~At a Glance~
HariyamaaaaRegisteel HoundoomaMilotica aaVenusauraaaDrapion
~Team Building Process~
I started off this team knowing that I wanted a pretty bulky, offensive team that uses Toxic Spikes and Stealth Rock. So to start, I needed an offensive pokemon with decent bulk that could use Toxic Spikes. That job fell naturally to a custom Drapion set of mine.
So now I had my Toxic Spiker, I needed my Stealth Rock setter. Bulkiness was my main criteria, but I wanted it to deal consistent damage instead of pitiful damage. Uxie and Registeel were my main candidates, but even though Uxie was able to cover Drapion's Earthquake weakness very well, it couldn't touch anything besides tricking a scarf onto it. So the job of Stealth Rock setter and paralysis-spreader fell to Registeel.
Next up, I needed a lead that could start by giving me offensive momentum while retaining bulk and usefulness later-game. At first this slot fell to an Ambipom due to me never trying it before and thinking it was cool, but that was replaced later due to frailty and being completely crippled by any form of status, so I won't go into too much detail here.
So now I had my early-game/entry hazard core, as well as a wall and a set-up sweeper. The logical next step was putting together an offensive core of awesomeness. Venusaur can be considered the best Pokemon in UU easily (In Pokemon Online, which I use due to the fact that more people play non-OU formats there, Venusaur is above Milotic in usage stats.) I decided that since LO STAB Leaf Storm tears through the format like butter, Venusaur could be very useful on this team.
So I added Venusaur, which lead me to the natural conclusion that a Fire/Water/Grass core would make an excellent finish to the team. Feraligatr, which I've never used before, was described onsite as the "Gyarados of UU", seemed like it would be decent in this spot.
At this point, I knew I needed to find the "glue" that would hold this team together, but it had to be a fire-type. But before I could finish that, I realized that I had no reliable status absorber. A Pokemon that was immune to status like Breloom would be perfect, but sadly/fortunately, Breloom was OU. But the idea of a Toxic Orb/Flame Orb Pokemon intrigued me and I realized that Ambipom was just too frail for this team. Fake Out is awesome though, so I just went with a bulky Fake Out lead that also acted as a status absorber. Hariyama!
So now all I needed to do was find a fire type that fit my needs. I knew it had to be a special attacker, so Arcanine was out. Typhlosion, while nice and Eruptiony, didn't like starting at 75% HP, and I had no spinner, which also kinda killed Moltres. Blaziken was just too frail for my tastes and didn't pack enough power, so I went with Houndoom due to it's Choice set being awesome.
So now all that remained was testing! After a few battles, it was clear that this was an OK team, but some things weren't cutting it. At this point, I realized some revisions were in order. Feraligatr just wasn't bulky enough, so I switched it for a Milotic, and changed Houndoom to a NP variant.
After some suggestions from the raters, I changed Houndoom to a Hasty nature and moved 100 EVs into attack, removing HP Flying for Sucker Punch.
@
Hariyama @ Toxic Orb
EVs: 252 Attack|200 Def|56 Speed
Nature: Adamant|Ability: Guts
|Fake Out
|Payback
|Close Combat
|Bullet Punch
Why Hariyama?
Hariyama plays an essential role in the early-game, OHKO and 2HKOing most of the common leads, often without taking any damage. However, its usefulness isn't limited to the early game. Due to the combo of Fake Out + Toxic Orb, Hariyama is guaranteed to be inflicted with a status condition and can protect the rest of the team from Uxie and Registeel's paralysis, as well as Venusaur's Sleep Powder. In addition to status absorbing, Toxic Orb+ Guts gives a larger boost than Life Orb does, and the recoil damage has the potential to be even less. The moveset and EVs are standard fare; Bullet Punch for Priority, Close Combat for STAB, and Payback to hit Uxies and stuff.
Potential Changes?
As of right now, the only thing I'm thinking of doing is changing Bullet Punch to Ice Punch so I can hit Venusaur hard. Opinions plx?
