Celebi:1. Scizor, Tyranitar, Heatran, Weavile, and Crobat can all switch in on Celebi's attacks and fire off their stabbed moves to kill it. Infernape also deserves a special mention since he can bypass Celebi's calm minds and attack Celebi's physical side with a life orbed flare blitz, resulting in an OHKO.
- Which Pokemon stop it?
- To what extent do they stop it?
- Does the sweeper have any options to get past its counters / checks?
- What kinds of teams are those Pokemon used on?
2. Because of Celebi's typing (psychic/grass), pokemon like scizor and Tyranitar can easily switch in any of scizor's attacks and can fire off their STAB moves in the process. Heatran and Heracross can easily switch in any of Celebi's moves and can force it to switch out or decimate it with fire blast and megahorn (heatran and heracross respectively).
3. For sweepers like Heatran and Infernape, Celebi has the option to thunder wave both of them (or psychic in Infernape's case). This can hamper both Heatran and Infernape's ability to sweep. Other than that, there's not much Celebi can do against its counters, especially due to the fact that Scizor and Tyranitar actually benefit from being paralyized by Celebi's thunder wave (now they can't get burned. Isn't that just great?).
4. Celebi is usually used as a cleric, or a baton passer, which is basically bait for its counters to come in, create a sub and start setting up.
Skarmory:1. Magnezone. I believe this thing is probably the reason why Skarmory's presence is so rare these days. It is able to trap skarmory from escaping, which guarantees that the metal bird is toast. Since magnezones seem to be so abundant in OU battles these days, there seems to be hardly any room for skarmory anyone since it's dead weight in a typical team nowdays.
- Which Pokemon stop it?
- To what extent do they stop it?
- Does the sweeper have any options to get past its counters / checks?
- What kinds of teams are those Pokemon used on?
Also, Heatran, T-tar, and bulky waters counter this thing badly, not to mention fire types like Infernape.
2. The counters mentions can either kill it off with their fire moves, or in magnezone's case, kill it off with T-bolt or set up a magnet rise/substitute and kill it off that way. Bulky waters like suicune and vaporeon can outstall everything that skarmory has in its arsenal and rip it apart with STABbed surfs.
3. Skarmory doesn't have a chance against stopping his counters. The only thing that I can think of is skarmory using drill peck while infernape switches in but even the skarmory doesn't have a chance in hell to survive if it doesn't switch out. Magnezone definitely makes Skarmory cry as well.
4. Skarmory is basically used as a spiker. Its role is to lay out spikes in the opponent's battlefield, but it's not really anything else other than be magnezone/heatran bait.
Cresselia:1. Scizor and Tyranitar, the most commonly used pokemon in OU, stop this floating duck. Weavile and metagross can also switch into any of cresselia's attacks and either take it out with pursuit/night slash or meteor mash it to oblivion. Heracross and Swampert can come in on anything barring grass knot, not minding any of Cresselia's attacks.
- Which Pokemon stop it?
- To what extent do they stop it?
- Does the sweeper have any options to get past its counters / checks?
- What kinds of teams are those Pokemon used on?
2. When scizor and Tyranitar come on the field, Cresselia has to be very aware of what the opponent's going to do, giving a serious disadvantage on his or her part. If cresselia decides to switch out, she risks a choice banded pursuit, which can potentially OHKO. If she decides to stay in, both scizor and Tyranitar has a chance to set up and lay down the pain with their stab moves (especially in T-tar's case with his DDs). Swampert doesn't care about any of cress's moves and start setting up a curse. Heracross doesn't mind thunder-wave that much, especially with guts boosting Heracross's already sky-high attack power.
3. For Swampert, cresselia may carry grass knot. Trick can delay both Scizor and T-tar's ability to sweep. Psychic can 2HKO Heracross if it decides to switch in.
