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Pokémon Legends: Z-A General Discussion

https://plza-news.pokemon-home.com/en/page/6.html

Season 3 ruleset announced:
- Zygarde is in. No word on Mewtwo yet but they could potentially amend the rules like they did Diancie.
- The season spans past the DLC release, but "Mega-Evolved Pokémon introduced in the Pokémon Legends: Z-A – Mega Dimension DLC are not allowed."
- Safari Balls are the exclusive top rank reward balls.
- Greninjite at Rank Y, Delphoxite at Rank V, Chesnaughtite at Rank S.

https://plza-news.pokemon-home.com/en/page/13.html
https://plza-news.pokemon-home.com/ja/page/13.html
There's also apparently an issue with megastone rewards. The Japanese page specifies a 1.0.3 patch will be released before the start of Season 3.
With all of this, is there a point in buying NO Trial before Season 3 or buying it during Season 3 to get all 3 Kalos stones? Especially because of the Issue with MegaStone reward.

My wild guess for Season 4 will be Delphoxite at rank Y, Chesnaughtnite at Rank V and Baxcaliburnite at Rank S. So Season 3 will be last time to get Mega Greninja for now.
 
My wild guess for Season 4 will be Delphoxite at rank Y, Chesnaughtnite at Rank V and Baxcaliburnite at Rank S. So Season 3 will be last time to get Mega Greninja for now.

Or maybe they'll start rewarding them as a random higher rank prizes; still available but may take some extra work.
 
https://plza-news.pokemon-home.com/en/page/6.html

Season 3 ruleset announced:
- Zygarde is in. No word on Mewtwo yet but they could potentially amend the rules like they did Diancie.
- The season spans past the DLC release, but "Mega-Evolved Pokémon introduced in the Pokémon Legends: Z-A – Mega Dimension DLC are not allowed."
- Safari Balls are the exclusive top rank reward balls.
- Greninjite at Rank Y, Delphoxite at Rank V, Chesnaughtite at Rank S.

https://plza-news.pokemon-home.com/en/page/13.html
https://plza-news.pokemon-home.com/ja/page/13.html
There's also apparently an issue with megastone rewards. The Japanese page specifies a 1.0.3 patch will be released before the start of Season 3.
We all pretty much know it anyway, but the "Mega-Evolved Pokémon introduced in the Pokémon Legends: Z-A – Mega Dimension DLC are not allowed." part kinda spoils that existing Pokémon in the original legends za Pokédex will be getting megas.
 
We all pretty much know it anyway, but the "Mega-Evolved Pokémon introduced in the Pokémon Legends: Z-A – Mega Dimension DLC are not allowed." part kinda spoils that existing Pokémon in the original legends za Pokédex will be getting megas.
This isn't really a spoiler considering the first thing ever shown off about the DLC was Mega Raichu
 
It has been part of one movie and has featured in only one event that wasn't a tie in to that movie. This is the first thing they've done with it aside from that. I know Industry Plant is just another term like Slop where people use it for things they don't like, but it doesn't really fit. I can hardly find a mythical less of an "industry plant" aside from Volcanion. Maybe that's because those two, along with Zarude, are mythicals I forget exist half the time.

Seriously. This sounds like a "bitch be eating crackers" level complaint. It's the first time it's been relevant in 5 years and already people are acting like it's Charizard 2 (even though that isn't an 'industry plant' either, it's just naturally popular).

Edit: So apparently it was also released in Pokémon Unite and had an appearance in New Pokémon Snap. My mistake. This is actually the first time it's been relevant in 4 years. Not 5. As I said, sometimes I forgets it even exists.
When I said continued presence, I was referring to the fact nothing's been done with it that doesn't feel like trying to redo the Lucario pattern (throw the SM anime appearance on the pile where it's just some dude's partner Pokemon), something there's already a precedent for trying at with Zoroark (which also didn't catch on to that degree).

And don't lump me in with the Charizard crowd. I am aware of that mon's popularity even if I'm tired of it, whereas Zeraora is, as stated, a mon people frequently forget existed yet TPC treats like a big event whenever they throw it into something.

More on topic, this mon I think shows the flipside of the Mega marketing more than most ambivalent examples: If the mon doesn't "hook" naysayers, it gets criticized more harshly and subject to the "why was it THIS one in particular?" talk, doubly so with the divisive nature of Mega distribution and memetic calls for some mons to get them such as the ever infamous Flygon. Zeraora's never struck me as popular enough that people would care about it enough to get a Mega reveal as the whole post for a day (compared to some of the other rumored reveals or Chimecho/Bax being part of a larger trailer).
 
Megas (& honestly any such forms) always feel like they exist in a position of people complain when a popular pokemon gets one (UGH why did a popular mon get MORE things, it should have gone to a someone else!) and people complain when a (perceived) unpopular gets ones (ugh who CARES about this one, it should have gone to something else!)
And sometimes those people are one in the same, so it's not even just one voice speaking up over the other.
 
I have never encountered any significant number of people that care about or genuinely like this mon (yes they exist by law of averages but I've run into random fans of much "lamer" Pokemon without having to even seek them out), and it more than anything makes me feel the "this could have been another mon" sense with the Mega being a pure Electric Feline that clearly reminds of the color scheme for a mon that definitely would have benefitted more from a Mega or otherwise balance buff.
For what it's worth, I always liked Zeraora's design (though it's obviously not my favorite Alolan mythical), and I was grumbling in the datamine/spoiler thread that HOME won't be available for us to use the level 100 shiny we got from the Isle of Armor raid event in a DLC that has level 100+ mons in it. Whether I actually use it will ultimately depend on the other megas introduced.

I do think mega Zeraora doesn't quite go far enough in its changes, though. It looks a bit too much like it's an alternate shiny, and the changed features like blue patterns becoming actual spikes/horns feel a bit too subtle. I think it could have been improved drastically if they accentuated the shoulder/upper back fur more, kind of like on XY Lysandre's coat, though more exaggerated.

I would wager Zeraora would have been much more generally popular if it had been electric/fighting, which would have been unique at the time, but the novelty is gone now so perhaps it would not boost Mega Zeraora's popularity. Personally I think staying pure electric is fine in a vacuum, but in a game+dlc that already introduced 3 other pure electric megas it does feel like GF should have either added types to some of them or picked some dual types like Galvantula, Lanturn, or heck Alolan Raichu instead of Kanto Raichu getting both megas.

Hopefully they're revealing Zeraora because it has a semblance of an actual story arc in the DLC. The Alola mythicals and Zarude basically got screwed over in terms of marketing because not only did they have the usual mythical limitation of being a FedEx delivery with no other lore or event programmed in, but the movie tie-ins for Marshadow, Zeraora, and Zarude took place in some alternate timeline for some reason.
 
