Ouch, I got sand in my eye! (UU sandstorm stall RMT)
Team at a glance:
I only joined smogon today but I know about pokemon stuff for a while. Since I never liked OU I started with making a UU team first. Stall was the strategy of choice because it doesn't need to much prediction. Here is the team and let me know what you think.
In depth look:
@ Leftovers| Sandstream
252 HP / 164 Atk / 92 Def
Impish Nature
- Yawn
- Stealth Rock
- Earthquake
- Protect
Hippopotas starts the sandstorm to break sashes and to make leftovers useless. It also lays down stealth rocks to hit flying pokemon and levitators. Yawn and protect makes a great combination to screw overU-turners. Earthquake is a stab move to hit pokemon not resisted to it.
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@ Flame Orb| Magic Guard
252 HP / 152 Def / 100 SpD / 4 Spe
Calm Nature
- Wish
- Seismic Toss
- Encore
- Heal Bell
Magic guard is such a great ability as it allows clefable to avoid damage from entry hazards and sandstorm. Thus it makes a great pokemon to a weather stall team. It gives my team wish support and cures status. Encore forces a lot of switches and it also prevents ghost pokemon from setting up on it.
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@ Bright Powder| Sand Veil
252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spikes
- Leech Seed
- Seed Bomb
- Sucker Punch
Cacturne is my spikes and revenge killer with sucker punch. With bright powder his evasiveness raises with 20%, which is a dangerous feature on something with a base 115 attack. Seed bomb is a secundary stab attack and Leech Seed is there to force switches and to give some much needed recovery.
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@ Leftovers| Torrent
252 HP / 252 Def / 4 SpA
Bold Nature
- Surf
- Rapid Spin
- Roar
- Ice Beam
Blastoise is my ice and water resist and the rapid spinner of the team. It can also abuse entry hazards with roar. Surf and Ice beam provide decent coverage. Rest is not needed as I have wish support.
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@ Leftovers| Pressure
4 HP / 252 Def / 252 SpD
Careful Nature
- Night Shade
- Torment
- Protect
- Gravity
Slightly bulkier then Spiritomb I choose for Dusclops as my anti-spinner and fighting resist. Night Shade is to deal 100 damage all around which is decent for a pokemon with a not so great attack stat. Torment + Protect + Pressure is a nice combination someone once said to me. Gravity is mostly a filler move so flying pokemon and levitators are hit by spikes.
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@ Leftovers| Pressure
248 HP / 84 Def / 176 Spe
Timid Nature
- Flamethrower
- Substitute
- Roost
- Toxic
Stalling Moltres is such an annoying pokemon. Easy strategy but with great results. Substitute first, Toxic after that and then the stalling could begin. This is also my second Pressure pokemon so my opponent needs to watch out.
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Thanks for reading this RMT. Suggestions, ... leave them here.
Team at a glance:






I only joined smogon today but I know about pokemon stuff for a while. Since I never liked OU I started with making a UU team first. Stall was the strategy of choice because it doesn't need to much prediction. Here is the team and let me know what you think.
In depth look:

252 HP / 164 Atk / 92 Def
Impish Nature
- Yawn
- Stealth Rock
- Earthquake
- Protect
Hippopotas starts the sandstorm to break sashes and to make leftovers useless. It also lays down stealth rocks to hit flying pokemon and levitators. Yawn and protect makes a great combination to screw overU-turners. Earthquake is a stab move to hit pokemon not resisted to it.
------------------------

252 HP / 152 Def / 100 SpD / 4 Spe
Calm Nature
- Wish
- Seismic Toss
- Encore
- Heal Bell
Magic guard is such a great ability as it allows clefable to avoid damage from entry hazards and sandstorm. Thus it makes a great pokemon to a weather stall team. It gives my team wish support and cures status. Encore forces a lot of switches and it also prevents ghost pokemon from setting up on it.
------------------------

252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spikes
- Leech Seed
- Seed Bomb
- Sucker Punch
Cacturne is my spikes and revenge killer with sucker punch. With bright powder his evasiveness raises with 20%, which is a dangerous feature on something with a base 115 attack. Seed bomb is a secundary stab attack and Leech Seed is there to force switches and to give some much needed recovery.
------------------------

252 HP / 252 Def / 4 SpA
Bold Nature
- Surf
- Rapid Spin
- Roar
- Ice Beam
Blastoise is my ice and water resist and the rapid spinner of the team. It can also abuse entry hazards with roar. Surf and Ice beam provide decent coverage. Rest is not needed as I have wish support.
------------------------

4 HP / 252 Def / 252 SpD
Careful Nature
- Night Shade
- Torment
- Protect
- Gravity
Slightly bulkier then Spiritomb I choose for Dusclops as my anti-spinner and fighting resist. Night Shade is to deal 100 damage all around which is decent for a pokemon with a not so great attack stat. Torment + Protect + Pressure is a nice combination someone once said to me. Gravity is mostly a filler move so flying pokemon and levitators are hit by spikes.
------------------------

248 HP / 84 Def / 176 Spe
Timid Nature
- Flamethrower
- Substitute
- Roost
- Toxic
Stalling Moltres is such an annoying pokemon. Easy strategy but with great results. Substitute first, Toxic after that and then the stalling could begin. This is also my second Pressure pokemon so my opponent needs to watch out.
------------------------
Thanks for reading this RMT. Suggestions, ... leave them here.