OU boosting sweep team

i got shoddybattle approximately 4 days ago and i do not have that much confidence with my team.
It is made up of one baton pass pokemon and 5 strong but either slow or weak defenses sweepers pokemon and the strategy is of course to baton pass helpful stats to these 5 sweepers in hope of taking out most pokemon but i still play with type advantages.

The lead
291Ninjask.png

Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 178 HP/252 Atk/80 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Baton Pass
- Swords Dance
- Protect
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most people might not think that ninjask isnt that good of a lead but i but i think differently as a lead he wont get hurt by steath rock or spikes so u can boost as much as u can till ur ready to switch and he is not meant to fight with meaning if his stat boosts arent worth it one of my pokes has to take out 2 pokemon and one ninjasks hp is lower than 25 it pretty much becomes something to switch in to make the opponent eaither switchout thinking it hs a bug attack or using a poison barb or orb ur opponents pokemon has too ur advantage by stalling.

but how i use ninjask is too of course use substitute and if isnt destroyed i use swords dance(sometimes substitute is not destroyed no matter the move and it gets destroyed the turn after by the same move)but if destroyed i use protect and use leftovers to heal but the main reason isnt for sword dance but for my more slowish sweepers and i do still want attack boosts but i would never use baton pass if ninjasks hp was full seeing as its the lead wont get hurt because of speed i would never use baton pass if it didnt say speed could not increase anymore only then would i use baton pass.

Physical sweeper
376Metagross.png

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Earthquake
- Ice Punch
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i often see most people use metagross as a lead and i think he would make a really good and hes one of the most used leads and sweepers ive seen but i just dont favor pokemon with less speed thats were ninjask comes in speeding up his stat to an outrageous amount for him and though i of course can just use agility.

but i dont really have bulky pokemon so i go for 1 htko kills that meteor mash with just 1 attack stat increase and with the stab is enough to kill alot of pokes easily and earthquake is good enough to 1htko most ground and rock types of course if i see a poke thats weak to my metagross i go for steath rock and if metagross is going too die with my higher speed if i have more i just use explosion but just as a last resort and if im attacked by fire 1 hit will not kill me thanks to occa berry.

Physical sweep
448Lucario.PNG

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Swords Dance
- Close Combat
- Crunch
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lucario is a good finisher with that extreme speed of his and i leave him as my stand alone poke becuase he can take on many things with his speed and and one hit from that kos blissey then he can handle steel types without the use of a flame attack with close combat and a just incase ice move against dragons since that is a popular type and most people seem to be packing atleast one in a team swords dance because i would never make my lucario a switch in with baton pass as those increases are not needed and his type weaknesses will leave him at a disadvantage.

Sp Attack sweeper
065Alakazam.png

Alakazam (M) @ Mind Plate
Ability: Inner Focus
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -SAtk)
- Psychic
- Focus Blast
- Hyper beam
- Signal Beam
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alakazams can easily be one of the best sweepers u can find with or without trick his speed is amazing his Sp Attack stat is extraordinary plus a stab is just a 1htko frenzy most of the time but it only works if theres enough of a speed boost to pull it off he can aslo take out psychic pokemon easily with psy beam and if its a dark type 2 hits from a focus blast should be enough now trick because speed is essential if trick is used when they can only use one move they will only get thier Sp Attack increased since alakazam has a weak def stat.

Mixed Salamence sweeper
373Salamence.png

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 58 Atk/252 Spd/200 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Claw
- Earthquake
- Flamethrower
- Hydro Pump
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In the beginning i was going to focus this team around my salamence but then i thought what if stealth rock is used its a major weakness to him dealing 50% dmg and has a life orb so only get to attack 5 times before dieing if not poisioned or hurt anyway so i thought why make him the only one why not have other pokes that can use a stat raise with stab with dragon claw and a life orb normal 1x dmg is enough for a 1htko and a 0.5x is around 20-40% if bulky most of the times and then he can use flame and grass or water on ground and i have never seen anyone use a mixed salamence so it will be a surprise.

Sp Attack sweeper
094Gengar.png

Gengar (M) @ Payapa Berry

EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
-Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
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gengar can easily take out other ghost types and especially psychic types gyarados does not become a threat if gengar can outspeed it and a focus blast to take out steel types if my other pokes were to fall and an explosion as insurance as to if i know for a fact that gengar wont survive next turn and seeing since if my opponent has an alakazam it might be able to outspeed my gengar i have given gengar a berry that weakens super effective psychic attacks give him a chance to live and a warning to if i sohuld use explosion or not.

any advice or something i should change would be very helpful since im starting to find important weaknesses and there are prob some more.
 
Just a quick post to say that your Lucario is Mild and your Alakazam is Jolly. A SD Lucario should always be Adamant or Jolly (go with the latter if you use Ice Punch and the former if you use Crunch) and Alakazam should be Timid.

