ZU Pinsir

BloodAce

Spin to Win~
is a Tiering Contributor
[OVERVIEW]

Pinsir is the best offensive Bug-type in the metagame, possessing a potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities, allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Multiple viable sets allow Pinsir to excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers against stall, while Moxie gives Pinsir explosive late-game potential against offensive teams when its Speed is enhanced through either Z-Me First or Choice Scarf. Moxie boosts can easily snowball and make it difficult for opponents to sacrifice Pokemon. Solid physical bulk makes Pinsir difficult to revenge kill with faster physical attackers or strong priority users like Pawniard without it already being severely weakened. However, as powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, and Gabite limit its ability to make better use of its Fighting and Ground resistances. Pinsir also is frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent giving them opportunities to switch in. A middling Speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio-F, Chatot, and Silvally. Low special bulk makes it similarly susceptible to faster special attackers, as Pokemon like Floatzel and specially based Silvally formes with Flamethrower often threaten to KO it from near full. Despite Pinsir's great matchup versatility, each set's effectiveness ultimately depends on having the right matchup to get the most mileage out of them.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Buginium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-S, Oricorio-F, and Swanna.

Set Details
========

Buginium Z's purpose is twofold. On one hand, after a Swords Dance boost, Savage Spin-Out is a one-time nuke that helps Pinsir break through Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Gabite and physically defensive Golem after minor chip damage. It also allows Pinsir to reliably check Celebrate Leafeon, as it tanks Knock Off even better and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb is an alternative to boost its coverage options, allow it to increase its attacking power without setting up, and free up the team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips
========

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic-types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off Savage Spin-Out for the extra burst damage to bring them down after some prior chip damage.

Team Options
========

Stealth Rock support helps maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-S, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Tangela and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness. Silvally-Water is a great option due to its ability to not only solidly check Floatzel but also offensively check Golem and, when lacking Flamethrower, provide a pivot that baits in Abomasnow for Pinsir to threaten. Bulky Komala can blanket check specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past them. Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as a few of them like Dusclops and Silvally-Ghost can take boosted hits from this set, retaliate with burns, and recover from damage taken. The aforementioned Komala and Pawniard are good options, as they have Knock Off to remove Dusclops's Eviolite, drastically reducing its survivability.

[SET]
name: Z-Me First
move 1: Me First
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Normalium Z
ability: Moxie
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Me First copies a slower foe's move at 1.5x power, but when used with Normalium Z it also turns the copied attack into a Z-Move while doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier after this boost. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant Pokemon that resist Pinsir's STAB attacks such as Altaria, Probopass, Fire-types, and Poison-types.

Set Details
========

Normalium Z allows Pinsir to double its Speed with Z-Me First. An Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie's Attack boosts are important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips
========

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Gabite, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copy a Z-Move, and gain a Moxie boost. Setup opportunities are optimally found when trying to revenge kill slower physical attackers like Komala and offensive Granbull with Z-Me First. Otherwise, Pinsir can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it or on locked coverage moves that it can tank with ease while also beating the attacker one-on-one. Z-Me First's ability to copy the opposing Pokemon's move as a Z-Move can be used to create setup opportunities on Pokemon that stay in against the Swords Dance set, such as Silvally formes, especially if Pinsir's set has not been revealed. The Z-Move can be used to KO foes like Komala, Toucannon, and Hakamo-o while granting Pinsir both a Speed boost and a Moxie boost. Try to prioritize keeping Stealth Rock off the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Team Options
========

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, mixed Electivire, and Raichu. Entry hazard removers are appreciated to keep Pinsir healthy, and it synergizes well with Pokemon like Silvally-Water and Altaria. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Gabite, and Gourgeist-XL with its coverage, while Altaria is a good Fire-type check and a solid counter to Gourgeist-XL. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to keep them up against Silvally-Fighting and set them up on a lot of defensive Pokemon that Pinsir struggles to break through. Kadabra counterplay is recommended, as it's a revenge killer that stops this set cold with Focus Sash + Counter. Kecleon can beat it one-on-one thanks to Shadow Sneak making it immune to Counter, as well as its great natural special bulk allowing it to switch in on it. Pursuit trappers like Silvally-Dark and Pawniard are good at forcing damage also.

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Earthquake / Close Combat
move 3: Stone Edge
move 4: Knock Off
item: Choice Scarf
ability: Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake targets many typical X-Scissor switch-ins, hitting Fire-, Steel-, and Poison-types for heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge lets Choice Scarf Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Silvally-Ghost, and Misdreavus harder than any of Pinsir's other attacks, as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Gabite, and Avalugg.

Set Details
========

An Adamant nature offers the most to this set in terms of power, since Pinsir is already outsped by most Choice Scarf users anyway, but Jolly is situationally useful for revenge killing Jolly Crustle effectively after the Shell Smash Defense drop. It also lets Pinsir outspeed certain niche but usable Choice Scarf users like Monferno. Moxie combined with Choice Scarf maximizes Pinsir's ability to clean up late-game.

Usage Tips
========

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, so it can easily catch certain Ghost-type switch-ins off guard with Knock Off and punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options
========

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, and Silvally-Water effective Defog options, as they punish bulky Pokemon like Golem, Gabite, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, as those types of teams are often roadblocks towards achieving KOs and facilitating a sweep with Moxie. Checks to Fire- and Flying-types such as Altaria, Rotom-S, Mareanie, Electivire, and Golem are solid, as they will frequently take advantage of Choice-locked moves to get free turns. Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, can use its filler slot to lure in Gourgeist-XL and Gabite and take them out with Ice Beam or Toxic, and appreciates Pinsir crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Ghost-types like Silvally-Ghost after a boost but is generally a niche option otherwise, since Pinsir values the sheer power to break through Gourgeist-XL. Fightinium Z is another Z-Crystal that maintains the ability to break through Golem but differentiates itself for allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake A Focus Sash lead set is an option due to Pinsir's access to Stealth Rock and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces competition with lead options like Golem and Shuckle, however, as they have abilities that allow them to expand their item choice and provide better utility on average. Moxie with Swords Dance is an option that can take advantage of Pinsir's access to Quick Attack to sweep against weakened faster teams. However, this comes with the cost of a coverage slot, and Mold Breaker fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters
===================

**Flying-types**: Rotom-S, Swanna, Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-S and Chatot are commonplace and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-S, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

**Fire-types**: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, letting them outspeed even Choice Scarf Pinsir and impede its sweep. Combusken can safely go for a Protect to outspeed Pinsir at +1, does not fear Savage Spin-Out bypassing it, and easily threatens it afterwards.

**Revenge Killers**: Pinsir's middling Speed and low Special Defense leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based Floatzel, and various specially based Silvally formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

**Physically Defensive Pokemon**: If Pinsir is running Choice Scarf or Z-Me First, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Avalugg, and Gabite. Avalugg, Gabite, and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

**Bulky Ghost-types**: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops, Silvally-Ghost, and Misdreavus often work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set.

