Resource OU Sample Set Submissions

Y’all, not even 5 posts above the last set suggestions is a QC member explaining that this thread is only for OU viable Pokemon as designated by the VR thread.

Please read the OP.
Zamazenta @ Choice Specs
Ability: Dauntless Shield
Tera Type: Fairy
EVs: 104 HP / 252 SpA / 152 Spe
Timid Nature
- Moonblast
- Focus Blast
- Flash Cannon
- Close Combat

It has enough speed to outspeed Darkrai, and have some evs for other stats, it has close combat for stab.
Screenshot_20240827-131417.png

screenshot of the year right here
 
getting the 2HKO on tusk with specs moonblast doesn't compensate for the set being generally bad at everything else. plus you do absolutely nothing against gking or clef, two mons that were already annoying for zama to deal with on its standard sets
 
Idk why your saying this bc specs Zamazenta isn't bad and Zamazenta is viable also doesn't even relate to what she said

Well yes you understood the assignment and def posted a set for a mon in the VR but you'll agree Specs Zama is arguably bad and definitely mediocre compared to other variants.

The point of this thread is not to post every single conceivable set a mon can run, but rather the most common sets a mon runs. That's why you see e.g. Gliscor with only two sample sets, but there are many adaptations on them based on team composition and playstyle

Also I'm sure you might have had some success with this set but it's not nearly popular enough to warrant it a spot on the smogon dex. Lure sets or matchup-fishy sets also shouldnt be included

A good rule of thumb is to think if the mon would rather be doing something different. Kingambit could run Defiant and/or T-Wave and be an annoying anti Lando anti Defog support mon, but it much rather would do supreme overlord shenanigans. Same with Zama, can it run Specs? I'm sure it can, but it would much rather be doing IDBP stuff

Plus you put Timid nature on it At least give it Hasty or something to not cut into CC's power
 
Well yes you understood the assignment and def posted a set for a mon in the VR but you'll agree Specs Zama is arguably bad and definitely mediocre compared to other variants.

The point of this thread is not to post every single conceivable set a mon can run, but rather the most common sets a mon runs. That's why you see e.g. Gliscor with only two sample sets, but there are many adaptations on them based on team composition and playstyle

Also I'm sure you might have had some success with this set but it's not nearly popular enough to warrant it a spot on the smogon dex. Lure sets or matchup-fishy sets also shouldnt be included

A good rule of thumb is to think if the mon would rather be doing something different. Kingambit could run Defiant and/or T-Wave and be an annoying anti Lando anti Defog support mon, but it much rather would do supreme overlord shenanigans. Same with Zama, can it run Specs? I'm sure it can, but it would much rather be doing IDBP stuff

Plus you put Timid nature on it At least give it Hasty or something to not cut into CC's power
I totally agree with you thank you and I understand.
 
Grafaiai @ Mirror Herb
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Knock Off /Low Kick
- Poison Jab
- Swagger

Useful when against mediocore pokemon, especially special attackers. With double attack and speed, can be a temporary threat to unprepared teams expected poison touch or other strats. Although it suffers from priority such as extreme speed, it is good enough to earn a kill here and there.
 
Grafaiai @ Mirror Herb
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Knock Off /Low Kick
- Poison Jab
- Swagger

Useful when against mediocore pokemon, especially special attackers. With double attack and speed, can be a temporary threat to unprepared teams expected poison touch or other strats. Although it suffers from priority such as extreme speed, it is good enough to earn a kill here and there.
This is not an OU relavant Pokemon. Read the OP.
 
custap blessing rabsca
ability, synchronize
moves besides revival blessing
psychic
bug buzz
earth power
tera type water
evs:252 hp and sp.atk and 4 sp.def and it's modest
heavy duty plot rotom frost
tera type:ground
moves besides nasty plot,
thunderbolt
tera blast
blizzard
evs 252 sp.atk and speed and 4 sp.def and it's timid
how many sets can I submit at a time?
Hey man that's a great attitude but sadly I don't think ur submissions are going to be considered. I would recommend reading the OP of this thread for further insight. Take into account that the 4 mons u mentioned are pretty far from OU relevance, and although I'm certain that niche uses and some success can be found, it does not warrant for them to get a sample set. A sample set is exactly that, something extremely common that is consistently viable within the tier. For instance, Rotom-Frost is widely uncommon in OU, and an NP set is surely even more uncommon for it. Not every mon is going to be so ubiqutuous that a set should be added, and that's okay. These are all great ideas that might work in a hyperspecific team context, but on their own they barely hold up. If you want to contribute, I encourage you check the VR where you will surely find all relevant mons in OU. Also think that these Sample sets are not every possible set the mon can have, only the most relevant, common and basic ones. See for instance how Gambit used to have like 4 sample set and now it's just the one standard SD set, bc that's the one 99% of the playerbase gravitates towards. There can be improvements here and there based on team structure, but there is one sample and thats fine.
 
