Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Defog
- Taunt
- Roost
- Foul Play
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Scald
- Hydro Pump
- Secret Sword
- Stone Edge
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Stone Edge
- Stealth Rock
Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature
- Shadow Punch
- Earthquake
- Ice Punch
- Fire Punch
Ability: Overcoat
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Defog
- Taunt
- Roost
- Foul Play
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Scald
- Hydro Pump
- Secret Sword
- Stone Edge
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Stone Edge
- Stealth Rock
Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature
- Shadow Punch
- Earthquake
- Ice Punch
- Fire Punch
The core dies to Electrics so I decided I would put TWO ground types instead of being forced to use a Hippowdon, which is not really something I ever feel particularly comfortable using. With this core, a bulkier road has to be gone, so I went with Mega Steelix, which is the best Clefable counter as it is immune to both Thunder Wave and Toxic, (haha Slowbro). Ferrothorn was added for Spikes and as a general utility Pokemon, also checks stuff like Manaphy lacking HP Fire, so basically my Manaphy check is switching around dodging its coverage. Keldeo has Stone Edge because the team is so weak to Electrics, and Charizard-Y to a certain extent, and if I can bop Thundurus on the switch-in my life would be 10 times easier. Golurk because I wanted a secondary Ground type that could check like Breloom and stuff. There we go. Or you can put Latios which I probably will. I just wanted to use a Golurk.
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