Here’s my review of Legends: Z-A. I wanted to get this done earlier, but for various reasons, it didn’t happen until now.

I started playing the game on October 16th and I beat the main story on November 4th. It took me around 43 hours of playtime. I played slowly as usual, doing a lot of side missions and other optional things along the way.

Before I started playing the game, I wasn’t sure what to expect. I have always been a big fan of X/Y and Kalos, and ever since the end of Gen 6, I have lived in hope that there would one day be a new game set in Kalos. On the other hand, I wasn’t a huge fan of Legends: Arceus. I thought the game was okay, but not more. It wasn’t bad, but not exactly amazing either. After playing through it, I wasn’t really excited for any potential future Legends games.

When Z-A was announced, I had mixed feelings. Another Legends game, this time set in Kalos. Or rather, Lumiose City. I felt that it could go either way, the game could either be very good or very bad. The whole first year after the initial announcement was just shrouded in mystery since we knew basically nothing about the game. After we finally got the first proper trailer and gameplay footage earlier this year, I immediately felt positive towards the game. The fact that it was going to take place in the present rather than in the past was a big plus for me. I got even more interested as more trailers appeared, and in the end, I decided to get the game. In addition, this was the first new main series content in two years, and the first completely new game in three years, which made me more excited than usual. I really approve of how there were no new main series games in 2024, and I hope breaks like this will appear more frequently in the future… but I’m not expecting it.

I got the game on Switch 1 since I don’t have a Switch 2 yet. I was considering getting one for the game, but decided not to. I’ll stick to my original plan and wait until next year before I get a Switch 2. Z-A will be my last new Pokémon game on the Switch 1, Gen 10 will very likely be my first on Switch 2.

Before I started playing the game, I had looked at most of the official pre-release trailers. I had also been spoiled on some things due to the leaks, and unfortunately, I got spoiled on even more things as I was playing the game. I know that I should just stay away from all Pokémon sites when playing a new game in order to avoid all spoilers, but it is hard. Fortunately, it didn’t really matter much in the end.

There is a lot I want to say about the game, and chances are I have forgotten some things, but I’ll talk about all of the most important things at least. Below are my thoughts. Contains spoilers, obviously.
There are a lot of things I really like about the game, so I’ll start with the positives. First, two things that aren’t really related to the gameplay.

The cover art. Just like Arceus, the cover is fantastic. It showcases the game, not just a legendary. I like how it shows a battle since the game is centered around battling. I think that the covers for Z-A and Arceus is what the covers for all main series games should look like.

I’m really happy that the game was released in October instead of November. Feels like it has given me a lot more time to play compared to if the game had been released now in November. Releasing the game in October also felt like a nice callback to X/Y, which were released in October 2013. I don’t know if this was intentional or not, but I approve of it either way.

Now, let’s get to the game itself. From what I have seen, it seems like many players are bothered by the long tutorial/intro in the game, but I don’t have a problem with it. If anything, I like how the game featured a thorough explanation of the game mechanics and the general concept of the game. It even gave you a bit of freedom at times, which was nice. I have played other games which have far worse tutorials/intros. One very notable example is Persona 4 Golden, which I played last year. I liked the game, but the intro was really long, I think it took me around three hours of gameplay time before I finally got to actually play the game. I have never experienced anything similar to that in a Pokémon game.

In past generations, I have generally not been a fan of when you have your Pokémon out of their Poké Ball on the overworld (especially not when you are forced to). Or I suppose I should say that I’m not a fan of how it has been executed. The only games where I liked the following Pokémon feature were Yellow and D/P/P, and I liked the Let’s Go/Autobattle feature in ScaVio. In Z-A, you can also have your Pokémon outside of its Poké Ball. And here, I think it works very well. It feels like the Pokémon is walking beside you, not behind you. Plus, you can use them to destroy obstacles in the overworld, directly start battles against wild Pokémon, and start battles against trainers when you are in the battle zones. Overall, it is a great execution of the feature. Between this and how it works in ScaVio, I think they have finally started to make the concept of having your Pokémon outside of its Poké Ball work really well.

Just like in Arceus, I like how Z-A has a list of main missions and side missions. I like how you can choose which mission you want to focus on, and it will be marked on the map. I also like how you can place a custom pin to mark any place of your choice on the map. I don’t remember if this was possible in Arceus, but it is a big plus for Z-A either way.

There are 230 Pokémon in the Pokédex. At first, I was afraid it would be too little, but now that I have played through the game, I think it is actually fine. It feels surprisingly large despite the low number. But more will be added in the DLC, which is great. Speaking of the Pokédex, I like how there is a separate Pokédex for Megas, that makes it easier to look up the Pokédex entries for the Megas.

Having Lumiose City as the setting for the entire game worked surprisingly well. I wasn’t sure what to expect, but they promised us a city, and that’s what we got, so it is all fine. While I generally prefer having a large region with lots of varied environments and wilderness, this was a nice change of pace. I liked exploring Lumiose. The city feels large and there is a fair bit of variation too. You can go up on the roofs of most if not all buildings, there are some parks, watery areas, and even sewers! It is fun. And I’m still discovering new areas even after having beaten the main story and having played for over 60 hours. I keep discovering new (non-hidden) items as well, though I’m not sure if these just respawn after a while.

I think the map in the game is good. One thing I especially like it has many warp points, which is excellent. This is the polar opposite of Arceus, which had way too few.

One other thing I disliked about Arceus was that it didn’t have a minimap, compass, clock and weather indicator on the overworld screen. One thing I like about Z-A is that it has a minimap, compass and “clock” (more like a time indicator) on the overworld screen. Granted, the minimap and compass were first introduced in ScaVio, but the time indicator is new. The game also gives you messages before the time is about to change between day and night, which is great. There is no weather indicator on the overworld screen, but I don’t really think game needs one, weather doesn’t feel all that important in this game. Besides, the weather can be checked by just opening the map. Or you can just see what the weather is on the overworld!

I like how you can change the time between day and night by sitting on benches. Being able to manually change the time was something I missed in ScaVio after it first appeared in Arceus, I’m glad it was brought back in Z-A.

I was surprised to see that there is no “ride Pokémon” in Z-A. After the five in Arceus and the Raidon in ScaVio, I was definitely expecting something, such as Doge Forme Zygarde. But there’s nothing. And that’s actually okay. Running is fast enough, and the many warp points make it easy to get where you want quickly.

Regarding the way you encounter wild Pokémon in the city, I like it. At first, I was worried that there would be too few wild zones, with only 6 in total. But then more got added as I continued with the story, so it is all good. It was fun to see a place that used to be a regular area suddenly transform into a new wild zone! I also like how you can encounter wild Pokémon outside of the wild zones.

Just like in Arceus, Pokémon don’t automatically evolve once they have reached the required level/conditions, you have to manually evolve them instead. I think this is great. And just like in Arceus and ScaVio, you can nickname your Pokémon directly on their summary screen. Have I ever mentioned how much I love this feature?

