NU Palossand [QC 3/3] [GP 2/2]

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Myosin

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is a Tiering Contributor Alumnus
[OVERVIEW]

Palossand is able to carve out a niche for itself in the NU tier thanks to its access to Stealth Rock and reliable recovery in Shore Up. Its Ground / Ghost typing combined with its formidable physical bulk makes it a solid check to Fighting-types such as Medicham and Toxicroak, as well as granting immunities to Normal, Fighting, and Electric and the ability to serve as a spinblocker. Thanks to its STAB Shadow Ball and base 100 Special Attack, Palossand is also one of the few Stealth Rock users in the tier that are able to beat Xatu. Water Compaction also allows Palossand to switch into weaker Water-type moves, such as Samurott's Aqua Jet, and gain a +2 Defense boost. However, due to Palossand's rather poor Special Defense and weakness to many offensive types, it is vulnerable to many of NU's strongest special attackers, namely Vanilluxe, Whimsicott, and Venusaur. While it has a solid Special Attack stat, it is still very passive and struggles to OHKO even offensive foes. Additionally, Palossand struggles to put its Ghost typing to use for spinblocking, as the only spinners it can really take on are Hitmonlee and the unviable Hitmontop.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shadow Ball
move 4: Shore Up
item: Leftovers / Colbur Berry / Passho Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is useful for any competitive team, and Palossand's ability to beat other Stealth Rock users, such as Steelix and Rhydon, grant it many opportunities to set it up. Earth Power allows Palossand to hit Pokemon such as Steelix, Garbodor, and Heliolisk for super effective damage. Shadow Ball is crucial for dealing with Xatu, one of the tier's most common forms of entry hazard control. It also allows Palossand to deal solid damage versus Pokemon such as Slowbro, Rotom, and Mismagius. Shore Up is important for keeping Palossand healthy throughout the battle, allowing it to switch into Pokemon such as Medicham and Hitmonlee on multiple occasions.

Set Details
========

Palossand's main role is to take physical hits; therefore, 252 EVs are placed into HP and Defense along with a Bold nature. Leftovers provides Palossand with passive recovery, preventing it from being worn down as easily. Alternatively, Colbur Berry allows Palossand to take Dark-type moves such as Hitmonlee's Knock Off, Houndoom's Dark Pulse, and Incineroar's Darkest Lariat more effectively, and Passho Berry can be used to allow Palossand to check Heliolisk and other users of Water-type moves such as Slowbro. Water Compaction, though situational, is Palossand's best ability; however, Palossand struggles to actually gain from it, since most Water-types are too overwhelming for it to handle. If damaged by a weak Water-type move such as Slowbro's Scald, Palossand gains a +2 Defense boost, making it more effective at taking physical attacks.

Usage Tips
========

Switch Palossand into Pokemon such as Hitmonlee and Steelix in order to get up Stealth Rock, typically earlier in the battle. However, if you predict Xatu or a Defogger such as Whimsicott to switch in, use Shadow Ball in order to get off damage, making it easier to keep Stealth Rock on the field later in the battle. Pokemon such as Garbodor, Rhydon, and Druddigon also struggle to deal very much damage to Palossand, so switching Palossand directly into them will likely result in a free turn to use Stealth Rock. Once Palossand has taken a decent amount of damage, use Shore Up in order to keep it healthy throughout the battle. Be wary of Toxic from Pokemon such as Steelix and Slowbro, as it will put Palossand on a timer and lessen its utility. Palossand's partial Ghost typing also discourages Pokemon such as Medicham and Passimian from spamming High Jump Kick and Close Combat, so this could be used to your advantage throughout a battle.

Team Options
========

Special walls such as Type: Null and Assault Vest Guzzlord complement Palossand nicely, taking on special attackers such as Vanilluxe and Slowking that threaten Palossand. Grass-types such as Venusaur, Sceptile, and Whimsicott take care of Palossand's weakness to opposing Grass- and Water-types. Ferroseed is also able to set Spikes, which Palossand can then spinblock. Fire-types such as Delphox and Houndoom resist opposing Grass- and Ice-type moves and can fire back with super effective STAB attacks. Pokemon that are weak to Fighting-type moves such as Klinklang, Heliolisk, Sneasel, and Guzzlord all appreciate Palossand's ability to check said Fighting-types. A cleric such as Vaporeon or Mega Audino can use Heal Bell in order to cure a Toxic or burn placed on Palossand; additionally, both of them synergize well with Palossand, taking on Pokemon it's weak to.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to rack up damage on bulkier foes such as Slowbro and Braviary, diminishing their effectiveness throughout a battle greatly; however, Palossand struggles to free up a moveslot for it. Ghostium Z can be used to OHKO Pokemon such as Slowbro and deal more damage to possible switch-ins such as Whimsicott while also lessening damage from Knock Off. However, Z-Moves are typically more useful on offensive sweepers such as Klinklang and Venusaur. Along with Toxic, Infestation could be used to trap bulkier foes and whittle them down with racked-up passive damage. Hypnosis may be used to put common switch-ins such as Vanilluxe and Venusaur to sleep, but it's quite inaccurate and typically not worth the moveslot.

