YO WASSUP MAN!!! THIS IS MY SANDSTORM STALL TEAM. ENJOY PHOOLS!
(Originally posted in Serebii RMT by meh.)
THIS TEAM HAS BEEN EDITED QUITE A BIT. EVEN IF YOU RATED THIS B4, TAKE A MOMENT TO RE-RATE IT.
I HAVE EDITED MY TEAM TO ADD CELEBI. NOW ALL YOUR B*TCHING HAS BEEN RENDERED NULL AND VOID
XDD LOL JK
TEAM AT A GLANCE:
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TEAM BUILDING:
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Forretress-Sturdy(LANDWALL)
Careful-Occa Berry
252 HP, 56 DEF, 200 S.DEF
-T-spikes
-Rapid Spin
-Spikes
-Gyro Ball
Sets up TSPIKES, then continues To set up hazards (preferrably Spikes, as SR is covered by Skarmory, who usually comes in right after Forretress dies). Gyro Ball for STAB, in case I get taunted, or just need to use an Attack. SP.D investment so I can take a variety of hits to set up the most hazards possible.
Skarmory-Sturdy (AEROWALL)
Impish-Leftovers
252 HP, 252 DEF, 4 S.DEF
-Stealth Rock
-Brave Bird
-Whirlwind
-Roost
Max Defense. Attempts to set up the hazards forretress couldn't, then phaze/rooststall enemys (but mostly phazing to spread toxic/other hazards.)
Brave Bird instead of Spikes in order to kill Fightings that this will inevitably switch into, and To avoid being easy taunt bait.
Tyranitar-Sand Stream(T-T-TTAR)
Sassy-Leftovers
100 ATK, 252 HP, 156 SP.D
-Dragon Tail
-Stone Edge
-Crunch
-Fire Fang
Comes In after Skarmory+Forretress set up Hazards, then starts to phaze/Stall/sorta sweep (unfortunately it dosent have a reliable recovery method but...) Stone Edge and Crunch for STAB, taking advantage of that massive 134 Base Attack (the fact that ppl would use it's 95 Sp.Atk stat over that amazes me). Fire Fang To hit Steels for SE damage.
Celebi-Natural Cure (ONIONROOM)
Bold-Leftovers
252 HP, 100 DEF, 100 S.DEF, 56 SP.A
-Heal Bell
-Psychic
-Giga Drain
-HP Fire
It Clerics The entire team of status which can cripple stall teams like mine., and can Kinda wall in it's own right. It can Steels with HP FIRE, and Has Psychic to kill the fighting pokes it switches into. Giga drain to kill annoying stallers like CroCune
Regirock-Clear Body (MEGAGOLEM)(shiny)
Careful-Leftovers
252 HP, 4 ATK, 252 SP.D
-Rest
-Sleep Talk
-Curse
-Rock Slide
This thing takes hits like a mother****er, and can rock slide pretty well to do a good amount of damage. It dosent phaze, but it can heal well and do decently good damage, After a Few Curses, It can stay in and even sweep (to a certain extent)
Latias -Levitate(AKEBONO)(shiny)
Timid-Leftovers
180 HP, 76 DEF, 252 SPEED
-Dragon Pulse
-Recover
-Calm Mind
-HP Ground
This thing is an amazing set-up sweeper! It out-stalls Reuniclus and other set up sweepers between it's amazing bulk and Speed.
It also shrugs off Water and Fighting attacks that Otherwise hurts my team. The combo of Dragon and Ground hits pretty well so that it cam stay it with it's calm mind boosts and continue Sweeping/Stalling. Recover allows it good, reliable healing, and the ability to kinda stall.
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EDIT LOG: PUT SHUCA BERRY ON PROBOPASS INSTEAD OF CHOICE SPECS TO SURVIVE GROUND ATTACKS. PROBOPASS REMOVED AND REPLACED WITH CELEBI. REPLACED RECOVER ON CELEBI WITH GIGA DRAIN. PUT 100 DEF EVs ON TTAR ON SP.D.