I like how you can re-learn moves whenever you want on the move screen for each Pokémon. Plus, you can teach TMs to Pokémon directly on their move screen! And TMs are unlimited, which is fantastic. I definitely prefer it to having one-time or limited TMs, especially in the post-game. I like how hold items are back, and the game has the traditional IV/EV system. I thought the Grit system in Arceus was okay, but I prefer the IV/EV system because I am more used to it and know how it works in full detail. I kind of wish Abilities were in the game, but I guess some of them would have been hard to transition to the new battle system, so I can understand why they were left out.

I like how the Satchel is basically the same as a regular bag, as opposed to the Satchel in Arceus. I didn’t like having limited space in the Satchel in Arceus, and I disliked being forced to upgrade it in such a “cheap” way. Though I wonder how everything can fit in the Satchel in Z-A since it is very small. Is it through magic, or some very advanced technology? It is a complete mystery.

I like the Canari Charms. They are nice, giving you a lot of good bonus effects during the game, which is awesome. And unlike the charms in Arceus, they never disappear, which is excellent.

The button placement and controls feel better than in Arceus. Here, you run with B and crouch when pressing the left control stick, while it was the other way around in Arceus. I prefer the controls in Z-A because it feels better and more convenient.

I’m not a shiny hunter, but one thing that always bothered me in ScaVio was how there was no sparkling or sound effect when you saw a shiny on the overworld. I think I might actually have missed some shinies when playing Violet because of the lack of sparkles. I preferred the way it worked in Arceus, where there were a sparkle and a sound. So I’m very glad that Z-A decided to do the same thing, having both when you see a shiny in the wild. I have found six random shinies so far, I know that I would definitely have missed more than one of them if it wasn’t for the shiny sound.

Like most Pokémon games, Z-A has great music. There are many good remixes and new versions of tracks from X/Y, and I like the new music as well. One thing I especially like is how there is music playing at all times on the overworld, it is much better than in Arceus where it was silent on the overworld far too often.

Character customization was first introduced in X/Y, and it is of course available in Z-A as well. I used it a fair bit here, way more than in Violet where I barely used it at all. Here’s how my character ended up looking in the end:

5mvrTSB.jpg


There were a few other clothes I considered, but I went with this look in the end.

Mega Evolution is back in Z-A, which I really like as it is my favorite “super mechanic”. The game gave us a lot of new Megas, which I think is great. I have wanted to see more Megas ever since OR/AS. I had initially planned to write some thoughts and opinions on all the new Megas, but I scrapped it.

The only ones I have used so far are Emboar, Excadrill, Greninja and Delphox on my in-game teams, Starmie during a side mission, and Zygarde at the end of the main story. I want to use as many others as possible, but I don’t think I’ll be able to use all of them in Z-A. The ones I am the most interested in are Skarmory, Froslass, Scolipede, Scrafty, Chandelure, Chesnaught (once its Mega Stone becomes available), Pyroar, Floette, Hawlucha, Zygarde (for real this time) and Drampa. I’m also somewhat interested in Clefable, Dragonite, Meganium, Feraligatr, Eelektross, Dragalge and Falinks. And maybe I’ll use Victreebel, Starmie (in a more serious manner), Malamar and Barbaracle as well. Then I’ll have used all of them! I have considered using some more old Megas as well, but I’m not sure. I feel that I’m more interested in trying out the new Megas.

I’m happy to see that there are Megas for Pokémon that were introduced after Gen 6, in the form of Drampa and Falinks. From the older generations, there is at least one new Mega from every generation except 3. There was only one from Gen 4, but many from Gen 5 and 6, which I think is a very good thing since these generations previously only had one Mega each. At the time of writing this, the only generation without a Mega is Gen 9. But that will change with the DLC! Regarding the future, I really hope Megas will be kept in Gen 10. As much as I like Z-A, I want to try the new Megas in a game with the regular battle system as well.

Regarding the story and characters. I won’t share any super-deep or long thoughts here, so I’ll just say that on the whole, I really liked the story. I didn’t find it quite as touching as the story in ScaVio, but it was still very good. I enjoyed it a lot. Like in ScaVio, I like how apart from in the beginning and the end, the story only really happened when you wanted it to happen, the game gave you a lot of freedom outside of the story events. While you had to use Zygarde in the final battle, there were no forced legendary captures during the main story, which I approve of.

Z-A is a sequel to X/Y, but it is a bit different compared to previous sequels. G/S/C and B2/W2 were more direct sequels since they were released immediately after R/B/Y and B/W, respectively. Z-A is different since it was released 12 years after X/Y, with several other games in-between. This meant that the game and the story couldn’t rely too much on the story in X/Y. I think the game handled that very well. There are several references to events in X/Y, and some returning characters, but my feeling is that the game can mostly stand on its own, you don’t need to have played X/Y in order to understand the story.

As for the characters. I liked them a lot, I can’t think of a single one that I downright disliked. Like in ScaVio, I like how there was no real “villain” in the game. Some characters did bad or at least questionable things, but nobody was evil at their very core. I like how we got to see some old characters return in the form of Emma, Mable and Lysandre. Plus there were some hints to what had happened to some other characters, and it seems like some of the new characters are related to characters from X/Y (like how Lida is probably Tierno’s sister).

I liked the side missions in the game. One thing I especially like is how the majority of them integrated a specific Pokémon species in some way, and the mission revolved around the Pokémon and its/their special traits. Like using the Elemental Monkeys to prepare tea, Honedge sharpening its edge against Pupitar, or brambles suddenly appearing because of a Phantump. There were also some fun references, like the “Sky battle” side mission. Plus, the Kakuna Master. Is this a Smogon reference or just a big coincidence? It was cool either way. Another one I liked was the mission where you got to catch a shiny Mareep.

Three side missions that deserve a very special mention are the ones you can do early on, where you get the Kalos starters as gift Pokémon after completing the missions. They were fun, and it was a great way to get the Kalos starters since they aren’t available in the wild zones until much later. I definitely prefer this over how they handled the Sinnoh starters in Arceus, where Chimchar was available relatively early while it took a while before you got access to Piplup and Turtwig.

I like doing the Pokédex research requests for Mable. I prefer them over the Pokédex requests in Arceus, I like it better when the requests are about Pokémon on the whole, not just locked to a specific species.

Regarding the performance of the game, I played it on Switch 1 as said, and I think it was fine. The game flowed way better than ScaVio. It was more on the same level as S/S and Arceus, probably even better. That said, it wasn’t perfect. There were a few notable stutters from time to time. My game also crashed once, completely out of nowhere. It happened near the end of the main story, right before I was about to battle the berserk Mega Heracross and Gengar. Thankfully, it had autosaved not too long before, so I didn’t miss out on any notable progress. Regarding the loading times, they were very short. The game always loaded very quickly, much faster than Violet.

