It's like they always say...
"If it ain't broke, don't fix it."
This, of course does not apply to Pokemon's type chart for two main reasons.
1. The typical 18 x 18 type chart is pretty cluttered, difficult to read, and hard to memorize.
2. Part of the reason why it's so hard to memorize is because it's pretty unbalanced and doesn't even make sense at times. Ghost resisting Bug? Bug resisting Fighting? Fighting ISN'T IMMUNE to Ghost? No wonder I frequently forget this stuff!
Because of this, I have been compelled to fix and upgrade Pokémon's type chart. As much as we love this combat mechanic, there's no doubt about it that changes needed to be made. So, behold!
Not only is this infinitely easier on the eyes, it's also an infinitely simpler read. All you have to do is
read from left to right and you'll not only understand it in no time, but memorization will be EASY! I could totally see this as some sort of mini-map or pause menu addition to the Pokémon Combat System!
However, this is not the same type-chart you have seen before. It doesn't take a Team Rocket Scientist to know that changes have been made in the rules. The
Ice type has been buffed, the
Fairy type has been nerfed, and the
Steel type is...
still the most defensive type in the game... Why did I make these changes? You are about to find out.
Normal
The
Normal type is supposed to be the balanced type. Keyword...
supposed to be, but they aren't. They can't even hit anything for
super-effective damage. But if the
Normal type is ALSO supposed to be inherently bland... who are they even supposed to beat?
Aha, of course! Who better could it be than the despicable
Fairy type?!
Now, I know what you're thinking...
I know that it looks like I hate the
Fairy type.
And admittedly, I do! But let me explain why this actually makes logical sense.
Because the
Normal type is inherently bland, it's PERFECT that they can defeat the nefarious
Fairy type, simply due to their lives are so ordinary that they DISBELIEVE in those fantastical... EVIL tricksters of nature. The heroic
Fighting type believes in their nefarious foes, the bad guys of the
Dark types believes that there are greater evils than themselves, and the
Psychic types are also big-brain enough to find out that these evil spirits actually exist! But
Normal? They don't believe in allat! Their lives are just TOO BORING!
Even though they ABSOLUTELY needed a buff, they could also stand to have another weakness, ironically enough. So... why not
Dark? An evil bad guy or some savage wild animal would be highly threatening against your average joe. We wouldn't need weapons or training if they weren't a threat! Not to mention,
Dark is ALREADY the inverse of
Normal, so if any weakness makes sense, it's this one.
Normal disbelieves in Fairy.
Dark takes advantage of the weak Normal types.
These changes buff and balance a type that needs help and nerf a type that's too strong.
Detractors: "You know how bad it would be if Normal was super-effective against something? Their moves deal a LOTTA damage, and we would also have to nerf moves like Double-Edge or Explosion."
Rebuttal: I understand where this is coming from, but our favorite regional rodents/birds are being held back by not only not having a strength against ANYTHING, but they are also punished by two resists and an IMMUNITY! In my opinion, I stay away from moves that deal recoil damage... LET ALONE moves that kill yourself on selection. They aren't worth it in my eyes, especially if I'm already going to take damage and lose a valuable member anyway. Explosion shouldn't have even been nerfed to begin with. I SHOULD get big rewards if I'm expected to make big sacrifices. I get that moves like Return or Extreme Speed exist, but still, Normal would only be super-effective on one type, anyway... the type that NEEDS to be nerfed AND makes logical sense... but... I guess people just LOVE their Fairy types as equally as they hate change... both of which for equally weird reasons...
Fire
This type doesn't change very much. It's already well-rounded, but I can make a few offensive changes.
Fire BURNS Fairy! It cleanses them of their sins and banishes them to Hell! I don't see why Gamefreak hasn't thought of this before. Maybe it's because they didn't want the Fairy type to be "healthy" or "balanced".
Dragon is immune to Fire now. They are famous for their Fire breath, and the Dragon type needed a buff, anyway.
No Defensive Changes
Detractors: "Fire is already a really good type, and it's made that much better." (Yes, this is an ACTUAL criticism that I have received.)
Rebuttal: Thankfully, I haven't received this criticism much. But the Fire type hasn't actually changed that much. It beats a type that needed nerfing, and it doesn't affect a type that needed buffing. Can you really call it broken?
