I've spent a lot of time on this team and it seems to do really well in the simulator. I think it's dang well near perfect but would like to see your opinions on it as there can always be improvements!
Pokemon:
Monferno @ Focus Sash
Ability: Blaze
EVs: 252 Atk, 252 Spd, 4 Satk
Nature: Naive
- Stealth Rock
- Fake Out
- Close Combat
- Overheat
What? Monferno!? Most people ridicule me for starting with Monferno. (I always start with him) Why? Because he is a guaranteed stealth rock, usually outspeeds most other stealth rock users, can break focus sash with Fake out before setting up, and gets a huge boost to Overheat with his Ability once damaged. He can even 2HKO a large number of other stealth rock users with Close Combat. I've even had Amoonguss switch in hoping to Spore Monferno (thinking Close Bombat as my only attack) just to be OHKOed by Overheat after Blaze boost. :D
Swellow @ Flame Orb
Ability: Guts
EVs: 252 Atk, 252 Spd, 4 Hp
Nature: Jolly
- Brave Bird
- Facade
- U-Turn
- Protect
Swellow is what made me interested in the NU tier. I played him in a random battle and my jaw just dropped! With Brave Bird, Facade, and U-turn, he can last a long time and wreck any non-walls with his incredible power after the burn. Protect is there to ensure the burn when needed, and to stall if they are already poisoned or burned.
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 Satk, 252 Spd, 4 Hp
Nature: Timid
- Surf
- Ice Beam
- Hidden Power (Grass)
- Shell Smash
Gorebyss is known to be a monster with shell smash. And the white herb allows her her to take nearly all priority attacks with her naturally high defense. Even a life orb Absol can find her hard to crack with Sucker Punch. Surf over Hydro Pump because the low accuracy can cost matches much more then the lower power. Hidden Power Grass is for other Water types and those pesky Water/Ground die without fail to it. I would also like to point out that Gorebyss is my only Special Sweeper, so if she dies it can be rough going against the likes of Tangela!
Absol @ Dark Gem
Ability: Super Luck
EVs: 252 Atk, 252 Spd, 4 Hp
Nature: Adamant
- Night Slash
- Psycho Cut
- Sucker Punch
- Swords Dance
Speaking of Absol... I find that Superpower can be very annoying as it basically kills your offensive power until you switch. I know Dark Gem is really odd as it only gives me 1 turn of pure power. I find that I can use the Dark Gem very effectively when the opponent tries to read a Sucker Punch and gets a Crit Night Slash boosted by the gem in the face. I choose Psycho Cut due to the Poison and Fighting types that can be very prevalent. Especially when I read a Sawk hoping to switch into Sucker Punch just to get KOed with a Psycho Cut after stealth rock damage.
Sawk @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk, 252 Spd, 4 Hp
Nature: Adamant
- Close Combat
- Ice Punch
- Earthquake
- Poison Jab
And there he is! Arguably the best revenge killer in the tier. I opted for Adamant over Jolly as the power difference is noticeable, but the speed difference has only cost me one game so far. Sawk is a monster and half the time just kills teams by spamming close combat. The other moves are for coverage and I know what you are thinking... Poison Jab!? This is my answer to 1HKO Ludicolo, who easily could sweep my team if I'm not prepared for it.
Probopass @ Leftovers
Ability: Sturdy
EVs: 252 Hp, 252 Def, 4 Sdef
Nature: Bold
- Toxic
- Volt Switch
- Power Gem
- Protect
Here's the last guy on my team. He's quite good but basically his only job is to switch in to the oh-so prevalent Normal and Flying types that are found all over the tier. As you can see I opted for a superior defensive bulk, allowing him to even survive powerful fighting and ground attacks. With the right prediction he can take opposing Swellow, Zangoose locked into quick attack, and Cinccino that threatens my Monferno with his skill-linked attacks. If you play your cards right and get rid of threats to Probopass, he's pretty much unstoppable at that point, save against foes immune to Toxic. Protect is to stall Toxic and rack up Leftovers heals.
The last slot is the only one that I've gone back and forth on. the rest of the team seems to have great synergy and have beaten sun, rain, and many teams alike.
What do you think?
Pokemon:

