Okay this is a BatonpassTeam which works oke at times but definitly needs improving.
A few things I hope you pay attention to are
-Movesets
-Use
-Ev's
Because I made this team when Smogon was down so perhaps you have better suggestions.
Changes will be in Bold
At a glance:
Lopunny @ flame orb/choice item/iron ball~Alpha
Ability: Klutz
Nature: Timid
EVs: 236HP/164Def/108Spe
- Baton Pass
- Agility
- Magic Coat
- Switcheroo/Substitute/Protect
This thing should be every BP team's lead. It is not affected by trick, it reflects status and it can BP agility (and maybe a sub?) to your pokes. It is important to start of with agility as with one agility all your pokes should be able to outspeed most, not to say all, threats. It can trick (switcheroo) items on opposing pokemon and cripple them for the rest of the match. Your team should outspeed even the quikest choice scarfer so don't be afraid of that. I would prefer flame orb to cripple strong physical attackers as Metagross as they can do tons of damage to your team and it is more probable that you will get off some CMs from Mr. Mime (read on) early against phazers than Acid Armor from Vaporeon, But this depends solely on your preferences and experiences with your team. This should take the lead position over Zapdos, as it is useful even after it is done passing agility by taking opponent trickers items, and quick sleep inducing moves are easier to take as you can just hurl it back.
Vaporeon(F)@Leftovers~Beta
Nature: Bold
Ability: Waterabsorb
Ev's: 44 hp, 212 def, 252 speed
-Substitute
-Surf
-Batonpass
-Acid Armor
Batonpasser: Defense+sub
Vaporeon is really reliable in this team. Vaporeon is my emergencyKit also. When I am possible losing my chain or when there is no Sub I switch to Vaporeon to sub up preserve the sub with high def. Again not really troubles , just when i get taunted or put asleep but yeh..Happens to alot of teams.
Smeargle(M)@Shedshell~Gamma
Nature:Jolly
Ability:Own tempo
EV:4 def, 252 speed, 252 hp
-Spore
-Substitute
-Batonpass
-Ingrain
Batonpass: Ingrain+sub
When Smeargle gets batonpassed In he has a 101 Subtitut from vaporeon 99% of the time.
Then I Use spore. Then ingrain. Then bellydrum Then pass it on. The reason why i use ingrain first is because there might be stealthrocks where I want to be shure not to get killed.
Ingrain is for keeping my chain safe from Phazers.Passes Bellydrum to maximize Lucario's attack
Mr.Mime@Leftovers~Delta
Nature:Timid
EV's:252 HP,100 def, 102 specdef, 56 speed
Ability:Filter
-Calmmind
-Batonpass
-Grassknot
-Thunderbolt
Mr.Mime is my replacement for scizor..Now that Smeargle gives B-drum I wont need scizor to sworddance up anymore. Mr. Mime is my Phasekiller while it still maintains all the statboosts and is able to pass them. Being able to BP in against Skarm, Sui, Hippo, and Swampert (common phasers) and kill them with a Super Effective move combined with Agility boosts right from the get go with Zapdos is good when I can't get ingrain off.(Credit to Tilt)
Gliscor @ Lum Berry~Epsilon
Ability: Hyper Cutter
Nature: Jolly
EVs: 252Hp, 196SpD, 60Spe
- Baton Pass
- Swords Dance
- Taunt
- Earthquake
This should easily take the place of Gorebyss. Not that Gorebyss isn't good in a BP team, but with Mr. Mime doing its job, it is redudant here. Gliscor will pass the Sword Dances you need and will be a welcomed fighting resist when and if Zapdos got switched out (Mr. Mime with no boosts do not take Machamp and friends very good, see how Lum Berry helps here). With Lum Berry and Taunt, it can come in on any sleeping move as with one Agility under its belt it is speedier than ScarfGar and taunt the user so it cannot sleep you. Also taunt other taunt users and hazers (almost never seen, but would else be a pain) which is a BIG pluss. If you feel the need for a secondary speed passer as sometimes the lead can get screwed over by a tricky person, a misspredict or a taunt azelf, then you can use Rock Polish over Earthquake on this guy. If you want it to do a little more damage after one Sword Dance you could use this EV spread: 252HP, 60Atk, 136SpD, 60Spe though it is not needed as it is Lucario, not Gliscor who are supposed to sweep. If you ever feel like having SR on the team to better cope with intimidators, then put it over Earthquake. This is the only guy on your team who can waste a turn using SR since it can taunt whatever threatens you.
Now comes the Receiver
It was either Bibarel or Lucario but I chose Lucario for the fact that hes a good sweeper in general.
Lucario@Lifeorb~Zeta
Nature: Adamant
Ability:Inner Focus
Ev's: 252 attack , 252 speed, 4 def
-Closecombat
-Icepunch
-Crunch
-Bulletpunch
Oh yes the receiver..If I get up to this point it normally goes well..Unless I get a crit and instantly Die. I took these moves for Decent coverage and a priority move to beat other Priority moves.
Oke general problems with this team:
- Taunted along the way where I hope I can sit out the turns of taunt
-Tricked a choice item
- 1 of he passers die along the way
-The lead dies making me Ingrainless.
