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Pokémon North, South, East, and West: The Largest Sprite Dex ever! Smogon Edition

Which Starter to do you wish to choose?

  • Ratree

    Votes: 0 0.0%
  • Bulleing

    Votes: 0 0.0%
  • Tisagato

    Votes: 0 0.0%
  • Rabbitu

    Votes: 0 0.0%
  • Maorss

    Votes: 0 0.0%
  • Goatewe

    Votes: 0 0.0%
  • Glooster

    Votes: 0 0.0%
  • Snakuz

    Votes: 0 0.0%
  • Foinker

    Votes: 0 0.0%
  • Futog

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
WAVE 25: THE KAIJU FILES
With the Fighting Wushido Base defeated, the Water Gym is your next stop in the level range, thought you also have the option of going into the Kaseki Jungle itself, even though the Titan Pokémon that resides in it is not supposed to be challenged until later on in the level range. There, you'll find some rather familiar looking Pokémon inside in addition to the jungle wildlife, ones that have inspired movies of them in a distant region. At last...the power of the Kaiju...can be used in your hands.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dragon/Villain--> Dragon/Villain --> Dragon/Villain
Thought to be an ordinary lizard bombarded by radiation, Mullil is a very aggressive Pokémon despite it's small size. It loves nothing more than destruction, going into houses and tearing down everything in sight until there is nothing left to tear down. Then, it goes to another house and repeats the whole process. A being of pure radiation, Mullil's presence can cause sickness and vomiting for days, and it's tough skin can block even the toughest of battering rams. Mulill evolves into Gorasaurus, which is now the size of a 10-ton tank. Radiation gathers within it's sail fin, which it then uses to chop even the strongest materials in two. No ordinary weapon has ever pierced it's hide, and it's main target is often famous landmarks to drain an area of it's history. Although it can walk on it's hind legs, Gorasaurus prefers to walk on all fours, firing out a breath of radiation that can dissolve metal into goo within seconds. It's main home is under the ocean floor, where it plans out it's next attack. Once Gorasaurus has caused enough destruction, it then fully evolves into Nukzilla, said by some to be known as "The King Of The Monsters". Said to be a radiated subspecies of Tyrannomidia, Nukzilla emerges from polluted oceans and destroys everything in sight, whether it be to look for a nest, or take revenge upon those who have littered in it's home. It only seems to destroy certain areas of a town at a time, retreating to the ocean to recharge after destroying everything around it. It's nuclear breath is now strong enough to reduce a thriving city into a lifeless wasteland in microsceonds, and it's sail provides power to this breath, glowing bright blue at full power. The first sightings of Nukzilla were thought to be considered to be the wrath of a volcanic Legendary Pokémon by some fishermen who were lucky enough to survive having their fishing boats attacked by Nukzilla, which is usually the first sign of Nukzilla invading an area. However, some Nukzillas will instead protect their city from other large Pokémon that would dare to attack them.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ground/Beast --> Ground/Beast --> Ground/Beast
Gobeat is a baby Gorilla Pokémon that loves nothing more than to beat it's chest all day. As it does so, a little seismic wave emerges with each beat. Gobeat, like all primate Pokémon, absolutely loves bananas, and will often get very distracted by them. It's said that Gobeat didn't originate from the Oriva Region, and was instead imported from a far away region. Normally very childish and playful, if Gobeat starts acting serious, it is a sign that it is about to evolve into Homrilla. Now with a savage heart, it climbs from tree to tree, brutally beating anyone who would dare oppose it or it's Gobeats. They can often be found in large packs, and each member of a Homrilla pack has a different role in keeping the pack thriving. It can beat it's chest with enough force to create a powerful wave that can reduce a house to rubble, and Homrilla is also smart enough to use tools and carry large objects to throw against other Pokémon. Homrilla's final evolved form is known as Smash Kong. While it was believed that Smash Kong was a Homrilla bombarded with an immense amount of radiation, in reality it is actually a huge gorilla Pokémon that protects a faraway island where Fossil Pokémon live in harmony. Smash Kong looks after this island with all it's might, protecting anyone who might fall victim to it's dangers. However, the way it does so to it's enemies is so brutal, that many people think it is a deity of destruction. In reality, it's just trying to furfil it's duty. For example, if Smash Kong is carrying someone up a building, that person had been at risk at being sacrificed back at the island, and it thinks that the residents have chased it to the town the building is in. It's prime weapon it it's massive hands which can throw a million punches per second, each punch causing a powerful earthquake that can reduce even the most secure of buildings to rubble.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Bug/Dark --> Bug/Dark --> Bug/Dark
Despite it's typing and huge size, about the size of a double decker bus, Larvra is actually a very well honored Pokémon, worshipped by the people of it's home as a protector of the Earth. Commonly found in isolated islands and huge jungles, Larvra only feeds on the most obscure of leaves, and it rarely goes into towns unless it has to. Although it is a mere caterpillar, Larvra's strength is unmatched: large Pokémon laugh at it's innocent appearance, leaving them vulnerable to being thrown to the ground by Larvra's string, which is hard as solid diamond. When the time has come for Larvra to save the world, it finds the tallest structure it can and evolves into Stringra, one of the few Pokémon to not have a mouth or eyes. A completely immobile cocoon, Stringra's only purpose is to rearrange it's cells for evolution. It can still fire string, which can never be broken out by any means now, but Stringra rarely uses this ability, as it's pheromones drain nearby Pokémon of their will to fight. Apparently, it resembles a landmark in a distant region. Once it has finished rearranging it's cells, Stringra opens to reveal it's final evolved form, Boyxra. A giant Moth Pokémon the size of a jumbo jet, it flies to cities in danger and rids them of all threats by encasing them in a string cocoon before blowing them apart with powerful whirlwinds of darkness. Two guardian angels often assist it, and they often warn Boyxra of approaching danger, though they are invisible to everyone but Boyxra itself. As it flies, it leaves behind powder that judges an individual's soul, blinding them if they are unworthy. When it's life comes to an end, Boyxra will hatch the egg of a Larvra at it's home, starting the cycle anew.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Electric/Ground --> Electric/Ground --> Electric/Ground
A small snapping turtle Pokémon the size of a baby one, Gysel is a very shy and slow Pokémon that avoids contact whenever possible. It's rock hard shell is infused with a special kind of atom that causes shocking to the touch, and if Gysel must fight, it will get in it's shell and spin towards the target with enough force to trip them over, allowing it to flee from it's enemies. It's most commonly found near sunken cities, indicating a connection between them. Once Gysel evolves into Gyoprol, it's shyness turns into an aura of courage. A brave fighter that will never turn down a challenge, Gyoprol charges itself with electricity by spinning around in it's shell, before unleashing it towards it's enemies. It's said to possess no fear, and it's jaws are strong enough to snap an iron beam in half, infusing those bit by it with a million volts of electricity. It's shell can deflect any attack, and it often spends it's non-battling days repairing the shell. It's final evolved form is known as Gymera, said to be the descendant of an prehistoric Snapping Turtle Pokémon that was supposedly crafted by an ancient city to defend itself against the pterodactyls that they have made. Now capable of absorbing giant thunderstorms to unleash towards it's enemies, Gymera can also use them as a form of propulsion, getting inside it's shell and boosting forward with a trail of electrical bolts that can fry anything, allowing it to target even aerial opponents. It's jaws are now so strong, no known material on earth can survive being crunched into pieces by it. While it used to be an aggressive Pokémon who would destroy anyone who would dare to wake it up from it's slumber, today Gymera is a heroic Pokémon that fights against anything that would dare to harm children, a behaviour adopted after one saved a child from it's own destruction. Supposedly, it does not get along well with Nukzilla.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dragon/Ground --> Dragon/Ground --> Dragon/Ground
Based off the Chiwen, Chazu is a Dragon Pokémon that is very popular among sculptors due to it's unique shape. It's said that sculpting a Chazu onto a roof will grant great fortune, good luck, and will protect it from fires. Chazu itself is common in rivers and mountainsides, and it's said to appear before those who cannot find any good ideas, granting them those ideas in the process. In combat, it breathes sand all over the target before it flees for the hills. However, it's personality takes a turn for the worse when Chazu evolves into Chashotou. Now with a second head that always gets along with it, it no longer cares about decorating roofs, only the destruction of the Earth itself! Chashotou's twin heads can shovel a massive mound of dirt in seconds, and it's sand breath has now become a special seismic breath that can burn down anything. It's said that when a fortune teller tells that the world is going to end, it is likely a Chashotou trying to dig it's way to the earth's core, in an attempt to overheat it. Finally, Chashotou evolves again into Chahdora, said by some to be one of the most brutal and threatening Pokémon in existence. Now with three heads and giant wings the size of an entire countryside, Chahdora is said to be an extra-terrestrial Pokémon that flies from planet to planet, destroying everything on it before blowing it to smithereens. Some sources claim that Chahdora is doing this because it has deemed the planet unworthy of destroying it's own natural resources for the heart of survival. When the three heads combine their breath, it becomes strong enough to destroy a planet outright, smashing a hole clean into it's surface. The first Chahdora that tried to destroy the Earth brought the whole population into panic and anarchy, and only by the combined efforts of a Nukzilla, a Thyodan, and a Boyxra was it able to be slain.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Athlete --> Steel/Athlete --> Steel/Athlete
The International Police, aware of the giant monster Pokémon attacks around the world, built an artificial Pokémon family to slay them. They are very loyal to their masters and never fail in their jobs, but some break free of their master's control and flee to the wild. First, there is Fihand, the prototypes for these artificial Pokémon. It possess a giant mechanical hand, the first part added in, that it can swing at high speeds, and it is also very strong as well, able to lift up shipping containers with ease. It's immense power requires a the soul of human host to power it, but wild Fihands can find an easy substitute by using the soul of a primate Pokémon. Then, there are the robots themselves, Slarine, which is Fihand's evolved form. Possessing a rapid fire laser cannon and a powerful hand, Slarine fights for their master, striking the weak points of large Pokémon and making sure they do not do any collaboratal damage. Now powered by the hopes and dreams of those around, Slarine never gives up in a fight even if it's badly damaged, and they often fight in groups, where each Slarine targets a different part of it's enemies. By attuning a human soul to Slarine, both individuals can fight as one being. Finally, there is the leader of the Slarine corps and it's final evolved form, Guillaeger. It's primary weapon is it's twin fists which can reduce solid bedrock to rubble with a single flurry, and it's hard Armor protects it from even the most deadly of acids and bites. Powered by a stable nuclear core and able to run on any form of power, Guillaeger's presence lets other people know that hope has arrived to the city. Some Guillaegers are powered by two humans who fuse their minds into one, allowing them to control Guillaeger and perform fighting techniques that no mortal would ever achieve, but the humans must be in perfect harmony in order for this to happen. It's said that the first Guillaeger was built after a famous city in a distant region was reduced to rubble due to lacking any good defences against a giant Pokémon those identity has yet to be found.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Hero/Ground --> Hero/Ground --> Hero/Ground
Drispin is a Pokémon armed with a powerful drill said to be crafted by an underground village. This drill never dents, and it is sharp enough to drill a hole in any rock, which Drispin uses to dig out huge tunnels for easy travel or to confuse it's enemies. It possesses an endless amount of miracles in it, always believing that it can get out of any difficult situation that it lands itself in. Drispin evolves into Drilbole, which ditches it's stubby legs for a set of wheels, allowing it to drill faster. It's drill is now strong enough to pierce even bedrock, and miners employ it's help to dig for treasure, tunnels, or for new caves. There's been some claims that Drilbole pleads it's duty to the underground village it once was built it, and it can cause cave ins to bury items or it's own enemies. It's mainly an underground Pokémon, but some Drilboles wish to reach the surface with their heart of miracles. It's final evolved form is known as Drillugan, who was said to be crafted during a time where humans in it's home region were forced to live underground to hide from an evil king that Drillugan eventually slayed. Now armed with two drills filled with the miracles of the world, it can not only drill out any tunnel imaginable, but also defeat even the strongest of foes by drilling through their hearts. Drillugan can combine these drills into a huge one that pierce even the heavens themselves, and it takes good pride in them, making sure that, even though they can never break, they always succeed in drilling into anything. It's said that when Drillugan appeared, cave Pokémon saw the surface for the first time.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Dragon --> Time/Dragon --> Time/Dragon
Ttero is another kind of Pteradactyl Pokémon just like the Anovol line, but it's own origins are more sinister than that. Able to rewind time around it by a few seconds by flapping it's wings, it's said that Ttero learnt this ability specifically to prevent it's own extinction, rewinding it's own demise until it found a way to avoid it. It can also cause alterations to history and make paradoxes which create time wells, where it recharges it's power by absorbing it. For example, if a broken vase is suddenly rich in time energy, it might have been the work of two Tteros: one knocked over the vase by throwing a ball at it, then the second Ttero would throw that ball, creating a paradox over which Ttero threw the ball. It evolves into Deltactyl, which used to be a thriving sky predator in prehistoric times, but is now a sinister alterer of history. A cruel and ruthless Pokémon, Deltactyl can now rewind whole days, and the area around it in which it can alter time now covers the size of a whole town. Some Deltactyls even subject villages to time loops, repeating the same day over and over again until it gets the perfect one, or one where the village burns itself to ash. It's said to do this in revenge against humanity, which it believes has brought it's prey to extinction, leaving it without a food source beyond the time wells it creates when a paradox happens. It's final evolved form is known as Pterlenz, known as the most dangerous Pokémon in existence due to it's mastery over time travel. It can now control history itself, able to warp to any time period imaginable and wreck havoc, altering the future. The clock on it's chest was said to have appeared after it travelled to the beginning of the universe, and it always displays the time in which Pterlenz arrives at a time period. It once tried to remove humanity from existence, believing that it was the cause of the Earth's dismay, and after it was stopped by a team of Pokémon trainers who faced a world of only Pokémon before them, it was ruled that Pterlenz can only ever exist under a trainer's control from now on, and every last Pterlenz was hunted down and caught inside a Poké Ball. It is actually illegal to release one to the wild, unless it is to the "Null Line": A timeline that was left by the time travellers to Pterlenz's doing as a safe way to deposit them. Apparently, the present of the Null Line is very similar to the fateful future that invoked the law in the first place.
SPECIAL ATTACK: Time Slice: A Power 40 Physical Time attack that may cause flinching. Many Time-type Pokémon can learn this move at an early level.
SPECIAL ATTACK: Future Fury: A Power 60 Special Time attack that strikes the target with a blast of future energy. At the start of the next turn, a second blast strikes the target as well. It's a middlegame move learned by many Time-type Pokémon specialized in Special Moves.
SPECIAL ATTACK: Paradox: A Power 80 Special Time attack that modifies a property in the target within the past, striking them with great pain. If this knocks out the target, they will be erased from history until the end of the battle, rendering them unable to be revived. It's mainly learned by Pokémon associated with Time Travel.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Poison/Hero --> Poison/Hero --> Poison/Hero
Salibody is a giant Salamander Pokémon that will happily provide it's own antibodies, which can fend off most viruses, to other Pokémon by licking them, seemingly making it a form of Hero Pokémon. In reality, however, Salibody's intentions are far more ruthless: it's antibodies actually override the immune system, and since it is only designed to work with reptiles, it renders the Pokémon who recieve them vulreable to other diseases that the antibody cannot protect against, most notably it's own toxins! When it's not busy doing this, it lays itself out in jungles and deserts and absorbs the sun's rays, ignoring anything around it. It evolves into Replamander, which is not only a far more experienced predator, but also a prime replicator of the DNA that makes up the immune system. It bites everyone around it to perform it's trademark immune system replacement, and by reading the DNA of those it bites, it improves it's immune system to fend off stronger diseases. People who receive Replamander's immune system are unaware of the fact that they have been infected by a deadly disease as well that turns every cell in the body into a white blood cell, and they praise Replamander in the process, thinking that the disease is merely the pain of receiving the immune system. It's final evolved form is known as Adacrypto, an Anti-Hero Pokémon that inflicts both help and harm to it's area. It's claws are infused with a million kinds of diseases that are exclusive to it, all of which are protected by it's immune system, and one strike injects both into the target, removing their protection against other diseases in the process. It can transmute blood to acid with a single lick, causing it's victims to melt into a featureless puddle, and it often targets Villanous Pokémon in an attempt to lure them off guard, acting almost like if it's a Villain Pokémon itself, trying to protect them from diseases that are currently in the area. People who receive Adacrypto's blessing, only to suffer the diseases they would have fended off had they not done so, leave their towns and never come back.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast/Grass --> Beast/Grass --> Beast/Grass
Based off the Yao Grass and the Bashe, Yaoshe emerges from grass patches and hisses at anyone who passes by them, never appearing where there is no grass whatsoever. It's full body has never been seen, always concealed in the grass that it pops out from. Medicine made from the grass that Yaoshe resides in can prevent mental blocks and attract love from faraway places. When Yaoshe evolves into Payao, it becomes a giant snake Pokémon that spreads grass by bashing the ground with it's huge tail. It's said to have eaten Pokémon far larger than itself, such as Syriderms, and it's past is shrouded in mystery, as it spends all day hidden within giant patches of grass, waiting for the perfect moment to strike it's prey without them even realizing it. It's fangs are purposely undeveloped so that Payao can swallow it's prey whole, turning them into grass in the process. Yaoshe then fully evolves into Sichuadder, said by some to be the reason why tall patches of grass that Pokémon reside in appear. As it slithers, it leaves behind a trail of tall grass which provides nourishment and healing to those who eat it, thus making Sichuadder always hidden. As such, people believed that the grass growing from it was a gift from the Legendary Pokémon of the Oriva Region after a long day of praising it with gifts. In battle, Sichuadder strikes it's enemies with a special toxin that turns every last cell in their body into a tuft of grass, turning them into an inanimate topairy in the process, which Sichuadder then swallows whole. They then keep their skeletons inside of them for many years, expelling them out when the time comes for people to use them in medicine.
SPECIAL ATTACK: Tear Down: A Power 70 Physical Beast move that tears the target apart with claws or fangs, destroying their held item in the process. This attack be learned by many Beast Pokémon, or Pokémon with sharp claws or jaws.
SPECIAL ATTACK: Wilderness: A Power 70 Special Beast move that strikes the target with an aura comparable to a wilderness. This hits both targets in a double battle, and the wilderness causes any weather or terrain effect to end instantly. Pokémon associated with the wild can learn this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Electric/Grass --> Electric/Grass --> Electric/Grass
Guttol is a Gutta-percha Pokémon that contains a massive surge of electricity inside of it. People often used them as natural batteries, powering towns and cities with it, and it's very tasty as well, never surging out it's electricity unless it has to. Some sources claim that this electricity lies within it's own sap, which is made of a special formula that can conduct electricity from lightning storms. Guttol evolves into Cablperch, which perches itself on trees and grants them electricity. The sap that it produces can be made into a special rubber that can insulate electricity, and people of the Oriva Region once used them to create the first cables and wires, and it was well loved as a result. Cablperch will happily allow people to gather this sap, but it will feel drained if it ever runs out, recharging itself by absorbing the electricity from the cables made from it. Their arms can also extend like cables and change anything they touch with a storm of powerful electricity. It's final evolved form is known as Faragraph, who is best described as a living transmission tower! Constantly producing electricity 24/7 due to the sap within it, early people once used Faragraph as a power station, charging electrical products with enough force to power them for weeks. It's said that the rubber made from Faragraph's sap allowed electricity to flow underwater, since it did not degrade when it became wet. In battle, Faragraph charges electricity through it's head before summoning a giant thunderstorm which drains the life of anyone struck by it.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Normal/Ground --> Normal/Ground --> Normal/Ground
Jhole is based off the Dhole, and is common in jungles and mountains. They hunt in packs of fifty individuals, with one Jhole distracting the prey while the rest of them tear them apart. Most active during the day, Jhole often targets Pokémon far bigger than it, using it's powerful jaws which can puncture even solid steel. They communicate with each other by licking their paws and wagging their tails. Although it's normally a friendly Pokémon, a Jhole that has started to become aggressive towards it's pack members is a sign that it is about to evolve into Rhodyard. It's pupils and back legs now gone, it ruthlessly claims the jungle that it lives in as it's own, forcing the other Pokémon who live in it to flee for safer pastures, even to it's former pack members. Some say that Rhodyard exhibits this behaviour because it is possessed by a demon that was slain in it's home jungle, having returned to the grave for eternal revenge. It's strengthened front paws can climb up any environment, and they will chase down their prey until they run out of energy. When Rhodyard starts hunting purely for the sport of it, it's a warning that it's about to evolve into it's final evolved form, and the form of the very demon that possessed it, Ahyazi. A Jungle Demon Pokémon, those who enter the jungle it lives in never return, as Ahyazi has powerful senses that can sniff out a target from a thousand miles away. Once it has caught it's victim, it will throw them into the mouth on it's chest, sending them to another dimension that is an endless jungle with no escape, with the only resident in there being the victims themselves, which often regress to tribal cultures soon afterwards. Should it's target resist, it will destroy them with a powerful blast of condensed Ground energy. It's said that every year, Ahyazi leaves it's jungle to visit every other one in the world, depositing a Jhole at each one that is being deforested as a seed of deception and despair.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Ground --> Sound/Ground --> Sound/Ground
Snubbal is a Snub-nosed Monkey Pokémon that resides within a set of cymbals. It's very shy, often hiding within the cymbals themselves, which crash with a bang every time they're hit, causing small earthquakes in the process. If Snubbal ever gets separated from these cymbals, it will soon perish, as it has no way to defend itself without them. These cymbals are said to be ones beloning to a monkey toy that got recalled due to it's horrifying appearance. When Snubbal evolves into Clash-Nosed, it ditches the cymbals it lived in and starts riding a prototype doll instead with cymbals for legs, said to be an early version of the monkey toy. The doll having no life at all, Clash-Nosed rides the doll to protect itself from all danger and to serve as a weapon in combat, stomping the ground and shaking the earth to disorientate it's opponents. It's presence can easily be noted by the cymbal crashing it makes as it walks, which scares it's predators away, yet it's just as cowardly as it's pre-evolution, never fighting unless it really has to. However, that completley changes when Clash-Nosed evolves into the monkey toy itself, Jollipithi! The tiny monkey now completely gone, Jollipithi crashes it's cymbals all day while screaming, striking fear into everyone that hears it, especially those who also see it's horrifying face, which will strike them with fear for the rest of their life. Every time it crashes it's cymbals, Jollipithi creates a shockwave that can be felt for miles, and it apparently does nothing more than walking around outside of combat, a behaviour that the monkey toy was supposed to do. Many toymakers often employ them to draw customers with their cymbals, unaware of it's true purpose.
SPECIAL ATTACK: Rampage: A Power 120 Physical Beast attack that has the user thrash about for three turns, similar to Outrage. Afterwards, the user becomes confused from fatigue. Many powerful Pokémon can learn this attack.
SPECIAL ATTACK: Cymbal Cutter: A Power 70 Physical Sound attack that tears the target apart with cymbals conjured by the user. This move has a high critical hit ratio and may cause confusion. Many Sound-type Pokémon specializing in physical attacks can learn it.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Beast --> Sound/Beast --> Sound/Beast
Based off the Konaki Jijii, Howbawl is a howler monkey Pokémon that spends it's entire life screaming it's head off. It sounds just like a crying child, but those who approach Howbawl will have their ears explode from being too closed to Howbawl's screams. It never has to eat or catch it's breath, allowing it scream even while it is jumping from tree to tree, and because of this screaming, Howbawl has very little predators. Once Howbawl's scream has become loud enough to make mountains tremble, it evolves into Waawaaaalouwaa, those screaming is so loud, it can be heard from twenty miles away. It resides in mountains and deafens it's residents, forcing them to leave for safer pastures, and it apparently resides in ones that have a lot of noise going on within them. Often, this will make sure that the only source of noise being made in it's home is the Waawaaaalouwaa itself, and no mortal has ever been able to get it to shut up. It's said that the only time Waawaaaalouwaa is ever silent is in the brief moment that it dies before it's spirit rises to continue it's screaming fits, which strangley resemble the screams that the former residents made. Waawaaaalouwaa then fully evolves into Konjiscream, which is now a screaming predator those screams can be felt by the entire world, though those people think that it's just the ambience of the local area. They hunt prey by changing the pitch of their screams to resemble a crying baby, and those who try to comfort it will fall victim to it's special hunting tactic. Konjiscream will use the energy from it's own screams to make itself heavier and heavier until it's victims are crushed to death, before it absorbs their energy by stabbing them with it's spear. At it's loudest pitch, Konjiscream's screaming can reduce an entire city into a flat wasteland in microseconds.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Hero --> Hero --> Hero
Larbons are heroic Lar Gibbon Pokémon that try to perform a good deed every day, whether it be helping someone in danger, or helping it's other fellow Larbons. Because of this, they are well loved by people, who always rely on them when they appear, though as a wild gibbon Pokémon, this is easier said than done. When they're not busy saving people from danger, they spend most of the time eating and sleeping, only really spending it's energy on these deed. Strangley enough, only male Larbons have ever been sighted, thus making this line a male only species. Larbon's evolved form is known as Wukibbon, a heroic Pokémon that's far more active than it's pre-evolution. It seeks out danger and stops it with it's hidden powers, and it's often found at mountains, looking for enlightenment and peace. It appears before those who are in need and helps them complete their journey, usually towards the west itself, and Wukibbon's enhanced senses allow it to perceive danger before it's followers can even realize it. Some Wukibbons can even see right through disguises. Wukibbon's final evolved form is known as Suwakan, said to be the inspirator of many different old Oriva Region folk tales. Jumping from cliff to cliff, Suwakan uses the powers blessed onto it by Legendary Pokémon to fight against it's foes, and when it appears before danger, that danger is guaranteed to leave at the hands of Suwakan. As the Monkey King itself, all Monkey Pokémon bow down to it: for this reason, it's main rival in the wild is the very similar Sutaró. Some sources claim that Suwakan is infused with the powers of every Hero Pokémon there is, and it uses all of these powers with great balance, great power, and with great responsibility to put an end to crime in it's area. Some even say that Suwakan once led a party of Pokémon in a journey to the west to seek scrolls of enlightenment.
SPECIAL ATTACK: Laser Vision: A Power 50 Special Hero move that has the user fire lasers out of their eyes. This move pierces through Protect, and can be learned by many different Hero Pokémon, as well as Pokémon with huge eyes.
SPECIAL ATTACK: Staff Whirl: A Power 10 Physical Hero move that hits eight times, learned by most Pokémon carrying a staff. No other special effects.
SPECIAL ATTACK: Power Blast: A Power 20 Special Hero move that consumes all of the user's Stat boosts. For each one consumed this way, Power Blast's power increases by 20. This move never misses, and many Hero Pokémon can learn it.
SPECIAL ATTACK: Heroic Pose: A Hero Status move that most Hero-type Pokémon can learn. By striking a heroic pose, the user is inspired, and their Attack, Special Attack, and Defence increases by 1.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain --> Villain --> Villain
Based off the Hannya and Kiyo Hime, Nagiyama is a small snake Pokémon said to be the descendant of a girl overcome by rage. It was said that this rage was then condensed into a mask which, when a little girl wore it, turned her into this Pokémon. As such, this line is a female only species. It's tail is laced with a toxin that makes anyone struck by it consumed by their own rage, causing them to destroy everything in sight. Despite this, it's normally a shy Pokémon, but so many people are afraid to gain it's trust out of the fear that it will strike them with it's tail, which in turn makes Nagiyama more and more angrier. It then throws giant tantrums that inspired nearby people to do the same, turning them into villains. Nagiyama's evolved form is known as Honnimino, those face resembles the girl it was in the past. While normally a kind and young Pokémon, Honnimino will still throw tantrums if nothing goes it's way, to the point it will destroy anyone who complains about it's beauty or insult it with a surge of villanous energy infused with the rage of a volcano. It's said that this rage comes from it's own past, where it's boyfriend lied to it out of a promise that it thought that the girl wouldn't take seriously. At it's maximum anger, Honnimino can unleash storms of rage that can make anyone near them lose all their emotions except for anger, causing them to destroy themselves in their own rage. Honnimino's final evolved form is known as Kiyoria, which artists often display as a villain in many different tales. Able to command the flames of rage itself, Kiyoria can turn even the purest and happiest of souls into soulless angry warriors that spurt out forbidden words in a single gaze from the eye on it's chest, which causes madness to anyone who sees it for even a second. Very prideful of it's own beauty, it uses what's left of the villages it razes to make sure that it remains the most ruthless villain around, with people fleeing from the sight of it. Apparently, Kiyoria is looking for the boyfriend that lied to it, eager to settle the score with him. It's said that Kiyoria is a demoness Pokémon that has attained the highest level of power, becoming one of the most dangerous Villain Pokémon around!
SPECIAL ATTACK: Maniacal Laugh: A Villain Status move which most Villain Pokémon can learn. By cackling insanely, the target's highest stat is lowered by 2.
SPECIAL ATTACK: Overwhelm: A Power 70 Physical Villain move that has the user overwhelm the target with immense power. The higher the user's level is compared to the target, the higher this move's power is. It's mainly learned by large Pokémon those size towers over anyone else.
SPECIAL ATTACK: Doomsday Device: A Power 140 Special Villain move. The user spends the first turn charging up a satellite in space, and on the second turn, the satellite fires a deadly laser towards the target. If a Villain-type Pokémon was knocked out last turn, it's soul powers the satellite and makes it fire instantly! It's a popular late game attack among some Villain-type Pokémon, usually ones associated with space.
SPECIAL ATTACK: Robbery: A Power 60 Physical Villain move that swipes the target in the back, stealing their item in the process if they have one. It's often learned by Pokémon who can hide from most ordinary people, alongside most Villain-type Pokémon.
 