[CREDITS]
- Written by: [[jklioe, 424692], [BloodAce, 435539]]
- Quality checked by: [[Xayah, 167012], [5gen, 296755], [DurzaOffTopic, 357488]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Mafeking, 122460]]
 
Last edited by a moderator:

5gen

jumper
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Simulator Driver
Moderator
comments in bold
[OVERVIEW]
  • Pinsir's potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall.
  • Pinsir can enable itself multiple opportunities to set up against or outright threaten opposing Pokemon due to a large number of switches it forces. Fluff. Would remove it since it comes off as a usage tip.
  • Multiple viable sets that can excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, makng it one of the most effective wallbreakers against stall. Moxie, on the other hand, gives Pinsir explosive late-game potential against offensive teams thanks to its strong options in enhancing its Speed through either Z-Me First or Choice Scarf.
  • Solid physical bulk that often comes into play, making it difficult to revenge kill with faster physical attackers or strong priority users like Pawniard or Shiftry without it already being severely weakened.
  • As powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, or Gabite limits its ability to make better use of its Fighting- and Ground-resistances.
  • Frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent switch in opportunities.
  • A middling speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio, Chatot, and Silvally.
  • Low Special bulk makes it similarly susceptible to faster Special Attackers as Pokemon like Floatzel and Special-based Silvally-formes with Flamethrower often threaten to KO it from near full.
  • Despite Pinsir great matchup versatility, each set's effectiveness still ultimately depend on having the right matchup to get the most amount of mileage out of them.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Buginium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • X-Scissor in conjunction with Buginium Z is notable for breaking through Gourgeist-XL and Pyukumuku after a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon.
  • Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB.
  • Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-Fan, Oricorio-Baile, and Swanna.
Set Details
========
  • Buginium Z's purpose is twofold; it is a one-time nuke that helps Pinsir break through the aforementioned Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Gabite and Physically Defensive Golem after minor chip damage at +2. It also allows Pinsir to reliably check Celebrate Leafeon, as it tanks Knock Off even better and can easily KO Leafeon through its +1 Defense with the nuke.
Usage Tips
========
  • This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remainder Pokemon.
  • Pinsir can find setup opportunities against Grass- and Psychic- types threatened by it, passive Pokemon lacking options to cripple it (esp burns), and physical attackers locked into a weak coverage move.
  • If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of +2 attacks.
  • Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities.
  • Given Pinsir's tendency to force switches into resists, it's important to assess when to predict, as it's advantageous to catch faster fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum.
  • Similarly, if you expect the opponent to send out non-Bug resistant bulky offensive checks like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off a Savage Spinoff for the extra burst damage to bring them down after some prior chip damage.
Team Options
========
  • Strong Stealth Rock support helps optimize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-Fan, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it as its STABs often KO in retaliation. Golem also draws in Grass-type Pokemon like Tangela and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resist for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten.
  • Hazard control to mitigate Pinsir's SR weakness is also advised. Silvally-Water is great due to not only solidly checking Floatzel, but also offensively checking Golem and is a pivot that baits in Abomasnow when lacking Flamethrower for Pinsir to threaten. Bulky Komala can spin blanket check special-based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorb to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past it.
  • Sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgiest-XL, Bronzor, and Pyukumuku.
  • Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats while offering pivoting options.
  • Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie.
  • Pokemon that can punish bulky Ghost-types are appreciated, as a few of them like Dusclops and Frillish can take +2 hits from this set, retaliate with burns, and recover off damage. The aforementioned Komala, Pawniard, and Shiftry are good partners as they have Knock Off to remove their Eviolite, drastically reducing their survivability. Replace Frillish mention with Silv-Ghost

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Earthquake / Close Combat
move 3: Stone Edge
move 4: Knock Off
item: Choice Scarf
ability: Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Earthquake targets many typical X-Scissor resists, hitting Fire-, Steel-, and Poison-types for optimal damage.
  • Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting.
  • Stone Edge when equipped with Choice Scarf lets Pinsir threaten Flying-types.
  • Knock Off hits bulky Ghost-types like Dusclops, Silvally-Ghost, Misdreavus, and Frillish harder than any of its attacks, while also heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Gabite, and Avalugg.
Set Details
========
  • Adamant nature offers the most out of this set in terms of power, but Jolly is situationally useful for revenge killing Jolly Crustle effectively out of its -1 Defense after a Shell Smash. It also outspeeds certain niche but usable Choice Scarf users like Shiftry and Monferno. Would also mention that it's slower than most scarfers anyway for adamant.
  • Moxie is the ability of choice, as when equipped with Choice Scarf, it optimizes Pinsir's ability to clean up late-game.
Usage Tips
========
  • This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers.
  • When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down.
  • Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability so it can easily catch certain Ghost-type switch-ins off guard with Knock Off and punish naturally faster Fire- and Flying-types for staying in.
  • In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.
Team Options
========
  • It's important for this set to be paired with dedicated hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, Silvally-Water effective Defog users, as they punish bulky Pokemon like Golem, Gabite, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Torkoal is a more niche but effective choice who can compress the role of Stealth Rock and Rapid Spin in a single slot while threatening Gourgeist-XL. Not worth mentioning since it's really low in the VR.
  • Wallbreakers that threaten stall archetypes are effective as those types of teams are often roadblocks towards achieving kills and facilitating a sweep with Moxie. Komala, Raichu, and Floatzel are great examples of this.
  • Checks to Fire- and Flying-types are still solid, as they will frequently take advantage of locked moves to get free turns. Good examples of this include Altaria, Rotom-Fan, Mareanie, Electivire, and Golem.
  • Backup Speed control with Pokemon that are more effective at revenge killing is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion and can use its filler slot to lure Gourgeist-XL and Gabite with Ice Beam or Toxic, and appreciates Pinsir luring other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch. Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.
[SET]
name: Z-Me First
move 1: Me First
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Normalium Z
ability: Moxie
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Me First copies a slower foe's move at 1.5x power. when used with Normalium Z, it turns the copied attack into a Z-Move while also doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier at +2 Speed.
  • Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant resists to Pinsir's STAB such as Altaria, Probopass, Fire-types, and Poison-types.
Set Details
========
  • Normalium Z allows Pinsir to double its Speed with Z-Me First.
  • Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2.
  • Moxie boosting Pinsir's Attack upon KOing a foe is important to the nature of this set, as it relies on snowballing to sweep.
Usage Tips
========
  • This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Gabite, and Avalugg have been severely weakened or removed
  • Set up opportunities are most optimal when used to revenge kill slower physical attackers like Komala and offensive Granbull with its Z-Me First. Otherwise, it can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it, or locked coverage moves that Pinsir can tank with ease while also beating the attacker 1v1.
  • Z-Me First's ability to copy and make a Z-Move from the opponent can be used to create set up opportunities on Pokemon who stay in against the Swords Dance set, such as Silvally forms, especially if the set has not been revealed.
  • Try to prioritize keeping Stealth Rock out of the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.
Would mention that it should also be brought in specifically after KOs in order to use Z-Me First more easily, copying into a Z-move and maybe getting that Moxie boost.