custap blessing rabsca
ability, synchronize
moves besides revival blessing
psychic
bug buzz
earth power
tera type water
evs:252 hp and sp.atk and 4 sp.def and it's got a modest nature
heavy duty plot rotom frost
tera type:ground
moves besides nasty plot,
thunderbolt
tera blast
blizzard
evs 252 sp.atk and speed and 4 sp.def plus a timid nature
raichu@throat spray
ability:lightning rod
tera types:water/flying
move 1:surf
move 2:thunderbolt/discharge
move 3:thunder wave
move 4:alluring voice
ev spread:252 sp.atk and speed and 4 sp.def with a timid nature
See the post above, this is the place just for standard OU sets. If the pokemon is not OU relevant please do not post about it here. Read the OP. Additionally, there is no limit to sets as long as they are OU relevant pokemon with their most consistent and relevant sets. There are no missing sets to my knowledge at this time for any of the relevant pokemon so there is no need to post anything right now.
 
Submit actual OU mons. If the pokemon is not common and relevant in OU do not post the pokemon here. This is not a place for theory sets, gimmicks, or niche single team picks.
Small correction but mons don't have to be OU, just on the OU Viability Rankings. Sets that are submitted should see use on high ladder or tournaments for an extended period of time, moveset usage stats for ladder can be found here to help eliminate sets that aren't actually used much before posting them.
 
tropius in the sun
abilities of choice:solar power, chlorophyll, harvest
item:sitrus berry/life orb/aguav berry/iapapa berry
tera type:water/steel
moves:
sunny day
giga drain
air slash
dragon pulse
evs:252 hp and sp.atk and 4 sp.def, with a modest nature,
this might work but it would probably be better in lower tiers like uu ru or nu but i'm trying here, tera water or steel to get rid of that ice weakness and also other weaknesses
This is not an OU viable pokemon. Please stop posting these. The viability rankings is here at https://www.smogon.com/forums/threa...ty-ranking-thread-update-on-post-755.3734134/. If the pokemon is not listed here do not post it.
 
Endure + Reversal Sweeper Hawlucha

Hawlucha @ Liechi Berry
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Reversal
- Acrobatics
- Upper Hand/Knock Off

This set's goal is to maximize your Reversal damage by putting yourself into 1 HP with Endure, so you can have 150 BP Boosted attacks to smoke (almost) literally anything! (And get a free +1 boost/activate Unburden thanks to Liechi Berry) Now, on this set you will be pretty vulnerable to priority moves. Upper Hand is a 65 BP priority move that always flinch your opponent but only works if they use a priority move too. You can wear down priority users like Kingambit or Rillaboom but that will lead to some crazy mind games. Alternatively, if you aren't scared by priority users you can use Knock Off instead to get rid of ghost types like Gholdengo. For this set to work, you can have a stealth rock or spikes setter teammate. Use this set as your own risk!
 
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Endure + Reversal Sweeper Hawlucha

Hawlucha @ Liechi Berry
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Reversal
- Acrobatics
- Upper Hand/Knock Off

This set's goal is to maximize your Reversal damage by putting yourself into 1 HP with Endure, so you can have 150 BP Boosted attacks to smoke (almost) literally anything! (And get a free +1 boost/activate Unburden thanks to Liechi Berry) Now, on this set you will be pretty vulnerable to priority moves. Upper Hand is a 65 BP priority move that always flinch your opponent but only works if they use a priority move too. You can wear down priority users like Kingambit or Rillaboom but that will lead to some crazy mind games. Alternatively, if you aren't scared by priority users you can use Knock Off instead to get rid of ghost types like Gholdengo. For this set to work, you can have a stealth rock or spikes setter teammate. Use this set as your own risk!
If the set is to be used at your own risk it does not belong here. Read the OP please. This is ONLY for serious sets of OU ranked pokemon.
 
Dragon Dance Dragapult

Dragapult @ Life Orb
Ability: Clear Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Will-O-Wisp

this set has been seeing more usage on bulky offense teams lately, so I thought it deserved a mention. adamant/jolly are interchangeable depending on how important it is to outspeed darkrai and zamazenta without a boost/outspeed scarf darkrai at +1.
 
