I can see why.
I can already imagine the horrors, the screams, the blood on the spikes and spikes and spikes, the rocks of death, and there's NOTHING you can do about it.I can see why.
By that logic we shouldn't buff Thunder's accuracy since it had its accuracy when weather was not aroundWhen Roar and Whirlwind had 0 priority,they also had to move last to work,for obvious reasons, I don't think you could really qualify that as a peak, and 0 priority whirlwind/roar should not be a thing lol
edit: when they had 0 priority they had no effect in trainer battles (first gen), I was thinking of second gen, when it had -1 priority and had to go last to work
Thunder has had 70% accuracy since gen 1By that logic we shouldn't buff Thunder's accuracy since it had its accuracy when weather was not around
I can agree with you on that its a dumb thing, but its when it was at its peak in terms of priority, so it must be done. Also I thought thunder had 85% accuracy in Gen 1, lol. But yeah a better example would have probably been that high jump kick should have a base PP of 10 since 130 Power 20 Base PP High Jump Kick was never a thing, it basically negates the point of this meta. Speaking of whichThunder has had 70% accuracy since gen 1
And I don't see how gen 1 was a peak for whirlwind or roar when it had no effect in trainer battles, if anything this is a good thing, because 0 priority phasing is really dumb.
When I refer to a move being at its peak, I don't just mean taking a move from the generation it was best at, I mean we take elements from a move from every generation it's been in, and put them into the move in Peakmons. So in gen 1, Roar and Whirlwind have 0 priority but can't work in a trainer battle, but as Prankster Riolu has shown us, you can Roar something out when you move first. So with that said, Roar and Whirlwind at 0 priority will work even if the user moves first. But I'm still thinking about disallowing them from being buffed in the first place, since they'd be extremely broken otherwise.Thunder has had 70% accuracy since gen 1
And I don't see how gen 1 was a peak for whirlwind or roar when it had no effect in trainer battles, if anything this is a good thing, because 0 priority phasing is really dumb.
Edit: to clarify, 0 priority phasing was never a mechanic, and if I understand correctly this is implementing mechanics at their peak?
It would probably be best to ban them or give them -1 priority since it had that in Gen 2, which was its second highestWhen I refer to a move being at its peak, I don't just mean taking a move from the generation it was best at, I mean we take elements from a move from every generation it's been in, and put them into the move in Peakmons. So in gen 1, Roar and Whirlwind have 0 priority but can't work in a trainer battle, but as Prankster Riolu has shown us, you can Roar something out when you move first. So with that said, Roar and Whirlwind at 0 priority will work even if the user moves first. But I'm still thinking about disallowing them from being buffed in the first place, since they'd be extremely broken otherwise.
Yeah, I think going with the next best thing is a good idea.It would probably be best to ban them or give them -1 priority since it had that in Gen 2, which was its second highest
The thing with Low Sweep is dropping the power is considered a nerf. I understand that you would only see it on Technician sets, but by definition, dropping the power of a move is a nerf. Also, HP can't get the Technician buff because it's at 70 power, and Technician has always only effected moves of 60< power.Valmanway I have an idea for stuff like Low Sweep that got their power buffed to be higher than 60. They keep their new BP but still get boosted by Technician.
I also have something similar for HP. It has 70 BP but still gets boosted by Technician.
I feel like you misread my post. I never once suggested lowering BP. You can rewrite Technician to also activate on those kinds of moves (low sweep, Giga Drain, Drain Punch, Hidden Power, any others this also applies to).The thing with Low Sweep is dropping the power is considered a nerf. I understand that you would only see it on Technician sets, but by definition, dropping the power of a move is a nerf. Also, HP can't get the Technician buff because it's at 70 power, and Technician has always only effected moves of 60< power.
OHHH, my bad. But yeah, we don't make things in a way that never existed in-game.I feel like you misread my post. I never once suggested lowering BP. You can rewrite Technician to also activate on those kinds of moves (low sweep, Giga Drain, Drain Punch, Hidden Power, any others this also applies to).
Full list of moves formerly affected by Technician that are now 65 BP or higher:
-Low Sweep/Bulldoze
-Brine/Hex/Venoshock (if power is not doubled due to additional effect)
-Wake-Up Slap (if power is not doubled due to additional effect)
-Smelling Salts
-Drain Punch
-Giga Drain
-Water Pledge/Fire Pledge/Grass Pledge (power raised by more than 50%)
-Knock Off (power raised by more than 50%)
-Chatter (for completeness' sake, even though Chatot doesn't get Technician)
IMO, these moves should be kept at their current power instead of nerfing their use on non-Technician users.
bulldoze is still 60 BP.Full list of moves formerly affected by Technician that are now 65 BP or higher:
-Low Sweep/Bulldoze
-Brine/Hex/Venoshock (if power is not doubled due to additional effect)
-Wake-Up Slap (if power is not doubled due to additional effect)
-Smelling Salts
-Drain Punch
-Giga Drain
-Water Pledge/Fire Pledge/Grass Pledge (power raised by more than 50%)
-Knock Off (power raised by more than 50%)
-Chatter (for completeness' sake, even though Chatot doesn't get Technician)
IMO, these moves should be kept at their current power instead of nerfing their use on non-Technician users.
Chansey would probably be better if it has its Gen1 Special stat (Blissey didn't exist in Gen1)Blissey with blizzard, now has 90 accuracy, 60% freeze chance with serene grace and gen 1 freeze mechanics, need I say more
Since there's Special Attack and Special Defense, Amnesia will only raise Special Defense. Special was its own stat back then, so I'll just leave it at that.speaking of which remember how everyone said gen 1 mewtwo was so op because of amnesia and massive special stat what happens to other pokemon that has high special and amnesia like slowbro
Chansey would probably be better if it has its Gen1 Special stat (Blissey didn't exist in Gen1)
any stat drops due to evolution no longer exist.
seperate pokemon and the special stat was split. its special stat in gen 1 doesnt become its special attack and defense now, they are still split.
Blissey with blizzard, now has 90 accuracy, 60% freeze chance with serene grace and gen 1 freeze mechanics, need I say more