Team Options
========
  • Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, Mixed Electivire, Raichu, and Regigigas. Gigas isn't a wallbreaker.
  • Entry hazard control partners are appreciated to keep Pinsir healthy and it can synergize well with Pokemon like Silvally-Water, Altaria, and Shiftry. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Gabite, and Gourgeist-XL with its coverage, Altaria is a good Fire-type check and a solid counter to Gourgeist, and Shiftry threatens Bronzor and Golem offensively.
  • Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to force them up against Silvally-Fighting and setting up on a lot of defensive Pokemon that Pinsir struggles to break through.
  • Kadabra counterplay is recommended, as it's a revenge killer that stops this set cold with its Sash Counter. Kecleon can beat it 1v1 thanks to Shadow Sneak making it immune to Counter, as well as it having great natural special bulk to switch in. Dark-types with Pursuit like Silvally-Dark and Pawniard are good at forcing damage with Pursuit also.
[STRATEGY COMMENTS]
Other Options
=============
  • Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to already force switches makes the prospect of status less of an issue.
  • Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink through its Sturdy at +2 thanks to Mold Breaker. It also stands a good chance of breaking through certain bulky Ghost-types like Frillish at +2 but is generally a niche option otherwise since Pinsir values the sheer power to break through Gourgeist-XL.
  • Fightinium Z is another Z move option that maintains breaking through Golem but differentiates itself for its ability to better break past Avalugg through its Sturdy. This is generally not advised due to Pinsir being forced to forgo its superior coverage option in Earthquake on Swords Dance sets.
  • A Focus Sash lead-based set is an option due to its access to Stealth Rock, where it can fend off certain hazard deterrents with its Rock-type coverage. This faces still competition with lead options like Golem and Shuckle however, as they have abilities that allow them to expand their item choice and provide better utility on average.
  • Choice Band's greater immediate power can take advantage of its powered up coverage options to punish bulkier switch-ins like Rotom-Fan even harder, but is much more prediction-reliant and is overall much less effective than Swords Dance variants at breaking bulkier threats and teams. Would remove CB since it heavily limits Pinsir's capabilities by making it easy to take advantage of and prediction reliant.
  • Life Orb can be run on Swords Dance sets as it boosts its coverage options and allows it to increase its attacking power without setting up. The recoil damage it inflicts on itself is counterintuitive, however, especially given its weakness to Stealth Rock.
  • Moxie on Swords Dance is an option where it can take advantage of its access to Quick Attack to sweep against weakened faster teams. This, however, comes with the cost of a coverage slot and Mold Breaker that would fare better against bulkier teams.
  • Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping, however, Pinsir will be forced to give up one of its coverage moves.

Checks and Counters
===================

**Flying-types**: Rotom-Fan, Swanna, Oricorio-Baile/Pom-Pom, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Scarf variants of Rotom-Fan and Chatot are commonplace sets and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-Fan, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

**Fire-types**: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf which would outspeed and impede a Pinsir sweep if it is Choice Scarf. Combusken can safely go for a Protect to naturally outspeed Pinsir at +1, does not fear Buginium Z bypassing it, and easily threaten it afterwards.

**Revenge Killers**: Pinsir's middling speed and low Special Defense leaves it vulnerable to being threatened by Pokemon like Zebstrika, Specially-based Floatzel, and various Specially-based Silvally-Formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its Focus Sash Counter.

**Physically Defensive Pokemon**: If Pinsir is running Choice Scarf or Z-Me First sets, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Avalugg, and Gabite. Avalugg, Gabite, and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

**Bulky Ghost-types**: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops, Silvally-Ghost, Frillish, Misdreavus are often accessible as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set.

[CREDITS]
- Written by: [[jklioe, 424692], [BloodAce, 435539]]
- Quality checked by: [[Xayah, 167012], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Nice work, QC 2/3 once implemented.
 
[OVERVIEW]

Pinsir's potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Pinsir has multiple viable sets that can excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers against stall. Moxie, on the other hand, gives Pinsir explosive late-game potential against offensive teams thanks to its strong options in enhancing its Speed through either Z-Me First or Choice Scarf. Solid physical bulk that often comes into play, making it difficult to revenge kill with faster physical attackers or strong priority users like Pawniard or Shiftry without it already being severely weakened. As powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, or Gabite limits its ability to make better use of its Fighting- and Ground-resistances. Frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent switch in opportunities. A middling speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio, Chatot, and Silvally. Low Special bulk makes it similarly susceptible to faster Special Attackers as Pokemon like Floatzel and Special-based Silvally-formes with Flamethrower often threaten to KO it from near full. Despite Pinsir great matchup versatility, each set's effectiveness still ultimately depend on having the right matchup to get the most amount of mileage out of them.

Mention somewhere about how Moxie sets are so dangerous because they make it difficult for opponents to sack Pokemon to it, as the attack raises tend to snowball. Pinsir is the best offensive Bug-type in the tier, mention that somewhere. Also talk about how Pinsir is able to perform effectively in any given matchup depending on its set in addition to the last sentence of the overview.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Buginium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

X-Scissor in conjunction with Buginium Z is notable for breaking through Gourgeist-XL and Pyukumuku after a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-Fan, Oricorio-Baile, and Swanna.

Note: +2 Z X-Scissor does not OHKO Gourgeist-XL without chip - even with Stealth Rock it is not a guaranteed KO

Set Details
========

Buginium Z's purpose is twofold; it is a one-time nuke that helps Pinsir break through the aforementioned Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Gabite and Physically Defensive Golem after minor chip damage at +2. It also allows Pinsir to reliably check Celebrate Leafeon, as it tanks Knock Off even better and can easily KO Leafeon through its +1 Defense with the nuke.

Life Orb should be mentioned in set details. It's a decent option for power if the team can't afford to give Pinsir the Z crystal. Mention how Mold Breaker is the main thing that allows Pinsir to be such an effective breaker as it ignores abilities like Pyukumuku's Unaware and Bronzor's Levitate.

Usage Tips
========

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remainder Pokemon. Pinsir can find setup opportunities against Grass- and Psychic- types threatened by it, passive Pokemon lacking options to cripple it (esp burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force switches into resists, it's important to assess when to predict, as it's advantageous to catch faster fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out non-Bug resistant bulky offensive checks like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off a Savage Spinoff for the extra burst damage to bring them down after some prior chip damage.

