[OU] Hmm...?

Hmm...?

Well, this is my second RMT, my new team, and hopes this team is good. I always needed help with my team making, and I hope this is good.
I really hope this was well written enough for you guys. My last RMT got closed because I didn't write enough, so I hope I wrote enough.

A Glance
The Lead

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Physical Sweepers

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Special Sweepers

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The Lead


Heatran

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Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP / 252 SpAtk / 252 Speed
Nature: Timid (+Speed, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion

Role in Team:
Lead Heatran. Heatran is used obviously for SR. Once SR is up, it can either keep attack or explode if a threat is on the field. Fire Blast is for getting rid of any steel types carrying Earthquake and Earth Power is for any ground types carrying Earthquake, however, Shuca Berry should let me survive one Earthquake.

Main Move Order:
SR is a must in the beginning. I will then explode or attack if there are threats.

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The Physicals

Tyranitar


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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 172 HP / 252 Atk / 84 Speed
Nature: Adamant (+Atk, -SpAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Role in Team:
This Tyranitar is born to be a beast. With its base 134 Atk, added with maxed out Attack and Choice Band, and an Adamant nature, this thing can rip through several teams. Stone Edge is perfect for ridding Flying-types, Crunch is great for STAB, Pursuit is perfect for getting those running pokemon and Earthquake is for perfect STAB. I try to send this in as late as possible, but not as the last Pokemon. I usually will send this in if my remaining Pokemon are Metagross, Jirachi or Magnezone, so they won't sustain damage from Sandstorm.

Main Move Order:
It all depends on what Pokemon the opponent will switch to or keep in. If the opponent tried to bring in maybe an Infernape or Heatran to counter my Metagross, Earthquake will rid them, or if they switched to a steel type such as Lucario or Metagross, Earthquake will rid them. If they brought in a Flying type that knows a ground-type move such as Salamence, Stone Edge will rid it. And if a pokemon tries to run, Pursuit will take them down.
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Lucario

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Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 Def / 252 Atk / 252 Speed
Nature: Jolly (+Speed, -SpAtk)
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch

Role in Team:
The SD Sasher. It is all the well simple. Swords Dance switching in, let the Focus Sash activate, then use Extreme Speed if the opponent is faster, otherwise use Close Combat or Ice Punch. This is a great Revenge Killer, especially if they defeated my Tyranitar. T-Tar's Sandstream will have no effect on Lucario since Lucario is part steel, so Focus Sash will always do its job.

Main Move Order:
I will always Swords Dance on the switch, followed by an Extreme Speed if the opponent is faster, otherwise, I will use Close Combat or Ice Punch.
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Gyarados
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Gyarados @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Speed
Nature: Adamant (+Atk, -SpAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake

Role in Team:
Gyarados... is... one... freak... of... a... beast!
Gyarados has a high attack stat, the ability to use Dragon Dance and perfect type coverage! Dragon Dance is a great booster for Attack and Speed at once. Once at least just one Dragon Dance is used, Gyarados can sweep. Waterfall is perfect for STAB, Ice Fang is for pesky Dragon types and other Flying types, and Earthquake is for Electric types such as Luxray and Electivire.

Main Move Order:
I will come in with a Dragon Dance if the field is safe, if not then I will use the other moves.
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The Specials


Gengar

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Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Nature: Timid (+Speed, - Atk)
- Explosion
- Shadow Ball
- Focus Blast
- Thunderbolt

Role in Team:
The strongest Special of this team. Because of Gengar's fantastic speed and special attack, this is one specially offensive beast. Shadow Ball is great for STAB, Focus Blast is good for going against Fighting-weak pokemon and Thunderbolt is good for water types, especially Gyarados. Explosion is for getting rid of threats.

Main Move Order:
I will attack with any move necessary and use Explosion to get the heck out of the field while still doing damage.
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Latias
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Latias @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Nature: Timid (+Speed, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fighting]
- Recover

Role in Team:
One special monster dragon once Calm Minds are used. Already boasting a high base 130 SpDef, and 110 bases for SpAtk and Speed, this dragon will be very strong. Add some STAB and Calm Minds, Latias will rip through teams and be able to take hits, especially from special attacks. Dragon Pulse is for STAB, HP Fighting is for coverage, and recover is to heal off any damage sustained from Calm Minding up.

