Valmanway
My jimmies remain unrustled
Approved by Hollywood
This is a metagame where moves, abilities, and the Pokemon themselves are at their peak. For example, remember when Blizzard was at 90 accuracy in R/B/Y? Or when Drizzle summoned permanent rain up to B2/W2? Or when Scyther has 105 speed but loses it when he evolves into Scizor? Well not anymore, I say! Blizzard will have 120 power and 90 accuracy, auto-weather will be permanent (despite my disliking it), and any stat drops due to evolution no longer exist. To put it roughly, this is a metagame where everything that had a peaking point is at that point once again. Do note that Mega Evolutions and alternate forms won't be built off of any improved stats, so Mega Scizor won't be at base 115 speed and will remain at 75, and Rotom-W won't have 91 base speed. Any changes to a type's resistances/weaknesses throughout history will remain as they currently are this meta, so Steel still lacks Dark and Ghost resistances. Also note that movepools won't change; only the effects of moves will change, and moves that effect other moves will not change, so Roar still breaks through Protect, since it's impossible to improve Protect without nerfing Roar. Hidden abilities are released (not abilities a Pokemon only has in BW, such as Shadow Tag Chandelure).
Here are some examples of Pokemon becoming much stronger:
Gengar now has a 70% accurate Hypnosis, so now he can more reliably put things to sleep and set up a sub.
Scizor can utilize base 105 speed to great effect as a Choice Band or Swords Dance sweeper, no longer needing Bullet Punch, and actually being able to opt for Metal Claw.
Most Water-types and every special attacking Ice-type can use a base 120 power, 90% accurate Blizzard to destroy Grass- and Dragon-types.
Mega Charizard Y with Blast Burn... I think you can figure out the rest.
The following Pokemon get stat increases due to their pre-evolutions having the mentioned stats, but they were lowered through evolution:
Vivillon: 60 Defense
Escavalier: 60 Speed
Tangrowth: 60 Speed
Masquerain: 65 Speed
Pelliper: 85 Speed
Beautifly: 55 Defense
Politoed: 90 Speed
Poliwrath: 90 Speed
Porygon-Z: 90 Defense/95 Special Defense
Magnezone: 70 Speed
Steelix: 70 Speed
Electivire: 105 Speed
Magmortar: 93 Speed
Honchkrow: 91 Speed
Octillery: 65 Speed
Shedinja: 31 HP
Armaldo: 75 Speed
Salamence: 100 Defense
Vespiquen: 70 Speed
Scolipede: 99 Defense/79 Special Defense
Crustle: 55 Speed
Eelektross: 60 Speed
Accelgor: 85 Defense/65 Special Defense
Volcarona: 85 Attack
Credit for the mentioning of these stats go to The Eevee General and Wimblesaurus.
Standard OU Banlist, as well as the following:
Freeze Clause: Due to freeze being a permanently lasting condition, only one Pokemon can be frozen on a team.
Bind Ban: Fast users of any move related to Bind such as Scolipede with Infestation will prevent the opponent from taking any action, and will thus create frustration in every battle.
Prankster + Roar/Whirlwind Ban: All one needs to do is give a Pokemon with this combination a Choice Scarf and they can shuffle the opposing team with ease, racking up field hazard damage and taking away the fun of battling.
Regarding moves that are broken when at their peak, they will be lowered to their second place peak. Current moves that have received this treatment: Roar.
This is a metagame where moves, abilities, and the Pokemon themselves are at their peak. For example, remember when Blizzard was at 90 accuracy in R/B/Y? Or when Drizzle summoned permanent rain up to B2/W2? Or when Scyther has 105 speed but loses it when he evolves into Scizor? Well not anymore, I say! Blizzard will have 120 power and 90 accuracy, auto-weather will be permanent (despite my disliking it), and any stat drops due to evolution no longer exist. To put it roughly, this is a metagame where everything that had a peaking point is at that point once again. Do note that Mega Evolutions and alternate forms won't be built off of any improved stats, so Mega Scizor won't be at base 115 speed and will remain at 75, and Rotom-W won't have 91 base speed. Any changes to a type's resistances/weaknesses throughout history will remain as they currently are this meta, so Steel still lacks Dark and Ghost resistances. Also note that movepools won't change; only the effects of moves will change, and moves that effect other moves will not change, so Roar still breaks through Protect, since it's impossible to improve Protect without nerfing Roar. Hidden abilities are released (not abilities a Pokemon only has in BW, such as Shadow Tag Chandelure).
