Attack Order (physical,15,90,100,None,Has an increased chance for a critical hit.)
Bug Buzz (special,10,90,100,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
X-Scissor (physical,15,80,100,None,Inflicts regular damage with no additional effect.)
Signal Beam (special,15,75,100,10,Has a $effect_chance% chance to confuse the target.)
U-turn (physical,20,70,100,None,User must switch out after attacking.)
hard roller (physical,20,65,100,30,Has a $effect_chance% chance to make the target flinch.)
Bug Bite (physical,20,60,100,None,If target has a berry, inflicts double damage and uses the berry.)
Silver Wind (special,5,60,100,10,Has a $effect_chance% chance to raise all of the user's stats by one stage.)
Struggle Bug (special,20,30,100,100,Has a $effect_chance% chance to lower the target's Special Attack by one stage.)
Twineedle (physical,20,25,100,20,Hits twice in the same turn. Has a $effect_chance% chance to poison the target.)
Fury Cutter (physical,20,20,95,None,Power doubles every turn this move is used in succession after the first, maxing out after five turns.)
Leech Life (physical,15,20,100,None,Heals the user by half the damage inflicted.)
Pin Missile (physical,20,14,85,None,Hits 2-5 times in one turn.)
Foul Play (physical,15,95,100,None,Calculates damage with the target's attacking stat.)
night burst (special,10,85,95,40,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
Crunch (physical,15,80,100,20,Has a $effect_chance% chance to lower the target's Defense by one stage.)
Dark Pulse (special,15,80,100,20,Has a $effect_chance% chance to make the target flinch.)
Sucker Punch (physical,5,80,100,None,Only works if the target is about to use a damaging move.)
Night Slash (physical,15,70,100,None,Has an increased chance for a critical hit.)
Bite (physical,25,60,100,30,Has a $effect_chance% chance to make the target flinch.)
Faint Attack (physical,20,60,None,None,Never misses.)
bark out (special,15,55,95,100,Has a $effect_chance% chance to lower the target's Special Attack by one stage.)
Assurance (physical,10,50,100,None,Power is doubled if the target has already received damage this turn.)
Payback (physical,10,50,100,None,Power is doubled if the target has already moved this turn.)
Pursuit (physical,20,40,100,None,If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.)
Thief (physical,10,40,100,None,Takes the target's item.)
Knock Off (physical,20,20,100,None,Target drops its held item.)
Beat Up (physical,10,1,100,None,Hits once for every conscious Pokémon the trainer has.)
Fling (physical,10,1,100,None,Throws held item at the target; power depends on the item.)
Punishment (physical,5,1,100,None,Power increases against targets with more raised stats, up to a maximum of 200.)
Roar of Time (special,5,150,90,None,User foregoes its next turn to recharge.)
Draco Meteor (special,5,140,90,100,Lowers the user's Special Attack by two stages after inflicting damage.)
Outrage (physical,15,120,100,None,Hits every turn for 2-3 turns, then confuses the user.)
Dragon Rush (physical,10,100,75,20,Has a $effect_chance% chance to make the target flinch.)
Spacial Rend (special,5,100,95,None,Has an increased chance for a critical hit.)
Dragon Pulse (special,10,90,100,None,Inflicts regular damage with no additional effect.)
Dragon Claw (physical,15,80,100,None,Inflicts regular damage with no additional effect.)
DragonBreath (special,20,60,100,30,Has a $effect_chance% chance to paralyze the target.)
Dragon Tail (physical,10,60,90,None,Ends wild battles. Forces trainers to switch Pokémon.)
Dual Chop (physical,15,40,90,None,Hits twice in one turn.)
Twister (special,20,40,100,20,Has chance to make the target flinch.)
Dragon Rage (special,10,1,100,None,Inflicts 40 points of damage.)
lightning strike (physical,5,130,85,20,Has a $effect_chance% chance to paralyze the target.)
Thunder (special,10,120,70,30,Has a $effect_chance% chance to paralyze the target.)
Volt Tackle (physical,15,120,100,10,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.)
Zap Cannon (special,5,120,50,100,Has a $effect_chance% chance to paralyze the target.)
cross thunder (physical,5,100,100,None,With cross flame, inflicts double damage.)
Thunderbolt (special,15,95,100,10,Has a $effect_chance% chance to paralyze the target.)
Wild Charge (physical,15,90,100,None,User receives 1/4 the damage it inflicts in recoil.)
Discharge (special,15,80,100,30,Has a $effect_chance% chance to paralyze the target.)
ThunderPunch (physical,15,75,100,10,Has a $effect_chance% chance to paralyze the target.)
volt change (special,20,70,100,None,User must switch out after attacking.)
Spark (physical,20,65,100,30,Has a $effect_chance% chance to paralyze the target.)
Thunder Fang (physical,15,65,95,10,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.)
Shock Wave (special,20,60,None,None,Never misses.)
electric net (special,15,55,95,100,Lowers the target's Speed by one stage.)
Charge Beam (special,10,50,90,70,Has a $effect_chance% chance to raise the user's Special Attack by one stage.)
ThunderShock (special,30,40,100,10,Has a $effect_chance% chance to paralyze the target.)
Electro Ball (special,10,1,100,None,Power is higher when the user has greater Speed than the target, up to a maximum of 150.)
Focus Punch (physical,20,150,100,None,If the user takes damage before attacking, the attack is canceled.)
Hi Jump Kick (physical,10,130,90,None,If the user misses, it takes half the damage it would have inflicted in recoil.)
Close Combat (physical,5,120,100,100,Lowers the user's Defense and Special Defense by one stage after inflicting damage.)
Focus Blast (special,5,120,70,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Superpower (physical,5,120,100,100,Lowers the user's Attack and Defense by one stage after inflicting damage.)
Cross Chop (physical,5,100,80,None,Has an increased chance for a critical hit.)
DynamicPunch (physical,5,100,50,100,Has a $effect_chance% chance to confuse the target.)
Hammer Arm (physical,10,100,90,100,Lowers user's Speed by one stage.)