@
Venusaur @ Life Orb
Evs: 252 Special Attack|252 Speed|4 Defense
Nature:Timid|Ability|Overgrow
|Leaf Storm
|Sludge Bomb
|Sleep Powder
|Synthesis
Why Venusaur?
Venusaur, is, to put it simply, the most powerful Pokemon in UU. Even with two non-attacking moves, this Pokemon literally tears through the entire tier. This is the standard special LO set on the analysis page, and there isn't really that much to say. Leaf storm is just an awesome attack, putting a huge hole even in things that resist it, and Sludge Bomb is for secondary STAB and to round off the type coverage a bit. Sleep Powder basically incapacitates one Pokemon on the foe's team, and leaves it open to killing. Synthesis is to keep Venusaur's health in the green zone, but isn't that useful. I don't get many chances to heal up in this metagame, especially with Heracrosses (Heracrosi?) running around.
Potential Changes?
Umm, maybe run a Hidden Power over Synthesis. Ground or Rock both seem like good ideas, but I'm not sure if it's really worth it.
@
Houndoom @ Life Orb
EVs: 100 Attack|184 Special Attack|252 Speed
Nature:Timid|Ability:Flash Fire
|Nasty Plot
|Dark Pulse
|Fire Blast
|Sucker Punch
Why Houndoom?
Because after one Nasty Plot, this outpaces and OHKOs much of the metagame. I'm serious. Base 90 speed may not seem like a lot to you fellows in OU, but in UU, most of the most prominent threats have a base speed around roughly 80. Houndoom complements Venusuar's sweeping potential, taking out many of the things it can't do jack against, such as Registeel. The 3 non-setup moves provide the best coverage possible without losing priority, given Houndoom's movepool. Fire Blast and Dark Pulse offer STAB attacks off a base 110 special attack stat, and Sucker Punch adds priority and a guaranteed kill on Dugtrio. The Stealth Rock support from my Registeel is greatly appreciated by Houndoom, turning 2HKOs into OHKOs. Milotic and Venusaur further complement Houndoom, being able to switch into the water and ground attacks commonly pointed at the devil dog.
Potential Changes?
I'm considering making this a Moltres to ease my weakness to ground-type mons, but Spin support then becomes necessary, and I don't see how I could fit that it. Additionally, this could become a mixed Houndoom, trapping ghosts and easing my issues with lead Alakazam.
@
Registeel @ Leftovers
EVs: 252 HP|4 Def|252 Special Defense
Nature: Careful|Ability: Clear Body
|Stealth Rock
|Thunder Wave
|Iron Head
|Seismic Toss
Why Registeel?
Registeel is, to put it simply, the best supporter available for this team right now. It fills in all the gaps, that is: a lack of Stealth Rock, a way to shut down sweepers and flinchhax (okay, maybe it's not mandatory, but it's always fun seeing a Registeel take down some fearsome 'mon like Spiritomb or Mismagius). It can take super-effective hits with roughly 30% left, paralyze back, and ram its head into them until they faint. They only have a 52.5 percent chance of being able to attack, which means that 4HKOs can often occur without the opposing Pokemon even hitting Registeel again. Seismic Toss hits many of the Pokemon that resist Iron Head for a reliable 100 damage, which is almost always a 3-4HKO, save the odd Chansey.
Potential Changes?
Not really. If you can find me a ground-immune Pokemon that does everything Registeel does, I'd be willing to give it a shot.
@
Drapion @ Life Orb
EVs: 252 HP|120 Attack|136 Spe
Nature: Jolly|Ability: Sniper
|Toxic Spikes
|Swords Dance
|Night Slash
|Earthquake
Why Drapion?
When I was building this team I realized what would be awesome. Jetpacks. But besides that, a sweeper that could also lay down entry hazards would be pretty cool as well, similar to Roserade in OU. I started fooling around on Veekun, looking for Pokemon that learned Toxic Spikes. I saw Drapion, and rushed to the Smogon Strategydex page to see if there was any set like the one I wanted. There wasn't, so I threw one together myself! Crunch and EQ offer almost-perfect coverage in UU, and Swords Dance lets me set up. Toxic Spikes are there to wreak havoc on the opponent's team. I often try to kill Venusaurs before I send this in, to ensure that my two turns of setup are not wasted. The EV spread allows him to outspeed all base 80s, and the HP Evs are for general bulkiness to ensure that you get either Toxic Spikes or a Swords Dance up before you start sweeping. Lastly, the Attack EVs and Life Orb over Leftovers differentiate this from the Bulky SD set on-site, allowing it to hit bulky 'mons much harder.