Checks and Counters
===================

**Grass-types**: Whimsicott and Venusaur don't mind either of Palossand's attacks, and they can use their respective Grass-type attacks to KO Palossand. Because Venusaur takes little damage from any of Palossand's attacks, it uses Palossand as setup bait for a possible sweep.

**Ice-types**: Vanilluxe, Cryogonal, and Sneasel give Palossand a lot of trouble, dealing super effective damage with their STAB moves. Meanwhile, Palossand can't quite OHKO in return.

**Water-types**: Vaporeon, Slowking, and Samurott have the bulk to take attacks from Palossand and deal super effective damage with Scald and Waterfall.

**Strong Super Effective Attackers**: Palossand's strong point is physical bulk; however, it lacks the special bulk to take hits from special attackers such as Vivillon, Sceptile, and Guzzlord.

**Toxic**: Because Palossand is so passive, getting inflicted with Toxic poison puts it on a timer lessens its utility greatly.

**Flying-types**: Dodrio and Braviary are completely immune to all of Palossand's attacks, so they are able to use it either as setup bait or as a free opportunity to Defog. Pokemon such as Charizard and Vivillon also are immune to Earth Power and take very little damage from Shadow Ball, so they gain setup opportunities from Palossand as well.

**Bulky Setup Sweepers:** Palossand is rather passive when it comes to damaging bulkier foes. Therefore, Pokemon such as Scrafty, Ludicolo, Aromatisse, and Malamar are all able to use it as setup bait. Even against some Pokemon such as Delphox and Klinklang, where Palossand has a type advantage, it can be used as setup bait; the former can use Calm Mind and proceed to OHKO with a +1 Grass Knot or Inferno Overdrive, while Klinklang can use Magnet Rise and KO Palossand with Gear Grind and Corkscrew Crash at +1.
 
Last edited:

Myosin

wishy fishy
is a Tiering Contributor Alumnus
Alright I think this is ready. I did a good amount of reading up on this so I hope it's done correct. First time analysis writer here so go easy on me. :heart:

Edit: Also I removed all mentions of Emboar.
 
Last edited:

quziel

The Scientist is Gigalith
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[OVERVIEW]
  • Palossand is able to carve out a niche for itself in the NU tier thanks to its access to Stealth Rock and reliable recovery in Shore Up.
  • Palossand's Ground / Ghost typing and formidable physical bulk makes it a solid check to Pokemon such as Medicham and Klinklang. It also grants immunities to Normal, Fighting, and Electric and serves as a spinblocker. Swap Medicham to "fighting types such as Medicham and Toxicroak" (its ability to reliably beat toxicroak is also a very valid reason to use it)
  • Thanks to its STAB Shadow Ball and base 100 Special Attack, Palossand is also one of the few Stealth Rock users in the tier that is able to beat Xatu.
  • Water Compaction also allows Palossand to switch into weaker Water-type moves, such as Vaporeon's Scald, and gain a +2 Defense boost.
  • However, Palossand is vulnerable to many of NU's strongest Special attackers, namely Vanilluxe, Whimsicott, and Venusaur.
  • Also, Palossand struggles to put its Ghost typing to use for spinblocking, as only spinners it can really take on are Hitmonlee and Hitmontop, the latter being unviable. Unsure if this bullet is strictly needed atm, but no harm in leaving it in
[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shadow Ball
move 4: Shore Up
item: Leftovers / Colbur Berry / Passho Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Stealth Rock is useful for any competitive team, and Palossand's ability to beat other Stealth Rock users, such as Steelix and Rhydon, grant it many opportunities to set them up.
  • Earth Power allows Palossand to hit Pokemon such as Steelix and Heliolisk for super effective damage.
  • Shadow Ball is crucial for dealing with Xatu, one of the tier's most common forms of hazard control. It also allows Palossand to deal solid damage versus Pokemon such as Slowbro and Sigilyph.
  • Shore Up is important for keeping Palossand healthy throughout the battle, allowing it to switch into Pokemon such as Medicham and Hitmonlee on multiple occasions.
Set Details
========
  • Palossand's main role is to take physical hits; therefore, 252 EVs are placed into HP and Defense along with a Bold nature.
  • Leftovers grant Palossand with passive recovery, preventing it from being worn down as easily.
  • Colbur Berry allows Palossand to take Dark-type moves such as Zangoose's Knock Off, Houndoom's Dark Pulse, and Inceneroar's Darkest Lariat more effectively. Mention Hitmonlee's Knock off.
  • Water Compaction, thought situational, is Palossand's best ability. If damaged by a weak Water-type move such as Slowbro's Scald, Palossand gains a +2 Defense boost, making it more effective at taking physical attacks.
Mention Passho Berry as it allows you to soft check Heliolisk, which is a very compelling reason to use this mon.
Usage Tips
========
  • Switch Palossand into Pokemon such as Hitmonlee and Steelix in order to get up Stealth Rock, typically earlier in the battle.
  • However, if you predict Xatu or a Defogger such as Whimsicott to switch in, use Shadow Ball in order to get off damage, making it easier to keep Stealth Rock on the field later in the battle.
  • Once Palossand has taken a decent amount of damage, use Shore Up in order to keep it healthy throughout the battle.
  • Be wary of Toxic from Pokemon such as Steelix and Slowbro, as it will put Palossand on a timer and lessen its utility.
Team Options
========
  • Special walls such as Type-Null compliment Palossand nicely, taking on special attackers such as Vanilluxe and Whimsicott that threaten Palossand.
  • Grass-types such as Venusaur and Ferroseed take care of Palossand's weakness to opposing Grass- and Water-types. The latter is also able to set Spikes, which Palossand can then spinblock for.
  • Fire-types such as Delphox and Houndoom resist opposing Grass- and Ice-type moves, and can fire back with a super effective Fire-type attack.
  • A cleric such as Vaporeon or Mega-Audino can Heal Bell in order to cure a Toxic or Burn placed on Palossand; additionally, both of the two synergize well with Palossand, taking on Pokemon it's weak to.
[STRATEGY COMMENTS]
Other Options
=============
  • Toxic can also be used to rack up damage on bulkier foes such as Slowbro and Mega-Audino; however, Palossand struggles to free up a move slot for it.
  • Along with Toxic, Infestation could be used to trap bulkier foes and whittle them down with racked up passive damage.
  • Ghostium Z can be used to OHKO Pokemon such as Slowbro and deal more damage to possible switch-ins such as Whimsicott, while also lessening damage from Knock Off. However, Z Moves are typically more useful on offensive sweepers such as Klinklang and Virizion.
  • Hypnosis may be used to put common switch-ins such as Vanilluxe and Venusaur to sleep, but it's quite inaccurate and typically not worth the moveslot.
Checks and Counters
===================

