I think you're spot on about Whiscash, Patolegend. Mega Manectric can switch in on the DD and still outspeed, putting you at +0 and potentially OHKOing with HP grass. I would compare it to mega swampert. They both require a turn of set up to reach their sweeping power/speed. Whiscash doesn't have quite the synergy with rain that swampert does, but it doesn't take up your mega slot.
252 SpA Mega Manectric Hidden Power Grass vs. 130 HP / 0 SpD Whiscash: 188-224 (93.5 - 111.4%) -- 93.8% chance to OHKO after Stealth Rock....I think rocks are reasonable assumption since you will be largely cleaning with this thing.
Edit: Those are weird HP evs for Whiscash that were in the calculator. The point is mane can 2HKO with HP grass and survive one earthquake at +0.
This is definitely where Amnesia would see some use, though, but then again that leaves you with only waterfall and earthquake...all hail Mantine!
Here's a Zoroark core:
team builder is down at time of writing, so the formatting might be funky...
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 252 Spe / 4 Atk
Modest Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Grass Knot/U-turn
Hoopa-C @ Sitrus Berry/Life Orb
Ability: Magician
EVs: 252 HP / 252 SpA / 8 SpD
Quiet Nature
- Substitute
- Focus Blast
- Shadow Ball
- Psyshock / Nasty Plot
Weezing @ Black Sludge (The new Poison/Steel Weezing)
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Flamethrower/Pain-Split/Toxic Spikes depending on level of Wall vs support you want
Yes, Hoopa-C, not that other abomination. Zoroark and Hoopa don't really care about each other's weaknesses, being immune to some of them in each case. This combined with illusion will be a real headache for the opponent, since the risk of throwing out a dud attack will allow a free turn of setup. Substitute lets Hoopa escape a pursuit so that you can switch in zoroark (or did he switch in the real Hoopa?!? I don't know!!! ) They bluff each other very well since nasty plot, focus blast, dark pulse and shadow ball are valid moves for each. Weezing is there to handle the physical wall breakers and fairies that Zoroark and Hoopa dislike. Additionally, a Zoroark disguised as Weezing is going to do a pretty good job dissuading fairy attacks. The fact that Zoroark is now fighting type helps it better bluff weezing's steel type when rocks are up. This core would like some hazard support, and weezing doesn't like switching in on Talonflame for fear of flare blitz. I could actually image a trick-room variant of this, where Hoopa is your setter and zoroark runs dual mixed priority, but I think that would be too hard to get to work.
Edit: Just some more thoughts...A core like this that makes it risky for the opponent to try super effective attacks would pair nicely with a bulky setup pokemon that can handle a few neutral hits, a la suicune, dragonite, or this slate's whiscash.
252 SpA Mega Manectric Hidden Power Grass vs. 130 HP / 0 SpD Whiscash: 188-224 (93.5 - 111.4%) -- 93.8% chance to OHKO after Stealth Rock....I think rocks are reasonable assumption since you will be largely cleaning with this thing.
Edit: Those are weird HP evs for Whiscash that were in the calculator. The point is mane can 2HKO with HP grass and survive one earthquake at +0.
This is definitely where Amnesia would see some use, though, but then again that leaves you with only waterfall and earthquake...all hail Mantine!
Here's a Zoroark core:
team builder is down at time of writing, so the formatting might be funky...
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fsprites%2Fxy%2Fzoroark-3.gif&hash=a581ebef1fd588ae90616f8d370400cc)
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 252 Spe / 4 Atk
Modest Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Grass Knot/U-turn
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fsprites%2Fxy%2Fhoopa.gif&hash=270d1c4ded75190eded3bc317f2efd5c)
Hoopa-C @ Sitrus Berry/Life Orb
Ability: Magician
EVs: 252 HP / 252 SpA / 8 SpD
Quiet Nature
- Substitute
- Focus Blast
- Shadow Ball
- Psyshock / Nasty Plot
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fsprites%2Fxy%2Fweezing.gif&hash=d8f61cec1e63501a8e91567b43b67c3c)
Weezing @ Black Sludge (The new Poison/Steel Weezing)
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Flamethrower/Pain-Split/Toxic Spikes depending on level of Wall vs support you want
Yes, Hoopa-C, not that other abomination. Zoroark and Hoopa don't really care about each other's weaknesses, being immune to some of them in each case. This combined with illusion will be a real headache for the opponent, since the risk of throwing out a dud attack will allow a free turn of setup. Substitute lets Hoopa escape a pursuit so that you can switch in zoroark (or did he switch in the real Hoopa?!? I don't know!!! ) They bluff each other very well since nasty plot, focus blast, dark pulse and shadow ball are valid moves for each. Weezing is there to handle the physical wall breakers and fairies that Zoroark and Hoopa dislike. Additionally, a Zoroark disguised as Weezing is going to do a pretty good job dissuading fairy attacks. The fact that Zoroark is now fighting type helps it better bluff weezing's steel type when rocks are up. This core would like some hazard support, and weezing doesn't like switching in on Talonflame for fear of flare blitz. I could actually image a trick-room variant of this, where Hoopa is your setter and zoroark runs dual mixed priority, but I think that would be too hard to get to work.
Edit: Just some more thoughts...A core like this that makes it risky for the opponent to try super effective attacks would pair nicely with a bulky setup pokemon that can handle a few neutral hits, a la suicune, dragonite, or this slate's whiscash.
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