Potential Changes?
Well, the EV spread definitely needs a bit of work, but as-is it's not too shabby.
@
Milotic @ Leftovers
EVs:244 HP|252 Def|12 Spe
Nature: Bold|Ability: Marvel Scale
|Hidden Power
|Haze
|Surf
|Recover
Why Milotic?
A typical bulky water. This thing finds its way onto at least one out of every five (that's 20-odd percent) teams in UU, and this one is no exception. Hidden Power (grass) and Surf allow me to take down things like the omnipresent Houndoom, Blaziken, and Donphan, as well as water-types like Blastoise, Feraligatr, and Azumarill, which can't really touch me behind her. Haze provides utility against Dragon Dancers and NP Mismagius, which I can then proceed to kill with the appropriate attack. Recover finishes off the moveset, giving Milotic staying power, which is essential for a wall. Milotic is a great Pokemon to switch into the first layer of Toxic Spikes before I send Venusar or Drapion in to suck them up, essentially trading leftovers recovery for a 1.5x boost to her defense stat.
Potential Changes?
None spring to mind, but if you have any improvements on the EV spread or moveset, let me know.
~Last Look~
And that's it! Rate/Hate/Steal! If someone could find me an animated Drapion sprite, you would have my eternal gratitude :P
HariyamaaaaRegisteel HoundoomaMilotica aaVenusauraaaDrapion
~Team Building Process~
I started off this team knowing that I wanted a pretty bulky, offensive team that uses Toxic Spikes and Stealth Rock. So to start, I needed an offensive pokemon with decent bulk that could use Toxic Spikes. That job fell naturally to a custom Drapion set of mine.
So now I had my Toxic Spiker, I needed my Stealth Rock setter. Bulkiness was my main criteria, but I wanted it to deal consistent damage instead of pitiful damage. Uxie and Registeel were my main candidates, but even though Uxie was able to cover Drapion's Earthquake weakness very well, it couldn't touch anything besides tricking a scarf onto it. So the job of Stealth Rock setter and paralysis-spreader fell to Registeel.
Next up, I needed a lead that could start by giving me offensive momentum while retaining bulk and usefulness later-game. At first this slot fell to an Ambipom due to me never trying it before and thinking it was cool, but that was replaced later due to frailty and being completely crippled by any form of status, so I won't go into too much detail here.
So now I had my early-game/entry hazard core, as well as a wall and a set-up sweeper. The logical next step was putting together an offensive core of awesomeness. Venusaur can be considered the best Pokemon in UU easily (In Pokemon Online, which I use due to the fact that more people play non-OU formats there, Venusaur is above Milotic in usage stats.) I decided that since LO STAB Leaf Storm tears through the format like butter, Venusaur could be very useful on this team.
So I added Venusaur, which lead me to the natural conclusion that a Fire/Water/Grass core would make an excellent finish to the team. Feraligatr, which I've never used before, was described onsite as the "Gyarados of UU", seemed like it would be decent in this spot.
At this point, I knew I needed to find the "glue" that would hold this team together, but it had to be a fire-type. But before I could finish that, I realized that I had no reliable status absorber. A Pokemon that was immune to status like Breloom would be perfect, but sadly/fortunately, Breloom was OU. But the idea of a Toxic Orb/Flame Orb Pokemon intrigued me and I realized that Ambipom was just too frail for this team. Fake Out is awesome though, so I just went with a bulky Fake Out lead that also acted as a status absorber. Hariyama!
So now all I needed to do was find a fire type that fit my needs. I knew it had to be a special attacker, so Arcanine was out. Typhlosion, while nice and Eruptiony, didn't like starting at 75% HP, and I had no spinner, which also kinda killed Moltres. Blaziken was just too frail for my tastes and didn't pack enough power, so I went with Houndoom due to it's Choice set being awesome.