SD Rillaboom
1736436573152.png

Rillaboom @ Life Orb/Leftovers
Ability: Grassy Terrain
Tera Type: Grass/Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch/Low Kick

Shocked this isnt listed. Its a suprisingly threatening wallbreaker/sweeper that most people dont expect. Dosent find a lot of natural switch in opportunities so its usually brought in as a revenge killer or lead with-otherwise it needs pivot support or a mon that brings in the waters and grounds that are unable to quickly threaten it. But its not unrealistic for it to find a setup oppurtunity-far from it, and once it gets in and forces something out-this mon goes monkey mode-seriously look at these calcs:

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 4 Def Landorus-Therian in Grassy Terrain: 355-419 (92.9 - 109.6%) -- 56.3% chance to OHKO

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 4 Def Landorus-Therian in Grassy Terrain: 355-419 (92.9 - 109.6%) -- 56.3% chance to OHKO

+2 252+ Atk Life Orb Rillaboom Knock Off (97.5 BP) vs. 252 HP / 196+ Def Gholdengo: 458-541 (121.1 - 143.1%) -- guaranteed OHKO

+2 252+ Atk Life Orb Tera Grass Rillaboom Grassy Glide vs. 0 HP / 0 Def Dragapult in Grassy Terrain: 277-326 (87.3 - 102.8%) -- 18.8% chance to OHKO

The last moveslot is tweekable, with Drain Punch letting it realistically power through Corv especially if leftovers is slotted in, and Low Kick letting it get the OHKO on Raging Bolt after a boost. Tera Grass is the obv choice for making Grassy Glide even more nuclear, but Tera Fire is my go too-as it lets it circumvent one of its biggest checks-Moltres.
 
Enamorus @ Choice Specs
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
- Moonblast
- Earth Power
- Tera Blast
- Mystical Fire/Healing Wish

Really niche and prbbly pushes it a lil for what can be considered a viable set-as its only good on one archtype-that being webs. But honestly I think its one of the best webs abusers in the game. Its frail, nearly requires hazard removal alongide webs, is weak to priority and cant run a defensive tera, and. But none of that matters-because of one move. Stellar Blast.

Stellar Blast is 100 bp move with no resists or immunities, that cant be tera'd around, and-in enams case, boosts its special attack. Its a specs mon, that can spam one move and get special attack boosts for doing it. Its broken-you literally hit over 800 special attack with TIMID AFTER ONE BOOST, and with modest you hit well over 900. It powers through everything-EVERYTHING.

252 SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 252 HP / 240+ SpD Slowking-Galar: 137-162 (34.7 - 41.1%) -- guaranteed 3HKO

+1 252 SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 252 HP / 240+ SpD Slowking-Galar: 205-242 (52 - 61.4%) -- guaranteed 2HKO

+1 252 SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 188-222 (36.5 - 43.1%) -- 98.2% chance to 3HKO after Leftovers recovery

252 SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 252 HP / 0 SpD Gholdengo: 218-258 (57.6 - 68.2%) -- guaranteed 2HKO

+1 252 SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 0 HP / 4 SpD Assault Vest Iron Crown: 188-222 (58.5 - 69.1%) -- guaranteed 2HKO

...and thats just with timid. With Modest you loose out on some relevant speed tiers-notably Iron Crown, but you make up for it with even more insane calcs:

+1 252+ SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 252 HP / 240+ SpD Slowking-Galar: 226-266 (57.3 - 67.5%) -- guaranteed 2HKO

+1 252+ SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 208-245 (40.4 - 47.6%) -- 2.3% chance to 2HKO after 1 layer of Spikes and Leftovers recovery

252+ SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 0 HP / 4 SpD Assault Vest Iron Crown: 138-163 (42.9 - 50.7%) -- 97.7% chance to 2HKO after 1 layer of Spikes

+1 252+ SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 248 HP / 0 SpD Moltres: 380-448 (99.2 - 116.9%) -- 93.8% chance to OHKO

+1 252+ SpA Choice Specs Tera Stellar (First Use) Enamorus Tera Blast (100 BP) vs. 244 HP / 228+ SpD Gliscor: 293-346 (83.2 - 98.2%) -- guaranteed 2HKO after Poison Heal


...you get the point. Honestly, outside of moonblast the rest of the moves are almost filler-EP lets you 2HKO glowking, Moonblast is your go to move if your not clicking Stellar Blast, and the last slot is either for hitting corv/gholdy without needing to tera, or for utility.

It takes a lot of support but its not an unrealistic amount-and the reward is more than worth it. Its basically gambling, sometimes you will 6-0 an entire team, sometimes you'll get OHKO'd by a bulky cinderace after rocks.
 