Team Options
========

Strong Stealth Rock support helps optimize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-Fan, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it as its STABs often KO in retaliation. Golem also draws in Grass-type Pokemon like Tangela and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resist for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Hazard control to mitigate Pinsir's SR weakness is also advised. Silvally-Water is great due to not only solidly checking Floatzel, but also offensively checking Golem and is a pivot that baits in Abomasnow when lacking Flamethrower for Pinsir to threaten. Bulky Komala can spin blanket check special-based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorbto take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past it. Set Up Sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgiest-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats while offering pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as a few of them like Dusclops and Silvally-Ghost can take +2 hits from this set, retaliate with burns, and recover off damage. The aforementioned Komala, Pawniard, and Shiftry are good partners as they have Knock Off to remove their Eviolite, drastically reducing their survivability.

[SET]
name: Z-Me First
move 1: Me First
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Normalium Z
ability: Moxie
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Me First copies a slower foe's move at 1.5x power. when used with Normalium Z, it turns the copied attack into a Z-Move while also doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier at +2 Speed. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant resists to Pinsir's STAB such as Altaria, Probopass, Fire-types, and Poison-types.
Set Details
========

Normalium Z allows Pinsir to double its Speed with Z-Me First. Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie boosting Pinsir's Attack upon KOing a foe is important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips
========

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Gabite, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copy a Z-move, and gain a Moxie boost. Set up opportunities are most optimal when used to revenge kill slower physical attackers like Komala and offensive Granbull with its Z-Me First. Otherwise, it can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it, or locked coverage moves that Pinsir can tank with ease while also beating the attacker 1v1. Z-Me First's ability to copy and make a Z-Move from the opponent can be used to create set up opportunities on Pokemon who stay in against the Swords Dance set, such as Silvally forms, especially if the set has not been revealed. Try to prioritize keeping Stealth Rock out of the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Give some in game examples of how Z-Me First can KO an opponent while giving speed (and a Moxie boost in the process). Komala and Toucannon come to mind immediately. Hakamo-o is cool too.

Team Options
========

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, Mixed Electivire, and Raichu. Entry hazard control partners are appreciated to keep Pinsir healthy and it can synergize well with Pokemon like Silvally-Water, Altaria, and Shiftry. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Gabite, and Gourgeist-XL with its coverage, Altaria is a good Fire-type check and a solid counter to Gourgeist, and Shiftry threatens Bronzor and Golem offensively. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to force them up against Silvally-Fighting and setting up on a lot of defensive Pokemon that Pinsir struggles to break through. Kadabra counterplay is recommended, as it's a revenge killer that stops this set cold with its Sash Counter. Kecleon can beat it 1v1 thanks to Shadow Sneak making it immune to Counter, as well as it having great natural special bulk to switch in. Dark-types with Pursuit like Silvally-Dark and Pawniard are good at forcing damage with Pursuit also.

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Earthquake / Close Combat
move 3: Stone Edge
move 4: Knock Off
item: Choice Scarf
ability: Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake targets many typical X-Scissor resists, hitting Fire-, Steel-, and Poison-types for optimal damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge when equipped with Choice Scarf lets Pinsir threaten Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Silvally-Ghost, Misdreavus, and Frillish harder than any of its attacks, while also heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Gabite, and Avalugg.

Set Details
========

Adamant nature offers the most out of this set in terms of power, since Pinsir is already outsped by most Choice Scarf user but Jolly is situationally useful for revenge killing Jolly Crustle effectively out of its -1 Defense after a Shell Smash. It also outspeeds certain niche but usable Choice Scarf users like Shiftry and Monferno. Moxie is the ability of choice, as when equipped with Choice Scarf, it optimizes Pinsir's ability to clean up late-game.

Is there anything else that Jolly outspeeds that Adamant does not?

Usage Tips
========

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability so it can easily catch certain Ghost-type switch-ins off guard with Knock Off and punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options
========

It's important for this set to be paired with dedicated hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, Silvally-Water effective Defog users, as they punish bulky Pokemon like Golem, Gabite, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes are effective as those types of teams are often roadblocks towards achieving kills and facilitating a sweep with Moxie. Komala, Raichu, and Floatzel are great examples of this. Checks to Fire- and Flying-types are still solid, as they will frequently take advantage of locked moves to get free turns. Good examples of this include Altaria, Rotom-Fan, Mareanie, Electivire, and Golem. Backup Speed control with Pokemon that are more effective at revenge killing is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion and can use its filler slot to lure Gourgeist-XL and Gabite with Ice Beam or Toxic, and appreciates Pinsir luring other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch. Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to already force switches makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink through its Sturdy at +2 thanks to Mold Breaker. It also stands a good chance of breaking through certain bulky Ghost-types like Frillish at +2 Frillish? Remove this please. but is generally a niche option otherwise since Pinsir values the sheer power to break through Gourgeist-XL. Fightinium Z is another Z move option that maintains breaking through Golem but differentiates itself for its ability to better break past Avalugg through its Sturdy. This is generally not advised due to Pinsir being forced to forgo its superior coverage option in Earthquake on Swords Dance sets. A Focus Sash lead-based set is an option due to its access to Stealth Rock, where it can fend off certain hazard deterrents with its Rock-type coverage. This faces still competition with lead options like Golem and Shuckle however, as they have abilities that allow them to expand their item choice and provide better utility on average. Life Orb can be run on Swords Dance sets as it boosts its coverage options and allows it to increase its attacking power without setting up. The recoil damage it inflicts on itself is counterintuitive, however, especially given its weakness to Stealth Rock. Moxie on Swords Dance is an option where it can take advantage of its access to Quick Attack to sweep against weakened faster teams. This, however, comes with the cost of a coverage slot and Mold Breaker that would fare better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping, however, Pinsir will be forced to give up one of its coverage moves.

Add Substitute being able to ease prediction and beat status at the cost of coverage

Checks and Counters
===================

**Flying-types**: Rotom-Fan, Swanna, Oricorio-Baile/Pom-Pom, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Scarf variants of Rotom-Fan and Chatot are commonplace sets and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-Fan, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

**Fire-types**: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf which would outspeed and impede a Pinsir sweep if it is Choice Scarf. Combusken can safely go for a Protect to naturally outspeed Pinsir at +1, does not fear Buginium Z bypassing it, and easily threaten it afterwards.

**Revenge Killers**: Pinsir's middling speed and low Special Defense leaves it vulnerable to being threatened by Pokemon like Zebstrika, Specially-based Floatzel, and various Specially-based Silvally-Formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its Focus Sash Counter.

**Physically Defensive Pokemon**: If Pinsir is running Choice Scarf or Z-Me First sets, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Avalugg, and Gabite. Avalugg, Gabite, and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

**Bulky Ghost-types**: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops, Silvally-Ghost, Frillish, Misdreavus are often accessible as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set.