If you're unsure on natures, take a look here - http://www.smogon.com/dp/natures/
 
This isn't a Baton Pass team, so I'm gonna assume it's one of those Ninjask --> 5 Sweepers theme. Don't see that often. ;D

Your Ninjask is fine, someone finally listened to me (not me, but I like the set) and decided to put Protect AND Swords Dance instead of some attacking move that won't do anything. Your HP is odd, so you won't die to a 2nd Stealth Rock switch-in. You might want to consider putting Liechi Berry as your item over Leftovers, but Leftovers does have its uses, namely passing more speed boosts.

Just a suggestion, but I would consider turning Metagross' Occa Berry into either a Lum Berry or Leftovers. Leftovers gives you some bulk, and Metagross is not at all the normal sweeper that is OHKO'd by anything. Lum Berry protects you from those burns that people disconnect constantly over. Occa Berry doesn't have much use unless you are a lead. I would also consider changing either Explosion or Stealth Rock to Ice Punch, for some extra coverage.

Lucario wants an Adamant nature (+Atk, -SpA) and wants Crunch over Ice Punch. Using CC, ES and Ice Punch together leaves you very easily walled by the likes of Dusknoir and Cresselia, and considering Cresselia is rising in usage like crazy, having Crunch to try and stop it is nice. The DEF drops can also come in handy with the extra speed you are having.

Alakazam wants Timid (+Spe, -Atk) or Modest (+SpA, -Atk) nature. It seems odd using a Choiced Pokemon on a "Baton Passing" team.

For your MixMence, run Draco Meteor and Fire Blast for your Special Attacks, and two of Brick Break / Earthquake / Dragon Claw / Outrage for your Physical Attacks. (I recommended Dragon Claw because you will be stuck in Outrage, and giving up your Speed boosts hurts) Run more SpA and less ATK because the sheer power of Meteor combined with SpA EVs is a force to be reckoned with, and you can still use Physical attacks afterwards.

For your Gengar, since you are getting speed boosts, run Sub + Petaya, not Payapa. Sub + x1.5 SpA + x2 - 4 Speed with three attacking moves is hard to overcome. It also works better than your current set, as you already have some Pokemon to take out Blissey with.

You might have a problem with DDMence, because Metagross seems to be the only thing with enough bulk to survive a +1 EQ. I'll do a damage calc on that later.
 
This isn't a Baton Pass team, so I'm gonna assume it's one of those Ninjask --> 5 Sweepers theme. Don't see that often. ;D

Your Ninjask is fine, someone finally listened to me (not me, but I like the set) and decided to put Protect AND Swords Dance instead of some attacking move that won't do anything. Your HP is odd, so you won't die to a 2nd Stealth Rock switch-in. You might want to consider putting Liechi Berry as your item over Leftovers, but Leftovers does have its uses, namely passing more speed boosts.

Just a suggestion, but I would consider turning Metagross' Occa Berry into either a Lum Berry or Leftovers. Leftovers gives you some bulk, and Metagross is not at all the normal sweeper that is OHKO'd by anything. Lum Berry protects you from those burns that people disconnect constantly over. Occa Berry doesn't have much use unless you are a lead. I would also consider changing either Explosion or Stealth Rock to Ice Punch, for some extra coverage.

Lucario wants an Adamant nature (+Atk, -SpA) and wants Crunch over Ice Punch. Using CC, ES and Ice Punch together leaves you very easily walled by the likes of Dusknoir and Cresselia, and considering Cresselia is rising in usage like crazy, having Crunch to try and stop it is nice. The DEF drops can also come in handy with the extra speed you are having.

Alakazam wants Timid (+Spe, -Atk) or Modest (+SpA, -Atk) nature. It seems odd using a Choiced Pokemon on a "Baton Passing" team.

For your MixMence, run Draco Meteor and Fire Blast for your Special Attacks, and two of Brick Break / Earthquake / Dragon Claw / Outrage for your Physical Attacks. (I recommended Dragon Claw because you will be stuck in Outrage, and giving up your Speed boosts hurts) Run more SpA and less ATK because the sheer power of Meteor combined with SpA EVs is a force to be reckoned with, and you can still use Physical attacks afterwards.

For your Gengar, since you are getting speed boosts, run Sub + Petaya, not Payapa. Sub + x1.5 SpA + x2 - 4 Speed with three attacking moves is hard to overcome. It also works better than your current set, as you already have some Pokemon to take out Blissey with.

You might have a problem with DDMence, because Metagross seems to be the only thing with enough bulk to survive a +1 EQ. I'll do a damage calc on that later.

well someone i know said to use choice and trick because it would be affective but i have yet to use it really because its def is just horrible so it either gets to attack first and finish the opponent or use trick and faint so im going back to using a mind plate so feel free to reply to the item
 
The point of Trick is to cripple special walls on the switch. Alakazam gets walled by Blissey much too easily without it.