Jump Kick (physical,10,100,95,None,If the user misses, it takes half the damage it would have inflicted in recoil.)
Aura Sphere (special,20,90,None,None,Never misses.)
holy sword (physical,20,90,100,None,Ignores the target's stat modifiers.)
mystery sword (special,10,85,100,None,Inflicts damage based on the target's Defense, not Special Defense.)
Sky Uppercut (physical,15,85,90,None,Inflicts regular damage and can hit Bounce and Fly users.)
Submission (physical,25,80,80,None,User receives 1/4 the damage it inflicts in recoil.)
Brick Break (physical,15,75,100,None,Destroys Reflect and Light Screen.)
Drain Punch (physical,10,75,100,None,Heals the user by half the damage inflicted.)
Vital Throw (physical,10,70,None,None,Never misses.)
Force Palm (physical,10,60,100,30,Has a $effect_chance% chance to paralyze the target.)
low kick 2.0 (physical,20,60,100,100,Lowers the target's Speed by one stage.)
overhead throw (physical,10,60,90,None,Ends wild battles. Forces trainers to switch Pokémon.)
Revenge (physical,10,60,100,None,Inflicts double damage if the user takes damage before attacking this turn.)
Rolling Kick (physical,15,60,85,30,Has a $effect_chance% chance to make the target flinch.)
Wake-Up Slap (physical,10,60,100,None,If the target is asleep, has double power and wakes it up.)
Karate Chop (physical,25,50,100,None,Has an increased chance for a critical hit.)
Mach Punch (physical,30,40,100,None,Inflicts regular damage with no additional effect.)
mountain storm (physical,10,40,100,None,Always scores a critical hit.)
Rock Smash (physical,15,40,100,50,Has a $effect_chance% chance to lower the target's Defense by one stage.)
Vacuum Wave (special,30,40,100,None,Inflicts regular damage with no additional effect.)
Double Kick (physical,30,30,100,None,Hits twice in one turn.)
Arm Thrust (physical,20,15,100,None,Hits 2-5 times in one turn.)
Triple Kick (physical,10,10,90,None,Hits three times, increasing power by 100% with each successful hit.)
Counter (physical,20,1,100,None,Inflicts twice the damage the user received from the last physical hit it took.)
death gambit (special,5,1,100,None,Inflicts damage equal to the user's remaining HP. User faints.)
Low Kick (physical,20,1,100,None,Inflicts more damage to heavier targets, with a maximum of 120 power.)
Reversal (physical,15,1,100,None,Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.)
Seismic Toss (physical,20,1,100,None,Inflicts damage equal to the user's level.)
v-generate (physical,5,180,95,None,Lowers the user's Defense, Special Defense, and Speed by one stage each.)
Blast Burn (special,5,150,90,None,User foregoes its next turn to recharge.)
Eruption (special,5,150,100,None,Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.)
Overheat (special,5,140,90,100,Lowers the user's Special Attack by two stages after inflicting damage.)
blue flame (special,5,130,85,20,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Fire Blast (special,5,120,85,10,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Flare Blitz (physical,15,120,100,10,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to [burn]{mechanic} the target.)
Magma Storm (special,5,120,75,100,Prevents the target from fleeing and inflicts damage for 2-5 turns.)
cross flame (special,5,100,100,None,With cross thunder, inflicts double damage.)
Heat Wave (special,10,100,90,10,Has a $effect_chance% chance to [burn]{mechanic} the target.)
kaendan (special,5,100,100,30,Has a $effect_chance% chance to [burn]{mechanic} the target.)
purgatory (special,5,100,50,100,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Sacred Fire (physical,5,100,95,50,Has a $effect_chance% chance to [burn]{mechanic} the target. Lets frozen Pokémon thaw themselves.)
Flamethrower (special,15,95,100,10,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Blaze Kick (physical,10,85,90,10,Has an increased chance for a critical hit and a $effect_chance% chance to [burn]{mechanic} the target.)
flame dance (special,10,80,100,50,Has a $effect_chance% chance to raise the user's Special Attack by one stage.)
Lava Plume (special,15,80,100,30,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Fire Punch (physical,15,75,100,10,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Flame Burst (special,15,70,100,None,Deals splash damage to Pokémon next to the target.)
Fire Fang (physical,15,65,95,10,Has a $effect_chance% chance to [burn]{mechanic} the target and a $effect_chance% chance to make the target flinch.)
Flame Wheel (physical,25,60,100,10,Has a $effect_chance% chance to [burn]{mechanic} the target. Lets frozen Pokémon thaw themselves.)
fire realm (special,10,50,100,None,With water realm, doubles the effect chance of friendly Pokémon's moves for four turns.)
nitro charge (physical,20,50,100,100,Inflicts regular damage. Raises the user's Speed by one stage.)
Ember (special,25,40,100,10,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Fire Spin (special,15,35,85,100,Prevents the target from fleeing and inflicts damage for 2-5 turns.)
incinerate (special,15,30,100,None,Destroys the target's held berry.)
heat stamp (physical,10,1,100,None,Power is higher when the user weighs more than the target, up to a maximum of 120.)
Sky Attack (physical,5,140,90,30,User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch.)
Brave Bird (physical,15,120,100,None,User receives 1/3 the damage inflicted in recoil.)
Hurricane (special,10,120,70,30,Has a $effect_chance% chance to confuse the target.)
Aeroblast (special,5,100,95,None,Has an increased chance for a critical hit.)
Fly (physical,15,90,95,None,User flies high into the air, dodging all attacks, and hits next turn.)
Bounce (physical,5,85,85,30,User bounces high into the air, dodging all attacks, and hits next turn.)
Drill Peck (physical,20,80,100,None,Inflicts regular damage with no additional effect.)
Air Slash (special,20,75,95,30,Has a $effect_chance% chance to make the target flinch.)
Aerial Ace (physical,20,60,None,None,Never misses.)
Chatter (special,20,60,100,None,Has a higher chance to confuse the target when the recorded sound is louder.)
