[OU]RMT i dont do fancy titles

This team was made so i can counter alot of common pokes this is a pure offence team (but blissy) and so far had good sucess but comes into problems when facing fighting types but mainly machamp as i can deal with the likes of scizor and luc with my own

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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage - Revenge kill time perfect for killing them DD pokes eg kingdra and salamence as still outspeed adter a DD or even if a menace come in ones i locked into outrage (idk why they do but happens) it can still easerly ohko after a intimidate
- U-turn - Userly my opening move aginst azelf leads this dose about 70% damage roughly and then leaving it easy for scizor to come in a BP it away meaning it normaly gets rocks up and causes no more pain or for any other lead i can bring in the counter for it
- Earthquake - STAB eq is a beast comming off this thing it 2hko jarachi leads and deal with many others like heatran and metagros leads and can net me alot of revenge kills later in game
- Stone Edge - Die flying tyes i hate you gaya and zapdos if this hit normaly nets the ohko which overall im happy with
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Flygon as a lead what am i doing? what i doing is countering alot of common leads that are out there these days by pure scouting by U-turn as it can deal a large amount of damage to alot of standerd leads and can net me plenty of revenge kills on dragon types amongst others for me its been working so well i wouldent want to replace
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch - ouchSTAB Technician choice band comming off max attack what else can i say that every other RMT hasent it works nets me kills as i exaplined with flygon after his scout opener
- Pursuit - technician boosted one of these great for trapping ghosts and killing them quite happerly not much else to say
- Superpower - can ohko other scizor that i need to switch into at times also deals with likes of blissy heatran and anything esle weak to it again idk what to say other RMT's havent
- U-turn - the ultimate scout move deals damage and switches witch the choice band okho alot of threats latias and ttar as most notable but notmaly use this to scout my opponents switch or to kill off something and switch to flygon so he can just U-turn to scout what they switch too and bring out a counter it really anoyes alot of opponents as they both avoid damage and deal damage
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CB scizor dose exactly what it says on tin(steal case>.>)as you can see fits into my team quite nicely
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couldent find animated one :(

Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed - some people have let me get this to a +6 attack meaning its GG right there as only things that resist/immune dont get okhoed by it even after 1 SD its such a beasty attack nothing can safely switch in without taking some serous damage (but ghosts)
- Close Combat - without a doubt best fighting move in the game with stab to back it up it can take down some of the biggest threats to me or atleast put a huge dent in thire hp bar
- Swords Dance - this brings his already large attack to a huge number meaning extreme speed and CC can KO jsut about everything in OU and UU and even some uber but i dont see them in OU so that not important >.>
- Crunch - ghosts wall me not and just get eaten.
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Scizor and luc are a beastly combo as they oftem belive after scizor is dead they alot more free in what they can do then i bring this out on a resistance and SD up and contuine to sweep fulll teams which happens very often, the reason i put this in with scizor is i hate that big fat pink blob that allways caused me problems with out teams if my counter for it was dead.
Also i chose stedfast over innerfocus as id rather take the speed boosts of them dam flinchhaxors meaning this beast gets even stronger
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/152 Def/106 SDef
Bold nature (+Def, -Atk)
- Charge Beam - thanks to this move i have swept entire teams with this as with a few spc atatck boosts this and my other moves can ko so much its not funny as people just dont expect this to come in as its a UU so not commonly seen
- Ice Beam - KO's them dam dragons that everyone seams to be using along with many other for neutral with charge beam makes the good ol' bolt beam
- Recover - heal off damage and continue sweeping as nesessory
- Tri Attack - main STAB is allways nice to get a random burn/freeze/para on something and dose a fair bit of damage after a few spc attack boosts from charge beam
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this thing for me has swpet whole teams as they cannot touch him intimidate has no effect but to be bounced back aginst others if i switch him in on them also nice to get a natural cure from blissy along with other useful abalitys this thing counters so many things i have no idea why its used very little as it can take hits easerly too the likes of jolteon heatran vaperon amongst other can often not touch this due to getting there ability fits into this team very well as its a counter for so many common threats in the game
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Zapdos @ Life Orb
Ability: Pressure
EVs: 140 HP/116 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility - as hes slower then most this agility gives him a boost that can help sweep teams that are unprepaired
- Thunderbolt - STAB thunderbolt coming of max spc attack can put a dent is most things nothing likes taking these unless resistant to it
- Heat Wave - die scizor die with agality under its wings and if healthy enough can survive a scizor BP its can happerly ohko back along with takeing out things like magazone and other steels not named heatran
- Hidden Power [Grass] - swampert i hate you you die too my only real means of countering swampert as this thing draws alot of them out and gets the nice ohko on them
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Orignaly i had a choice scarf rotom(the one that learns leaf storm) and it was CRAP couldent ohko a swampert with it so i swaped for this guy and hes done a nice job being able to take out alot of common pokes with good coverage with the moveset he has and helps a little with my fighting weakness
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Softboiled - ill have my health back for those that fail to 2hko me
- Stealth Rock - what team dosent have SR these days turns so many 2/3 hko into 1/2hko
- Thunder Wave - alot of my team isent hugely fast and the chance to go 1st is a huge bonus and heps blissy agisnt its counter meaning i cna heal off damage before they can inflict more
- Flamethrower - as we all know the counter for this is regualary scizor haha got ya use this when predicting a switch and hit whatever comes in hopefully its a scizor or skarmory or anything with a fire weakness
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Special wall and #1 tart needed a solid SR'er for my team and this fits the bill perfectly as it can inflict status to alot of the other side when possible and fry others dose tis job very well as everyone knows as msot teams seam to have one of these
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So what do you think this team was about countering alot of the biggest threats in the current metagame and i belive i have msot of them coverd as i thought to myself who do i see on about every team

Common pokes and counters
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Ty for the rate and i hope to improve soon as looking to enter the apprentiship program soon as open again

Yes my spelling and grammer are poor i know :(
 
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Are you mad? Will you send scizor in heatran?

I see Mixape killing everything but Flygon, as Zapdos is 2HKOed by flamethrower ( it lacks recovery)

I would try to keep flygon alive as much as possible. (but he lacks recovery too)
 
Woah, first post since I've been gone, let's see how it goes! Okay, you have a nice team, everything blends together well, just lack a few key defensive checks.

We'll start off at the top with your Flygon. It's a good set and should work very well. I would consider running Jolly just so you have -some- insurance on DD Salamence, who run Adamant more often than not, with that being said after a DD a Salamence can and will trouble you. With running Adamant you run the risk of losing a speed tie, and just pretty much having no real "counter" besides your scizor as a check. The lack of power may hurt, but the boosted speed is always welcomed for a Scarf lead.

Next we have Scizor, the Choice Band and the Moveset are fine. Nature is all well and dandy as well. However, I think you should drop those Speed Ev's and run them into Defense or HP, Scizor really won't be outspeeding anything and doesn't really need to now with the luxury of having bullet punch on his arsenal. Dumping them into HP will help him take hits from both sides of the spectrum relatively well, while dumping them into Def will help him take hits from the physical side a lot better. The only reason I would consider that is because he tends to take hits from the physical side a lot more than the special side so it may come in handy.

Now up, Lucario! I think it's neat running a Jolly Lucario, the lack of power may or may not hurt depending on what you want to hit. I think if you're going to run a Jolly Nature, consider dropping crunch for Stone Edge. This will allow him to use his boosted speed to get the jump on pokemon who think they can come in and ruin a sweep; Zapdos, Salamence, Gyarados etc. The lack of being able to hit ghosts with crunch will help, but with some prior damage and a SD under your belt, a 2+ Stone Edge should suffice.

