Project OU Next Best Thing: Cycle 87 - Not hosted anymore

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Ruft

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OU Leader
:ss/tyranitar:

The voting phase is over! By its results, the winner of cycle 31 is SubPunch by ThelordofbadRNG. That's two in a row, congratulations! Your submission will be added to the Hall of Fame soon. Now, let's move on to the next cycle!

Cycle Thirty-Two - Magnezone
:ss/magnezone:

Magnezone has surged in popularity recently. With Choice Specs, its STAB combo is quite hard to switch into, even doing a solid amount of chip damage to resistant switch-ins like Excadrill, especially if it's boosted by Analytic. Magnet Pull is incredibly valuable as of late though, since being able to trap and eliminate Corviknight and Skarmory (that lack or have lost Shed Shell) is very handy, especially if Magnezone is paired with teammates like Rillaboom and Excadrill which heavily appreciate these Steel birds being gone. With an Iron Defense set, it can also take care of Ferrothorn and scare out Blissey. Do you have any other set ideas you'd like to show us? Let's see it!

Banned Sets
:choice specs: | :leftovers:

The deadline is Monday 21st of September. Good luck!​
 
Analytic Metal Sound

Magnezone @ Air Baloon
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Metal Sound


General idea

Metal Sound is a really good addition alongside Analytic because together they are able to pressure the opponent between the decision to stay in with a pokèmon with a -2 SpD or to switch-out stomaching a boosted attack. A STABbed Volt Switch is an added bonus to keep the momentum. Like Screech, Metal Sound has 85% accuracy (which is enough to work with) and both moves affect Unaware users.
Thunderbolt+Flash Cannon is the standard dual STAB combo.

EVs (spread) and item
This is a classic offensive spread.
Air Baloon is here because it able to mindtrick the opponent if he doesn't pay enough attention and, still, it forces the opponent to don't use immediately a 4x supereffective move. With the natural bulk of this U.F.O. you may survive one neutral hit with relative ease.
Modest nature to have the highest damage output possible, but also Timid is viable.

Team(mates) support
Hazard support and Wish support is always appreciated, so Clefable is nice alongside Magnezone.
Partners that love a slowish Volt Switch are also welcome.
 
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ThelordofbadRNG

Banned deucer.
Reserving DualScreens + Teleport

DualScreens + Teleport Magnezone

:bw/magnezone:

Magnezone @ Light Clay
Ability: Magnet Pull
EVs: 200 Def / 128 SpA / 180 Spe
Modest Nature
IVs: 0 Atk

- Reflect
- Light Screen

- Teleport
- Thunderbolt

Very specialized set which aims to set up screens, gain momentum with teleport and get rid of Corviknight and Skarmory as well as threaten all Flying type defoggers all at once. I won't go too into detail on the moves because if you're reading this, you already know what they do. 128 Special Attack EVs with a modest nature lets you hit decently hard with a STAB Thunderbolt while the Speed EVs let you creep neutral natured Azumarill and everything from there. You could run more to creep whatever speed Mandibuzz runs as of this post because I haven't been keeping up with the metagame in all honesty. The Defense investment lets you live +6 Aqua Jet from Adamant Azumarill and KO back. You could run even more specialized options like more Special Defense and HP investment to live a Fire Blast from Hydreigon or something along those lines. Rotom-Heat doesn't mind this Magnezone at all and can sort of just freely defog so you might want something that threatens that. The ability to get rid of slower defoggers and get up your screens is really nice though so you might want to give this a try! That's all, I hope you have a fantastic day! ^~^

128+ SpA Magnezone Thunderbolt vs. 252 HP / 228+ SpD Corviknight: 242-288 (60.5 - 72%) -- guaranteed 2HKO after Leftovers recovery
128+ SpA Magnezone Thunderbolt vs. 248 HP / 44 SpD Mandibuzz: 294-348 (69.5 - 82.2%) -- guaranteed 2HKO
128+ SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Togekiss: 264-312 (70.5 - 83.4%) -- guaranteed 2HKO
128+ SpA Magnezone Thunderbolt vs. 252 HP / 4 SpD Skarmory: 392-464 (117.3 - 138.9%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 200 Def Magnezone: 237-280 (84.3 - 99.6%) -- guaranteed 2HKO
128+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Azumarill: 356-420 (104 - 122.8%) -- guaranteed OHKO
 