[CREDITS]
- Written by: [[jklioe, 424692], [BloodAce, 435539]]
- Quality checked by: [[Xayah, 167012], [5gen, 296755], [, ]]
- Grammar checked by: [[, ], [, ]]
good job, 3/3, if aaron wants to add something he's more than welcome to do so
 
180701
AMGP

add / fix remove (comments)

remove mentions of Silvally-Ghost

[OVERVIEW]

Pinsir is the best offensive Bug-(hyphen)type in the ZeroUsed meta, possessing a potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities,(comma) allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Pinsir has multiple viable sets that can excel in multiple different matchups.(remove semicolon, period) Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers (does that mean it's a stallbreaker now) against stall. Moxie, on the other hand, gives Pinsir explosive late-game potential against offensive teams thanks to its strong options in enhancing its Speed through either Z-Me First or Choice Scarf. Moxie boosts can easily snowball (what are your snowballing) and make it difficult unbeneficial for opponents to sack Pokemon. Its solid physical bulk that often comes into play, making it difficult to revenge kill with faster physical attackers or strong priority users like Pawniard or Shiftry to revenge kill Pinsir without it already being severely weakened. As powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, or Gabite limits its ability to make better use of its Fighting- and Ground-resistances. It is also frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent switch-in opportunities them from switching in freely. A middling speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio, Chatot, and Silvally. Low special bulk makes it similarly susceptible to faster special attackers as Pokemon like Floatzel and Special-based specially-offensive Silvally-formes with Flamethrower,(comma) often threatening to KO it from near full health. Despite Pinsir great matchup versatility, each set's effectiveness still ultimately depends on having the right matchup to get the most amount of mileage work out of them.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Buginium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage after with a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB moves. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-Fan, Oricorio-Baile Oricorio-F, and Swanna.

Set Details
========

Buginium Z's purpose is twofold; it is a one-time nuke that helps Pinsir break through the aforementioned Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Gabite and physically defensive Golem after minor chip damage at +2. It also allows Pinsir to reliably check Z-Celebrate Leafeon, as it tanks Knock Off even better and can easily KOes Leafeon through its +1 Defense with the nuke Savage Spin-out. Life Orb can be run on Swords Dance this sets as it boosts its coverage options as well, allows it to increase increasing its attacking power without setting up, and doesn't take up the team'(apostrophe)s Z-crystal slot. Mold Breaker allows Pinsir to be an effective breaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips
========

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remainder remaining Pokemon. Pinsir can find set(space)up opportunities against on Grass- and Psychic-(remove space)types threatened by it (this sounds a bit weird), passive Pokemon lacking options that are unable to cripple it with status (esp burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of +2 Pinsir's boosted attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force switches into resists, it's important to assess when to predict, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out non-Bug resistant bulky offensive a checks that aren't resistant to Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off a Savage Spin-(hyphen)Off for the extra burst damage to bring them down after some prior chip damage.

Team Options
========

Strong Stealth Rock support helps optimize Pinsir's damage output against physically defensive Pokemon and punishes Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-Fan, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions helps Golem with Fire- and Flying-type Pokemon that attempt to break through it as its STABs moves are often able to KO them in retaliation. Golem also draws in Grass-type Pokemon like Tangela and Leafeon,(comma) for which are pressured by Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resist for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Hazard control is also advised to mitigate Pinsir's SR weakness is also advised. Silvally-Water is a great partner due to not only solidly its ability to safely checking Floatzel, but also offensively checking Golem,(comma) and is a pivot that baits in Abomasnow for Pinsir when lacking Flamethrower for Pinsir to threaten. Bulky Komala can spin away hazards,(comma) blanket check special-based specially offensive revenge killers,(comma) while either passing Wishes,(comma) or and pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber(space)to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past it.(remove space)Set(remove space)up sweepers such as Muk and Bulk Up Komala(since you mention Bulk Up for Komala, maybe mention Curse for Muk as well) appreciate Pinsir's ability to threaten the likes of Gourgiest-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats while offering pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as a few of them like Dusclops and Silvally-Ghost can take +2 hits boosted attacks from this set, retaliate with burns, and recover off damage. The aforementioned Komala, Pawniard, and Shiftry are good partners as they have Knock Off to remove their(what is their referring to?) Eviolite, drastically reducing their(same here) survivability.

[SET]
name: Z-Me First
move 1: Me First
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Normalium Z
ability: Moxie
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Me First copies a slower foe's move at 1.5x power. When used with Normalium Z, it turns the copied attack into a Z-Move while also doubling giving a +2 boost to Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier at +2 Speed. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant resists to Pinsir's STAB such as Altaria, Probopass, Fire-types, and Poison-types.
(skip lines)
Set Details
========

Normalium Z allows Pinsir to double its Speed with Z-Me First. An Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie boosting Pinsir's Attack upon KOing a foe is important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips
========

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Gabite, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copying a Z-move(remove comma) and gaining a Moxie boost. Set(remove space)up opportunities are most optimal can be found when Pinsir is used to revenge kill slower physical attackers like Komala and offensive Granbull with its Z-Me First. Otherwise, it can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it(remove comma) or Pokemon locked into coverage moves that Pinsir can tank with ease while also beating the attacker 1v1. Z-Me First's ability to copy and make a Z-Move from the opponent can be used to create set up opportunities on Pokemon who which would stay in against the Swords Dance set, such as Silvally formes, especially if the set has not been revealed. The Z-Move can be used to KO foes like Komala, Toucannon, and Hakamo-o while granting Pinsir both a Speed boost and a Moxie boost. Try to prioritize keeping Stealth Rock out of the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Team Options
========

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, Mixed Electivire, and Raichu. Entry hazard control partners like Silvally-Water, Altaria, and Shiftry are appreciated to keep Pinsir healthy and it can they synergize well with Pokemon like Silvally-Water, Altaria, and Shiftry Pinsir. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Gabite, and Gourgeist-XL with its coverage, Altaria is a good Fire-type check and a solid counter to Gourgeist, and Shiftry threatens Bronzor and Golem offensively. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to force set them up against Silvally-Fighting and setting up on a lot of most defensive Pokemon that Pinsir struggles to break through. Kadabra counterplay is recommended, as it's a revenge killer that stops this set cold with its Focus Sash Counter set. Kecleon can beat it 1v1 one-on-one thanks to Shadow Sneak making it immune to Counter, as well as it having great natural special bulk to switch in. Dark-types with Pursuit like Silvally-Dark and Pawniard are good at forcing damage with Pursuit also as well.

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Earthquake / Close Combat
move 3: Stone Edge
move 4: Knock Off
item: Choice Scarf
ability: Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake targets many typical X-Scissor resists, hitting Fire-, Steel-, and Poison-types for optimal damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge,(comma) when equipped with Choice Scarf,(comma) lets Pinsir threaten Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Silvally-Ghost, and Misdreavus harder than any of its attacks, while also heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Gabite, and Avalugg.