I think it perhaps can be solved due to the movesets and Ev sets that these things get in the way
Yours Alliance_Infectious
A few things I hope you pay attention to are
-Movesets
-Use
-Ev's
Because I made this team when Smogon was down so perhaps you have better suggestions.
Changes will be in Bold
At a glance:
Lopunny @ flame orb/choice item/iron ball~Alpha
Ability: Klutz
Nature: Timid
EVs: 236HP/164Def/108Spe
- Baton Pass
- Agility
- Magic Coat
- Switcheroo/Substitute/Protect
This thing should be every BP team's lead. It is not affected by trick, it reflects status and it can BP agility (and maybe a sub?) to your pokes. It is important to start of with agility as with one agility all your pokes should be able to outspeed most, not to say all, threats. It can trick (switcheroo) items on opposing pokemon and cripple them for the rest of the match. Your team should outspeed even the quikest choice scarfer so don't be afraid of that. I would prefer flame orb to cripple strong physical attackers as Metagross as they can do tons of damage to your team and it is more probable that you will get off some CMs from Mr. Mime (read on) early against phazers than Acid Armor from Vaporeon, But this depends solely on your preferences and experiences with your team. This should take the lead position over Zapdos, as it is useful even after it is done passing agility by taking opponent trickers items, and quick sleep inducing moves are easier to take as you can just hurl it back.
Vaporeon(F)@Leftovers~Beta
Nature: Bold
Ability: Waterabsorb
Ev's: 44 hp, 212 def, 252 speed
-Substitute
-Surf
-Batonpass
-Acid Armor
Batonpasser: Defense+sub
Vaporeon is really reliable in this team. Vaporeon is my emergencyKit also. When I am possible losing my chain or when there is no Sub I switch to Vaporeon to sub up preserve the sub with high def. Again not really troubles , just when i get taunted or put asleep but yeh..Happens to alot of teams.
Smeargle(M)@Shedshell~Gamma
Nature:Jolly
Ability:Own tempo
EV:4 def, 252 speed, 252 hp
-Spore
-Substitute
-Batonpass
-Ingrain
Batonpass: Ingrain+sub
When Smeargle gets batonpassed In he has a 101 Subtitut from vaporeon 99% of the time.
Then I Use spore. Then ingrain. Then bellydrum Then pass it on. The reason why i use ingrain first is because there might be stealthrocks where I want to be shure not to get killed.
Ingrain is for keeping my chain safe from Phazers.Passes Bellydrum to maximize Lucario's attack
Mr.Mime@Leftovers~Delta
Nature:Timid
EV's:252 HP,100 def, 102 specdef, 56 speed
Ability:Filter
-Calmmind
-Batonpass
-Grassknot
-Thunderbolt
Mr.Mime is my replacement for scizor..Now that Smeargle gives B-drum I wont need scizor to sworddance up anymore. Mr. Mime is my Phasekiller while it still maintains all the statboosts and is able to pass them. Being able to BP in against Skarm, Sui, Hippo, and Swampert (common phasers) and kill them with a Super Effective move combined with Agility boosts right from the get go with Zapdos is good when I can't get ingrain off.(Credit to Tilt)
Gliscor @ Lum Berry~Epsilon
Ability: Hyper Cutter
Nature: Jolly
EVs: 252Hp, 196SpD, 60Spe
- Baton Pass
- Swords Dance
- Taunt
- Earthquake
This should easily take the place of Gorebyss. Not that Gorebyss isn't good in a BP team, but with Mr. Mime doing its job, it is redudant here. Gliscor will pass the Sword Dances you need and will be a welcomed fighting resist when and if Zapdos got switched out (Mr. Mime with no boosts do not take Machamp and friends very good, see how Lum Berry helps here). With Lum Berry and Taunt, it can come in on any sleeping move as with one Agility under its belt it is speedier than ScarfGar and taunt the user so it cannot sleep you. Also taunt other taunt users and hazers (almost never seen, but would else be a pain) which is a BIG pluss. If you feel the need for a secondary speed passer as sometimes the lead can get screwed over by a tricky person, a misspredict or a taunt azelf, then you can use Rock Polish over Earthquake on this guy. If you want it to do a little more damage after one Sword Dance you could use this EV spread: 252HP, 60Atk, 136SpD, 60Spe though it is not needed as it is Lucario, not Gliscor who are supposed to sweep. If you ever feel like having SR on the team to better cope with intimidators, then put it over Earthquake. This is the only guy on your team who can waste a turn using SR since it can taunt whatever threatens you.
Now comes the Receiver
It was either Bibarel or Lucario but I chose Lucario for the fact that hes a good sweeper in general.
Lucario@Lifeorb~Zeta
Nature: Adamant
Ability:Inner Focus
Ev's: 252 attack , 252 speed, 4 def
-Closecombat
-Icepunch
-Crunch
-Bulletpunch
Oh yes the receiver..If I get up to this point it normally goes well..Unless I get a crit and instantly Die. I took these moves for Decent coverage and a priority move to beat other Priority moves.
Oke general problems with this team:
- Taunted along the way where I hope I can sit out the turns of taunt
-Tricked a choice item
- 1 of he passers die along the way
-The lead dies making me Ingrainless.
I think it perhaps can be solved due to the movesets and Ev sets that these things get in the way
Yours Alliance_Infectious