OU Sunny Day Team

Well this is the first time I have ever posted one of my teams for rating and I'm fairly new to battling so I'm open to all criticism (and compliments if you can think of any...). I have always been a fan of unorthodox/gimmick strategies so naturally, I wanted to make a sunny day team. Now on to the team:
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Bronzong@Heat Rock
Ability: Levitate
EV: 252 HP/128 Def/128 SpD
Nature-Impish
-Sunny Day
-Explosion
-Stealth Rock
-Hypnosis

This is a pretty standard lead that sets up SR the first turn and is bulky enough to take a hit (or two) and set up sunny day, then explode if necessary. It also works later in the game if it makes it that far to dodge any ground attacks aimed at heatran or infernape and keep the sun going.

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Vaporeon@ Heat Rock
Ability: Water Absorb
EV: 188 HP / 252 Def / 68 Spe
Nature- Bold
-Sunny Day
-Wish
-Protect
-Ice Beam***

Vaporeon is my handy-man of sorts; he can come in on resisted special or physical attacks due to the EVs, he keeps the sun up, and he has wish support to keep infernape, heatran, and exeggutor alive after life orb damage. The last move really has me at a loss. I would ideally have surf here, but in the sun, it is halved and the last few games, I have had trouble with 1v1 against steels. This is one of the pokes I really need help with as he performs rather average and I know he can do better.

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Coco@ Life Orb
Ability: Chlorophyll
EV: 252 SpA/252 Spe/4 HP
Nature- Modest
-Solar Beam
-Explosion
-Hidden Power Fire
-Sleep Powder

Coco is my favorite Pokemon on this team. Base 125 SpA, Life orb, and a 120 base power solar beam hurts even pokemon that resist it. I am rather content with his movepool at the moment but any suggestions would be appreciated. Fire/Grass grants almost perfect type coverage and really only fails against fire types, which i just sleep and send in heatran. Chlorophyll lets it hit 418 speed which outspeeds every non-scarfed threat and even if a pokemon switches in on a resisted solar beam, I am able to hit them with a hidden power fire and most likely send them packing. Explosion is always nice with the huge speed stat to take out any big time threat.

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Heatran@ Life Orb
Ability: Flash Fire
EV: 252 SpA/252 Spe/4 HP
Nature- Naive
-Solar Beam
-Explosion
-Fire Blast
-Earth Power

Heatran does what most heatran do: he comes in on predicted fire moves, forces them out because they expect a scarf, but this one has a little trick. The first instinct of most players is to send in a bulky water against a flash fire boosted heatran. However, a solar beam will OHKO any incoming Swamperts. The rest of the moveset is just for coverage: Earth power for expected heatran switches, fire blast for raw power, and explosion to finish off Blissey or something that the rest of the team has trouble with.

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Infernape@ Life Orb
Ability: Blaze
EV: 64 Atk / 252 SpA / 192 Spe
Nature- Naive
-Flamethrower (Fire Blast is a possibility, but I'm usually an Accuracy guy..)
-Grass Knot
-Close Combat
-Hidden Power Electric

This infernape is a slight deviation from the usual Mixape. I decided to ditch nasty plot because the fire moves are already receiving a boost. But more importantly, I noticed a glaring Gyarados weakness and any Gyarados that switches in gets that little surprise. Close combat is used for revenge killing a TTar if I'm feeling ballsy (or if he is for staying in, I suppose). Grass knot is for bulky waters, and flamethrower is just a reliable fire move that is the main attack of this set. I am willing to change to Fire Blast if there are any key 2HKOs that can be changed to OHKOs.

