Resource OU Sample Set Submissions

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C&C Leader
Every OU viable Pokemon has a sample set on-site to act as a resource before a full writeup can be completed. This thread is for the creation and maintenance of these sets.

You can view the list of Pokemon with sets right now here (some of these are pre-home) https://www.smogon.com/dex/sv/formats/ou/
  • Every Pokemon ranked on the OU VR should have at least one viable set on site.
  • Pokemon not ranked on the OU VR should not be given sets at this time. If you think a Pokemon is missing, try making a VR nom for it first!
To submit sets or suggest changes to our on-site sets, just post them in this thread! You can also discuss sets in the analysis-discussion channel in the OU discord.

NOTE: Sample sets are for the Smogon dex, which acts as a resource of “the most optimal set” of every viable Pokemon. As such, submissions in this thread must aim for the gail of being an optimal set - please provide any explanation if your set is less obvious! Niche sets are fun, but they’re outside the scope of sample sets because they’re more a personal preference than an optimal set for anyone to use. You’re always free to use the metagame discussion threads to talk about your favourite niche options!
 
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Assault Vest Ting-Lu

Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 248 HP / 76 Atk / 184 SpD
Adamant Nature
- Earthquake
- Heavy Slam
- Stone Edge
- Ruination

This set has been seen more on ladder as of late though still not extremely popular. I've personally used this set a little bit and was surprised at how effective it was. It is very good at wearing down teams as well as baiting in things like Enamorus and Valiant if removing them means one of your wincons is able to win the game from there. 248 HP + 184 SpD guarantees it to live two Specs Valiant Moonblasts from full.

252 SpA Choice Specs Iron Valiant Moonblast vs. 248 HP / 184 SpD Assault Vest Vessel of Ruin Ting-Lu: 216-254 (42.1 - 49.5%) -- guaranteed 3HKO
 
3 Attacks + Encore Iron Valiant


Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 120 Atk / 136 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore
This set is absolutely amazing, and allows for Valiant to break through offense on both sides, while also being able to disrupt mons like Moltres from clicking Roost.
 
Choice Specs Thundurus-Therian

Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Tera Blast
- Grass Knot
- Focus Blast / Thunderbolt

Devastating wallbreaker that is only walled by assault vest users and Blissey. Amazing coverage allows it to hit a variety of mons for super effective damage. Modest can be run while still outspeeding many notable mons, such as Great Tusk, Samurott-H, and non-scarf Gholdengo.
 

CaptainDaimyo

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Choice Scarf

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Dark
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Ice Punch / Trick
- Gunk Shot / Trick

Pretty good set for Hoopa-U imo, as this allows it to outspeed and threaten would-be faster Pokemon such as Dragapult, Enamorus, and Choice Band Sneasler
 
Stall Breaker Gholdengo

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Shadow Ball
- Dazzling Gleam

this gholdengo set aims to improve a team match up versus stall while not being match up reliant, Psyshock allows you to beat blissey after 1 Nasty Plot and Dazzling Gleam with Tera Fairy allows you to beat Ting-lu, Kingambit and Baxcalibur. EVs spread maximizes offense while living Iron valiant unboosted Knock Off, fallen 1 Sucker Punch from Kingambit and unboosted Earthquakes from Baxcalibur and Ting-lu.

Destiny Bond Valiant

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy / Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Destiny Bond
- Knock Off
- Moonblast
- Encore

Destiny Bond Valiant is one of the best Enablers in the game for HO teams, Encore stops setup mons and de-motivate Kingambit from clicking Sucker Punch late game, Knock Off to ensure progress and disturb Boots reliant mons and Moonblast to surprise any Great tusk trying to wall a physical valiant and finally Destiny Bond to remove a key member of the opponent team be it an offensive threat (Enamorus, Kingambit, Gholdengo, etc) or a defensive wall your team struggles to break (Slowking-Galar, Amoonguss, Zapdos, Moltres, etc) which enables win conditions such as Agility Wake, Booster Tusk, Unburden Sneasler, Ironpress Zamazenta and Dragon Dance Baxcalibur.