Set Details
========

An Adamant nature offers the most out of this set in terms of power, since Pinsir is already outsped by most Choice Scarf user,(comma) but Jolly is situationally useful for revenge killing Jolly Crustle effectively out of its when it is at -1 Defense after a Shell Smash. It also outspeeds certain niche but usable Choice Scarf users like Shiftry and Monferno. Moxie is the ability of choice, as when equipped with Choice Scarf, it optimizes Pinsir's ability to clean up late-game.

Usage Tips
========

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability so it can easily catch certain Ghost-type switch-ins off guard with Knock Off and punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options
========

It's important for this set to be paired with dedicated hazard removers that to punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, Silvally-Water effective Defog users, as they punish bulky Pokemon like Golem, Gabite, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes are effective as those types of teams are often roadblocks towards achieving kills and facilitating a sweep with Moxie. Komala, Raichu, and Floatzel are great examples of this. Checks to Fire- and Flying-types are still solid, as they will frequently take advantage of locked moves to get free turns. Good examples of this include Altaria, Rotom-Fan, Mareanie, Electivire, and Golem. Backup speed control with Pokemon that are more effective at revenge killing is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion,(comma) and can use its filler slot to lure Gourgeist-XL and Gabite with Ice Beam or Toxic, and appreciates Pinsir luring other Ghost-types with Knock Off;(remove period, semicolon) Electivire can check Flying-types and pivot around with Volt Switch;(remove period, semicolon) and Rapidash can outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to already force switches makes the prospect of status less of an issue. Groundium Z can enables Pinsir to OHKO even physically defensive variants of Golem and Carbink through its Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Ghost-types like Silvally-Ghost at +2 but is generally a niche option otherwise,(comma) since Pinsir values the sheer power to break through Gourgeist-XL. Fightinium Z is another Z-Move option that maintains breaking through Golem but differentiates itself for its ability to better break past Avalugg through its Sturdy. This is generally not advised due to Pinsir being forced to forgo its superior coverage option in Earthquake on Swords Dance sets. A Focus Sash lead-based set is an option due to its access to Stealth Rock, where it can fend off certain hazard deterrents with its Rock-type coverage. This faces still competition with lead options like Golem and Shuckle,(comma) however, as they have abilities that allow them to expand their item choice and provide better utility on average. The recoil damage it inflicts on itself is counterintuitive, however, especially given its weakness to Stealth Rock. Moxie on Swords Dance is an option where it can take advantage of its access to Quick Attack to sweep against weakened faster teams. This, however, comes with the cost of a coverage slot and Mold Breaker that would fare better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping, however, but (you keep repeating ", however," in other options) Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status at the cost of a coverage move.

Checks and Counters
===================

**Flying-types**: Rotom-Fan, Swanna, Oricorio-Baile/Pom-Pom Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB moves or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-Fan and Chatot are commonplace sets and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-Fan, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

**Fire-types**: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and can OHKO it with their STAB moves. Rapidash and Simisear can viably equip a Choice Scarf,(comma) which would outspeed and impede a Pinsir sweep if it is Choice Scarf. Combusken can safely go for a Protect to naturally outspeed Pinsir at +1, does not fear Buginium Z bypassing it, and easily threaten it afterwards.

**Revenge Killers**: Pinsir's middling speed and low Special Defense leaves it vulnerable to being threatened by Pokemon like Zebstrika, Specially-based specially offensive Floatzel, and various Specially-based specially offensive Silvally(remove hyphen)formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to with it'(apostrophe)s Focus Sash Counter.

**Physically Defensive Pokemon**: If Pinsir is running Choice Scarf or Z-Me First sets, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Avalugg, and Gabite. Avalugg, Gabite, and Granbull can notably use Roar to negate its speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

**Bulky Ghost-types**: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops, Silvally-Ghost, and Misdreavus are often accessible as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set.
 

The Dutch Plumberjack

oceanborn
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C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Pinsir is the best offensive Bug-type (AH) in the metagame, possessing a potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities, (AC) allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Pinsir has Multiple viable sets that can allow Pinsir to excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers against stall, (comma) while Moxie, on the other hand, gives Pinsir explosive late-game potential against offensive teams thanks to its strong options in enhancing when its Speed is enhanced through either Z-Me First or Choice Scarf. Moxie boosts can easily snowball and make it difficult for opponents to sack sacrifice Pokemon. Solid physical bulk that often comes into play, making it makes Pinsir difficult to revenge kill with faster physical attackers or strong priority users like Pawniard or Shiftry without it already being severely weakened. However, as powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, or and Gabite limits limit its ability to make better use of its Fighting (RH) and Ground resistances. (RH) Pinsir also is frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent switch in giving them opportunities to switch in. A middling Speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio, (which one?) Chatot, and Silvally. Low special bulk makes it similarly susceptible to faster special attackers, (AC) as Pokemon like Floatzel and Special-based specially based Silvally formes (RH) with Flamethrower often threaten to KO it from near full. Despite Pinsir's great matchup versatility, each set's effectiveness still ultimately depends on having the right matchup to get the most amount of mileage out of them.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Buginium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage after and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-Fan, Oricorio-Baile, Rotom-S, Oricorio-F, and Swanna.

Set Details
========

Buginium Z's purpose is twofold. (period) it On one hand, after a Swords Dance boost, is a one-time nuke that helps Pinsir break through the aforementioned Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Gabite and physically defensive Golem after minor chip damage at +2. It also allows Pinsir to reliably check Celebrate Leafeon, as it tanks Knock Off even better and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb can be run on Swords Dance sets as it boosts is an alternative to boost its coverage options, allows allow it to increase its attacking power without setting up, and doesn't take free up the teams team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips
========

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remainder remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic- types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force switches into resists in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out non-Bug resistant bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off a Savage Spinoff for the extra burst damage to bring them down after some prior chip damage.

Team Options
========

Strong Stealth Rock support helps optimize maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-Fan Rotom-S, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, (AC) as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Tangela and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness is also advised. Silvally-Water is a great option due to its ability to not only solidly checking Floatzel (RC) but also offensively checking Golem and, when lacking Flamethrower, is provide a pivot that baits in Abomasnow when lacking Flamethrower for Pinsir to threaten. Bulky Komala can spin (stray word / leftover?) blanket check special-based specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorbto absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past it them. Set Up Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgiest-XL, Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats while offering and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as a few of them like Dusclops and Silvally-Ghost can take +2 boosted hits from this set, retaliate with burns, and recover off damage taken. The aforementioned Komala, Pawniard, and Shiftry are good partners options, as they have Knock Off to remove their Dusclops's Eviolite, drastically reducing their its survivability.

[SET]
name: Z-Me First
move 1: Me First
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Normalium Z
ability: Moxie
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Me First copies a slower foe's move at 1.5x power; (SC) when used with Normalium Z, it also turns the copied attack into a Z-Move while also doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier at +2 Speed after a boost. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant resists to Pokemon that resist Pinsir's STAB attacks such as Altaria, Probopass, Fire-types, and Poison-types.