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WAVE 26: BY THE OCEAN BLUE
The Water Gym is actually located at an underwater palace, accessible through a submarine in the beachside waterfront of Mizora or with the power of a later Titan. On you way there, you'll be able to catch lots of seafaring Pokémon by treading across the water, including the rest of the region's Water types!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Fairy --> Water/Fairy --> Water/Fairy
Based off the Otohime, Gommonia is a water fish Pokémon that can most commonly be seen near undersea palaces, protecting them from all harm that would dare to damage it. It has a thing for beauty, always making sure that it's face looks wonderful to other people, and it feeds on only the most royal of coral to make sure it's face stays this way. In battle, it mesmerizes it's opponents by blowing bubbles infused with mist at them, which can cause hallucinations for days, giving Gommonia the chance to escape. It evolves into Joryuga, a servant to many Water Legendary Pokémon. It can now swim a lot faster despite the kinomo it has gained, and it gladly helps those in need, though only if Joryuga thinks it can survive the royal treatment. You'll often find Joryuga collecting treasures that people drop into the ocean and laying them out in the palace that it lives in, making sure that none of them get damaged at all. Joryuga then evolves into Otowaime, said to be the descendant of the daughter of the first Water Legendary Pokémon. It now rules the undersea palace that it lives in, treating all the Water Pokémon around it with respect and honour. It can control the seas at will to make beautiful water shows that dazzle it's opponents, striking them with fairy energy when their guard drops. A popular folk tale of the Oriva Region tells of how an Otowaime fell in love with a man who entered her palace after it saved the man from drowning. The two swam around for days before the man decided to leave, and the Otowaime gave him a Tamatigami as a parting gift. An alternative scenario where the man stayed is a popular topic for many movies of a distant region.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Ground --> Water/Ground --> Water/Ground
Based off Ryujin, Turatles are Sea Turtle Pokémon that hatch from eggs at the Oriva Region's beaches. They then crawl over to the ocean and allow the tides to sweep them up, swimming around for years on end. Turatle is said to be an aquatic subspecies of Sploshi, and it's shell protects it from most attacks, made of a formula similar to beach rocks. Despite it's youth, it's a skilled fisher, though it mostly eats seaweed at this stage, avoiding combat whenever possible by camouflaging itself among them. Turatle's evolved form is known as Theloshima, who becomes a carnivore at this stage, feeding on small fish Pokémon. It's front flippers have become a pair of fishing hooks laced with an aroma that lures fish Pokémon towards it, and they also serve as Theloshima's prized weapons, able to slice apart a shipwreck in a single strike. It sometimes comes back to the beach it hatched in to either lay it's eggs, or to fish out targets that it couldn't lure underwater, though it only stays there for a very brief moment of time. Theloshima then evolves again into Tyujin, said to be known as "The Power Of The Ocean" by some people. It can call down tidal waves and torrential rain with a single roar, and it has great knowledge on both the world's oceans and medicene that can be found there. It has also been sighted shapeshifting into a human shape and fishing on isolated banks. Early villagers who saw Tyujin referred it as a lord of the ocean, throwing fish into the sea to please it. They also built statues of it across seafronts, and these statues are said to prevent tidal waves from striking the area it's in.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Light --> Water/Light
THE ACE OF THE WATER GYM LEADER, SUPURU!
Based off the Chinese River Dolphin, Bajjess loves nothing more than to be treated like a princess. It ruthlessly commands all Water Pokémon near it to serve it food and treatment, but it never seems to punish those who disobey, nor is it entirely reliant on them. This indicates that Bajjess gathers it's servants purely for it's own gain, never for assistance or to help them. The gold that makes up it's crown is highly valuable, and because of this, Bajjess had been hunted to extinction in other regions, and the Oriva Region is the only place that it can be found now. Bajjess evolves into Yangzancer, a very rare princess Pokémon. Those who manage to catch a glimpse of it going down the rivers of the Oriva Region are said to recieve good luck and a thriving fortune for the rest of their life. It uses it's long snout to catch both food and Pokémon alike, and it's not as snobbish as it's previous form, with Yangzancer treating it's friends with respect and honour. It's main attack in battle is a powerful tidal wave infused by a special kind of light which makes those struck by it selfish and reliant on others.
Yangzancer also serves as the ace of Supuru, the elegant Water Gym Leader. In addition to this Pokémon, she also uses a Joryuga and a Theloshima against you, and all three have plenty of ways to deal with their weaknesses!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water--> Water/Mythical
Based off the Longmen, Carpmen is a Pokémon very similar to Magikarp, but a lot stronger. While it can still only splash about when it hatches, Carpmen will eventually learn powerful Water attacks which it mainly uses as a form of escape from the predators that it knows it cannot beat. It's found in rivers and oceans, and it's appearance lets other people know that the water source will thrive for centuries. It's said that when a Carpmen is old enough, it will start climbing a giant waterfall, and if it manages to get to the top and make the final jump, it will evolve. This waterfall has since been eroded away, and the only way to evolve Carpmen today is to expose it to a Water Stone, which will evolve it into Shanxyu. Despite it's size and control over whirlpools and tidal waves, Shanxyu is actually a kind Pokémon that helps other Pokémon evolve to their next forms, laying them under their tail and training them on everything they need. Once they have fully evolved, Shanxyu will tearfully let the Pokémon go, but if it finds out that it used it for it's own good, Shanxyu will track the Pokémon down and swallow them up in a violent whirlpool that can devastate a city. A common folk saying in the Oriva Region is that the path to your dreams is like a Carpmen trying to evolve into a Shanxyu in the distant past.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Wierd --> Water/Wierd --> Water/Wierd
Whaloo is a blue whale Pokémon that spends all day eating krill and spurting out water through it's blowhole. It wears a life ring around it's head that absorbs anything that would pollute the water around it. Whaloo is what some people call a false deity due to it's troubled past: people who saw it consume pollution thought it was a lord of ecology, and showered it with gifts and statues of it. However, when they saw an actual Whaloo, they were in dismay, and in pure jealousy out of supporting an ordinary water Pokémon, they became insane and tore their entire village to their ground, eager to forget it forever. Whaloo evolves into Wohcie, which can now blow out enough water from it's blowhole to flood an entire skyscraper. Possessing a massive amount of fat, Wohcie just lets attacks hit it until it's opponent is tired out, before it washes them away with a powerful storm, but it only fights if it has to. People who saw Wohcie thought it was a giant monster of the sea, writing down folk tales based off it's appearance, which in reality was just them seeing it get thrown around in a wave. Once Wohcie has gathered enough weight, it evolves into it's final form as Whumpback, a massive whale Pokémon that's around the size of a Wailmer and a Wailord stacked on top of each other. It uses it's massive size to cause giant tidal waves that people believed the wrath of the gods. These waves are powerful enough to remove all traces of a village in a single strike. It's life preservers can now absorb any attack launched at them, before squirting them back as a torrent of enchanted water. People bowed down at Whumpback's huge size, often mistaking it as an island or a god, treating them as if it was their eternal saviour.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain/Water --> Villain/Water --> Villain/Water
Guckerel is a Mackerel Pokémon that loves to cause floods, apparently due to grief caused from a flood it failed to stop in the past that reduced a village to rubble. It attacks dams and walls to let water inside, cackling maniacally when lands start flooding, destroying everything in sight. Anyone that tries to stop it will be swept away by it's powerful tackles, but apparently this Pokémon does have a soft spot for Muolars. When Guckerel evolves into Dyunrang, it can create floods by itself by breathing violent torrents of water from it's mouth. It then swims elegantly among the resulting floods, consumed by both grief and vengeance, battling with the thoughts of "If I can't save anyone from a flood, I'll just make sure there's nothing to save!". Dyunrang's ramming ability has also become stronger, able to tear right through a wooden dam in a single strike of it's front horn, which is supposedly made from the souls of the ones lost to the fateful flood. Eventually, Dyunrang will evolve again into Scombtou, a Pokémon that people always fear, no matter how brave they are. They appear before villages and swamp them out with a giant flood the size of a mountain, and it can ram with enough force to destroy an oil tanker in a single hit. Those who try to hide by riding boats will be consumed by Scombtou's powerful jaws, and it can swim at speeds of over 150 miles per hour, destroying every form of flood prevention on it's way to the doomed village. There exists an old tale of a distant region that eventually became a giant coral reef because Scombtou, consumed by it's own grief, thought that the residents were unworthy of using the land.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Water --> Ice/Water --> Ice/Water
Puxi is a Penguin Pokémon that can be found in the beaches and mountains of the Oriva Region. It's a very clumsy Pokémon, always falling over on it's back, and thus it prefers to get around by sliding on it's belly among icy surfaces, all while looking for fish Pokémon to eat. It's also very cowardly, running away at the slightest attempt to provoke it. It's belly is actually a glass surface which contains a flurry of slush within it, which Puxi uses to freeze Pokémon into popsicles so it can escape. Puxi's innocent appearance has lead to many people using it as a mascot for their companies. It becomes a lot braver when it evolves into Emptruxi, which is no longer a clumsy Pokémon. They gather in huddles of over a hundred individuals, and each one protects each other from harm. It can now slide into others like a battering ram of pure ice, freezing every last one of their organs in a cage of ice. The slush within their bodies is now cold enough to cause brain freezing, and Emptruxi sometimes vomits out this slush to give to other people, like an actual slushie machine, usually to those who are hot. A very keen swimmer, it will never give up in a battle until the very end. Emptruxi then evolves further into Breaktarkuxi when it leaves it's huddle and becomes independent. Now a powerful penguin warrior Pokémon, Breaktarkuxi freezes the floor around it by conjuring a blizzard that can freeze even the hottest of lava, before it slides into it's opponents and shatters them into tiny pieces with enough force to smash a mountain to dust. It never turns down a challenge given by it's opponents, and it will dutifully protect it's trainer until the very end. It can move at speeds of over 250 miles per hour, and it always adjusts it's route every second to make sure that it doesn't run into anything. It can also conjure entire icebergs for other Ice-type Pokémon to live in.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Steel --> Water/Steel
Phocoseal is a Seal Pokémon that can be found in the same habitats as Puxi, and likewise feeds on them as well. A very playful Pokémon, it will balance metallic objects on it's nose and toss them around as if they were a ball, and it also barks in an innocent manner to get people to notice them and treat them with care. The cap on it's head is made of a special kind of metal that doesn't rust underwater, allowing it to perform powerful headbutts that can daze it's opponents in a single strike. To keep this cap repaired, Phocoseal consumes metallic flakes left behind by submarines and boats. By being traded while holding a Metal Coat, Phocoseal evolves into Narzhou, a Narwhal Pokémon that resembles a naval fortress. It often hides underwater with the fortress on it's top showing, firing at any prey that would dare to eat it. Once it gets into the flow of battle, it will jump out of the water and strike it's enemies with it's powerful horn which can pierce through nearly anything. It feeds solely off the iron atoms around it, allowing Narzhou to stay in a spot for years on end, with most people believing that it is merely a tower defending the sea, it's cannon strong enough to fire shots of over 250 miles per hour. It's said that Narzhou evolved this way to adapt to a naval war in the past.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Dark --> Water/Dark --> Water/Dark
Based off the Umibōzu, Myxfin is a banded Shark Pokémon those teeth have not yet fully grown in. It instead feeds on plankton and krill, plotting for ways to sink boats and gather the corpses for consumption later. If it's fin appears above the water, it is a sign that Myxfin's next target is you, and you must either fight it, or flee for the surface and get back onto land! As Myxfin grows, it's teeth slowly grow in, and once they have fully grown, it will evolve into Scenobozu, one of the Oriva Region's most savage ocean predators. Now with a full set of teeth, Scenobozu will go into a violent feeding frenzy at the slightest whiff of blood, chasing after the source and brutally mangling those that stand in it's way into a pile of flesh, which Scenobozu then stores for later. On it's chest is the shadow of a fish that appears when Scenobozu is underwater, and it often appears in oceans that have been calm for a long period of time. Some say that it sinks ships not on instinct, but as a vain attempt to save them from danger. It's final evolved form is known as Sharkoyudo, and it's violent feeding frenzies are more deadly than ever, not stopping until nothing remains of it's prey. It's mere presence turns calm seas into violent storms that attract predators from far away, and it appears before every boat in the area, savagely sinking them by tearing them to pieces with it's jaws. The figure on it's chest is said to be the form that most people see when they witness a Sharkoyudo, making them believe that they are seeing a deity until it's too late. The only way to fend off Sharkoyudo at this point is to give it a water source that never runs out, such as another Water Pokémon, and then running away while it's confused.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Electric --> Water/Electric --> Water/Electric
Based off the Chinese bahaba, Bahalt can be found in areas of water where it is clean, notably rivers. It is constantly glowing with a light that most other Pokémon can see, and it uses this light to defend itself from predators, shocking opponents with static volts before swimming away. Supposedly, those who hear it's distinct croak will have a bright future in front of them. Suhalalt is it's evolved form, which resembles a Sunfish. It lazily lets the tides decide it's own swimming path, letting itself by carried by them. They can now create enough electricity to light up even the darkest of areas, and they can share it among other Pokémon as well, charging with them the powers of an Electric-type. Seeing a Suhalalt in a fresh section of the ocean is said to provide a nice, bright, sunny day to those who can see it before it swims away. Some people even claim that Suhalalt does nothing but rest all day, it's attacks seemingly being it's own immune system fighting for it. However, it becomes a lot more active when it evolves into it's final form as Eltaigenesis. Now a giant eel that feeds on the electricity generated by other undersea Pokémon, it swims forth to dark areas and lights them up with enough force to be comparable to a miniature sun. It can summon thunderstorms by infusing the clouds with it's electricity, but these kinds of thunderstorms provide UV rays comparable to sunlight to whose who can witness it. It's also a lot more slender in this form, able to escape from even the strongest of opponents before shocking them with enough force to make their entire body a conductor of lightning!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Flying --> Water/Flying --> Water/Flying
Based off the Jingwei, Nugull is a seagull Pokémon that fills the biological role that Wingull has in other regions. It flies around the ocean in very tight circles before snatching food from people and other Pokémon alike. It then flies off and drops the food that it can't eat into the ocean, in a seemingly futile attempt to fill the ocean up. It's very easy to befriend, and can be a great starting second Pokémon for many beachside trainers, as it can also generate water from it's wings. Nugull evolves into Shanatross, which can now fly a lot faster than ever before. It can get to it's intended destination in seconds, snatching fish Pokémon from the water and swallowing them whole. As it flies, it's wings produce water comparable to rainstorms, and a large gathering of them can lead to violent storms. Shanatross is a very patient Pokémon, able to wait on posts or buoys for days to seek out it's prey. Shanatross then evolves again into Yangwei, those personality takes a complete turn. Said to be the reincarnation of an empress who drowned for a petty reason, Yangwei resolves to fill in the ocean to make sure that no-one drowns again, to no avail. It can now fly fast so fast, that most people just see blue blurs among the sky, and the twig it carries it's mouth can be used as a way to control the ocean, setting the tides aside so that Yangwei can drop twigs and rocks into the empty land, before setting them back again. It rarely shows itself to people, and those who see it are inspired to help it carry out it's goal, even if it takes over a million years to do so.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Water/Shadow --> Water/Shadow --> Water/Shadow
Fangong is a Dugong Pokémon that loves nothing more than to swim at the bottom of the ocean, feeding on seaweed and peat moss without a care in the world. On it's head is a sharp spike comparable to a polearm, most notably the Fangtian Ji, which it uses to defend itself and only to defend itself: It's a very dopey Pokémon that only cares about eating outside of battle. Fangong's thick fat often makes it too tough to beat anyway, thus making it have little predators. Things do change when Fangong evolves into Dagaxong, though, which makes it realize it's destined for more than just eating. Now it defends other Water Pokémon from harm with the sharpened polearm on it's head, striking their weak points with enough force to topple a stone pillar in a single strike. It's only found in lakes full of conflict, and once Dagaxong is certian that the Water Pokémon in there are safe from all harm, it will migrate to another water surface, only returning if conflict emerges once more. That being said, it still likes to eat seaweed if the conflict that it is supposed to defend hasn't arrived to it's area yet. Once Dagaxong fully evolves into Gekojiong, it emerges onto land and starts fighting conflict with it's personal polearm, which is strong enough to puncture a solid battleship plate. People thought that it was a warrior emerging from the seas, eager to strike revenge upon those who had drowned it, and it fights very similarly to a soldier in the past, further confirming this theory. Despite it's fatness, it's actually a very athletic Pokémon, and Gekojiong can read the target's moves and strike them where they'd least expect it. Gekojiong sharpens it's polearm every day, and if it ever loses it, such as if it's being thrown towards a fire source, it'll just pull a new one out of it's own mouth.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Bug/Rock --> Bug/Rock --> Bug/Rock
Lobro is a lobster Pokémon that, despite it's typing, is actually very common in oceans and hot springs. It's plating is as hard as solid rock, and it's a very feisty fighter, picking fights with anyone that dares to approach it's territory. It fights by boiling it's claws with the might of heated rocks, before striking their targets with enough force to boil their skin alive. Lobro is a very hardy Pokémon that can survive in even boiling oceans. Lobro evolves into Cleavneph, those plating is now so hot, it boils skin on the touch. It's armed with a stone meat cleaver that can chop even the hardest of skin in half, which Cleavneph combines with it's heated claws to prepare meat for consumption. It will sometimes cook for other Pokémon or trainers as well, sharing it's prey among them and making sure that they grow up to be big and strong. However, Cleavneph is a very angry Pokémon when it boils with rage, chopping down everything in it's path until it calms down. It evolves again into Yakihoma, a chef lobster Pokémon that rightfully serves it's fellow trainers and Pokémon. It's claws can be boiled to the point that they can turn it's prey into a five star meal in a single strike, and it's garb contains all the tools it needs to prepare any dish. Yakihoma puts it's focus into each of these dishes, making sure that they are grilled to perfection and not a single mistake can be seen on them. Eating food prepared by Yakihoma can provide saturation and a lasting life to those who consume it. However, if a person does not like Yakihoma's food, it will fly into a violent rage, boiling to the point that it can make entire oceans evaporate into steam in seconds.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Light/Electric --> Light/Electric --> Light/Electric
Based off the Tennin, Clilit is a Clione Pokémon that resides in the deepest, darkest waters of the Oriva Region. They light up the area with a combination of light and electricity, and it's said that seeing Clilit is a sign of hope, that the light at the end of the tunnel is fast approaching. However, it's quite clingly, and will often try to hold on to the safest spot it can find, filling them with static electricity. Clilit evolves into Cliennin, said by some to be comparable to an underwater angel. It saves people from drowning and carries them to the surface, and it also blesses everyone around it with pure light. It's said that seeing a Cliennin will ensure that that any danger that you encounter will be overcome by the might of light itself, no matter how difficult it is. In battle, Cliennin punishes the wrong by shocking them with enough electricity to render them blind for weeks on end. When Cliennin fully evolves into Clinuyasha, they leave the oceans they were born in to acsend to the sky. They are considered to be a guardian angel by many people, ensuring that they will never suffer any problems as long as one is nearby. It strikes down the false by showering them in a storm of electrical bolts that can disable every function in the body almost instantly, and the portals that they emerge from have been comparable to oceans themselves. There's an old folk saying that some women are in fact Clinuyashas in disguise, and when no-one's looking, they shed their disguises to be among the clouds once more.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Electric/Magic --> Electric/Magic
A Catfish Pokémon that primarily lives on land? Now that's just plain Silly! Silly is a catfish Pokémon that lives up to it's name: it spends all day doing rather silly things in swamps and oceans, such as eating food backwards, frying itself with it's own electricity, or even just splashing around. Despite this, it's a rather talented master in electricity magic, though it can only control them if it can concentrate, which is only when it's in battle and it doesn't get the chance to do a silly thing. There's a saying that Silly actually gets weaker when it's in the water, which is silly in itself for a fish Pokémon! Thankfully, these traits get fixed when Silly evolves into Welgroov, and it stops doing silly things. Now able to fully concentrate, Welgroov rests itself on top of a rock, striking it's prey down with bolts of electrical energy infused with the might of magic. It's wands are said to be it's own whiskers, which can never be cut, and as they swing along, different magical effects appear in the battlefield. A very kind Pokémon, Welgroov will gladly help anyone with their problems, even if it meant doing the silly things it once did.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Psychic --> Psychic/Dragon --> Psychic/Dragon
Based off the Shen, Shelam is a Shellfish Pokémon those real face has never been seen. It hides itself within it's rock solid shell that can bounce off any attack imaginable, and peering into it will make you see not it's insides, but a whole world that is actually a mirage created by the Shelam. In fact, the only thing that Shelam spits out that isn't a mirage are it's pristine pearls which can fetch quite the fortune. Shelam evolves into Shemerge, a small Dragon Pokémon that is emerging from the shell. However, it will hide inside of it for defence, and those who strike the shell will suffer hallicinations of the Shemerge appearing as a terrifying Pokémon, forcing them to flee. It's primarily a cowardly Pokémon that avoids combat, though in combat itself, it never turns back unless it really has to. Some sources claim that most Shemerges are in fact mirages themselves, with the real ones hidden in distant beaches that no-one has ever found. It's final evolved form is known as Shenirage, and it has fully merged itself with it's shell. It flies around oceans with it's psychic powers, and can conjure mirages that are so real, that people believe that they are the real thing. It can change it's shape at will into anything it wishes, and it often disguises itself as a gift for people, revealing itself when they are at their most vulnerable moment, striking them down with brainwaves that can make people hallucinate entire cities. Shenirage's appearance in a city can drive all of it's residents into chaos, as they might never know that it could be disguised as an object near them...…
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Flying/Psychic --> Flying/Psychic --> Flying/Psychic
Jellmi is a jellyfish Pokémon that floats above the water's surfaces with it's psychic spheres. These spheres are comparable to balloons, and they are the source of Jellmi's psychic powers, commandeering them to move small objects using it's mind alone. These psychic spheres can be used to make medicine that improves the mind. It's normally a carefree Pokémon, just floating out in the open without noticing the world without it, but some say it's concentrating on improving it's control over it's telekinesis every day. Jellmi evolves into Aviatelii, those psychic spheres allow it to float in the sky as well. It's telekinesis can now lift heavy objects as if they were as light as a feather, and Aviatelii can use it to sense movements around it, allowing it to predict any danger that would approach it. They normally hide in the least visited of clouds, focusing on it's mental powers so that it can retain a constant focus on them every day. It's said that Aviatelii's appearance in an area is a sign that the area is rich in psychic power. Aviatelii then evolves again into it's final form, Wuzetialkii. Now confident in showing itself to other people, Wuzetialkii is a very friendly Pokémon that happily shares it's mind with other people, improving their mental process. It is a master of telekinesis, with it's psychic spheres being able to move practically anything in microseconds, and they can fire beams of psychic energy that can turn brains to much in seconds. Wuzetialkii can also generate these psychic spheres to use as either a distraction or as a further form of aviation, and some Wuzetialkiis even practice their mental thinking out in the depths of space. The energy granted by these spheres allows it to always concentrate during a battle, even during the darkest of moments.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast/Steel --> Beast/Steel --> Beast/Steel
Based off the Shachihoko, Shachomp is a fish Pokémon with a powerful set of jaws that can crush an iron beam in half in a single bite. It lives in cold oceans where there are plenty of prey for it to devour, and it can hold a massive stream of water in it's mouth for use later. It's skin is made of a special material comparable to a battleship plate, and it never appears to dull or rust, even in the roughest of tides. Shachomp evolves into Shavyhavy, a giant Pokémon the size of a boat. It's said to be a harbinger of rain, and thus architects once crafted a pair of golden Shavyhavy statues on the roofs of temples to prevent them from burning down to the ground. It's jaw is now strong enough to bite through solid titanium, and it can fire torpedoes from it's mouth which will track their targets down until they perish, even out of water. Shavyhavy has a savage nature, and often targets boats used in battles in the past, not stopping until there is no trace of them left. It's final evolved form is known as Shachoknaught, a giant sea monster that has sunk many ships in the past. Shaped like a battleship, Shachoknaught is armed with a special rapid fire cannon known as "The Destroyer", which can fire a hundred torpedoes per second, each one being able to blow apart diamond in a single hit. No known material can survive it's powerful jaws, and it can also conjure violent storms that rain metal down the ocean, making them rich in iron. It's also equipped with a sonar radar that can detect everything in the ocean, and it always focuses on the strongest targets first, making sure that they are not a threat any longer. It's said that Shachoknaught's appearance inspired the first battleships.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dragon/Athlete --> Dragon/Athlete --> Dragon/Athlete
Deloat is a Dragon Boat Pokémon that floats among rivers, happily allowing small Pokémon to ride on their backs. It's said to be the result of an ancient ceremony that people performed to please a Legendary Dragon Pokémon, their spirits infusing the boats they rode as they raced down the rivers to determine their speed. It normally avoids combat whenever possible, but if it must fight, it will breathe a stream of dragon energy that can dissolve almost anything. Deloat evolves into Qingzhou, which is now large enough to let a single person ride on it. Despite it's threatening appearance, it's still as friendly as ever, though it does judge it's rider's soul every second of it's journey, throwing them off if they sense that they are skipping a large amount of their journey by taking the shortcut. It's said to have been born at an Oriva Region festival celebrating the sun and the moon, and it's boundless amount of Dragon power within it allows it to swim large stretches of river without breaking a sweat or resting at all. Qingzhou then evolves again into Kambomara, a large boat Pokémon that can carry as much as it can, even if it is something as heavy as a Mudsdale. Now resembling the boat that the people of the past used in the ceremony that it was born in, Kambomara can go through even the toughest of rivers, blasting through obstacles with a powerful tackle infused with dragon energy. It is kind enough to let people use it as a way to contuine their journey, or to go around an area which it knows the traveller cannot get past, no matter how hard they even try. A tradition normally done in festivals in the Oriva Region is to have two teams race their Kambomaras down a violent river to see who has the far better teamwork. The winning team will feel themselves being filled by an aura of friendship generated by the Kambomara itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Dark --> Time/Dark --> Time/Dark
Compestone is a compass Pokémon that's common near the water's surface. Navigators once used them as a form of navigation in the past, as it always pointed towards the area that they wanted to go to. It also serves as a form of pocket watch, by moving it's pointers towards the right time. Despite this, though, Compestone is actually a ruthless Pokémon that's only doing it's purpose just to earn the profit it will receive in the end, and in desperation they will even steal from their owners if they refuse to pay it. This piracy only increases further when it evolves into Kuojinn, which resembles a ship similar in design to those seen during the era of piracy. As it sails along the sea, it rams boats with it's concentrated energy, always knowing where they are due to retraining the compass, before forcing them to pay their gold for their survival. It can sail among the seas for years on end, looking for treasure which it then stores within itself safely, and seeing it's sail is a sign that you will soon perish, though people are unsure if Kuojinn's real face is the compass, or the sail. Eventually, Kuojinn will arrive on land and evolve again into Zhengyii, the Oriva Region's closest resemblance to an actual Pirate Captain. It builds a pirate ship out of the materials around it and sets sail, using it's compass eyepatch to seek out buried treasure. Those who are unlucky enough to be in Zhengyii's way will be forced to either join it's crew, or walk the plank to a region of water that most Pirate Pokémon refer to as "Davy Jone's Locker". When it finds the buried treasure, it digs it up and and stores it within it's pirate ship, which it constantly repairs every day with it's mastery over time energy. In battle, it uses not just it's razor sharp hook like a cutlass, but also the false head on it's shoulder that resembles the front of a pirate ship, ramming them like how a ship would ram into another ship, sending it's opponents sinking to the bottom of the sea. It has a very ruthless pirate's code with it's crew, throwing them into the brig if they were to ever disobey them, and it's good at keeping their morale high as well, singing ruthless sea shanties into the night, or even making a crewmember walk the plank to scare the other crew into trusting it.
AND FINALLY...THE LEVEL RANGE IS REVEALED!
This is the level range that all the major opponents in your journey across the Oriva Region will be at, up to the final Wushido Clan Base! They are sorted by their order in the level range. It is also noteworthy that, starting from the Water Gym, the gyms and Wushido Clan bases will use every non-legendary Pokémon family in the region of their speciality type! (Titan titles are not shown here. Opponents in bold have already been cleared in waves 1-26)
Rock Gym: LV14
Bug Titan: LV17
Poison Wushido Base: LV20
Grass Gym: LV 21
Dark Titan: LV24
Fighting Wushido Base: LV25
Water Gym: LV27