Specially Defensive Moltres

Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy / Water
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- U-turn
- Brave Bird
- Flamethrower
- Roost

Specially Defensive Moltres is one of the best checks to Enamorus' demonic Fairy/Ground/Fire coverage that many teams crumble against, Brave Bird is mandatory to beat Sub CM sets due to Flamethrower failing to do enough damage and hurricane's inaccuracy can be exploited by subbing repeatedly until a miss occurs which is all it takes for Enamorus to snowball out of control, Moltres can also check Special Valiant and Gholdengo lacking Thunderbolt, Tera Fairy is a solid Defensive Typing and makes Moltres immune to Dragapult's Draco Meteors, alternatively Tera Water can improve Moltres' match up versus rain and wall Battle Bond Greninja. (it should be noted that Specially Defensive Moltres should focus on being a special tank therefore it DOES NOT need Will-O-Wisp).
 
Defensive Slither Wing (Post-HOME Update)

Slither Wing @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 172 Def / 84 Spe
Adamant Nature
- Low Kick
- U-turn
- Morning Sun
- Will-O-Wisp/First Impression

Similar theory to the previous set. Slither Wing comfortably switches into key meta threats like Great Tusk and Kingambit, resisting both of Great Tusk's stabs without being weak to either Ice or Rock. Low Kick is chosen over Close Combat as it hits many Pokemon like Great Tusk, Baxcalibur, Ting-Lu, Garganacl, Heatran, Ursaluna, Roaring Moon, and Hoopa Unbound for the same 120 BP; Kingambit is hit for the still OHKOing 100 BP; and H-Samurott at 80 BP. Will-O-Wisp notably allows Slither Wing to survive a Corviknight Brave Bird without needed to use Tera. First Impression is a option primarily for Meowscarada and Greninja.

Speed EVs are targeted to outspeed Jolly max EV Kingambit and Ursaluna. The defensive EVs are notably only 3HKO by Jolly Choice Band Great Tusk's Headlong Rush or Close Combat, and survives +2 Black Glasses five allied fainted 252+ ATK Tera Dark Kingambit's Sucker Punch.
 

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C&C Leader
We’re now looking for sample sets for the Post-DLC OU metagame! Reminder that sample sets aim to be the most viable sets of a Pokemon, so rhis thread isn’t the place for niche ideas. Please submit your sets along with the following;
  • A set name
  • Any additional explanation of why you think the set should be included (doesn’t have to be long).
  • If the EV spread you’re using isn’t max max, an explanation of what the spread does. Dex sets need to have absolute benchmarks; we don’t do jump points or speed creep.
We are looking for sets for the following Pokemon. We may add more once these are done, but this list will make sure that the best Pokemon in OU get sets up asap.

You can slash multiple moves/items/teras, just try to keep it as no more than 3.

Clefable
Empoleon
Gliscor
Kommo-o
Mamoswine
Manaphy
Mandibuzz
Ninetales-Alola
Ogerpon
Ogerpon-Wellspring
Ribombee
Ursaluna-Bloodmoon
 
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FFK

Phone + Night = prime GAMING
is a Tiering Contributor
Gliscor Physically Defensive :sv/gliscor:

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Protect
- Toxic
- Knock Off / Earthquake
- Spikes / Stealth Rock

Knock Off is always a good move that allow it to remove potent Amoonguss / Garganacl Heavy-Duty-Boots / Leftovers, it’s pretty classic.
 
Offensive Pivot Ogerpon-Wellspring
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Taunt / Encore
- U-turn
Taunt or Encore are 100% required to beat Manaphy, as it otherwise just sets up on you once it teras away its Grass weakness.
 