**Grass-types**: Whimsicott and Venusaur don't mind either of Palossand's attacks, and they can use Energy Ball and Leaf Storm, respectively, to KO Palossand. Mention Virizion here; it takes very little from any of your attacks, can easily set up, and is one of the few fighting types you don't beat.

**Ice-types**: Vanilluxe and Sneasel give Palossand a lot of trouble, dealing super effective damage with their STAB moves. Meanwhile, Palossand can't quite OHKO in return. Mention Cryogonal here as well.

**Water-types**: Vaporeon and Samurott both have the bulk to take attacks from Palossand and deal super effective damage with Scald and Waterfall, respectively.

**Strong Special Attackers**: Palossand's strong point is physical bulk, however it lacks the special bulk to take hits from special attackers such as Vivillon, Sceptile, and Vanilluxe. Mention Guzzlord here, easily swaps in, threatens you out, all that jazz.

**Toxic**: Because Palossand is so passive, using Toxic on it and putting it on a timer lessens its utility greatly.

I legit want to put Braviary here, as it takes approximately 0 damage from the standard set, and can easily use Palos to get 100% free setup. Perhaps expand to other flying types, as Golbat also comes in on you and just toxic's, but probably covered in the previous section.
I think this is all the major issues in the first draft, and anything else I need to discuss with QC staff a tad.

QC 1/3 after implementation.
 