Light Titan: LV28
Magic Wushido Base: LV31
Fire Gym: LV33
Ice Titan: LV35
Ground Wushido Base: LV36
Electric Gym: LV37
Sound Titan: LV40
Time Wushido Base: LV42
Beast Gym: LV44
Psychic Titan: LV46
Wierd Wushido Base: LV48
Athlete Gym: LV50
Fairy Titan: LV53
Job Wushido Base: LV56
Hero Gym: LV57
Flying Titan: LV60
Steel Wushido Base: LV62
Villain Gym: LV64
Mythical Titan: LV65
Ghost Wushido Base: LV66
Shadow Gym: LV67
Normal Titan: LV70
Dragon Wushido Base: LV72
 
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WAVE 27: WORLD OF INVENTION
With the Water Gym defeated, after defeating your rival a second time, your next opponent lies within the U-Isupu Clearing, the Shining Light Titan! On your way there, you'll pass by the Chikyu Quarry and the Jankuyard, both of which are home to Pokémon based off modern day inventions!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Steel --> Time/Steel --> Time/Steel
Based off the Karakuri, Clatterkuri is an artificial Pokémon that was built as a toy for children, said to predate even Porygon itself, the first Pokémon made with modern technology. To bring life to it, one must wind up the key on Clatterkuri's head, which will provide it with the energy to move around while clattering it's teeth, stopping when the key fully unwinds. Some Clatterkuris, however, can wind up their own keys by powering themselves with Time energy, and these are the Clatterkuris that you can find in the wild, chomping down anything in it's path with it's razor sharp teeth after escaping their inventors. It's evolved form is known as Ningykuri, which was built as a form of puppet to perform in shows and theatres. Winding up the key allows Ningykuri to move around and perform royal poses comparable to most emperors, and it never seems to break down unless the key is fully unwinded. These Pokémon were very popular in the Oriva Region's past, with millions of people visiting a Ningykuri show to see how they would perform. A Ningykuri that can wind up it's own key often performs for other Pokémon with absolute elegance, enhancing their dances with powerful time energy. Once Ningykuri evolves into Zayokuri, who is designed off a warlord in the past, it's key can wind itself up regardless of it's origin, always allowing it to move around and battle with powerful Time attacks. It performs an elegant show with it's gestures that drain the will of opponents that see them, and it does so with the help of the residue time energy within it, said to have been generated by the shows it performed in the past. With one swing of it's fan, Zayokuri can command other Puppet Pokémon to lay themselves out for a great show that can dazzle anyone, no matter their personality. In it's heart, though, it is a ruthless fighter that only aims for popularity and domination, just like a real warlord. In some cases, Zayokuri can even drain the spirits of it's opponents, turning them into lifeless dolls that Zayokuri then turns into puppets of it's own.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Mythical --> Steel/Mythical --> Steel/Mythical
Based off the Boroboroton, Cuvet is a car Pokémon that likes to drive around on roads, always caring about road safety and even allowing other people to ride them. It's wheels never seem to puncture, and they have enough traction to go through the slipperiest of terrain. Strangely, it's often found near beds, and you can often see Cuvet resting there to refuel it's own energy. Borobroom is it's evolved form, and in this stage, it's very similar to a real life car. It can drive at speeds of over 80 miles per hour, leaving behind traces of mythical energy as it drives along, and it's glass dome can open to safely secure it's passenger inside. There's been a rumour that Borobroom is a forgotten toy car brought to life, and it often appears near the people who used to play it. It never seems to produce any exhaust, and thus people have been considering using Borobroom as an alternative to cars themselves, questioning why they even invented them. Borobroom then evolves into Vehirotron, and in this stage, it's no longer safe to drive in, becoming a vengeful hunter of the night! Said to be a rug brought to life by vengeance alone, it breaks into it's former owner's home and runs them over, covering them in a tire track that never goes away. It twin claws can drain the oxygen out of anything they hit, just like if they had inhaled exhaust fumes, and by gathering enough speed, it can break through even a solid titanium wall. Because of it's aggressive behaviour, most people tend to avoid evolving their Borobrooms whenever possible: If they evolve into Vehirotron while a passenger is inside, they will brutally tear them to shreds.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Poison --> Steel/Poison --> Steel/Poison
Motocc is a motorbike Pokémon that's said to have evolved after the bikes that Bikers of the Kanto Region use, having been imported here from that region. It's mostly a show-off Pokémon, performing wheelies and tricks in canyons and wastelands, and Motocc always makes sure that it can drive to top speed every second. As it drives along, it leaves behind a poisonous gas that can cause coughing for days on end. It's evolved form is known as Wheelume, and in this stage, it can drive a lot faster than ever before due to fuel efficiency. Other people can now ride on it as if it was an actual motorbike, though if they do not get off Wheelume in time, they will suffocate to it's poisonous gas emissions. In battle, it rides wheelies around the enemy to surround them in toxic gas comparable to exhaust fumes, before revving their wheel over their body when the target becomes weak from the gas. Sometimes, you'll find Wheelume with other Poison Pokémon who do not suffer from it's fumes, giving them rides to the destination that they want to go to. Wheelume's final evolved form is known as Zhejibalt, also known as "The Bike of the Future" to some. Although it only runs on one wheel now, it can put all of it's power into it's wheel to rev at speeds of over 300 miles per hour, only stopping to refuel. It produces toxic gas from not just it's exhaust pipes, but also it's twin gas cannons, and they can cause death in minutes. It is always moving towards it's intended destination, apparently one where Zhejibalt will finally learn if it's using it's own deeds for good. It's quite popular among men, who train them to perform radical tricks.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Wierd/Shadow --> Wierd/Shadow --> Wierd/Shadow
Allbushi is an ATV Pokémon that's equipped with a Mestubushi, a blinding powder that the warriors of the Oriva Region once used to control the peace. It's wheels can get across any terrain, and Allbushi can go up any surface, no matter how slippery it is. It uses it's Mestubushi as a means of escape, running into the mountains while it's opponent is blinded from the powder it launches. Allbushi likes to travel alone, coming across many different destinations in it's journey, and when it comes across enough of them, it evolves into Terrgantsu. This Pokémon's improved tires are sharp enough to cut through solid titanium, and it can allow other people to ride on them, allowing them to get up even the steepest of cliffs. Across it's journey, Terrgantsu's eye judges the rider, and if it judges it unworthy, they are thrown off instantly. It's Metsubushi canister can now launch powder which can not only dissolve eyes on impact, but also cover surfaces in a formula that allows them to be traversed by anyone. Terrgantsu then evolves again into Vehimestor, a Pokémon that the people of the Oriva Region once referred as a being that could make any terrain possible to travel across. It's Metsubushi container dissolves it's enemies organs on impact, starting from the eyes, and both it's wheel and handlebars can cut a whole castle to ribbons in seconds. Warriors once used Vehimestor as a way to get to the battlefield easily, before using them as a form of distorting weapon, driving people insane with the powder that it launches.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Wierd/Steel --> Wierd/Steel
Gashap is a Pokémon that is said to have evolved after the Gachapon Machines that you'll often find in the outdoor Pokémon Centers of the Oriva Region. It normally does'nt do that much outside of battle, waiting for someone to turn the dial on it's machine. The capsule that falls out then unleashes a powerful attack upon it's enemies, and each capsule has a different function. Gashap's capsules can also contain food or items, and a popular game in the Oriva Region's festivals is a test of luck, to see who can open a certian capsule first. When Gashap evolves into Kaiyaisha, it's personality undergoes a complete change, becoming an empress of luck itself. It's made of several capsules that can fall apart and reassemble at will, allowing Kaiyaisha to avoid any attack possible, and it's said to sometimes disguise itself as a human, only revealing itself when danger is nearby. It's prized weapon its it's huge spear which can pierce the heavens itself, said to be powered by the attacks that were once inside the capsules it had when it was still a Gashap. Kaiyaisha is very popular among girls, and it will protect them with all it's life.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain/Steel --> Villain/Steel
Seflick is a Pokémon based off the Selfie Stick, and it has a devious plan for getting prey. It waits for bird Pokémon to perch onto it, before it strikes them with the might of a true villain, causing them to drop dead almost instantly. It can also steal the powers of any phone placed on top of it, and thus it often poses as an abandoned selfie stick, convincing people to put their phones on it as if they were going to perform a selfie with it. Chinwayy is Seflick's evolved form, and in this stage it is a lot more devious, posing as a master of distraction. It rests a phone stolen from it's victims on it's head, and when their opponent's guard drops in trying to perform a selfie with it, Chinwayy strikes with it's powerful hammer, which can break apart solid diamond in a single strike. Sometimes, you'll find Chinwayy creating machines that have very wierd purposes indeed, such as an umbrella that can only protect against falling rocks, seemingly with the spirit of a former inventor. No traces of it exist in the past, indicating that it only evolved very recently.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Flying/Villain --> Flying/Villain --> Flying/Villain
Props is a Pokémon that loves nothing more than to fly up high in the sky with it's propeller, watching over the world as it flies by. It then reports this information to it's fellow Villain-type Pokémon, serving as a form of security drone. It's propeller is sharp enough to slice durains into ribbons, and it also possesses powerful whirlwinds with it's propeller. It's said that Props evolved to be this way after watching classical airplanes with propellers fly by the sky. Once Props has gained full control of it's wind powers, it evolves into Hovopz, which is equipped with two hovercraft propellers that help it control the air. Hovopz is a devious Pokémon that hunts down enemies in the sky, blasting them down with winds equivilant to giant tornados. If you look closely, you'll see small Villain Pokémon resting on top of it, using Hovopz as a makeshift base. It also possesses the ability to navigate through even the deadliest of storms. Hovopz then evolves again into Nirvortropz, said by those who see it to be better known as "The Flying Fortress". It's equipped with a powerful cannon that can level entire villages in a single shot, allowing the other Villain Pokémon to set up their new bases there. The size of an aircraft carrier, Nirvortropz's arrival to a city is a sign that the city will soon fall to dangerous winds, it's destiny being to be levelled to the ground. It's insides are full of special engines that allow it to fly 24/7 without stopping or landing, but it's heavy weight has slowed it down, so the propellers are mainly weapons that can slice apart even solid titanium. It's not too common to see an evil mastermind use Nivortropz as their base.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Light --> Steel/Light --> Steel/Light
Lubop is a Pokémon that's made of the bamboo that people chop down. When it spins around, the light on it's head shines as bright as a lighthouse, allowing people to know where the person who spun Lubop is. Lubop then uses this energy to confuse it's opponents by flying into the sky and raining down rays of metallic light down it's enemies, not stopping until it's opponent is defeated. If a Lubop is in the air for a long amount of time, it is a sign that it is about to evolve into Spotqing, who becomes a helicopter in this stage. Keeping itself aloft by spinning it's propellers with light energy, Spotqing searches for people in danger and rescues them from their fates, it's glowing bulb allowing people to know that it has arrived. However, it's not exactly the best flyer in the world, and Spotqing will eventually have to land to recharge it's bulb with the lights around it. Those caught up in it's blades will be subjected to a storm of radiant light that they cannot escape from, blinding them almost instantly due to how bright the bulb is. Once Spotqing can stay in the air without resting, it evolves again into Tigadao, a proper helicopter that always focuses on saving lives above anything else. It's light can be seen from miles away, and it never breaks due to constant repairing by it's own light energy, which it can now generate by itself. Tigadao will allow people to ride them to safety, and once it seeks out a danger, it will focus on stopping it. Herds of them will often split at the first sign on danger, which each Tigadao taking on a different emergency. In battle, it spins it's propellers to create a hurricane of pure light which no-one can ever escape from.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Job --> Steel/Job --> Steel/Job
Consoll is a Pokémon that has only been documented in the wild very recently, though some sources claim that it existed far earlier than that. It's a kind of gaming console Pokémon that unleashes it's battle tactics by pressing special combinations on it's joypad. Every move has a unique combination that it always remembers even if it's under stress. It can serve as any gaming console possible, but only if it can plug it's cable to into a powerful power source, mainly ones that have thrived for hundreds of years, and some people claim that Consoll served as a means of communication between people in the past. It's evolved form is known as Smithoroll, a Pokémon that strangley resembles a blacksmith. It forges down metal on it's special anvil that it carries around with it's hammer, and with it's three buttons, Smithoroll can always create the shape that it wants. It's mostly lost interest in being a gaming console at this stage, indicating that Smithoroll once helped blacksmiths with forging armor in the past. However, some Smithorolls still remember the button combinations it used as a Consoll, and with it's other hand, normally used to hold the metal in place, it can easily adapt them into it's three buttons. Once it has forged enough materials, Smithoroll will evolve again into Ganmojyoll. By hammering it's keypad with it's twin hammers that can smash apart diamond in a single strike, it can digitize any form of armor imaginable, provided it has eaten the materials that make it up beforehand. It's console buttons have returned, though they only serve as decoration know, with Ganmojyoll battling by hammering this keyboard as if it was an anvil. It also can no longer move in this form, but it never has to really feed on anything, using it's metallic powers to draw materials closer. It's said to be the spirit of a blacksmith who kept going even after all the other blacksmiths resorted to machinery given life once more. In the wild, it's main rival is Guanrong, both of which are Blacksmith Pokémon who can forge almost anything possible.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain/Light --> Villain/Light --> Villain/Light
From a distance, Choo-Choo to be an innocent train Pokémon that normally chuffs around on railway tracks, but it has a far more ruthless personality than that. In reality, Choo-Choo aims to run over it's prey as it walks on railway tracks, not caring a single bit about the railway code...if it can get to them. It moves so slow, being powered by only the coal it eats, that Choo-Choo often just aims in becoming faster and faster than ever before, but most people don't notice this, thinking it's a form of an excellent engine. That changes, however, once Choo-Choo becomes fast enough to evolve into Chonorail, who is now based off the monorail. Now fast enough to catch up to even the fastest of enemies, Chonorail waits for it's opponents to step upon the railway line it claims as it's territory before running them over at speeds of over 100 miles per hour. While it's still powered by coal, it's carrier can carry enough coal to last it a lifetime, and sometimes other Villain or Light Pokémon hide within them to travel great distances. It's said that the first Chonorail was born when people ruthlessly tore apart the first ever steam engine. Chonorail's final evolved form is known as Chinkasen, who is based off the bullet train. Now able to make it's own rails, it creates giant railways across the Oriva Region solely designed to strike their opponents when they'd least expect it. As it runs, it leaves behind a trail of solid light that no-one can get past at all. People who saw it were inspired to build fast vehicles that can transport them across areas in minutes on end, but they have always resulted in danger rising. A common Villain trick is to tie up hostages at an area that Chinkasen will soon strike with enough force to make even the largest of Pokémon explode into bits.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Hero/Steel --> Hero/Steel --> Hero/Steel
Believed to have come from another planet to fight for it's own empire and achieve peace, Trutrull is a truck engine Pokémon that fights to the code of "One shall stand, one shall fall.". It's very protective of the people around it, and it's slick wheels always allow to get to it's destination within seconds, bellowing out opponents by revving around them. Apparently, it originated from a form of children's toy that could turn from a Pokémon into a robot in five easy steps. Trutrull evolves into the truck Pokémon known as Vantmang, and in this stage, it is powerful enough to plow through any material to save it's friends from danger. It drives along on roads towards where Villain Pokémon are gathering, and strikes them down with enough force to break apart even the toughest of titanium alloys. It's often found driving down canyons and deserts, looking for readings on it's special radar scanners which can scan for suspicious activity. Only Vantmangs that are at their prime can evolve again into Karptimus, a heroic Pokémon that all people of good hearts look up to. Commanding it's fellow Vehicle Pokémon to roll out, it is a very talented strategist, always able to come up with a winning strategy for every villainous plan that it stops. It can transform itself into a giant truck and back, capable of going through the most hostile of roads, and Karptimus can also fire giant beams of metallic energy from it's hands that can reach out to space. Some claim that it had lived for a million years, leaving it's planet behind in a hope to restore it.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain/Sound --> Villain/Sound --> Villain/Sound
Said to have come from the same planet as Trutrull, Roquer is a devious rocket Pokémon that aims to gather natural resources to restore it's planet to it's prime. It flies at such high speeds, that it is constantly making sonic booms that can deafen anyone near it, and it's quite a ruthless yet cunning Pokémon. Roquers can often be seen harvesting meteors of their natural resources, condensing them into special cubes that can store that energy in even the most hostile of environments, and it also possesses a really cruel laugh indeed! Roquer evolves into Conceptauu, which can fly at much higher speeds by consuming a cube that it has made. It's said to be making sonic booms with every second that it flies for, always focusing on the Hero Pokémon that would dare to stop it's plans of recreating it's home. A very deceptive Pokémon, Conceptauu will often ask for the help of other people, only to betray them once they are done with that they wanted to do. It can also ram into it's opponents with enough speed to take down even a healthy Vantmang. Conceptauu's final form is known as Sonatron, better called as Karptiumus's eternal rival. It's armed with a powerful sonar cannon which can level a castle into dust in a single shot, and it can also transform into an even bigger cannon that can wipe out entire mountains. It commands around it's fellow Vehicle Pokémon like a ruthless target, always focusing on the areas with the most power it can absorb, so that it can restore it's planet once more. It can even create special devices that can modify the properties of their rivals, such as mind controlling them or locking them into a certian state.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Rock/Job --> Rock/Job --> Rock/Job
Snapane is a crane Pokémon that has been helping builders with their construction projects for years, having evolved based off a similar Pokémon line in a distant region. It's powerful hand can grab almost anything that can fit within it, which Snapane can then transport to another location, and it also uses it as it's main weapon, crushing it's foes until they become nothing more than natural steel beams. It travels around on caterpillar tracks that can get around any terrain imaginable. It's also very focused on it's job, and if the building that it was helping to build gets cancelled or destroyed, it becomes consumed by vengeance and brutally attacks the people who it thought were nothing more than weapons themselves. When Snapane evolves into Builndes, it trades it's arm for an actual crane, which can lift up even the heaviest of objects. Now as tall as a skyscraper, Builndes can easily carry heavy equipment to any height it desires, and it sometimes uses this crane to rescue others from danger. Although it's caterpillar tracks have improved to allow them to go up any height, and it's tower can adjust it's height as well, Builndes often stands in one spot to do it's job, not moving until everything around it is perfect. In the wild, Builndes has been sighted going fishing with this crane. It's final evolved form is called Kaijibuild, said to be called "The Master of Construction" by some. Now a humanoid builder than can travel across any terrain with it's caterpillar track legs, Kaijibuild is not only armed with two powerful pincers that can tear apart anything, but also a wrecking ball that it can spin to level even a mountain to dust. It's very protective of the projects it has built, literally wrecking anyone who would dare to destroy them, even if it causes collateral damage in itself. Supposedly, it believes that it's only purpose is to build and protect cities that have fallen victim to natural disasters.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ground/Steel --> Ground/Steel --> Ground/Steel
Cricker is a Cherry Picker Pokémon those only purpose is to extend itself as a moving platform, allowing people and Pokémon alike to get to higher places. It often picks a spot and then just sits there, feeding on dirt and scraps of metal around it, and it's very dedicated to it's job, fighting anyone who would dare to harm the place it protects. Cricker's platform can extend very high, and it always adjusts itself to the right height every time. Cricker's role changes completley when it evolves into Cemeter, which carries a cement mixer on it's back that people had used to create cement for building projects. A very helpful Pokémon even in this state, Cemeter gathers up the richest of rocks, before melding them together into a special kind of cement that not only solidifies by it's own call, but also never degrades at all. Cemeter fights against it's opponents by forcing them into this cement mixer and mixing them into an immobile stone statue, always managing to get them inside with it's powerful wheels that never puncture at all. Those who get stuck in it's cement also suffer this fate, doomed to become statues for the rest of their lives. It's role changes again when it evolves into Dumacroft, the Pokémon equivalent to a dump truck. It carries heavy materials and mounds of earth to the most violent of locations safe and sound, though it has a very brash personality and will often bury it's prey in a mound of earth that can never be broken out of. It's great friends with Kaijibuild, able to deliver materials through tunnels that the former would'nt go through, but they sometimes fight over who can complete it's project first. It's powerful wheels have enough force to go through even solid lava unscathed, and they're said to be infused by the earth itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ground/Job --> Ground/Job --> Ground/Job
Dozr is a bulldozer Pokémon that enjoys shovelling around dirt to make it's home within canyons and areas rich in soil. People have often enlisted their help in either shovelling heavy objects to other areas, or to demolish small houses, though it runs out of steam very quickly and often has to stop to rest. Dozr can also shovel up farmlands and spread them across a wider area to allow them to hold more crops. When Dozor evolves into Excdizr, it gains a humanoid figure on the top which gives commands to the bulldozer underneath it, as if it was a construction manager. It's shovel is now strong enough to push massive boulders and level even the largest of houses, and it never stops in it's job, always keeping itself refreshed by absorbing the dirt around it that does'nt contribute to the environment in any way Sometimes, you'll even see Excdizr levelling houses that it thinks are structually unstable, even if they're not that way in the slightst. It's final evolved form is Shantuzr, those humanoid figure is now capable of moving around at will. At the humanoid figure's commands, Shantuzr moves entire mountains with the giant shovel on it's front, and it never appears to dull at all, even if it's going through a very rough construction project. It clears out cities to make room for something new, even if the city had a good life, and it often targets those that would dare to make a foolery of it's fellow construction related Pokémon. It's also said that Shantuzr doesn't care about what's being built in the past, only what is being built today.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Job/Shadow --> Job/Shadow --> Job/Shadow
Very dangerous if left in the wrong hands, Arqlock is a hunter Pokémon based off the Arquebus! Firing essences of condensed shadow energy similar to bullets, Arqlock once helped soldiers in the past slay their enemies from a distance before they can even realize what is going on, never missing it's intended target. In the wild, it shoots down fruits and berries from with it's nozzle, shooting anyone that would dare to interrupt it. For some reason, it's got a vile hatred towards other Shadow Pokémon, always going for them above anything else. When Arqlock evolves into Buisun, it's barrel becomes capable of holding a lot more shadow bullets before it has to reload, and it switches to a carnivorous diet. Buisun's shadow bullets can now pierce through most forms of armour, and it can fire them at speeds where they can never be seen until they hit. It spends most of the time hunting down those that it thinks are mishandling weapons designed after it, shooting them from a distance and making sure that no-one can ever put the blame on them. It can also charge up it's shadow energy to fire giant bullets which can level walls in a single shot. It's said that a warrior who becomes reliant to the weaponry designed after Buisun are no better than demons themselves. Buisun then evolves again into Gun-De-Ánn, the ultimate bounty hunter Pokémon! It now possess three guns which can cover their enemies in a curtain of shadow bullets in seconds: it's own head, and it's two gun arms called "63" and "95", which can fire over a thousand bullets per second with movements comparable to sonic booms to some. It hunts down those who opposed it in it's past, and Gun-De-Ánn will never stop chasing down it's bounties until it has destroyed them to the ground. It also accepts bounties from other people, and it never fails in bringing the bounty to the law of the Shadow Pokémon themselves!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Normal/Fairy --> Normal/Fairy --> Normal/Fairy
Amazed with the success of Porygon, the first truly artificial Pokémon made in the modern era, a rival company in the Oriva Region aimed to create a virtual Pokémon of their own. The result is Shanxid, a cybernetic Pokémon based off the Chinese Pyramids that is designed to travel cyberspace at a faster rate than Porygon itself. However, an unknown bug in it's programming instead made it just sit there, absorbing data like a cloud storage program, and no-one can figure out why it is doing this. Apparently, data stored within Shaxnid never seem to be eaten by any viruses, but at the same time, the data is slowly being consumed by Shanxid itself. One advantage Shanxid does have over Porygon is that it can upgrade itself without a special item, evolving into Shanxid2 purely by gathering enough experience points. Shanxid2 can not only store gigabytes worth of data, but it can also create databases that can use this data at will. Those who try to access this database will be pulled into a world of digital data itself, apparently controlled by the Shanxid2 itself. This world has pyramids of pure data which provide power to Shanxid2's attacks, said to be built after altars which it sensed from websites that detailed the Oriva Region's past. However, sometimes you'll see Shanxid2 overwriting websites, replacing them with websites that are about itself. With enough experience, Shanxid2 can evolve again into Shanxid-X by rewriting it's own code to replicate all the features of a Pokémon's body, from the heart to it's own soul. Now ruling over a massive network of data, Shanxid-X has freed itself from it's programmer's control, able to write lines of code at will which allow it to do anything it sees. It can rewrite entire databases into it's own virtual world, which provide all the data required for Shanxid-X's attacks. It sometimes appears on a computer screen asking people if they want to "Re-digitize", and if they answer yes, they will be turned into a character within Shanxid-X's world, which strangely resembles the Pokémon it scanned most of the time, doomed to play a part in it for the rest of their lives. In battle, Shanxid-X rewrites the enemy's programming to destroy themselves with their own attacks. Obviously, it does not get along well with Porygon-Z!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Light/Hero --> Light/Hero --> Light/Hero
Said to be the result of a virtual reality program being given life by one of it's beta testers, Gabla is a cybernetic Pokémon those line is male only. It lacks personality due to it being a computer program, but it is a very powerful swordfighter with it's blade arm, which can cut through almost anything in it's path. Apparently, it's own mechanisms are enhanced by past virtual reality experiences, giving it lots of experience towards it's enemies. As the personality of the beta tester that brought Gabla to life starts to manifest within it's programming, it will evolve into Logobla. While still very rarely showing any emotions at all, it's experience with the blade is now a lot more focused, and it defends all that it trusts from harm, mainly other Cybernetic Pokémon. It can sense it's surroundings with it's senses enchanced by it's own technology, allowing Logobla to sense any form of danger and counter it with it's blade, which can slice apart a castle tower in a single strike. Finally, Logobla's body and personality become whole when it evolves into Virito, a Pokémon who protects others from discrimination. With it's blade of light called the "Elucidator", it can tear apart even the strongest of enemies as it proceeds in a journey to rid it's home of all evil that would ever exist, showering them in a force of light which no Pokémon can store without overloading their energy. It's also a very kind Pokémon, but it often goes alone to achieve it's own mission. There's been a claim that the person who gave life to it has had their soul transferred to Virito itself!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Normal/Hero --> Normal/Hero --> Normal/Hero
Yuka is Gabla's female only counterpart, and is said to have come from the same virtual reality program as it. It's a Pokémon with a lot of strong will, but it is also quite distrustful of others for what they have done to it's former friends, and thus trust has to be built to befriend Yuka. Yuka leads a clan of other Cybernetic Pokémon towards battle, never giving up until the very end. It controls a massive amount of Normal energy to fire at it's opponents, never missing their intended targets and going at speeds so fast, they have been comparable to blurs. Yuka then evolves into Loayuka, who can use it's normal energy to heal it's injured allies. A very talented speedster, it can leap at great heights to dodge any attack that flies towards it, and it always goes it's down path, regardless of what it's fellow virtual Pokémon think it should follow. Supposedly, it always stays calm even when it's facing opponents who are far stronger than it. Loayuka then evolves again into Vasuna, who, like Virito, becomes a fully fleshed Pokémon with the personality of the girl who brought it to life fully awakening. In this form, Vasuna trades the Normal blasts for a powerful rapier sword known as the "Lambert", which can deliver a million stabs per second at such blinding speeds, that it appears as a crimson whirlwind, tearing it's enemies apart. It pays it's own duty towards it's fellow friends, defending them from all harm and breaking them out of any danger, especially with Viritos and other Cybernetic Pokémon. Some Vasunas can even create virtual avatars of their own for other people to use. Supposedly, it desires to work together with a Virito as a double team powered by an unbreakable bond.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Hero/Sound --> Hero/Sound --> Hero/Sound
PerforMONE is a Microphone Pokémon that can enhance the sounds of anyone who sings into it. It's a very carefree Pokémon, always staring into the night sky when it is not being used this way, dreaming of entering the world of dreams itself. As it does so, it sings a beautiful lullaby that draws nearby opponents to sleep, preventing them from inflicting any harm to PerforMONE. While PerforMONE can be found all over the Oriva Region, being a type of dream Pokémon, it's evolutions can only be found within Magicant. The first of these is it's evolved form, CybAI, which is considered a type of cybernetic Pokémon due to it's very similar DNA structure to them. Able to access dreams themselves by focusing deeply, it's main feature is the cord on it's head which helps it concentrate within the dream world. No-one has ever seen CybAI outside their dreams because of this, and they only appear in the real world when PerforMONE evolves: they only appear in the wild for a split second before CybAI enters the dream world. Once in there, they will dispel any nightmare they see and turn it into a beautiful dream, all to make sleep as calm as possible. CybAI then evolves again into FramIGHTS, a Pokémon beyond dreams. Able to fly with the essence of dreams itself, FramIGHTS makes sure that any nightmare in it's path will never exist again as long as it lives, smashing through even the strongest of demon Pokémon by channelling it's own dream energy into it's heart. It also protects dreams and makes sure that they don't turn into nightmares, especially if they are ones that ensure a bright future should they continue. However, it will sometimes destroy dreams that have no purpose whatsoever, to gather the dream energy from them. For some reason, FramIGHTS has a slight knack for flying across golden rings to gather energy from them.
 