FFK

Phone + Night = prime GAMING
is a Tiering Contributor
Clefable Wish Passer (Physically Defensive) :sv/clefable:

Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Stealth Rock / Encore
- Moonblast

This Wish passer is a very good one in the actual meta, especially in fat as its defensive typing pair very well with Dondozo :dondozo:

Moonblast chip damage Kingambit :kingambit: and Great-tusk :Great-tusk: Encore is an option if you already have hazards setter.
 
(Stored Power Sweeper)
Manaphy @ Leftovers
Ability: Hydration
pokemon-lift.gif

Tera Type: Fairy /Grass
EVs: 252 HP / 104 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Acid Armor
- Scald
- Stored Power

152 Speed is for Max Speed Tusk, and 104 Special Attack is Leftover. Take Heart is a busted move that helps mana break past checks it would otherwise usually struggle with, such as Zapdos/Terra grass iron moth//Walking wake/Specs Pult, and a few others. Pair this with acid armor and you pretty much outheal and wall the entire tier. Manaphy is not frail by any means either and it isn't slow as well so this helps it stay in the field much longer. If you're wondering why scald>surf or hydro pump, it's because burn fishing is much more reliable to make setting up on physical threats a much easier thing to do. Stored power is just a broken move with setup, but most notably unlike the tail glow set, it blasts past unaware Pokemon who would try to sit on Manaphy otherwise, (such as Dozo and Clodsire.) **I want to thank Emvee for inspiring this set btw, I originally didn't think about acid armor, but after his video decided to slot it in**
 
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veti

Supreme Overlord
is a Contributor to Smogon
Swords Dance Wellspring

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip/Horn Leech
- Knock Off/Trailblaze/Play Rough

Swords Dance allows Ogerpon to break bulky Neutral targets such as Toxapex and Zapdos that would otherwise be able to stop it, and it's defensive typing + 350 base speed give it plenty of opportunities to swords dance.
 
manaphy-pokemon-ranger-and-the-temple-of-the-sea.gif
(Rain Sweeper)
Manaphy @ Leftovers
Ability: Hydration
Tera Type: Grass/Fairy
EVs: 252 HP / 104 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Rest
- Scald/Surf
- Energy Ball/Dazzling Gleam


152 Speed is for Max Speed Tusk, and 104 Special Attack is Leftover. I really think rain is a lot more interesting now with more abusers getting flip turns, but most importantly we have mana now, which makes rain a lot better than it used to be. For the uninitiated, when rain is up manaphys ability (hydration) procs, and what the ability does is remove status at the end of the turn. What this means is that you can click rest and be fully healed at the end of the turn, amazing right? Well, it only gets better from here, hydration also means that pesky mons like Zapdos and Sneasler who love relying on their status will also have their effects neutered by the end of the turn as well! On top of this, manaphy still remains a threat with tail glow-boosted scalds in the rain, you could opt for running surf for more damage but I would prefer you run scald as it really helps mana deal with physical threats who may threaten to do a lot of damage to it. Also, scald is just a really good spammy move. Finally comes the last move slot, I personally think energy ball is good so that you can beat take heart boosted manaphys in a 1v1, this can further be supported with terra grass to make sure that you nail the KO on them before they become too threatening. However dazzling gleam is also good for dealing with numerous dragon types such as Dragapult and Dragonite, you also wear down Zamenta a lot easier. Overall if you like to run rain then I suggest you give this set a go!
 
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(Tail Glow 3a)
Manaphy @ Leftovers
Ability: Hydration
Tera Type: Grass/Fairy
EVs: 108 HP / 248 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Energy Ball/psychic
- Scald/Surf
- Dazzling Gleam

108 hp is for even Hp, 152 speed is for max speed tusk and 248 special attack is for maximum damage output. Being a bulky mon with access to a move-like tail glow is scary. Scald+Gleam hit most of the tier already. Eball is suitable for Dozo and opposing mana, however, it could be swapped for psychic for the bulky poison types like Amoongus and Pex.
 