Monferno @ Focus Sash
Ability: Blaze
EVs: 252 Atk, 252 Spd, 4 Satk
Nature: Naive
- Stealth Rock
- Fake Out
- Close Combat
- Overheat
What? Monferno!? Most people ridicule me for starting with Monferno. (I always start with him) Why? Because he is a guaranteed stealth rock, usually outspeeds most other stealth rock users, can break focus sash with Fake out before setting up, and gets a huge boost to Overheat with his Ability once damaged. He can even 2HKO a large number of other stealth rock users with Close Combat. I've even had Amoonguss switch in hoping to Spore Monferno (thinking Close Bombat as my only attack) just to be OHKOed by Overheat after Blaze boost. :D

Swellow @ Flame Orb
Ability: Guts
EVs: 252 Atk, 252 Spd, 4 Hp
Nature: Jolly
- Brave Bird
- Facade
- U-Turn
- Protect
Swellow is what made me interested in the NU tier. I played him in a random battle and my jaw just dropped! With Brave Bird, Facade, and U-turn, he can last a long time and wreck any non-walls with his incredible power after the burn. Protect is there to ensure the burn when needed, and to stall if they are already poisoned or burned.

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 Satk, 252 Spd, 4 Hp
Nature: Timid
- Surf
- Ice Beam
- Hidden Power (Grass)
- Shell Smash
Gorebyss is known to be a monster with shell smash. And the white herb allows her her to take nearly all priority attacks with her naturally high defense. Even a life orb Absol can find her hard to crack with Sucker Punch. Surf over Hydro Pump because the low accuracy can cost matches much more then the lower power. Hidden Power Grass is for other Water types and those pesky Water/Ground die without fail to it. I would also like to point out that Gorebyss is my only Special Sweeper, so if she dies it can be rough going against the likes of Tangela!

Absol @ Dark Gem
Ability: Super Luck
EVs: 252 Atk, 252 Spd, 4 Hp
Nature: Adamant
- Night Slash
- Psycho Cut
- Sucker Punch
- Swords Dance
Speaking of Absol... I find that Superpower can be very annoying as it basically kills your offensive power until you switch. I know Dark Gem is really odd as it only gives me 1 turn of pure power. I find that I can use the Dark Gem very effectively when the opponent tries to read a Sucker Punch and gets a Crit Night Slash boosted by the gem in the face. I choose Psycho Cut due to the Poison and Fighting types that can be very prevalent. Especially when I read a Sawk hoping to switch into Sucker Punch just to get KOed with a Psycho Cut after stealth rock damage.

Sawk @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk, 252 Spd, 4 Hp
Nature: Adamant
- Close Combat
- Ice Punch
- Earthquake
- Poison Jab
And there he is! Arguably the best revenge killer in the tier. I opted for Adamant over Jolly as the power difference is noticeable, but the speed difference has only cost me one game so far. Sawk is a monster and half the time just kills teams by spamming close combat. The other moves are for coverage and I know what you are thinking... Poison Jab!? This is my answer to 1HKO Ludicolo, who easily could sweep my team if I'm not prepared for it.

Probopass @ Leftovers
Ability: Sturdy
EVs: 252 Hp, 252 Def, 4 Sdef
Nature: Bold
- Toxic
- Volt Switch
- Power Gem
- Protect
Here's the last guy on my team. He's quite good but basically his only job is to switch in to the oh-so prevalent Normal and Flying types that are found all over the tier. As you can see I opted for a superior defensive bulk, allowing him to even survive powerful fighting and ground attacks. With the right prediction he can take opposing Swellow, Zangoose locked into quick attack, and Cinccino that threatens my Monferno with his skill-linked attacks. If you play your cards right and get rid of threats to Probopass, he's pretty much unstoppable at that point, save against foes immune to Toxic. Protect is to stall Toxic and rack up Leftovers heals.
The last slot is the only one that I've gone back and forth on. the rest of the team seems to have great synergy and have beaten sun, rain, and many teams alike.
What do you think?