For your Porygon2 I think you could probably take a few more Sp. Def ev's and throw them into Def due to the fact you have blissey as a Sp. Wall. Charge beam is an interesting idea, but I'm not sure that Porygon2 really can deal with it all that well, since a lot of the pokemon that threaten it are faster. If it's working out well for you, then don't change what aint broke rihgt? On the other hand, if you feel like it's lacking against certain pokemon, consider running Thunderbolt over it. It's really just personal preference though. Also consider trying to fit Toxic in on there as that can be a very helpful neuisance in most battles.

As for your Zapdos, I think going a whole different route with it would probably work out best. With running this set you lose out to a lot of things that you normally wouldn't with a more defensive minded Zapdos. You have no recovery and that will hurt you thanks to Stealth Rock and priority being such a tremendous part of todays game. Pair that up with you having a life orb, and you're not looking at having so much time for a sweep. I would sugges that you run a set of

Zapdos @ Leftovers
Timid - 252 Hp, 176 Speed, 80 Sp. Attack or 80 Def
Pressure
- Thunderbolt
- Heat Wave
- HP Grass/Ice
- Roost

This will help you deal with Lucario easier. It also beats Salamence, and Gyarados off the jump, however after a DD you're gonna need to watch out, and bait a Outrage and switch to one of your steels. HP Grass hits pert who can trouble you to an extent, while HP Ice helps better deal with Flygon, who also can trouble you to an extent. The choice is up to you, and really just go with whichever you feel like you need most.

Lastly is blissey's turn. With the above pokemon lacking Stealth Rock, it really doesn't allow blissey to use it's full moveset. I think this set should work well, just consider running Seismic Toss over flamethrower. It will help out when it comes to Salamence/Gyarados/Heatran switch-ins. I don't really think relying on thunderwave to deal with these guys is such a good idea, since it's really risky and if you show it to early they'll know what to expect.

All in all it's a great team, I hope I helped. If you have any questions just post and I'll check back in, it's been a while since my last rate. ^_^ Good luck.

~ SoT

EDIT:

Okay after looking over your team a bit more, consider dropping Porygon2 altogether. 2 walls both weak to fighting, and having 3 fighting weaks with one resist is pretty crazy. I would suggest running a Celebi over it's place. It could run Stealth Rocks, Leech Seed, Grass Knot, Recover. That would free up moves for Zapdos and Blissey. You now gain coverage on most fighting pokemon, and you have a counter for Swampert. Seems like a Win-Win.

You could also use a Vaporeon who would help ease up on that Ape weakness, provide wish support to the rest of your team, and help blissey out by taking on heatran and what not. This is all up to personal preference though, but should fit in the team relatively well.
 
Scizor into Heatran is crazy.
Your Porygon is trying to be a sweeper, but it is outclassed by Porygon-Z in that class.
Go with Z or make it a Porygon with..
Thunder Wave
Ice Beam
Tri-Attack
Recover

Now you seem to want it defensive, because you are using a defensive EV spread. So I would go with this.
Otherwise go with Z, because it is a better sweeper.
 
Other than these things, your team is pretty solid.

Try an Aromatherapy Bliss. You rely heavily on a physical sweep, and a few WoWs could lead to your demise.

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This is madness! Maybe less so for your set, but it's a terrible waste of Blissey's potential as a special wall.

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I know Specsmence is on the decline, but this is still very risky. Flygon should revenge kill, not try to come in on a Mence. Only Cress can do that.

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Metagross will hit Flygon's piss-poor defenses and butcher it on the switch-in. Ice Punch needs no explanation.

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Don't waste Scizor or Lucario on one of these things. You might get Wow'd or TWaved.