So now all that remained was testing! After a few battles, it was clear that this was an OK team, but some things weren't cutting it. At this point, I realized some revisions were in order. Feraligatr just wasn't bulky enough, so I switched it for a Milotic, and changed Houndoom to a NP variant.
After some suggestions from the raters, I changed Houndoom to a Hasty nature and moved 100 EVs into attack, removing HP Flying for Sucker Punch.
~In-Depth~
~Changes in Red~
~Changes in Red~
Hariyama @ Toxic Orb
EVs: 252 Attack|200 Def|56 Speed
Nature: Adamant|Ability: Guts
Why Hariyama?
Hariyama plays an essential role in the early-game, OHKO and 2HKOing most of the common leads, often without taking any damage. However, its usefulness isn't limited to the early game. Due to the combo of Fake Out + Toxic Orb, Hariyama is guaranteed to be inflicted with a status condition and can protect the rest of the team from Uxie and Registeel's paralysis, as well as Venusaur's Sleep Powder. In addition to status absorbing, Toxic Orb+ Guts gives a larger boost than Life Orb does, and the recoil damage has the potential to be even less. The moveset and EVs are standard fare; Bullet Punch for Priority, Close Combat for STAB, and Payback to hit Uxies and stuff.
Potential Changes?
As of right now, the only thing I'm thinking of doing is changing Bullet Punch to Ice Punch so I can hit Venusaur hard. Opinions plx?
Aipom
: Take the Fake out, let Guts activate, and respond with a Close Combat (sometimes followed up by a Bullet Punch).
Uxie
: Fake Out, then let it trick me while I Payback. I then switch to Venusar and Sleep Powder-->Leaf Storm.
Mespirit
: Same as above. Fake Out, Payback, switch to Venusaur.
Omastar
: Fake Out to break the sash, then Close Combat.
Qwilfish
: Fake Out, switch to Venusar to Sleep Powder. It gets two layers up, but doesn't explode.
Spiritomb
: Payback hoping it'll try to Will-o-Wisp me, considering that LO anti-lead Hariyamas are more common, then Switch to Venusar and Sleep Powder-->Leaf Storm. It doesn't really do much besides burning me instead of me being Toxic'd.
Alakazam
: Switch to Drapion, then Crunch. And Crunch.
Scyther
: Fake Out, then switch to Registeel/Milotic to deal with it appropriately.
Hippopotas
: Fake Out + Close Combat, then seal the deal with Bullet Punch.
Cloyster
: Fake Out + Close Combat OHKOs. He gets one layer of spikes up :P
Uxie
Mespirit
Omastar
Qwilfish
Spiritomb
Alakazam
Scyther
Hippopotas
Cloyster
Venusaur @ Life Orb
Evs: 252 Special Attack|252 Speed|4 Defense
Nature:Timid|Ability|Overgrow
Why Venusaur?
Venusaur, is, to put it simply, the most powerful Pokemon in UU. Even with two non-attacking moves, this Pokemon literally tears through the entire tier. This is the standard special LO set on the analysis page, and there isn't really that much to say. Leaf storm is just an awesome attack, putting a huge hole even in things that resist it, and Sludge Bomb is for secondary STAB and to round off the type coverage a bit. Sleep Powder basically incapacitates one Pokemon on the foe's team, and leaves it open to killing. Synthesis is to keep Venusaur's health in the green zone, but isn't that useful. I don't get many chances to heal up in this metagame, especially with Heracrosses (Heracrosi?) running around.
Potential Changes?
Umm, maybe run a Hidden Power over Synthesis. Ground or Rock both seem like good ideas, but I'm not sure if it's really worth it.
Houndoom @ Life Orb
EVs: 100 Attack|184 Special Attack|252 Speed
Nature:Timid|Ability:Flash Fire
Why Houndoom?