Here are some examples of Pokemon becoming much stronger:
Gengar now has a 70% accurate Hypnosis, so now he can more reliably put things to sleep and set up a sub.
Scizor can utilize base 105 speed to great effect as a Choice Band or Swords Dance sweeper, no longer needing Bullet Punch, and actually being able to opt for Metal Claw.
Most Water-types and every special attacking Ice-type can use a base 120 power, 90% accurate Blizzard to destroy Grass- and Dragon-types.
Mega Charizard Y with Blast Burn... I think you can figure out the rest.
Hyper Beam and all other moves like it will not put a Pokemon in the recharge state if the move KOes a Pokemon.
The Freeze condition will only go away when a Fire-type move is used or a move/ability heals the condition.
Explosion and Self-Destruct cut the opponent's defense in half during its use.
Critical hits are 2x as powerful as opposed to 1.5x.
If the first hit to a multi-hit move is a critical hit, then the rest of the hits are also critical, and vice-versa.
Leech Seed gradually drains more health per turn if the target is also inflicted with Toxic.
Drizzle, Drought, Sand Stream, and Snow Warning summon permanent weather. Prepare for hell here.
Feint has 50 power and has +2 priority.
Frost Breath and Storm Throw have 120 base power factoring in the critical hit.
Reflect and Light Screen are permanent until the user switches out.
Disable lasts up to 6 turns, Encore lasts up to 8 turns, and Taunt lasts up to 5 turns, and the number of turns are randomized.
(High) Jump Kick only causes the user to lose 1 HP as opposed to half. Wowzers.
Psychic drops Special Defense 30% of the time.
Surf, Flamethrower, Ice Beam, and Thunderbolt are at 95 power.
Fire Blast, Blizzard, Thunder, and Hurricane are at 120 power.
Blizzard has 90% accuracy and a 30% chance to freeze.
Fire Blast has a 30% chance to inflict burn.
Struggle recoils 50% of the damage dealt to the target.
Belly Drum raises Attack by 2 stages when used with less than 50% HP.
Aura Sphere and Dragon Pulse are at 90 power.
Self-Destruct and Explosion will not cause the user to faint when it breaks the opponent's Substitute. This also applies to Hyper Beam and all other variants.
If a Pokemon is flinched, put to sleep, or frozen during a chargeup stage of a move, such as Sky Attack and Geomancy, the chargeup is only delayed, not prevented entirely.
If a Pokemon is KOed with a recoil move, the user doesn't take recoil damage.
Roar and Whirlwind have -1 priority.
Focus Punch's charge has a priority of +8.
Mimic can now copy Metronome.
Swift and all other moves that never miss can hit a Pokemon in the semi-invulnerable state, such as when using Dig or Fly.
Pokemon with Magic Guard can't be fully paralyzed.
Sky Drop works on everything, regardless of its weight.
Double-Edge's recoil is only 1/4 of the damage dealt.
Bubblebeam has a 30% chance of lowering Speed.
Dig has 100 power.
Metronome can use Counter, Assist, and Feint.
Assist can use Roar and Whirlwind.
Pokemon trapped by Block and Spider Web are still trapped when the opponent uses Baton Pass.
Anger Point works even when you're behind a sub.
Anticipation activities if the opponent has Self Destruct and Exploison as well as Counter, Mirror Coat, and Metal Burst, but with the latter 3 only if the the poke is weak to Fighting, Psychic, and Steel respectively.
Color Change activates after the first hit of a Multi Strike move.
Pressure is no longer revealed to the opponent when the Pokemon switches in.
Klutz doesn't prevent the user from using Fling.
Leaf Guard doesn't prevent the use of rest under sun.
I doubt this is everything, but I'm having trouble finding everything at the moment. Help would be appreciated.
The Freeze condition will only go away when a Fire-type move is used or a move/ability heals the condition.
Explosion and Self-Destruct cut the opponent's defense in half during its use.
Critical hits are 2x as powerful as opposed to 1.5x.
If the first hit to a multi-hit move is a critical hit, then the rest of the hits are also critical, and vice-versa.
Leech Seed gradually drains more health per turn if the target is also inflicted with Toxic.