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WAVE 28: RADIANT DAWN
Arriving at the U-Isupu Clearing, an area of the Oriva Region rich in both light and wisps, you'll find lots of new Pokémon to catch on your way to the Shining Light Titan, at a shrine where Chuan once rode to in the past. Scions of light can now enhance your own party in ways that will make the lords of radiance envy your soul. Alongside them are the Oriva Region's remaining two Grass-type lines!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Flying --> Light/Flying --> Light/Flying
Based off the Gumyōchō, Pheaswin is a two-headed pheasant Pokémon said to inhabit areas that are great in light. The two heads do not get along well, and Pheaswin will often fight over the smallest of food, or the slightest devotions to light itself. One head is always sleepy, while the other is always active. Despite this, Pheaswin is an easy Pokémon to raise as it doesn't require feeding that often. Pheaswin evolves into Gokakyo, those two heads can now fire rays of light towards their enemies. The heads still don't get along well with each other, and you'll often see Gokakyo try to poison one of the heads to gain absolute control, though since it only has one stomach, this is rarely successful. It's said that those who can get Gokakyo's two heads to agree with each other will achieve enlightenment as long as they remain together. In battle, it strikes down the false with a twister of light energy that it creates with it's heads. When it fully evolves into Méigúyóchó, it can finally properly fly off the ground. The two heads having finally made up, it sings beautiful songs that causes those who hear it to achieve enlightenment. Méigúyóchó is said to represent the connection between people and Pokémon, and whenever someone is friendly to their Pokémon, it appears before them and showers them in a wave of radiant light. It's nest is said to be in another dimension that only the most pure of souls can ever visit.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Mythical --> Light/Mythical --> Light/Mythical
Based off the Eight Immortals, Gexian is a Pokémon that normally spends all day staring out into space. While it possesses great power that it can transfer to other Pokémon, Gexian rarely uses it outside of combat, it's brain being very unstable to the point it could split. It's also immortal: No source on Earth can truly kill it. It's evolved form, Monochromxian, is an unstable Pokémon on the verge of splitting. Having no control over it's powers, it fires beams of rainbow energy all over the world, affecting those hit by it in many different ways. It's body on the verge of falling apart, Monochromxian will very quickly fall apart in an explosion of light if it is not cared of quickly, and Trainers have been advised to keep it inside it's Poké Ball whenever possible. Eventually, a well cared for Monochromxian will split itself into eight beings, evolving into Hecaolilanluhanzhanghan in the process. Now a group of eight immortals, each Pokémon that makes up Hecaolilanluhanzhanghan possesses a different role and a different power that they can bestow upon their friends. They are excellent teamworkers, always able to strike down their enemies with the might of light itself, and they live on a remote island surrounded by violent storms. Like Wishiwashi, Hecaolilanluhanzhanghan possesses the Schooling Ability: When it is at level 52 or higher, it will call it's fellow Hecaolilanluhanzhanghans and school together into it's School Form until it runs low on HP, said to be the true form of Hecaolilanluhanzhanghan. In this form, it grants immortality to all that see it, striking down those who refuse it or use it for personal gain with a stream of powerful light that can make even space itself shudder. It's said that in this form, it's stronger than even the most powerful of Legendary Pokémon, though it does lack on the speed department.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Beast --> Light/Beast --> Light/Beast
Based off the Korōri, Koppear is a Pokémon that draws DNA from the Pokémon around it to determine it's appearance. It spends most of the time invisible to most eyes, and it requires the Silph Scope to be seen properly. Koppears often sneak into houses unseen and give the residents visions of the future that will eventually become true to those who see it, though most of the time this is usually just the resident's death. It then feeds on it's victims, using their dreams to power it's own visions. Koppear evolves into Kororija, which is a more feral hunter than it's previous form. Now able to infect it's targets with a stream of seeping light, Kororija attacks it's targets unseen, and puts the blame on other Pokémon and people, often leading to fights and wars. The visions it gives to it's victims now cover the entire life, but with key points modified to ensure their death. There's been some reports that Kororija can emerge from the corpse of it's victims, indicating that it might be a mere illusion to most people. Korolatury is it's final evolved form, and in this stage, it can now alter minds outright. Their powerful bites, which can tear apart a house with ease, can drain the memories of those bit by it, or even alter their personality completely. Completely invisible except to those who are in their final moments from it's bite, no-one can blame Korolatury, because they have never seen it, often thinking that it is a sickness outbreak. No-one knows why Korolatury is even biting people beyond making them their prey, but some say it has judged the life of it's victims as too unworthy to contuine any further.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Athlete --> Light/Athlete --> Light/Athlete
Coqonet is an angel Pokémon said to have descended down from the heavens itself to play with other people. It's supposedly the soul of an athlete who lived a good life, reborn as this Pokémon, and it showers those who see it in light itself. Coqonet's main fighting tactic is similar to badminton, striking it's halo towards it's opponents using it's angelic wings. This Pokémon evolves into Badmangel, a kind Pokémon that will happily play with anyone it trusts. It can generate balls of light from the halo on it's head, said to always tell the truth, before whacking them towards it's enemies with it's twin rackets, said to be the favourite equipment of athlete it once was. Sometimes, you'll see Badmangel play an angelic melody that convinces other people to continue playing sports despite all the odds, and it apparently only appears in areas where there is inspiration. It's final evolved form is known as Daotintion, who can now strike the balls of light it generates with enough force to smash through even the toughest of armor. It appears before those who wish to become athletes, and helps them decide what kind of sport they were destined to do. Daotintion watches above all Athlete Pokémon, making sure that they are all playing to peak precision, and it will make sure that none of the games that they play can ever be interuppted. Supposedly, it's said to an archangel to the lord of all the Light Pokémon in existance.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Rock --> Light/Rock --> Light/Rock
Wazhou is a Pokémon that strangely resembles a wine glass, and it is just as fragile as well. Preferring to avoid combat whenever possible to avoid shattering into pieces, Wazhou lives in large caves where they play harmonic melodies by filling themselves up with water and allowing other Pokémon to put their hand over them. When the time comes for battle, it converts the water in it into light energy to unleash towards it's enemies. The glass that composes it is said to be forged from sand that has been around since the dawn of time. When Wazhou evolves into Walquin, it's appearance changes completely, and it is no longer fragile at all. Now surrounded by a shell of bronze, it runs across on it's two legs and wheels, leaving behind shards of razor sharp glass that can judge the light of it's targets. Walquin can let over people ride it's back towards theri intended destination, and they will protect their passengers with all their might and glory. As a safety measure, Walquin can shatter itself into tiny pieces which can reform at will, each one showered in the hopes and dreams of it's past passengers. Once Walquin has acquired enough hopes and dreams, it fully evolves into Walausoleum, who is based off the Qin Bronze Chariot. Said to resemble the chariot that a warlord used in the past, it gallops along in the wide open plains, leaving behind a trail of energy that spreads determination to those who feel it. However, it has also acquired a warring personality in this stage, and thus Walausoleum does not get along well with other equine Pokémon, raging wars with them that can last centuries. It's main enemy is Sindestival, who it believes has welded it's own bronze and glass structure wrong, and the two can never get along without fighting. Some regions even make it forbidden to take Walausoleum out of it's home region due to it's affinity with the past itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Sound/Light --> Sound/Light --> Sound/Light
Foupot is a clay pot Pokémon that's said to have been sculpted out of the same clay that made the most sacred of Pokémon. It plays itself like it was a Fou, releasing harmonious melodies that make people who hear it feel like they are in their own sanctuary, inspiring them to sing along with them. Foupot often hides itself within households and makes sure that no-one can leave them unless it's nessecary. Foupot's evolved form is known as Clangaronza, whose handle can now slam it's top for a wave of melodious light. It's normally a solitary Pokémon that avoids contact whenever possible, but when people feel like they don't like their home, Clangazora appears and plays it's music to let them know what to do next. When it's not busy doing that, it can often be seen protecting large temples and preventing anyone but the most worthy from entering their sacred grounds. Once a Clangazora has perfected it's control over it's own melody, it fully evolves into Zhongor, who resembles a large temple from a distance just like Tuditao: obviously, this means the two do not get along well with each other. It lets other people and Pokémon into it's own sanctuary within the mountains, striking the top of it's head with enough force to generate waves of light which calm people down and help them with their problems in life. It's very protective of those in it's sanctuary, destroying anyone who would dare to destroy it with powerful waves of light. Zhongors that have lasted thousands of years can often be mistaken as actual sanctuaries, the calm music that it plays remaining in the area it played in for millions of years.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Job/Light --> Job/Light --> Job/Light
Jinar is a type of guard Pokémon, and it will happily protect anyone that it is assigned to with relative ease. Although it's very talented with it's spear of light, it can easily get overwhelmed even as a large army, and thus they often protect small scale items such as treasure. Jinar, however, is very easily distracted, and can be lured off the shift even by a single coin. Thus, most of them often train themselves to achieve evolution as soon as possible. Jinar's evolved form is known as Jinyuard, and in this stage, it is far less distracted and more capable of defending houses and settlements, though it still struggles with defending large scale items such as historical sites. They group together into a phalanx formation to prevent their opponents from getting through, and each one has a different role in protecting a different aspect of the items they have been assigned to protect. However, it's not that keen at being sent into battle: in the past, there was an emperor who tried to use his Jinyuards for battle, but they refused to fight: his kingdom fell the very next day. Jinyuard then fully evolves into Jingwutian, and in this stage, it can not only defend as an imperial guard, but it can also fight as well, using it's powerful blade of light to destroy anything that would dare to oppose it's master. It's said that whatever it protects will never be damaged as long as it lives, and a whole army of them can oppose even the strongest and largest of armies. Some Jingwutians spend their entire lives focused on defending one item, and they will not move to defend another. Supposedly, the first Jingwutian is said to have been the spirit of the first ever guardsman.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fairy/Light --> Fairy/Light --> Fairy/Light
Based off the Qianlima, Qilly is a Pokémon that has great magical powers, but it hasn't been able to control them yet. It spends most of the time training up this very magic, making sure that it won't destroy the area around it if it's own stress unleashes these powers against it's own will. As such, if you see a Qilly on the road, you should take it to the nearest shelter immediately before it causes any more destruction. Once Qilly has gained full control of it's powers, it evolves into Qiricon, a Pokémon that can fire blasts of enchanted energy out of it's hooves. It can gallop at over a thousand miles per hour, and it is often too fast for most mortal men to even ride on it. Because of this, it's only said to appear before those of good hearts. Qiricon is also a name given to equine Pokémon who have performed very well in both running and battling, and it is a sign that Qiricon has blessed it with the might of victory. Qiansenri is it's final evolved form, now possessing wings of pure fairy energy, alongside a powerful horn that can fire blasts of light strong enough to smash even a solid sheet of titanium into dust. A bringer of friendship wherever it flies, Qiansenri's presence can be noted by the fact that bonds will never break, and it possesses loyalty, honesty, kindness, generosity, laughter, and magic in it's heart, spreading them to those who need it. Some people build statues of Qiansenri to represent it's undying fighting spirit.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Rock/Steel --> Rock/Steel --> Rock/Steel
Possessing the patterns of a Sancai relic, Tricai is a Pokémon that's made out of glazed ceramic that has been hardened into solid steel. It can often be seen defending tombs and cemeteries, preventing anyone from raising the souls stored within them for their own gain. As it walks, Tricai stores in metallic particles within the handle on it's back, which it then unleashes to it's opponents in battle. Tricai's evolved form is known as Dodecai, those hump can now store enough metal to build a metallic beam from scratch. Simply seeing it can help inspire you to draw and paint beautiful pictures, and because of this, many artists often employ it to serve as inspiration, as no two patterns on a Dodecai are alike. However, it sometimes eats ceramic items that it has judged as unworthy for preservation, before spitting the remains at it's enemies, covering them in a cage of metal that can never come off. It's final evolved form is known as Glazamcai, a Pokémon who can glaze patterns into the rocks around it to mark it's territory. It's armed with a pair of glazed ceramic blades that send anyone struck by them to a fate where all they see for the rest of their lives is the patterns that make up Glazamcai. It's often found protecting tombs from all harm, and some people claim that it always protects the tomb where it's former master is buried in, and it only leaves the tomb to punish those who would dare make a mockerey out of the master!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Magic/Grass --> Magic/Grass --> Magic/Grass
Wilquat is a Loquat Pokémon that lives in trees covered in the stardust of shooting stars. It is attracted to those who make a wish, and it's own skin is rich in magical energy that is similar to the stars themselves. The skin of a Wilquat has been used in some PP Up recipes due to it's regenerating properties. Wilquat's evolved form is called Pectiquat, and in this form, it can make wishes come true with the star on it's head, though they don't always come out as it expects. The star is said to have been made from the stardust it gathered, some say that the reason why wishes from shooting stars become true is because Pectiquat has gathered the energy from that star. It is a nocturnal species that rarely appears during the day where there is no stars to absorb. It's final evolved form is known as Stiparuiquat, said to be known by some as "The Wishmaker". Armed with a special cane called "The Wishing Cane", it swings it around to make hopes and dreams become true, and Stiparuiquat makes sure that these wishes are all according to plan. The bird companion that rests on it's shoulders serves as a judge, checking which wishes are being used for good, and which are used for bad, blasting the bad ones with a powerful magic torrent. It's said that before people knew of the existence of Jirachi, they worshipped Stiparuiquat as the bringer of all wishes and stars that there is.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Grass/Ice --> Grass/Ice --> Grass/Ice
Mossreege is a Moss Pokémon that normally only appears in the highest of the Oriva Region's mountains. Unable to leave the rock it was born on due it's extremely sticky composure, Mossreege instead focuses on draining the opponent's life force with the energy that it's moss creates, before freezing them in a blizzard of plants and ice. Mossreege often appear growing over landmarks that have been around for hundreds of years, and it is a sign of longevity in the areas that it lives in. It evolves into Lycoster, which is able to get around by growing a pair of legs. With one strike of it's twin moss hands, it can turn even the newest of areas into a moss covered relic, and it's said to represent nature taking over the forgotten areas of the Oriva Region. It's moss is cold enough to freeze anyone who touches it, and it's said to a vital component in many warm winter coats. Lycoster then evolves again into Bryoking, the ruler of moss itself. It forms a kingdom in the highest of elevations where no-one can reach it, and will protect itself with powerful blizzards coming from it's staff. It can also roll itself into a boulder of moss and snow, and freeze it's enemies in cages of moss. Bryoking is said to have lived for a million years, and some people claim that it decides where moss grows and oxidizes spots in areas that no-one ever visits again, to allow other Grass-type Pokémon to live there once more.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Normal/Shadow --> Normal/Shadow --> Normal/Shadow
Kolokni is a Siberian Weasel Pokémon that only appears in the darkest of nights, hunting for prey while protecting it's young within the burrows that it had made. It's main weapon is the Duck Blade on it's tail, designed to break any weapons that other Pokémon might use against it, which Kolokni then feeds the remains of to it's young. People sometimes employ them to help cull pests down to size. Kolokni's evolved form is known as Lujisel, and in this form, it's body becomes the duck blade itself. Weapons that try to pierce it will instead be broken, and those shattered by Lujisel's blade can never be fixed again, thus making it a vital Pokémon to use in many armies in the past. Some people viewed them as spirits who would drain a village of it's capability to fight by breaking all it's weapons, and they warded them off with their own powerful Pokémon. It has also become a solidary Pokémon in this form, no longer caring about the burrow it once lived in. It's final evolved form is known as Sibyuaria, which is armed with two duck blades that can break any weapon imaginable, no matter how strong they are. Wearing an eyepatch over one of it's eyes to sharpen the sight of the other, Sibyuaria can easily disarm an opponent by throwing them with enough force to topple a ten-ton tank, and it's fast enough to make it's opponents think that they are just seeing shadows. In fact, Sibyuaria is said to have been the reason why people enlisted the help of other Pokémon to help them fight.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Mythical/Shadow --> Mythical/Shadow --> Mythical/Shadow
Kanahito is a Hitotsume nyūdō Pokémon that wields a Kanabō as it's main weapon, said to be the prized weapon of many demons. It's an extremely efficient troublemaker, able to turn even the strongest of bonds into the most violent of arguments by clobbering one person with this Kanabō and putting the blame on someone else. Kanahito constantly repairs the Kanabō every day with the metal left behind by other Pokémon, and it's said to have inspired many folk tales involving demons from the shadows. Kanahito evolves into Nyudhito, who wields a Kanabō not just on it's arm, but also it's head, being able to use both of them with perfect ease. It appears before travellers in roads and clobbers them to the ground, and those who witness it's attacks often put the blame on other Pokémon. It can supposedly change it's size at will, and it's fast legs mean that no-one has be able to catch Nyudhito at all. Some even claim that it doesn't exist at all, being merely just a myth in itself. Nyudhito then evolves again into Konsairebo, who now wields two Kanabōs at the same time for maximum destruction, able to strike with enough force to destroy a castle in a single blow. It's said to be the spirit of a ruthless ruler who tortured his monks to get them to work given life once more so that it can continue doing it, and those who see it's gleaming eye are certian that their life is about to come to an end. No-one can remember what exactly a Konsairebo looks like, because every time they see one, they always believe that it is another predator coming to eat them, due to the shadows contained within it's own heart.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Electric/Wierd --> Electric/Wierd --> Electric/Wierd
It's said that a cloud that has caused too many thunderstorms becomes Voltoud, a thundercloud Pokémon which always has a lightning bolt sticking out from it. This bolt never seems to express any emotions at all, but it can stretch out to strike opponent's like an actual lightning bolt, shocking them with enough force to blow apart all their organs in a single strike. Voltoud camouflages itself among storms, and they strike so fast, that people often mistake them as actual thunderbolts. It's evolved form is known as Strikolimus, which gains three extra bolts that can strike down opponents with a massive flurry of electrical storms. Whenever Strikolimus appears before an area, it is certain that it will be struck down by violent thunderstorms afterwards, and it's cloud can generate enough electricty to power an entire city in a single drop. The bolts are always striking their targets, and if they cannot find a target to strike, they will run out of electrical power. Strikolimus then evolves again into Thundakiri, who is based off the Kurokamikiri. It possesses a powerful pair of scissors laced with enough electricity to blow a planet to smithereens, and it can move at lightning fast speeds to cut up it's opponent before they even know it. It often appears in the night and cuts off the hair of people, which it then uses as an insulator to charge up it's scissors with electricity. Sometimes, they even help save people from being attacked by other demonic Pokémon by striking them with enough force to turn them into a living generator for the rest of their lives!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Psychic/Electric --> Psychic/Electric --> Psychic/Electric
Based off the Kotobuki, Kotolots is a chimera Pokémon that is a master of both psychic and electrical energy. It lives in scheduled woods where is little to no danger, feeding on only the most scheduled of leaves, and people often gave them as gifts for congratulating other people. Scientists have found that Kotolots shares a similar DNA structure with the twelve starter Pokémon of the Oriva Region, suggesting a connection between them, and the fact that it is easy to raise has lead to some people choosing it as their starter. Kotolot's evolved form is known as Kotoluations, which possesses an organ that can convert electrical energy into brainpower and back at will. It only appears before those who have done well, to congratulate them for their efforts, before it almost instantly runs back into the forests it lives in. Attempting to chase a Kotoluatons will lead to you being fried by an electrical bolt, coming not from it, but from the spirits of victory themselves, which also power it's electrical attacks. It's said that with every good deed done, a Kotoluations is born into the world. It's final evolved form is known as Kotoedoria, those DNA consists of the best traits of each of the twelve fully evolved Oriva Region starter Pokémon. Said to be a symbol of protection by some, people often drew pictures of Kotoedoria to ward off evil spirits. Figures of it are also popular gifts at the Oriva Region's festivals. Those struck by it's mental lightning will see the world go around them, as Kotoedoria proceeds to finish off it's opponents with a bolt of electricity. It can also fully understand human speech, and can easily tell how someone is feeling by the flow in which the words come out.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Bug/Light --> Bug/Light --> Bug/Light
Based off the Shinchū, Glongo is a glowworm Pokémon that illuminates dark areas at night time with the glowing bulb on it's tail. It's said to be a variant of Lirefly, and the two usually get along well with each other, combining their lights to illuminate even the darkest of areas. Some people often take a Glongo with them to light up an area or let others know where they are, but it's not that great combat, instead preferring to eat leaves all night long. Glongo's evolved form is known as Ngodiform, who has now become a glowing beetle of hope. The bulb on it's back can now ward off evil spirits, and it is a lot more braver than it's pre-evolved form as well, able to fire giant beams of light that can make even the blackest of night look like broad daytime. Ngodiform wanders across the Oriva Region looking for spirits to ward off, always appearing to know where each one is, and as it walks, the Glongos riding on it's back provide an endless source of light to those who find them. Ngodiform then evolves again into Shincgod, a massive Pokémon the size of a castle. It feeds on demonic Pokémon and those who would cause evil among the land, viciously tearing them apart into a pile of glowing slime that never burns out. It feeds on over 3,000 Pokémon every day, and many people had referred it as a bringer of hope and victory, showering Shincgod with gifts. It's main habitat is a giant forest where enlightenment can be achieved by focusing deeply among the glowing lights themselves.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Time/Villain --> Time/Villain --> Time/Villain
Sha-Cla is a Pokémon that's always plotting it's next scheme in domination of it's home area, commanding other Time and Villain Pokémon to do it's commands. However, being very small and weak, it always ends up being defeated, though it will use that defeat to fuel it's future victories. Sha-Cla's main weapon is it's two daggers which can puncture even the toughest of skin, but it doesn't stand a chance against armor. When Sha-Cla evolves into Wan-Shaxi, it becomes a more talented swordfighter, and thus it gets more wins than losses. Wan-Shaxi's powerful blade can cut through anything with ease, and those who survive it's strike will be tempted to become a ruthless Villain in themselves. It's devious plots never fail in striking fear into the hearts of it's enemies, and it's said to have led many ruthless armies against other warlords in the past. Wan-Shaxi spends all the time in which it is not executing it's plans in constantly training itself to become one with the blade itself. Fan-Xorda is it's final form, based off Fu Manchu himself. Bound to a throne which fills the brain of anyone who sits in it with the might of it's past of leading armies to battles which lasted thousands of years, Fan-Xorda sends it's minions to commit crimes and bring it fortune and wisdom. Each of it's minions is knighted with it's signiture blade, The Rohner, which is powerful enough to slice mountains in half, blessing them with the same amount of energy and allowing them to channel Fan-Xorda's own image into their attacks. When it gets off it's throne, it converts it into a powerful cape that can deflect any form of attack, though it's movement is a bit sluggish due to sitting on it for centuries. Some people claim that Fan-Xorda's overwhelming presence brought upon the existance of all the other Villain Pokémon in the Oriva Region.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Villain/Light --> Villain/Light --> Villain/Light
Based off the Arie, though only in it's first form, Arinnocent is a devious villain Pokémon that pretends to be friendly to gain the trust of other people. Once their guard drops, Arinnocent will strike them from behind with a blast of light energy. Arinnocent will even emerge from oceans to give out prophecies that are always false, but many people believe them due to it's own words. It's said that Arinnocent is only a disguise that it's evolved form, Luminnocent, uses to decieve people. As Lumminocent, it poses as a fairy in need of help, looking friendly and innocent to get people to adopt it as it's very best friend. It claims that it is here on a journey to achieve faith in itself, but in reality, all Lumminocent cares about is making sure that there is nothing around it but light itself, and it likes to play cruel tricks that people believe is just it having fun. However, there have been some claims that some Lumminocent feel guilty for destroying the friends that they have spent so long trying to make. It's final evolved form is known as Kofuhinnocent, a being of pure light that wants to cover the whole world in radiant light. It appears before people and tells them that they are destined for greatness, sometimes referring to them as "The Chosen One", guiding them through a journey that will always eventually end in their deaths. They target people and Pokémon that it thinks are a threat to it's goal, and many people believed it was an actual guardian angel, worshipping it with gifts, unknown to the fact that they are helping Kofuhinnocent achieve it's goal by providing it with energy to shower entire mountains in light. Some people even claim that it was two Pokémon fused into one when they regained their faith. In the wild, Kofuhinnocent's main rival is Whumpback, both of which are Pokémon believed as false deities.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Fighting
ONE OF THE TWO SHINING LIGHT TITANS!
And just when you thought that Godyo was already shocking enough, you find out that when you approach the shrine, TWO Titan Pokémon appear from it: Kosenwoe and Minowoe, a duo of Kosenjōbi! These two Pokémon are formed from the spirits of those slain in legendary battles in the past, and these two were born from a war that Chuan appeared to have taken part in. Kosenwoe is the more reckless of the two, always going into battle without a care of the risks around it. Those who go near Kosenwoe will be filled with demonic spirits that convince them to be reckless as well, leading to widespread destruction. In battle, Kosenwoe infuses it's might with the souls around it, before striking down it's opponents with a flurry of burning punches. The symbol on it's head is said to draw away conflict as long is it burns bright and true.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Poison
ONE OF THE TWO SHINING LIGHT TITANS!
Minowoe is the more relaxed of the Kosenjōbi duo, always preferring to prepare for fights. Despite their differing personalities, Kosenwoe and Minowoe, said to represent the woes of those who never got live out their dream before being slain, can always work together to take down any opponent. Minowoe's presence absorbs all rainfall that would dare to tarnish the battlefield it was born it, spending it's days preserving it for other people to fight upon once more. It's flames of light are laced with a poison that causes eternal woe to those who are burned by it, making them believe that they are helpless to all fights. The symbol of Minowoe's head prevents it from gaining woe itself, and it's nearby allies will also be blessed with this protection.
Kosenwoe and Minowoe are fought together as the third Titan Pokémon, it being a 2v1 match: Kosenwoe is the damage dealer of the two, while Minowoe will support Kosenwoe with it's moveset that includes Toxic, Heal Pulse, and Helping Hand. Once one is knocked out, the other will start calling in it's allies: Kosenwoe's allies include a Dajian and a Dimao, while Minowoe's allies consist of a Selanter and a Badmangel. The two of them hold Chuan's determination, and upon acquiring it, Chuan stops showing any signs of shyness, though it still likes to serve as a steed than a battler. The third lost memory depicts Chuan being thrown by an unknown force into a battlefield dominated by the evil that the Wushido Clan is trying to raise, before a mysterious man approaches it, those shadow reminds you of Kayven. Chuan will also regain the ability to climb up walls and cliffs, which is very useful considering that the next Titan, the Abominable Ice Titan, is high up in the Restful Mountains. But first, the Magic Wushido Base and Fire Gym must be dealt with...
After defeating the third titan, Kayven appears again, congratulating you that you're helping Chuan regain his memories. He then reveals that he just investigated his temple, and apparently the Legendary Pokémon that is the mascot of the version you're playing had a hand in keeping Chuan safe. Just then, you hear the Legendary Pokémon's cry, but Kayven doesn't hear it. You can then challenge him to an optional battle where he uses a Shisulunge, a Honiastic, and the middle form of the three stage line exclusive to your version (Either Ngucii, Qigilen, Huafowl, or Guiroshi)
 
