I was looking at the mons for ou and thought of this set for jirachi
Jirachi @ Weakness Policy
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Drain Punch
- Thunder Punch
Any suggestions on changes would be appreciated as well as other sets
I feel like the downside of using Jirachi is elevating your weakness to Ghosts, specifically Specs Dragapult, which is already a threat to the team since Infiltrator ignores screens, and Kyruem’s Subs, as well as further adding to the weakness that Dark types that Mew is already walled by. You’d be better served by using Weavile, or Scarfed Blacephalon or Kartana.
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I’ve been using this team a while and it’s quite good. Taunt Hawlucha 6-0s a lot of builds and Kyruem is facing a potential suspect test, given how badly it screws with its own checks.
But then there’s Taunt Mew. Taunt Mew is justly called a demon. I daresay the ladder took some notes because Demon Mew and Stored Power... everything... is all over the meta now. Also I’m seeing active counter measures in response, like Fast Toxic Garchomp, CM Mystic Fire Hatterene and Band Zarude all for Demon Mew. You know your team has hit it big when you start seeing random stuff like that to counter it!
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The biggest issue with this team I’ve found is that it totally folds to Trick Room. Kartana and Blacephalon do.... okay-ish... against TR if they get a boost going, but in all likelihood TR is going up at least twice and this team cannot stomach hits from Marowak and Melmetal.
An idea I tried, I added Electric Seed CM Reunclius as a secondary SP sweeper.
Reuniclus (M) @ Electric Seed
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Stored Power
- Focus Blast
- Calm Mind
- Recover
If on team preview your opponent has a Dark type, or a has fast Toxic user in the wings, or is an obvious Trick Room team, Renu becomes your sweeper of choice over Mew.
Electric Seed lets Renuclius beat the most common dark types with Focus Blast for Mew, as Knock Off is no longer a threat, while also being immune to Marowak’s Poltergeist for the TR mu. Min speed is for the TR mu, since Mew still beats Hazers like Toxapex anyway, while Kyruem handles Clear Smog bois like Gastrodon and Amoongus.
Magic Guard ensures Renu doesn’t care about weather chip, burns, Toxic, Sludge Wave poisons from Glowking, Leech Seed or Magma Storm or Whirlpool chip. Focus Blast let’s it easily dispatch Ferrothorn and Heatran quickly for Kyruem.
Renu is a pretty solid pick here, with some 6-0 mus of its own. Still, the extra ghost weakness and fast Taunters (Tornadus) is still unfortunate, in general. Also, watch out if your opponent has Darkiest Lariet.
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Here’s my other anecdote: I’m ashamed to say that after some labbing of my own, the 5th and 6th members I wound up with the most success with were Scarf Obstagoon and some cheesy Quick Claw Belly Drum Slowbro-G cancer.
Obstagoon (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Switcheroo
- Parting Shot
Scarf Obstagoon served me well in freeing up Mew to sweep, and sometimes Kyruem. First, Goon provides a Ghost immunity, which is really handy against Choice locked Ghosts targeting Mew, before it sets up. Second, a fast Knock Off is just as spammable as you’d imagine; it catches Specs Dragapults trying to U-Turn out with a surprisingly quick Knock Off (in fact I always lead with Goon when I see a Dragapult for this very reason). With 4 sp def, Goon survives Scarf Blacephalon’s Overheat and kills with Knock Off. Gengar, pfft. Knock Off also takes away Scarf Fini’s ability to stop Mew with Trick and removes some Rocky Helmets for Hawlucha. Fun bonus: Defiant makes it gain an attack boost from Intimidate, meaning Knock Off is always a juicy hit against Lando, while also depriving it of Leftovers. Next move; it nails troublesome Dark types like T-Tar, Weavile and Bisharp with a fast Close Combat, also enabling Mew’s, Kyruem or Hawlucha’s sweep. Rounding out the set, I used Switcheroo, which is useful against ruining defensive walls (Kyruem thanks you) and helps against the aforementioned Trick Room MU. Finally Parting Shot, which eases switch predictions and effortlessly gets in a sweeper for set up against a weakened offensive threat, which also helps take some pressure off Koko to set up screens. Scarf Goon’s a good offensive, defensive and utility pivot all in one, baby. Give it a try.
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Slowbro-Galar (M) @ Quick Claw
Ability: Quick Draw
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Belly Drum
- Zen Headbutt
- Drain Punch
- Shell Side Arm
Belly Drum Slowbro-G is the cheesiest, most inconsistent shit set that shouldn’t be taken seriously, but it happily exploits Fairies and Fighting moves (which is especially easy to pull off when combined with Switcheroo Scarf Obstagoon). What I will say is that, it’s also legitimately good against the TR mu with minimum speed, no luck needed, which is a valuable attribute for this team that must be respected.
Though luck based, after a BD, it can’t be outright walled, even by Unaware Clef, since it loses to Poison STAB regardless. Only Offensive threats will do, and there’s a nice 50% chance of Slowbro moving first. If the opponent responds with their Ghost or Dark type, and loses the dice roll, you’re all the move likely to with with Mew. If the first Drain Punch heals it, it most likely won’t die to a subsequent physical hit the the bulk investment. Outside TR, it gets its fair share of (undeserved) kills against faster mons it has no right to beat.
That my take. Nice team, Scorpia!