banks

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[OVERVIEW]
  • Palossand is able to carve out a niche for itself in the NU tier thanks to its access to Stealth Rock and reliable recovery in Shore Up.
  • Palossand's Ground / Ghost typing and formidable physical bulk makes it a solid check to Fighting-types such as Medicham and Toxicroak. It also grants immunities to Normal, Fighting, and Electric and serves as a spinblocker.
  • Thanks to its STAB Shadow Ball and base 100 Special Attack, Palossand is also one of the few Stealth Rock users in the tier that is able to beat Xatu.
  • Water Compaction also allows Palossand to switch into weaker Water-type moves, such as Vaporeon's Scald, and gain a +2 Defense boost. 0 SpA Vaporeon Scald vs. 252 HP / 4 SpD Palossand: 236-278 (63.1 - 74.3%) -- guaranteed 2HKO - i wouldn't exactly call this a switch in, mention stuff like physcial smaurott, kabu or even poliwrath, or alternatively just mention how it recieves a +2 def boost which can come in useful in ceratin situations.
  • However, Palossand is vulnerable to many of NU's strongest Special attackers, namely Vanilluxe, Whimsicott, and Venusaur.
  • Also, Palossand struggles to put its Ghost typing to use for spinblocking, as only spinners it can really take on are Hitmonlee and Hitmontop, the latter being unviable.
[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shadow Ball
move 4: Shore Up
item: Leftovers / Colbur Berry / Passho Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Stealth Rock is useful for any competitive team, and Palossand's ability to beat other Stealth Rock users, such as Steelix and Rhydon, grant it many opportunities to set them up.
  • Earth Power allows Palossand to hit Pokemon such as Steelix and Heliolisk for super effective damage.
  • Shadow Ball is crucial for dealing with Xatu, one of the tier's most common forms of hazard control. It also allows Palossand to deal solid damage versus Pokemon such as Slowbro and Sigilyph.
  • Shore Up is important for keeping Palossand healthy throughout the battle, allowing it to switch into Pokemon such as Medicham and Hitmonlee on multiple occasions.
Set Details
========
  • Palossand's main role is to take physical hits; therefore, 252 EVs are placed into HP and Defense along with a Bold nature.
  • Leftovers grant Palossand with passive recovery, preventing it from being worn down as easily.
  • Colbur Berry allows Palossand to take Dark-type moves such as Hitmonlee's Knock Off, Houndoom's Dark Pulse, and Inceneroar's Darkest Lariat more effectively.
  • Passho Berry is an alternative that allows Palossand to check Heliolisk and other users of Water-type moves such as Slowbro.
  • Water Compaction, thought situational, is Palossand's best ability. If damaged by a weak Water-type move such as Slowbro's Scald, Palossand gains a +2 Defense boost, making it more effective at taking physical attacks.
Usage Tips
========
  • Switch Palossand into Pokemon such as Hitmonlee and Steelix in order to get up Stealth Rock, typically earlier in the battle.
  • However, if you predict Xatu or a Defogger such as Whimsicott to switch in, use Shadow Ball in order to get off damage, making it easier to keep Stealth Rock on the field later in the battle.
  • Once Palossand has taken a decent amount of damage, use Shore Up in order to keep it healthy throughout the battle.
  • Be wary of Toxic from Pokemon such as Steelix and Slowbro, as it will put Palossand on a timer and lessen its utility.
  • i'd make a point here about it's ghost typing and how it typically deters stuff like medi from clicking hjk, and make another point on keeping it healthy throughout the game if the opp has something like croak or passimian, as it checks fighters well
Team Options
========
  • Special walls such as Type-Null compliment Palossand nicely, taking on special attackers such as Vanilluxe and Whimsicott that threaten Palossand. give more examples than just null solely, the way this would read to new comers would imply that null is the only option
  • Grass-types such as Venusaur and Ferroseed take care of Palossand's weakness to opposing Grass- and Water-types. The latter is also able to set Spikes, which Palossand can then spinblock for. mention more relevant grasses, keep ferro if u want but if ur including ferro mention scept and whimsi
  • Fire-types such as Delphox and Houndoom resist opposing Grass- and Ice-type moves, and can fire back with a super effective Fire-type attack.
  • A cleric such as Vaporeon or Mega-Audino can Heal Bell in order to cure a Toxic or Burn placed on Palossand; additionally, both of the two synergize well with Palossand, taking on Pokemon it's weak to.
  • typically palo is a team's primaty fighting check, so mention some mons that appreacite it's ability to come in freely against most fighters, some examples would be guzz, vani, klinklang, null, lisk, sneas etc also move this up above clerics point, clerics aren't a necessity by any means

[STRATEGY COMMENTS]
Other Options
=============
  • Toxic can also be used to rack up damage on bulkier foes such as Slowbro and Mega-Audino; however, Palossand struggles to free up a move slot for it. mention braviary here as well, since u can just toxic it on switch and basically render it useless but putting it on a timer
  • Along with Toxic, Infestation could be used to trap bulkier foes and whittle them down with racked up passive damage.
  • Ghostium Z can be used to OHKO Pokemon such as Slowbro and deal more damage to possible switch-ins such as Whimsicott, while also lessening damage from Knock Off. However, Z Moves are typically more useful on offensive sweepers such as Klinklang and Virizion. - move this point above infestation, or just remove infestation
  • Hypnosis may be used to put common switch-ins such as Vanilluxe and Venusaur to sleep, but it's quite inaccurate and typically not worth the moveslot.
Checks and Counters
===================

**Grass-types**: Whimsicott and Venusaur don't mind either of Palossand's attacks, and they can use Energy Ball and Leaf Storm, respectively, to KO Palossand. Because Virizion takes little damage from any of Palossand's attacks, Virizion uses Palossand as setup bait for a possible sweep. remove viriz, mention scept

**Ice-types**: Vanilluxe, Cryogonal, and Sneasel give Palossand a lot of trouble, dealing super effective damage with their STAB moves. Meanwhile, Palossand can't quite OHKO in return.

**Water-types**: Vaporeon and Samurott both have the bulk to take attacks from Palossand and deal super effective damage with Scald and Waterfall, respectively. - mention slowking here since sball isn't doing enough anyways

**Strong Special Attackers**: Palossand's strong point is physical bulk, however it lacks the special bulk to take hits from special attackers such as Vivillon, Sceptile, Guzzlord, and Vanilluxe.

**Toxic**: Because Palossand is so passive, using Toxic on it and putting it on a timer lessens its utility greatly.

**Flying-types**: Altaria and Braviary take advantage of Palossand, using it either as setup bait or a free opportunity to Defog; the latter is untouched by Palossand, meaning it can freely use Substitute and Bulk Up.
2/3 once implemented
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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[OVERVIEW]
Emphasize Palossand's passiveness in the Overview; even with base 100 Special Attack, Palossand's moves don't do enough damage to deter the majority of powerful attackers that wish to switch in on it, and it has a remarkably difficult time OHKOing anything, which is a significant setback given that it doesn't have other methods to wear down foes outside of Toxic and many Pokemon can afford to switch in directly on Palossand. Also point out that Palossand is vulnerable to the tier's special attackers not primarily because of its average special bulk, but because it bears weaknesses to the majority of them.