Pluck (physical,20,60,100,None,If target has a berry, inflicts double damage and uses the berry.)
Sky Drop (physical,10,60,100,None,Carries the target high into the air, dodging all attacks against either, and drops it next turn.)
Wing Attack (physical,35,60,100,None,Inflicts regular damage with no additional effect.)
Acrobatics (physical,15,55,100,None,Has double power if the user has no held item.)
Air Cutter (special,25,55,95,None,Has an increased chance for a critical hit.)
Gust (special,35,40,100,None,Inflicts regular damage and can hit Pokémon in the air.)
Peck (physical,35,35,100,None,Inflicts regular damage with no additional effect.)
Shadow Force (physical,5,120,100,None,User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.)
Shadow Ball (special,15,80,100,20,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Shadow Claw (physical,15,70,100,None,Has an increased chance for a critical hit.)
Ominous Wind (special,5,60,100,10,Has a $effect_chance% chance to raise all of the user's stats by one stage.)
Shadow Punch (physical,20,60,None,None,Never misses.)
Hex (special,10,50,100,None,Has double power if the target has a major status ailment.)
Shadow Sneak (physical,30,40,100,None,Inflicts regular damage with no additional effect.)
Astonish (physical,15,30,100,30,Has a $effect_chance% chance to make the target flinch.)
Lick (physical,30,20,100,30,Has a $effect_chance% chance to paralyze the target.)
Night Shade (special,15,1,100,None,Inflicts damage equal to the user's level.)
Frenzy Plant (special,5,150,90,None,User foregoes its next turn to recharge.)
Leaf Storm (special,5,140,90,100,Lowers the user's Special Attack by two stages after inflicting damage.)
Petal Dance (special,10,120,100,None,Hits every turn for 2-3 turns, then confuses the user.)
Power Whip (physical,10,120,85,None,Inflicts regular damage with no additional effect.)
Seed Flare (special,5,120,85,40,Has a $effect_chance% chance to lower the target's Special Defense by two stages.)
SolarBeam (special,10,120,100,None,Requires a turn to charge before attacking.)
Wood Hammer (physical,15,120,100,None,User receives 1/3 the damage inflicted in recoil.)
Leaf Blade (physical,15,90,100,None,Has an increased chance for a critical hit.)
Energy Ball (special,10,80,100,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Seed Bomb (physical,15,80,100,None,Inflicts regular damage with no additional effect.)
Giga Drain (special,10,75,100,None,Heals the user by half the damage inflicted.)
Horn Leech (physical,10,75,100,None,Heals the user by half the damage inflicted.)
grass mixer (special,10,65,90,50,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
Magical Leaf (special,20,60,None,None,Never misses.)
Needle Arm (physical,15,60,100,30,Has a $effect_chance% chance to make the target flinch.)
Razor Leaf (physical,25,55,95,None,Has an increased chance for a critical hit.)
grass realm (special,10,50,100,None,With fire realm, damages opposing Pokémon for 1/8 their max HP every turn for four turns.)
Mega Drain (special,15,40,100,None,Heals the user by half the damage inflicted.)
Vine Whip (physical,15,35,100,None,Inflicts regular damage with no additional effect.)
Bullet Seed (physical,30,25,100,None,Hits 2-5 times in one turn.)
Absorb (special,25,20,100,None,Heals the user by half the damage inflicted.)
Grass Knot (special,20,1,100,None,Inflicts more damage to heavier targets, with a maximum of 120 power.)
Earthquake (physical,10,100,100,None,Inflicts regular damage and can hit Dig users.)
Earth Power (special,10,90,100,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Dig (physical,10,80,100,None,User digs underground, dodging all attacks, and hits next turn.)
Drill Run (physical,10,80,95,None,Has an increased chance for a critical hit.)
Bone Club (physical,20,65,85,10,Has a $effect_chance% chance to make the target flinch.)
Mud Bomb (special,10,65,85,30,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
level field (physical,20,60,100,100,Has a $effect_chance% chance to lower the target's Speed by one stage.)
Mud Shot (special,15,55,95,100,Has a $effect_chance% chance to lower the target's Speed by one stage.)
Bonemerang (physical,10,50,90,None,Hits twice in one turn.)
Sand Tomb (physical,15,35,85,100,Prevents the target from fleeing and inflicts damage for 2-5 turns.)
Bone Rush (physical,10,25,80,None,Hits 2-5 times in one turn.)
Mud-Slap (special,10,20,100,100,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
Fissure (physical,5,1,30,None,Causes a one-hit KO.)
Magnitude (physical,30,1,100,None,Power varies randomly from 10 to 150.)
cold flare (special,5,140,90,30,Requires a turn to charge before attacking. Has a $effect_chance% chance to [burn]{mechanic} the target.)
freezebolt (physical,5,140,90,30,Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.)
Blizzard (special,5,120,70,10,Has a $effect_chance% chance to freeze the target.)
Ice Beam (special,10,95,100,10,Has a $effect_chance% chance to freeze the target.)
icicle drop (physical,10,85,90,30,Has a $effect_chance% chance to make the target flinch.)
Ice Punch (physical,15,75,100,10,Has a $effect_chance% chance to freeze the target.)
Aurora Beam (special,20,65,100,10,Has a $effect_chance% chance to lower the target's Attack by one stage.)
frozen world (special,10,65,95,100,Lowers the target's Speed by one stage.)
Ice Fang (physical,15,65,95,10,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.)
Avalanche (physical,10,60,100,None,Inflicts double damage if the user takes damage before attacking this turn.)
Icy Wind (special,15,55,95,100,Has a $effect_chance% chance to lower the target's Speed by one stage.)
ice breath (special,10,40,90,100,Always scores a critical hit.)
Ice Shard (physical,30,40,100,None,Inflicts regular damage with no additional effect.)
Powder Snow (special,25,40,100,10,Has a $effect_chance% chance to freeze the target.)
Ice Ball (physical,20,30,90,None,Power doubles every turn this move is used in succession after the first, resetting after five turns.)
Icicle Spear (physical,30,25,100,None,Hits 2-5 times in one turn.)