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WAVE 29: THE GREATEST SHOW ON ORIVA
Ladies and Gentlemen, boys and girls, it's showtime! The Magic Wushido Base and their leader, Hu, holds the greatest magic tricks and Pokémon of the entire region, and now, by scouring the areas near it, these magic tricks can be yours to perform, including four Pokémon based off playing card suits!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Athlete --> Magic/Athlete --> Magic/Athlete
Representing the Diamonds, Pladiamond is a cheerful Pokémon those presence inspires nearby Pokémon. Proud of it's own appearance, it resides in the deepest of caves, to reward those who seek them out with the determination to carry on. Pladiamond is also quite cheerful, and it never seems to be sad at all, even when it's knocked out. Pladiamond evolves into Glisticheer, and it becomes far more cheerful in this form, able to cheer on other Pokémon for hours on end without running out of energy. As it is cheering, it leaves behind specks of glitter that are full of magic energy, and people had used them in the past to make medicine that could regenerate vigour. Glisticheer mainly cheers for other Magic Pokémon, but on occasions it will cheer for the people and Pokémon that it trusts the mosts, covering them in an aura that resembles a diamond in the process. It's final evolved form is known as Karorreu, and in this stage, it can create pom poms out of pure diamonds to fill everyone around it with the determination to carry on. It's quite the showboat Pokémon, and Karorreu will often create entire stages out of these diamonds in order to cheer on other people. It can also use these diamonds to freeze enemies in a crystal prison where there is no escape, and they fetch a great price by collectors. It's said to have been born when people first started to feel for others, caring for them no matter what happened to them.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Beast --> Magic/Beast --> Magic/Beast
Representing the Clubs, Paclub is a very innocent Pokémon despite the fact that the rage of a wild beast is contained with it. It happily hops around fields and grasslands, bopping anyone it sees on the head, unaware of the fact that it is transferring this rage over to the target, making them destroy everything against their own will. Some people mistake it as a clover and pick it up, thinking that it's a good luck charm, only to fill victim to the rage contained within Paclub. It puts this rage into good use once it evolves into Clobbotchi, a giant Pokémon the size of a house. It claims an entire mountain as it's own territory, and refuses to let anyone not of a savage nature to pass by, stomping trespassers to the ground with it's giant foot. However, it might let you pass if you give it a payment of food or money. It's not the brightest Pokémon in the world and it can easily be tricked, but Clobbotchi possesses enough strength to lift a dumper truck with ease. When Clobbotchi evolves into Trefreuz, it becomes a quadruped giant those powerful magical skin can block off any attack. Trefreuz is very protective of it's territory, and if it moves into an area, that area can never be visited again as long as the Trefreuz lives there, as no known material on earth can survive it's powerful jaws the size of an oil tanker. Even worse, it has become far more intelligent in this form, knowing it's own weakpoints and finding out ways to cover them up so that no-one can ever take it down.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Hero --> Magic/Hero --> Magic/Hero
Representing the Spades, Paspade is a strange Pokémon that always feels like it's in another dimension. It ignores everything around it, instead focusing on the world it's own, and it's always concentrating it's own magical powers to open up portals to other realms. Anyone that dares to interrupt Paspade will fall victim to it's magical powers, but it hasn't fully mastered them yet. That changes, however, when Paspade evolves into Shovlong. Able to control the weakest links of reality itself, Shovlong can turn small scale objects into other objects at will, and it's pool of magic is powered by the dimension that it still thinks it's in. Most of the other Magic Pokémon often avoid it due to it's amazing power, but Shovlong is quite the helpful Pokémon and can willingly help you with your problems in life, able to live thousands of years just by absorbing the power of magic itself. Eventually, Shovlong will evolve again into Lauschippe, a powerful sorcerer that always spends it's time not helping or battling meditating to concentrate it's magical powers. Lauschippe can use dimensional powers to alter reality at will, protecting the world from magical and mythical threats in the process. It can open up portals to other dimensions, and thus scientists often employ Lauschippe as a way to make contact with these dimensions, though they always alter the genetic structure of anyone who enters them to match the dimension itself. It can also detach it's cloak to serve as a means of defence or offence. It's main technique in battle is the "Mirror Dimension", where it sends it's opponents to another realm where there is no escape.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Villain --> Magic/Villain --> Magic/Villain
Representing the Hearts, Paheart may appear to be a symbol of true love, but in reality, it's a very spoilt Pokémon that hates being touched. It pretends to be cute to lure people into a false sense of security, and when the person's guard drops, Paheart strikes them down with a magical torrent that resembles multiple hearts being fired at you. That being said, if you can gain Paheart's trust, that can be a symbol of true love in itself. Paheart evolves into Soldooch, who can often be found in large groups of fifty individuals. They march down areas where there is romance, and anyone who is near them will have fights with their loved ones due to the negative amounts of magical energy that is transferred to them. When faced in battle, the Soldooches will gather around in a large line to prevent anyone from getting past their formation. However, they mainly spend their non-fighting or marching times fighting with each other over what color roses could be. When a Soldooch leaves it's army, it is a sign that it is about to evolve into Coeherz, the self proclaimed Queen of Hearts. Possessing a love for love itself and tarts, and hating everything else, all Coeherz really wants to do is to make sure it's kingdom stands high and strong. Coeherz commands armies of Soldooches to do it's bidding and capture those what would dare to oppose love itself. It has a very bad temper, flying into violent rages over the simplest of things, and often punishing it's prisoners to the loud scream of "OFF WITH THEIR HEADS!". There's been a rumor that a distant region holds this Pokémon's main rival, which could be the reason why it lives in the Oriva Region instead.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical/Magic --> Mythical/Magic --> Mythical/Magic
Terrorier is an Asura Pokémon with an ego as large as it's love for battle. Battling other Pokémon is what keeps it alive, and if it cannot find a challenger to fight against, it will lose it's own will. Terrorier is quite small and weak at this stage, but it's own fighting spirit keeps it going until it's opponent has been defeated. Terrorier's evolved form is known as Fourswar, and when it evolves, it gains four arms and a rotating head in the process. Fourswar uses it's four arms to destroy anyone that would dare to oppose it, but it possesses very little patience for those who are weaker than it. In addition, it always likes to solve any problem it comes across with violence, unaware of the many lives they'll claim doing so in the process. In battle itself, Fourswar infuses it's four arms with magical energy that can destroy a boulder in a single strike, before laying the opponent down with a massive flurry of punches. Once Fourswar evolves again into Azshura, it fully gains the aspects of an asura itself, with four rotating heads and six arms that can obliterate anything with a massive flurry of blows and punches. Consumed by the grief that it should have been reborn in the afterlife itself, Azshura represents the flames of war itself. It fights everyone it comes across regardless of their alignment, and due to it's excellent strategic skills and immense power, it almost always wins against any fight that it comes across. It is so powerful, that even the most fearless of villages hide like snakes at even it's own shadow. However, their massive ego to always be the strongest could potentially be their weak point in a battle.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Job --> Magic/Job
Hey is a Rabbit Pokémon that appears from a top hat which appears out of nowhere. It's lower body has never been seen, and it uses this hat for both offense and defence, releasing powerful magic attacks that no-one can defend against. It apparently has a thing for not just carrots, but also flowers and streamers, hiding them within itself to store for later. It's said that if you put something inside Hey's hat, it will never come out again, and if you go inside it, all you see is darkness. Hey's evolved form is known as Plesto, the Pokémon version of a stage magician! It appears before groups of people with a puff of magic smoke, ready to conduct a wonderful magic show. With it's magic wand, it can tap it's own hat to reveal a variety of magic tricks, such as making things disappear or pulling a rabbit out of it. Plesto's magical powers comes from it's audience, and it always comes up with new tricks every day to make sure they are always entertained. However, anything that Plesto removes is gone for good, with no way to return to the mortal world, creating the popular saying, "Hey, Plesto! The opponent has magically disappeared!". Once it's show is over, Plesto will vanish with another puff of smoke, resuming it's search for another audience to perform against.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Poison --> Magic/Poison --> Magic/Poison
Doding is a dice Pokémon that's very good at the game of Bo Bing, a dice game that is often played in the Oriva Region's festivals. On each side of it is a face those eyes determine the number of sides on the dice itself, and each one has a different personality. The attacks that Doding uses depends on the number it rolls on it's dice, and people once used them in lieu of actual dice. However, constant use of them can cause a dice addiction due to the poison that resides within it. Doding evolves into Goahpia, those six faces have merged a single one, now able to generate dice by itself. By rolling these dice into the battlefield, they explode into pools of poison that can warp the mind around one thing on contact, and victims of Goahpia often bet their whole lives away from playing dice games. Goahpia still has a dice in it's body that it can roll, but it mostly rolls it into it's own bowl to determine it's attacks, and people once employed them as part of a dice game where the largest numbers can win mooncakes. Goahpia's final evolved form is known as Rollzhon, and in this form, it has become a master of dice rolling, always appearing to have luck play on it's side. With it's special staff, it rolls a number on the dice on top of it, with the result determining what kind of poison it's enemies will get. A one will cause addiction, a two will cause brain failure, a three will cause blindness, a four will cause vomiting, a five will cause insanity, and a six will cause death. Rollzhon sometimes appears before other people to invite them to a game of dice, with many different things being at stake every time, such as age, level, possessions, or even the person's life.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Shadow --> Magic/Shadow --> Magic/Shadow
Liuyade is a Liuyedao enchanted by magical energy, believed to have been born after the warrior that wielded it perished to the might of magic itself. Liuyade flies around with it's own magical powers, slicing anything that would dare to oppose magic itself with enough force to slice a tree in half. It has a liking for magic itself, and it will often fly into libraries to see if there any magical books for it to absorb the powers of. Liuyade's evolved form is known as Willade, and in this form, it wields not just a liuyedao blade, but also a magic wand that it can cast magic tricks with. However, these tricks always end up being different than what Willade intended, and thus it shies itself away from people, focusing on controlling it's magical powers by reading books all day long. Despite this, Willade will still happily sometimes cast it's magic just to see what effect it has on other people. It becomes very stressed if it can't find a book to read, or if it loses it's magic wand, tearing apart anything in it's path with it's enchanted blade. Once Willade can control it's magical powers, it fully evolves into Lauhichia, a kind witch Pokémon those blade has become both it's weapon and it's own magic wand. Flying around on an enchanted broom that can fly at speeds of over 500 miles per hour, it spreads magic across anywhere that it comes across, affecting the world in many different ways. The spellbook that Lauhichia wields is said to contain every spell in the universe, but Lauhichia just likes to use them randomly just to entertain itself, with these spells being stabilized by the enchanted witch's hat that it wears. Some Lauhichias even teach other people how to use magic itself for the good of the wizarding community.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Magic --> Ice/Magic --> Ice/Magic
Mipard is a snow leopard Pokémon that just loves to play in the snow itself, treating snowballs as if they were balls of yarn. It's main body consists of a mirror said to be passed down by generations of craftsmen, but it always seems to display a strange shadow that drains the willpower of anyone that looks at it. This mirror can deflect any form of magical attack right back at it's sender, often unaware to Mipard's actual behavior. Mipard's evolved form, known as Guancia, is when it starts to become an actual predator. Now laced with spots comparable to the mirror it still carries, it hunts down prey by reflecting their own attacks right back at them, capable of destroying even opponents far stronger than it. Guancia camoflages itself among snowstorms with it's snow white fur, and it's mirror weakens and demoralizes the target's soul, leaving them vulreble to Guancia's predatory instincts. However, it never believes that enough is enough, always seeking ways to improve it's talent in the art of ice magic. It's final form is known as Ounc-Lung, and in this stage, it becomes bipedal. A master of a special kind of kung fu that uses both ice and magic within it, Ounc-Lung can easily find the weak points of any opponent it faces, and it can easily return attacks back to it's sender, though it has trouble facing off against fat Pokémon that can bounce off it's punches. The mirror on it's chest has gained a mind of it's own, and not only can it reflect any attack possible, those who gaze into it are sent into a realm battered by constant snowstorms. There's some sayings that even looking at Ounc-Lung will drain your fighting spirit over destroying what you have spent so hard creating.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Psychic/Magic --> Psychic/Magic --> Psychic/Magic
Based off the Nobiagari, Nobiastretchi is a talented predator that resides in bamboo forests deep within the Oriva Region. When someone gets close to it, it will extend itself to drive it's victims insane with the gaze of it's single eye, which can make people see their future. However, if they see a good one, Nobiastretchi will sleek away almost instantly, as it only feeds on those with tainted hearts. It evolves into Balseer, who trades in the stretching powers for the ability to gaze into it's huge eye, which it carries around despite it's heavy weight. While those who gaze into it will still see their future, they will also see their past as well, and this foresight is what gives Balseer it's magical powers, using them to predict when the opponent will fall in battle. All attempts to destroy the eye have only ended in their victims becoming insane, only caring about making sure that their future becomes true. Balseer's final evolved form is known as Shikyudo, a Pokémon that has eyes covering it's entire body. Each eye contains a different future for the person who sees it, and the one that blinks first will be the one that will be made a reality no matter what. Shikyudo uses it's mastery over both telekinesis and magic to make sure this future happens, moving objects around without anyone seeing them at all. This future can be avoided by refusing to look up after you gaze into Shikyudo's eyes, though most people think that those who try to avoid it are depressed to their core.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic
Slinkgou is a Pokémon that resembles a slinky dog toy that children used to play with in the past, which in itself resembles a long gone Dog Pokémon. It's middle part consists of a powerful coil that can allow it to spring it's whole body any distance forwards, and Slinkgou uses this spring to launch itself towards prey with a powerful tackle, or to get itself out of tight situations. It can infuse it's spring with magical energy powerful enough to tear apart a castle with ease, but Slinkgou rarely uses this for anything other than defence, also using this energy to repair the coil from any damage. If the coil ever splits in two, Slinkgou will perish almost instantly. The coil can stretch very far, able to cover the distance of a whole plain without breaking itself, and thus some people used Slinkgou as an early form of measuring device. It may be a smart dog, but it knows what roadkill is!
SPECIAL ITEM: Stretchy Spring: Like the Lone Earring, it's no longer a piece of junk that Partner Pikachu and Eevee can find: Now, when a Pokémon holding this lands a contact move, it plants a trap on the target, nullifying their next contact move and damaging them instead!
SIGNATURE ABILITY: Coil On: At the end of Slinkgou's turn, if it's not holding an item, it creates a Stretchy Spring for it to hold!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Ground
Blikiros is a strange Pokémon that appears to have been born from a doodle that the child of a long lost emperor wrote upon sacred paper, brought to life by hidden magic. Born entirely blind, it wanders around the Oriva Region looking for a purpose, using it's magic to reshape the land as it goes. It's said that it is trying to make the area around it just like what the child drew upon, and it's improved hearing and sense of smell allow it to seek out any danger that would dare approach it. Those who try to remove the bandana on Blikiros will become blind for the rest of their lives: It's said that the child drew this because he was blind himself, and that he didn't want to be the only blind person in his village, which some people claim was the reason why the village itself fell to the ground: destroyed, by the wrath of Blikiros!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Fairy/Dragon --> Fairy/Dragon --> Fairy/Dragon
Puling is a Dragon Pokémon that rests atop a bell that resembles a dish of Pulao. Every time it rings, it lets people know that morning has arrived in the Oriva Region. Puling is very small and would rather hide than fight, though it's hidden mastery over fairy magic can surprise most opponents into dropping their guard completely. It's evolved form is known as Tulidge, and in this stage, it serves as a protector of all things good and small. Only around the size of a dormouse, Tulidge rings itself to let other small Pokémon know where to gather for shelter, protecting them with it's mist breath. This breath can cause hallicunations of being shrunk to a smaller size for days, and this Pokémon can also fly by concentrating it's magical energy. The bell that Tulidge wields is said to have come from a clock tower that always told the right time every second. It's final evolved form is known as Buliscream, which is only the size of a small crate. Instead of ringing a bell, it lets out a deafening cry that only small Pokémon can hear, allowing them to reach Buliscream, where it will protect them with it's own life. It's breath can now cause actual shrinking, and there is no known cure to any size reductions caused by Buliscream. It's said to appear before those who are destined to help the small Pokémon that it protects, usually ones that are about to evolve and thus too uncontrollable for Buliscream to handle.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Rock --> Sound/Rock --> Sound/Rock
Biell is a friendly Bell Pokémon that loves nothing more than to ring itself all day long, and groups of them like to gather around to form a Bianzhong. It makes friends with virtually anyone, and it is quite clingy as well, never letting go of a friend it makes except by force. It's most commonly found in clock towers, repairing itself with the leftover stone used to make them. Biell's evolved form is known as Chimzhon, a beautiful Pokémon that thinks itself as a princess. It's harmonious ringing can help soothe the body and soul, and it loves to wake it's friends up on the crack of dawn, possessing a very playful personality. Sometimes, Chimzhon gets distracted by it's own ringing and loses focus on the battle it is in, especially if it's friends are not around to keep it motivated. But despite all these facts, it is still an easy to raise Pokémon. Chimzhon evolves again into Dynaslucia, who is basically a walking collection of bells! Every time it takes a step, a bell chimes that heals wounds from anyone that hears it, making it a very popular Pokémon in the Oriva Region's festivals. It's ribbons contain all the chimes that it has made in it's life, and Dynaslucia can remember which chimes can cure which wounds. Dynaslucia is very protective of it's friends, valuing their lives over everything else by protecting them with a melody of bell ringing. It's said to be the descendant of a huge bell that people once sculpted to remember their lost ones.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain/Rock --> Villain/Rock --> Villain/Rock
Burrpossible is a living Burr puzzle that has quite a funky personality, always challenging people to solve it. However, no matter what they do, Burrpossible cannot be solved at all due to it's constantly changing body structure, driving the solvers completely insane in the process, turning them into villains themselves....which is what this Pokémon wants them to do! It's secretly a very devious Pokémon that laughs at insanity like it was a circus, and to this day, it still hasn't been solved, even by a child who spent his entire life trying to solving one, from life to death. The puzzle aspect of Burrpossible vanishes once it evolves into Clonurr, a Clown Pokémon that emerges from a mysterious box. While it normally just clowns around with goofy tricks like juggling balls, Clonurr's real trick lies in the cubes that make up it's hands and feet, and being punched by them while cause you laugh yourself to death. It's also a very talented sculptor, able to sculpt anything that it wishes out of wood using it's own circus acts as it's tools. Those that Clonurr performed for drove themselves insane soon afterwards. Clonurr's final evolved form is known as Kantlivama, a giant, scary clown that only wants to make everyone be just as a clown as it is! With it's maniacal laugh, it brings inanimate statues to life to do it's bidding, usually to help it out with it's deadly circus acts. Kantlivama will often invite people to try and solve it's impossible puzzles that will render them clowns for the rest of their lives, such as a mirror maze that no-one can ever escape from. Kantlivama's main trick is juggling around puzzle boxes that are said to contain all of the world's evil within them, before throwing them at their opponents with enough force to replace their heart and soul with the desire to solve them. Oh, and whatever you do.....
DO NOT HONK IT'S NOSE.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Bug --> Steel/Bug --> Steel/Bug
Pilrol is a pillbug Pokémon that rolls itself in a sheet of steel to protect itself. It's common among small forests and trees that are rich in metal, which Pilrol uses to repair it's own shell, and it's also quite cowardly as well, hiding into it's shell over the slightest of situations. They feed on decaying plants to make sure that they cannot spread to other areas, especially if they are weeds themselves. Pilrol evolves into Pisopill, a giant isopod Pokémon the size of a horse. Now a lot more braver and a lot more savage, Pisopill can roll into enemies with enough force to demolish a dumper truck in a single blow. It's shell is as hard as solid diamond, and people used the shell to forge powerful armour that could never dent at all. No longer is it a plant eater, with Plisopill now eating flesh as well, often from the ones that entered it's territory without permission. Some people claim that it used to live in the ocean, going to land because it was too heavy to swim and thus catch the fish Pokémon around it. Most Pisopills live the rest of their lives in this stage, but with enough training, it can evolve into it's final evolution in the form of Phynosca. Now agile enough to carry it's heavy armor, Phynosca is a streamlined fighter that slices opponents to ribbons with it's twin blades that can cut through an entire mountain in a single strike. It has a code of duty to protect anyone it sees, but it always does so in a ruthless manner that does'nt care about the destruction it causes. It moves so fast, that most people have called it "The Obsidian Blur", and Phynosca is a very popular Pokémon among veteran trainers, as it carries a perfect balance of offense, defence, and speed!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical/Dark --> Mythical/Dark --> Mythical/Dark
Based off the Kastura Otoko, Remembo is a living sign of remembrance, and is said to be the reason why people always remember things. It helps other people remember not just their own past, but what they need to solve a problem that appears in front of them, but it is very rarely seen otherwise. Rumor has it that every time someone remembers a memory, a Remembo is born. Forgetto, it's evolved form, on the other hand, is the complete opposite of that, being a Pokémon that represents forgetting memories. Forgetto is a very ruthless trickster Pokémon that uses it's powers of darkness to make people forget who they are and what they were meant to be doing, enjoying every last bit of it. Memories erased by Forgetto can never be regained, and thus people started to write down memos to help remember their lives. But this only made Forgetto madder, and those who try to cheat their memories will be obliterated by the pure darkness that Forgetto produces. Once Forgetto has reached max happiness, it will evolve again into Katstutokuro, who can both create memories or erase them at will. It appears on the face of the moon, attracting people to it's attention, but this is only a trick to get them to look at Katstutokuro for the rest of their lives, their youth draining away with every second they look at it until Katstutokuro makes them forget about everything. It can easily shape the personality of a person, potentially turning a villanous mastermind into a calm, flower loving person with a single swing on the floating shapes that accompy it, which can form a question mark that makes even the bravest of people question their destiny. It's said that Katstutokuro is also responsible for the development of the moon's phases.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Job/Psychic --> Job/Psychic --> Job/Psychic
Based off the Eritategoromo, Globortune is best described as a living crystal ball! If you gaze into it, your future will be revealed to you, alongside your fortune for today, and thus it's a popular Pokémon for gypsys and fortune tellers to raise. Globortune then absorbs the gazes of it's viewers to help power it's psychic attacks, which are said to overload the target's brains with the futures it has told. Some say that it appeared upon the world after people desired to see the future itself. When Globortune evolves into Eritature, it gains the spirit of a swordsman who fought for his own future, and it can now move by itself with it's own psychic powers. Said to be based off the swordsman's armor, Eritature's cloak can show the side effects of a future to you, but the results are not always accurate, unless Eritature had been staring at you with gleaming eyes on that day. It can learn the history of a person just be looking at it, and some say that Eritature knows it's own future as well. Eventually, Eritature will evolve into it's final form known as Prediztor, best described as a living fortune teller! By concentrating it's entire magical prowess into it's crystal ball, it can tell the exact future that a person will soon go through, and it is always accurate at telling the right future. Those who try to prevent a good future will suffer a storm of psychic energy from Prediztor itself, angry that it's predictions are about to become false. They even sometimes send people into their own futures to have them learn about how they could prevent it. If Prediztor's future is clear, your demise is near!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Wierd/Psychic --> Wierd/Psychic --> Wierd/Psychic
Based off the Nurikabe, Nurikall is completely invisible, and can only be seen with the help of the Silph Scope, which you don't normally get until late into your adventure, so to get one now, you'll have hope you run into one itself. Nurikall often appears in roads to block the way forwards with an invisible force. There is no way to get over or around Nurikall, though tapping a stick on the ground will mysteriously cause it to vanish to a different location, allowing you to pass through safely. It's evolved forms focus on making sure that no-one can get past them at all. First, there is Nurikall's evolved form, known as Blokvisibl. Although it can still be warded off with a stick, it can now create invisible walls with it's own hands that no-one can get through, creating a larger blockade in the process. It can also extend it's own body to make sure no-one can get around it, and some Blokvisibls will even destroy sticks to prevent them from being warded off. Then, there is it's final evolved form, Castikaber, which can no longer be fended off with a stick at all, forcing people to seek out alternative routes, knowing they cannot pass through where Castikaber appears ever again. Now resembling an old castle, it summons illusions of dead ends around it that make people think that there is no escape at all, and this Pokémon can also create an inescapable maze of invisible walls. It's three eyes can sense the whole world around it, and every route that can be taken, to make sure that no-one can ever escape the area that it lives in. No-one knows why Castikaber is doing this beyond the way of the hunt, but some people claim that it is punishing everyone for altering the roads they once travelled upon.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dark/Psychic
Snoozaki is a Hanzaki Pokémon that spends it's entire life fast asleep, fighting with it's own dreams and nightmares and never having to feed at all. Those who get near Snoozaki will be compelled to fall asleep for their entire lives as well, making it a very dangerous Pokémon to approach unprepared. Snoozaki get it's power by absorbing moonlight into the giant crescent organ on it's back, and it never seems to move at all, too lazy to even move itself with it's amazing control over telekinesis. It's Comatose ability protects it from all status conditions, and the presence of this ability indicates it was a subspecies of Komala that split off in the prehistoric times. It's said that writing the Zs on it's body can ensure a good night's sleep. It is noteworthy that Snoozaki is a Pokémon native to Magicant, though one can be found near the Magic Wushido Base blocking a shortcut just like a Snorlax, though due to the lack of the Poké Flute in the Oriva Region, you'll have to face it head on!
 