[Moves]
Earth Power can hit Pokemon Garbodor and Fire-types such as Incineroar and Delphox, while Shadow Ball nails Ghost-types such as Mismagius and Rotom.

[Set Details]
You want to mention how overly situational Water Compaction is (you can briefly touch upon this in Overview as well), as there are only a fraction of physical Water-types in the tier to begin with, and the majority of them either hit far too hard with the first attack or can boost their power to overwhelm Palossand, meaning that Water Compaction is often reliant on baiting Aqua Jet to be successfully used. On the other hand, explain that Sand Veil isn't used instead because sand is basically never seen.

[Usage Tips]
You might as well add things like Garbodor, Rhydon, and Druddigon as more Pokemon Palossand can switch into to set up Stealth Rock (you can note what these Pokemon Palossand switches into all have in common: they struggle to damage Palossand very much).

[Checks and Counters]
You can bring up the ability of some of these Pokemon to wall Palossand indefinitely, such as Vileplume, Vaporeon, Gastrodon, and Cryogonal.

**Flying-types**: Scyther, Dodrio, and Vivillon make for good examples of Flying-types that can take advantage of Palossand, and emphasize Braviary and Dodrio's complete immunity to Palossand's attacks giving them free setup opportunities. You can mention Charizard too.

**Strong Special Super Effective Attackers**: As a general rule, avoid repeating Pokemon that are already mentioned in other sections. You can keep Guzzlord in there, but you can also include stuff like Vikavolt, the special Ghost-types and Houndoom. Heck, the attackers needn't even be special either; Pokemon like Sneasel, Absol, Cinccino, and Incineroar can all do major damage to Palossand while it doesn't threaten to OHKO any of them.

**Bulky Setup Sweepers**: This is a new section that I would suggest adding; Palossand is largely helpless at stopping the likes of Scrafty, Malamar, Aromatisse, and Ludicolo from setting up in its face. Even some of the setup sweepers Palossand should have a type advantage against can win against it; Delphox can Calm Mind to easily tanking Palossand's attack and KOing back with +1 Grass Knot or Inferno Overdrive, while Klinklang can use Magnet Rise to rudely surprise an unsuspecting Palossand and proceed to boost enough or sufficiently damage Palossand into being KOed by Corkscrew Crash.

QC 3/3
 

Myosin

wishy fishy
is a Tiering Contributor Alumnus
[OVERVIEW]
Emphasize Palossand's passiveness in the Overview; even with base 100 Special Attack, Palossand's moves don't do enough damage to deter the majority of powerful attackers that wish to switch in on it, and it has a remarkably difficult time OHKOing anything, which is a significant setback given that it doesn't have other methods to wear down foes outside of Toxic and many Pokemon can afford to switch in directly on Palossand. Also point out that Palossand is vulnerable to the tier's special attackers not primarily because of its average special bulk, but because it bears weaknesses to the majority of them.

[Moves]
Earth Power can hit Pokemon Garbodor and Fire-types such as Incineroar and Delphox, while Shadow Ball nails Ghost-types such as Mismagius and Rotom.

[Set Details]
You want to mention how overly situational Water Compaction is (you can briefly touch upon this in Overview as well), as there are only a fraction of physical Water-types in the tier to begin with, and the majority of them either hit far too hard with the first attack or can boost their power to overwhelm Palossand, meaning that Water Compaction is often reliant on baiting Aqua Jet to be successfully used. On the other hand, explain that Sand Veil isn't used instead because sand is basically never seen.

[Usage Tips]
You might as well add things like Garbodor, Rhydon, and Druddigon as more Pokemon Palossand can switch into to set up Stealth Rock (you can note what these Pokemon Palossand switches into all have in common: they struggle to damage Palossand very much).

[Checks and Counters]
You can bring up the ability of some of these Pokemon to wall Palossand indefinitely, such as Vileplume, Vaporeon, Gastrodon, and Cryogonal.

**Flying-types**: Scyther, Dodrio, and Vivillon make for good examples of Flying-types that can take advantage of Palossand, and emphasize Braviary and Dodrio's complete immunity to Palossand's attacks giving them free setup opportunities. You can mention Charizard too.

**Strong Special Super Effective Attackers**: As a general rule, avoid repeating Pokemon that are already mentioned in other sections. You can keep Guzzlord in there, but you can also include stuff like Vikavolt, the special Ghost-types and Houndoom. Heck, the attackers needn't even be special either; Pokemon like Sneasel, Absol, Cinccino, and Incineroar can all do major damage to Palossand while it doesn't threaten to OHKO any of them.