Sheer Cold (special,5,1,30,None,Causes a one-hit KO.)
Explosion (physical,5,250,100,None,User faints.)
Selfdestruct (physical,5,200,100,None,User faints.)
Giga Impact (physical,5,150,90,None,User foregoes its next turn to recharge.)
Hyper Beam (special,5,150,90,None,User foregoes its next turn to recharge.)
Last Resort (physical,5,140,100,None,Can only be used after all of the user's other moves have been used.)
afro break (physical,15,120,100,None,User receives 1/4 the damage it inflicts in recoil.)
Double-Edge (physical,15,120,100,None,User receives 1/3 the damage inflicted in recoil.)
Mega Kick (physical,5,120,75,None,Inflicts regular damage with no additional effect.)
Thrash (physical,10,120,100,None,Hits every turn for 2-3 turns, then confuses the user.)
Egg Bomb (physical,10,100,75,None,Inflicts regular damage with no additional effect.)
Judgment (special,10,100,100,None,If the user is holding a plate, the damage inflicted will match it.)
Skull Bash (physical,15,100,100,100,Raises the user's Defense by one stage. User charges for one turn before attacking.)
Hyper Voice (special,10,90,100,None,Inflicts regular damage with no additional effect.)
Rock Climb (physical,20,90,85,20,Has a $effect_chance% chance to confuse the target.)
Take Down (physical,20,90,85,None,User receives 1/4 the damage it inflicts in recoil.)
Uproar (special,10,90,100,None,Forced to use this move for several turns. Pokémon cannot fall asleep in that time.)
Body Slam (physical,15,85,100,30,Has a $effect_chance% chance to paralyze the target.)
techno buster (special,5,85,100,None,If the user is holding a plate, the damage inflicted will match it.)
ExtremeSpeed (physical,5,80,100,None,Inflicts regular damage with no additional effect.)
Hyper Fang (physical,15,80,90,10,Has a $effect_chance% chance to make the target flinch.)
Mega Punch (physical,20,80,85,None,Inflicts regular damage with no additional effect.)
Razor Wind (special,10,80,100,None,Requires a turn to charge before attacking.)
Slam (physical,20,80,75,None,Inflicts regular damage with no additional effect.)
Strength (physical,15,80,100,None,Inflicts regular damage with no additional effect.)
Tri Attack (special,10,80,100,20,Has a $effect_chance% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target.)
ancient song (special,10,75,100,10,Has a $effect_chance% chance to put the target to sleep.)
Crush Claw (physical,10,75,95,50,Has a $effect_chance% chance to lower the target's Defense by one stage.)
Dizzy Punch (physical,10,70,100,20,Has a $effect_chance% chance to confuse the target.)
Facade (physical,20,70,100,None,Power doubles if user is burned, paralyzed, or poisoned.)
Headbutt (physical,15,70,100,30,Has a $effect_chance% chance to make the target flinch.)
repayment (physical,20,70,100,None,Ignores the target's stat modifiers.)
Retaliate (physical,5,70,100,None,Has double power if a friendly Pokémon fainted last turn.)
Secret Power (physical,20,70,100,30,Has a $effect_chance% chance to inflict a status effect which depends upon the terrain.)
Slash (physical,20,70,100,None,Has an increased chance for a critical hit.)
Horn Attack (physical,25,65,100,None,Inflicts regular damage with no additional effect.)
Stomp (physical,20,65,100,30,Has a $effect_chance% chance to make the target flinch.)
Covet (physical,40,60,100,None,Takes the target's item.)
Round (special,15,60,100,None,Has double power if it's used more than once per turn.)
SmellingSalt (physical,10,60,100,None,If the target is paralyzed, inflicts double damage and cures the paralysis.)
Swift (special,20,60,None,None,Never misses.)
ViceGrip (physical,30,55,100,None,Inflicts regular damage with no additional effect.)
Cut (physical,30,50,95,None,Inflicts regular damage with no additional effect.)
Feint (physical,10,50,100,None,Only works if the target uses Protect or Detect on this turn.)
Struggle (physical,None,50,None,None,User takes 1/4 its max HP in recoil.)
Tackle (physical,35,50,100,None,Inflicts regular damage with no additional effect.)
Weather Ball (special,10,50,100,None,If there be weather, this move has doubled power and the weather's type.)
echo voice (special,15,40,100,None,Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.)
Fake Out (physical,10,40,100,100,Can only be used as the first move after the user enters battle. Causes the target to flinch.)
False Swipe (physical,40,40,100,None,Cannot lower the target's HP below 1.)
Pay Day (physical,20,40,100,None,Scatters money on the ground worth five times the user's level.)
Pound (physical,35,40,100,None,Inflicts regular damage with no additional effect.)
Quick Attack (physical,30,40,100,None,Inflicts regular damage with no additional effect.)
Scratch (physical,35,40,100,None,Inflicts regular damage with no additional effect.)
Snore (special,15,40,100,30,Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping.)
Double Hit (physical,10,35,90,None,Hits twice in one turn.)
Tail Slap (physical,10,25,85,None,Hits 2-5 times in one turn.)
Rage (physical,20,20,100,None,If the user is hit after using this move, its Attack rises by one stage.)
Rapid Spin (physical,40,20,100,None,Frees the user from binding moves, removes Leech Seed, and blows away Spikes.)
Spike Cannon (physical,15,20,100,None,Hits 2-5 times in one turn.)
Comet Punch (physical,15,18,85,None,Hits 2-5 times in one turn.)
Fury Swipes (physical,15,18,80,None,Hits 2-5 times in one turn.)
Barrage (physical,20,15,85,None,Hits 2-5 times in one turn.)
Bind (physical,20,15,85,100,Prevents the target from fleeing and inflicts damage for 2-5 turns.)
DoubleSlap (physical,10,15,85,None,Hits 2-5 times in one turn.)
Fury Attack (physical,20,15,85,None,Hits 2-5 times in one turn.)
Wrap (physical,20,15,90,100,Prevents the target from fleeing and inflicts damage for 2-5 turns.)
