams. He's wearing a Liechi' to be able to pass a +4 Speed +1 Attack if he can't Sword Dance (which often happens). His baton pass targets are Salamence or Lucario but Lucario is often a better choice because of his better type coverage.

Blissey
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EV : 4 HP / 252 Defense / 252 SpeDefense
Calm @ Leftovers
Natural Cure

-Heal Bell
-Softboiled
-Thunder Wave
-Seismic Toss


Ok there is the Special Wall, the most (un?)famous one. She's totally impossible to kill with special attacks, even figthing ones. She's not really strong when it's about to take physical attacks, so it's why I put Defense EV as she has enough HP. Anyway she's always OHKO by almost every figthing physical attack, but only one type big weakness is good to call her a wall. Plus she's a recovering move, Softboiled. She's the one I switch to when I don't know what to do or when there is simply nothing to do. Her moveset is pretty effective like that. Her Heal Bell allow her to cure status ailments on allies which is pretty useful when a sweeper is burnt or paralyzed. But I'm thinking about putting something else, I don't know what. Her two last moves, are more offensive : Thunder Wave can take care of a fast opponent or can , if the guy is unlucky, allow you to kill a wall. In the other hand, Seismic Toss allow her to be dangerous while walling, she can easily do 20% damage with that, which is enough to force switch on a non-recovering opponent.

Skarmory
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EV : 252 HP / 4 Attack / 252 Defense
Impish @ Leftovers
Keen Eye

-Whirlwind
-Stealth Rock
-Roost
-Brave Bird


Ok, here is the physical wall, very good combo with Blissey since Skarmory can wall physical while his friend can wall special. By the way, he's really weak to any special attack. Ok since I didn't have a taunter I really needed that Whirlwind to avoid Sub', SwordD, DragonD, etc... Then Stealth Rock is probably a must have for all team, transform 2HKO in OHKO is obviously important, and it only takes one turn and one slot, so, I wanted it, then I've often time to set it when the opponent will switch to his special sweeper to kill my beautiful bird. Roost is there to make him a real wall, it's obvious. And Brave Bird can kill the fight pokemon's who wants to kill my Blissey, or to inflict fair damages on a lot of people, the recoil damage is not a real problem, seriously, who cares... ?

Salamence
salamence.jpg

EV : 4 HP / 252 Attack / 252 Speed
Naive @ Lum Berry

-Outrage
-Earthquake
-Roost
-Toxic


My lovely Salamence ! Well, I love Outrage, it's so cool to see that my Pokemon's on a rampage ! .. Ok I'm kidding, she's here because she's really effective, as everyone knows. First, why these EV and Nature ? Because I wanted her to be faster than a lot of her threats (meaning : other dragons and sweepers with ice attack) but of course, she's not the faster, at least, not without Ninjask's help. Anyway, I'll start with her two last moves. Roost, to survivability, but I finally don't use it a lot, so any ideas ? The other one, Toxic is for unkillable walls without heal bell.. Yeah it seems stupid, but being unable to kill an Hippowdon have really annoyed me, so now I want to be able to manage that. So here is Toxic. Anyway maybe there is better choice for me, like Dragon Dance maybe ? I don't know, Help me please ! T_T
Outrage is clearly here to damage everything except Steel, but has to be used carefully and I prefer to use EQ because I don't want to trapped in an Outrage in front of a Magnezone or things like that ! By the way, the berry is here to allow him to Outrage twice in a row (when it's boosted by Ninjask for example), or to avoid a painful Will-o-Wisp or Paralyze. I'm wondering about replacing Outrage by Dragon Claw and the berry by Life Orb, what do you think about it ?

Lucario
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EV : 252 Attack / 4 Defense / 252 Speed
Jolly @ Life Orb

-Close Combat
-Blaze Kick
-Crunch
-Ice Punch


Here's my second physical sweeper and my favorite recipient to Baton Pass ! Her coverage is awesome, there is only few types that I can't Super Effective but the awesome CC STAB is often enough to kill. I think I don't really have to describe her as all of her move are obvious. Ah just one thing, I hate Blaze kick because of his accuracy... When it misses it can ruin a game, but anyway I don't have any other fire attack on her. Do you have any idea of something which could be as good as fire but with no miss ? I'm sorry if I don't see something obvious but I'm Pokemon's player for only few weeks.