**Bulky Setup Sweepers**: This is a new section that I would suggest adding; Palossand is largely helpless at stopping the likes of Scrafty, Malamar, Aromatisse, and Ludicolo from setting up in its face. Even some of the setup sweepers Palossand should have a type advantage against can win against it; Delphox can Calm Mind to easily tanking Palossand's attack and KOing back with +1 Grass Knot or Inferno Overdrive, while Klinklang can use Magnet Rise to rudely surprise an unsuspecting Palossand and proceed to boost enough or sufficiently damage Palossand into being KOed by Corkscrew Crash.

QC 3/3
Finished! Thank you all, I changed the tag, so this is moved into Copyediting.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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As I've said before, watch if you're repeating threats in the C&C section. I also did some quick editing in the C&C section after my initial post (before you replied), so you want to implement those changes as well.
 

The Dutch Plumberjack

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C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Palossand is able to carve out a niche for itself in the NU tier thanks to its access to Stealth Rock and reliable recovery in Shore Up. Palossand's Its Ground / Ghost typing and combined with its formidable physical bulk makes it a solid check to Fighting-types such as Medicham and Toxicroak, (AC) It also grants as well as granting immunities to Normal, Fighting, and Electric and serves the ability to serve as a spinblocker. Thanks to its STAB Shadow Ball and base 100 Special Attack, Palossand is also one of the few Stealth Rock users in the tier that is are able to beat Xatu. Water Compaction also allows Palossand to switch into weaker Water-type moves, such as Samurott's Aqua Jet, and gain a +2 Defense boost. However, due to Palossand's rather poor Special Defense and weakness to many offensive types, it is vulnerable to many of NU's strongest special attackers, namely Vanilluxe, Whimsicott, and Venusaur. While it has a solid Special Attack stat, it is still very passive and struggles to OHKO even offensive foes. Additionally, Palossand struggles to put its Ghost typing to use for spinblocking, as the only spinners it can really take on are Hitmonlee and the unviable Hitmontop, the latter being unviable.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shadow Ball
move 4: Shore Up
item: Leftovers / Colbur Berry / Passho Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is useful for any competitive team, and Palossand's ability to beat other Stealth Rock users, such as Steelix and Rhydon, grant it many opportunities to set them it up. Earth Power allows Palossand to hit Pokemon such as Steelix, Garbodor, and Heliolisk for super effective damage. Shadow Ball is crucial for dealing with Xatu, one of the tier's most common forms of entry hazard control. It also allows Palossand to deal solid damage versus Pokemon such as Slowbro, Rotom, and Mismagius. Shore Up is important for keeping Palossand healthy throughout the battle, allowing it to switch into Pokemon such as Medicham and Hitmonlee on multiple occasions.

Set Details
========

Palossand's main role is to take physical hits; therefore, 252 EVs are placed into HP and Defense along with a Bold nature. Leftovers grant provides Palossand with passive recovery, preventing it from being worn down as easily. Alternatively, Colbur Berry allows Palossand to take Dark-type moves such as Hitmonlee's Knock Off, Houndoom's Dark Pulse, and Inceneroar's Incineroar's Darkest Lariat more effectively, (comma) and Passho Berry is an alternative that allows can be used to allow Palossand to check Heliolisk and other users of Water-type moves such as Slowbro. Water Compaction, thought though situational, is Palossand's best ability; however, Palossand struggles to actually gain from it, since most Water-types are too overwhelming for it to handle. Otherwise, Sand Veil wouldn't be useful, as sand is unviable and very rare. If damaged by a weak Water-type move such as Slowbro's Scald, Palossand gains a +2 Defense boost, making it more effective at taking physical attacks.

Usage Tips
========

Switch Palossand into Pokemon such as Hitmonlee and Steelix in order to get up Stealth Rock, typically earlier in the battle. However, if you predict Xatu or a Defogger such as Whimsicott to switch in, use Shadow Ball in order to get off damage, making it easier to keep Stealth Rock on the field later in the battle. Pokemon such as Garbodor, Rhydon, and Druddigon also struggle to deal very much damage to Palossand, so switching Palossand directly into them will likely result in a free turn to use Stealth Rock. Once Palossand has taken a decent amount of damage, use Shore Up in order to keep it healthy throughout the battle. Be wary of Toxic from Pokemon such as Steelix and Slowbro, as it will put Palossand on a timer and lessen its utility. Because of Palossand's partial Ghost typing (RC) also discourages Pokemon such as Medicham and Passimian are discouraged from spamming High Jump Kick and Close Combat, so this could be used to your advantage throughout a battle.