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Katy

Banned deucer.
sub charge beam zone

:bw/Magnezone:
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk

- Charge Beam
- Volt Switch

- Flash Cannon
- Substitute

Sub + Charge Beam :magnezone: traps Skarmory and Corviknight and can use them basically as set-up fodder for the STAB-move in Charge Beam as it has a decently high Chance of raising your SpAtt 1 Stage. The Idea of this set is, to be as offensive as it could be; you can use Substitute on Pokemon like Skarmoy, Corviknight or Clefable and use them as targets to set up on. Substitute is also good when Excadrill tries to break it, therefore it takes a little damage first from Flash Cannon. It can also use Jirachi as set-up Chance when Jirachi is locked due to its Scarf into Iron Head.
Modest Nature is the prefered nature as it deals as much damage as possible, but the EV Spread is pretty much self-explanatory.
 
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Emergency Zone



Magnezone @ Heavy-Duty Boots
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
IVs: 0 Atk
- Thunderbolt
- Steel Beam
- Mirror Coat
- Body Press / Explosion


Meme or not (probably yes) and a bit suicidal, but Boots Sturdy Magnezone can save the day thanks to the surprise factor and enough movepool to deal with various threats in the metagame.

-Thunderbolt is KO Azumarill, Crawdaunt and Hawlucha (even SpDef Seed).
-Steel Beam is mandatory as it has the necessary power to take down Dragapult, Urshifu-Dark, Alakazam and Rillaboom after LO recoil or Stealth Rock damage.
-Mirror Coat surprises Volcarona, Rotom-H and Specs Aegislash.
-Finally, Body Press can finish a weakened Excadrill (54.8 - 64.8%), while Explosion is the best option for Zeraora (53.3 - 62.7%). (I discard Hyper Beam unless it is placed with Ditto.)

252+ SpA Magnezone Steel Beam vs. 0 HP / 0 SpD Rillaboom: 337-397 (98.8 - 116.4%)
252+ SpA Magnezone Steel Beam vs. 0 HP / 0 SpD Alakazam: 262-310 (104.3 - 123.5%)
252+ SpA Magnezone Steel Beam vs. 0 HP / 0 SpD Dragapult: 319-376 (100.6 - 118.6%)
252+ SpA Magnezone Thunderbolt vs. +1 0 HP / 4 SpD Hawlucha: 314-372 (105.7 - 125.2%)
 

Deleted User 465389

Banned deucer.
Curse Magnezone
1600434440360.gif

Magnezone @ Shuca Berry
Abilty: Magnet Pull
EVs: 252 Atk/252 Def/4 SpD
-Brave Nature
-Curse
-Gyro Ball
-Wild Charge
-Body Press​

This set aims to get in against a steel type, and start cursing. After a couple curses, it’ll be slow enough for a full power gyro ball, and tanky enough to survive strong hits.
(252+ Atk Mold Breaker Excadrill Earthquake vs. +3 0 HP / 252 Def Shuca Berry Magnezone: 108-128 (38.4 - 45.5%) -- guaranteed 3HKO)
+4 252+ Atk Magnezone Wild Charge vs. 252 HP / 252+ Def Toxapex: 344-408 (113.1 - 134.2%) -- guaranteed OHKO

+2 252+ Atk Magnezone Wild Charge vs. 252 HP / 0 Def Corviknight: 414-488 (103.5 - 122%) -- guaranteed OHKO

+2 252 Def Magnezone Body Press vs. 0 HP / 4 Def Urshifu: 318-376 (93.2 - 110.2%) -- 62.5% chance to OHKO

+1 252 Def Magnezone Body Press vs. 0 HP / 0 Def Excadrill: 362-428 (100.2 - 118.5%) -- guaranteed OHKO

+6 252 Def Magnezone Body Press vs. 252 HP / 252+ Def Blissey: 1158-1364 (162.1 - 191%) -- guaranteed OHKO
 
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Electric Terrain


Magnezone @ Weakness Policy
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Electric Terrain
- Rising Voltage

Under Electric Terrain, Rising Voltage becomes a 140 BP move that is further boosted by the Terrain. Notably, this allows Magnezone to deal a minimum of 80% (~95%) to Ferrothorn once Weakness Policy is activated. It isn't an OHKO against a full HP Ferrothorn, but it is still reliably in eliminating Ferrothorn after any chip damage. Even if Ferrothorn happens to be at full HP when it comes in, it does put Ferrothorn right in the HP range where it can no longer check the likes of Excadrill, Rillaboom and Zeraora, which means it has still fulfiled its role regardless.