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WAVE 30: IT'S GONNA BE LEGENDARY!
To commemorate the 30th Wave of this project, we now revealing to you seven brand new Legendary Pokémon, alongside a Pokémon related to them. These legends have been spoken upon by myths and legends for years on end, and once you solved the mystery behind them, they will yours to command. While the first legendary trio, the Three Gorges, can be caught now if you know where to start, the other group, the Two Brothers, cannot be caught until you have completed your Pokémon Journey in Oriva. With these legendary Pokémon and their followers, every Magic-type Pokémon in the Oriva region has now been revealed!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Ice
LEGENDARY!
Long ago, the Oriva Region was given life by three different gorges that brought upon everything the region needed to sustain life itself. It's said that if any of the three gorges are to dry out, so will the Oriva Region itself, so the people kept them flowing by working together. At the centre of the three gorges is a shrine that is hard to reach, but when it is interacted with, the three protectors of the gorges will release themselves to roam the Oriva Region.
First, there is Qut-Itchi, the protector of the Quelex Gorge, the gorge that brought saturation among the land, and is said to represent all forms of solid. Qut-Itchi's frozen blades can freeze anything they slice through no matter how warm they are, and it possesses the combined truths and ideals of all the Pokémon and people in the Oriva Region. Legends tell of how Qut-Itchi helped save entire villages from a powerful drought by freezing the sun itself with a massive blizzard that turned the sky bright blue in microseconds. It rides on a horse of ice that is so fast, no-one has ever been able to see it.
SPECIAL ATTACK: Third Gorge: This attack can only be learned by members of the Three Gorges. It's a power 70 Physical Time move that isn't affected by resistances or immunities, by having the user slice the target with the might of the three gorges themselves. It's power increases by 10 for each member of the Three Gorges in the party, and it never misses and targets both opponents in a double battle if all four members are in the party.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Electric
LEGENDARY!
Wu-Ni represents the Wuvar Gorge, the gorge that allowed life itself to be created, as well as every kind of liquid there is. It can strike it's opponents over a million times per second with it's static daggers infused with the might of every thunderstorm in the world, and the fighting spirit of every person in the Oriva Region resides in it's own heart. Legends tell how Wu-Ni stopped a million year war by striking both armies involved within it a bolt of lightning so powerful, it's shockwave could be felt across the whole world, charging it with static electricity that lit up even the darkest of nights. It's main form of transport is a giant hawk made of pure electricity, that causes thunderstorms to every cloud that is passes by.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Fire
LEGENDARY!
Xili-Mittsu is the protector of the Xilos Gorge, the gorge that allowed the Oriva Region's lifeforms to always stay calm and relaxed, and it is also responsible for protecting every kind of gas that exists. Xili-Mittsu can destroy entire mountain rages with a single strike of it's slow but powerful crimson axe, which can cause volcanoes to erupt with every strike, and it also posseses the emotions of every person in the Oriva Region. Legends tell of how Xili-Mittsu stopped a flood that could have reshaped the world by turning every last molecule within it into gas, making it look like the flood had just vanished instantly. It can summon a giant fire dragon that serves as it's steed, which can burn even un-meltable materials into goo within microseconds like if it was the sun itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Light
LEGENDARY!
By bringing Qut-Itchi, Wu-Ni, and Xili-Mittsu back to the shrine they were summoned from, their combined might summons forth Sánx-Dá, the trio master of The Three Gorges. Controlling five different elements at once: Fire, Ice, Electricty, Light, and Time, Sánx-Dá was believed to have shaped the Oriva Region with nothing but it's own hands and it's gallant steed, Aphios, who can run at speeds so fast, they can travel the world in microseconds. It's said to have been resting in the core of the Pokémon World for centuries, emerging if people are harming the land that it spent so long creating, destroying them with the might of the gorges themselves. Sánx-Dá can shape rivers and oceans at it's will, reshaping the world to what the people had wanted it to be. Sánx-Dá gives out orders to it's three subordinates, who are then blessed by it's own sheer determination to never give up, even in the toughest of situations. In battle, it summons forth giant blades of elemental energy that can cleave the world itself in two in a single strike, summoning violent storms upon impact.
SIGNATURE ABILITY: Gorged Dam: This ability's power depends on the number of members of the Three Gorges in your party. With just Sánx-Dá, it behaves like Shadow Tag. With two members, it gains the ability to nullify moves that would suppress abilities or allow the target to escape from even trapping abilities. Three members will power up all Ice, Electric, Fire, Time, and Light attacks used by Sánx-Dá, with a weaker effect applying to all friendly Pokémon while Sánx-Dá is not in battle. Finally, having all four members will change the properties of Third Gorge when Sánx-Dá uses it: Now it is a power 50 move that calls all three members of the Three Gorges not in battle to cleave the target with three strikes, before Sánx-Dá itself deals the finishing blow! The first strike is Ice-type and may cause freezing, the second is Fire-type and may cause a burn, the third strike is Electric-type and may cause paralysis, while the finishing blow is a one-hit kill if it is used on a Pokémon that had 80% or lower Health before the attack began, and those total number of stat modifiers equals either 25 or -25. These effects only apply while Sánx-Dá is in battle.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dragon/Job
LEGENDARY!
Golvhai (Pictured above) and Silvhai were born as the first dragons, serving as the Two Brothers. However, their differing ideals had made them split up to pursue their own ways in ruling over the world, and after finishing your Pokémon Journey in Oriva, you can help reunite the two brothers together. Golvhai itself is known as the Dragon King, ruling upon all Dragons in the Pokémon world. A male only species alongside his brother, Golvhai checks the willpower of every dragon in the world every second with the power of imprinting, knowing where every dragon it has created in it's life has gone to. Those who show bad willpower will be destroyed on the spot with a massive storm of dragon energy, said to be the most powerful energy source of all Pokémon. People referred to Golvhai as a bringer of true will, as he helped people realize that they can figure out the solution to any situation, and with his presence, hopelessness ever existed. They built four temples across the far corner of the Oriva Region's oceans dedicated to it, as Golvhai was believed to have ruled over the oceans as well. Some sources state that Golvhai was the dragon that Regigigas used as a base for Regidrago, but since the two legendary Pokémon are never found in the same region, these sources cannot be confirmed.
SIGNATURE ATTACK: Sihai: A Power 110 Special Dragon attack that has Golvhai breath a stream of golden energy all over the target, with a chance to cause flinching. The first time this attack hits a target, every Pokémon in the opposing team's party will become a Dragon type.
SIGNATURE ABILITY: Tyrant's Skin: This ability makes Golvhai the leader of all dragons! For each Dragon-type Pokémon in the party, the stats of all friendly Dragon-type Pokémon and the power of their Dragon moves increases by 2%. In addition, for each Dragon-type Pokémon in the party, all friendly Dragon-type Pokémon gain a 15% resistance against harmful status effects!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dragon/Wierd
LEGENDARY!
Based off the Wufang Shangdi, Silvhai consists of five cosmic dragons controlled by a gazing eye in the middle which is rumoured to have seen the life of the entire universe. These five dragons were said to have helped Palkia shape the first foundations of space itself, and each one has complete control over a different attribute. The red dragon was believed to have shaped both fire and the season of summer, the blue dragon created the first water molecules and made it so that winters were possible, the green dragon created entire forests and brought upon spring into the world, the white dragon formed together the first iron atoms and created autumn to spread upon the land, and the yellow dragon was said to have shaped the entire world itself, and made it orbit around the sun. Different groups of people believe in an individual dragon, dedicating their lifestyle into being focused on what the dragon created, though very few have seen the eye that controls all five of them. As it's ultimate technique, the eye rips open a hole in the universe itself, where nothingness lies behind it.
SIGNATURE ATTACK: Wúshén: A Power 100 Special Dragon move where all five of Silvhai's dragons combine their strength with the eye that controls them to fire a massive laser towards the target. This powerful attack not only has a high critical hit ratio and hits both opponents in a double battle, but it also alters the molecular code of the target, making it so that any stat boosts they recieve, no matter how much they stack them, will only grant the boost of if it was raised by 1 stage. Stat reductions are unchanged.
SIGNATURE ABILITY: Tyrant's Bond: The five dragons that make up Silvhai can each have an independent Ancient Gauge in addition to the eye that forms the body, and can use a different Ancient Move once it is full. This means that Silvhai can learn up to TEN moves at once!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dragon/Magic
LEGENDARY!
Jadorvhai was said to have been the second being in the universe after Arceus itself, and by reuniting it's first two creations, Golvhai and Silvhai, you can gain the chance to capture it and add it to your team! Based off the legendary Jade Emperor, Jadorvhai was said to have helped Arceus shape the entire world itself. It's wings of pure jade shower energy across the world, and it's said to have been the dawn of intelligent life itself. It's power input is so massive, that even the most highly secure Pokédexes will explode upon trying to scan Jadorvhai's immense strength, which rivals even the galaxies themselves. It's said that Jadorvhai's appearance is based off what Arceus saw before it even hatched and made the universe itself. Some even believe that these messages were ones from a previously destroyed universe!
SIGNATURE ATTACK: Chuàngjiàn: A Dragon Status move which has Jadorvhai fill the battlefield with the universe itself. This fully restores the PP of all moves known by all Pokémon in the party, except for Chuàngjiàn, while at the same time, making the strongest move that the target knows lose all of it's PP. This move always goes first. However, the move itself only has 1 PP, and Jadorvhai must spend a turn recharging afterwards.
SIGNATURE ABILITY: Tyrant's Emperor: While Jadorvhai is in your party, no Pokémon in battle can change their type, the moves that they learn, or their ability. It also makes all Legendary Pokémon in your party gain a 1% increase to all stats for each member of the Two Brothers in your party: (Golvhai, Silvhai, and Jadorvhai) With the four legendary Dragon Pokémon in this region, combined with Golvhai's ability and two additional Dragons, that's a total of a 9% stat boost for them!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Magic/Fighting
Acolchon is the only Pokémon of this wave to not be a legendary Pokémon, though it is related to them! Each Acolchon dedicates itself to serving a certian Legendary Pokémon, and it will serve them with it's entire life. It sacrifices mortals to the heavens beyond to please the Pokémon it serves, and Acolchon's behavior is very similar to the Legendary Pokémon it serves, indicating that it is trying to duplicate the Legendary Pokémon's actions. Acolchon's presence can let people know that a Legendary Pokémon is nearby, as it only appears in areas where one is located. Acolchon's color and the kinds of spells that it has in it's arsenal depend on the Legendary Pokémon that it swears it's own duty towards, and because of this, it is a very versatile Pokémon for expert trainers!
Acolchon colors from left to right: Top row: Azrwyu, Nisigia, Minillion, Kitorr, Zhonon, Golvhai, and Silvhai. Bottom row: Xili-Mittsu, Wu-Ni, Qut-Itchi, Sánx-Dá, Jadorvhai, and Godyo. Strangley, no Acolchons that dedicate themselves to Chuan or the evil that has plagued the Oriva Region which the Wushido Clan is trying to raise have been known to exist.
BUT IT IS NOT OVER YET.
HOW MANY CAN YOU COLLECT?
 
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WAVE 31: COSMO BLAZER
Near the entrance of the Restful Mountains lies the city of Shanhuo, where the Fire Gym lies by a once active volcano, now a dormant peak, where you can catch some new Fire Pokémon that are also used in the gym itself. Near it is the Stardust Fields, a place where the night sky is clear no matter what, allowing for a variety of Pokémon from outer space to gather. Finally, the surrounding areas offer some new Pokémon as well: with this wave, one of our largest ones yet, we have now shown you every Fire, Light, Rock, and Normal-type Pokémon in the Oriva Region!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Athlete/Fire --> Athlete/Fire --> Athlete/Fire
Sodge is a Japanese Serow Pokémon that balances itself on top of a burning dodgeball. It's not very good at walking, and thus Sodge's main way to move is to roll around on this dodgeball, leaving behind a trail of flames as it runs across the Oriva Region's forests, being a rare sight to most people. It's considered to be a sacred icon in many of the Oriva Region's sports festivals, with many professional athletes being comparable to Sodge's blazing speed. Sodge evolves into Dodgerow, which now possesses a much larger dodgeball with eyes of gleaming flames. It can kick this ball at it's opponents at speeds of over 150 miles per hour, and they strike with enough force to reduce a castle into a pile of burning rubble in a single shot. It takes good care of this dodgeball, and Dodgerow can always find the ball should it be lost or kicked to the wrong area. If it completely loses the ball, Dodgerow's flames will go out, and it will perish. It's final evolved form is known as Kamoshyla, known to some as "The Blazing Spirit of the Forest". It's dodgeball is now so large, that most people compare it to a meteor strike, and it's not only good at kicking it towards it's opponents at lightning speeds, but it is also good at reading the opponent's moves with the flames that make up it's body, and dodging them accordingly. It's said that staring into the eyes of the dodgeball that Kamoshyla kicks around will consume your soul in an infernal firestorm, and because of this, Kamoshyla rarely avoids contact with other people, after it reduced a village to ash this way.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fire/Dragon --> Fire/Dragon --> Fire/Dragon
Only found in the deepest of volcanoes, Blazyu is a Fire Dragon Pokémon made of nothing but flames. These flames can never be put out, and it spends most of it's time jumping between pools of lava, possessing enough heat to melt an entire glacier in seconds. It's said that Blazyu's duty is to protect the firestorm that it was born in from being extinguished at all costs. It's evolved form is known as Torchinder, who people believed to be a bringer of bad omen to the world. As Torchinder flies by villages, it's extreme heat exceeding 1500 degrees Fahrenheit lights anything it passes on fire, and burns gained from these flames can never be put out as long as Torchinder lives. It's said to set fire to villages that are unworthy of contuining any further, and some Torchinders are said to be a threat to history itself, as they can burn even the toughest of materials to a crisp in microseconds. Torchinder then evolves again into Huochifiong, an infernal heat dragon Pokémon that is said to be the servant of a Legendary Pokémon who lived in a volcano. Referred by some people as a symbol of fire itself, Huochifiong flies in patterns that resemble the sun itself, surrounding the area in a sea of endless flames. If Huochifiong enters a volcano, it is a sign that the volcano will soon erupt with a stream of white hot lava. Interestingly, the most powerful Fire attacks resemble Huochifiong, indicating that Huochifiong might have inspired the first fire attacks.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fire/Ground --> Fire/Ground --> Fire/Ground
THE ACE OF THE FIRE GYM LEADER, HUOLFOS!
Based off the Huodou, Huow Huow is a Chow Chow Pokémon that was once kept as a pet in the Oriva Region's past. However, people soon realized that Huow Huow sets fire to almost any wooden surface it sees, and thus it was cast out as a traitor, abandoned by even their owners who trusted them more than anything. Today, you'll find Huow Huow in wastelands and canyons, lamenting about it's past and setting anything that reminds it of that past on fire. Huow Huow evolves into Huojing, an arrogant and brutal Pokémon that can breathe white hot fire out of it's mouth. Having forgotten about it's past life as a pet, Huojing viciously burns down everything in sight, and was referred as a deity of destruction by most people. If Huojing appears in a village, one's only defence is to leave the area completely, as it can create bonfires capable of burning entire skyscrapers to the ground. However, some Huojings will instead head for a volcano and dedicate their lives to protecting it. It's final evolved form is known as Huokunloz, a bringer of bonfires itself. Anywhere it goes instantly lights up in a storm of flames, even if that area is fireproof, and it can roast anything with the inferno that it calls forth from it's own mane. It can lunge at speeds of over 100 miles to catch it's prey, and it's said that bonfires that Huokunloz make will remain there until the end of time. As such, people who have managed to catch a Huokunloz had used them in the Oriva Region's festivals to create a bonfire which never goes out.
Huokunloz serves as the ace of the Fire Gym Leader of the Orvia Region, Huolfos, whose talent with the flames is just as powerful as the violent storms of rage he throws out when he loses to a challenger. (Especially if they brought along a Water-type with them!) Being the first Gym Leader in the Oriva Region to wield four Pokémon, in addition to Huokunloz, Huolfos's team consists of a Blazikinii, a Kikheargutan, and a Tarsapix.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fire/Hero --> Fire/Hero --> Fire/Hero
Blazilati may be a pile of hair that is only starting to control it's mastery over fire, but it is a very serious Pokémon! Never laughing at any jokes, Blazilati's sole duty is to protect the weak at all costs, always being focused on it's mission. Because of this, it rarely makes any friends, especially since it's hair is hot enough to cause burning on the touch. Blazilati's evolved form is known as Blazikinii, and in this form, it can not only run efficiently, but it has also become a master in pyrokinesis. It can create fireballs simply by snapping it's fingers, which it can then launch at it's foes with enough accuracy to hit even a moving target easily. It's also quite the athletic Pokémon, and Blazikinii can run across rooftops and walls like they were sands in a desert. It's said that when Blazikinii appears in an area, all villains within it are destined to be burned to the ground. It's final evolved form is called Blaziyania, and in this form, it has mastered it's control over fire. Able to heat up every atom around it with a touch of it's fingers, Blaziyania can create infernal firestorms with a single snap of them, and it is a very dedicated Pokémon, taking everything seriously and always coming up with the right plan every time. It's trademark fire strategy is known as the "Atomic Blazer", where it fires a giant inferno towards it's enemies that burns them down to the atomic level. While having a cold personality towards most people, Blaziyania can warm up to people that it can trust.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fairy/Fire --> Fairy/Fire --> Fairy/Fire
Based off the Heibai Wuchang, Heilf is an elf Pokémon that can be found in graveyards and where Ghost Pokémon usually dwell, judging their souls with it's own hidden flame. If the soul is unworthy of continuing it's life any further, Heilf will burn the soul to ashes that can never be brought back again. It supposedly has a liking for black and white items, and some Heilfs are only satisfied in the area they're in is completely monochrome. It evolves into Wuchtwo, a Pokémon with two brains on the verge of splitting. The flame that burns within it burns Wuchtwo itself every time the two brains disagree on something, and burns an unworthy soul every time they agree. They can often be found protecting crypts, only allowing souls which are not burned by this flame inside. It also wields a powerful hammer that can remodel unworthy souls into new ones instantly. Eventually, Wuchtwo's brains will finish splitting, and it evolves again into Bixie And Wujifan, two separate Pokémon who fight as one. These Pokémon are in charge of escorting dead spirits to the underworld, judging their souls every step of the way and determining where they eventually go. Bixie will send worthy souls to heaven, while Wujifan will send unworthy souls to the underworld. Both of them can combine the flames left behind by the spirits that they have sent into powerful infernos that can burn both the body and soul, sending them both to where they are destined to be sent to. Bixie And Wujifan sometimes appear before people themselves, showering them with gifts if their soul is worthy, or burning them if their soul is unworthy.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fire/Job --> Fire/Job
Said to be an abandoned mask that was once used in the Oriva Region's festivals, given life once more by fire itself, Maskorch is a Pokémon who specializes in the art of fire dancing. It spins itself around with the two sticks on either side, surrounding itself in a powerful fire tornado that can consume anything in it's path. Maskorch always keeps itself calm and balanced every day, making sure that it can continue to spin around even while in a difficult situation. Some say that the mask that become Maskorch was a mask of balance, due to the symbol on it's head that resembles Yiya. Maskorch evolves into Sharmuoxi, a tribal dancer that wields a staff of flames itself. By spinning this staff around, Sharmuoxi not only dances just like a real fire dancer would, but it also creates a torrent of fire around it both protects it from harm and burns anything it touches. You'll often see large groups of them dancing around a fire to please the Pokémon and people that they swear their duty to, a behavior that is very similar to the Marowak that live in the Alola Region, indicating a connection between them. It's a very popular Pokémon in the Oriva Region's festivals, but it's tribal lifestyle indicates that Sharmuoxi once originated from another region before arriving here to plead it's duty to it's sacred protector.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ice/Sound
Some people of the Oriva Region once used a set of three instrument Pokémon in their rituals, playing them to represent the process of the ritual itself. The first of these is Xianruan, who is based off the Ruan. People once played it to represent the beginning of a ritual, forming the spirit of the city that they lived in, and the life they once lived. Xianruan itself is a calm and talented Pokémon that creates blizzards with the plucking of it's strings, which are said to be made of the leather of the Ice-type Pokémon that it comes across. It's also a very happy Pokémon as well, and no-one has ever seen Xianruan frown at all. Due to this, people often referred it as a deity of happiness itself, always feeling that if it's around in a good mood, so will they.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Electric/Sound
Shassxun is the second member of these instruments, and is based off the Xun. People played it in the middle of the ritual, and it represented the disasters that made them perform the ritual in the first place. Shassxun always seems to be in a state of depression, playing a odd humming sound that causes clouds to become violent thunderstorms as it plays. Some people claim that Shassxun evolved itself to resemble the egg of a legendary Electric bird Pokémon which is now long extinct, preserving the judgement that the Pokémon once brought within itself. People referred it as a deity of sadness, and with it's lifestyle, people learned that sometimes, it's OK to be sad.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fire/Sound
Finally, there is Whisyurno, a Pokémon who is based off the Yu, more notably the percussion version of it. People played Whisyurno at the end of the ritual, representing the purpose of the ritual in the form of a blazing firestorm. In the wild, Whisyurno is an aggressive predator those presence can be noted with the creaking sound it plays on the scales on it's back. These scales then produce sparks that turn into powerful flames those burns never go out, and compared to the other two instruments, Whisyurno is more of a savage beast compared to them, never stopping in attacking a target until it has been reduced to a pile of ash. Because of the fact that it always appeared to be in a savage rage, Whisyurno was referred as a deity of anger, and with it's teachings, people knew when they could be angry.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Psychic/Light --> Psychic/Light --> Psychic/Light
Stelstar is a shooting star Pokémon that flies across the depths of space. People who see them can make a wish among the stars, and it will always become true no matter what happens. Stelstar has a very friendly personality, and it's said that if it appears before you, your wishes will soon become true. Some Stelstars also follow people around, helping them out with obstacles that would require magic to pass through. Stelstar's evolved form is known as Suzhoot, and in this form, it becomes a protector of stars. With one swoop of it's amazing psychic energy, Suzhoot can create a field of stars that can help people relax and realize their true potential. Very rarely seen due to it's affinity with the stars themselves, those who see Suzhoot will have a promising and flourishing life ahead of them. Sometimes, Suzhoot can even help people see which stars are which, and which ones are their next destination in their journey to achieve enlightenment. It's final evolved form is known as Xihsuia, a Pokémon capable of shaping the stars themselves. It can grant any wish that it's most trusted person says, as long as it is one that will help the person prosper in a way that doesn't involve any form of sin, such as greed. Xihsuia is a very energetic Pokémon, gleefully painting entire galaxies along the night sky with it's celestial power, while sending storms of shooting stars down to their enemies. Those who are defeated by Xihsuia become stars themselves, forever a symbol of their own sins.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Rock/Dark --> Rock/Dark --> Rock/Dark
Qi-Cras is a meteorite Pokémon that falls from space to crash into it's enemies. The amount of power it possesses is comparable to that of a nuclear warhead, and with enough force, Qi-Cras can cause a strong enough impact to reduce even well built villages to rubble. Once it has landed, Qi-Cras will simply use it's own darkness to propel itself back to space and start the process again. Qi-Cras can also be found in asteroid belts, but they pose little harm there. It evolved form is known as Qi-Geddon, those destructive potential has been greatly increased. It's impact can now turn a flourishing city into nothing but a smoking crater that will soon become a lake, and it strikes the world only when it is consumed by power itself. Qi-Geddon's strength is as strong as it's own impact, able to lift giant boulders like they were wads of cotton, throwing them at enough speed to turn them into meteors themselves. Qi-Geddon evolves again into Qi-Guiguan, a Pokémon inspired by the Guishan Guanyin. A bringer of Armageddon that even the most courageous of people fear like cowards, Qi-Guiguan can control gravity with it's ten hands, bringing down meteors from the atmosphere with enough force to obliterate a country in a single blow. The meteor storms that follow have been comparable to a meteor that people believed had wiped out a land of prehistoric Pokémon, and thus history is at risk at being erased by it. Qi-Guiguan apparently only cares about the destruction of the world, having already destroyed the last five planets in which it visited.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Athlete/Flying --> Athlete/Flying --> Athlete/Flying
Based off the Utsuro-bune, U.B.O is a UFO Pokémon that mysteriously appears in the darkest of nights. It abducts Pokémon and whisks them away to where they are never to be seen again, leaving behind crop circles in their place, but U.B.O is a very shy Pokémon, easily being scared by even the slightest provocation. It's also quite a curious Pokémon indeed, always investigating the culture of the area it's in, as if it's trying to learn about the planet itself. U.B.O evolves into S.U.R.B.U.N, a mysterious Pokémon that appears to cause strange behavior to those who see it. Legends tell of how a S.U.R.B.U.N washed up on a distant ocean shore, with a woman befriending it. The woman refused to tell anyone about the S.U.R.B.U.N, and she stayed near where the S.U.R.B.U.N landed until her death, which she believed to be her destiny among the stars. It's such a rare sight, that merely seeing it can cause insanity in the mind. It's final evolved form is known as X.T.R.A.S.H.O, a galactic protector of the stars themselves. With it's powerful energy cannon, it can disintegrate even solid titanium to dust, and it's radar senses can track down any opponent, no matter how well hidden they are. X.T.R.A.S.H.O also stops behaving strangley at this stage, having finally realized it's destiny through the searching that it has done in it's past two stages. Apparently, it's face is said to be a mere space helmet, but no-one has ever seen X.T.R.A.S.H.O remove it.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Normal/Villain --> Normal/Villain --> Normal/Villain
Martey is an Alien Pokémon said to have come from another planet riding a U.B.O in an effort to conquer the Pokémon world. It's a very cunning schemer, and can easily build inventions comparable to those of the future out of the materials around it, but no-one has ever seen Martey do this. Each race of Martey possesses a different kind of weakness, such as vinegar or bacteria, and once this weakness is found, Martey can easily be fended off. As it gets stronger, it's own genes start mutating, which leads to Martey's eventual evolution into Conqartray. Consumed by the rage of conquering the world, Conqartray viciously attacks anyone it sees with it's irridated claws that cause mutation on contact, only sparing those that come from it's own world. Deep down, however, it still possess the mind of a galaxy itself: some people even claim that Conqartray is merely faking it's own savagery to draw opponents into a false sense of security. The symbol on it's back is said to be an emblem of mutation back at it's home planet. Finally, Conqartray evolves again into Evox, a powerful mastermind Pokémon said to have originated from the second planet to have been able to support life. It is an excellent strategist when it comes to using Normal-type Attacks, using them in ways in which people had never expected, such as using Explosion without completely destroying it's body. Possessing the mind of a supercomputer, Evox can invade entire cities and force them to surrender to it's will, making them rebuild their city into one that is comparable to the city that Evox once lived in, which was supposedly destroyed in the past.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Light/Ice --> Light/Ice --> Light/Ice
Rora is a very rare sight in the Oriva Region's starry skies, being comparable to an aurora itself. Rora brings atmosphere into the skies it lives in with the trail of light that it leaves behind, which is very cold on the touch. It's said that seeing a Rora on a beautiful night sky is a sign that the atmosphere in the area will thrive for years on end. Rora evolves into Gestralis, which is not only a more beautiful aurora Pokémon, but also a more talented fighter! Infusing it's new pair of claws with the might of an aurora itself, those struck by them will turn into auroras themselves, illuminating the night sky while the souls ascends into the atmosphere itself. It's said that Gestralis's appearance in a cloudy sky is a sign that tonight will be a great night for gazing towards the stars themselves, and sometimes people will even gaze at them all night to achieve this. It's final evolved form is known as Borelkeo, but people only know of it's existence when they evolve a Gestralis into it, as in the wild, only it's beautiful aurora that can clear the skies themselves can be seen. Gestralis is a very powerful fighter that uses auroras to freeze it's foes at temperatures colder than absolute zero, but no-one knows what it's behavior is like in the wild due to it's rarity. However, one behavior has been sighted: the fact that Gestralis does not get along well with Qiraurora, indicating that both of them originated from the same ancestor.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Normal/Light
Celebcako is a very special birthday cake Pokémon that's said to only appear on birthdays: as every person has their own birthday, this means that Celebcako's location changes every day. It appears before the parties that are held on those days and showers them in an heir of beautiful light that makes sure that the party can never be ruined or otherwise interfered with until it comes to an end. The decorations on it's batter are said to represent the journeys of the past, and never of the future. It also possesses a unique decoration on it's head that changes every time Celebcako gains a level, allowing people to easily know what level Celebcako is at.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Fairy/Rock --> Fairy/Rock --> Fairy/Rock
Pizzice is a Pokémon that strangely resembles a slice of pizza, even being made out of very similar materials. It's said to have been born when an ordinary slice of pizza was exposed to the energy of a dying Fairy-type Pokémon, passing it's essence upon it's soul. Pizzice constantly bakes itself by heating up the rocks that make up it's crust, causing the melted rocks which form the cheese to dissolve the skin on touch, making it a very dangerous Pokémon to fight against. The toppings on it's crust are nothing more than mere pebbles that Pizzice uses against it's enemies as projectiles, but it rarely avoids contact with other people in the fear that it might be mistaken for an actual slice of pizza. It evolves into Marghamia, which resembles a complete pizza itself. It has the flair of a French swordsman, whipping up opponents with it's moustache, which is baked enough to melt even solid steel to goo in seconds, and it can easily serve itself among other Pokémon who eat rocks themselves. Supposedly, each slice of Marghamia is it's own Pokémon, and they all stick together no matter what, always being able to find each other if they are to ever be separated. Marghamia evolves again into Ravigheretia, known to some as "The Pied Princess Of Pizza". While it's main head appears to be the beautiful face on top, said to be that of the Fairy Pokémon that gave it life in the first place, it's actual face is the one on it's body, though both of them have different minds and eat individually. Ravigheretia's main weapon is it's melted cheese mustache, which can dissolve almost anything due to being baked at temperatures of over 4500 degrees Fahrenheit, which also serve as it's main arms, as it's actual arms have only just grown and thus are clumsy at holding things. It's a very talented pizza chef, able to whip up a good dish in seconds using it's own specialized toppings that can cause saturation to those who consume it, and it can create dough from nothing but the stone cold crust that makes up Ravigheretia. It's said that if Ravigheretia visits a restaurant, that restaurant will prosper for the rest of it's life.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Rock/Wierd --> Rock/Wierd --> Rock/Wierd
Stoai is a strange rock Pokémon that just suddenly appeared in the Oriva Region one day without warning. People referred it's appearance as a gift from the Legendary Pokémon that once ruled over the region, most likely the Four Guardians, for prospering across the land, and thus people worshipped Stoai as if they were some sort of idol. Stoai itself doesn't move that much outside of battle, but they like to gather in straight lines, filling the area with a form of wierd energy. Stoai evolves into Maozed, which can now control rocks with it's mental powers to throw them at the enemy or to serve as defence. It's face always seems to resemble the current ruler of the Oriva Region at the time it was born, and thus people used Maozed to preserve the facial features of other people. It's hair is made of a special kind of clay that promotes undying efficiency on the rocks around it, making sure that they never erode. You'll often see Maozed in temples, being referred as a kind of idol for rituals or for meditation. Maozed's final evolved form is known as Yanhuan, which possesses two heads with the same minds as each other. They appear perched on mountains and can stay in their spot for thousands of years on end, not caring in the slightest if it gets covered in moss. The special clay now covers the entire body, and it's said that touching it will grant you a clear mind on your future. Before people realized it's capabilities in battle, they thought that Yanhuan, alongside it's pre-evolutions, were just mere statues, as it rarely blinks outside of battle, and it never seems to eat anything at all.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Hero/Rock --> Hero/Rock --> Hero/Rock
Yenny is a Pokémon that was supposedly born after the first currency in the world was crafted by the most talented blacksmiths. It rides on a coin that it rolls around using it's feet, and it always attains perfect balance, never appearing to fall off at all. Yenny's duty in which it believes in is to approach people and ask them how to spend their money correctly, and those who see Yenny will never be consumed by greed as long as they live. It will even sometimes eat defective coins so that no-one else can use them. When Yenny evolves into Tosyenny, it gains the ability to generate coins to use as currency or weapons. You'll often find wild Pokémon using Tosyenny as a means of monetary gain, trading the coins it generates for food or resources. However, Tosyenny only provides it's services to the ones that it knows will spend it's money correctly: if it senses someone trying to use the money for personal gain, or just to get rich, it will flatten them with a giant coin, made by condensing the gold that makes the coins together. Finally, Tosyenny evolves again into Konoblingz, said by some people to be the Pokémon equivalent of a rich tycoon. It appears before poor people and makes it rain money by swinging it's staff, giving them a second chance in life, though the same judgement rules still apply from when it was a Tosyenny. It's quite the posh Pokémon, and Konoblingz will make sure that it's fine suit will not become dirty at all. It's a favorite Pokémon among those who are rich, as it's a way to show how rich and prosperous you are. An old Oriva Region folk tale tells of a Konoblingz who approached an emperor consumed by greed. It distributed his money evenly among every villager in the village the emperor ruled upon, and by the time it got back to the emperor, it only had a single coin left to give, but the emperor cherished it like he did with the gold he once had. Angered by the fact he hadn't changed, the Konoblingz turned the emperor into a coin itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ice/Rock --> Ice/Rock
Maruma is a mammoth Pokémon that lived in the icy mountains of the Oriva Region thousands of years ago. Previously thought to be extinct due to the end of the ice age in which it thrived in, alongside the fact that it was being hunted for their rock solid ivory, a living population of them were discovered in a cave in the Oriva Region's mountains, and today their population thrives once more. Maruma is quite a timid Pokémon and rarely makes contact with humans, but it's powerful trunk can lift up even a giant iceberg with relative ease. The icy patches on it's fur can cause freezing temperatures of -300 degrees, freezing anyone who touches them instantly. Maruma's evolved form is known as Pliolillion, a giant mammoth Pokémon that had very little predators in the times of the ice age it once thrived in. It is now so heavy, that no force in the world can move it from it's spot except itself, and it's powerful trunk can call forth a deadly blizzard that can freeze almost anything. It will brutally freeze anyone that dares to harm it's Maruma calves, throwing them with enough force to send them out to space. As a means of defence, Pliolillion can freeze itself in a iceberg to fool predators into thinking that it has perished, and it can exit this prison at any time it wishes: however, some scientists had found out that Pliolillion often stayed in this iceberg for millions of years, assuming that another predator would come out and get it. This is how the first wild Pliolillion in the present day was discovered, once thought to be a preserved specimen.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Athlete/Rock --> Athlete/Rock --> Athlete/Rock
NBBall is a basketball Pokémon that loves nothing more than to bounce itself across fields and towns all day long. It likes to jump into hoops to make a dunk shot, and it's skin is so rubbery, that it can bounce itself to the height of a building, despite it's own Rock typing, which it uses to slam itself towards it's opponents. Some people use NBBall in lieu of actual basketballs, but sometimes it lets it's own confidence get the better of it, and it may head for the wrong hoop. When NBBall evolves into NBBlunk, not only does it get bigger and thus able to bounce to much higher heights than usual, but it also gains it's own hoop to go through. When NBBlunk goes through this hoop, it's power increases significantly, and it can come down and slam down to the ground to give it's opponents a not so warm welcome to the jam. This hoop can also be used as a traditional basketball hoop, though NBBlunk rarely accepts any kind of basketballs it uses apart from itself. NBBlunk's final form is known as NBBwazhi, and in this form, it becomes a professional basketball player itself! Able to generate basketballs from the tips of it's fingers, NBBwazhi can dribble the ball past it's enemies before performing a powerful rock solid slam dunk right down to their weak points. It can dunk it's ball with enough force to cause a massive earthquake upon impact, disorientating it's opponents so that it can go for the kill. Supposedly, NBBwazhi's main rival is another Basketball oriented Pokémon in a distant region that settled for brains, not brawn.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Athlete/Normal --> Athlete/Normal --> Athlete/Normal
A Pokémon that resembles a kendo helmet, Kendel is a shy Pokémon that spends it's time training itself in the art of the kendo. It rarely sees anything but it's own grounds as it's training area is scheduled from the rest of the world, but sometimes it will come down to gather bamboo for it's own rights. Many people treated it as a national symbol of the Oriva Region, and one of it's greatest sports is inspired by Kendel's tactics. It evolves into Kenhinai, who is a lot more braver and more confident in practicising the way of the sword. With it's new bamboo blade, it can cut through a solid sheet of metal in a single slice, but most Kenhinai train against each other to practice their skills. Some Kenhinais even teach other people and Pokémon, mainly ones who wield swords, how to practice in the way of the blade, making sure that they can properly wield their destined weapon. Kenhinai evolves again into Kenshikama, an athletic swordfighter who was mastered the art of kendo. Possessing tactics comparable to most warlords, Kenshikama fights with a code of honor, making sure that it's opponent has learnt the lessons of discipline that the battle it fights in is supposed to teach. It's powerful armor makes even sharp swords shatter on impact, but no-one has seen it's real face behind it's kendo mask. It's main technique is charging through the opponent with it's bamboo sword as if it was a shooting star.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Job/Normal --> Job/Normal --> Job/Normal
To increase the production of factories, a certain company created the artificial Pokémon known as Manubot, a robot Pokémon that is designed to replicate the workflow of a factory worker. It walks around the factory producing the products that it creates, but it is prone to breaking down or needing to take a rest. The antenna on Manubot regularly beeps to let other people know when it needs help itself. It also makes sure that it doesn't put the factory workers out of a job by sometimes refusing to work at all, which is not something that the programmers of it put in it's own code. Eventually, the company realized this and upgraded Manubot into Creatfactu, it's evolved form. It trades it's legs for a much faster travelling wheel, and it possesses twin claws that can easily put items together. Creatfactu is a hard worker unlike it's previous evolution, but it is prone to shutting down if it isn't treated well, such as if it thinks it's being viewed as a tool, and not a Pokémon. It's eye is a special camera that can track down problems in the factory it works in and fixes them at all costs. However, an error in it's code allowed it to gain experience, and thus, Creatfactu will eventually evolve into it's final form, Toyonsha. Although it's a very hard worker that loves it's job, many people feared that it would eventually rebel against it's workers. It can switch the tools on it's hands at will to help it solve any problem it comes across, though it's favorite tool is the one it uses in battle, a powerful screwdriver that can drill a hole in even solid diamond. Toyonsha can also repair itself by recalibrating the materials that make it's hull. Supposedly, the company that made the Manubot line went bankrupt after the first Toyonsha was born: Rumor has it that the Toyonsha led a rebellion against it's workers, leading the Manubots to escape into the wild, where they can be found today.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Normal/Dark --> Normal/Dark --> Normal/Dark
Based off the Rokurokubi and the Kerakera onna, Kekackle is a Pokémon that hunts in the darkest of nights, and it's presence can be noted by the eerie cackling that it makes which gives it it's name. Strangely, while it can stretch it's neck to great distances to catch it's prey, it's body never appears to move at all, staying in one spot for it's entire life. Some sources claim that Kecackle used to be a beautiful woman that was cursed for her sins against the Legendary Pokémon of the Oriva Region at the time, and Kekackle's reason for hunting it's prey can be credited to it trying to cure the curse, to no avail. Kecackle evolves into Onruku, those teeth are now so sharp, not even the best of armor can protect you from them. During the day, it poses as an ordinary woman, wearing a hood to conceal it's face, but during the night, it appears to fall asleep. However, this is when Onruku's hunt begins, as it extends it's necks to the households of it's prey to swallow them whole without them even noticing it. Some Onrukus feed on the oils of lamps, and it's said that some people who have been cursed to become an Onruku never realize that they are one at all, thinking that the reason that they are fired from their jobs, from their bosses finding their oil missing, is due to bad luck. Eventually, Onruku will evolve again into Sanrokukera, a giant predator the size of an elephant. It makes a loud cackling noise in the night to indicate it's presence, but no-one can hear where it came from, or who made it. Eventually, their resolve to find the source of the laugh will drive them insane, losing every last memory in their mind but that single desire, upon which Sanrokukera goes for the kill by leaping from the building it is hiding behind and devouring their soul. Strangley, it rarely appears outside of the area it is born in, always making it's way back to it's home outside of battle if it is ever to be taken out of it. It's said that those who have lived a long life and have become too strong to pass on become Sanrokukera.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Normal/Mythical --> Normal/Mythical --> Normal/Mythical
Based off the Ippondatara and the Sansei, Ipplaw is a strange Pokémon that hops around on one leg, usually staying away from people, but becoming violent on a single day of each year. It's main weapon are it's pair of crab claws which can cut a sheet of solid steel in half, and these arms are a delicacy in resturants once they are shed in favor of new ones. On nice sunny days where Ipplaw is the most active in, it's not too common to see it's large footprints on the sands of beaches and deserts. When Ipplaw evolves into Crabbidatra, it starts riding a mysterious crustacean that's only known as "The Subject". Crabbidatra gives commands to it's subject and makes sure that they are doing their job, scalding them in hot water if they ever disobey an order. It sometimes breaks into the houses of villages to steal salt for the subject to eat, but it very rarely attacks other people, mainly because it has no reason to. For some odd reason, it's really scared of Hidry and Hiderithirst, and some people use them as a way to ward their attacks. Crabbidatra's final evolved form is known as Scallanseill, and in this form, the subject becomes a fully fledged crab. It's powerful claws can cut through solid titanium, and it gladly obeys any commands that Scallanseill gives to it. Scallanseill takes good care of it's subject unlike it's previous stage, only giving it orders that it cannot do by itself, such as using it's legs to climb up cliffs as if they were mere ladders. As it crawls along the seaside, gathering salt as it goes, it leaves behind flakes of salted crab meat that can be used in cooking. It views Hidzhangyu as it's main rival in the wild as revenge for scaring it away in it's previous form.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Wierd/Normal --> Wierd/Normal --> Wierd/Normal
Legend tells of an emperor who, being cornered by his own subjects, tried to transfer his soul into a different body. However, he was slain right as he was beginning the transfer, and only a fraction of his soul had transferred over: only enough to possess the hand, which has supposedly become Hando. Hando itself is a Pokémon that is basically a crawling hand, crawling itself along the ground with it's three fingers, only being guided by the eye on top which always seems to point towards the local temple in a village. Despite it's size, it's a very talented fighter, able to latch on other people to strangle them to death, and capable of delivering powerful claw swipes filled with the essence of a Wierd type. Hando's evolved form is known as Lingernail, and this is the form where it tends to avoid combat. Although it's single fingernail can cut through almost anything, Lingernail struggles to lift the hand on which the fingernail lies on, often being unable to move at all. It's said that Lingernail represents the despair of the emperor, consumed by the grief that he had died for good, which is why Lingernail appears to be a weak Pokémon, although it does possess great strength once it can get it's hand moving. Because of this, most Lingernails often aim for evolution as quickly as they can, as their final evolved form, Dywarpalm, is the personification of a crawling hand itself. Able to run across the ground at blinding speeds, Dywarpalm can slice through both the body and soul of it's opponents with it's razor sharp fingernails, which grow sharper with every year. It can easily retract these nails at will, allowing it to knock out it's opponents with a powerful punch, or to crush their necks like if they were tin cans. Strangley, Dywarpalm can often be seen in the temple it was born in, supposedly to find the rest of it's body, which has long decayed into dust. The complete body that Dywarpalm is a part of is a common topic to drawn upon by many artists.
 