4. Cresselia is used as a counter to threats like Salamence and Gyarados. With her amazing defenses she is able to stop salamence and Gyarados from sweeping (although in salamence's case Cress has a huge chance to be revenge killed). Immunity to spikes and toxic spikes means that she can come in on any ground move and set up a reflect/light screen.
In short, Cress generally works as a supporter, generally easing your team's ability in a battle.
I'd like to put Cresselia
Dragonite can run the Mixed set better than any other dragon, since it gets both Superpower and Fire Blast. It's actually an amazing wallbreaker if used correctly. It just seems to be outclassed because people don't use the one set it has over everyone else. However, I have to agree with all the other mentioned Pokemon in this thread.
I agree that cresselia is a good wall, but the typing and the lack of recover move hampers cresselia a lot though. Not to mention he's not able to do anything when faced with a substitute.Overrated? Cresselia happens to be one of the effective walls in OU. It is simply top 3-5. It has good coverage and could take unboosted attacks nicely and boosted attacks nicely. It cripples opponents with Thunder Wave or keeps dragons types in check with Ice Beam. It is a sturdy wall and it's very effective.
I agree that cresselia is a good wall, but the typing and the lack of recover move hampers cresselia a lot though. Not to mention he's not able to do anything when faced with a substitute.
Just adding in that Yanmega gets half of its health chipped every time it switches into stealth rock. I used to favor Yanmega because of its ability as a starter, but because of those weaknesses and the accuracy drop in hypnosis, it lost my favour as a lead.Yanmega is countered way too easily by many teams. The common pokes like Heatran, Zapdos, Salamence, Scizor stops it well.
No one ever uses Weavile and Crobat, Scizor doesn't like Hidden Power Fire, and Tyranitar does not enjoy Grass Knot, and parahax can be highly irritating. You could say this fact about just any wall in OU - something can come in and beat the living shit out of any wall. And whoever uses Calm Mind Celebi? The standard set for this month was Recover/Grass Knot/Leech Seed/Thunder Wave - and Ape isn't going to like getting paralyzed at all, as well as Heatran.Celebi:
1. Scizor, Tyranitar, Heatran, Weavile, and Crobat can all switch in on Celebi's attacks and fire off their stabbed moves to kill it. Infernape also deserves a special mention since he can bypass Celebi's calm minds and attack Celebi's physical side with a life orbed flare blitz, resulting in an OHKO.
Once again, can be said about any wall in OU. Blissey hates Scizor and Tar just as much as Celebi, Hippow and Skarm hate special Pokes. And let's not forget the fact that no one uses Celebi as a sweeper for fairly obvious reasons, and no defensive Pokemon can stop everything.2. Because of Celebi's typing (psychic/grass), pokemon like scizor and Tyranitar can easily switch in any of scizor's attacks and can fire off their STAB moves in the process. Heatran and Heracross can easily switch in any of Celebi's moves and can force it to switch out or decimate it with fire blast and megahorn (heatran and heracross respectively).
You forgot Reflect and Leech Seed, which are very annoying for both Scizor and Tar, who also frankly are not going to enjoy paralysis too much - there are slow walls that they do try to outspeed, and parahax is never fun. And given the only type that is immune to Thunderwave is not going to switch into Celebi for fairly obvious reasons (yes, there is Jolteon and Vire, but let's not go there), Celebi is all but certain to paralyze something a good deal of the time.3. For sweepers like Heatran and Infernape, Celebi has the option to thunder wave both of them (or psychic in Infernape's case). This can hamper both Heatran and Infernape's ability to sweep. Other than that, there's not much Celebi can do against its counters, especially due to the fact that Scizor and Tyranitar actually benefit from being paralyized by Celebi's thunder wave (now they can't get burned. Isn't that just great?).
...Quit making shit up. Baton Pass and Heal Bell aren't even listed in the standard possible moves for Celebi. Celebi is far more likely to spam Reflects or T-waves, which is annoying for any sweeper.Celebi is usually used as a cleric, or a baton passer, which is basically bait for its counters to come in, create a sub and start setting up.