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Hariyama@ Heat Rock
Ability: Thick Fat
EV: 252 HP/ 180 Atk/ 76 Def
Nature- Impish
-Brick Break
-Ice Punch
-Knock Off
-Sunny Day

The dedicated Tyranitar counter. However, he can function very well as a physicall tank as well as take ice or fire attacks aimed at Coco. Brick break is to KO TTar, Ice punch is for any airborne foes (especially those of the dragon variety). Knock off is to just annoy walls or just to use on a predicted switch to scout out movesets. I gave him sunny day mainly because I like to have 3 weather changers. I am open to suggestions on the last two moveslots because they don't seem to be of much use in recent games.

Well that's it. Please comment and offer ANY criticism and advice and I will take it all into consideration. Also, if you feel that a pokemon can be completely outclassed in its particular role, please share. Thanks in advance.
 
In the past I used Sunny Day team in OU and it can be quite viable, but it's not easy to built, that's for sure. I think I would recommend some changes:

a) Replace Bronzong. Using steel type pokemon, which is extremely weak against Fire attacks, especially in Sunny Day teams is bad idea. I would go with different lead. Something like this:

Uxie @ Damp Rock
252 HP/ 252 Def / 6 SpA
Impish Nature
~ Sunny Day
~ Stealth Rock
~ Psychic / Thunderbolt / U-Turn
~ HP Ice

Stealth Rock is quite important for any team, and Uxie has access to it. Also unlike Bronzong it's not extremely weak against fire attacks. Also thanks to Hariyama you have perfect counter for Tyranitar and Weavile, which may trouble Uxie. U-Turn saves one more round of Sunny Day, which may be really good. Thunderbolt mainly for Gyarados, but you can play around it, but it's an option if you replace Vaporeon, which as you said is the weakest link in this team. If you choose in Vaporeon spot Porygon2 or another Chlorophyll pokemon, then you should choose different moves. If Porygon2, go with Psychic + U-Turn. If another Chlorophyll user, go for HP Ice + Thunderbolt. Porygon2 is great counter for Heatran, Gyarados and Salamence in one and all of them may really trouble Sunny Day team. If not, Uxie is really bulky, so it can handle both Gyarados and Salamence and answer with right moves, so HP Ice + Thunderbolt are the best option. I recommend choosing another Chlorophyll user, using weather team like Sunny Day or Rain Dance you must play really offensive. But that's your decision ;). And another fire absorber (thanks to Trace Porygon2 may work like this) is nice bonus. For another Chlorophyll user I recommend Shiftry or Tangrowth, Shiftry has Explosion and two exploders will deal easily with any stall. Tangrowth has really good physical moves, which works well with Exxegcutor, which is special attacker.

Tangrowth @ Life Orb
200 Atk / 80 SpA / 228 Spe
~ Power Whip
~ Swords Dance
~ HP Fire or HP Ground (to lure Heatran) / Sunny Day
~ Earthquake

About Exxegcutor - go for Grass Knot. Solarbeam is too unreliable and if TTar switches on Solarbeam turn, your Exxegcutor is dead meat. Looks the same with Abomasnow. So really, use Grass Knot. And Grass Knot surprises those ballsy TTars thinking that they ruin your Sunny Day fun. With Grass Knot you OHKO TTar ;).

Heatran for my tastes is a bit too slow, but if it works, so it's ok. And having steel type is important. But you may consider Mixed Arcanine with Overheat/Flare Blitz/HP Grass or HP Ice/Extremespeed. Arcanine survives +2 ES from Lucario, which may trouble you if it uses Swords Dance when Sunny Day is off. But fortunately for you it doesn't have opportunities to set up. And unlike Heatran it may attack from both attacking sides, so it's worth a shot. But if Heatran works, than it may stay in ;).

Anything else looks fine. I hope that helps ;). Cheers and good luck with your team.
 
@Garganator- Uxie is actually a good idea because it lets me keep my ground immunity. The ONLY problem I see with this is that i lose a rock resist and that is a fairly common attack type. But like you said, i can switch him out with vaporeon because he still is not performing well enough. I'll play around with arcanine instead of heatran to see what he brings to the team (I assume he is running flash fire if he is replacing heatran?)
 
