Rest-Talk Body Press
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Rest
- Sleep Talk
Are you
tired of all these boring Magnezone sets? Well guess what: so is Magnezone, so it decided to go to sleep. That's right; welcome to the Rest-Talk Zone. Now, before you scoff at me, please hear me out. In a tier where Magnezone switch-ins are few and far between, having a Pokemon that resists both of its stabs, such as Magnezone, on your team can be a major plus. Please take a look at the following calculations.
252+ SpA Choice Specs Magnezone Thunderbolt vs. 248 HP / 252+ SpD Magnezone: 93-111 (27.1 - 32.3%) -- 59.1% chance to 4HKO after Leftovers recovery
252+ SpA Choice Specs Magnezone Flash Cannon vs. 248 HP / 252+ SpD Magnezone: 41-49 (11.9 - 14.2%) -- possibly the worst move ever
4 Def Magnezone Body Press vs. 248 HP / 8 Def Magnezone: 114-136 (33.2 - 39.6%) -- 17.3% chance to 3HKO after Leftovers recovery
The implications of these calculations is that you can switch your Rest-Talk Magnezone™ in on opposing specs Magnezones, which will trap them. Next, you can begin setting up, and at the very least you will claim the Magnezone. By the time you KO the opposing Magnezone, your own Magnezone will likely be set up nearly at +6 and quite healthy still. At this point, your opponent will be dealing with a monster. Unless they have a healthy ghost type on their team, there is not much they will be able to do other than say a prayer.
Threat list: Ghost Types, Ditto
That's right, only two things on the entire threat list. God herself isn't even on this threat list; In the face of almighty God, Rest-Talk Magnezone need only say "Zzz."
The only downside of this Magnezone set is that in order to properly utilize it, you need to have a relatively large brain, which is quite rare to find among Pokemon players.