REJECTED SETS:
Probopass-magnet pull (NOSEINATOR)
Modest-SHUCA BERRY
252 HP, 252 SP.A, 6 SP.D
-Thunderbolt
-Flash Cannon
-Earth Power
-HP Fire
The Ultimate Steel Trapper/Killer. Steels pose a threat as they resist my (mostly) Physical team, as well as Toxic. THIS THING CAN KILL THOSE. AND MOAR!!! (Smogon didnt realize how amazing this thing was, and they temporarily banned it. HAHAHAHAHA TROLLS WIN AGAIN!). This thing has good anti-steel coverage With T-Bolt, Flash Cannon, Earth Power, and HP Fire. It resists the ever-so common earthquakes and earth powers (mostly from Heatran, who counters most of my team pretty well)
(Originally posted in Serebii RMT by meh.)
THIS TEAM HAS BEEN EDITED QUITE A BIT. EVEN IF YOU RATED THIS B4, TAKE A MOMENT TO RE-RATE IT.
I HAVE EDITED MY TEAM TO ADD CELEBI. NOW ALL YOUR B*TCHING HAS BEEN RENDERED NULL AND VOID
XDD LOL JK
TEAM AT A GLANCE:
____________________________________________________________________________________________________
____________________________________________________________________________________________________
____________________________________________________________________________________________________
TEAM BUILDING:
I Always loved SandStall, and I wanted to make an UBERS, OU, and UU version for each. I Decided I wanted to Start off with a Toxic Spiker that can Set up a ton of hazards and was immune to SS... SO I PICKED TEH FORRETRESS!
Forretress is cool and all, But I needed a good, sturdy, Phazer to spread all those hazards and toxics around the enemy team. I also wanted one that was immune to SS, and could set up SR if Forretress couldn't... SO I PICKED TEH SKARMORAY!!
I of course needed a Sand Starter (What kind of retarded OU sandstorm team would I be running if I wasn't running a sand starter!!)
I needed one with Great bulk, and would be able to hit quite a few pokes, especially Reuniclus, which can really hurt my team if it sets up... SO I PICKED TEH TYRANITARR!!!
I wanted to be able to trap steels, which resisted my T-Spikes, as well as Sandstorm, so I considered Magnezone, But I realized it was getting too common, and Probopass was apparently banned by smogon a couple months ago. I also needed one THAT COULD ACTUALLY TAKE HITS... SO I PICKED TEH PROBOPASS!!!!
I then wanted an AMAZING physical wall that got the SS SP.D boost, that could heal and set up, then Attack with some pretty good power... SO I PICKED REGIROCK!!!!!
I then realized I had a large Fighting and Water weakness. I needed a Special wall that could take hits from both, set up, then sweep away to finish off my team... SO I PICKED TEH LATIAS
SO NOW MY TEAM IS COMPLETE, AND READY TO KICK SOME ***!!! OR NOT!!! I FIGURED THAT STEEL TRAPPING WASENT THAT NESSISARY, AND JUST ADDED A WATER AND A FIGHTING WEAKNESS. THATS WHY I ADDED... TEH CELEBI!!!!!!!
SO NOW THAT I HAVE A WELL-BALANCED TEAM, I AM READY TO KICK MAJOR ***!!!
Forretress is cool and all, But I needed a good, sturdy, Phazer to spread all those hazards and toxics around the enemy team. I also wanted one that was immune to SS, and could set up SR if Forretress couldn't... SO I PICKED TEH SKARMORAY!!
I of course needed a Sand Starter (What kind of retarded OU sandstorm team would I be running if I wasn't running a sand starter!!)
I needed one with Great bulk, and would be able to hit quite a few pokes, especially Reuniclus, which can really hurt my team if it sets up... SO I PICKED TEH TYRANITARR!!!
I wanted to be able to trap steels, which resisted my T-Spikes, as well as Sandstorm, so I considered Magnezone, But I realized it was getting too common, and Probopass was apparently banned by smogon a couple months ago. I also needed one THAT COULD ACTUALLY TAKE HITS... SO I PICKED TEH PROBOPASS!!!!
I then wanted an AMAZING physical wall that got the SS SP.D boost, that could heal and set up, then Attack with some pretty good power... SO I PICKED REGIROCK!!!!!
I then realized I had a large Fighting and Water weakness. I needed a Special wall that could take hits from both, set up, then sweep away to finish off my team... SO I PICKED TEH LATIAS
SO NOW MY TEAM IS COMPLETE, AND READY TO KICK SOME ***!!! OR NOT!!! I FIGURED THAT STEEL TRAPPING WASENT THAT NESSISARY, AND JUST ADDED A WATER AND A FIGHTING WEAKNESS. THATS WHY I ADDED... TEH CELEBI!!!!!!!