Zapdos should be replaced by the Zapdos set described above, Use HP Ice. Grass is redundant because Roost can PP Stall Swampert out of Stone Edge (Pressure), and the mud monster will run once the trainer realizes what's going on.
 
just a few thing to reply on

the pg2 i have swpet many a team with not just using him as a counter so h is staying as he is for now as he dose his job perfectly as he can come in on just about anything normaly blissy or a dragon/gyra and if blissy or gyra charge beam them and stat up quite happerly or menace can fire back the intimidate and okho with ice beam

flygon with scarf will beat menace after a DD easerly as i never had a problem with him also a flygon can often come in 1st move on a menace as they tend to DD on the switch then get okhoed by outrage

blissy is a scizor counter in the way that the right prediction and 1 flame thrower later and its gone

by scizor being a heatran counter i never said for scarf sets as hes a counter in a way due to he come in incomming fireblast out pops pg2 making heatran useless and the reason he has so many speed ev's is to outspeed and ko other scizor with super power( i think its failed once and hit for about 99% >.<)

and dusknor is the only one who can really hurt my with WoW as very few rotoms run it but normaly blissy comes in to keep them in cheak

and the zapdos set i can give a try quite happerly as so far hes been my least effective poke and id proberly keep the grass over the ice as i have 2 very strong dragon counters in flygon and pg2 and othewise swampert can wall my team quite hard

oh and just because i said they a counter dosent mean i would switch into them

but ty for the rates i will keep everything in mind and test things randomly as time progresses but that zapdos set is definatly 1st
 
just a few thing to reply on

the pg2 i have swpet many a team with not just using him as a counter so h is staying as he is for now as he dose his job perfectly as he can come in on just about anything normaly blissy or a dragon/gyra and if blissy or gyra charge beam them and stat up quite happerly or menace can fire back the intimidate and okho with ice beam

flygon with scarf will beat menace after a DD easerly as i never had a problem with him also a flygon can often come in 1st move on a menace as they tend to DD on the switch then get okhoed by outrage

blissy is a scizor counter in the way that the right prediction and 1 flame thrower later and its gone

by scizor being a heatran counter i never said for scarf sets as hes a counter in a way due to he come in incomming fireblast out pops pg2 making heatran useless and the reason he has so many speed ev's is to outspeed and ko other scizor with super power( i think its failed once and hit for about 99% >.<)

and dusknor is the only one who can really hurt my with WoW as very few rotoms run it but normaly blissy comes in to keep them in cheak

and the zapdos set i can give a try quite happerly as so far hes been my least effective poke and id proberly keep the grass over the ice as i have 2 very strong dragon counters in flygon and pg2 and othewise swampert can wall my team quite hard

oh and just because i said they a counter dosent mean i would switch into them

but ty for the rates i will keep everything in mind and test things randomly as time progresses but that zapdos set is definatly 1st

Definitely get a defensive Zapdos, since it is your antimetagame pokemon of choice (and it is mine as well). Grass or Ice is up to you, but due to the shifting metagame I feel that I have to get Ice.
 
i have used hp ice before but have found quite regulary that thunderbolt hits just has hard so rather kill them dam swamperts which zapdos seams to bring in
 
Though I wouldn't call this team horrible, it does have a few holes in it.

1. 3 fighting weaks and only one resist, one that cannot heal and is SR weak. No kidding fighting types rape you.

2. Zapdos is not gonna do to well. Sure it can be pretty damn fast, but so what? It's easily walled by common threats such as T-tar and Bliss. You have no means to heal and will be taking SR damage every switch. Not solid.

I would prefer giving zapdos roost over agility, as it's probably not gonna sweep much. Lefties > life orb perhaps.

I would replace lucario. 3 fighting weaks is just gonna weigh you down. At least switch it for agiligross or something. I can see the benefits of having such a beast late game though.
 
note, blissey wants at leas t 88spa evs to ensure OHKO on non bulky scizor, ur current blissy does 265-311 damage to non bulky scizor, which means most will survive, however it is better to go for much more attacking set, 88hp/252def/168spa, this also allows fthrower to have a chance to 2HKO skarm with SR up
 
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