What about the graphics? This will be a very unpopular opinion, but I think the game looks just fine. I don’t really have anything to complain about regarding the graphics. I guess I just have low standards, but at the same time, I’m thankfully not a spoiled modern gamer who requires super “good” graphics for a game to be enjoyable. The game could of course have looked better, but I’m very satisfied with how it looks.

So yeah, there are a lot of things I like about Z-A. But I don’t think the game is perfect. There are some things I don’t like, and I’ll go over them as well.

I have been negative towards Arceus at many earlier points in this post, but there is one thing I think it just plain does better than Z-A. That is the ability to get trade evolutions without trading. It is something I really think should have been kept in Z-A, the fact that it isn’t feels like a big step backwards. This is honestly my biggest issue with the game. Fortunately, I was able to get the trade evolutions easily thanks to the community codes that were set up by Austin John Plays.

One common criticism towards the game that I agree with is the lack of voice acting. Many other modern games I have played recently have featured voice acting, so the lack of it in Z-A just makes the major cutscenes feel very empty. I think the game would have been better with voice acting. I don’t think they should have voices for everything, but it should have been in all major cutscenes and major dialogue scenes at least. I feel that the lack of voice acting removes a bit of immersion for me. Having voices in a (non-fictional) language that I can understand gives a completely different feeling compared to not having voices. The lack of voice acting in Z-A (and in other modern Pokémon games) isn’t a deal breaker for me, but it is definitely a negative.

Like in Arceus and ScaVio, some of the game physics are pretty bad. It can be tricky to navigate the obstacle courses since it feels like the game is not made for that kind of gameplay. Walking off edges is also weird since the game has a very odd idea of what an edge actually is. If you try to walk off edges slowly, your player character is basically standing in the air. Like this:

gRTR7Jb.jpg


So yeah, Game Freak still needs to work on their game physics. I hope they will be improved in the next game, but seeing as both Arceus and ScaVio had issues and Z-A does as well, I’m not expecting them to be better in the next game.

One very minor thing I don’t like is how the Pokédex doesn’t open up to show the Pokédex entry when you register a new Pokémon. This is something that has existed in several other recent games (not sure when it started), and I find myself missing it when playing Z-A as it forces me to manually open the Pokédex to check on any newly registered dex entry.

I am not a fan of how you have to play online in Ranked battles just to get the Mega Stones for the Kalos starters. I will do it because I really want those Mega stones, but I am still sour about it. I used a free 7-day trial of NSO to get the Greninjite and Delphoxite now in Season 2. To get the Chestnaughtite and other future exclusive Mega Stones, I will need to pay for NSO. I have had my Switch since 2018 and I have never paid for NSO before. Out of all the games I have played that could have made me pay for NSO, I never expected Z-A to be the one that actually made me do it.

The post-game is fun, but some Pokédex requests are a bit grindy. Having to catch 50 Pokémon from each type felt a little too much. I did it, but it took a while. Having to beat 1000 trainers also feels a little too much. The good thing is that it gives me a reason to train some new teams in the post-game, which I will do.

So that’s what I think regarding most of the gameplay and content in Z-A. There are both positives and negatives, but I think the good outweighs the bad by far.
Battles are a major part of Pokémon, and they have always been my favorite part of the games. Since this game has a completely new battle system, I think it deserves a section of its own.

I have previously thought about the possibility of a Pokémon game which uses a real-time action battle system. I’m not sure if there have been any spin-off games which features such a system (in that case, I have never played them). During the past two years, I played two Musou games for the first time in my life. The games in question were Persona 5 Strikers and Fire Emblem Warriors: Three Hopes, and I loved them both. This made me wonder if a “Pokémon Warriors” game could work. I think it can, but I’m not sure if it will ever be reality. Z-A is not Pokémon Warriors, but it does have a real-time action battle system. So how is it?

Overall, I think the battle system is good, and the battles are fun. It has been described as “Xenoblade lite”, and I think that’s a good way to describe it. I think this system is way better than the system is Arceus since it is far more based on skill than luck. I like how quick the battles are, I’m not sure if “stall” is viable or even a possible strategy because of how the system works, and I approve of it a lot.

I have seen some people say that they think you should control your Pokémon directly instead of having them follow your trainer, and I partly agree. I’m not sure how that should be executed though, since you need to be able to control your trainer as well.

When compared to the traditional battle system in Pokémon, I wouldn’t say the new system is Z-A is better, but I don’t think it is worse either. It is different, but equally good. That said, there is one thing from the system in Z-A that I’d like to see implemented in the regular battle system. That is the way the text is displayed during battles. Having the text displayed on the upper right side of the screen and having it flow freely as the battle goes on would make regular battles so much faster, and it means you wouldn’t have to press A every single time something happens during a battle.

I have tried online battling a little now in Season 2, and I liked it. 4vs4 online battles were very chaotic, but fun! That said, I felt that I was at a disadvantage since I didn’t use Pokémon that were properly trained. In future seasons, I will use properly trained Pokémon to hopefully make it more fun. And to win more battles! Or so I hope.

Just like in Arceus, you can get ganged on by multiple wild Pokémon. I didn’t like it in Arceus due to how the battle system worked there, it would often take forever before you got to move… if you even got to move at all, chances were the opponents would defeat you before you even got a chance to attack. In Z-A, it works much better. The new system means you won’t have to wait for an eternity before you can attack, giving you much better chances of winning. And some moves can hit multiple opposing Pokémon at once! This makes it easier (in a good way) to win, and these types of battles are much faster too, which is nice.

I like the Rogue Mega battles. They rely a lot on strategy and skill, not patience like the Noble battles in Arceus. Here, you can actually do things all the time, which is really nice. You always have a Pokémon out on the field, which means you can always attack. The Rogue Mega battles are challenging, but in a good and balanced way. I definitely prefer them over the Noble battles in Arceus, they were a well-needed improvement. I completed almost all of them on my first try, the only exception was Starmie which I lost against once because I played badly and didn’t dodge its attacks in time.

Completing a Rogue Mega battle took a while if I didn’t have a Mega, which I learned when fighting one of the earlier ones. After that, I made sure to always have at least one Mega on my team when fighting the Rogue Megas. I know that you can rematch them in the post-game, and unlike the Nobles in Arceus, I might actually try the rematches for at least some of the Rogue Megas. I already did the rematches against Victreebel, Hawlucha and Tyranitar so I could catch Yveltal, but I might do more.

While I like the Rogue Mega battles, they can still be improved. I would like to see them add even more options for the player. I highly approve of them adding “dash” as an alternative to “dodge”, but there could be even more. I have thought about the possibility of a “jump” button, but I’m not sure how useful that would actually be in the battles. Feels like it would be more useful when exploring. Another thing I have thought about is if they could implement some way to do a combination attack together with your AI partner, or maybe with two of your own Pokémon? Something like this:


That would be really cool. Not sure how it should be implemented though.

