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Resource Pet Mods Workshop Thread

So, I wanted to get one more Pet Mod of my design into the submissions thread before 2026 begins, one more Pet Mod of my design before Generation 10 gets underway likely next year....so I've got ten ideas to show to you!
Name: If Everyone's Special, Who's Special?
Concept: A Micrometa that removes the existence of "Special" from the game, including Special Attack, Special Defence, and Special Moves.

Name: Crossover Chaos: Obscure Obliteration
Concept: A unique take on Crossover Chaos that covers extremely obscure shows and games, with the intent that it would make more fans of those shows/games.

Name: Crossover Chaos: Monster Mayhem
Concept: A take on Crossover Chaos that covers monsters from other monster taming games, such as Digimon, Telefang, and Palworld.

Name: Every Move Has It's Day
Concept: A Pet Mod that reworks every move in the game so that every move is worth the move slot.

Name: Macrotype
Concept: A Micrometa Monotype meta where every type team is viable...yes, even Rock-types!

Name: Now I Know My ABPs
Concept: A Micrometa with 26 Pokémon, one for each letter of the alphabet, with each slate being dedicated to a single letter.

Name: Resetmons
Concept: A Micrometa where, in it's first slate, 30 moves are chosen, and those 30 moves will be the only moves that will ever exist!

Name: Professor Calamitious's Island Of Misfit Monsters
Concept: In this Micrometa, you create Pokémon by using parts from other Pokémon, with each aspect of the Pokémon being from a unique Pokémon. This includes it's typing, abilities, stats, and movepool, as well as it's HP, Attack, Defence, Special Attack, Special Defence, and Speed.

Name: Who Needs Strategy, Anyway?
Concept: A micrometa where there are no Status Moves whatsoever!

Name: Super Smash Mods FORGOTTEN
Concept: Everyone deserves a second chance...this variant of Super Smash Mods consists of Submissions that failed to get enough votes to win in their respective Pet Mods or were otherwise rejected.
I've admittedly been out of the Pet Mods game for a bit, more focused the Solomods side of things, but I thought I might give these some feedback. Glancing through these ideas, they're admittedly a mixed bag.

The two I like the most Macrotype and Resetmons. Macrotype is a cool idea as, to my knowledge, we haven't had a proper monotype-based Pet Mod in a while. We've had some Solomods that work in that space but it's an interesting opportunity from a game design standpoint. One word of caution here is that it would take a while to get this going--many fakemon Pet Mods don't even hit 6 of most types so it would require a lot of accepted submissions. I would consider overhauling the submissions process to some degree to help speed this up, or just increasing the numbers. Perhaps one slate per type, 5 submissions accepted per slate, for a total of 90 mons? This means that by the end of the mod most types should have at least 8-10 reps.

Resetmons is cool and it reminds me of Fragmented's Solomods that overhaul, well, everything (Bare Bones is the one I remember by name). I think the idea needs some tinkering with but there are some really cool opportunities here. One concern I have is that this likely leaves only one attacking move for most types, assuming we have all the standard status moves (recovery, hazards, a few different setup options). Do you have a plan to rectify this, or is it up to the submitters to make this restraint work? (My recommendation is to a Revelation Dance clone, allowing mons to more easily have STAB while freeing up the burden to make a lot of attacking moves. But this should wait until the mod is submitted and approved.)

I am not going to go into detail on why the other submissions wouldn't work but I have serious concerns with each of them. If you're curious about any in particular I would be happy to elaborate, just don't want to drop an essay on you, lol.
 
So, I wanted to get one more Pet Mod of my design into the submissions thread before 2026 begins, one more Pet Mod of my design before Generation 10 gets underway likely next year....so I've got ten ideas to show to you!
Name: If Everyone's Special, Who's Special?
Concept: A Micrometa that removes the existence of "Special" from the game, including Special Attack, Special Defence, and Special Moves.

Name: Crossover Chaos: Obscure Obliteration
Concept: A unique take on Crossover Chaos that covers extremely obscure shows and games, with the intent that it would make more fans of those shows/games.

Name: Crossover Chaos: Monster Mayhem
Concept: A take on Crossover Chaos that covers monsters from other monster taming games, such as Digimon, Telefang, and Palworld.

Name: Every Move Has It's Day
Concept: A Pet Mod that reworks every move in the game so that every move is worth the move slot.

Name: Macrotype
Concept: A Micrometa Monotype meta where every type team is viable...yes, even Rock-types!

Name: Now I Know My ABPs
Concept: A Micrometa with 26 Pokémon, one for each letter of the alphabet, with each slate being dedicated to a single letter.

Name: Resetmons
Concept: A Micrometa where, in it's first slate, 30 moves are chosen, and those 30 moves will be the only moves that will ever exist!

Name: Professor Calamitious's Island Of Misfit Monsters
Concept: In this Micrometa, you create Pokémon by using parts from other Pokémon, with each aspect of the Pokémon being from a unique Pokémon. This includes it's typing, abilities, stats, and movepool, as well as it's HP, Attack, Defence, Special Attack, Special Defence, and Speed.

Name: Who Needs Strategy, Anyway?
Concept: A micrometa where there are no Status Moves whatsoever!