Lastly, idk if this is where you would post this but two proposed set tweeks I have are:
-Adding an alternative full phys-def spread for av gking. Speaks for itself-lets you check scor and nearly counter IP zama.

-Psychic Noise as an alternative to Psyshock on AV Hatt. Weaker against a lot of mons and cant power through gking or blissey but it lets her put more offensive pressure on physically defensive mons its tasked with checking-like gliscor, moltres, zapdos and still hits clodsire and annoys blissey-alongside most of its checks
 
Randomly came across this while looking through usage stats:

Overqwil @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Gunk Shot
- Crunch
- Liquidation
- Aqua Jet

Gunk Shot and Crunch are the STAB moves of choice, while Liquidation becomes much stronger in Rain and hits most resists to either STAB move. Aqua Jet can be used to finish off weakened opponents or snipe at faster Pokemon in and out of Rain.

Tera Water boosts the power of Liquidation and Aqua Jet further, and also offers some fringe defensive benefits, such as the removal of its Ground weakness and ability to survive attacks like Ogerpon-W's Ivy Cudgel.

Mystic Water or Poison Barb can be used instead of Choice Band if locking into things is an issue, but this comes at the cost of immediate power.
 
Helmet+Rest Garchomp

Garchomp @ Rocky helmet
Ability: rough skin
Tera type: Ghost
EVs: 246 HP/ 200 Def/ 62 SpD
Impish Nature

-spikes
-stealth rock
-dragon tail
-rest

rest garchomp helmet
He is very good at holding up the physiques and with the helmet+rough skin he is doing residual damage to them, plus the damage from the Hazards in the long run is a lot.
The Tera Ghost is for block spins and resisting any blow that could kill us

+2 252+ Atk Kingambit Iron Head vs. 246 HP / 200+ Def Garchomp: 229-271 (54.7 - 64.8%) -- guaranteed 2HKO

252 Atk Choice Band Sharpness Samurott-Hisui Razor Shell vs. 246 HP / 200+ Def Garchomp: 187-222 (44.7 - 53.1%) -- 30.5% chance to 2HKO

252 Atk Great Tusk Ice Spinner vs. 252 HP / 216+ Def Garchomp: 272-320 (64.7 - 76.1%) -- guaranteed 2HKO

252 Atk Great Tusk Knock Off (97.5 BP) vs. 252 HP / 216+ Def Tera Ghost Garchomp: 164-194 (39 - 46.1%) -- guaranteed 3HKO

And you take away approximately 25% to Slowking-Galar so the regenerator's ability is unusable and it dies with hazards and if it is boots it probably doesn't have ice beam which with this spread of gharchomp it is not guaranteed that you will survive

0 Atk Garchomp Dragon Tail vs. 252 HP / 16 Def Slowking-Galar: 96-114 (24.3 - 28.9%) -- guaranteed 3HKO after Stealth Rock and 3 layers of Spikes
 
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Choice Band Iron Thorns

Iron Thorns @ Choice Band
Ability: Quark Drive
Tera Type: Bug
EVs: 132 Atk / 132 Def / 244 Spe
Adamant Nature
- Stone Edge / Rock Slide
- Supercell Slam / Thunder Punch
- Ice Punch
- Earthquake

244 Speed outspeeds 252+ primarina and other Max Speed base 60 mons.

132 Defense tanks 252 (unboosted) flower trick from Meowscarada after rocks.

132+ attack is just leftover EVs

Stone edge and supercell slam are just good stab, but if you want more accurate stuff, you can swap them out with weaker but more accurate rock slide and thunder punch. Ice punch is good against Gliscor, Lando-T, and other ground types trying to predict Supercell Slam and Stone Edge. Earthquake is to deal with Gholdengo and Sp. Def Pecharunt.

Tera Bug is a ground resist without gaining a weakness to Pecharunt’s Malignant chain + Slowking-G’s Sludge bomb.
 