Water
The
Water type is actually one of my favorite types, and I don't exactly try to hide it. But as much as it pains me to say this, even I have to admit that they need to be nerfed just a liiiiiiiiitle bit.
Poison POLLUTES Water. For some reason, this is a controversial opinion that I will touch on later, but it's also highly requested for good reason. It makes logical sense, and just that simple change alone can make the Poison type more relevant and further balance the game.
Ice FREEZES Water. It never made sense to me why Ice was a resist as opposed to a weakness. I swear, this is quite possibly the mechanic that makes the LEAST sense in the entire combat system. And I LIKE the Water type!
Speaking of resists... Water resists Earth. Because if you throw a clump of dirt into the ground, it just dissolves in the water, and you're gonna need a LOT of ground to smother some liquid.
No Offensive Changes
Detractors: "If you throw some small Ice cubes into the ocean, it won't do anything."
Rebuttal: S-SERIOUSLY?! THAT'S the defense you're gonna go with?! Really?! REALLY?! Okay, SURE! By that logic, Fire should resist Water! Because A SINGLE DROP OF LIQUID WON'T STOP THE CALIFORNIA WILDFIRES, AMIRITE?! Not only does this argument grasp for straws, but the logic is also more inconsistent than a politician! Ice FREEZES Grass! It FREEZES the Flying birds, a Dragon, and even THE GROUND (I will explain why this doesn't make sense later)! But NOOOOOOO! As soon as Water is involved, it goes from FREEZING to... SMALL ICE CUBES BEING THROWN INTO THE OCEAN?! The logic leaps further than a Leap-Frog on Leap-Day! I swear, Gamefreak made an error in their programming and forgot to fix it, and the fans have gotta be trolling. People will defend anything. HAS NOBODY EVER HEARED OF A FREEZER BEFORE?! HAVE THEY EVEN SEEN A FROZEN LAKE?! ICE FREEZES WATER! END OF STORY!
Grass
The
Grass type is frequently cited to be "the one starter that nobody picks". Not only are people not going to pick the boring pile of cabbage over a turtle with
Water cannons and a
FIRE DRAGON, but the
Grass type is also pretty competitively bad in general. It's offenses are okay at best, and its defenses are abysmal. So let's fix it!
Right off the bat, say goodbye to the Grass type's Flying weakness! Yes, I get that birds eat plants, but unlike bugs... birds aren't known for causing plagues or destroying crops. Even strong winds don't really do much to trees.
Grass is now IMMUNE to Fairy... and while it's DEFINITELY a good thing to buff the weak and nerf the strong, this raises some questions. Fortunately, the answer is actually surprisingly simple! If fairies are evil tricksters of NATURE that want to take over the world... why would they want to destroy their own domain in which they rule over?
Too many things resist Grass. Only Fire resists Grass now! You can shoo birds and bugs away with sticks. Trees might not do much damage to Dragon or Steel, but you could say the same about Normal, Fighting, and Dark!
Detractors: "We don't need to buff the Grass type. It's already one of the best defensive types in the game."
Rebuttal: ... the FUCK it is! Sure, you could say that about Ferrothorn, a Pokémon that nobody actually likes and people only use it for competitive purposes. But that's because it's paired with Steel, which is THE BEST DEFENSIVE TYPE IN THE GAME! You can't say the same about PURE Grass types, let alone combinations with other bad types like Bug, Rock, and especially not Ice! Are you guys saying that you don't want Grass types to be good on their own? I believe that those who hold the opinion that this type doesn't need a buff either doesn't understand balance or can't accept change, because many of our planty friends are being held back purely because of their type... whether alone or paired with something worse.
Electric
The
Electric type is already pretty good, but it could stand to have a few... rather obvious changes. ESPECIALLY the first one.
Electric SHOCKS Steel! For some reason, this opinion is controversial. But it's also highly requested, and for good reason. Not only does this make logical sense, but Steel has too many resists already. It can afford another weakness! In fact, the rule is basically already there, but for whatever reason isn't completely in the game. If Water is beaten and resisted by Electric because it's conductive, and Steel is ALREADY resisted by Electric because it's also conductive... why not just have Electric beat Steel? Do they not want the game to be playable?
Ghost POSSESES Electric. This doesn't just go by horror/creepypasta rules, but it ESPECIALLY makes sense in the world of Pokemon. Rotom is EVERYWHERE, and it's famous for being a Ghost that takes control of electronic devices. Besides, Electric could stand to have another weakness if the "Electric beating Steel" update is REALLY going to be that game breaking. It isn't.