Constrict (physical,35,10,100,10,Has a $effect_chance% chance to lower the target's Speed by one stage.)
Bide (physical,10,1,None,None,User waits for 2-3 turns, then hits back for twice the damage it took.)
Crush Grip (physical,5,1,100,None,Power increases against targets with more HP remaining, up to a maximum of 110 power.)
Endeavor (physical,5,1,100,None,Lowers the target's HP to equal the user's.)
Flail (physical,15,1,100,None,Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.)
Frustration (physical,20,1,100,None,Power increases as happiness decreases, up to a maximum of 102.)
Guillotine (physical,5,1,30,None,Causes a one-hit KO.)
Hidden Power (special,15,1,100,None,Power and type depend upon user's IVs. Power can range from 30 to 70.)
Horn Drill (physical,5,1,30,None,Causes a one-hit KO.)
Natural Gift (physical,15,1,100,None,Power and type depend on the held berry.)
Present (physical,15,1,90,None,Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.)
Return (physical,20,1,100,None,Power increases with happiness, up to a maximum of 102.)
SonicBoom (special,20,1,90,None,Inflicts 20 points of damage.)
Spit Up (special,10,1,100,None,Power is 100 times the amount of energy Stockpiled.)
Super Fang (physical,10,1,90,None,Inflicts damage equal to half the target's HP.)
Trump Card (special,5,1,None,None,Power increases when this move has less PP, up to a maximum of 200.)
Wring Out (special,5,1,100,None,Power increases against targets with more HP remaining, up to a maximum of 110 power.)
Gunk Shot (physical,5,120,70,30,Has a $effect_chance% chance to poison the target.)
sludge wave (special,10,95,100,10,Has a $effect_chance% chance to poison the target.)
Sludge Bomb (special,10,90,100,30,Has a $effect_chance% chance to poison the target.)
Poison Jab (physical,20,80,100,30,Has a $effect_chance% chance to poison the target.)
Cross Poison (physical,20,70,100,10,Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.)
Sludge (special,20,65,100,30,Has a $effect_chance% chance to poison the target.)
venom shock (special,10,65,100,None,Inflicts double damage if the target is Poisoned.)
clear smog (special,15,50,None,None,Removes all of the target's stat modifiers.)
Poison Fang (physical,15,50,100,30,Has a $effect_chance% chance to badly poison the target.)
Poison Tail (physical,25,50,100,10,Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.)
Acid (special,30,40,100,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
acid bomb (special,20,40,100,100,Lowers the target's Special Defense by one stage.)
Smog (special,20,20,70,40,Has a $effect_chance% chance to poison the target.)
Poison Sting (physical,35,15,100,30,Has a $effect_chance% chance to poison the target.)
Psycho Boost (special,5,140,90,100,Lowers the user's Special Attack by two stages after inflicting damage.)
Dream Eater (special,15,100,100,None,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.)
Future Sight (special,10,100,100,None,Hits the target two turns later.)
psycho break (special,10,100,100,None,Inflicts damage based on the target's Defense, not Special Defense.)
Psychic (special,10,90,100,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Extrasensory (special,30,80,100,10,Has a $effect_chance% chance to make the target flinch.)
psycho shock (special,10,80,100,None,Inflicts damage based on the target's Defense, not Special Defense.)
Zen Headbutt (physical,15,80,90,20,Has a $effect_chance% chance to make the target flinch.)
Luster Purge (special,5,70,100,50,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Mist Ball (special,5,70,100,50,Has a $effect_chance% chance to lower the target's Special Attack by one stage.)
Psycho Cut (physical,20,70,100,None,Has an increased chance for a critical hit.)
synchro noise (special,15,70,100,None,Hits any Pokémon that shares a type with the user.)
Psybeam (special,20,65,100,10,Has a $effect_chance% chance to confuse the target.)
Heart Stamp (physical,25,60,100,30,Has a $effect_chance% chance to make the target flinch.)
Confusion (special,25,50,100,10,Has a $effect_chance% chance to confuse the target.)
assist power (special,10,20,100,None,Power is higher the more the user's stats have been raised, to a maximum of 31×.)
Mirror Coat (special,20,1,100,None,Inflicts twice the damage the user received from the last special hit it took.)
Psywave (special,15,1,80,None,Inflicts damage between 50% and 150% of the user's level.)
Head Smash (physical,5,150,80,None,User receives 1/2 the damage inflicted in recoil.)
Rock Wrecker (physical,5,150,90,None,User foregoes its next turn to recharge.)
Stone Edge (physical,5,100,80,None,Has an increased chance for a critical hit.)
Rock Slide (physical,10,75,90,30,Has a $effect_chance% chance to make the target flinch.)
Power Gem (special,20,70,100,None,Inflicts regular damage with no additional effect.)
AncientPower (special,5,60,100,10,Has a $effect_chance% chance to raise all of the user's stats by one stage.)
knock down (physical,15,50,100,100,Removes any immunity to Ground damage.)
Rock Throw (physical,15,50,90,None,Inflicts regular damage with no additional effect.)
Rock Tomb (physical,10,50,80,100,Has a $effect_chance% chance to lower the target's Speed by one stage.)
Rollout (physical,20,30,90,None,Power doubles every turn this move is used in succession after the first, resetting after five turns.)
Rock Blast (physical,10,25,90,None,Hits 2-5 times in one turn.)
Doom Desire (special,5,140,100,None,Hits the target two turns later.)
Iron Tail (physical,15,100,75,30,Has a $effect_chance% chance to lower the target's Defense by one stage.)
Meteor Mash (physical,10,100,85,20,Has a $effect_chance% chance to raise the user's Attack by one stage.)
Flash Cannon (special,10,80,100,10,Has a $effect_chance% chance to lower the target's Special Defense by one stage.)
Iron Head (physical,15,80,100,30,Has a $effect_chance% chance to make the target flinch.)
Steel Wing (physical,25,70,90,10,Has a $effect_chance% chance to raise the user's Defense by one stage.)