Set Details
========

Normalium Z allows Pinsir to double its Speed with Z-Me First. An Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie's Attack boosts are boosting Pinsir's Attack upon KOing a foe is important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips
========

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Gabite, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copy a Z-Move, and gain a Moxie boost. Set up Setup opportunities are most optimally found when used trying to revenge kill slower physical attackers like Komala and offensive Granbull with its Z-Me First. Otherwise, it Pinsir can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it (RC) or on locked coverage moves that Pinsir it can tank with ease while also beating the attacker 1v1 one-on-one. Z-Me First's ability to copy the opposing Pokemon's move as and make a Z-Move from the opponent can be used to create set up setup opportunities on Pokemon who that stay in against the Swords Dance set, such as Silvally forms, formes, especially if the Pinsir's set has not been revealed. The Z-Move can be used to KO foes like Komala, Toucannon, and Hakamo-o while granting Pinsir both a Speed boost and a Moxie boost. Try to prioritize keeping Stealth Rock out of off the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Team Options
========

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, mixed Electivire, and Raichu. Entry hazard control partners removers are appreciated to keep Pinsir healthy, (AC) and it can synergize synergizes well with Pokemon like Silvally-Water, Altaria, and Shiftry. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Gabite, and Gourgeist-XL with its coverage, Altaria is a good Fire-type check and a solid counter to Gourgeist, (-XL?) and Shiftry threatens Bronzor and Golem offensively. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to force keep them up against Silvally-Fighting and setting set them up on a lot of defensive Pokemon that Pinsir struggles to break through. Kadabra counterplay is recommended, as it's a revenge killer that stops this set cold with its Focus Sash + Counter. Kecleon can beat it 1v1 one-on-one thanks to Shadow Sneak making it immune to Counter, as well as it having its great natural special bulk allowing it to switch in on it. Dark-types with Pursuit trappers like Silvally-Dark and Pawniard are good at forcing damage with Pursuit also.

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Earthquake / Close Combat
move 3: Stone Edge
move 4: Knock Off
item: Choice Scarf
ability: Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake targets many typical X-Scissor resists switch-ins, hitting Fire-, Steel-, and Poison-types for optimal heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge when equipped with lets Choice Scarf lets Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Silvally-Ghost, and Misdreavus harder than any of its Pinsir's other attacks, while also as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Gabite, and Avalugg.

Set Details
========

An Adamant nature offers the most out of to this set in terms of power, since Pinsir is already outsped by most Choice Scarf user users anyway, (AC) but Jolly is situationally useful for revenge killing Jolly Crustle effectively out of its -1 Defense after a the Shell Smash Defense drop. It also outspeeds lets Pinsir outspeed certain niche but usable Choice Scarf users like Shiftry and Monferno. Moxie is the ability of choice, as when equipped combined with Choice Scarf (RC) it optimizes maximizes Pinsir's ability to clean up late-game.

Usage Tips
========

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, (AC) so it can easily catch certain Ghost-type switch-ins off guard with Knock Off and punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options
========

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, Silvally-Water effective Defog users options, as they punish bulky Pokemon like Golem, Gabite, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, (AC) as those types of teams are often roadblocks towards achieving kills KOs and facilitating a sweep with Moxie. Komala, Raichu, and Floatzel are great examples of this. Checks to Fire- and Flying-types such as Altaria, Rotom-S, Mareanie, Electivire, and Golem are still solid, as they will frequently take advantage of Choice-locked moves to get free turns. Good examples of this include Altaria, Rotom-Fan, Mareanie, Electivire, and Golem. Backup Speed control with Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, (AC) and can use its filler slot to lure Gourgeist-XL and Gabite and take them out with Ice Beam or Toxic, and appreciates Pinsir luring crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, (comma) while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to already force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through its Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Ghost-types like Silvally-Ghost at +2 after a boost but is generally a niche option otherwise, (AC) since Pinsir values the sheer power to break through Gourgeist-XL. Fightinium Z is another Z move option Z-Crystal that maintains breaking the ability to through Golem but differentiates itself for its ability allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake on Swords Dance sets. A Focus Sash lead-based set is an option due to its Pinsir's access to Stealth Rock, where it can and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces still competition with lead options like Golem and Shuckle, (AC) however, as they have abilities that allow them to expand their item choice and provide better utility on average. Furthermore, the recoil damage (which recoil?) it inflicts on itself is counterintuitive, however, especially given its weakness to Stealth Rock. Moxie on Swords Dance is an option where it that can take advantage of its Pinsir's access to Quick Attack to sweep against weakened faster teams. This, However, this comes with the cost of a coverage slot, (AC) and Mold Breaker that would fare fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; (SC) however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters
===================

**Flying-types**: Rotom-Fan Rotom-S, Swanna, Oricorio-Baile/Pom-Pom, Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-Fan Rotom-S and Chatot are commonplace sets and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-Fan, Rotom-S, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

**Fire-types**: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, (AC) which would letting them outspeed even Choice Scarf Pinsir and impede a Pinsir its sweep if it is Choice Scarf. Combusken can safely go for a Protect to naturally outspeed Pinsir at +1, does not fear Buginium Z Savage Spin-Out bypassing it, and easily threaten threatens it afterwards.

**Revenge Killers**: Pinsir's middling Speed and low Special Defense leaves leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based (RH) Floatzel, and various specially based (RH) Silvally formes (RH) with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

**Physically Defensive Pokemon**: If Pinsir is running Choice Scarf or Z-Me First sets, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Avalugg, and Gabite. Avalugg, Gabite, and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

**Bulky Ghost-types**: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops, Silvally-Ghost, and Misdreavus are often accessible work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set.

[CREDITS]
- Written by: [[jklioe, 424692], [BloodAce, 435539]]
- Quality checked by: [[Xayah, 167012], [5gen, 296755], [DurzaOffTopic, 357488]]
- Grammar checked by: [[, ], [, ]]
 

Mafeking

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[OVERVIEW]

Pinsir is the best offensive Bug-type in the metagame, possessing a potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities, allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Multiple viable sets allow Pinsir to excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers against stall, while Moxie gives Pinsir explosive late-game potential against offensive teams when its Speed is enhanced through either Z-Me First or Choice Scarf. Moxie boosts can easily snowball and make it difficult for opponents to sacrifice Pokemon. Solid physical bulk makes Pinsir difficult to revenge kill with faster physical attackers or strong priority users like Pawniard or Shiftry without it already being severely weakened. However, as powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, and Gabite limit its ability to make better use of its Fighting and Ground resistances. Pinsir also is frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent giving them opportunities to switch in. A middling Speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio-F, Chatot, and Silvally. Low special bulk makes it similarly susceptible to faster special attackers, as Pokemon like Floatzel and specially based Silvally formes with Flamethrower often threaten to KO it from near full. Despite Pinsir's great matchup versatility, each set's effectiveness still ultimately depends on having the right matchup to get the most mileage out of them.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Buginium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-S, Oricorio-F, and Swanna.