Main Move Order:
I will try to start off with Calm Mind if the opposing pokemon is not a threat. If the pokemon is a threat, I will use a move accordingly, otherwise I will Calm Mind.
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Well, I hope this team comes out for the best!!!


 
just from taking a quick look at the team, something like flygon can really wreck this team. it can easily take out magnezone, infernape, jirachi, latias(soul dew is banned by the way).
i would suggest putting an ice move somewhere in the team just to make sure you have someone who can put flygon, salamence and some of the others in check
 
Ok, few nitpicks from me.

Metagross lead - standard, nothing to say here.

Tyranitar also looks fine, but I think you should replace Fire Punch for Aqua Tail. It helps you with Hippowdon and Bronzong won't enjoy it either, if you think that it can trouble you with some good predictions. Also Machamp/Hariyama can't handle Aqua Tail from TTar. If you outspeed Skarmory, you 2OHKo it with Stone Edge, so I think Fire Punch is useless. If you choose it, it's only for accuracy. Go with Aqua Tail.

Focus Sash is useless on Infernape when you don't have a lead with Taunt and Rapid Spinner. Just use Life Orb, it gives you enough power to OHKO Latias with Stone Edge after SD.

Magnezone is also fine.

Stay with Surf on Latias. Water + Dragon has almost perfect coverage and Dragon + Ice leaves you completely hopeless against steels, which are even more popular righ now. And getting Pursuit to death by Metagross/Scizor isn't good news for Lati.

On Jirachi, put max HP. With 252 HP Blissey can't break your substitute with Seismic Toss, so you can easily set up on her. And yeah, you should put Calm Mind here and go with Flash Cannon + Grass Knot/Psychic. It deals with Jirachi counters and even resisted after few rounds it hurts. And Jirachi bulkiness helps here.

I think you're really weak against Gyarados. After one DD, if Latias looses for about 20-30% of her health, you're in deep trouble. Waterfall/Ice Fang/Earthquake OHKoes and almost OHkoes Latias with Ice Fang. Also DDMence isn't great news and nothing can really handle it. Porygon2 would easily help here with this, probably in Jirachi spot. I hope that I helped you.
 
@cpt. aizen: I need help finding what ice move to put on what pokemon.

@Garganator: Ok, I am going to work on the team.
I will get that Porygon2, with hopes it can go against Gyarados.

Are there any other weaknesses I need to be aware of? I want this team to be as good as possible for me.
Do you think there is another pokemon I can switch Latias out for? Something that is Specially offensive?

Also, could a lead like Azelf rip through this team 6-0? Someone keeps saying that it can.
 
First off, Soul Dew on Latias is illegal in OU.

Secondly, you've got quite a huge Ground and Fighting weakness, with only Latias to stop these threats. For instance, Scarf Cross can OHKO all your Pokemon bar Metagross (probably dead late game) and Jirachi (easy 2HKO). Infernape can't even revenge kill seeing as Cross resists Mach Punch.

I'd replace Jirachi for Gyarados. It gives you resists to both those attacks attacks, and pairs well with Magnezone.

Your foe will likely have Stealth Rock up, so Focus Sash on Ape will be useless. Give it Life Orb, or just replace it with Lucario. LO and Sandstorm will add up quickly.

If you do keep Jirachi, Thunderbolt and Psychic / Flash Cannon is better than Grass Knot.
 
Why would nape be Sashed if you have autosand? No free Swords Dance. The only thing that will make that work is if you add something like Starmie with Rain Dance and Rapid Spin since both weather and rocks need to be out of the way. But that's just ridiculous to make room for and unreliable to set up, so, in other words, use a different Infernape set.

Otherwise, everything is fairly standard. Leftovers on Latias as Soul Dew is banned. Two Calm Minders is somewhat redundant. I think Infernape would benefit from being mixed, as Blissey will make quick work of your special sweepers if it has Flamethrower (roast Zone/Jirachi, Toxic Latias), and MixNape wallbreaks like nothing. Honestly, I think that Jirachi could go, but I can't decide what you want in its place. I want to say Starmie, but Surf/Thunderbolt won't be useful to you considering that you already have these on Latias and Magnezone (reminds me: keep Surf on Latias, Ice Beam isn't worth it). Ah, well, make changes and see where that leaves you. You could use a less defensive Specs Latias which cripples Blissey with Trick, but from looking at your team I think you're better off with CM Latias.