Mirror Shot (special,10,65,85,30,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
Magnet Bomb (physical,20,60,None,None,Never misses.)
gear saucer (physical,15,50,85,None,Hits twice in one turn.)
Metal Claw (physical,35,50,95,10,Has a $effect_chance% chance to raise the user's Attack by one stage.)
Bullet Punch (physical,30,40,100,None,Inflicts regular damage with no additional effect.)
Gyro Ball (physical,5,1,100,None,Power raises when the user has lower Speed, up to a maximum of 150.)
heavy bomber (physical,10,1,100,None,Power is higher when the user weighs more than the target, up to a maximum of 120.)
Metal Burst (physical,10,1,100,None,Strikes back at the last Pokémon to hit the user this turn with double the damage.)
Hydro Cannon (special,5,150,90,None,User foregoes its next turn to recharge.)
Water Spout (special,5,150,100,None,Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.)
Hydro Pump (special,5,120,80,None,Inflicts regular damage with no additional effect.)
Muddy Water (special,10,95,85,30,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
Surf (special,15,95,100,None,Inflicts regular damage and can hit Dive users.)
Aqua Tail (physical,10,90,90,None,Inflicts regular damage with no additional effect.)
Crabhammer (physical,10,90,90,None,Has an increased chance for a critical hit.)
Dive (physical,10,80,100,None,User dives underwater, dodging all attacks, and hits next turn.)
Scald (special,15,80,100,30,Has a $effect_chance% chance to [burn]{mechanic} the target.)
Waterfall (physical,15,80,100,20,Has a $effect_chance% chance to make the target flinch.)
shell blade (physical,10,75,95,50,Has a $effect_chance% chance to lower the target's Defense by one stage.)
Brine (special,10,65,100,None,Has double power against Pokémon that have less than half their max HP remaining.)
BubbleBeam (special,20,65,100,10,Has a $effect_chance% chance to lower the target's Speed by one stage.)
Octazooka (special,10,65,85,50,Has a $effect_chance% chance to lower the target's accuracy by one stage.)
Water Pulse (special,20,60,100,20,Has a $effect_chance% chance to confuse the target.)
water realm (special,10,50,100,None,With grass realm, halves opposing Pokémon's Speed for four turns.)
Aqua Jet (physical,20,40,100,None,Inflicts regular damage with no additional effect.)
Water Gun (special,25,40,100,None,Inflicts regular damage with no additional effect.)
Clamp (physical,10,35,85,100,Prevents the target from fleeing and inflicts damage for 2-5 turns.)
Whirlpool (special,15,35,85,100,Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.)
Bubble (special,30,20,100,10,Has a $effect_chance% chance to lower the target's Speed by one stage.)
anger powder (Bug,20,None,Redirects the target's single-target effects to the user for this turn.)
butterfly dance (Bug,20,None,Raises the user's Special Attack, Special Defense, and Speed by one stage each.)
Defend Order (Bug,10,None,Raises the user's Defense and Special Defense by one stage.)
Heal Order (Bug,10,None,Heals the user by half its max HP.)
Spider Web (Bug,10,None,Prevents the target from leaving battle.)
String Shot (Bug,40,95,Lowers the target's Speed by one stage.)
Tail Glow (Bug,20,None,Raises the user's Special Attack by three stages.)
Dark Void (Dark,10,80,Puts the target to sleep.)
Embargo (Dark,15,100,Target cannot use held items.)
Fake Tears (Dark,20,100,Lowers the target's Special Defense by two stages.)
Flatter (Dark,15,100,Raises the target's Special Attack by one stage and confuses the target.)
Hone Claws (Dark,15,None,Raises the user's Attack and accuracy by one stage.)
Memento (Dark,10,100,Lowers the target's Attack and Special Attack by two stages. User faints.)
Nasty Plot (Dark,20,None,Raises the user's Special Attack by two stages.)
postpone (Dark,15,100,Makes the target act last this turn.)
Snatch (Dark,10,None,Steals the target's move, if it's self-targeted.)
Switcheroo (Dark,10,100,User and target swap items.)
Taunt (Dark,20,100,For the next few turns, the target can only use damaging moves.)
Torment (Dark,15,100,Prevents the target from using the same move twice in a row.)
Dragon Dance (Dragon,20,None,Raises the user's Attack and Speed by one stage.)
Charge (Electric,20,None,Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.)
Magnet Rise (Electric,10,None,User is immune to Ground moves and effects for five turns.)
Thunder Wave (Electric,20,100,Paralyzes the target.)
Bulk Up (Fighting,20,None,Raises the user's Attack and Defense by one stage.)
Detect (Fighting,5,None,Prevents any moves from hitting the user this turn.)
fast guard (Fighting,15,None,Prevents any priority moves from hitting friendly Pokémon this turn.)
Sunny Day (Fire,5,None,Changes the weather to sunny for five turns.)
Will-O-Wisp (Fire,15,75,Burns the target.)
Defog (Flying,15,None,Lowers the target's evasion by one stage. Removes field effects from the enemy field.)
FeatherDance (Flying,15,100,Lowers the target's Attack by two stages.)
Mirror Move (Flying,20,None,Uses the target's last used move.)
Roost (Flying,10,None,Heals the user by half its max HP.)
Tailwind (Flying,30,None,For three turns, friendly Pokémon have doubled Speed.)
Confuse Ray (Ghost,10,100,Confuses the target.)
Curse (Ghost,10,None,Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.)
Destiny Bond (Ghost,5,None,If the user faints this turn, the target automatically will, too.)
Grudge (Ghost,5,None,When the user faints, the PP of the move that fainted it will be reduced to 0.)
Nightmare (Ghost,15,100,Target loses 1/4 its max HP every turn as long as it's asleep.)
Spite (Ghost,10,100,Lowers the PP of the target's last used move by 4.)
Aromatherapy (Grass,5,None,Cures the entire party of major status effects.)
cotton guard (Grass,10,None,Raises the user's Defense by three stages.)
Cotton Spore (Grass,40,100,Lowers the target's Speed by two stages.)