Rock and Ghost now resist Electric. If you strike a Rock with some lightning, it isn't really going to do much.
Detractors: "This isn't balanced at all. Volt-Switch is BROKEN now because of THIS!"
Rebuttal: No... no it is not... I swear, this argument is surprisingly common, and I have no idea why. Is it because it beats Steel now? Do I have to remind you that Steel is already THE MOST DEFENSIVE TYPE IN THE GAME?! And I think that those who seriously think that ONE MOVE is going to be broken because of ONE CHANGE are ignoring the fact that it is now being RESISTED by TWO RESISTS! If you seriously believe that this change is broken, please elaborate. Because until then, THIS ISN'T BROKEN AT ALL!
Flying
I'm sorry, I hate to do this, I hate to nerf the
Flying type, but I have to. Because this isn't about nerfing the
Flying type. I DO NOT HATE THE
FLYING TYPE! But this is actually about giving buffs to the weak... and I can't exactly find good, logical, or balanced changes to buff the
Flying type. Uhh... the wind blows the
Dragon away...? Yeah, I got nothing.
Flying no longer beats Grass. We've already established why.
Ice resists Flying now. Fans have been requesting this change for a long time. Wether it be a single block of Ice or actual cold weather, neither birds nor strong winds will be able to attack this freezing monstrosity.
I have no detracting statements nor rebuttals to share. It pains me to nerf one of my favorite types, but I haven't actually heard any complaints made about this decision. I hope there are ways to balance the Flying type without further issues in the metagame.
Earth
I changed the name from Ground to
Earth because let's be honest. That name is WAY COOLER! There's quite a few defensive changes we should make to this type.
Bug TUNNELS through Earth. Bugs are surprisingly resilient, and even earthquakes can't do much to them. Not only that, but they are also capable of making several holes through the Earth.
Steel DIGS through Earth. I retain the previous rule of earthquakes being able to destroy Steel buildings, but there are also several Steel tools and machines that are SPECIFICALLY designed to tear up the Earth.
Earth is no longer weak to Ice. Why does the ground care if it's frozen? So what if it can't grow crops? It's GROUND, not Grass!
No Offensive Changes
I haven't seen any criticisms for these changes specifically, not even the NAME change, which I thought was going to be controversial... it's more so the Bug type changes I've made that people have a problem with that I'll touch on later. The closest I've seen for criticisms on these Earth changes specifically are, "But earthquakes destroy Steel buildings!", but people who make these criticisms probably haven't noticed that I never got rid of the Steel type's Earth weakness to begin with.
Rock
The
Rock type is obviously supposed to be a defensive type, but Gamefreak didn't do a very good job at establishing that, and it shows. In fact, it has been MEMED TO DEATH on how bad the
Rock type is.
So let's make
Rock an ACTUALLY defensive type!
When thinking about how to improve the Rock type's defenses, there are two that come to mind that make the most logical sense. That being, Electric and Ice. ESPECIALLY Ice! I don't see how they haven't thought of this before, and it would do a better job at differentiating Rock from Earth, ESPECIALLY if for some reason they stubbornly keep the Earth type's Ice weakness (Which still makes ZERO sense).
Not to say that I can't nerf its offenses. Because Bug is no longer weak to Rock. This is because while a lot of bugs can be killed by rocks, it isn't exactly a universal way to deal with just about every Bug.
Detractors: "Rock gained some really good resistances, on top of having some damn good offensive stats."
Rebuttal: Thankfully, I don't see people saying this a lot. Most people I know wish for Rock to be a more defensive type, and only a few people to my knowledge have a problem with this. To that, I have a question. Why is it a problem for Rock to have more resistances? It's SUPPOSED to be a defensive type, and the most commonly cited issue with this type is that "It's just Ground, but worse.". Also, I have removed the strength against Bug, so the type doesn't get too busted. If you have GENUINE reasons as to why I mishandled the Rock type, please, let me know.
Fighting
Ironically enough, this
Fighting type is mostly going to get some DEFENSIVE changes. Crazy, I know.