I also think the trainer HP display needs to be better. It feels like an improvement over the one in Arceus (although that doesn’t really say much), but it needs to improve even further. I think the best would be if they just simply had a regular HP bar like for the Pokémon, that would make it easier to see how much HP you have left. However, one thing I like that was added in Z-A is that you now automatically heal all the time, even when you are targeted. That makes it easier, but in a good way since it is way less unforgiving than in Arceus where it often felt like just one mistake could cost you the whole battle.

Regarding the Z-A Royale, I like it. Sneaking up on opponents and catching them off guard is fun. However, the sneaking needs to be improved. It feels a bit unfair since you need to attack the opponent’s Pokémon to start the battle, but opponents can start battles by simply just seeing you. And oftentimes, it is the game that decides when you are “caught off guard”, it can happen even if you were fully aware and about to sneak up on the trainer. That can be frustrating. I like it, but it definitely needs to be improved.

When I played the game, I was surprised to see that you jumped directly from Rank V to Rank F. I thought I would have to go through every single letter. I guess they thought that forcing players to go through every single letter just felt too long? I’m still okay with it in the end, it just surprised me.

Wild Alpha Pokémon are back in this game. I didn’t really like them in Arceus, so I wasn’t super happy when I saw them in the pre-release trailers. But now that I have played through the game, I actually like them. I think they are handled way better than in Arceus. Here in Z-A, they will not automatically “stop” you by attacking from a distance once they spot you. They can still attack from a distance, but running away is a lot easier than in Arceus, so that’s good. If there’s one thing I don’t like about Alphas here, it is that at the start of the battle, they will always attack the player instead of your Pokémon. It isn’t all bad since it means you can keep your Pokémon healthy, but it is annoying that you have to dodge their moves before they start targeting your Pokémon.

One more thing I like is that running from wild Pokémon in general just feels easier than in Arceus. Plus, you can even try to catch Pokémon when they have “light aggro”, which wasn’t possible in Arceus (since they only had one level of aggro there). You can also leave the wild zones even when you are targeted, which is nice. On the whole, I think wild Pokémon battles and encounters have improved a lot since Arceus.

It isn’t perfect though. One thing that annoyed me in both Arceus and ScaVio, and that still exists in Z-A, is that aggressive wild Pokémon will always chase and attack you no matter your level or rank. Even if you are at level 100 and have reached the highest rank, aggressive Pokémon at low levels will still go after you. This is annoying, and I think it needs to be changed. I would prefer if it worked like in the Xenoblade games where aggressive monsters will not target you if you are a few levels above them (how many varies from game to game, but I think 5-10 would be fine for Pokémon).

One new addition that I really like is the fact that you can catch wild Pokémon even after they have fainted! This is the kind of thing that I have wanted to see in Pokémon for a very long while, and now, it is finally reality. It is fairly balanced as well since you don’t have a guaranteed catch, just a chance. And if you fail, you can’t try again. I like it a lot.

One thing I missed in both Arceus and ScaVio was the ability to see the levels of wild Pokémon on the overworld at all times. It isn’t in Z-A either, and I thought I would miss it here as well, but somehow, I don’t. Not sure why. Maybe because targeting wild Pokémon here is a lot easier than in ScaVio, and I have rarely experienced accidentally targeting the wrong Pokémon, which happened a few times in Arceus. So I guess I’m sort of okay with it That said, it is still something that could (and preferably should) be added in future games.

One more thing that annoyed me in Arceus was the fact that you only got Exp after every battle, meaning that Pokémon that fainted during battles would miss out on Exp. But this is not the case in Z-A. Here, you get Exp directly after every defeated Pokémon, just like in the regular games. I definitely prefer it this way since it makes it easier to train Pokémon.

Regarding the difficulty of the game, I found it mostly well-balanced. It was a bit hard in the beginning since I wasn’t used to the battle system. I actually lost in the first battle against Taunie, but she had an advantage over me since she used two Pokémon while I only had one. There were also some hard fights towards the end. I came very close to losing against Jacinthe during the promotion battle, then I had trouble against all the wild Mega Pokémon near the end of the story, and I had serious trouble against Ange Floette. The flowers were hard to defeat, I had to use several Max Revives in order to win. Not sure if other players also find that battle hard or if I just have bad skills/played badly. Some of the post-game battles were also hard. I lost against L once because I was underleveled. Then I lost on my first battle against Zygarde as well. When I first tried it, my team was at level 70-75, so I didn’t even try to win, I just gave up. I returned later with a team at level 85 and won, but it was still pretty hard, I came close to losing a few times during the battle. In addition to all that, I also lost in some side missions where I was forced to use specific Pokémon/teams.

Regarding my teams, I ended up using two different teams in order to not get too overleveled, but it took a while before I had all 12 team members. And then I was occasionally still slightly overleveled afterwards during most of the main game, but not so much during the post-game (I had to grind quite a lot). My teams are simply named Team X and Team Y. Those were originally working titles for the team names, but I decided to stick with them. No need to make things too complicated.

Here are the team members:

Team X: Emboar / Greninja / Sylveon / Excadrill / Tyrantrum / Abomasnow

Team Y: Chesnaught / Delphox / Ampharos / Mawile / Clawitzer / Hippowdon

With Megas for those that can Mega Evolve. I also used a bunch of extra Megas for side missions and stuff. And a few regular Pokémon for some other side missions. I won’t say more about my teams here as I’m planning to post the full details for them in the team thread. Hopefully soon, definitely before the release of the Mega Dimension. I’m also planning to make some new teams for the post-game, and the DLC.

To summarize my thoughts on battles and the new battle system in Z-A, I like it a lot. It isn’t perfect, but way better than the system in Arceus. I hope that future Legends games will keep and improve upon this system, similar to how Z-A improved upon a lot of things from Arceus.
As usual, I took a lot of pictures while playing. Here are some of them.

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Arriving in Lumiose! What adventures awaits in this city?

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Little did I know how true this would actually turn out to be.

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I suppose that’s one way a relationship can work…

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Chilling at a café.

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Sounds about right.

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Mega Drampa. This completely took me by surprise. I was so happy to see it. I will hopefully use it myself in the near future.

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We just defeated a Rogue Mega, but someone is watching us from a safe distance…

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Future Unova game confirmed? With Multi battles at the Subway? Or perhaps this is just a reference to how Ingo somehow got back home safely after the events of Arceus.

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During the battle against the Rogue Mega Victreebel. It was tough, but we managed to prevail.

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Now this was someone I did not expect to return in the game.

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Big fish, bigger fish!