Starmie
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EV : 4 HP / 252 Speed / 252 Spe Attack
Timid @ Choice Specs

-Trick
-Thunderbolt
-Surf
-Grass Knot


Okay for the last Pokemon, I wanted a special sweeper, and at first I wanted a rapid spinner.. But finally she doesn't have it anymore, I've several ideas about her that I'll give you, tell me what you think about it , please.
Well, Thunderbolt, Surf and Grass Knot probably won't move. Grass Knot is here almost only for Swampert, but he's a pain for me... and it obviously OHKO him. Well the last move and the item is where I'm not sure. First is rapin spin a must have ? Even when I had it, I actually don't often use it because it was more often to damage a lot with Surf than RSpin. But I've Salamence and Ninjask who are very weak when there is a SR. Then the other problem is, Life Orb (with probably Recover if not Rapin Spin) or Choice Specs ? (and don't tell me Choice Scarf please, I know people like it, but I think her speed is enough with Jolly and 252 EV). Well I actually keep Specs for the moment because the damages are really great. For example I OHKO Lucario with Surf, which I don't do with Life Orb. I 2HKO lot of Pokemons on the switch, especially with SR. It's really amazing to see how people get at lost when Starmie's surfing everyone for a lot of damage if they have a water absorb in the team. The problem is the lack of change, for example if the opponent get his own Starmie, I can't thunderbolt her, I've to switch out :/ With Life Orb I could get Recover which would be nice, staying power is really good for a sweeper but since I don't often use it on Salamence I don't know if it'll be good on Starmie actually, because people will usually switch in counter to her so I'll take more than 50% and it would be better to switch out or to Surf them to do a max of damages. At the moment, I've Trick because it's pretty good to counter Wall like Blissey, but pretty annoying if I don't keep it for the end of the battle, because Starmie lose a lot of her power without her pretty glasses ! Give me your advices please !


Ok here is the end of the explanation, I don't think I've to describe synergies between Pokemon as there are obvious, like baton-pass, SkarBliss combo, etc... But if this comment lacks some things, tell me I'd be glad to tell more thing about my team !

Anyway, rate my team please o/

Thanks. See ya on Shoddy ~

Rin ~
 
Right now it seems your team would work best if you go in one of two directions. Either try and use Ninjask to its fullest or scrap Baton Passing and change Salamence and Lucario a bit.

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Metagross @ Lum Berry
Ability: Clear Body
Nature: Adamant
EVs: 4 HP // 252 Attack // 252 Speed
-Earthquake
-Ice Punch
-Thunderpunch
-Zen Headbutt

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Octillery @ Life Orb
Ability: Suction Cups
Nature: Hasty
EVs: 252 Attack // 216 Speed // 40 Sp. Attack
-Waterfall
-Seed Bomb
-Fire Blast
-Ice Beam

I took these two right out of another RMT that had a Ninjask Lead. The former should be your main Baton Pass target, since it will 2HKO everything with +2 Atk and not much will be able to OHKO it back. It also has Clear Body to prevent your opponent from using Intimidate to lower its Atk. The Lum Berry is so you can 2HKO Rotom-A without worrying about it hitting you with Will-O-Wisp and it can be a great asset if Machamp happens to hit you with Dynamic Punch. The first three moves are pretty self explanitory, but Zen Headbut is needed so you can 2HKO Rotom-A, OHKO Machamp, and is your best attack against Swampert. The flinch rate has actually won me a few matches as well.

The latter will be your Baton Pass target when your opponent brings out there Phazer. Suction Cups prevents your opponent from forcing you out, which is the main way to counter Ninjask. Waterfall is for STAB and will be more powerful than Surf if you Baton Pass it some Atk. Seed Bomb takes out bulky waters, particularly Swampert, who often runs Roar. Fire Blast will 2HKO Skarmory and it can't really do anything back to you. Ice Beam is mainly for dragons who will wall your other attacks and OHKOs Salamence if it tries to switch in and Intimidate you.

There is a more offensive set Metagross can run, although I'm not sure how useful it would be considering it needs SR to get some key OHKOs.

Metagross @ Life Orb
Ability: Clear Body
Nature: Adamant
EVs: 6 HP/252 Atk/252 Spe

Meteor Mash/Ice Punch
Earthquake
ThunderPunch
Zen Headbutt

Meteor Mash and Earthquake are standard on Metagross and ThunderPunch is to take out Waters and Skarmory, like usual. Zen Headbutt will OHKO Rotom-A and Swampert after SR (I can't remember if it will without it). You don't really need Ice Punch if SR is up, since Meteor Mash and Zen Headbutt will OHKO Gliscor and Zapdos respectively, but since you probably won't have SR up and I don't think you need Meteor Mash to get any KOs, Ice Punch will probably be better.