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(CM+MoonLight)
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Water
EVs: 252 HP /16 SpA/ 240 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Earth Power
- Blood Moon/Hyper Voice
- Moonlight

Although Vacum Wave is a very good option, Moonlight should not be slept on. Bloodmoon is by no means frail and moonlight helps keep its longevity intact. Hyper Voice can be subbed so you have an easier time with your Gliscor MU as well. Btw 240 speed is for max speed gambits and 16 special is leftover evs
 
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Dreadfury

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:sv/kommo-o:
Clangorous Soul+Boomburst

Kommo-o @ Throat Spray
Ability: Bulletproof / Soundproof
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Naive Nature
- Clangorous Soul
- Boomburst
- Flamethrower / Drain Punch
- Clanging Scales

Clangorous Soul alongside Throat Spray gives Kommo-o +2 SpA and +1 to everything else with one turn of setup at the cost of 33% of its HP, making it an extremely powerful setup sweeper and wallbreaker all in one. Tera Normal Boomburst obliterates most neutral targets after a boost, and Clanging Scales serves as a good secondary STAB for it when needed (i.e. if you don't want to commit your Tera). Flamethrower with a Timid Nature and Drain Punch with a Naive nature handle Steel-types that would otherwise handle Kommo-o's other moves; Flamethrower deals with Gholdengo, while Drain Punch turns Fighting-weak targets like pre-Tera Kingambit into a Hyper Potion and can allow it to possibly get another Clangorous Soul off. Bulletproof gives Kommo-o more setup opportunities by exploiting Choice-locked Shadow Balls from mons like Gholdengo and Dragapult, but Soundproof lets Kommo-o check opposing Clangorous Soul Kommo-o in a pinch.

It fits nicely on HO squads since it has both a solid defensive presence and puts a lot of offensive pressure on the opposing team due to how quickly it can become a problem if given a turn to set up. Specifically, it's quite solid on Alolan Ninetales Veil teams as well as Screens Dragapult/Grimmsnarl teams, and can even play well on Ribombee Webs squads to make up for its awkward (but still more than workable) Speed.
 
(Suicide Lead)
Mamoswine @ Focus Sash
Ability: Oblivious
Tera Type: Ghost
mamoswine-drip.gif

EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash/Rock Tomb
- Stealth Rock

Just standard Hazard Lead stuff, having oblivious to block taunt does set it apart from some other hazard leads. Rock Tomb could be nice to force switches after the speed is lowered as well, but Ice Crash is a lot more threatening to Tusk.
 
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blooclipse

formerly Bluecliqse
CB
:mamoswine:
Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge / Knock Off
Standard CB wallbreaker. Has great stabs and incredible power with them. Tera can be a lot, but ground means EQ hits like a truck. Ice can work for an insanely powerful ice shard. Stone edge or knock last, standard coverage.
 
(Sub+Protect)
Gliscor @ Toxic Orb
Ability: Poison Heal
R.gif

Tera Type: Water
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Earthquake
- Protect
- Substitute
- Toxic

Sub+Tect increases your longevity a lot, especially against resists and Toxic is very spammy especially since you can eq the steels. This set does struggle with corv and balloon gold but I have had amazing success with it. Special thanks to alkazoth for giving me the EV spread.
 

1LDK

Que vida ingrata
is a Top Team Rater
I'm reposting this from the OU thread, it's worth a shot

Gliscor (F) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 136 Def / 104 SpD / 16 Spe
Impish Nature
- Toxic
- Spikes
- Protect
- Earthquake

This is what I have been using recently, but im aware that moves like Knock Off, Stealth Rock, Toxic Spikes, Taunt, and U-turn are all effective and desirable

16 Speed out speeds 80 Speed Tusk (I don't know how common this Speed Mark is currently, but I like it because 80 Speed Tusk outspeeds Enamorus at +1)
104 SpD allows you to do this:

244 SpA Choice Specs Walking Wake Hydro Steam vs. 248 HP / 104 SpD Tera Water Gliscor in Sun: 158-186 (44.7 - 52.6%) -- guaranteed 3HKO after Poison Heal

You protect to Choice Lock him or Tera and give him a Toxic, and then just stall it out with protect + tanking

I hope this helps a little
 

Dreadfury

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Moderator
And on the topic of some HO mons...