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I often react this way when I lose, so I can’t blame her for being upset.

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Furisode Girls are one of my favorite trainer classes, I’m glad to see they made a return here.

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It reminds me of something from 12 years ago, that’s for sure.

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Battling on the streets of Lumiose!

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Lumiose at night is like:
Time to shine and I'm down to ride
I'm gonna drive until the break of dawn, wilding out
I'm on a mission grinding out whatever it is I gotta do
Riding out until the day I meet you, I'm riding out


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Did she play competitive during Gen 3 by any chance?

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Sad as it is, he’s right. While I thought the Sky battles were okay, “fad” feels like the right word to describe them.

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Not going to lie, this is impressive for sure.

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Three monkeys on a roof!

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Taunie and Floette inside Prism Tower. Just what is going on in there?

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Sure. I don’t even drink coffee, but you need to take a break every now and then.

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Our friendship and teamwork saved the day! And night, for that matter.
I have completed the main game, but I am not done with the game yet. There’s still the post-game, which I have started on. So far, I have obtained all Mega Stones, completed the Pokédex (including the Mega Pokédex), done all main missions, all side missions, and obtained all TMs. What I have left is the following:
- Complete all Pokédex requests
- Find all remaining Colorful Screws
- Train some new teams (though I won’t finalize the teams until I see which Pokémon get added in the DLC)

Not sure how long it will take, but probably a while. The most notable thing is that I need to win a total of 1000 battles against trainers in order to complete all Pokédex requests. But it should be possible. And the battles are fun! I have beaten 1000 trainers in Unova’s Challenge in both Black 2 and White 2 in the past, so this should definitely be possible. Besides, I need to train my teams, and as said, I’m planning to make some new teams. There are a bunch of Pokémon I want to train. Notably Xerneas, Yveltal, Zygarde, Diancie and Eternal Flower Floette. Plus some more new Megas. So far, I have completed 604 trainer battles, so there’s still a lot left.

Regarding the DLC, I’ll get it once the “Mega Dimension” is out. I like what was shown in the trailers, and I’m really hyped! I hope that all the missing old Megas will return with the DLC. I’d really like to see the Hoenn starters and Mewtwo in the game. Rayquaza would be nice too, but I’m not sure if I should expect it to return. The same goes for Primal Groudon/Kyogre. Hoopa and Volcanion aren’t in the base game either, so I’m expecting them somewhere down the line as well. We already know that Hoopa is coming back in the DLC, but how will we catch/obtain it? That remains to be seen.

I’m very happy that the game will get DLC. Looking back, I think Z-A has been handled way better than Arceus, which was poorly handled overall. Arceus had to share the majority of its pre-release time with BD/SP, it was then released two months after them, and then it was just “killed” a month later with the announcement of ScaVio. All it got was some free DLC, which wasn’t really enough if you ask me. Even if I wasn’t the biggest fan of Arceus, I still think it deserved way better than what it got. Fortunately, the same thing is not happening with Z-A, as it will have the full spotlight until Gen 10 or whatever is next is announced, which I’m not expecting before Pokémon Day 2026.
Overall, I really liked Legends: Z-A. Playing this game has been the most fun I have had with any Pokémon game from the last ten years. I’m guessing this is how some fans felt with Arceus, and others with ScaVio. The “gameplay loop” in the game was just so satisfying for me, it is hard to stop once I start playing. I’d say it is my 5th favorite Pokémon game overall. I’d rank it below B/W, B2/W2, X/Y and OR/AS, but above everything else. It really exceeded my expectations. The game is not perfect, but the good parts easily outweigh the bad. It is one of the top three best games I have played during this year.

It has also established Gen 9 as my third favorite generation, I can now officially rank it above both Gen 7 & 8. I posted this in the unpops thread a while ago, but I’ll include it here as well. This is how I rank the generations after playing through Z-A: 5 > 6 > 9 > 7 > 8 > 4 > 3 > 1 > 2

Now that I look at my rankings, I realize that one thing Gen 5, 6 and 9 have in common is that they don’t feature any games that I find uninteresting, average or obsolete. I think all games from these three generations are worth playing, which I can’t say for any of the other generations.

After I had played through Arceus in 2022, I wasn’t super interested in any potential future Legends games. Now that I have played Z-A, I really hope there will be more Legends games in the future! I feel like Z-A built upon a lot of things that felt half-finished in Arceus, and I hope that the next Legends game will be even better! My dream would be to see the Pokémon series continue with the “regular” main series games and the Legends games alongside each other, just like how Gen 9 had ScaVio and Z-A. Or like how Gen 8 had S/S and Arceus (and BD/SP, though I hope there won’t ever be any more Pokémon remakes).

Regarding future Legends games, I am definitely more interested in ones that take place in the present or the future, less interested in ones that take place in the past. When it comes to the remaining regions, I’m more interested in seeing Legends games set in Hoenn, Unova, Galar, Paldea and maybe Alola. I’m not so interested in Kanto and Johto. But maybe I’ll give the games a chance either way. We’ll see.
And that’s my review of Legends: Z-A. Now, I’m going back to the post-game to keep on training before the Mega Dimension is here!
 
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I wondered how abilities could be incorporated into this game's battle system, so I have imagined how the abilities of the pokemon found in-game could work. Some have been sorted into categories (allowing for a move to be in many categories) if the 'sticking point' is the same.

:aegislash: :zygarde:
Stance Change, Power Construct
The special snowflakes, although please for the love of god let Stance Change be fixed.

:chespin: :fennekin: :froakie:
Overgrow, Blaze, Reckless, Torrent, Sheer Force, Big Pecks, Cheek Pouch, Huge Power, Shield Dust, Swarm, Sniper, Adaptability, Static, Natural Cure, Poison Point, Technician, Rattled, Moxie, Mold Breaker, Tough Claws, Pickpocket, Sap Sipper, Infiltrator, Own Tempo, Competitive, Rivalry, Iron Fist, Scrappy, Stench, Sticky Hold, Aftermath, Magic Guard, Unaware, Synchronize, Inner Focus, Levitate, Cursed Body, Gluttony, Pure Power, Pixilate, Steadfast, Sharpness, Justified, Inner Focus, Flash Fire, Regenerator, Klutz, Unburden, Volt Absorb, Quick Feet, Water Absorb, Guts, Magic Bounce, Limber, Weak Armour, Simple, Magma Armour, Solid Rock, Anger Point, Rough Skin, Clear Body, Sturdy, Hyper Cutter, Super Luck, Oblivious, Shell Armour, Strong Jaw, Marvel Scale, Multiscale, Thick Fat, Mega Launcher, Fur Coat, Contrary, Poison Touch, Gooey, Refrigerate, Soundproof, Light Metal, Heavy Metal, Aerilate, Motor Drive, Magician, Flame Body, Rock Head, Filter, Protean, Battle Armour, Defiant, Bulletproof, Berserk
Work exactly as described, no need to account for the new game mechanics.