In fact, there is no combination of moves that Ferrothorn can use to prevent itself from losing >80% of its health. Knock Off into Body Press deals a maximum of 97%, which means that Ferrothorn still has to eat 2 +0 Rising Voltage. Using Leech Seed on the turn Magnezone uses Electric Terrain is even worse because then Magnezone outright gets to drop 2 +2 Rising Voltage on Ferrothorn.

Electric Terrain also allows Magnezone to OHKO Corviknight (Thunderbolt) and Aegislash-Shield (Rising Voltage) without having to activate Weakness Policy, which are some of the things that don't care so much about Body Press Magnezone, which is the only other set that can semi-reliably trap Ferrothorn.
As a bonus, it also lets Magnezone to beat Amoonguss and Tangrowth 1-on-1 because Amoonguss can no longer Sleep Magnezone under Terrain.
 
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Double Set Up Sub Magnezone

:bw/Magnezone:
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 160 HP / 252 Def / 8 SpA / 88 Spe
Bold Nature
- Iron Defense
- Body Press
- Charge Beam
- Substitute

A more defensive twist on a BW classic submitted above, this set is designed to take advantage of Ferrothorn specifically to setup both some iron defenses and also charge beams safely. The given defensive EVs allow you to take 2 body presses per substitute at +2 with Zone from Ferrothorn, Skarmory and Corviknight. This allows you to more comfortably get to +6 defense, and then begin charge beaming up. Speed EVs are specifically to speed creep both Skarm at base speed, and Corviknight, which EVs to outspeed Skarm by 1 point. You want to pair this up with a slow pivot (generally in the form of teleport), or a pivot which invites in skarm/corvi/ferro (like scizor for example) to get favorable switch-ins to this mon. You even have a decent chance to survive Jolly Life Orb Excadrill's EQ at +2, which is nuts.

In practice, this set plays remarkably different from a normal sub charge beam set, able to take body presses much better, finding different chances to setup. I feel it plays differently enough to be submitted on its own.

Here are those defensive calcs to prove my point about setup.

252+ Def Skarmory Body Press vs. +2 160 HP / 252+ Def Magnezone: 68-80 (21.1 - 24.9%) -- possible 6HKO after Leftovers recovery
252+ Def Corviknight Body Press vs. +2 160 HP / 252+ Def Magnezone: 56-66 (17.4 - 20.5%) -- possible 7HKO after Leftovers recovery
252+ Def Ferrothorn Body Press vs. +2 160 HP / 252+ Def Magnezone: 64-76 (19.9 - 23.6%) -- possible 6HKO after Leftovers recovery
 
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Rest-Talk Body Press
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Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Rest
- Sleep Talk​

Are you tired of all these boring Magnezone sets? Well guess what: so is Magnezone, so it decided to go to sleep. That's right; welcome to the Rest-Talk Zone. Now, before you scoff at me, please hear me out. In a tier where Magnezone switch-ins are few and far between, having a Pokemon that resists both of its stabs, such as Magnezone, on your team can be a major plus. Please take a look at the following calculations.

252+ SpA Choice Specs Magnezone Thunderbolt vs. 248 HP / 252+ SpD Magnezone: 93-111 (27.1 - 32.3%) -- 59.1% chance to 4HKO after Leftovers recovery
252+ SpA Choice Specs Magnezone Flash Cannon vs. 248 HP / 252+ SpD Magnezone: 41-49 (11.9 - 14.2%) -- possibly the worst move ever
4 Def Magnezone Body Press vs. 248 HP / 8 Def Magnezone: 114-136 (33.2 - 39.6%) -- 17.3% chance to 3HKO after Leftovers recovery


The implications of these calculations is that you can switch your Rest-Talk Magnezone™ in on opposing specs Magnezones, which will trap them. Next, you can begin setting up, and at the very least you will claim the Magnezone. By the time you KO the opposing Magnezone, your own Magnezone will likely be set up nearly at +6 and quite healthy still. At this point, your opponent will be dealing with a monster. Unless they have a healthy ghost type on their team, there is not much they will be able to do other than say a prayer.

Threat list: Ghost Types, Ditto

That's right, only two things on the entire threat list. God herself isn't even on this threat list; In the face of almighty God, Rest-Talk Magnezone need only say "Zzz."

The only downside of this Magnezone set is that in order to properly utilize it, you need to have a relatively large brain, which is quite rare to find among Pokemon players.
 
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