Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Thunderbolt
- Hyper Voice
- Shadow Ball
- Focus Blast
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Sucker Punch
- Knock Off
- Swords Dance
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 44 HP / 188 SAtk
Timid Nature
- Thunder Wave
- Taunt
- Hidden Power [Ice]
- Volt Switch
Goodra @ Leftovers
Ability: Gooey
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Dragon Pulse
- Flamethrower
- Toxic
- Thunderbolt
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Icicle Crash
- Ice Shard
- Earthquake
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Defog
- Whirlwind
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Thunderbolt
- Hyper Voice
- Shadow Ball
- Focus Blast
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Sucker Punch
- Knock Off
- Swords Dance
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 44 HP / 188 SAtk
Timid Nature
- Thunder Wave
- Taunt
- Hidden Power [Ice]
- Volt Switch
Goodra @ Leftovers
Ability: Gooey
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Dragon Pulse
- Flamethrower
- Toxic
- Thunderbolt
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Icicle Crash
- Ice Shard
- Earthquake
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Defog
- Whirlwind
So when I started out making this team, I immediately noticed the offensive presence created by Mega Gardevoir and Bisharp. While Fairy-type is an incredible defensive type, it is also an amazing offensive type, hitting several very common types super-effectively, which are Fighting, Dark, and Dragon. Mega Gardevoir further increases its offensive capabilities with its ability, Pixilate. Accompanying this special attacking powerhouse is Bisharp, whose typing also got a boost in power. Being able to hit Fairies super-effectively and the boost to Knock Off make Bisharp a dangerous physical sweeper. Gardevoir's set gives her perfect neutral coverage, a powerful STAB in Pixilate Hyper Voice, and Thunderbolt for coverage. Bisharp's set is his standard sweeping set, with a good STAB in Knock Off, priority, and the ability to hit Fairies.
I figured that this team needed a good defensive core to sponge hits that are aimed at the two sweepers. Skarmory and Goodra make an excellent defensive core, covering both special and physical hits and covering Gardevoir and Bisharp's weaknesses as well as each other's almost perfectly. Skarmory is the hazard remover of the team as well as the physical wall. Defog's buff this gen has greatly improved Skarmory's role as a defensive mon. Goodra's set was designed to be able to tank almost any special attack and then hit back with a reasonably strong attack, or cripple the opponent with Toxic. And Gooey is a good ability for a special wall, as it discourages physical attacks.
To finish off this team, I decided that I needed a hazard setter and a pivot or something that could shut down an opposing support mon. A good hazard setter and a secondary physical sweeper came in the form of Mamoswine. Mamoswine is a great hazard setter, and he comes with the best STAB combo in the entire meta. And finally the pivot/support-stopper was the logical choice of Thundurus-I. With Prankster Taunt and Thunder Wave, he stops hazards, status, and sweepers in the same set. Volt Switch gives him the ability to grab momentum, and HP Ice is to hit Ground-types that you'll otherwise wall him completely.
I figured that this team needed a good defensive core to sponge hits that are aimed at the two sweepers. Skarmory and Goodra make an excellent defensive core, covering both special and physical hits and covering Gardevoir and Bisharp's weaknesses as well as each other's almost perfectly. Skarmory is the hazard remover of the team as well as the physical wall. Defog's buff this gen has greatly improved Skarmory's role as a defensive mon. Goodra's set was designed to be able to tank almost any special attack and then hit back with a reasonably strong attack, or cripple the opponent with Toxic. And Gooey is a good ability for a special wall, as it discourages physical attacks.
To finish off this team, I decided that I needed a hazard setter and a pivot or something that could shut down an opposing support mon. A good hazard setter and a secondary physical sweeper came in the form of Mamoswine. Mamoswine is a great hazard setter, and he comes with the best STAB combo in the entire meta. And finally the pivot/support-stopper was the logical choice of Thundurus-I. With Prankster Taunt and Thunder Wave, he stops hazards, status, and sweepers in the same set. Volt Switch gives him the ability to grab momentum, and HP Ice is to hit Ground-types that you'll otherwise wall him completely.
Even if this isn't the best team (and it probably won't be), I'd really appreciate any kind of feedback to help me improve my teambuilding abilities.