Here is a controversial change that people will either love or hate. Fighting now resists Fighting! Why? Because if you take two, equally strong fighters who fight in similar ways, the Fighting is GOING to take a while. Some might argue that this might make the Fighting type... less offensive... because it's supposed to be the Fighting type... FEAR NOT! Not all offense is lost, for it is actually going to get an OFFENSIVE buff this time! And I know this sounds exciting, but I have to warn you. This next offensive change will for some reason be JUST as controversial as this one, if not more.
Bug and Fighting no longer resist each other! For some reason, many people SWEAR this mechanic makes sense. Apparently to these people, it ALMOST makes as much sense as Fire burning Grass! To me, this has NEVER made a LICK of sense! Us Normal people and several mammals have no problem taking down bugs all the time. One could even make the argument that Normal BEATS Bug! But suddenly, it makes SENSE for Bug to RESIST Fighting?! And the justification for this is just SOOOO STUPID! And I'll touch more on WHY it's stupid, later. Now, the reason why they remain NEUTRAL instead of super-effective is because it can be JUST as easy for a Fighting person to defeat a Bug as it is the other way around. (And it's also for game balancing reasons, if we had it MY way, Fighting would BEAT Bug.) But RESIST?! Yeah, no. That's just pushing it...
As if the controversy wasn't over yet, Fighting is now IMMUNE to Ghost! This is controversial, but it shouldn't be. If Normal is already immune to Ghost, Normal and Fighting can’t hit Ghost, and the Fighting type is already supposed to be the Normal type on steroids… then why can’t Fighting be immune to Ghost? People are always against this, and I never understood why.
WE ARE NOT DONE WITH THE CONTROVERSIES, YET! Because when Fighting beats Dark, Dark ALSO beats Fighting! “bUt It’S a KiD’s GaMe! EvIl CaN’t TrIuMpH oVeR gOoD!” So, what you’re saying is that kids don’t deserve to know the truth? Are you saying that they deserve to get their false hopes up and be set up for failure? I’m not against teaching kids to be good, but if you grow up thinking that you are going to win against a cheater just because you’re good and play fair, you’re in for a bad time. It IS possible to be punished for doing the right thing, which is an unfortunate reality of life you have to accept. If Evil never triumphs over Good, there would be no bad guys.
Detractors: "dO yOu ReAlLy ExPeCt A fIgHtInG kArAtE mAsTeR tO dEfEaT a BuG?!"
Rebuttal: YES! Yes, I do! This reasoning is SO STUPID, and I can't believe that there are so many people who are okay with this. Of COURSE a Fighting Karate Master is gonna defeat a Bug! That's like asking if I really expect Fire to burn Grass! OF COURSE I DO! Now, if you want a BETTER defense on why Bug and Fighting resist each other, you can use the "Kamen Rider" reference. Dark bad guys are typically beaten by a Bug superhero, which is why Bug and Fighting resist each other, since they are both superheroes. This... STILL makes zero sense, and it wouldn't balance the game either. But at least THAT argument is more entertaining, AND it's more logical than having faith so insultingly small in a karate master that you expect them to have trouble with Fighting a BUG!
Ice
It's clear that the
Ice type needs to be buffed. Gamefreak has severely underestimated the defensive capabilities of
Ice by making it the WEAKEST type in the game! This isn't balanced at all, and the fact that the only thing
Ice resists is... Ice? That simply won't do. Let's give it the highly requested and long needed buffs that it's been deserving of ever since Generation One.
For starters, Ice now resists Flying and Dragon! It doesn't exactly take a Team Rocket-Scientist to explain why I chose THOSE. But even the Flying resistance ALONE would be game-changing.
You might be wondering why I made Ice immune to Poison. Some might call that a bit "excessive", but I call it "balancing". While Water can be polluted, Ice can not. The Poison just sliiiiiiiiiides right off.
Speaking of Water, I fixed some SERIOUS logic issues! Instead of Ice beating Earth (which makes no sense), Ice beats Water (which makes ALL the sense)! The rest of its offenses will remain unchanged.
Detractors: "But Ice is SUPPOSED to be weak! Gamefreak DESIGNED it to be a Glass Canon!"