:sharpedo:
Shed Skin, Speed Boost, Solar Power, Ice Body, Hydration, Rain Dish, Moody, Harvest, Dry Skin
Much like poison et al., these could simply (have a chance to) take effect every couple of seconds.

:gyarados:
Intimidate, Anticipation, Curious Medicine, Frisk
In the case of wild battles, they could proc whenever the battle is started. They should also only apply within a certain radius of the user. It makes no sense to intimidate someone halfway across the arena. They could also proc when enemies approach, but I am not sure some of these abilities (*cough* Intimidate *cough*) need this buff.

:florges:
Friend Guard, Plus, Minus, Flower Veil, Symbiosis, Telepathy, Healer, Aroma Veil, Sweet Veil, Curious Medicine
Oh boy. I do not think double battles could be translated into this real-time format, but multi battles could. Think of the fights in the main story with NPCs. Apply the effects WRT your partner's pokemon. Come to think of it, an online multi battle mode could be fun. Although it should have team attack on (unlike the story battles) for the extra strategic layer (and to give Telepathy a use).

:manectric:
Lightning Rod
They could either remove the redirection effect and just have it be a simple immunity or have all moves used of the relevant type automatically target the user if they are within a certain radius of the target. If there are multiple users, whichever is closest to the intended target.

:ariados:
Insomnia, Early Bird, Vital Spirit
Drowsiness is in the game. Apply to that.

:gengar-mega:
Shadow Tag
A trapping effect akin to Infestation or Thousand Waves could be applied to pokemon within a certain radius of the user, with the effect leaving once the user is KO'd/switches out or when the opponent physically runs away. It would make catching easy-to-flee pokemon easier.

:excadrill:
Leaf Guard, Swift Swim, Grass Pelt, Surge Surfer, Chlorophyll, Solar Power, Cloud Nine, Ice Body, Snow Cloak, Hydration, Sand Rush, Sand Force, Sand Veil, Rain Dish, Mimicry, Harvest, Dry Skin
There already is a (very basic) weather system in-game. For these abilities to work, they'd "just" need to add the remaining weather effects (and terrains). Snow could work exactly as in SV by providing a passive defense buff to Ice types and, perhaps, increasing the radius of Blizzard to mimic how it gets perfect accuracy. Sand's chip damage could work akin to other damage-over-time effects present by being applied every few seconds.

:tyranitar:
Snow Warning, Sand Stream, Drought, Drizzle
One of the trickier categories to implement, as the current weather system is not very dynamic and certainly not affected by player action. Weather effects could perhaps apply to a radius around where the setter was sent out and persist for like 30 seconds, being potentially overwritten as other weather setters switch in or as weather moves are used. As the Weather Trio has been teased to appear in the DLC, I wonder if these will get somehow implemented for them. Then again, Xerneas and Yveltal didn't have their auras so who's to say.

:xerneas: :yveltal:
Unnerve, Cloud Nine, Fairy Aura, Dark Aura, Aura Break
They could apply either to all pokemon loaded in (in the singleplayer case), all pokemon in a battle (for multiplayer), or only pokemon within a certain radius of the user. I am leaning towards the latter for immersion.

:machamp:
Compound Eyes, Keen Eye, No Guard, Illuminate
Well the accuracy and evasion stats are dead (thank god). Perhaps these could be reworked into increasing the size of your hitboxes? Or perhaps improve the "tracking" of your moves by, for example, having charge attacks curve slightly as your target moves?

:stunfisk:
Tangled Feet, Snow Cloak, Sand Veil
In the same vein as the ones above, these could perhaps shrink your hurtboxes? Although this does not seem as satisfying and IMO would break some of the 'immersion' of the battles. My preferred solution would be to give them all entirely new effects. So...

:pidgeot: Tangled Feet: Perhaps Attack and/or Movement Speed could be increased instead?

:froslass: Snow Cloak: Perhaps snow could boost special defense in addition to defense?

:garchomp: Sand Veil: Akin to Snow Cloak, sand could boost defense (in addition to special defense for rock types). Thankfully Garchomp is not a rock-type and so does not benefit from the Sp.Def boost inherent to sand.

:talonflame: Gale Wings: The way priority moves get translated is by having quick animations and short cooldowns. Applying this logic, Gale Wings could reduce the cooldown of Flying-type moves and (if we're feeling feisty) increase the speed of their animations. Also remove the max-HP requirement. I want Talonflame back.

:meowstic: Prankster: Same as above, except with status moves.

:sableye: Stall: chat I have no idea. Why is this an ability anyways? I guess they could increase the cooldown time for all moves, but why would they do (some) Sableye dirty like that? Uhh maybe instead it could be a boost to both defenses, because Big Stall and all. It's a non-mega Sableye, how bad could it be?

:diggersby: Pickup: The tricky thing now is that the end of a battle is not well-defined anymore, what with wild pokemon constantly entering and exiting the fray. Perhaps then the item pickup chance could proc either upon KOing pokemon or restrict it to trainer battles, whose ends are better defined.

:eevee: Run Away: Some moves like Infestation and Thousand Waves have a trapping effect. Just like ignore it. Alternatively, it could make it so switching out is quicker.

:starmie: Analytic: The games keep track of how many moves a pokemon has used (for the sake of the Timer Ball), so the attack boost could be granted if your target has moved more than you have. This would be interesting in PvP, as when you switch in you'd have an advantage against everyone who has been there for a bit. To make this not as ridiculous, they could make the attack boost start out small (idk 5%?) and scale as the move usage differential increases.

:clefable: Cute Charm: This would need a re-introduction of infatuation, which I think could be done. Have moves that specifically target whoever infatuated you have a chance to fail. Infuriating, sure, but it's also infuriating in other games. Plus (in the 1v1v1v1 setting) it's not nearly as bad as freeze, which is in-game. Also they should rework it to take egg groups instead of gender into account, as I think that would be more interesting.

:gardevoir: Trace: To account for scenarios where there are many enemies when the user is sent out, the ability should proc when you first either lock-onto or target a pokemon, at which point you'd copy their ability. This gives a new layer of control which IMO makes the ability more interesting.

:absol: Pressure: So PP is not a thing anymore, but low-PP moves tend to have higher cooldowns. Perhaps it could be a passive-effect ability where the move cooldowns of opponents near the user recharge slower.

:slowbro-galar: Quick Draw: Have it behave like an always-equipped Quick Claw.

:malamar: Suction Cups: I feel like auto-switch out moves like Dragon Tail could be implemented. In PvP and Trainer battles they'd work as described (without counting as one of your opponent's switches in PvP) and if the target could not be switched out (if there are no pokemon in the back or if it's a wild battle) it could just have high knockback. Actually, Whirlwind is already in the game, right? Whatever it's effects are, they could just... do that + damage. Also Suction Cups would be immune to them.