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Scarf Kyurem
Kyurem @ Choice Scarf
Ability: Pressure
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power

it's scarf kyurem
 
Bulky Ogerpon Wellspring

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 248 HP / 76 Atk / 24 SpD / 160 Spe
Jolly Nature
- U-turn
- Ivy Cudgel
- Synthesis
- Knock Off/Horn Leech

This set utilizes Wellspring's access to Synthesis, servicable bulk when invested especially with Tera Water, and already strong attacks. Knock Off is used for Dragapult and such, while reliably forcing progress with removing items. Horn Leech could be an option for extra longevity, and to threaten water types like Dondozo and Alomomola. The evs are for 2hkoing Iron Crown with Ivy Cudgel while outspeeding it as well, with the rest in bulk to survive many special attacks that would usually scare it
 
Choice Band Samurott-H
:sv/samurott-Hisui:

Samurott-Hisui (F) @ Choice Band
Ability: Sharpness
Tera Type: Ghost / Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell / Aqua Cutter
- Knock Off
- Aqua Jet / Sacred Sword

A very underrated yet powerful Samurott-H set that should see more usage in OU. It can basically 2HKO most of the meta mons thats not a :weezing galar:,:zamazenta: or :dondozo:. However does have knock off as a good progression making tool if it can't break immediately, and always has ceaseless edge as a low risk move, but this time hits MUCH harder.

:samurott-Hisui: VS :Primarina: 252+ Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 80 HP / 0 Def Primarina: 147-173 (45.7 - 53.8%) -- 45.7% chance to 2HKO

:samurott-Hisui: VS :Zapdos: 252+ Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 248 HP / 244+ Def Zapdos: 186-219 (48.5 - 57.1%) -- 91.8% chance to 2HKO

:samurott-Hisui: VS :Corviknight: 252+ Atk Choice Band Sharpness Samurott-Hisui Razor Shell vs. 248 HP / 252+ Def Corviknight: 186-219 (46.6 - 54.8%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery

:samurott-Hisui: VS :Great Tusk: 252+ Atk Choice Band Sharpness Samurott-Hisui Razor Shell vs. 252 HP / 0 Def Great Tusk: 420-494 (96.7 - 113.8%) -- 81.3% chance to OHKO

:samurott-Hisui: VS :Clefable: 252+ Atk Choice Band Sharpness Samurott-Hisui Razor Shell vs. 252 HP / 252+ Def Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers

:samurott-Hisui: VS :Gliscor: 252+ Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 244 HP / 36 Def Gliscor: 184-217 (52.2 - 61.6%) -- 62.9% chance to 2HKO after Poison Heal
 
ChainChomp (Mixed Life Orb Garchomp)

:Garchomp:
Garchomp (M) @ Life Orb
Ability: Rough Skin
Tera Type: Fire
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Since Garchomp has made some recent rounds and has returned to OU mainly as a Hazard-spamming tank, I thought I’d mention it’s still quite an effective offensive Stealth Rock user that synergizes great with more aggressive Bulky Offense teams and HazardStack strategies. I also feel the set deserves a mention on its Analysis page.

Draco Meteor OHKOs Kyurem without notable bulk investment, offensive Great Tusk gets OHKO’d after chip from a single Spikes layer, keeps Corv at bay with Fire Blast 2HKOing it before Tera and ofc both Kingambit and Raging Bolt want nothing to do with it. Aside from just clicking buttons, it also generates a lot of chip from Rough Skin being so good at punishing pivoting and reckless move-spamming. Defensively it’s still Garchomp too, so offensive Fire types like Cinderace and Iron Moth aren’t bothering it all that much (and it can even disrupt a potential sweep attempt from un-Tera’d Iron Moth in a pinch!) unlike with fellow offensive Ground-type Stealth Rock users Landorus-T and the aforementioned Great Tusk.

:Great Tusk: - 240 SpA Life Orb Garchomp Draco Meteor vs. 0 HP / 0 SpD Great Tusk: 328-386 (88.4 - 104%) -- guaranteed OHKO after 1 layer of Spikes

:Landorus-Therian: - 240 SpA Life Orb Garchomp Draco Meteor over 2 turns vs. 252 HP / 0 SpD Landorus-Therian: 359-423 (93.9 - 110.7%) -- guaranteed KO in 2 turns after Stealth Rock

:Kyurem: - 240 SpA Life Orb Garchomp Draco Meteor vs. 52 HP / 0 SpD Kyurem: 432-510 (106.9 - 126.2%) -- guaranteed OHKO

:Corviknight: - 240 SpA Life Orb Garchomp Fire Blast vs. 248 HP / 8 SpD Corviknight: 252-299 (63.1 - 74.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

:Kingambit: - 16 Atk Life Orb Garchomp Earthquake vs. 0 HP / 4 Def Kingambit: 304-359 (89.1 - 105.2%) -- guaranteed OHKO after 1 layer of Spikes

:Raging Bolt: - 240 SpA Life Orb Garchomp Draco Meteor vs. 0 HP / 0 SpD Raging Bolt: 437-515 (111.7 - 131.7%) -- guaranteed OHKO | On the other hand, Earthquake only has an 87.5% chance to OHKO
 
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