Summary: change SashApe to MixNape.
 
Here is my list of things to do.

-Take Soul Dew off of Latias, replace with Leftovers
-Switch Jirachi to Gyarados (what version is best?)
-Either switch Infernape to Lucario (SD Lucario), or switch to MixNape. (Which is stronger?)
- I am going to keep Earthquake over Pursuit.

So my FAQ questions are...

What version of Gyarados is best for an offensive team?

What is stronger? SD Lucario or MixNape?

Edit: Also, is there a good Special Sweeper instead of Physical Sweeper Gyarados? I want to keep things equal for the two, unless Pokemon on the physical side are better than the special side.
 
Gyara has a lot of options, depending on how you plan on playing him. I suggest testing out both Offensive and Bulky versions and seeing how they fit into your team.

SD Luke and MixNape are different. MixNape breaks walls (can sweep too, but mostly breaks walls and causes havoc to most teams) while SD Luke is arguably the best late-game sweeper due to access to Extremespeed. If you use Offensive Gyarados then you're probably better off with MixNape as Offensive Gyara makes a fine late game sweeper (unlike your other two physical based 'mons, Metagross and Tyranitar). If you use BulkyGyara, which is used in the mid-to-late game, it'd be acceptable to use SD Luke as a late-game sweeper.

I personally bias my teams toward the physical spectrum because I hate being stuck with special mons in the late-game and getting walled by Blissey. However, both Luke and Nape can OHKO Blissey with Close Combat, so you may not have a huge problem with adding a Special Sweeper over Jirachi instead of Gyarados regardless of who you choose. Bear in mind that they both tend to run Life Orb, so don't wear either of them too thin.
 
5 of your Pokemon have a ground weakness meaning that, as already mentioned, scarf Flygon decimates your team s it can also outspeed and KO Latias with outrage (which would allow you to bring Magnezone, Metagross, or Jirachi in), but knowing that it will take at least 1 Pokemon is not good. If Latias is already out, then it could easily sweep the rest of your team. Choice band Aerodactyl, and even Choice Band Dugtrio can sweep once Latias is gone. I very highy recommend that you switch at least one of your steel types for another ground immunity. I would try to change Infernape to a Lead Ape, then change your Metagross into a Skarmory. If you want a more offensively oriented team (and it seems like you do), then I would consider Gengar in the place of Magnezone since it will likely get many opportunities to switch in due to you 4x fighting weakness in Tyrantiar and your 5 ground weaknesses.
 
So I guess I will go with this team:

Metagross
Tyranitar
Lucario
Gengar
Raikou
Kingdra

If anyone sees anything more wrong, please point it out please. I will edit the main post soon.

Edit: The main, first post is completely edited.

Edit2: I revamped more Pokemon to make this team even more beastlier.
 
I dont see the point of having Rain Dance on Metagross since this isnt a Rain Dance team, or it doesnt appear to be.

that being said, you can change Thunder to Tbolt on Raikou.

even if this is meant to be a Rain team, if it is my rate would be completely different, after Metagross sets up the rain, neither Kingdra nor Raikou can sweep an entire team.
 
Get rid of Tbolt. After metagross goes or Ttar/Hippo comes out you'll be cursing Thunders terrible accuracy.

I don't like rain dance on Metagross for the reason that it serves no purpose other than to let kingdra sweep (which shouldn't happen anyway).

That said, once you ditch Rain Dance I'd suggest getting rid of Kingdra as well. Replace it with another ground immunity (like Salamence, Gyarados or Celebi for example)
 
Okay, I reconstructed back to the previous team before Kingdra and Raikou were added, and I redid Metagross. Now, are there anymore flaws?
 
Gyarados looks a bit fragile. I'm going to suggest two changes to him: Adamant, and Leftovers. Adamant gives you more power. He forces stuff out nicely already and Dragon Dance is easy to pull off at least once (generally you're best with two, of course, so you aren't outsped by stuff like Starmie and scarfers). Leftovers because you can count on always fighting in the sand. With Life Orb you'll take 16.25% each turn + 25% each switch in. In short, Gyara goes down way too fast without Leftovers.
 
Okay, I will make that change.

Edit: Done.

Anyone else have anymore changes I should make? I want this team to be as good as possible.
 
