It's quite balanced, if defence focus on the doors, then the aerial heros have an easy attack. It's a Pharah-friendly map.
There's a key difference between the choke and Hanamura A choke and that's that it's extremely easy for all defending characters to get nearby high ground above the choke and attacking characters have to go uphill or be very far away to get on the same level, which makes it far more oppressive to push through.i think the new map will be considered balanced when everyone gets used to it, i played the brawl exclusively for 2 days to learn the map
the choke point reminds me of hanamura's choke point, no?
Yep. On top of the fact that you're less likely to be bombarded by most of the team from above on Hanamura A's choke than Eichenwalde's, the choke unfolds into narrow and uphill territory.Oh I forgot about the new map. The first point has a really terrible choke imo. Worse than Hanamura since you don't even have that small left window to use or rush in and hide indoors/behind obstacle like Hanamura/Hollywood/King's Row. It's really crammed to push and past that choke you're still pretty open to the defense attacks. Haven't played it too much so it's still just early opinions. The second point door should really not close. It's worse than Gibraltar's now first point where there's only 2 doors instead of 4, though the healthpacks do kinda help offense go in.
This map probably has the highest verticality of all ? I've had a lot of guilty fun playing Tracer. There's just so many nooks and crannies you can hide in and triple blink into a Pulse Bomb lol. (I'm still saying Pulse Bomb is the dumbest ult). Quite a lot of places to hide as Mercy too so yea.