Team Options
========

Special walls such as Type-Null Type: Null and Assault Vest Guzzlord compliment complement Palossand nicely, taking on special attackers such as Vanilluxe and Whimsicott that threaten Palossand. Grass-types such as Venusaur, Sceptile, and Whimsicott take care of Palossand's weakness to opposing Grass- and Water-types. The latter (something went wrong here i think?) is also able to set Spikes, which Palossand can then spinblock for. Fire-types such as Delphox and Houndoom resist opposing Grass- and Ice-type moves (RC) and can fire back with a super effective Fire-type STAB attack. Pokemon that are weak to Fighting-type moves such as Klinklang, Heliolisk, Sneasel, and Guzzlord all appreciate Guzzlord's ability to check said Fighting-types. A cleric such as Vaporeon or Mega Audino (RH) can use Heal Bell in order to cure a Toxic or burn placed on Palossand; additionally, both of the two synergize well with Palossand, taking on Pokemon it's weak to.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can also be used to rack up damage on bulkier foes such as Slowbro and Braviary, diminishing their effectiveness throughout a battle greatly; however, Palossand struggles to free up a move slot for it. Ghostium Z can be used to OHKO Pokemon such as Slowbro and deal more damage to possible switch-ins such as Whimsicott (RC) while also lessening damage from Knock Off. However, Z-Moves (AH) are typically more useful on offensive sweepers such as Klinklang and Venusaur. Along with Toxic, Infestation could be used to trap bulkier foes and whittle them down with racked-up (AH) passive damage. Hypnosis may be used to put common switch-ins such as Vanilluxe and Venusaur to sleep, but it's quite inaccurate and typically not worth the moveslot.

Checks and Counters
===================

**Grass-types**: Whimsicott and Venusaur don't mind either of Palossand's attacks, and they can use Energy Ball and Leaf Storm, respectively, their respective Grass-type attacks to KO Palossand. Because Venusaur takes little damage from any of Palossand's attacks, Venusaur it uses Palossand as setup bait for a possible sweep.

**Ice-types**: Vanilluxe, Cryogonal, and Sneasel give Palossand a lot of trouble, dealing super effective damage with their STAB moves. Meanwhile, Palossand can't quite OHKO in return.

**Water-types**: Vaporeon, Slowking, and Samurott have the bulk to take attacks from Palossand and deal super effective damage with Scald and Waterfall, respectively.

**Strong Super Effective Attackers**: Palossand's strong point is physical bulk; (SC) however, (AC) it lacks the special bulk to take hits from special attackers such as Vivillon, Sceptile, and Guzzlord.

**Toxic**: Because Palossand is so passive, using Toxic on it and putting it on a timer lessens its utility greatly.

**Flying-types**: Dodrio and Braviary are completely immune to all of Palossand's attacks, so they are able to take advantage of Palossand, using it either as setup bait or as a free opportunity to Defog; the latter is untouched by Palossand, meaning it can freely use Substitute and Bulk Up. (redundant / repeated from what i can tell?) Pokemon such as Charizard and Vivillon also are immune to Earth Power and take very little damage from Shadow Ball, so they gain a setup opportunity from Palossand as well.

**Bulky Setup Sweepers:** Palossand is rather passive when it comes to damaging bulkier foes. Therefore, Pokemon such as Scrafty, Ludicolo, Aromatisse, and Malamar are all able to use Palossand it as setup bait. Even against some Pokemon such as Delphox and Klinklang, where Palossand has a type advantage, Palossand it can be used as setup bait; the former can Calm Mind and proceed to OHKO with a +1 Grass Knot or Inferno Overdrive, while Klinklang can use Magnet Rise (RC) and proceed to KO Palossand with Gear Grind and Corkscrew Crash at +1.
 
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[OVERVIEW]

Palossand is able to carve out a niche for itself in the NU tier thanks to its access to Stealth Rock and reliable recovery in Shore Up. Its Ground / Ghost typing combined with its formidable physical bulk makes it a solid check to Fighting-types such as Medicham and Toxicroak, as well as granting immunities to Normal, Fighting, and Electric and the ability to serve as a spinblocker. Thanks to its STAB Shadow Ball and base 100 Special Attack, Palossand is also one of the few Stealth Rock users in the tier that is are able to beat Xatu. Water Compaction also allows Palossand to switch into weaker Water-type moves, such as Samurott's Aqua Jet, and gain a +2 Defense boost. However, due to Palossand's rather poor Special Defense and weakness to many offensive types, it is vulnerable to many of NU's strongest special attackers, namely Vanilluxe, Whimsicott, and Venusaur. While it has a solid Special Attack stat, it is still very passive and struggles to OHKO even offensive foes. Additionally, Palossand struggles to put its Ghost typing to use for spinblocking, as the only spinners it can really take on are Hitmonlee and the unviable Hitmontop.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shadow Ball
move 4: Shore Up
item: Leftovers / Colbur Berry / Passho Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is useful for any competitive team, and Palossand's ability to beat other Stealth Rock users, such as Steelix and Rhydon, grant it many opportunities to set it up. Earth Power allows Palossand to hit Pokemon such as Steelix, Garbodor, and Heliolisk for super effective damage. Shadow Ball is crucial for dealing with Xatu, one of the tier's most common forms of entry hazard control. It also allows Palossand to deal solid damage versus Pokemon such as Slowbro, Rotom, and Mismagius. Shore Up is important for keeping Palossand healthy throughout the battle, allowing it to switch into Pokemon such as Medicham and Hitmonlee on multiple occasions.

