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Overwatch - Brigitte used FLAIL!

that's gibraltar though i guess you wouldn't know since all you do is put down friggin' ice walls
 
There's literally "FRIENDLY BOT" right there guys please

LMAO

also re: team composition, my favourite kind of "start point" is sniper, mercy/lucio, reinhardt/winston, roadhog and then DPS with maybe a junkrat. Generally it varies a lot depending on mode or map, for example on Ilios roadhog and lucio are ridiculously good, so are pharah and mccree. Snipers or pharah on attack are usually a necessity because opposing team probably has turrets and/or bastion. The metagame also works a lot around counterpicking and certain hero matchups. If the opposite team on defense has two torbjorns or a bastion and a turret, double pharah or double sniper might be important.

A famous team that was used in early tournaments was double winston, double mccree, lucio and mercy, but I don't think that would work because double mccree is a bit too much, a sniper instead of a mccree would be much more valuable.

Reinhardt is usually THE tank but on certain maps he can be not as useful, most notable being Ilios, roadhog or winston are a lot better there because Reinhardt can only shield in one direction and ilios is basically one big open field. Defense also varies a lot from attack in terms of picking heroes, for example symmetra, torbjorn, and bastion are obviously not as good in attack as they are in defense, and mercy can be a bit better on defense while lucio can be a bit better on attack because of their ults, but both can work in either, and having both in one team can help tremendously too. double support is strong.

In general, having a tank and healer is absolutely essential, most of the time a widow is necessary too considering she counters so many and is hard to get countered, then whatever everyone else wants.

edit: and about hanzo, use shift to see who's about to come from around the corner, use E to hit people in rooms, and then just shoot arrows fam, their hitboxes are huge so if u shoot an arrow at someone more than likely it'll hit, it's also really easy to aim for the head because the head hurtboxes are huge and the arrow is also huge and.. yea. also hide behind a wall, charge an arrow, come out quickly, shoot it then go back. he's easier than people think. Use his ult in narrow corridors if u know people are walking them, or on the point. and i'm sure u can hold the jump button on a wall to climb it.
 
It was the practice range, the highest vertical I could think of. It utilized an infinite wall-climbing glitch that consisted of binding Jump to your mousewheel and spamming it (already patched).

Teams are basically:

Mercy
Lucio/Symmetra
Reinhardt
McCree
Filler
Filler

Especially with one-hero limit. The fillers depend on the map - for example, Hollywood Streets is Winston/Widow, King's Row Offense is Zarya/Pharah, et cetera.
 
Yes but she is difficult to use properly. You have to be good at timing your shield, stacking up energy, and keeping track of your cooldowns. She deals ridiculous damage with a lot of energy stored up but is less of a tank than Winston/Reinhardt/Roadhog because she doesn't soak up damage as well without her shield. However her shield is one of the most annoying and useful skills there is, as it can deny ultimates or long cooldowns.

tl;dr: she's good but difficult
 
She also really good against troll teams like 6 bastions, or 6 symmetras. If you can get your team to switch to that it is really fun. It's not the only or best but it's the most brain dead.
 
New patch came earlier. McCree and Widow were both nerfed. It's a shame there wasn't a D.Va buff, I guess we can't have everything.
 
Been handed 2 strange defeats lately, well not strange but last minute defending teams holding out successfully. You push them away very fast and you think it's one of those 4 minute victories (Payload missions) and then suddenly they become good players and sit deep with Bastion, Turrets, a Widdow and a Tracer backstabbing any attempt to push through the last 3 meters with Reinhart.

So yeah, I guess I'll try using Winston, use that jump of his and break down the turrets and hope the other randoms work with me. Also my stats have shot up beautifully ever since I've been getting 20+ kills with 76 and Torb like this one: Overwatch: Torbjorn's 37 kill fury! (51% team damage)

Loooking forward to see the rest of the dudes making a detailed map by map layout.

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Is Zayra any good? I've never used her.
Zarya is ridiculously good. She's just so good all-around, her ult is amazing for ult combos (with pharah, hanzo, roadhog, junkrat... anything that damages really) and her shield can save your mercy in a dire situation, I wanna suck zarya's dick ON THE SPOT whenever i'm down to like 10 hp AND I WAS DEAD BUT ZARYA'S LIKE NAH I GOT U... i swear I get that fucking happy LMAO

She's also really strong cuz of the gimmick with her shield that I don't quite understand fully yet. Apparently she gets stronger when you hit her shield or some shit, idk.

Also re: mccree and widow nerfs, mccree's hurts a bit but I just played him on Gibraltor on defense and he's still REALLY strong at what he did best: cover corners and flanks. Basically, stand besides a door or a common flanking route, strafe back and forth to get in cover and then to see if anyone came in, if they did, flashbang right click and the flanker's dead. He can't stand that much of a chance against tanks 1v1 now tho, not like reaper can at least. One good thing tho is the buff to reload speed of his right click, that was a nice touch.