Rebuttal: I see what you mean, but just because something is DESIGNED to be a certain way, doesn't mean it SHOULD be designed a certain way. That's like saying "Life is DESIGNED to be unfair.", and who in their right mind is happy about THAT?! Sure, maybe Ice SHOULD be the weakest to maintain its Glass Canon status. That doesn't mean we shouldn't make defensive changes! Is it... REALLY going to be THAT game-breaking if we give Ice... ONE MORE RESISTANCE?! Like, it should at LEAST be able to resist Flying, RIGHT?! Buffing the weak and nerfing the strong won't ruin the megagame. It's HOW BALANCE WORKS!
Poison
The
Poison type isn't exactly relevant in the metagame, and it hasn't been relevant since Generation One. Today, I'm going to fix this. Our first change will be ESPECIALLY needed for obvious reasons.
Poison POLLUTES Water. This is arguably one of the most NEEDED things in the metagame.
Poison KILLS Bug! Pesticides are used to eliminate insects all the time. You COULD apply that same logic to Normal, Fighting, Dark, and even Psychic, but a Bug would be ESPECIALLY weak to Poison. They can't even handle CINNAMON! While us PEOPLE tend to eat SPICY PEPPERS which are a LITERAL NEUROTOXIN, and we don't seem to care at all.
Grass is no longer resisted by Poison. Even though Poison kills off the Grass, you can still use nature to cover the pollution. While it won't get rid of the toxic puddle, it will still make it safer to cross.
Ghost no longer resists Poison. This NEVER made sense in the first place.
THREE TYPES are IMMUNE to Poison, now. I thought this was a bit excessive, especially since Poison hasn't exactly been relevant. So far, nobody seems to care about this... I guess it's because it makes Toxic LESS of a broken move...?
Detractors: "
Poison is BROKEN now because it beats
Water!"
Rebuttal: While Poison beating Water is highly requested, I cannot, and I mean CANNOT believe that this argument against this is real. They HAVE to be trolling! This HAS to be a joke! Just because something beats
Water DOESN'T mean it's broken! If anything, it's called "game balancing". And the people who make this argument seem to be ignoring that there are THREE TYPES that
Poison cannot hit in my type chart! Can you REALLY call it broken? I think that three types being immune to
Poison seems kinda excessive... but for some reason, I haven't heard any complaints about this... at least not yet...
Bug
There's no doubt about it, the
Bug type needs a SERIOUS re-work. It's infamous for being one of the worst types in ALL of Pokemon. Its defenses are okay at best, and their offenses are GARBAGE! Let's make the
Bug type more viable, shall we?
Poison replaces Rock, as a weakness. While a Rock wouldn't universally kill a Bug due to many of them having surprising strength and resilience, it's much easier to kill off a Bug using a Poison.
Bug DIGS through Earth.
Besides, if we were using the Rock SQUISHES Bug rule, then by that logic, Normal, Fighting, Dark, Steel, Dragon, AND Psychic would all be super-effective against Bug! Because we aren't idiots, we will remove the Bug and Fighting resist each other rule.
Bug resisting Grass doesn't really make sense. You can't eat your food if it's attacking YOU.
Here's a resist that DOES make sense. Psychic. Not only does Bug already BEAT Psychic, but whenever we find a Bug, we're too scared to even ATTACK it without armoring ourselves with ALL the protection in the world. We COULD just... squish it... but we're not just scared of getting bitten or stung. We're also scared that we would get sick just by TOUCHING it alone!
Too many things resist Bug. Especially Fairy and Ghost, these resists feel random and never made any sense.
Detractors: "Bug is a surprisingly good defensive type, ESPECIALLY when paired with Steel!"
Rebuttal: Scroll up to the Grass section. The same rebuttal applies here. I swear, people LOVE to say "Actually, the type is GOOD if you pair it with a GOOD DEFENSIVE TYPE!" Like... of COURSE it is. Think I don't know that?
Ghost
As of now, the
Ghost type is actually pretty good. People LOVE to say that "Good
Ghost types don't exist because the
Dark type exists, and H-Zoro is proof of this!", and to that, I say...
Not to say it could do without some changes. It DEFINITELY could. So here are the changes I would make.
Fairy BEATS Ghost now. Why? Because the Dark types are just... okay villains. And if an okay villain can beat a Ghost, a SUPERVILLAIN could DEFINITELY beat a Ghost!
Ghost POSSESES Electric and Fighting is IMMUNE. We've already discussed why.