Set Details
========

Palossand's main role is to take physical hits; therefore, 252 EVs are placed into HP and Defense along with a Bold nature. Leftovers provides Palossand with passive recovery, preventing it from being worn down as easily. Alternatively, Colbur Berry allows Palossand to take Dark-type moves such as Hitmonlee's Knock Off, Houndoom's Dark Pulse, and Incineroar's Darkest Lariat more effectively, and Passho Berry can be used to allow Palossand to check Heliolisk and other users of Water-type moves such as Slowbro. Water Compaction, though situational, is Palossand's best ability; however, Palossand struggles to actually gain from it, since most Water-types are too overwhelming for it to handle. If damaged by a weak Water-type move such as Slowbro's Scald, Palossand gains a +2 Defense boost, making it more effective at taking physical attacks.

Usage Tips
========

Switch Palossand into Pokemon such as Hitmonlee and Steelix in order to get up Stealth Rock, typically earlier in the battle. However, if you predict Xatu or a Defogger such as Whimsicott to switch in, use Shadow Ball in order to get off damage, making it easier to keep Stealth Rock on the field later in the battle. Pokemon such as Garbodor, Rhydon, and Druddigon also struggle to deal very much damage to Palossand, so switching Palossand directly into them will likely result in a free turn to use Stealth Rock. Once Palossand has taken a decent amount of damage, use Shore Up in order to keep it healthy throughout the battle. Be wary of Toxic from Pokemon such as Steelix and Slowbro, as it will put Palossand on a timer and lessen its utility. Palossand's partial Ghost typing also discourages Pokemon such as Medicham and Passimian from spamming High Jump Kick and Close Combat, so this could be used to your advantage throughout a battle.

Team Options
========

Special walls such as Type: Null and Assault Vest Guzzlord complement Palossand nicely, taking on special attackers such as Vanilluxe and Whimsicott Slowking that threaten Palossand. Grass-types such as Venusaur, Sceptile, and Whimsicott take care of Palossand's weakness to opposing Grass- and Water-types. Ferroseed is also able to set Spikes, which Palossand can then spinblock. Fire-types such as Delphox and Houndoom resist opposing Grass- and Ice-type moves and can fire back with a super effective STAB attack attacks. Pokemon that are weak to Fighting-type moves such as Klinklang, Heliolisk, Sneasel, and Guzzlord all appreciate Guzzlord's Palossand's ability to check said Fighting-types. A cleric such as Vaporeon or Mega Audino can use Heal Bell in order to cure a Toxic or burn placed on Palossand; additionally, both of the two them synergize well with Palossand, taking on Pokemon it's weak to. (content changes throughout ordered by Quziel)

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to rack up damage on bulkier foes such as Slowbro and Braviary, diminishing their effectiveness throughout a battle greatly; however, Palossand struggles to free up a move slot moveslot for it. Ghostium Z can be used to OHKO Pokemon such as Slowbro and deal more damage to possible switch-ins such as Whimsicott while also lessening damage from Knock Off. However, Z-Moves are typically more useful on offensive sweepers such as Klinklang and Venusaur. Along with Toxic, Infestation could be used to trap bulkier foes and whittle them down with racked-up passive damage. Hypnosis may be used to put common switch-ins such as Vanilluxe and Venusaur to sleep, but it's quite inaccurate and typically not worth the moveslot.

Checks and Counters
===================

**Grass-types**: Whimsicott and Venusaur don't mind either of Palossand's attacks, and they can use their respective Grass-type attacks to KO Palossand. Because Venusaur takes little damage from any of Palossand's attacks, it uses Palossand as setup bait for a possible sweep.

**Ice-types**: Vanilluxe, Cryogonal, and Sneasel give Palossand a lot of trouble, dealing super effective damage with their STAB moves. Meanwhile, Palossand can't quite OHKO in return.

**Water-types**: Vaporeon, Slowking, and Samurott have the bulk to take attacks from Palossand and deal super effective damage with Scald and Waterfall.

**Strong Super Effective Attackers**: Palossand's strong point is physical bulk; however, it lacks the special bulk to take hits from special attackers such as Vivillon, Sceptile, and Guzzlord.

**Toxic**: Because Palossand is so passive, using Toxic on it and putting getting inflicted with Toxic poison puts it on a timer lessens its utility greatly.

**Flying-types**: Dodrio and Braviary are completely immune to all of Palossand's attacks, so they are able to take advantage of Palossand, using use it either as setup bait or as a free opportunity to Defog. Pokemon such as Charizard and Vivillon also are immune to Earth Power and take very little damage from Shadow Ball, so they gain a setup opportunity opportunities from Palossand as well.

**Bulky Setup Sweepers:** Palossand is rather passive when it comes to damaging bulkier foes. Therefore, Pokemon such as Scrafty, Ludicolo, Aromatisse, and Malamar are all able to use it as setup bait. Even against some Pokemon such as Delphox and Klinklang, where Palossand has a type advantage, it can be used as setup bait; the former can use Calm Mind and proceed to OHKO with a +1 Grass Knot or Inferno Overdrive, while Klinklang can use Magnet Rise and proceed to KO Palossand with Gear Grind and Corkscrew Crash at +1.
 
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