Drizzle, Drought, Sand Stream, and Snow Warning summon permanent weather. Prepare for hell here.
Feint has 50 power and has +2 priority.
Frost Breath and Storm Throw have 120 base power factoring in the critical hit.
Reflect and Light Screen are permanent until the user switches out.
Disable lasts up to 6 turns, Encore lasts up to 8 turns, and Taunt lasts up to 5 turns, and the number of turns are randomized.
(High) Jump Kick only causes the user to lose 1 HP as opposed to half. Wowzers.
Psychic drops Special Defense 30% of the time.
Surf, Flamethrower, Ice Beam, and Thunderbolt are at 95 power.
Fire Blast, Blizzard, Thunder, and Hurricane are at 120 power.
Blizzard has 90% accuracy and a 30% chance to freeze.
Fire Blast has a 30% chance to inflict burn.
Struggle recoils 50% of the damage dealt to the target.
Belly Drum raises Attack by 2 stages when used with less than 50% HP.
Aura Sphere and Dragon Pulse are at 90 power.
Self-Destruct and Explosion will not cause the user to faint when it breaks the opponent's Substitute. This also applies to Hyper Beam and all other variants.
If a Pokemon is flinched, put to sleep, or frozen during a chargeup stage of a move, such as Sky Attack and Geomancy, the chargeup is only delayed, not prevented entirely.
If a Pokemon is KOed with a recoil move, the user doesn't take recoil damage.
Roar and Whirlwind have -1 priority.
Focus Punch's charge has a priority of +8.
Mimic can now copy Metronome.
Swift and all other moves that never miss can hit a Pokemon in the semi-invulnerable state, such as when using Dig or Fly.
Pokemon with Magic Guard can't be fully paralyzed.
Sky Drop works on everything, regardless of its weight.
Double-Edge's recoil is only 1/4 of the damage dealt.
Bubblebeam has a 30% chance of lowering Speed.
Dig has 100 power.
Metronome can use Counter, Assist, and Feint.
Assist can use Roar and Whirlwind.
Pokemon trapped by Block and Spider Web are still trapped when the opponent uses Baton Pass.
Anger Point works even when you're behind a sub.
Anticipation activities if the opponent has Self Destruct and Exploison as well as Counter, Mirror Coat, and Metal Burst, but with the latter 3 only if the the poke is weak to Fighting, Psychic, and Steel respectively.
Color Change activates after the first hit of a Multi Strike move.
Pressure is no longer revealed to the opponent when the Pokemon switches in.
Klutz doesn't prevent the user from using Fling.
Leaf Guard doesn't prevent the use of rest under sun.
I doubt this is everything, but I'm having trouble finding everything at the moment. Help would be appreciated.
The following Pokemon get stat increases due to their pre-evolutions having the mentioned stats, but they were lowered through evolution:
Vivillon: 60 Defense
Escavalier: 60 Speed
Tangrowth: 60 Speed
Masquerain: 65 Speed
Pelliper: 85 Speed
Beautifly: 55 Defense
Politoed: 90 Speed
Poliwrath: 90 Speed
Porygon-Z: 90 Defense/95 Special Defense
Magnezone: 70 Speed
Steelix: 70 Speed
Electivire: 105 Speed
Magmortar: 93 Speed
Honchkrow: 91 Speed
Octillery: 65 Speed
Shedinja: 31 HP
Armaldo: 75 Speed
Salamence: 100 Defense
Vespiquen: 70 Speed
Scolipede: 99 Defense/79 Special Defense
Crustle: 55 Speed
Eelektross: 60 Speed
Accelgor: 85 Defense/65 Special Defense
Volcarona: 85 Attack
Credit for the mentioning of these stats go to The Eevee General and Wimblesaurus.
Standard OU Banlist, as well as the following:
Freeze Clause: Due to freeze being a permanently lasting condition, only one Pokemon can be frozen on a team.
Bind Ban: Fast users of any move related to Bind such as Scolipede with Infestation will prevent the opponent from taking any action, and will thus create frustration in every battle.
Prankster + Roar/Whirlwind Ban: All one needs to do is give a Pokemon with this combination a Choice Scarf and they can shuffle the opposing team with ease, racking up field hazard damage and taking away the fun of battling.
Regarding moves that are broken when at their peak, they will be lowered to their second place peak. Current moves that have received this treatment: Roar.
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