3v3 3* Doubles
All Abilities
Items=None
3 Substitutions
48-Hour DQ
2 Chills / 5 Recoveries
Switch=OK
ASB Arena
Sivanandi
Vigarde: Nidoking [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Rivalry, Poison Point, Sheer Force
STATS
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 4
MOVES
Amnesia
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hidden Power (Fairy)
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Mega Kick
Mega Punch
Megahorn
Mimic
Mud-Slap
Natural Gift
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Supersonic
Surf
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool
Joshua: Fidgit [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Persistent, Vital Spirit, Frisk
STATS
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 4
MOVES
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Ice)
Hyper Beam
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Duessel: Venusaur [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES: Overgrow, Chlorophyll
STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4
MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
Florina Liastacia
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Stage 3/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying
STAB; immune to paralysis status.
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; no additional effects
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude.
Earth Power's BAP is reduced by 3.
Dig and Dive will miss unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Nature: Serious (+Spe, -Spe)
Stats (base forme):
HP: 80
Atk:3
Def: 4
SpA: 4
SpD: 4
Spe: 91
Size Class: 1
Weight Class: 1
Stats (attachment forme):
HP: 80
Atk:3
Def: 5
SpA: 5
SpD: 5
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash
Attacks:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Ice)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)
Cyclohm [Blua Drako - Blue Dragon (Esperanto)] (Male)
Stage 3/5
Types: Electric/Dragon
STAB; immune to paralysis status.
STAB
Abilities:
Shield Dust / Static / Damp (H)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Electric Terrain
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Slack Off
Sleep Talk
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swagger
Tackle
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Fire)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
“Hello everybody! It’s me. Again.”
*angry boos*
“Hey it’s not my fault I’m new! Anyhow, to the battle: on one side, we have Sivanandi, who has brought a mono-Poison team. On the other, Florina Liastacia, with a mono-Electric team. At a first glance, it doesn’t seem that anybody has an advantage here, but look a bit deeper, and you see that Siv brought a Nidoking, perfect check to pesky Electric types. However, Flo brought a Krillowatt, which can counter Nidoking, but Siv also brought a Venusaur to counter Flo... honestly it’s going to be very interesting, mark my words.”
Now to decide who goes first:
Sivanandi: 1-5000
Florina Liastacia: 5001-10000
We got: 8993
Florina Liastacia goes first!
Florina Liastacia sends out
Sivanandi sends out and orders
Florina Liastacia orders
I ref
*angry boos*
“Hey it’s not my fault I’m new! Anyhow, to the battle: on one side, we have Sivanandi, who has brought a mono-Poison team. On the other, Florina Liastacia, with a mono-Electric team. At a first glance, it doesn’t seem that anybody has an advantage here, but look a bit deeper, and you see that Siv brought a Nidoking, perfect check to pesky Electric types. However, Flo brought a Krillowatt, which can counter Nidoking, but Siv also brought a Venusaur to counter Flo... honestly it’s going to be very interesting, mark my words.”
Now to decide who goes first:
Sivanandi: 1-5000
Florina Liastacia: 5001-10000
We got: 8993
Florina Liastacia goes first!
Florina Liastacia sends out
Sivanandi sends out and orders
Florina Liastacia orders
I ref