Now while I don't like Skarm, it is definitely not overrated or on the same level as Vire or Ninjask. It's not used too much anymore, and it has fallen quite a bit, if I'm correct. But as for this part, two words: Shed Shell.1. Magnezone. I believe this thing is probably the reason why Skarmory's presence is so rare these days. It is able to trap skarmory from escaping, which guarantees that the metal bird is toast. Since magnezones seem to be so abundant in OU battles these days, there seems to be hardly any room for skarmory anyone since it's dead weight in a typical team nowdays.
.
Like I said, you can't expect a defensive Poke like Skarm to counter every damn thing in the game. Yes, Fire types beat it. Physical pokes beat Bliss, is she overrated? (well, actually she is, but....) But Tar without Flamethrower doesn't, and while I would never switch Skarm into a bulky water, he can stand up to some of them such as Swampert and Gyara without Taunt.Also, Heatran, T-tar, and bulky waters counter this thing badly, not to mention fire types like Infernape
These are all addressed with the same point, which is that you can't expect Skarm to beat everything. It's not going to beat Heatran or Magnezone or Ape. It can beat certain physical threats, set up Spikes, and then wall the living shit out of them or just rack up entry hazard damage with Whirlwind. Defensive Pokemon shouldn't be expected to beat things that they are not meant to wall.2. The counters mentions can either kill it off with their fire moves, or in magnezone's case, kill it off with T-bolt or set up a magnet rise/substitute and kill it off that way. Bulky waters like suicune and vaporeon can outstall everything that skarmory has in its arsenal and rip it apart with STABbed surfs.
3. Skarmory doesn't have a chance against stopping his counters. The only thing that I can think of is skarmory using drill peck while infernape switches in but even the skarmory doesn't have a chance in hell to survive if it doesn't switch out. Magnezone definitely makes Skarmory cry as well.
4. Skarmory is basically used as a spiker. Its role is to lay out spikes in the opponent's battlefield, but it's not really anything else other than be magnezone/heatran bait.
It does run that mixed set better/differently, but in my opinion, the more effective
~ Draco Meteor
~ Earthquake
~ Fire Blast
~ Outrage / Roost
set is the best wallbreaker to run nowadays.
Just adding in that Yanmega gets half of its health chipped every time it switches into stealth rock. I used to favor Yanmega because of its ability as a starter, but because of those weaknesses and the accuracy drop in hypnosis, it lost my favour as a lead.
How can I forget to mention Yanmega in my 3 most overrated OU pokes?
I have never run a Dragonite, but you all seem to be forgetting one move that it has over Salamence: focus punch. Without thinking too much about it, a sub-punching dragonite seems like a decent threat.
Misa said:Celebi
Skarmory

If this Pokémon is switched into an opponent with higher Defense than Special Defense, it gets a +1 Special Attack boost. If the opponent has more Special Defense, this Pokémon gets a +1 Attack boost. If the opponent has equal defenses, this Pokémon gets a +1 Special Attack boost.
Aldaron said:WORDS
Just adding in that Yanmega gets half of its health chipped every time it switches into stealth rock. I used to favor Yanmega because of its ability as a starter, but because of those weaknesses and the accuracy drop in hypnosis, it lost my favour as a lead.
How can I forget to mention Yanmega in my 3 most overrated OU pokes?
TAY said:[about PZ]Normal is a terrible offensive type, since it resists nothing besides the Ghost, which is almost never used.
Actually OU's definition is "Pokemon that are likely to be in at least 1 in every 20 teams", not 1 in every 20 battles. :)You should also take into account that Pokemon like Donphan and 'Vire only fall into OU because of the way the algorithm works. There's been a thread in Policy Review that this might change in the future, since it doesn't really accurately present what Pokemon are really being used a lot (I believe it is like, seen one in 20 battles right now? the things I would instinctively call OU are those I see at least one in four).