Because after one Nasty Plot, this outpaces and OHKOs much of the metagame. I'm serious. Base 90 speed may not seem like a lot to you fellows in OU, but in UU, most of the most prominent threats have a base speed around roughly 80. Houndoom complements Venusuar's sweeping potential, taking out many of the things it can't do jack against, such as Registeel. The 3 non-setup moves provide the best coverage possible without losing priority, given Houndoom's movepool. Fire Blast and Dark Pulse offer STAB attacks off a base 110 special attack stat, and Sucker Punch adds priority and a guaranteed kill on Dugtrio. The Stealth Rock support from my Registeel is greatly appreciated by Houndoom, turning 2HKOs into OHKOs. Milotic and Venusaur further complement Houndoom, being able to switch into the water and ground attacks commonly pointed at the devil dog.
Potential Changes?
I'm considering making this a Moltres to ease my weakness to ground-type mons, but Spin support then becomes necessary, and I don't see how I could fit that it. Additionally, this could become a mixed Houndoom, trapping ghosts and easing my issues with lead Alakazam.
Registeel @ Leftovers
EVs: 252 HP|4 Def|252 Special Defense
Nature: Careful|Ability: Clear Body
Why Registeel?
Registeel is, to put it simply, the best supporter available for this team right now. It fills in all the gaps, that is: a lack of Stealth Rock, a way to shut down sweepers and flinchhax (okay, maybe it's not mandatory, but it's always fun seeing a Registeel take down some fearsome 'mon like Spiritomb or Mismagius). It can take super-effective hits with roughly 30% left, paralyze back, and ram its head into them until they faint. They only have a 52.5 percent chance of being able to attack, which means that 4HKOs can often occur without the opposing Pokemon even hitting Registeel again. Seismic Toss hits many of the Pokemon that resist Iron Head for a reliable 100 damage, which is almost always a 3-4HKO, save the odd Chansey.
Potential Changes?
Not really. If you can find me a ground-immune Pokemon that does everything Registeel does, I'd be willing to give it a shot.
Drapion @ Life Orb
EVs: 252 HP|120 Attack|136 Spe
Nature: Jolly|Ability: Sniper
Why Drapion?
When I was building this team I realized what would be awesome. Jetpacks. But besides that, a sweeper that could also lay down entry hazards would be pretty cool as well, similar to Roserade in OU. I started fooling around on Veekun, looking for Pokemon that learned Toxic Spikes. I saw Drapion, and rushed to the Smogon Strategydex page to see if there was any set like the one I wanted. There wasn't, so I threw one together myself! Crunch and EQ offer almost-perfect coverage in UU, and Swords Dance lets me set up. Toxic Spikes are there to wreak havoc on the opponent's team. I often try to kill Venusaurs before I send this in, to ensure that my two turns of setup are not wasted. The EV spread allows him to outspeed all base 80s, and the HP Evs are for general bulkiness to ensure that you get either Toxic Spikes or a Swords Dance up before you start sweeping. Lastly, the Attack EVs and Life Orb over Leftovers differentiate this from the Bulky SD set on-site, allowing it to hit bulky 'mons much harder.
Potential Changes?
Well, the EV spread definitely needs a bit of work, but as-is it's not too shabby.
Milotic @ Leftovers
EVs:244 HP|252 Def|12 Spe
Nature: Bold|Ability: Marvel Scale
Why Milotic?
A typical bulky water. This thing finds its way onto at least one out of every five (that's 20-odd percent) teams in UU, and this one is no exception. Hidden Power (grass) and Surf allow me to take down things like the omnipresent Houndoom, Blaziken, and Donphan, as well as water-types like Blastoise, Feraligatr, and Azumarill, which can't really touch me behind her. Haze provides utility against Dragon Dancers and NP Mismagius, which I can then proceed to kill with the appropriate attack. Recover finishes off the moveset, giving Milotic staying power, which is essential for a wall. Milotic is a great Pokemon to switch into the first layer of Toxic Spikes before I send Venusar or Drapion in to suck them up, essentially trading leftovers recovery for a 1.5x boost to her defense stat.
Potential Changes?
None spring to mind, but if you have any improvements on the EV spread or moveset, let me know.
~Last Look~
And that's it! Rate/Hate/Steal! If someone could find me an animated Drapion sprite, you would have my eternal gratitude :P