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WAVE 32: THE FROZEN THRONE
With Chuan's power to climb up rough surfaces, you can start ascending the Restful Mountains themselves, where the den of the Abominable Ice Titan lies. On your way up there, you'll find Pokémon accustomed to the cold, including, obviously, all of the remaining Ice-types in the Oriva Region! The last unrevealed Fighting type is also revealed in this wave!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Athlete/Bug --> Athlete/Bug
Based off the Euophrys Omnisupersteses, Euophump is a tall spider Pokémon that can only be found in the highest points of the Oriva Region's mountains, where no predators can reach them due to the lack of oxygen there. Able to leap to even greater heights with it's long legs that propel Euophump with enough force to leap towards the stratosphere, it's a solidary predator, feeding on dew to keep itself alive. It's large shaggy coat also helps it survive in even the coldest of environments, even while this Pokémon is about to leave the ozone layer. Euophump evolves into Omsutakaa, a master of the high jump that uses the force of landing to scatter it's enemies apart. Said to possess the greatest jumping height of all Pokémon, capable of leaping over the tallest mountain in a single jump, Omsutakaa uses it's powerful legs to either help it in battle or to escape from predators. The goggles that it wears help it to see through any environment, no matter how violent it is. It's said that some Omsutakaas can even reach the vacuum of space from the ground, and people once used them to measure the height of the tallest buildings and structures by having it leap with every cell in it's body focused on it's legs.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Fairy/Beast --> Fairy/Beast --> Fairy/Beast
Based off Tibet's sacred Snow Lion, Libet is a Pokémon that lives in only the most scheduled areas of the Restful Mountains, feeding on small Pokémon around it. The beams that it fires from it's paws represent power and strength themselves, and people thus tamed them to help maintain their own power within their village. Libet's powerful pelt can not only deflect attacks, but is also rich in calcium, making it a healthy alternative to milk. Libet's evolved form is known as Milestal, a Pokémon said to represent fearlessness and joy in the high mountains. It's powerful jaws drain the target of their calcium, causing their skeletons to crumble to dust, and it also possesses a high affinity with the stars themselves, making sure that with it's own calcium molecules, that they grow to shine as bright as they can ever be. Supposedly, there have been rumors of Milestal taking children who have lost their parents and raising them as if they were it's own cubs, but since it always releases the children once they have grown up, no-one has ever seen it do this. Milestal then fully evolves into Gansenzang, considered to the emblem of many famous cities in the Oriva Region. With a swipe of it's powerful paws, Gansenzang can atomize it's enemy's skeletons instantly, causing them to crumple into a pile of flesh, which it does to anyone that dares to enter it's territory without a reason. It towers over the other Beast Pokémon due to it living high up in the mountains, with many other Beast Pokémon challenging Gansenzang for leadership of the Beasts themselves: However, it has never lost a challenge at all. Gansenzang's paws can also release a torrent of milk that can be used in many medical cures, and some say that emperors and empresses were raised in their childhood by only feeding on this kind of milk, which appears to be infused with the might of the fairies themselves.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Flying/Steel --> Flying/Steel --> Flying/Steel
Curious to see what lied beyond the atmosphere, a famous scientist in the past created Venga-2, a rocket Pokémon that was supposedly the last artificial Pokémon to be made before the concept was forgotten entirely for years on end until the invention of Porygon revived it. By consuming a lot of fuel, Venga-2 can fly itself into the atmosphere with it's thrusters, but it often flies all over the place due to the lack of a trajectory system, and often lands right into other Pokémon, blowing them up in a violent explosion. This is because it was only a prototype at the moment, but the scientist saw despair in his plan after this, and abandoned his creation into the wild, where it feeds on minerals to gain the fuel that it once had. This way, Venga-2 eventually evolved into Lomar-5, a powerful missile that still cannot get itself to space. While it can control it's trajectory very slightly, it still tends to fly all over the place, and because of this, they were often employed as a demolition service to destroy buildings in a single hit. The explosions they cause, powered by the fuel that keeps Lomar-5 going, can reduce even an entire city to rubble and render it uninhabitable for years on end. Lomar-5's final evolved form is Apllong-11, a Pokémon that resembles the space shuttles of the modern era. With it's new set of thrusters and powerful rockets, Apllong-11 can finally reach the depths of space itself, collecting samples from other planets and investigating the deepest areas of space, before it flies back towards the ocean to land. It can cast off weight by firing the payload rockets towards it's enemies with enough force to shatter a moon to pieces, and it can easily rebuild them from the samples it collects. Some people claim that the scientist that made them gave up too soon: if he had trained the Venga-2 until it had fully evolved into an Apllong-11, not only would his dream be achieved, but artificial Pokémon would have also continued to be created.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Beast --> Ice/Beast --> Ice/Beast
Wogolia is a Mongolian Wolf Pokémon that hunts in packs of up to twenty individuals in the snow. Their snow white coat camouflages them among snowstorms and blizzards, and it's a savage predator, not stopping until it's prey has been rendered a frozen carcass itself. Wogolias take great pride in each other, with each member of the pack holding a different role in keeping the pack together, and they never split apart even if they fight. Wogolia evolves into Chancolf, those senses in smell and hearing have greatly improved, allowing it to track down opponents even in the most violent of blizzards. Still fighting together in packs, Chancolfs are said to be the main reason why it's a bad idea to stray off the road, as Chancolf waits for the opponent to drop their guard before viciously tearing them apart. They hunt down opponents far stronger than them to get the most experience, and are very brutal when it comes to hunting, but some Chancolfs have been tamed by shamans in the past to serve as a powerful familiar. When a Chancolf leaves it's pack, it is a sign that it is about to fully evolve into Zhongshizzard. Now a solidary fighter, Zhongshizzard fights for the rule of the hunt. It appears in violent blizzards with only it's glowing eyes being visible, before it strikes it's opponent in the heart where they'd least expect it. It's claws are sharp enough to cut even a solid glacier into pieces, and it's a very intelligent Pokémon, always able to figure out where the target's weak points are with it's excellent sense of hearing and smell. It's said that Zhongshizzard's appearance in cold mountains inspired the first werewolves.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Athlete --> Ice/Athlete --> Ice/Athlete
Tosho is an athletic Pokémon that resembles an ice skate, with the blade being sharp enough to cut through even solid titanium. You'll often find it skating around on icy lakes, practising it's skills which it then uses towards it's prey. Although it's quite the energetic Pokémon, it's also quite of a show-off, and Tosho gets distressed if it can't spend it's time dazzling it's audience with really cool triple axels. When Tosho evolves into Katie, it becomes more of an actual ice skater, gaining a pair of razor sharp boots. It gleefully dances around the icy floors that it lays down, often paying no attention to the fight it is in, before tearing it's foes apart with a ballet twist infused with the power of ice. Katie is very prideful of it's performance, and gets very stressed if it's skating skills are ever given a bad review, or if it can't find an icy surface to skate around. At max speed, Katie can run as fast as a motorbike on top speed, able to strike it's opponents before they know it. It's final evolved form is known as Caroprixa, known to some as "The Ice Queen" due to it's beautiful manuvers across the icy floor. Now able to create entire ice sculptures by spinning so fast, it creates a blizzard, Caroprixa's speed on the ice is said to surpass any known object in the universe. Caroprixa just loves the attention that it's audience gives to it, as they shower them in flowers and ice cubes, and it will brutally freeze anyone that will dare to give it a lousy review with it's razor sharp ice skates that can tear through almost any known material. Supposedly, the first Caroprixa was said to be the descendant of a queen who ran away from her kingdom after she froze her kingdom.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Job --> Ice/Job --> Ice/Job
Clotop is a climber Pokémon that can often be found climbing up the Oriva Region's coldest mountains using it's ice pick, which can crack even solid ice. Once they have reached the summit of one, they'll descend down the mountain and just pick another one. Clotop's real speciality comes in when it sees someone in danger, upon which it will drop what it's doing and rush for the person or Pokémon to rescue them, no matter the cost. As such, many people often employ it to help rescue mountain climbers that have fallen into danger. Clotop's evolved form is known as Resculayas, which possesses a far thicker coat that allows it to go through even the most violent of snowstorms. With it's powerful climbing arm, it can easily grip onto the smoothest of surfaces and travel across them like an athlete, always heading towards where there is danger. Resculayas is known for helping many climbers contuine their expeditions even if they run into a problem, and one often comes along with the climbers to make sure that danger never falls the expedition. However, it's got a bit of a priority problem, always puzzled if two or more people need rescuing at once. Resculayas then fully evolves into Babverest, a Pokémon referred as a hero by many people, as it never fails in rescuing those who are in danger. The giant sack it carries on it's back contains everything needed to get through any situation it comes across, from food to medicene, to even oxygen packs. Rumor has it that this Pokémon gathers these resources from climbers who have failed to reach the top of the mountain, eager to use them for good. However, not many people know Babverest's existence because it only appears to rescue people: Once it has done it's job, Babverest disappears into the icy blizzards, never to be seen again: it's rumoured that each rescue is actually being done by a different Babverest.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Wierd --> Ice/Wierd --> Ice/Wierd
Snarbin is a strange block of ice that is colored purple due to it's diet, a special kind of snow that is rich in Anthocyanin, though most people refer it as "Oriva Particles" due to it's similar chemical structure to the Galar Particles that make up the Galarcia seeds. Snarbin normally just stands here staring into space, being extremely cold to the touch, and not doing that much. In fact, some people claim that the eyes and mouth of Snarbin serve no purpose, and it is just a block of ice. This is further exemplified in battle, where it rarely listens to it's owner's commands to keep it's cover safe and sound, though it's mastery in the power of ice is resolute. When Snarbin evolves into Swasnowo.....it pretty much stays the same behaviour wise. It doesn't do anything outside of battle, except it now looks like a swan, and it's shell is far tougher. In battle, however, Swasnowo springs into life, breathing a torrent of purple ice towards the opponent's heart to freeze them whole, body and soul. Because it's facial features only move in combat, some people claim that Swasnowo is possessed by the spirit of an expert sculptor who spends his time out of battle thinking of new ideas. Swasnowo evolves again into Sphinthune, said to be the greatest craft that the sculptor had made, based off a legendary Pokémon in a distant region. Once again, it is completely immobile outside of battle, but when when the time to battle does come, it will gaze into it's opponents soul with the medallion wrapped around it's neck. If Sphinthune sees the soul as unworthy, it will freeze it in a prison of purple ice, turning the soul into a Snarbin itself. It's icy shell is now so powerful, that anyone touching it will also suffer this fate. All attempts at finding where the sculptor came from, or the legendary Pokémon he sculpted it from, have all ended in failure.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Hero --> Ice/Hero --> Ice/Hero
Based off the Bai Ze, Baibai is a Sheep Pokémon that's very common in mountains and snowy landscapes. It's ice cold wool freezes anything on touch, and it can be used to make thick clothes that have been used by explorers in arctic expeditions. Normally a peaceful Pokémon, if Baibai sees any form of paranormal activity, it will immediately run off to the nearest village to warn them of the threat, but most people rarely understand it because all it can say is "BAAAAAAA!". When it's in danger, the whole herd will huddle together to form a freezing cloud that forces predators to retreat. Baibai evolves into Baikubleet, and in this form, it becomes a solidary beast. It wanders from mountain to mountain, watching over evil unseen. It never forgets any evil that it manages to catch a glimpse of, allowing it to warn the villages of the threat at any time. Those who receive warnings from Baikubleet have always managed to fend off the evils that then approach the village itself. It's main weapon in battle, should the villages fail to prepare themselves before then, is a pair of razor sharp tusks that can tear through even solid titanium. Baikubleet then evolves again into Baizetuki, a Pokémon that only appears when the emperor ruling over it's habitat has virtue. It can understand the feelings of all living things around it, and it possesses adaquete knowledge of every evil that it senses, able to know them the instant one first appears. It can also create powerful blizzards that can ward off all evil that dares to approach it. Legend tells of how a Baizetuki approached an emperor and gifted them with what appeared to be the first ever copy of the Pokédex. Pages of this Pokédex are considered to be sacred artifacts, as they tell everything about the Pokémon it covers.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Villain --> Ice/Villain --> Ice/Villain
A common Pokémon in icy oceans, Bertthes is a ruthless Pokémon that only cares about destruction. It rams into anything it sees like a battering ram, sending buildings crashing down like actual ice shelves. No-one knows why Berrthes is doing this: some say it is an act of revenge towards those who have destroyed it's former natural habitats, while others claim it simply exists to spread the ice across the world. When Berrthes evolves into Hadeazoic, it gains a powerful ice breath that can freeze almost anything in it's tracks like if they were ice cubes. In addition, it gains a massive amount of bulk, able to deflect attacks right back at their owners, but Hadeazoic is very slow compared to it's previous form. You'll often find it posing as an actual iceberg in the ocean, getting in the way of cruise ships and sending them sinking down to their demise. The ice that makes up Hadeazoic has never been seen melting at all, and is rumoured to have lasted over a million years. It evolves again into Kangzhen, a powerful iceberg golem that commands other Ice-type Pokémon as if it was a tyrannical warlord, sending them on a warpath of destruction. It's powerful fists can reduce an entire city to dust in seconds, before freezing them over into an icy wasteland which it claims as it's own throne. A huge Pokémon the size of a whole mountain, if you see Kangzhen in an icy crevasse, one's only defence is to hope for the best, as it's no-one can ever melt out of it's deadly icy breath. Some Kangzhens have even been seen lifting entire mountains to use as deadly weapons!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Shadow/Ice --> Shadow/Ice --> Shadow/Ice
Snobow is a hunter Pokémon that hunts down other Ice-type Pokémon in the cold depths of the Oriva Region's mountains. By pulling back it's string, made of ice and snow itself, Snobow can create arrows of ice that can freeze anyone on contact. It's a very skilled marksman, with it's arrows never missing their targets, but it gets very distressed around heat sources, as they make Snobow unable to fire it's icy arrows. Warriors in the past once used them in lieu of actual bows and arrows, as it never had to reload. When Snowbow evolves into Chillista, it becomes a frozen ballista, anchored to one spot for it's life. Only feeding on the snow that falls on top of it, Chillista pulls back it's string with it's tail that serves as an ambidextrous hand, before it fires a powerful arrow out of it's mouth that can break apart even solid rock on impact. It can easily rotate around to get to it's target, but since it can only fire in one direction at a time, Chillista is usually slower than it's pre-evolution, though it can still make a handy defence system as it always focuses on it's target. Warriors once used them to defend their castles from invaders, often turning battlefields into ice block filled graveyards in seconds. Chillista only gains the ability to move again once it evolves into Flarrbalist, a serpentine hunter Pokémon that fights for it's owners and for those that it trusts. It slithers around mountains carrying a giant crossbow known as "The Frost Hydra", which can fire powerful ice arrows that fly so fast, that anyone that they hit will explode into bones and organs almost instantly. When it's target is close by, it puts the crossbow on the ground and coverts it into a ballista for better aim and concentration. Flarrbalist had been a vital ally to many wars in the past, but scientists are still confused on whether the actual Pokémon is the serpent, or the crossbow that it carries around.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Flying --> Ice/Flying --> Ice/Flying
Fulet is an Ural Owl Pokémon that hasn't mastered it's ability to fly off the ground yet. Instead, it stares out into blizzards and snowstorms, wondering if it can one day create them from nothing but snow itself. Fulet is a more of a feeder than a fighter, running away at even the slightest trace of conflict, and screaming loudly if it is attacked, creating icy winds that it cannot control around it. Fulet only really battles if it's under the control of a Trainer: in fact, some people even claim that Fulet does not know how to fight. That changes, however, when Fulet evolves into Urasno and grows up. Now capable of flying, Urasno is a nocturnal Pokémon that hunts small Pokémon with it's powerful claws during the night. During the daytime, it heads for it's nest within a fir tree and takes care of it's Fulet hatchlings. As Urasno flies across the night sky, it lives behind snowflakes that can freeze anyone on touch, and some people mistake them for actual snowfall. People once used Urasno's hooting to tell when nighttime has arrived. Urasno then evolves again into Strixkuro, a winged bringer of blizzards itself. From it's left wing, it calls forth a violent blizzard, while from it's right wing, it rains down deadly hailstones upon it's opponents. Wherever Strixkuro flies over an area, that area will soon be battered by these weather conditions, making people refer it as "The Bringer of Blizzards", as it always appeared on a cold night to snow entire villages in. Despite this, it's quite a friendly Pokémon, and it will offer it's services to those that it can trust, helping them freeze their enemies with snowstorms so cold, they have been compared to the night sky itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Electric --> Ice/Electric --> Ice/Electric
Based off the Golden Takin, Vakin is a rare Pokémon that can only be found in certain areas of the Restful Mountains, and will likely require using Meal Powers in order to get a good enough encounter rate for them. It's a peaceful grazer that is looked after by it's more common evolved form, Takugusu, and it's fur has been comparable to tiny insulators. It's two horns generate an electrical field between them that can power small devices, but Vakin hasn't learnt to control them efficiently yet. Some people claim that the volts are a result of it's leftover electricity that it doesn't use for battle. Once Vakin has evolved into Takugusu, it can control it's electrical powers and use them to generate enough electricity to charge an entire city for weeks. However, it only does this in battle or in trainer ownership, as it's normally a peaceful grazer that flees from conflict, leaving behind bolts of static electricity as it runs into the snowy depths. Travelling in large herds of up to fifty individuals, Takugusu feeds on the only the most plentiful of plants, to give it the most energy it needs to make sure it's horns continue to produce electricity, which also serves as a tiny magnet. These herds are led by it's final evolved form, Bolvomorcas, which has electricity flowing across it's entire body. Often employed by people as a form of power station, Bolvomorcas posssess enough electricity to power a city indefinitely as long as it stays there, and unlike it's previous two forms, it is a very talented fighter, shocking opponents with enough force to render every last function of their body nothing more that a frozen sculpture. This electrical power can also magnetize metallic opponents towards it, dooming them to be electrocuted to death. Bolvomorcas's ultimate move to protect it's herd is to focus every last volt of electricity in it's body into a gigantic beam of over a quadrillion volts worth of power, enough to destroy even a powerful Legendary Pokémon in a single shot.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Dark/Ice --> Dark/Ice
Crackler is a Striped Hyena Pokémon that hunts in packs near the coldest areas of the Oriva Region. It often feeds on frozen carcasses, freezing warm ones with it's icy fangs that can crack apart bones in a single lunge. Crackler gets it's name from the laughing it often makes, which fills the area around it with a cold aura that causes ice to crack apart instantly, and it just loves to play pranks on other Ice-type Pokémon to do so! To evolve Crackler into Hyenalayas, an Ice Stone is required. Hyenalayas leads a pack of Cracklers into battle, freezing their prey with it's ice cold claws and laughing at every mistake they make. This laughter is now so cold, it spreads to those who hear it, causing them to laugh themselves into an icy prison, where Hyenalayas can easily finish off the victims. It lives in only the coldest of mountains, and it's said that if you see a Hyenalayas laughing to itself, it is a bad omen that you will soon die laughing yourselves to death. Because of this, villages often ban fun and happiness at the sight of even one of them, which was thought to bring the claim that you should think where your village should be before you build it.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Dragon --> Ice/Dragon --> Ice/Dragon
Based off the Pig Dragon, Pigoil is a tiny whelp Pokémon that normally curls itself up in mountainous caves, spending it's time sleeping and preparing for evolution. It possesses a powerful icy breath that can freeze almost anything, but Pigoil rarely uses it for anything over than to make it's own bed. Strangley, some of the trinkets that have been found in ancient excavation sites resemble Pigoil to some degree, indicating a connection between them: some people claim that it helps people rest in the way that Pigoil does. Once Pigoil awakes from it's icy slumber, it evolves into Zhuice, a Pokémon who dedicates itself to protecting weak Ice-type Pokémon from danger. Flying around with it's icy wings, it unleashes a breath of ice upon it's opponents that can freeze anything it touches. However, since it only does so when everyone is asleep during the night, it had been considered a myth in many villages until very recently. Unlike it's previous form, Zhuice is said to represent the state of being awake, and most people hold trinkets of them to increase their lifespan. It's final evolved form is known as Hongshlizzard, a wyvern with a heart of nothing but pure ice. A very vicious and territorial predator, Hongshlizzard will freeze anyone that dares to enter it's home by breathing a powerful blizzard over them without showing any mercy at all. Although it can fly with enough speed to outrun a jet engine, Hongshlizzard prefers to run around on all fours, it's wings of pure ice freezing anything that comes near them. It's said to represent the state between life and death itself, where every memory is in the process of being consumed by the process of death, and thus many people abandon villages at the sight of even one of them.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Ice/Fighting --> Ice/Fighting --> Ice/Fighting
THE ABOMINABLE ICE TITAN!
Yeroll is a Yeti Pokémon that is very playful, happily throwing snowballs at other people and Pokémon just for the sport of it. It can roll itself into a giant snowball to roll over it's opponents, or to just have some fun, and it enjoys playing pranks on other people, most of which usually end with the victim getting a snowball to the face. It's very easy to tame, but people are adivsed to release Yeroll that they cannot fully tame once their pranks actually start hurting other people. If Yeroll can be compared to a child, then Yemitch, it's evolved form, can be compared to a teenager. It looks for an icy cave to make into it's home and then hides itself within it, never being seen again. People who see Yemitch after that are usually dismissed by their villagers for seeing things that aren't real, as it becomes a territorial Pokémon after this, attacking anyone that dares to enter it's cave, and using their bones to decorate it's home. It sometimes appears in violent blizzards, but other than that, Yemitch confines itself to it's home to get stronger and stronger. Eventually, Yemitch will evolve into Yexueruu, the Abominable Snowman itself! Now a brutal predator that cleverly uses the bones of it's prey, once Yexureuu has it's eyes on it's target, it will not stop chasing them until they have been beaten to a pulp. It's powerful arms can smash holes in mountains very easily, and by beating it's own chest, a giant avalanche will fall atop anything in it's path, burying them under an unmeltable pile of snow. It's also a very talented climber, and can easily sniff out where it's prey has been hiding the whole time. A common folk message among icy towns is that "One does not escape Yexureuu, only pray!". It's a very popular topic among both bookriders and film makers, with many works of art often trying to explain where Yexureuu came from or if it is even a Pokémon at all.
A very huge Yexureuu serves as the Fourth Titan Pokémon of the Oriva Region, the Abominable Ice Titan! Armed with immense strength, Yexureuu is one tough opponent to defeat, especially with it's two allies, a Yukonnba that runs Snowscape, Aurora Veil, and Heal Pulse, and an Urasno armed with moves to counter it's weaknesses. Yexureuu holds Chuan's tenacity, and when it's defeated, Chuan will regain the ability to glide across the sky just like Koraidon and Miraidon would. It's lost memory is'nt as well detailed as the previous three, decipting it eating at a stable, but once again, the mysterious man who reminds you of Kayven appears, once again only appearing as a shadow. Perhaps this was the gifts that the man gave to Chuan?
As you are about to approach your next destination, you suddenly fall unconscious after defeating four Titan Pokémon, the guardian associated with your version decides to challenge you in your mind, sending a ghostly copy of themselves for you to battle! You must defeat the Legendary Pokémon's uncatchable illusion to proceed: It is level 35, and it will always use it's signature attack on the fifth turn, but you go through a brief dreamscape before it where you can battle wild Pokémon for experience points. After defeating it, it, congratulated by your effort, decides that you might be worthy to carry on "His footsteps" after all...but what footsteps? You wake up from the dream, where Kayven sees you again, but you appear to have no memories of the dream itself.
 
