Project OU Teambuilding Competition V8 (Round 24: Building: Post #721 Page 29: Mega Latias + Togekiss)

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Team 1 and Team 4 don't have steel-types.
Team 2 lacks landorus-t switch ins.
Team 6 has no switch ins to specs keldeo gyarados needs to be defensive.
Team 7 is 6-0d by Passho Volcarona.

Down to Team 3 and Team 5.

Team 3 is too weak to Mega Scizor.
Team 5 probably has flaws that I overlooked but this was my thought process.

Team 5
 
Team 1 and Team 4 don't have steel-types.
Team 2 lacks landorus-t switch ins.
Team 6 has no switch ins to specs keldeo gyarados needs to be defensive.
Team 7 is 6-0d by Passho Volcarona.

Down to Team 3 and Team 5.

Team 3 is too weak to Mega Scizor.
Team 5 probably has flaws that I overlooked but this was my thought process.

Team 5
Team 1 has jirachi ..
 
Team 5

Specs Meloetta breaking stuff for Mega Gyara to sweep, I like that idea! Specs Keldeo is very annoying to face with that team though.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
theurbandear has won round 8 in really close one. Good job everyone let's move on to Round 9 with the next core being....

Round 9 Core: Life Orb Scolipede + Keldeo

with
+

Thanks to Hootie for the suggestion. The core itself isn't anything out of the blue but the stipulation here is that Scolipede must be holding the Life Orb item. Safe to assume most teams are going to be pretty offensive but regardless let's see what you all got. Have fun.
 
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666 AM Edit: lol
777

team 5 pulling through at the last second @_@

and I admit, my team functioned better with standard Defensive Gyarados. I found out too late to edit it though, so w/e.

HEEY MY TEAM ISNT THAT BAD SMH

AM Edit: 666 :x
 
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jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion




The only way to build around this core was full hyper offense imo. I never build ho so this was a nice challenge for me. I started with specs Keld since it's a complete monster, it's a standard set. I've never used or even seen lo scolipede but after testing with it, it was actually a decent cleaner. I went with adamant dual stab and aqua tail for coverage. Next I added mega mane since it's my favorite mega to use on more offensive teams and since it's pretty good at owning ho. After mane I noticed the lati's were kinda annoying so I added pursuit sharp pretty standard set on that. I went with soft sand lando-t as my rocker since it can get up rocks and break early game. Lastly I went with sd life orb loom to give me a better match up vs sand and mega lop. Azu and opposing melds are the biggest threats but azu can't switch in to anything and keld is just keld be careful around it


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Aqua Tail
- Poison Jab
- Protect

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
 
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Dread Arceus

total cockhead

Scolipede (M) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Poison Jab
- Megahorn
- Earthquake

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 SpA
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Electric

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 Atk / 30 Def
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Shadow Ball

Mew @ Leftovers
Ability: Synchronize
EVs: 236 HP / 240 Def / 32 Spe
Bold Nature
- Defog
- Will-O-Wisp
- Psychic
- Roost

Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 136 HP / 48 Atk / 216 SpA / 108 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

Tyrantrum (M) @ Focus Sash
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Earthquake
- Dragon Dance
- Stealth Rock


So the main problems with the scoli-keld core is that it 1. has trouble breaking bulky waters and 2. is incredibly weak to fast flying types. This more or less mandates an electric type with some bulk, and for that I chose Raikou. I like to focus on utility early in HO builds, so I picked my defogger next. Mew was my choice, as it or rhelm chomp is kinda mandatory on HO these days thanks to MLop. I still lacked a mega, and malt has key resists that help with Keldeo and Char X, two mons that would otherwise be enormous threats. Finally, I chose my suicide lead, and decided on Tyrantrum due to its good matchup against stall and birdspam, two playstles this team would otherwise be a bit weak to.
 
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Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Megahorn
- Aqua Tail
- Poison Jab
- Protect

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Electric]

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Offense is the only way to do this. I went with Landorus-T + Rotom-W, a nice volt-turn core that also checks Talonflame. I went with Soft Sand Landorus-T to break through Mega Sableye, can't have that thing preventing SR when I want to play offense. Trick Scarf Latios gives me speed control, breaks Chansey and stall teams, and outspeeds Serperior, a huge threat. Mega Metagross was added next, steel typing gives me a lot of resists, especially to Lati, which I desperately need. I have no time to test this week (maybe on Tuesday! cutting it really close). Thunder Wave Rotom-W sounds possible but I thought I might need Pain Split, as Talonflame wears it down pretty fast. I think this team does have some counterplay against most archetypes, so please inform me if you see anything I missed!


I really lack time to get to a decent ladder level
http://replay.pokemonshowdown.com/ou-285153624 i actually have 1 replay..., i reckon he was on an alt.
 
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Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Megahorn
- Rock Slide
- Earthquake
- Protect

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Sludge Wave
- Thunder Wave

Azumarill @ Choice Band
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Substitute
This is a pure offensive team based on offensive synergy, with the team working together to apply pressure and break through each other's checks and counters.

LO Scolipede is a great late-game sweeper/cleaner & provides speed control with speed boost. Megahorn breaks bulky psychics (Slowbro, Latias etc) for Keldeo, earthquake for electrics, rock slide lures and catches Talon on the switch which can be a problem for the team (aqua tail is not a guaranteed KO), and Torn-T after a speed boost. Bug, rock and ground also has 100% unresisted coverage which is cool. Protect enables him to reliably outspeed threatening electrics such as M-Mane and other fast mons such as M-Zam.

Specs Keldeo is a great wallbreaker which complements the rest of the team - wears down Scoli's checks such as M-Sableye, provides a solid Bisharp counter, lures M-Venu with HP Flying, checks Weavile & ScarfTar for Thundy, etc.

Tank chomp sets rocks to help the others, absorbs T-waves & VoltTurn, and punishes common priority users such as M-Lopunny, M-Medi, Talonflame etc that could ruin Scoli, Keld, or Zam's day. Everyone knows what this thing does.

Thundurus provides insurance vs set-up sweepers, M-Lop etc with T-wave and with nasty plot adds another fast sweeper to the mix. Takes out bulky waters for Keldeo and Tran, life orb ensures the OHKO on Keldeo. Sludge wave lures problematic fairies such as M-Alt. Thundurus can be a solid wincon once grounds have been removed courtesy of Azu and Keld.

Azumarill brings powerful priority and wall breaking to the team. Specifically, he checks Keldeo, Talonflame, Tornadus-T, Latis, which can be problems, plus offers additional insurance vs Garchomp, Lando etc. Choice band is required to take care of unaware Quagsire which is another huge problem and just punches holes in stall in general, especially with knock off for the likes of Chansey. Resists most priority which the team still struggles against despite Tankchomp and EV'd to outspeed opposing Azu. Also water spam ftw, not much wants to take specs hydro + band waterfall.

Mega-Alakazam brings blazing speed and fits well on this offensive-based team. Stops me getting steamrolled by rain and sand. Like the others he can fulfil multiple roles, wallbreaker, sweeper, cleaner, giving lots of offensive pressure and flexibility and is often my wincon, appreciating the ability of Keldeo and Heatran to take out darks, steels and M-Sab respectively. Psyshock for special walls and Substitute stops sucker punch mind games, avoids status and increases longevity, not much can survive 2 hits from this thing if you sub on a switch.

No hazard removal because the team is focused on applying offensive pressure to keep momentum and prevent hazards, while removing hazards is a momentum drain and this team doesn't have time for that shit :)
 
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