Set Details
========

Buginium Z's purpose is twofold. On one hand, after a Swords Dance boost, Savage Spin-Out is a one-time nuke that helps Pinsir break through Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Gabite and physically defensive Golem after minor chip damage. It also allows Pinsir to reliably check Celebrate Leafeon, as it tanks Knock Off even better and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb is an alternative to boost its coverage options, allow it to increase its attacking power without setting up, and free up the team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips
========

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic-types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off Savage Spin-Out Spinoff for the extra burst damage to bring them down after some prior chip damage.

Team Options
========

Stealth Rock support helps maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-S, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Tangela and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness(add period) Silvally-Water is a great option due to its ability to not only solidly check Floatzel but also offensively check Golem and, when lacking Flamethrower, provide a pivot that baits in Abomasnow for Pinsir to threaten. Bulky Komala can blanket check specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past them. Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as a few of them like Dusclops and Silvally-Ghost can take boosted hits from this set, retaliate with burns, and recover off from damage taken. The aforementioned Komala, (remove comma) and Pawniard, and Shiftry are good options, as they have Knock Off to remove Dusclops's Eviolite, drastically reducing its survivability.

[SET]
name: Z-Me First
move 1: Me First
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge
item: Normalium Z
ability: Moxie
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Me First copies a slower foe's move at 1.5x power;, (remove semicolon add comma) but when used with Normalium Z, (remove comma) it also turns the copied attack into a Z-Move while doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier after a this boost. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant Pokemon that resist Pinsir's STAB attacks such as Altaria, Probopass, Fire-types, and Poison-types.

Set Details
========

Normalium Z allows Pinsir to double its Speed with Z-Me First. An Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie's Attack boosts are important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips
========

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Gabite, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copy a Z-Move, and gain a Moxie boost. Setup opportunities are optimally found when trying to revenge kill slower physical attackers like Komala and offensive Granbull with Z-Me First. Otherwise, Pinsir can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it or on locked coverage moves that it can tank with ease while also beating the attacker one-on-one. Z-Me First's ability to copy the opposing Pokemon's move as a Z-Move can be used to create setup opportunities on Pokemon that stay in against the Swords Dance set, such as Silvally formes, especially if Pinsir's set has not been revealed. The Z-Move can be used to KO foes like Komala, Toucannon, and Hakamo-o while granting Pinsir both a Speed boost and a Moxie boost. Try to prioritize keeping Stealth Rock off the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Team Options
========

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, mixed Electivire, and Raichu. Entry hazard removers are appreciated to keep Pinsir healthy, and it synergizes well with Pokemon like Silvally-Water, (remove comma) and Altaria, and Shiftry. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Gabite, and Gourgeist-XL with its coverage, while Altaria is a good Fire-type check and a solid counter to Gourgeist-XL, and Shiftry threatens Bronzor and Golem offensively. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to keep them up against Silvally-Fighting and set them up on a lot of defensive Pokemon that Pinsir struggles to break through. Kadabra counterplay is recommended, as it's a revenge killer that stops this set cold with Focus Sash + Counter. Kecleon can beat it one-on-one thanks to Shadow Sneak making it immune to Counter, as well as its great natural special bulk allowing it to switch in on it. Pursuit trappers like Silvally-Dark and Pawniard are good at forcing damage also.

[SET]
name: Choice Scarf
move 1: X-Scissor
move 2: Earthquake / Close Combat
move 3: Stone Edge
move 4: Knock Off
item: Choice Scarf
ability: Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake targets many typical X-Scissor switch-ins, hitting Fire-, Steel-, and Poison-types for heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge lets Choice Scarf Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Silvally-Ghost, and Misdreavus harder than any of Pinsir's other attacks, as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Gabite, and Avalugg.

Set Details
========

An Adamant nature offers the most to this set in terms of power, since Pinsir is already outsped by most Choice Scarf users anyway, but Jolly is situationally useful for revenge killing Jolly Crustle effectively after the Shell Smash Defense drop. It also lets Pinsir outspeed certain niche but usable Choice Scarf users like Shiftry and Monferno. Moxie combined with Choice Scarf maximizes Pinsir's ability to clean up late-game.

Usage Tips
========

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, so it can easily catch certain Ghost-type switch-ins off guard with Knock Off and punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options
========

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, and Silvally-Water effective Defog options, as they punish bulky Pokemon like Golem, Gabite, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, as those types of teams are often roadblocks towards achieving KOs and facilitating a sweep with Moxie. Checks to Fire- and Flying-types such as Altaria, Rotom-S, Mareanie, Electivire, and Golem are still solid, as they will frequently take advantage of Choice-locked moves to get free turns. Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, can use its filler slot to lure in Gourgeist-XL and Gabite and take them out with Ice Beam or Toxic, and appreciates Pinsir crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Ghost-types like Silvally-Ghost after a boost but is generally a niche option otherwise, since Pinsir values the sheer power to break through Gourgeist-XL. Fightinium Z is another Z-Crystal that maintains the ability to break through Golem but differentiates itself for allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake A Focus Sash lead-based set is an option due to Pinsir's access to Stealth Rock and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces competition with lead options like Golem and Shuckle, however, as they have abilities that allow them to expand their item choice and provide better utility on average. Furthermore, the recoil damage it inflicts on itself is counterintuitive, especially given its weakness to Stealth Rock. (what recoil?) Moxie on with Swords Dance is an option that can take advantage of Pinsir's access to Quick Attack to sweep against weakened faster teams. However, this comes with the cost of a coverage slot, and Mold Breaker fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters
===================

**Flying-types**: Rotom-S, Swanna, Oricorio-F, Swanna, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-S and Chatot are commonplace and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-S, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

**Fire-types**: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, letting them outspeed even Choice Scarf Pinsir and impede its sweep. Combusken can safely go for a Protect to naturally outspeed Pinsir at +1, does not fear Savage Spin-Out bypassing it, and easily threatens it afterwards.

**Revenge Killers**: Pinsir's middling Speed and low Special Defense leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based Floatzel, and various specially based Silvally formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

**Physically Defensive Pokemon**: If Pinsir is running Choice Scarf or Z-Me First, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Avalugg, and Gabite. Avalugg, Gabite, and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

**Bulky Ghost-types**: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops, Silvally-Ghost, and Misdreavus often work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set.

Good stuff. I removed all mentions of Shiftry and adjusted the sentences around those changes, so please be sure to implement that as well. GP 2/2.

GPDva.gif
 
Last edited:
just a note - in addition to shiftry you'll want to remove mentions of silvally-ghost & abomasnow before marking this 2/2
 

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