Yes, but if you are going to pass Speed Boosts to Kazam, and if it's early-game where it would still have it's Scarf, those Speed Boosts will go to waste. And Lucario can easily take care of the Blissey problem so Zam and Gengar can sweep in the first place.
 
ninjask + 5 strong attackers may seem like a decent idea for an offensive team on paper, but it is a bad idea to rely entirely on passing speed boosts. strong priority movers like scizor, mamoswine, or the occasional weavile, will render ninjask to a single use--or perhaps none at all. lead mamoswine decimate you with ice shard before you even get a chance to sub or bp.

thus, the immediate concern that i see is that most of your team cannot work on their own. most players will have no trouble switching in counters to whoever you choose for a potential early game sweep, and then where are you left? they fully expect you to go back to ninjask for a second try, so the right choice would be for you to choose a counter to their counter, but as it is, you don't have any options. nearly all of your pokemon rely on ninjask to succeed.

i personally urge for an entirely new strategy. this setup is much too simplistic, predictable, and risky all rolled into one, for it to be successful.

really, the only receiver i can see from ninjask is metagross...it's bulky enough to survive a hard initial hit, and proceed to sweep. if you like the idea of passing from jask for an early game sweep attempt, perhaps leading with a basic suicide stealth rocker like azelf or aerodactyl would prevent hazards from ruining your ninjask strategy early on, while providing a focus sash breaker and causing important residual damage. you'd have to ditch one of your excess sweepers, probably alakazam as it's somewhat weak in today's metagame, and coincides in type with azelf anyway.

the biggest concern i would say is that your sweepers don't have much inherent synergy if switching is necessary. it seems to be a simple task for your opponent just to send in a counter and freely set up as you are forced to switch. make sure you have backup plans in place, or are conversely able to compete in a game where switch prediction won't hurt you too badly.
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on the other hand, if you wanted to keep your team members and strategy intact, these would be my suggestions for improving them:

use 252 hp/252 spe on ninjask, you're not doing anything with max attack if you don't have a single attack.

Metagross @ Life Orb/Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunderpunch

realize that if metagross is really trying to sweep, it doesn't have enough room for stealth rock on its moveset. i suggest running agility "just in case", as you'll find a lot of my suggestions will be like. if metagross has no speed boosts it will need a way to make its own before attempting to sweep. life orb over occa berry: agiligross would much appreciate the extra power if trying to set up without a swords dance boost. furthermore, you shouldn't be agilitizing in front of something like heatran in the first place...that's just dumb. lum berry is also a worthy alternative; there's a possibility that the opponent might attempt to paralyze or burn ninjask's receiver, so you would really need metagross to be intact to sweep. ditch ice punch for thunderpunch, ice punch is only really worth it against garchomp, and you consequently lack something to hit gyarados with. idk what the evs for standard agiligross are, so use whatever you like.

lucario is fine. same idea as with metagross, play him smart and you'll be okay.

question: what the hell is hyper beam doing on alakazam? get rid of that, you've already got universal coverage with psychic/fighting/bug. if you don't want trick, use hidden power fire to damage dangerous steel-type switch-ins, notably metagross, scizor, jirachi, and bronzong. specszam is a standalone so i wouldn't try passing boosts to it at all. also, don't use mind plate. if you don't like being locked into attacks, life orb or expert belt are really your only viable boosting options, as mind plate only minimally boosts the power of the almost-useless psychic. specs is definitely the way to go.

contrary to what people might've told you, mixmence is a common strategy. oh god, there goes your surprise!! anyway, dragon/ground/fire is an unresisted attacking combination, so hydro pump is a little unnecessary. most mixmence use draco meteor as an opening move, to severely damage potential counters, so you might want to conisder that in the moveslot. outrage can be run over dragon claw if you don't receive boosts. crunch, brick break, and roost are also interchangeable in the last moveslot...use as you need.

gengar is okay. don't bother passing speed boosts to him, scizor still 1hkos with bullet punch. payapa berry does nothing in a metagame where psychic is a rare attacking type, no one's going to try to send in cresselia to stop him. again, life orb or expert belt are your friends.
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overall, not a terrible start for a first team. you at least have a good idea about the basics but i would wager that you just lack the experience and knowledge needed to build something that can be really successful. keep at it though, i'm sure one of these days you might come up with a great idea of your own. (:
 
Yes, but if you are going to pass Speed Boosts to Kazam, and if it's early-game where it would still have it's Scarf, those Speed Boosts will go to waste. And Lucario can easily take care of the Blissey problem so Zam and Gengar can sweep in the first place.

I don't see the point of passing speed boosts to Alakazam, since it already is very fast. OK, so Lucario can take care of Blissey. Lucario can get paralysed on the switch-in, and Blissey wouldn't stay in on Lucario anyway, so what's your point?
 
I don't see the point of passing speed boosts to Alakazam, since it already is very fast. OK, so Lucario can take care of Blissey. Lucario can get paralysed on the switch-in, and Blissey wouldn't stay in on Lucario anyway, so what's your point?

i doubt lucario will get paralyzed on the swtch in mostly because its rare for me to battle blisseys and i havent met a blissey yet that had something that could paralyze luke and chances are luke might be able to take care of the switch in for blissey seeing as blissey isnt something to be brought out early meaning the tanks and offenses mighteve been taken care of already
 
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