GrassWhistle (Grass,15,55,Puts the target to sleep.)
Ingrain (Grass,20,None,Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.)
Leech Seed (Grass,10,90,Seeds the target, stealing HP from it every turn.)
Sleep Powder (Grass,15,75,Puts the target to sleep.)
Spore (Grass,15,100,Puts the target to sleep.)
Stun Spore (Grass,30,75,Paralyzes the target.)
Synthesis (Grass,5,None,Heals the user by half its max HP. Affected by weather.)
Worry Seed (Grass,10,100,Changes the target's ability to Insomnia.)
Mud Sport (Ground,15,None,All damage from Electric moves is halved until the end of the battle.)
Sand-Attack (Ground,15,100,Lowers the target's accuracy by one stage.)
Spikes (Ground,20,None,Scatters Spikes, hurting opposing Pokémon that switch in.)
Hail (Ice,10,None,Changes the weather to a hailstorm for five turns.)
Haze (Ice,30,None,Resets all Pokémon's stats, accuracy, and evasion.)
Mist (Ice,30,None,Protects the user's stats from being changed by enemy moves.)
Acupressure (Normal,30,None,Raises one of a friendly Pokémon's stats at random by two stages.)
After You (Normal,15,None,Makes the target act next this turn.)
Assist (Normal,20,None,Randomly selects and uses one of the trainer's other Pokémon's moves.)
Attract (Normal,15,100,Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.)
Baton Pass (Normal,40,None,Allows the trainer to switch out the user and pass effects along to its replacement.)
befriend (Normal,15,100,Copies the user's ability onto the target.)
Belly Drum (Normal,10,None,User pays half its max HP to max out its Attack.)
Block (Normal,5,None,Prevents the target from leaving battle.)
Camouflage (Normal,20,None,User's type changes to match the terrain.)
Captivate (Normal,20,100,Lowers the target's Special Attack by two stages if it's the opposite gender.)
Charm (Normal,20,100,Lowers the target's Attack by two stages.)
Conversion (Normal,30,None,User's type changes to the type of one of its moves at random.)
Conversion 2 (Normal,30,None,Changes the user's type to a random type either resistant or immune to the last move used against it.)
Copycat (Normal,20,None,Uses the target's last used move.)
Defense Curl (Normal,40,None,Raises user's Defense by one stage.)
Disable (Normal,20,100,Disables the target's last used move for 1-8 turns.)
Double Team (Normal,15,None,Raises the user's evasion by one stage.)
Encore (Normal,5,100,Forces the target to repeat its last used move every turn for 2 to 6 turns.)
Endure (Normal,10,None,Prevents the user's HP from lowering below 1 this turn.)
Flash (Normal,20,100,Lowers the target's accuracy by one stage.)
Focus Energy (Normal,30,None,Increases the user's chance to score a critical hit.)
Follow Me (Normal,20,None,Redirects the target's single-target effects to the user for this turn.)
Foresight (Normal,40,None,Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.)
gift pass (Normal,15,None,Gives the user's held item to the target.)
Glare (Normal,30,90,Paralyzes the target.)
Growl (Normal,40,100,Lowers the target's Attack by one stage.)
Growth (Normal,40,None,Raises the user's Attack and Special Attack by one stage.)
Harden (Normal,30,None,Raises the user's Defense by one stage.)
Heal Bell (Normal,5,None,Cures the entire party of major status effects.)
Helping Hand (Normal,20,None,Ally's next move inflicts half more damage.)
Howl (Normal,40,None,Raises the user's Attack by one stage.)
Leer (Normal,30,100,Lowers the target's Defense by one stage.)
Lock-On (Normal,5,None,Ensures that the user's next move will hit the target.)
Lovely Kiss (Normal,10,75,Puts the target to sleep.)
Lucky Chant (Normal,30,None,Prevents the target from scoring critical hits for five turns.)
Mean Look (Normal,5,None,Prevents the target from leaving battle.)
Me First (Normal,20,None,Uses the target's move against it before it attacks, with power increased by half.)
Metronome (Normal,10,None,Randomly selects and uses any move in the game.)
Milk Drink (Normal,10,None,Heals the user by half its max HP.)
Mimic (Normal,10,None,Copies the target's last used move.)
Mind Reader (Normal,5,None,Ensures that the user's next move will hit the target.)
Minimize (Normal,20,None,Raises the user's evasion by two stages.)
mirror type (Normal,15,None,User becomes the target's type.)
Moonlight (Normal,5,None,Heals the user by half its max HP. Affected by weather.)
Morning Sun (Normal,5,None,Heals the user by half its max HP. Affected by weather.)
Nature Power (Normal,20,None,Uses a move which depends upon the terrain.)
Odor Sleuth (Normal,40,None,Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.)
Pain Split (Normal,20,None,Sets the user's and targets's HP to the average of their current HP.)
Perish Song (Normal,5,None,User and target both faint after three turns.)
Protect (Normal,10,None,Prevents any moves from hitting the user this turn.)
Psych Up (Normal,10,None,Discards the user's stat changes and copies the target's.)
Recover (Normal,10,None,Heals the user by half its max HP.)
Recycle (Normal,10,None,User recovers the item it last used up.)
Refresh (Normal,20,None,Cleanses the user of a burn, paralysis, or poison.)
Roar (Normal,20,100,Immediately ends wild battles. Forces trainers to switch Pokémon.)
Safeguard (Normal,25,None,Protects the user's field from major status ailments and confusion for five turns.)
Scary Face (Normal,10,90,Lowers the target's Speed by two stages.)
Screech (Normal,40,85,Lowers the target's Defense by two stages.)
Sharpen (Normal,30,None,Raises the user's Attack by one stage.)
shell smash (Normal,15,None,Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.)
simple beam (Normal,15,100,Changes the target's ability to Simple.)
Sing (Normal,15,55,Puts the target to sleep.)
Sketch (Normal,1,None,Permanently becomes the target's last used move.)
Slack Off (Normal,10,None,Heals the user by half its max HP.)
Sleep Talk (Normal,10,None,Randomly uses one of the user's other three moves. Only works if the user is sleeping.)