Widowmaker's nerf also hurts but honestly I don't think the damage nerf is actually a nerf, it's more of a buff to tracer/zenyatta, what was really nerfed is her ability to quickscope. She can't do that anymore and that restricts her movement/awareness by that much. She's a bitch still tho because she's so good at long distance but also at close quarters cuz she has a fucking assault rifle with 30 bullets and a mine to cover flanks lol

she still shuts down like half the cast including pharah hanzo supports all defenses reaper mccree etc.

I really like the way they're handling balance though, not like smash where they NERF EVERY SINGLE GOOD OPTION on whatever character's complained about, blizzard is trying to not change TOO MUCH and that's really fucking good, and they've been super transparent with us too.

And they also said d.va is getting a change in the future, not a simple buff to numbers and shit, but more complicated changes. I heard they might be still deciding on a more flanky character or a tanky one for d.va, idk... kinda seems like they've put themselves in a bad spot with this one lol.
 
And they also said d.va is getting a change in the future, not a simple buff to numbers and shit, but more complicated changes. I heard they might be still deciding on a more flanky character or a tanky one for d.va, idk... kinda seems like they've put themselves in a bad spot with this one lol.


hulky Scout pls
 
When asked about Blizzard's short and long-term plans and where they're headed in Overwatch/what they wanna do, Jeff Kaplan (community manager or some shit, he talks a lot to the community and answers questions and is transparent when it comes to that kind of stuff) replied with what looks like an essay detailing what they're doing and what they'll do.

the tl;dr:

- They're playtesting new maps every day to balance them and decide on what should be done etc
- A few heroes are in the making, a couple of them are almost ready but are still being heavily tested, some of them are in the early stages, and others are on the drawing board so them making it in might not be the case. "Prototype heroes"
- They're focusing heavily on the competitive mode coming up later this month, with a possibility of having a sort of beta to test it out before its fully released, and its expected they won't "perfect it" until a few seasons pass.
- And about that competitive, they're also fixing and working on the spectator mode for the game to make it more suitable for tournaments and accessible to viewers (i imagine this would make it turn out to be like csgo's, which is excellent)
- Bug fixes. Lots and lots of bug fixes, for consoles especially.
- Adjustments to custom games that make them better or something, don't quite understand that part.

He didn't give dates because he kept stressing how nothing is 100% guaranteed rn and they need time. He also said they'll add content from now and until early 2017, all for free.
 
When asked about Blizzard's short and long-term plans and where they're headed in Overwatch/what they wanna do, Jeff Kaplan (community manager or some shit, he talks a lot to the community and answers questions and is transparent when it comes to that kind of stuff)
Kaplan is the acting game director lol (everything that is added to the game must go through him as he decides the game's overall direction)

Its cool to see the game have such an active staff in its first months outside of a long beta. Its exciting to hear they have a couple heros almost done already and that they are actively cracking down on bugs for all platforms. They aren't abandoning any piece of the game even though the product is now retail and they have been keeping everyone excited for things coming up by having their director tell us what's up. Blizzard does a good job with thier products to say the least.
 
Could anybody explain to me the D. Va meta. I play her a lot but she is the one character that I don't have a role in mind when I play.
 
This sums it up pretty well I think, newtonja
She flanks and surgically assassinates a target with enough health to not care about anyone else, when the mech dies and you have gotten your kill or two, that is when you retreat back to the rienhardt barrier.
 
Howdy! Overwatch noob here, just played my first sets of PvP games. I play at a public Xbox lounge inside of a mall, so I have this dashing utility in being able to just tell my teammates what I should do and what they should do and they do the same to me ETC. Our team was Mercy, Soldier 76, Widowmaker, Reindhart, and... Hanzo/Bastion? Something like that. Anyway, we actually won all the games we played! I couldn't believe it. I was playing by myself earlier, with no voice chat, as Reindhart, and just sorta forced to intuit what I was supposed to do, so I usually got lost from my team and lost every time. I don't know if I'll ever get used to trying to coordinate the players online, really, but surely most of you guys have been trying to do that, huh?
 
Kaplan is the acting game director lol (everything that is added to the game must go through him as he decides the game's overall direction)

Its cool to see the game have such an active staff in its first months outside of a long beta. Its exciting to hear they have a couple heros almost done already and that they are actively cracking down on bugs for all platforms. They aren't abandoning any piece of the game even though the product is now retail and they have been keeping everyone excited for things coming up by having their director tell us what's up. Blizzard does a good job with thier products to say the least.
yeah, I thought he was just someone to deal with the community lol

I was definitely surprised to know he's the game director. I went ahead and looked him up a bit, his "backstory" is interesting lol.
 
It was the practice range, the highest vertical I could think of. It utilized an infinite wall-climbing glitch that consisted of binding Jump to your mousewheel and spamming it (already patched).
You can also get to that point now without any bugs, just climb the wall, double jump, and shift directly up.
 
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