I already took it out. By the way, should I replace Metagross for another Stealth Rock supporter? Maybe Registeel, or Regirock? They both have good and high defenses, allowing them to stay in for quite some time.
Aerodactyl is great for the job, but is hardly able to do some damage. As he comes in and SRs then Taunts then he is gone. Or should I just stay with my current Metagross?

Azelf is also good too... should I use Azelf?
 
Registeel is an option. I've never used it before, but you could give it a try. I wouldn't suggest Regirock because an individual Rock-type is rather poor (weaknesses to stuff like Ground, Fighting, and Water really ruin it). Registeel is more balanced. His Special Defense becomes monstrous in Sand. He does have Ground and Fighting weaknesses also, but you'll want a steel type other than Lucario on the team to take Outrages.

Azelf is only good with Stealth Rock as a lead, but it is an option.
 
Looks like a pretty standard offensive team, not much to really rate.

Focus Sash is useless on Lucario, especially considering you don't run a fast anti-lead that prevents the set-up of Stealth Rock by your opponent. Since Metagross is so slow, and your priority is to set up Rocks, I doubt your opponent will hesitate to set up his/her own Rocks. Run Life Orb on Lucario; the extra power will really help you turn 2HKO's to KO's. Oh, and also I'd forego Ice Punch for Crunch, as Rotom is a real pain for this team, and I doubt you want Tyranitar to get Will-O-Wisp'd after you SD.

On Gyarados, I'd much rather prefer Stone Edge over Ice Fang. Stone Edge hits Salamence just as hard as Ice Fang - and Salamence will probably be the prime target in terms of Dragons to attack anyway. The only other dragons to worry about are Flygon, who you can Waterfall, and Latias, who you have multiple checks to as is. Stone Edge will also help out against opposing Gyarados, who give you trouble if they get a DD in.

On Gengar, I'd try and find room for Explosion somewhere as a last ditch effort of sorts, maybe to catch opposing Blisseys for the KO. I think Hypnosis is highly overrated in Platinum, and the accuracy drop didn't help the move at all. Maybe an all-out attacking Gengar would benefit your offensive synergy more anyway.

Hope I helped, good luck.
 
@greg: I think I will try using a Registeel and see where that takes me.

@Twist of Fate:
Lucario
People suggest me to use Life Orb on Lucario but most of the time I can only get like 1 hit sometimes. With Focus Sash and Swords Dance, it is easy to switch in, SD, then attack. Lucario's attack will be monstrous and Extremespeed is best for taking out faster opponents or at least weakening them for a counter to come in.

Gyarados
If Stone Edge hits as hard as Ice Fang for Salamence, I would rather have Ice Fang over Stone Edge. Also, Ice Fang can hit Garchomps harder because of the 4x weakness to Ice. I can also easily hit Flygon with Ice Fang and Latias the same. But I do not know about going against oppoing Gyarados. Guess I might have to try my luck.

Gengar
I thought of putting Explosion on Gengar but I figured it useless. Gengar has such low Attack that it will hardly do any damage whatsoever.

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Some thoughts

So does anyone else think that Registeel is a good SR option?

Also, is it possible that I switch Gyarados for Suicune? Will that be a good or bad idea for the team?
 
If you're using Registeel over Metagross, I don't suggest leading with it, because although it can take even supereffective hits very well, it really doesn't get too much done.

You might be using Lucario a little too early in the game. +2 Extremespeed is surprisingly powerful, and if it comes in on the right opponent it's game over.

What he means is that a 2x Stone Edge is nearly as good as a 4x Ice Fang and handles most of the same stuff. Ice Fang sucks if it's 2x (hardly better than neutral waterfall) and leaves you walled by other Gyaras.

With 40 Atk EVs, Gengar can guaruntee a OHKO on Blissey with Explosion, if that means anything.

Go ahead and try Registeel. It may work nicely. Forretress gets Rapid Spin, although your team isn't exactly begging for spin support (only one 2x weak to SR, and five immunities to toxic spikes). He also has better typing barring a larger fire weakness, but he has much less SDef.
 
@greg: Okay I will go with Stone Edge over Ice Fang on Gyara. Also, do you think that Suicune could be used over Gyarados? Or should I keep Gyara?