SmokeScreen (Normal,20,100,Lowers the target's accuracy by one stage.)
Softboiled (Normal,10,None,Heals the user by half its max HP.)
Splash (Normal,40,None,Does nothing.)
Stockpile (Normal,20,None,Stores energy up to three times for use with Spit Up and Swallow.)
Substitute (Normal,10,None,Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.)
Supersonic (Normal,20,55,Confuses the target.)
Swagger (Normal,15,90,Raises the target's Attack by two stages and confuses the target.)
Swallow (Normal,10,None,Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.)
Sweet Kiss (Normal,10,75,Confuses the target.)
Sweet Scent (Normal,20,100,Lowers the target's evasion by one stage.)
Swords Dance (Normal,30,None,Raises the user's Attack by two stages.)
Tail Whip (Normal,30,100,Lowers the target's Defense by one stage.)
Teeter Dance (Normal,20,100,Confuses the target.)
Tickle (Normal,20,100,Lowers the target's Attack and Defense by one stage.)
Transform (Normal,10,None,User becomes a copy of the target until it leaves battle.)
Whirlwind (Normal,20,100,Immediately ends wild battles. Forces trainers to switch Pokémon.)
Wish (Normal,10,None,User will recover half its max HP at the end of the next turn.)
Work Up (Normal,30,None,Raises the user's Attack and Special Attack by one stage each.)
Yawn (Normal,10,None,Target sleeps at the end of the next turn.)
Acid Armor (Poison,40,None,Raises the user's Defense by two stages.)
Gastro Acid (Poison,10,100,Nullifies target's ability until it leaves battle.)
Poison Gas (Poison,40,90,Poisons the target.)
PoisonPowder (Poison,35,75,Poisons the target.)
snake coil (Poison,20,None,Raises the user's Attack, Defense, and accuracy by one stage each.)
Toxic (Poison,10,90,Badly poisons the target, inflicting more damage every turn.)
Toxic Spikes (Poison,20,None,Scatters poisoned spikes, poisoning opposing Pokémon that switch in.)
Agility (Psychic,30,None,Raises the user's Speed by two stages.)
Amnesia (Psychic,20,None,Raises the user's Special Defense by two stages.)
Barrier (Psychic,30,None,Raises the user's Defense by two stages.)
Calm Mind (Psychic,20,None,Raises the user's Special Attack and Special Defense by one stage.)
Cosmic Power (Psychic,20,None,Raises the user's Defense and Special Defense by one stage.)
Gravity (Psychic,5,None,Disables moves and immunities that involve flying or levitating for five turns.)
guard share (Psychic,10,None,Averages Defense and Special Defense with the target.)
Guard Swap (Psychic,10,None,User swaps Defense and Special Defense changes with the target.)
Heal Block (Psychic,15,100,Prevents target from restoring its HP for five turns.)
Healing Wish (Psychic,10,None,User faints. Its replacement has its HP fully restored and any major status effect removed.)
Heal Pulse (Psychic,10,None,Heals the target for half its max HP.)
Heart Swap (Psychic,10,None,User and target swap stat changes.)
Hypnosis (Psychic,20,60,Puts the target to sleep.)
Imprison (Psychic,10,None,Prevents the target from using any moves that the user also knows.)
Kinesis (Psychic,15,80,Lowers the target's accuracy by one stage.)
Light Screen (Psychic,30,None,Reduces damage from special attacks by 50% for five turns..)
Lunar Dance (Psychic,10,None,User faints, and its replacement is fully healed.)
Magic Coat (Psychic,15,None,Reflects back the first effect move used on the user this turn.)
magic room (Psychic,10,None,Negates held items for five turns.)
Meditate (Psychic,40,None,Raises the user's Attack by one stage.)
Miracle Eye (Psychic,40,None,Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.)
power share (Psychic,10,None,Averages Attack and Special Attack with the target.)
Power Swap (Psychic,10,None,User swaps Attack and Special Attack changes with the target.)
Power Trick (Psychic,10,None,User swaps Attack and Defense.)
Psycho Shift (Psychic,10,90,Transfers the user's major status effect to the target.)
Reflect (Psychic,20,None,Reduces damage from physical attacks by half.)
Rest (Psychic,10,None,User sleeps for two turns, completely healing itself.)
Role Play (Psychic,10,None,Copies the target's ability.)
side change (Psychic,15,None,User switches places with the friendly Pokémon opposite it.)
Skill Swap (Psychic,10,None,User and target swap abilities.)
Telekinesis (Psychic,15,None,Moves have 100% accuracy against the target for three turns.)
Teleport (Psychic,20,None,Immediately ends wild battles. No effect otherwise.)
Trick (Psychic,10,100,User and target swap items.)
Trick Room (Psychic,5,None,For five turns, slower Pokémon will act before faster Pokémon.)
wonder room (Psychic,10,None,All Pokémon's Defense and Special Defense are swapped for 5 turns.)
Rock Polish (Rock,20,None,Raises the user's Speed by two stages.)
Sandstorm (Rock,10,None,Changes the weather to a sandstorm for five turns.)
Stealth Rock (Rock,20,None,Causes damage when opposing Pokémon switch in.)
wide guard (Rock,10,None,Prevents any multi-target moves from hitting friendly Pokémon this turn.)
body purge (Steel,15,None,Raises the user's Speed by two stages and halves the user's weight.)
gear change (Steel,10,None,Raises the user's Attack by one stage and its Speed by two stages.)
Iron Defense (Steel,15,None,Raises the user's Defense by two stages.)
Metal Sound (Steel,40,85,Lowers the target's Special Defense by two stages.)
Aqua Ring (Water,20,None,Restores 1/16 of the user's max HP each turn.)
Rain Dance (Water,5,None,Changes the weather to rain for five turns.)
submersion (Water,20,100,Changes the target's type to Water.)
Water Sport (Water,15,None,All damage from Fire moves is halved until the end of the battle.)
Withdraw (Water,40,None,Raises the user's Defense by one stage.)