Your team has a big DD Salamence weakness (as well as MixMence to an extent) so I think you should run Choice Scarf Starmie no matter which direction you take your team.

Starmie @ Choice Scarf
Ability: Natural Cure
Nature: Timid/Modest
EVs: 4 HP / 252 SpA / 252 Spe

Surf/Hydro Pump
Ice Beam
Thunderbolt
Trick/Grass Knot

Surf and Hydro Pump are for STAB. Surf has perfect accuracy while Hydro Pump will do more damage on average, although, I'm not sure it's neccessary to get any specific KOs. Ice Beam is for Grass types and Salamence and Thunderbolt is for Water types, particulary Gyarados. Trick is used to cripple a wall that might try to switch in, like Blissey, and can stop something like Crocune from setting up. Latias could do the same thing, but you can't breed it.

The other thing you can do to change your team is focussing on letting Salamence and Lucario sweep. The first thing you should do is replace Ninjask with a lead that can set up SR immediately. You go really go with any of the popular SR leads, but I prefer using bulky leads like Swampert or Gliscor since things like Azelf and Aerodactyl often either explode or become dead weight.

Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 252 HP / 4 Atk / 252 Def

~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Protect

Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly
EVs: 252 HP / 40 Def / 216 Spe

~ Earthquake
~ Taunt
~ Roost
~ Stealth Rock

Both Swampert and Gliscor can set up SR early and can take on Choice Band Tyranitar (who can outspeed and 2HKO Skarmory with Stone Edge). The choice between them mainly comes down to whether you want to take on Salamence or Lucario more easily.

DD Salamence can be revenge killed by Starmie, but it can't actually switch in on anything but a DD or Fire Blast. Swampert can switch in on anything Salamence usually runs besides Outrage and Draco Meteor (Outrage can only 2HKO so you could go to Skarmory) and can KO it back with Ice Beam. Protect can save you from getting taken out by a lead Azelf's Explosion and I don't really think you need Roar or Surf because you already have Skarmory and Starmie, but it's up to you.

SD Lucario can take out Skarmory with a +2 Close Combat, so really only Salamence is a safe switch in on your current team. Swampert can't even take it and Starmie will be hit by Extremespeed. Gliscor can come in on anything but Ice Punch and, with the given EVs, outspeed any non-Scarfed Lucario and KO it with Earthquake. Taunt is to help against stall and can stop slower leads from setting up.

The next step would be to make Lucario and Salamence more powerful sweepers, which can be done by using the SD Lucario set and either the DD Salamence set or the MixMence set.

Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe

Swords Dance
Close Combat
Extremespeed
Crunch

Come in on something that can't hurt you (a Choice locked Pusuit is particularly good) and set up a Swords Dance. Not many things can take a +2 Close Combat without resisting it and Crunch takes out Ghost Pokemon. Extremespeed allows you to take out things that are faster than you like Flygon and Latias. Faster Ghost types can revenge kill you easily so be sure to take them out before trying to sweep. Ice Punch and Stone Edge are also listed in the analysis but I think that anything you would want to use them on will always outspeed you, even with Jolly.

Salamence @ Life Orb
Ability: Intimidate
Nature: Naive
EVs: 232 Atk / 24 SpA / 252 Spe

Dragon Dance
Outrage
Earthquake
Fire Blast

Salamence @ Life Orb
Ability: Intimidate
Nature: Naive
EVs: 16 Atk / 240 SpA / 252 Spe

~ Draco Meteor
~ Earthquake
~ Flamethrower / Fire Blast
~ Outrage / Dragon Claw

The first set works similarly to Lucario but its higher speed means it's harder to revenge kill. Once you get a Dragon Dance up, not much will be able to take an Outrage that's not a Steel type and those can be taken out with Earthquake and Fire Blast. The second set is designed to wear down your opponent's team and take out specific things so Lucario can sweep on its own. It's really up to you which one you use. Also, something to consider is using Choice Scarf Salamence or Choice Scarf Flygon. They can revenge kill DD Salamence and you can make Starmie the standard spinner set since it can still take on things like Gyrados and Infernape.

Also, this forum can probably help with Team Building for the tornament, if you haven't already seen it.

http://www.smogon.com/forums/forumdisplay.php?f=127

If you still don't want to change any of the Pokemon on your team, put Fire Blast/Fire Fang on Salamence (and possibly something like Stone Edge) and put Thunder Punch over Blaze Kick on Lucario. Lucario doesn't get a perfectly accurate Fire move besides Hidden Power Fire, but Close Combat will do more damage to every Steel type besides Scizor and Forretress and they can't take a +2 Close Combat anyway.
 
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