@Garganator- Uxie is actually a good idea because it lets me keep my ground immunity. The ONLY problem I see with this is that i lose a rock resist and that is a fairly common attack type. But like you said, i can switch him out with vaporeon because he still is not performing well enough. I'll play around with arcanine instead of heatran to see what he brings to the team (I assume he is running flash fire if he is replacing heatran?

Hariyama still keeps Rock resist to your team and he isn't weak against trappers, so it's not that troublesome. I wouldn't recommend Uxie in place of Bronzong, but on Sunny Day team using Bronzong is really risky with boosted fire attacks. I think that you need one more Chlorophyll user, as for my tastes team is not offensive enough for that kind of weather. And yeah, I meant Arcanine with Flash Fire of course ;). I guess that's it - play a bit and test for yourself what you prefer to use ;).
 
I dont see why 3 pokemon need sunny day AND heat rock, really thats a bit overkill. I would prefer to see either vappy or hariyama with lefties so they can fulfill there walling capabilities. Also a standard Mixape seems to have it pretty easy, the only thing which you have against it is vappy or under sun, eggs explosion. I really dont see the point of having sunny day if only 1 pokemon abuses chlorophyll, mixgrowth as suggested is VERY powerful, and is great with powerful moves which also provide nice coverage.
 
If you need Wish support, why not use Clefable?

Clefable@Leftovers/Heat Rock
Bold/Calm nature (whichever suits your needs-- a pure special wall or mixed)
EVs: (your choice)
Ability: Magic Guard
Moves:
Wish
Protect
Toxic/Sunny Day
Flamethrower/Toxic/Sunny Day

Of course, you could also use WishBliss (*yawn*).
 
Alright: I used to have a Sunny Day team, and it did pretty well. Although, I didnt have three Sunny Day set-up pokes. Like Shizzle said, I think that is a bit much. Im also thinking that you should change your lead up. While Bronzong is a brilliant support pokemon, I dont think that he is a good choice to lead a Sunny Day team. Its just like Gargonator had said; dont use a steel type to set up Sunny Day. While I think that Uxie would be a fine choice for setting up Sunny Day, I have another option for it:

Crobat @ Heat Rock
Ability: Inner Focus
168 Hp / 50 Atk / 252 Spe
Jolly nature (+Speed, -Special Attack)
~ Sunny Day
~ Hypnosis
~ Gunk Shot
~ U-Turn

This is the Crobat set that I used on my Sunny Day team, and I found it to be very helpful. I could always get up Sunny Day (as not even Aerodactyl leads outspeed this bitch), I could usually get one or two KOs for my team with Gunk Shot (you would be surprised at how powerful it really is), and I could U-Turn out to another team member. Hypnosis is there if you want to sleep anything in particular, and then set up Sunny Day. You might not even want to set up Sunny Day until youve either slept the opponent or used Gunk Shot (a 2HKO on Azelf leads). Metagross leads wall you, but seeing as this is a Sunny Day team, I dont think that will matter too much ;)

If youre worried about losing a rock resist, you might want to consider giving Heatran Flash Cannon in place of Explosion to hit rock types. Youre team seems to have no trouble dealing with Blissey, so I dont think that Explosion would be sorely missed.
 
I appreciate all of these suggestions and I am actually trying all of them out. Snorlaxxz, I used an IDENTICAL crobat lead on my rain dance team so i can just change to sunny day and give it heat rock and see how that works. That is helpful because a fast taunt lead really does bone my set up. and Fantasy, I will never use a bliss, so i will have to breed that clefable and give her a go. it sounds like a pretty good vapo replacement. I can understand why it appears as if I'm not abusing the sun enough, but I use it mainly for fire attacks and one turn solar beam and the whole purpose of the team is to keep infernape, heatran, and eggy alive. I will of course try out a mixgrowth in place of heatran(?) seeing as I'm running short on team slots
 
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