Also, I still will not put Explosion on Gengar. I think I would just keep the current moveset and see how everything works accordingly.

Edit: Btw, I just tested this team again on Shoddybattle. Lucario was a mad beast. He switched in, used SD and sweeped out 4 pokemon from the other team.
 
@Twist of Fate:
Lucario
People suggest me to use Life Orb on Lucario but most of the time I can only get like 1 hit sometimes. With Focus Sash and Swords Dance, it is easy to switch in, SD, then attack. Lucario's attack will be monstrous and Extremespeed is best for taking out faster opponents or at least weakening them for a counter to come in.

You need to understand that Lucario is going to lose its sash because of opposing SR, which you have no way of preventing. Why use an item that's so worthless and won't give you any use at all. Use Life Orb, basically end of story; will turn many 2HKO's to KO's after a Swords Dance, as I said earlier.

Gyarados
If Stone Edge hits as hard as Ice Fang for Salamence, I would rather have Ice Fang over Stone Edge. Also, Ice Fang can hit Garchomps harder because of the 4x weakness to Ice. I can also easily hit Flygon with Ice Fang and Latias the same. But I do not know about going against oppoing Gyarados. Guess I might have to try my luck.

Lol, Garchomp is uber, so don't even try that counterargument. As I said, Salamence is still KO'd by a neutral Stone Edge after Stealth Rock, and provides much better coverage alongside Waterfall and Earthquake. Besides, with Ice Fang, you still aren't beating Celebi, who use to be the main use for Ice Fang. Waterfall hits Flygon pretty hard anyway, and Stone Edge hits Latias decently hard. With Tyranitar, you shouldn't worry about Latias anyway.

Gengar
I thought of putting Explosion on Gengar but I figured it useless. Gengar has such low Attack that it will hardly do any damage whatsoever.

Another inaccurate statement. Gengar can KO Blissey with Explosion and Life Orb. Just because something has horrible base stats doesn't mean it can't use an overpowered move. Explosion will take out stuff as a last resort, regardless of your preconception that it is "weak" of Gengar's poor attack stat. If you can find room to fit Explosion on your set, do it. I stand by saying Hypnosis is somewhat overrated and risky in the Platinum metagame, and I'd rather simply all-out-attack.
 
Suggestions:

1) Lose Focus Sash for Life Orb on Lucario. You have no way to stop the opponent from setting up Rocks with their lead, and almost every team has Rocks somewhere on them. With no spinner and no way to stop rocks from coming down, Lucario will never be able to use Sash. Life Orb will help him get some OHKOs and 2HKOs

2) Lose Crunch, Aqua Tail, or Earthquake on Tyranitar for Pursuit. This will allow Tyranitar to function as a Trapper to take out opposing Blissey, Ghost-types, and Psychic types. This is very pivotal for your team, as Blissey 100% walls both of your special attackers all of the time.

3) Consider HP Fighting over Surf on Latias. A +1 HP Fighting will OHKO Tyranitar, which stops him from being able to come in on your CM and threaten to KO with either Pursuit or Crunch.

4) For Gengar, I would suggest something to stop Blissey from just Mauling you. Either switch to a Choice set with Trick (though Rotom-A does this better most of the time), include Explosion in your movepool, or switch your movepool to Sub/Shadow Ball/Hypnosis (or Explosion)/Focus Punch.

5) On Gyarados, if you want to run Leftovers, run the Bulky DD set. It provides the ability to survive a couple hits (making leftovers more worthwhile) and Taunt lets you stop any sort of Phazing nonsense going on. Otherwise, switch to LO, which will afford you more power.
 
Okay, Sash is gone on Lucario for Life Orb.

My Tyranitar already has Choice Band. If I have to use Pursuit after I used something else, Pursuit is useless.

I will place HP Fighting on Latias.

I will put Explosion on Gengar over Hypnosis.

I will put Life Orb on Gyarados.
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Also, Choice Scarf Trick Gengar or my current Gengar?

And, Azelf or Aerodactyl for SR and Taunter?
Azelf causes a lot of damage when it Explodes but it is slower than Aerodactyl so Aero can Taunt the first turn which makes Taunt and SR useless to Azelf.
Aerodactyl is fast and can set up SR and Taunt easily but he doesn't do much damage.

I think Aero would be much wiser to use, but if anyone has other opinions, please say so!
 
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