SO NOW THAT I HAVE A WELL-BALANCED TEAM, I AM READY TO KICK MAJOR ***!!!
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Forretress-Sturdy(LANDWALL)
Careful-Occa Berry
252 HP, 56 DEF, 200 S.DEF
-T-spikes
-Rapid Spin
-Spikes
-Gyro Ball
Sets up TSPIKES, then continues To set up hazards (preferrably Spikes, as SR is covered by Skarmory, who usually comes in right after Forretress dies). Gyro Ball for STAB, in case I get taunted, or just need to use an Attack. SP.D investment so I can take a variety of hits to set up the most hazards possible.
Skarmory-Sturdy (AEROWALL)
Impish-Leftovers
252 HP, 252 DEF, 4 S.DEF
-Stealth Rock
-Brave Bird
-Whirlwind
-Roost
Max Defense. Attempts to set up the hazards forretress couldn't, then phaze/rooststall enemys (but mostly phazing to spread toxic/other hazards.)
Brave Bird instead of Spikes in order to kill Fightings that this will inevitably switch into, and To avoid being easy taunt bait.
Tyranitar-Sand Stream(T-T-TTAR)
Sassy-Leftovers
100 ATK, 252 HP, 156 SP.D
-Dragon Tail
-Stone Edge
-Crunch
-Fire Fang
Comes In after Skarmory+Forretress set up Hazards, then starts to phaze/Stall/sorta sweep (unfortunately it dosent have a reliable recovery method but...) Stone Edge and Crunch for STAB, taking advantage of that massive 134 Base Attack (the fact that ppl would use it's 95 Sp.Atk stat over that amazes me). Fire Fang To hit Steels for SE damage.
Celebi-Natural Cure (ONIONROOM)
Bold-Leftovers
252 HP, 100 DEF, 100 S.DEF, 56 SP.A
-Heal Bell
-Psychic
-Giga Drain
-HP Fire
It Clerics The entire team of status which can cripple stall teams like mine., and can Kinda wall in it's own right. It can Steels with HP FIRE, and Has Psychic to kill the fighting pokes it switches into. Giga drain to kill annoying stallers like CroCune
Regirock-Clear Body (MEGAGOLEM)(shiny)
Careful-Leftovers
252 HP, 4 ATK, 252 SP.D
-Rest
-Sleep Talk
-Curse
-Rock Slide
This thing takes hits like a mother****er, and can rock slide pretty well to do a good amount of damage. It dosent phaze, but it can heal well and do decently good damage, After a Few Curses, It can stay in and even sweep (to a certain extent)
Latias -Levitate(AKEBONO)(shiny)
Timid-Leftovers
180 HP, 76 DEF, 252 SPEED
-Dragon Pulse
-Recover
-Calm Mind
-HP Ground
This thing is an amazing set-up sweeper! It out-stalls Reuniclus and other set up sweepers between it's amazing bulk and Speed.
It also shrugs off Water and Fighting attacks that Otherwise hurts my team. The combo of Dragon and Ground hits pretty well so that it cam stay it with it's calm mind boosts and continue Sweeping/Stalling. Recover allows it good, reliable healing, and the ability to kinda stall.
____________________________________________________________________________________________________
____________________________________________________________________________________________________
____________________________________________________________________________________________________
EDIT LOG: PUT SHUCA BERRY ON PROBOPASS INSTEAD OF CHOICE SPECS TO SURVIVE GROUND ATTACKS. PROBOPASS REMOVED AND REPLACED WITH CELEBI. REPLACED RECOVER ON CELEBI WITH GIGA DRAIN. PUT 100 DEF EVs ON TTAR ON SP.D.
REJECTED SETS:
Probopass-magnet pull (NOSEINATOR)
Modest-SHUCA BERRY
252 HP, 252 SP.A, 6 SP.D
-Thunderbolt
-Flash Cannon
-Earth Power
-HP Fire
The Ultimate Steel Trapper/Killer. Steels pose a threat as they resist my (mostly) Physical team, as well as Toxic. THIS THING CAN KILL THOSE. AND MOAR!!! (Smogon didnt realize how amazing this thing was, and they temporarily banned it. HAHAHAHAHA TROLLS WIN AGAIN!). This thing has good anti-steel coverage With T-Bolt, Flash Cannon, Earth Power, and HP Fire. It resists the ever-so common earthquakes and earth powers (mostly from Heatran, who counters most of my team pretty well)