Name: Gallade-Mega
Type: Psychic/Fighting
Ability: Inner Focus
Stats: 618 BST
HP: 68
Atk: 165
Def: 95
Sp.Atk: 65
Sp.Def: 115
Speed: 110
Overview (small summary) : This dude, while having a weird ability, nevertheless makes this dude an incredible wallbreaker.
Ability Overview: Why Inner Focus and not a power boosting Ability? Its not JUST to prevent flinches, but the MUCH BIGGER PICTURE BEHIND flinches: LOSING OFFENSIVE MOMENTUM!
So Mega Gallade is all about getting momentum via Inner Focus to make sure it will always get a hit, and lack of flinch helps this not only always get a hit or set up, but be able to gain offensive pressure through momentum.
Again I repeat: this Mega is all about Offensive momentum!!!
Weaknesses: 110 Speed is nice for some Balanced teams but nevertheless struggles against Fast Teams, especially with strong faster attackers and stuff like Tornadus-Therian and Talonflame, etc. Even if Mega Sableye can wall Mega Gallade well, It takes a lot of pressure nevertheless.
How to use: Mega Gallade is a balance/wallbreaker, and his bulk isn't really much for Bulky Offense, so its pretty much for strictly Hyper Offense, since he needs momentum and pressure to be able to function well.
It needs help against stuff like Mega Sableye Slowbro in defensive teams, while Needs help annoying or beating/countering fast teams and Pokémon like Sand Rush Excadrill Talon flame Tornadus-Therian Weavile Mega Lopunny Mega Manectric Mega Alakazam etc (basically anything faster or just as fast). So a very good partner to Mega Gallade here is stuff like Talonflame or Tornadus-Therian Weavile Sand Offense for the more offensive side. Landorus-Therian can offer some defensive backbone for Mega Gallade, and so can Heatran, as it can not only offer defensive backbone but offer offensive pressure of its own via Magma Storm Stallbreaker (which solves Mega Gallade's issue of getting past Mega Sableye). While on the more stallish Wallish side, stuff like Taunt Talonflame Tail Glow Manaphy Heatran (Magma Storm) the Classic Bisharp etc. These all offer aid in Stallbreaking/Aiding it more in breaking fat/stallish teams.
Is the Meta in favor of Mega Gallade?
Depends. Since Balanced and fat teams aren't incredibly too common, why use it? But once they do rise, it'd be an amazing Mon to use. And being able to not lose momentum keeps his Offensive pressure going, so it'd be a really dangerous threat in this manner. But in a more Offensive meta, its hard to fit Mega Gallade in without adding checks to stuff like Excadrill Talonflame etc. But still puts work nevertheless.
Competition against Mega Medicham:
Why use this over say, Mega Medicham, who at the cost of a little speed, has way more immediate power and priority?
1: Better Speed and Momentum
Mega Gallade still hits hard, maybe not as hard as Mega Medicham, but it has enough bulk and Momentum via Inner Focus to set up a Swords dance and hit harder and faster than Mega Medicham
2: Don't have to be forced to switch out as much.
Because of its momentum and speed, it doesn't have to switch out as much cause of its 110 speed, unless its facing obvious checks/counters. With Mega Medicham, you may get power, but may (may not always happen) lose Momentum because you may find yourself constantly switching out cause of its 100 speed.
Team I used?: I used this team in tours and in testing alts. It did pretty good at pressuring and checking stuff I need. Have fun! n_n
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Close Combat
- Zen Headbutt
Manaphy @ Mystic Water
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Psyshock
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Close Combat
- Zen Headbutt
Manaphy @ Mystic Water
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Psyshock
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