:delibird: Hustle: Akin to the accuracy-boosting abilities, perhaps Hustle could make the default targeting worse/less accurate. That is to say, perhaps attacks have a chance to be aimed slightly to the side of their target. Given the real-time aspect of dodging, this might not be as big of a downside as in other games, as the 'bad accuracy' may accidentally catch opponents dodging.

:heracross-mega: Skill Link: As multi-hit moves already shoot out the maximum number of times, this could perhaps add a slight homing effect to projectiles, making them better able to hit moving targets.

:kangaskhan-mega: Parental Bond: Honestly a bit surprised this isn't implemented in-game, seeing as this is M-Kangaskhan's whole identity and it is an iconic Mega. Anyhow, the second hit could happen shortly after the first. This might make move animations a bit longer, but I think it would be worth it.

(bonus) :trevenant:
Compound Eyes, Cute Charm, Flash Fire, Harvest, Illuminate, Intimidate, Lightning Rod, Pressure, Static, Synchronize
: If the pokemon is out of its pokeball as new encounters are generated, the newly-generated pokemon's type, levels, genders, and natures get modified accordingly. As an 'old-school' shiny hunter, these abilities' absence since SV has been sorely missed, as IMO they are a more interesting way to modify encounters than, say, SV sandwiches. Tangent aside, this should throw a bone to any poor souls hunting for shiny Chespin...


So that's that. If anyone has suggestions or ideas for abilities of pokemon not in the game (Emergency Exit? Truant?), do tell!
 
Much like poison et al., these could simply (have a chance to) take effect every couple of seconds.
There's already cases of how stuff that happens at the end of turn works, every 10-ish seconds the thing happens. (Poison, Burn, Leftovers)
Pickup: The tricky thing now is that the end of a battle is not well-defined anymore, what with wild pokemon constantly entering and exiting the fray. Perhaps then the item pickup chance could proc either upon KOing pokemon or restrict it to trainer battles, whose ends are better defined.
Pickup does have its other effect of stealing consumable items used by other Pokémon to fall back on.
Suction Cups: I feel like auto-switch out moves like Dragon Tail could be implemented. In PvP and Trainer battles they'd work as described (without counting as one of your opponent's switches in PvP) and if the target could not be switched out (if there are no pokemon in the back or if it's a wild battle) it could just have high knockback. Actually, Whirlwind is already in the game, right? Whatever it's effects are, they could just... do that + damage. Also Suction Cups would be immune to them.
There are moves like Whirlwind and Roar that Push Pokémon around, it could just prevent that like how it prevents those moves' effects in the main battle system.
 
today i thought to myself, "i'm pretty sure you never see mega charizard y ingame" and that got me thinking as to if it's really the only mega that got owned like that. as it turns out....
1764027722097.png

IT IS? not counting the kalos starters, events, and oras megas (no way the Mega Pokemon Game doesnt have ALL the megas) this pokemon really is nowhere to be found in the game.
 
today i thought to myself, "i'm pretty sure you never see mega charizard y ingame" and that got me thinking as to if it's really the only mega that got owned like that. as it turns out....
View attachment 788862
IT IS? not counting the kalos starters, events, and oras megas (no way the Mega Pokemon Game doesnt have ALL the megas) this pokemon really is nowhere to be found in the game.
....so, yknow how this game weirdly keeps referencing ex-Champion Leon, known for his (no longer) Undefeated Charizard?

yeah.
 
today i thought to myself, "i'm pretty sure you never see mega charizard y ingame" and that got me thinking as to if it's really the only mega that got owned like that. as it turns out....
View attachment 788862
IT IS? not counting the kalos starters, events, and oras megas (no way the Mega Pokemon Game doesnt have ALL the megas) this pokemon really is nowhere to be found in the game.
Tyranitar should be with Pidgeot and friends, you fight it one of the restaurant quests.
 
today i thought to myself, "i'm pretty sure you never see mega charizard y ingame" and that got me thinking as to if it's really the only mega that got owned like that. as it turns out....
View attachment 788862
IT IS? not counting the kalos starters, events, and oras megas (no way the Mega Pokemon Game doesnt have ALL the megas) this pokemon really is nowhere to be found in the game.
Mega Charizard Y really is a weird case, isn't it?

It was a VGC staple whenever it was allowed in non-restricted formats (and likely will be again in Champions if some of the newer Fire-type megas don't usurp it), and was always a strong pick in singles formats, too, official or fanmade. However, in the anime, it got owned whenever it showed up (once by Alain's Zard X, then by a pair of Mega Latis in one of the Mega Evo specials), and now it's not used by any NPC in Legends ZA. I get that, of the two, Zard X has the mainstream appeal, but Zard Y is still a Zard form. Like, really, no one's gonna use one?
 
today i thought to myself, "i'm pretty sure you never see mega charizard y ingame" and that got me thinking as to if it's really the only mega that got owned like that. as it turns out....

IT IS? not counting the kalos starters, events, and oras megas (no way the Mega Pokemon Game doesnt have ALL the megas) this pokemon really is nowhere to be found in the game.

Yeah, sadly Mega Charizard Y often gets the short end of the stick, despite it being the better design I think GF just thinks MCX is cooler.

If it was me, I would have made Griselle's Mega a MCY, kept Grisham's Mega a MCX, and then given Lysandre Mega Pyroar. They changed up most of Lysandre's team anyway, only able to keep his Pyroar and Gyarados; may as well also switched up his Mega (maybe even throw us veteran players a surprise (if we didn't already know) by having him send out Gyarados as his 5th Pokemon, yet doesn't Mega Evolve it, and then sends out his Pyroar which he Mega Evolves).
 
They are clearly saving it for Leon to show up in the DLC with his MegaDynamax Charizard Y
Lots of characters get name dropped. Galar references are overrepresented in Z-A, but it makes sense when you consider
Legends Galar is/was planned to be the next Legends game.
Volo seems like a more likely candidate for returning character. Both Leon and Volo were in Lumiose before the player arrived. We know Leon left for Galar, but there's no word on Volo's whereabouts.

I see a lot of people speculate he'll be a returning villain, but the npc who met him says he 'gazed at Laventon's sketches with a nostalgic air'. That phrasing doesn't fit with a villain. He wasn't staring intently, he wasn't laser focused, he wasn't pensive or fixated or obsessed. He gazed with nostalgia. It makes him sound like a sad old man...kind of like AZ or L. I think Volo got want he wanted, he finally tapped into the powers of space time, fell through a distortion, and landed in the present. The world he knew is gone, and the people he knew are all dead. It would be an interesting parallel to AZ, without being a retread of L's storyline, and it would build more on Z-A's core theme of wishes and consequences.
 
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