:sv/ribombee:
Suicide Lead

Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost / Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Stun Spore / Skill Swap / Tera Blast

Ribombee is far and away the best Sticky Web setter in the game as of DLC1's release. It's faster than Meowscarada and is outsped only by Weavile, Zamazenta, and Dragapult as far as mons on the OU Viability List go. Unlike most other Webs setters, it also isn't passive whatsoever thanks to its good SpA alongside Quiver Dance and Moonblast, ensuring that it can still leave a massive dent when hitting threats like Ting-Lu or Gliscor. The final moveslot is a bit more flexible; Stun Spore allows Ribombee to further support its teammates by crippling a fast offensive threat (if it hits), leaving another nasty parting gift after it sets up Webs and faints. Skill Swap lets Ribombee set up Sticky Web against Magic Bounce Hatterene, which otherwise gives the playstyle a lot of trouble. Lastly, Tera Blast alongside Tera Ground allows Ribombee to muscle past Fire-types like Cinderace, Heatran, and Iron Moth. Cinderace in particular is a crucial target, as it can otherwise use Court Change to turn Ribombee's Webs against its own team. Otherwise, though, Ribombee should run Tera Ghost to effectively spinblock, ensuring its Sticky Web isn't cleared by Great Tusk's Rapid Spin and that it doesn't get outsped by Great Tusk the following turn as a result.

Teammates like Swords Dance Hisuian Samurott, Blood Moon Ursaluna, Swords Dance Ogerpon-Wellspring, Tail Glow Manaphy, Kingambit, Bulk Up Great Tusk, Ceruledge, Nasty Plot Gholdengo, and more can utilize Ribombee's Sticky Web to outpace crucial threats, making them extremely powerful against opposing offensive teams that would utilize many threats that could outspeed them. Dragapult lacking Clear Body or Heavy-Duty Boots is especially vulnerable to Sticky Web teams, as the hazard completely neutralizes its otherwise-unmatched Speed stat.

:sv/ninetales-alola:
Aurora Veil

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore

Alolan Ninetales uses its high Speed stat alongside the amazing Snow Warning+Aurora Veil to become an incredible Dual Screens setter, and with Gen 9's removal of Hail in favor of the far superior Snow it can take physical attacks incredibly well even before it sets up Aurora Veil. Freeze-Dry hits Water-types like Walking Wake, Dondozo Ogerpon-Wellspring, Azumarill, and Manaphy super effectively while dealing with Ground-types like Gliscor, Blood Moon Ursaluna, and Landorus-T. Moonblast hits Dragapult and Great Tusk harder than Freeze-Dry and hits Zamazenta and Iron Valiant super effectively. Encore makes Alolan Ninetales even more powerful as an Aurora Veil setter, ensuring that it can punish opposing attempts to set up hazards or boost in front of it by giving a teammate an opportunity to switch in safely and set up behind its Aurora Veil. Tera Water allows Alolan Ninetales to shed its massive weakness to Steel-type attacks like Kingambit's Iron Head and Gholdengo's Make It Rain in favor of gaining a resistance.