We are going to drop the Bug and Poison resists. They are the most random and nonsense resists ever. If we're going with the "Ghost can't be infested or intoxicated" logic, then by that logic, Ghost should be IMMUNE to everything. As nonsense as Bug v.s. Fighting is, at least it makes... SOME sense... you can use the "Japanese Superhero" argument, but there is no excuse for why Ghost resists Bug and Poison. You can't even use the "game balance" excuse, because it just makes Bug & Poison more irrelevant than they already are.
Detractors: "Just because Ghost POSSESES something (like Electric), doesn't mean it BEATS something."
Rebuttal: Really, now? Well, if that's the case, why don't people want to be possessed? If you're possessed, you don't just lose the fight... you lose control of your entire body. If a Ghost takes control of you, that means they can BEAT YOURSELF UP! And if you're in a fight... why wouldn't they?
Psychic
Out of all the types with the exception of
Dragon,
Psychic has been done the most dirty. Even though it was undisputably the most powerful and broken type in Generation One, it didn't actually need to be nerfed despite popular belief. Rather, it was a victim of Gamefreak's poor programming and game design. What made the type so threatening is that the
Bug type was too bad to realistically counter
Psychic, and due to a programming error, it also became IMMUNE to
Ghost! Yes, they fixed their mistakes as later generations went by, but they also PUNISHED the
Psychic type because of Gamefreak's own mistakes. Let's see how we can REALLY balance the
Psychic type!
The Dark type already did a good job at nerfing Psychic, which is why Steel didn't need to kick it while it was down. First of all, it doesn't make logical sense. How would Steel, a PHYSICAL object, be able to resist a MENTAL attack? The "Steel was created to nerf Psychic" excuse doesn't work either, because that's what the Dark type is for.
Psychic also beats Fairy now. "But that doesn't make any sense.", you may be asking. "Dark is OKAY villain. Fairy is SUPERVILLAIN. Why does Psychic beat Fairy?" Because while you can't exactly reason with a Dark mind with psychopathic tendencies, the Fairy specializes in evil tricks and masterful planning. A brilliant mind not only believes in fairies, but a Psychic can see through ALL of the Fairy's lies, deceit, and trickery.
Bug resists Psychic. We already know why.
No Defensive Changes.
Detractors: "Psychic will become an offensive threat again!"
Rebuttal: Why yes, you'd be exactly right... IN GENERATION ONE! I don't see why this is such a common argument, since what MADE Psychic such an offensive threat in the first place was Gamefreak's bad programing and game design. Nowadays, power creep is a thing, Bug has better moves, Dark is STILL immune to this day, and Ghost has been able to hit Psychic ever since the second generation. Steel did NOT need to resist Psychic. It's excessive, unbalanced, and it never made sense. Besides, the Bug type has ALSO been buffed by my type chart because of its new resist, so you can't exactly call Psychic "broken". The Fairy type was too strong, anyway.
Dragon
When you think of "Which type has been done the most dirty?", the
Ice,
Bug, and
Grass types will be the ones that come to mind to most people. But if you ask me, no type has been done dirtier than the
Dragon type themselves. I am absolutely convinced that Gamefreak HATES the
Dragon type with a burning passion. In Generation One, "
Dragon Fury" only deals 40 damage no matter what (which is not only low output, but it negates the whole purpose of strengths and weaknesses), and as if that wasn't insulting enough, DRAGONITE was the ONLY fully-evolved
Dragon Pokémon in Generation One (If they didn't hate dragons, they wouldn't create this insult to EVERY
Dragon ever and make it the ONLY
Dragon Pokémon!). Like every type, it's true that the
Dragon type has gotten better over the years, but one thing hasn't changed. Their defenses are okay at best, and their offenses are GARBAGE! Only being
super-effective against THEMSELVES?! You can't exactly call THAT
broken without having a
broken mind, can you? So why did they nerf the
Dragon type? Was it for marketing purposes? Well, in that case, they could've nerfed the
Steel type instead! So... were they ACTUALLY putting in the effort to balance the game? Pfft, what the heck do you think? OF COURSE NOT! Because the
Fairy type is even MORE busted than the
Dragon type (n)ever was! It didn't just kick the
Dragon while it was down. It made up a fake problem, "fix" it (but not really), and BECOME what they swore to destroy! I am convinced that Gamefreak ONLY did this out of spite. Because they hated the
Dragon type, and nothing else! Well guess what? I'm gonna buff it wether Gamefreak likes it or not!
