This is my first RMT. So be nice :). but not really. Be as critical as you can.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitute
Smeargle is my lead for ingrain (essential for baton passing teams), and spore. After Smeargle sets up, I either move to ninjask, umbreon, or gliscor, depending on what the opponent has switched in/woken up.
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Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Baton Pass
- Wish
- Mean Look
Umbreon. Curse boosts defense and sets up for sweeps. Wish is essential for healing my team. Mean look traps walls and defensive pokemon so i can continue my setup. After Umbreon i generally move to either ninjask or gliscor so their white herb can remove the speed loss from curse.
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Gliscor (M) @ White Herb
Ability: Hyper Cutter
EVs: 252 HP/196 SDef/60 Spd
Timid nature (+Spd, -Atk)
- Baton Pass
- Rock Polish
- Swords Dance
- Taunt
My backup boost passer. Capable of passing both attack and speed boosts, he can singlehandedly set up a sweeper or cover for a fallen booster. Taunt is also useful and the speed ev's/nature are there to help it outspeed other taunt users.
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Ninjask (M) @ White Herb
Ability: Speed Boost
EVs: 200 HP/40 Def/80 Spd/188 SDef
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Agility
- Aerial Ace
- Protect
Ninjask. Speed is the key here and protect and a substitute usually nets a +4 speed boost. Aerial Ace is so Ninjask isnt complete taunt bait.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Bullet Punch
- Swords Dance
- Bug Bite
Scizor. Technician+Life Orb+Stab+Priority (if speed isnt passed) Bullet Punch is extremely helpful as is Bug Bite. Scizor also baton passes swords dance very effectively with its single weakness. Its high attack and decent speed mean it can sweep pretty well.
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Lucario (M) @ life orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Crunch
- Close Combat
- Ice Punch
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Lucario. Crunch, Close Combat, and Ice Punch provide very decent type coverage, with extremespeed for priority if my speed passes dont work out.
So, this is my very first RMT. Main threats i feel are Sandstorm/hail stalling teams, and priority move users used against the frailer parts of my chain, like ninjask.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitute
Smeargle is my lead for ingrain (essential for baton passing teams), and spore. After Smeargle sets up, I either move to ninjask, umbreon, or gliscor, depending on what the opponent has switched in/woken up.
---
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Baton Pass
- Wish
- Mean Look
Umbreon. Curse boosts defense and sets up for sweeps. Wish is essential for healing my team. Mean look traps walls and defensive pokemon so i can continue my setup. After Umbreon i generally move to either ninjask or gliscor so their white herb can remove the speed loss from curse.
---
Gliscor (M) @ White Herb
Ability: Hyper Cutter
EVs: 252 HP/196 SDef/60 Spd
Timid nature (+Spd, -Atk)
- Baton Pass
- Rock Polish
- Swords Dance
- Taunt
My backup boost passer. Capable of passing both attack and speed boosts, he can singlehandedly set up a sweeper or cover for a fallen booster. Taunt is also useful and the speed ev's/nature are there to help it outspeed other taunt users.
---
Ninjask (M) @ White Herb
Ability: Speed Boost
EVs: 200 HP/40 Def/80 Spd/188 SDef
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Agility
- Aerial Ace
- Protect
Ninjask. Speed is the key here and protect and a substitute usually nets a +4 speed boost. Aerial Ace is so Ninjask isnt complete taunt bait.
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Bullet Punch
- Swords Dance
- Bug Bite
Scizor. Technician+Life Orb+Stab+Priority (if speed isnt passed) Bullet Punch is extremely helpful as is Bug Bite. Scizor also baton passes swords dance very effectively with its single weakness. Its high attack and decent speed mean it can sweep pretty well.
---
Lucario (M) @ life orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Crunch
- Close Combat
- Ice Punch
---
Lucario. Crunch, Close Combat, and Ice Punch provide very decent type coverage, with extremespeed for priority if my speed passes dont work out.
So, this is my very first RMT. Main threats i feel are Sandstorm/hail stalling teams, and priority move users used against the frailer parts of my chain, like ninjask.