Dont really know if this the right place to post this but here we go. Need some constructive criticism on my rain team.
Politoed Lead
Ability: Drizzle
Nature: Bold EV: 252 HP/252 DEF/ 4 SPD Item: Leftovers
Moves:
- Scald
- Toxic
- Protect
- Encoreto
Running it as lead get the Rain up. Protect is basicly to scout his moves and Encore is for if they try to set up on it to lock them into the set up, or just to lock them into a move for a safe switch.
Ferrothorn
Ability: Iron Barbs
Nature: Relaxed EV: 252 HP/ 88 DEF/ SPD Item: Leftovers
Moves:
- Spikes
- Leech Seed
- Power Whip
- Protect
Basicly to stall and get spikes and leech seed up, also pritty good against Special walls as Chansey/Blissey. Not sure if i should run Power Whip or Gyro ball. (think it doesn't mather all to much in my team)
Raikou
Ability: Pressure
Nature: Rash EV: 252 SPA/ 4 SPD/ 252 SPEED Item: Life Orb
Moves:
- Thunder
- Weather Ball
- Aura Sphere
- Calm Mind
Running Thunder Rain and Weather Ball is pritty obvious. Calm Mind so i can set up if possible, Basicly my main Special Attacker.
Blastoise
Ability: Rain Dish
Nature Bold EV: 252 HP/ 252 DEF/ 4 SPD Item: Leftovers
Moves:
- Rapid Spin
- Protect
- Dragon Tail
- Scald
Rapid Spin/ Stalling/ Scouting (Support basicly) Dragon Tail to move away treats.
Dragonite
Ability: Multiscale
Nature: Calm EV: 252 HP/ 108 SPA/ 148 SPEED Item: Leftovers
Moves:
- Hurricane
- Thunder
- Dragon Tail
- Roost
Bulky Dragonite my main treath in my team, Hurting the enemy whit Thunder and Hurricane in Rain. Roost just to stall again, and keep it alife longer. Dragon Tail is to move away treats
Toxicroak
Ability: Dry Skin
Nature: Jolly EV: 148 HP/ 252 ATK/ 108 SPEED Item: Leftovers
Moves:
- Bulk Up
- Substitute
- Sucker Punch
- Drain Punch
I am running Bulk Up over Sword dance so its harder to break, try to get him in against walls and set up. Also running Drain Punch over Crosschop because i like to keep it alife and since the base power is raised from 60 to 75 Its a great replacement in my opinion
Politoed Lead
Ability: Drizzle
Nature: Bold EV: 252 HP/252 DEF/ 4 SPD Item: Leftovers
Moves:
- Scald
- Toxic
- Protect
- Encoreto
Running it as lead get the Rain up. Protect is basicly to scout his moves and Encore is for if they try to set up on it to lock them into the set up, or just to lock them into a move for a safe switch.
Ferrothorn
Ability: Iron Barbs
Nature: Relaxed EV: 252 HP/ 88 DEF/ SPD Item: Leftovers
Moves:
- Spikes
- Leech Seed
- Power Whip
- Protect
Basicly to stall and get spikes and leech seed up, also pritty good against Special walls as Chansey/Blissey. Not sure if i should run Power Whip or Gyro ball. (think it doesn't mather all to much in my team)
Raikou
Ability: Pressure
Nature: Rash EV: 252 SPA/ 4 SPD/ 252 SPEED Item: Life Orb
Moves:
- Thunder
- Weather Ball
- Aura Sphere
- Calm Mind
Running Thunder Rain and Weather Ball is pritty obvious. Calm Mind so i can set up if possible, Basicly my main Special Attacker.
Blastoise
Ability: Rain Dish
Nature Bold EV: 252 HP/ 252 DEF/ 4 SPD Item: Leftovers
Moves:
- Rapid Spin
- Protect
- Dragon Tail
- Scald
Rapid Spin/ Stalling/ Scouting (Support basicly) Dragon Tail to move away treats.
Dragonite
Ability: Multiscale
Nature: Calm EV: 252 HP/ 108 SPA/ 148 SPEED Item: Leftovers
Moves:
- Hurricane
- Thunder
- Dragon Tail
- Roost
Bulky Dragonite my main treath in my team, Hurting the enemy whit Thunder and Hurricane in Rain. Roost just to stall again, and keep it alife longer. Dragon Tail is to move away treats
Toxicroak
Ability: Dry Skin
Nature: Jolly EV: 148 HP/ 252 ATK/ 108 SPEED Item: Leftovers
Moves:
- Bulk Up
- Substitute
- Sucker Punch
- Drain Punch
I am running Bulk Up over Sword dance so its harder to break, try to get him in against walls and set up. Also running Drain Punch over Crosschop because i like to keep it alife and since the base power is raised from 60 to 75 Its a great replacement in my opinion