Dragon beats Steel, but Steel also beats Dragon. Swords slay dragons, but dragons destroy Steel buildings. Not only does it buff the Dragon and nerf the Steel, but it also BUFFS the Steel offensively! See, guys? I don't COMPLETELY hate the Steel type!
Ice resists Dragon. SEE THAT, GAMEFREAK?! If you were REALLY that concerned with Dragon being too strong, then just BUFF THE FRIGGIN ICE TYPE! But oh nooooo! We don't wanna make a SMART DECISION that involves HEALTHY GAME BALANCE, do we?!
Dragon is IMMUNE to Fire and Poison. It is just as famous for its Poison immunity as it is for its Fire breath.
Fairy RESISTS Dragon now. It is NO LONGER IMMUNE! That is WAY too much, and it didn't have to be this way. I've even asked Fairy fans about this, and they wouldn't have a problem with turning the immunity into a resistance.
Detractors: "bUt ThE dRaGoN tYpE iS tOo StRoNg!"
Rebuttal: Read the ENTIRE Dragon section. Because I don't think you did.
Dark
No preamble needed, let's get this over with.
No Detractors Detected
No Rebuttal Needed
Fairy
Normally, I would say, "Just get rid of the
Fairy type." and call it a day. They don't do anything except un-balance the metagame and ruin good Pokémon with the Retcon Disease.
That would be BORING! Let's TRY to make these unwanted mosquitoes more bearable instead of just eliminating them to extinction. We are going to balance the type that makes things unbalanced! Shouldn't be hard, right?
Normal DISBELIEVES in Fairy. Fire BURNS Fairy! Psychic OUTSMARTS Fairy!
Fairy resists Ghost because they are SUPERVILLAINS! Fairy resists Dragon because THE DRAGONS HAVE HAD ENOUGH!
Grass is IMMUNE to Fairy! Buff the weak and nerf the strong, I always say.
Detractors: "The Fairies SUCK now!"
Rebuttal: GOOD! It's called KARMA! I don't take kindly to those who bully the lizards.
Steel
Ah, yes. The type that we ALL wish to nerf. Those who wish for the
Steel type to remain BY FAR the most unbalanced type in the entire game, they don't know how to have fun. I am aware that
Steel is supposed to be a defensive wall, but it's possible to achieve this without making the game unplayable.
Electric SHOCKS Steel. Dragon DESTROYS Steel. FINALLY, two more weaknesses! It's about damn time, too!
Grass, Psychic, and Dragon are no longer resisted by Steel. TAKE THAT!
Defensive Nerfs aren't all it gets. It also DIGS Earth and... SLAYS Dragon! It's offenses weren't that great, so I buffed em'.
Detractors: "The Steel type is supposed to be the most defensive type in the game!"
Rebuttal: Ok, and? It still is. The Steel type could stand to have two more weaknesses and lose three more resists. It's still the defensive wall we all know, and every human despises. If you like the Steel type, that's cool, we're all entitled to our own opinions, but that's how I know you are not from Earth.
Overall Detracting Statement: "I can guarantee you that anything you can think of, Gamefreak has already thought of everything."
Rebuttal: Being okay with the current type chart we have is fine. But making a statement like THIS is just straight up arrogant. Gamefreak has been in the Pokémon business for over 25 years, and they have a whole team they can communicate their development with. But it's arrogant to "guarantee" that they've "thought of everything", because nobody can do THAT. Let's not kid ourselves, here. Gamefreak isn't really the best at designing games. From Generation One to Generation Nine, each and every game, while fun, have NOTICEABLE flaws that hold back each generation (or sometimes the whole franchise). I am going to be honest, Pokémon is a great franchise, but I think it deserves to be under a more competent, more talented team. Like the rest of us, Gamefreak is still human. Obvious mistakes like Electric not beating Steel are GOING to happen.
I want to be clear, while I try to keep this as logical and balanced as possible, I am aware that this isn't perfect, and there is never going to be a perfect type chart. If we focus too much on balance, we will start to question why Fire only burns Grass and not Steel or Bug. If we focus too much on logic, the Ghost type would be immune to EVERYTHING, and the Psychic type would be super-effective against everything because "smart people know all your plans and are always three steps ahead!". Nothing is immune to criticism, but I think this type chart is about as good as it gets. Let me know in the comments, please.