Name: Super Smash Mods FORGOTTEN
Concept: Everyone deserves a second chance...this variant of Super Smash Mods consists of Submissions that failed to get enough votes to win in their respective Pet Mods or were otherwise rejected.
Jumpheart mentioned that they have some concerns but won’t elaborate on them, but I thought I’d mention that some of these concepts are just rehashing pre-existing mods in either even more restrictive/obscure ways (mainly directed at the Crossover Chaos & Smash Mods concepts).

Also one of these sounds almost identical to DuoM2’s Building Blocks concept posted here a few months back.
 
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Literally every effect​

Concept: don't you hate having to use moves to set up terrain effects? No? Too bad, because every varying turn a new effect hits the field!

Explanation: at the end of every turn, a new effect hits the field. These effects include... harsh sun, rain, gravity, electric terrain, psychic terrain, grassy terrain and many, many more!
 
would like to revive brokenmons unchained

mod would have an extremely high power level and people would basically sub whatever they want. measures will be taken to keep the game playable (so lines are drawn at like, wonder guard, ohko, fast comaphaze and revive bullshit etc) but it wont be expected to be "balanced". its meant to be a forfun mod where people sub their funny ideas and maybe we get a randbats or something. custom elements are allowed, but custom pokemon are not, although you can change the existing pokemon however you want. voting will be lax and id like a larger percentage of the slate to make it compared to most mods.

idk if being not balanced is a dealbreaker which is most of the reason why im posting here

old thread, there will be some changes but the idea is the same
 
Before I decide what to enter, here's a bolt from the blue...
Name: Life After Types
Concept: A micrometa where types don't exist, and everything else that goes with that! Every move and Pokémon will be typeless as a result.
 
Pet Mod Name: [Gen 3] OU Remix
Pet Mod Concept: Users submit existing Pokémon/Fakemon from other mods in the forum (same as Super Smash Mods), or from other sources (such as ROM hacks/fan games/fan sites; proof of permission to use must be given in this case) into [Gen 3] OU, with a twist: They are "remixed", meaning removing Gen 4-9 moves (and customs) and replacing Gen 4-9 Abilities (and customs) with Gen 3 Abilities (or removing altogether).
Explanation: Basically Super Smash Mods but using an existing metagame as a starting off point, and devamping the mons being accepted as part of the creative process.
Miscellaneous: This mod would be run with Zpice and maybe a few others.
 
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Pet Mod Name: Charging Up!
Pet Mod Concept: You have acess to all mechanics available in the game on past gens, Z-Moves, Dynamax, Tera and Mega Evolutions(Not Z-A megas until champions is released, although moveset additions can be included), and you can use them as many times as you want in a Battle. However, you need to charge up them.
Explanation:
- Each of you will start with a charge count of 2, I'll call it Energy for simplification, and that Energy you can see it at all times.
- The Energy varies from 0 to 5. Once fully charged, any energy added is lost.
- When you attack, you will charge up one energy for all attack moves you do use.
Status moves only charges 0.5 energy.
- On your turn, you may consume your energy and trigger one of the Gimmicks. If it's a Z-Move or Mega, you still need it's appropriate items. The amount of energy consumed, will depend directly on what mechanics are you triggering:
- Dynamax consumes 3 Energy. It wears off after 3 turns. If you switch before the turns are up, all turns remaining are recharged. (Example: If there's still a turn left for example, you receive 1 energy back.)
- A Z-Move consumes 2 Energy.
- Mega Evolution consumes 5 Energy. It wears off after 5 turns. If you switch before the turns are up, all turns remaining are recharged. (Example: If there's still a turn left for example, you receive 1 energy back.)
- Terastalization consumes 5 Energy and wears off after 5 turns. If you switch before the turns are up, all turns remaining are recharged. (Example: If there's still a turn left for example, you receive 1 energy back.)
- Terastalization and Mega Evolutions wears off once they switch out
- After using a gimmick, that mons are placed in a 3 turn recharge before they can use a gimmick again. The turns pass even if the mon is out of the field. You can trigger gimmicks with other mons though. (If you trigger a G-Max with eevee for example, while eevee recharges you can still use a Breakneck Blitz with a Porygon-Z for example)

Miscellaneous:
- On the turns you have the gimmick active, you do not recharge.
- There's no limit on how much times you trigger a gimmick per Pokémon so long as you have energy left and waited the appropriate time to recharge.
- Although you can trigger any mechanic available with any given pokemon, (Example, you can trigger Mega, Tera or Dynamax with a Rayquaza) , you cannot stack them. Meaning, if you Terastalize a Lucario with a Lucarionite, you cannot proceed to Mega Evolve on the same turn. You can only mega him once the Tera wears off, the 3 turns have passed and you have energy.
- If you use Necrozma's Ultra Burst, you will consume 2 energy just like if you used a Z-Move, but you can still use the Z-Move and it's free. However it will, just like a Mega Evolution, wears off. And you can only use the Z-Move of Ultra Necrozma once per transformation.
- Primal forms will count as Mega Evolution. So you must trigger them and they wear off.

*It's inspired on Champions adding all mechanics at once, just like NDex, and Legends Z-A's Mega Mechanics where you need to charge up your mega bracelet and it wears off after certain type.

I may need feedback on the Energy counting and consumption, as well as some Special Cases like Exclusive Z-Moves, G-Max forms and Ogerpon/Terapagos
 
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