All sorts of setup sweepers benefit from Aurora Veil's support, and many of them like what Alolan Ninetales in particular provides since Encore gives them even more opportunities to come in, set up, and sweep. Among these setup sweepers includes Kingambit, Swords Dance+Scale Shot Garchomp, Clangorous Soul and Belly Drum variants of Kommo-o, Calm Mind Cresselia and Blood Moon Ursaluna, Tail Glow and Take Heart variants of Manaphy, Dragon Dance users like Dragonite, Dragapult, and Roaring Moon, Nasty Plot Moltres-Galar, Shell Smash Torterra, Belly Drum Azumarill, numerous Booster Energy Iron Valiant sets, Swords Dance Sneasler, and more. Quiver Dance Frosmoth is an especially potent teammate, as thanks to Ice Scales boosting its Special Defense, Snow boosting its Defense, Aurora Veil boosting both its defenses even further, and its ability to shed its poor defensive typing in favor of Tera Ground it can set up one Quiver Dance very easily with the potential of setting up two or even three and decimating opposing teams thereafter.
 

Fusion Flare

violet > scarlet all day every day
is a Community Contributoris a Tiering Contributor
:ss/weezing-galar:
Weezing-Galar @ Heavy-Duty Boots / Leftovers
Ability: Neutralizing Gas
Tera Type: Flying
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Will-O-Wisp
- Taunt / Toxic / Pain Split

Neutralizing Gas is big in a meta with King Gliscor and Regenerator mons. The speed investment allows you to pull a fast burn on Kingambit, which is always useful. Taunt can further screw with mons like Pex and Clefable. You can go Toxic for Garganacl, or even Pain Split for recovery, but I would recommend pairing this with Wish Support from Alomomola regardless. Tera Flying lets you mimic Levitate and screw over Tusk in a pinch, but I haven’t figured out an ideal one, since this typing is so good to begin with.
 
Gonna post some sample submissions:
:sv/gliscor:
Defensive
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 56 Def / 208 SpD
Impish Nature
- Earthquake
- Knock Off / Substitute / Spikes
- Protect
- Toxic

The physdef EVs are to live +2 Garchomp's Scale Shot even after 5 hits. Substitute with Toxic+Protect is great at stalling out the opponent while also getting free Poison Heal recovery. Spikes along with Protect+Toxic make Gliscor one of the most effective hazard stackers in the tier while also threatening most forms of hazard removal such as Court Change Cinderace and Rapid Spin Great Tusk unless it's running Ice Spinner, which is likkely a requirement going forward due to Gliscor's presence in the meta. Tera Water is to flip the mu against Ice and Water types like Dondozo, Weavile, and Greninja.

:sv/empoleon:
Specially Defensive
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Dragon
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
- Flip Turn
- Roost
- Stealth Rock / Roar / Knock Off
- Surf

The physdef EVs are to avoid the 2hko from Scarf Meowscarada's Flower Trick after its Leftovers have been knocked off. Tera Dragon was originally for Hearthflame Ogerpon, but it can also be useful against mons like Wellspring Ogerpon, Rotom-Wash, Zapdos, Meowscarada, Rillaboom, and others I forgot to mention. Sassy Nature is so it can slow pivot against other base 60 Speed mons like opposing Emp, Clefable, and Gweezing.

:sv/slowking-galar:
Pivot
Slowking-Galar @ Colbur Berry
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 236 Def / 24 SpD
Sassy Nature
IVs: 0 Atk
- Chilly Reception
- Future Sight / Psychic
- Sludge Bomb
- Thunder Wave

248 HP allows Glowking to take less damage from hazards and restore more health from Regenerator. The spdef EVs+Sassy allow Glowking to avoid the 2hko from Scarf Enamorus's Earth Power. Colbur Berry is run to absorb Dark moves from mons like Iron Valiant and Meowscarada and hit them back with Sludge Bomb, flipping the mu on its head. Future Sight is usually used on many offensive teams, but Psychic is generally preferred if your team lacks a mon that can abuse Future Sight. Tera Water is preferred on this set to check rain teams, allowing it to take physical Water attacks and change the weather.
EDIT: removed move options from Gliscor and Empoleon, as well as the explanations that contained removed options. Also expanded upon the explanation for Gliscor's spread.
 
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