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WAVE 33: DESERT DAZZLE
The Ground Wushido Base, and it's guardian, Taila, lies within the scorching sands of the Shamo Desert, the Oriva Region's largest desert. Many Pokémon can only be found here within the desert, adding the might of the earth to your arsenal of miracles: The Pokémon found here and in the surrounding areas include the rest of the Oriva Region's Ground, Dark, Bug, and Poison types!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Psychic/Sound --> Psychic/Sound --> Psychic/Sound
Cacture is a cacti Pokémon that most people refer to as "The False Cactus", as, despite it's looks, it is not actually a Grass type at all! Instead, it uses it's psychic power to nourish itself in the harsh sands of the Oriva Region's deserts, able to stand in a single spot for months on end. The flower on top of Cacture's head is the source of this psychic power, and it plays a rather odd humming sound comparable to the power of a Sound-type Pokémon when you get near it. In the past, people had used the flower on Cacture's head as a form of medicine to treat deafness and mental health problems. It's razor sharp spikes are also nothing to be scoffed at, as they can puncture metal very easily. When Cacture evolves into Qeejgaro, it gains a pair of spiky arms that can be infused with it's psychic power to cause migraines on anything they hit. It's flower now fused with it's head, Qeejgaro wanders across the desert sands, using it's excellent memory skills to find those who are injured. It then plays a tune on the organ on it's chest to repair the wounds of the injured target, before it leaves to find another one. Great caution must be taken when enlisting Qeejgaro's help, as it is very easily agitated and will attack anyone over the slightest provocation, mostly because it doesn't want to cure anyone that is outside of it's home, as it dislikes the cold. It fully evolves into Lushagoba, known to some as "The Wandering Doctor". Carrying an instrument comparable to a Lusheng, Lushagoba wanders to injured people and plays a healing melody on it's instrument to cure them almost instantly. It is always travelling across the world, looking for injured people to cure, and it's said that where Lushagoba plays, diseases will never strike the area it's in again. Despite this, Lushagoba has been considered a myth by many people because it appears and leaves so quickly once it has done it's job. In battle, it plays a harmful tune that causes the target's brain to grow razor sharp spikes, shutting them down almost instantly.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Poison/Time --> Poison/Time --> Poison/Time
Based off the Olivierus Martensii, Oliveaae is a scorpion Pokémon that's quite common in the Oriva Region's desert areas. Despite it's looks, it's actually a very kind Pokémon, though great caution must still be taken when approaching it's toxic stinger. However, when Oliveaae's toxin is boiled in hot water, it becomes a medicine towards minor headaches and injuries, and thus people once harvested them in the past to use their poison. Often, this was done against the Oliveaae's wills, as it dislikes confined spaces. Strangley, the toxins within Oliveaae are comparable to the syrup found in Gingko Trees. When it evolves into Marticene, it's stinger becomes purely healing, which is good for the doctors, but also bad. It looks after the Oliveaaes in it's nest, and will gladly hand over it's toxins to those in need, which can now cure diseases with severe symptoms. It does this by injecting the patient with it's stinger like a syringe, and all patients stung by Marticene have always managed to recover from their sicknesses. If Marticene finds, however, that the sickness is just a minor one, it will inject the target with so many antibodies, that every cell in their body will be overwritten, which usually leads to the target's death. People often set up camp near Marticene nests to try and gather this poison, but since it spends most of the time hiding in it's nest, it can be a very long experience trying to get even a single drop of Marticene's poison if the patients of the camp do not approach it. Marticene evolves again into Scorchurin, a master in medical care! It can now produce it's toxins from not just it's razor sharp stinger, but also from it's two claws that have gained minds of their own. Those struck by the poison will instantly recover from all diseases, and thus people once used them in the past as a form of master class medicine. However, this poison is very hard to obtain, as Scorchurin is aggressive towards those it does not trust, injecting an entire pandemic's worth of toxins into them that will cause them to basically become medicene fountains: the poisonous part of the toxin only fades away when Scorchurin feels that it is not in danger. As such, Scorchurin poison is said to be one of the world's most valuable items, with people paying millions just to get a single drop of it!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Job/Poison --> Job/Poison --> Job/Poison
Nurai is a radioactive Pokémon that was first discovered in the world's first nuclear power plant, apparently appearing wherever there is radiation. It is a very dangerous Pokémon, causing blisters and mutations just by being near it, but by absorbing unnecessary atoms around it, it helps prevent nuclear plants from melting down. Many scientists are unsure if Nurai is a good or a bad Pokémon to have in the wild, as it normally just levitates around the radiation until it clears, where it mysteriously vanishes until the radiation returns. Other scientists have used Nurai as a radiation test, making sure that the materials they make can stand up to the toxicity of Nurai. It's evolved form is known as Nucworkk, and in this form, it is decked out in a hazmat suit that protects it from all kinds of radiation. They often appear at nuclear power plants and keep it safe, so it's appearance in the Oriva Region is very confusing indeed, as there are no nuclear power plants to monitor here. Instead, people believe it is trying to rid the world of unessecary radiation, walking large distances to get to even the slightst trace of radiation, before they absorb it into their backpack. However, this backpack can only hold so much, before Nucworkk must empty it, usually down a vent where it will never be a threat again. Nucworkk's suit also protects it from harmful diseases, and suits made with Nucworkk skin have been used to control diseases in the past. Nucworkk then evolves again into Nucleshima, a nuclear predator that no-one is safe from! It chases down people and Pokémon on the slightest trace of radiation within them, exposing them to a large amount of gamma rays before tearing their weakened bodies apart. It produces so much radiation at this stage, that areas that Nucleshima enters are instantly rendered uninhabitable until they leave. The pump that connects it's head to the body is flowing with massive amounts of gamma radiation, and if it is ever punctured, the area around it becomes a radioactive wasteland instantly. As a desperation attack, Nucleshima can force the atoms within it to create a nuclear explosion so powerful, it turns the area around it into basically what you'll see on another planet, unbreathable without an oxygen pack. Because of this, Nucleshima has been comparable to actual diseases, and most people hide at the sight of even one of them.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Wierd/Poison --> Wierd/Poison --> Wierd/Poison
Inkee is a cloud of ink that's common in oceans, deserts, and wastelands, dissipating not long after birth if not caught in a Poké Ball quickly. Coming in contact with Inkee will cause the eyes to dissolve, causing eternal blindness in the process. Apparently, it was said to have been given life by a group of insane cultists who believed in a false deity that has been there since the universe began. No-one has ever seen them perform their deadly rituals, but those who see them will be compelled to join the cult instantly. Once Inkee involves into N'ghftoh, it no loger has a limited lifespan, able to pursue across the world unhindered. Flying down from violent storms, N'ghftoh latches on people's heads and drives them to insanity, making them believe in N'ghftoh itself. It only needs to be on the head for a second to do this, but most N'ghftoh often remain on their hosts until they perish, having become a cultist to N'ghftoh itself. It's a very common danger in the Oriva Region's oceans, as it can swipe it's wings to create a twister of vemon so powerful, that it dissolves eyes almost instantly, leading to crashes. It's evolution was said to be made possible by the cultists who first gave it life, breathing demonic words into them that make anyone who tries to say them become insane. Finally, N'ghftoh evolves again into N'ghulhu, the false deity that the cultists were believing in! A very dangerous Pokémon to come across in the sea, those who gaze at N'ghulhu's eye will become cultists to it almost instantly, being only able to speak a strange language that makes it stronger every second. Very few documentations of this Pokémon exist as a result, and most people have considered it a mere legend that they would never wish to see. If you hear chanting as you walk across, it is a sign that N'ghulhu is near, and your life as you know it is over!
Inkee ah cloud ot ink cahf's common ph'nglui gn'thh, deserts, ng wastelands, dissipating nafl long ep birth if nafl ph'nglui mgepor'uh'enah poké ball ephaiaglor. Ph'nglui nog llll shtunggli inkee ephaiuaaah nwngluii l' dissolve, uaaah syha'h blindness ph'nglui process. Apparently, h' mgepah l' mgep'ai mgep mgepah given lw'nafh llll group ot mg'lloig cultists ahf' ph'nglui mgepah'hri legethog deity cahf mgep mgepah ahagl Iiahe nilgh'rishuggogg mgepuaaah. No-one mgep ever seen f' perform f' deadly ahair'luhh, mgng fahff ahf' f' mgr'luh ephaiah compelled l' join ron instantly. Ehye inkee involves ph'nglui n'ghftoh, h' mg loger mgep limited lifespan, able l' pursue ph' shuggog unhindered. Flying mgyogor hup violent storms, n'ghftoh latches llll uh'e's nww ng drives f' l' mgehye'lloig, f' uaaah ph'nglui ah'hri n'ghftoh itself. H' uh'eor needs l' llll ah nw llll second l' ah fahf, mgng ahogog n'ghftoh nilgh'nahyar llll ahna f' sll'ha'drnn mgep f' perish, having become ronnyth l' n'ghftoh itself. H''s og common danger ph'nglui oriva region's gn'thh, Iiahe h' ahor swipe h''s wings l' uaaah twister ot vemon l' throdog, cahf h' dissolves nwngluii almost instantly, leading l' crashes. H''s evolution mgepah l' mgep'ai ah mgepuaaah ahoth llll cultists ahf' ehyeog h' mgepgoka lw'nafh, ahlw'nafhor demonic aimgr'luhh ph'nglui f' cahf uaaah riuh'eor ahf' tries l' f' ai become mg'lloig. Finally, n'ghftoh evolves ephaii ph'nglui n'ghulhu, legethog deity cahf cultists mgepah ph'nglui ah'hri! og dangerous pokémon l' ph' nog ph'nglui gn'th, fahff ahf' llll mgr'luh n'ghulhu's nwnglui ephaibecome cultists l' h' almost instantly, being uh'eor able l' ai or'azath language cahf h' uaaah ahorr'eogor nilgh'ri second. Og few documentations ot fahf pokémon ah'sgn Iiahe result, ng ahogog uh'e mgep considered h' mere legend cahf f' would mgsyha'h l' gotha mgr'luh. If ymg' mggoka'ai chanting Iiahe ymg' ph' bugnah, h' ah hnahr'luh cahf n'ghulhu ah llllnah, ng ymg' lw'nafh Iiahe ymg' h' kadishtu ph' ah!
A translation of the above entry in the language that the cultists of N'ghulhu speak out.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Athlete/Poison --> Athlete/Poison --> Athlete/Poison
Zhaennis is a tennis ball Pokémon that often appears near stadiums and sports courts, waiting to be hit by another Pokémon. It's laced with a deadly toxin that can cause energy loss on impact, and thus many people once used them as a form of poisonous grenade in the past, as, with a good enough throw, it can go where even the smallest weapons cannot fall into. It's got a very friendly personality, and Zhaennis always watches tennis matches go on, to gather some valuable experience in the future. When Zhaennis evolves into Tingtong, it gains a pair of ping pong paddles that can swat almost anything across great lengths. It creates balls of pure poison before whacking them towards it's targets with enough speed to blow apart a small house, and it just loves to play with each other: often, you'll find two Tingtongs competing against each other in a tennis match, where the loser must give the winner all of their food. It's very fast despite it's small feet, and Tingtong can always catch up to any flying projectile to whack it right back towards them with it's paddles, though it struggles with larger projectiles. Some Tingtongs also compete against people themselves, but it uses a normal tennis ball this way. Eventually, Tingtong will gain enough experience to fully evolve into Liniakout, the self proclaimed queen of the court! It now possesses an actual tennis racket that can hit any attack right back at their foes, and it runs so fast, that no projectile can ever catch it off guard. By detaching the tennis ball on it's chest and infusing it with poison, Liniakout can even perform a powerful racket swipe to strike the opponent's weak points, no matter how hidden they are. It's also a very experienced Pokémon, making sure that it always gets the most profit out of every battle it is in, whether it be lessons, or new skills to use towards it's enemies. It's skills in the racket have been comparable to most professional tennis players, and some learning players seek out a Liniakout to serve as their teacher.
SPECIAL ATTACK: Volley: A Power 40 Physical Athlete move that punts a ball towards the target. If it doesn't miss, at the end of the next turn, Volley will be used again. Many Athlete-type Pokémon can learn this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Electric/Athlete --> Electric/Athlete --> Electric/Athlete
Fooji is a Football Pokémon that is based off Cuju, having been kicked around by people for thousands of years. As it rolls along, it generates static electricity that it then unleashes towards anyone who dare to kick it without a reason to do so. This electricity is so powerful, that even the most talented of goalkeepers cannot handle the volts, and will be forced to drop it. Apparently, Fooji first appeared when people asked for a way to train their soldiers for battle. Fooji's evolved form is known as Creamari, and when it evolves into this form, it's consciousness transfers to a full blown soccer player, with the football now becoming a generic football that Creamari treasures over everything else. They travel in large groups of 10-15 individuals, with each Creamari dribbling the ball around to charge it with static electricity, before the leader kicks it towards their targets with enough force to smash through solid diamond. While normally only one ball is involved in this, sometimes a Creamari will use all of it's teammate's balls at once for a powerful finishing move. They take great pride in each other, making sure that they always stick together no matter what, and wherever they travel, they inspire people to work together just like them. Some even say that the spirit of a soccer player inhabits it, allowing for the greatest performance. Creamari evolves again into Qisamara, who resembles a football player from the future. Kicking it's giant soccer ball around before launching it with all the electricity in it's body, as the ball rolls, it leaves behind a floor of electricity where there is no escape. Groups of Qisamara have been considered unbeatable due to their amazing teamwork together, though it can also fight well on it's own, able to generate a new soccer ball from it's own electrons if it ever loses it's original one. Some people claim that it inspired the first sources of teamwork in the Oriva Region. Being a football Pokémon, it gets along well with the Goalox line!
SPECIAL ATTACK: Football: A Power 60 Physical Athlete move that most Athlete-type Pokémon can learn, which kicks a football towards the target. No special effect.
SPECIAL ATTACK: Soccer Kick: A Power 60 Physical Athlete move that doubles in power if Football was used last turn. Many Pokémon that can learn Football can also learn this move.
SPECIAL ATTACK: Goal Strike: A Power 80 Physical Athlete move that strikes the target with a powerful kick. If this knocks out the target, the new Pokémon that replaces it will be struck by a random move those power is 40 or less that the user knows.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Mythical/Athlete --> Mythical/Athlete --> Mythical/Athlete
"Those things did'nt exist, I tell you! They were all myths!" These are the words that can best describe Chuilf, a golf ball Pokémon inspired by Chuiwan. It's a downright conspiracy artist, striking down the false and claiming it's own beliefs which may or may not be true. For example, it believes that it inspired the Mythical-type, all Pokémon know Psychic powers due to their believed ancestry to Mew, and that artifical Pokémon really don't exist, having already been in the wild before. (Though the Chuilf that made that claim did'nt know the nearby artifical Pokémon came from a space-time distortion) Chuilf itself rolls around plains and deserts, being whacked by other people in a game of golf, which it believes it made itself! The claims only get more and more complicated once Chuilf evolves into Tiongxan, which also possesses a pair of golf clubs that it can use to whack it's enemies sky high. It goes around towns and villages spurting out fake news, but no-one can understand it because it cannot speak in the human language, so instead it uses the hidden mythical energy within it to plant the news into the villager's heads, which often leads to insanity. Tiongxan is always on the lookout for new theories to tell out to the world, and many people actually believe it due to it's wily ways of distrubuting information. One incident occured when people claimed that the only Pokémon to ever exist was one called Pokémon, and everything else was just wild animals: while this strange Pokémon does indeed exist, only Tiongxan claims to have ever seen it. Finally, it evolves again into Huizoods, a Pokémon who's as good as a golfer as it is as a theorist! It carries around three different kinds of golf clubs, each of which can send anyone struck by it over a great distance, and it can switch between them in a microsecond of reflexes. It always aims for a hole in one, which is, most of the time, the target's head. You'll often see Huizoods perched up high cliffs, writing down strange theories to tell to the whole world, like how one once claimed that, due to Mew's ancestry, every Pokémon in the world is considered legendary. Despite it's absurd claims, some of Huizoods's theories do turn out to be eventually true.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Bug/Fairy --> Bug/Fairy --> Bug/Fairy
Based off the Koshinuke no mushi and the Sanshi, Konshus is a strange worm Pokémon that appear out of nowhere to fly towards people's backs. Once it has latched itself on the back, it will merge with the spine and causes the host to suffer from heart failure and vomiting. It then uses the pain that is generated to fuel it's own fairy attacks. However, the Konshus can be expelled from the body with most traditional medicine, as it is technically a type of virus: once Konshus has been expelled, it will simply fly off to look for another host to infest. When Konshus evolves into Glylodge, however, it becomes far harder to cure. With it's two heads each taking over a different part of the host's body, they can reduce it to basically a ragdoll in seconds by draining the life out of every cell in the body. No-one knows where Gylodge comes from, and it is so well camoflaged among rocks, that most people often don't notice that a Glylodge has merged with their spine. Some people even claim that those infected by Gylodge will eventually turn into a Bug Pokémon themselves! When Glylodge evolves into Jochugesan, it's personality changes completley. Every time someone is born, a Jochugesan will enter the person's body and stay there for their entire lives, but most people don't even notice it, especially in regions that the Koshus line is not native to. The middle head will make the host's body wither, the left head will cause bad dreams and damage organs, and the right head will lower the lifespan of it's host: with these three heads combined, aging exists. Every 60 days, they leave their host's body to meet with an unknown emperor, who will age the Jochugesan's host even more according to the wicked deeds that the Jochugesan has convinced the host to do. This can be avoided by sleeping on the 60th day, or by chanting special spells that will stop the Jochugesan's powers from working.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Bug/Sound --> Bug/Sound --> Bug/Sound
At the dawn of every morning, Koucada wakes up the people and Pokémon around it with it's prototype Kouxian, playing an alarming ringing sound that is like a living alarm clock. It often does this to deprive it's predators of valuable sleep so that they are too tired to catch it, as Koucada isn't usually that good at fighting as it's ring is very rarely deafening. Some people often employ them to wake them up for important projects, as they always ring on the crack of dawn. It's evolved form is known as Xialarma, and in this form, it's ringing is now loud enough to split apart the ears of anyone who hears them. You'll often find Xialarma on the top of trees in large forests, ringing on the slightest sense of danger to warn the other Pokémon that there's trouble coming, though this often makes them tired from the lack of sleep. In some areas, it's considered a pest because no-one can go into a deep sleep with it's alarming ringing, which also attracts other Xialarmas to it's location. It still avoids combat whenever possible, despite it's Kouxian now being sharp enough to cause actual wounds. Xialarma then evolves again into Guizaplays, a Pokémon that rings at the start of every new day to make sure that no-one oversleeps....well, that's what most people wanted it to do. In reality, Guizaplays is a very dangerous pest that rings all day to drive it's prey deaf, leaving them vulreable to being finished off. In fact, Guizaplays's presence in an area ensures that sleep can never exist as long as it's there, and it won't shut up because this ringing powers it's own heart. Some people even abandon their villages upon hearing the slightest trace of a Guizaplays's ringing, which can be heard from miles away. With all these traits, it's no wonder why it has been exiled from the Oriva Region altogether for it's sins upon sleep: The only way to get one today is to evolve an Xialarma.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ground/Bug --> Ground/Bug --> Ground/Bug
Based off the Shore Earwig, Sandywig is a nocturnal Pokémon that comes out on night in the Oriva Region's deserts. It's mostly an innocent Pokémon that feeds on cactus flowers and morning dew, though as a form of defence, it will spray a stream of sand towards it's target to blind them, while Sandywig itself escapes to a safer location. Despite the claims of most people, Sandywigs do not crawl into people's ears, and it's pair of pincers can only chop materials up to the strength of wood. It's evolved form, Earclanch, however, does attack ears, but only as part of it's hunting strategy to render them deaf. They look after the Sandywigs in their nest and make sure that no predators can eat them, clenching their enemies in their powerful pincers, which are now strong enough to break a solid steel beam in half. It's a danger to many farms as it now feeds on all kinds of crops, not just cactus flowers, though it only does this if it cannot find any prey to kill for meat. It's also said to possess a pheronome that convinces people struck by it to tear their own ears out, but since it rarely releases it due to having fewer predators, it is often considered to be a myth in itself. Earclanch then evolves again into Khorkavor, a giant death worm that leaps between deserts like they were the oceans themselves. Burrowing deep underground with it's powerful jaws that can tear through solid titanium, it draws it's prey in by creating a giant vortex of quicksand that no-one can ever escape from. As it burrows across the sands, Khorkavor creates powerful earthquakes that can reduce entire cities to rubble without entering the surface, and it supposedly stretches out to the size of a mountain. According to some sources, Khorkavor only appears in cities where the population is nearing their end.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ground --> Ground --> Ground
Based off the Sessho Seki, Sesshake is a strange rock formation that appears to be arranged in the shape of a fox balancing on one foot. Said to be possessed by the spirit of a deceased Okamyubi, Sesshake causes violent earthquakes to occur near it that will kill almost any person that goes near them, forcing travellers to seek alternative routes to get around them. No-one has ever seen it leave it's pose, and those who did see it where destroyed as well. Sesshake only really starts moving when it evolves into Sestott, a walking earthquake that shapes the land as it walks. Comparable to a magnitude 3 earthquake, Sestott targets buildings that have been built purely for personal gain, exposing them to the epicenter that surrounds it, which is comparable to a magnitude 8 earthquake. It then consumes the remains of the building to make sure that it is never rebuilt again. The hard shell that makes up Sestott's body is said to be made from the crust of the earth itself, and it can absorb nearly any attack imaginable. Supposedly, the Okamyubi spirit has since left it's body at this point, having been purified by a ritual made by a priest. It's final evolved form is known as Sestamagez, known to some as "The Landscaper". As it walks, mountains rise from the ground and cities that are unworthy to contuine any further are reduced to flat planes, where life rises from them once more. Sestamagez is always producing a powerful earthquake around it, but in battle, it will slam it's paws to the ground to create an earthquake so powerful, it can reduce a mountain to dust in a single strike. The flakes of clay that it leaves behind can be used to craft amulets that protect the wearer from all natural disasters, and the first of these flakes had been worshipped by many people for years.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ground/Mythical --> Ground/Mythical --> Ground/Mythical
Based off the Luduan and the Altai Wapiti, Altaiwa is an elk Pokémon that inspires itself to keep on running every second in it's life. This way, it can run fast enough to avoid most forms of natural disasters, and it's journey is a sign that the villages it runs by are about to be struck by natural disasters themselves. It's very rarely seen, and getting evidence of an Altaiwa can grant great fame to the person who has obtained it. Altaiwa evolves into Altadeer, and in this form, it can run so fast that it can scar the earth itself. On it's back is a strange set of keratin that resembles the face of a beast, that drives off any predators that would threaten the life of Altadeer, allowing it to keep running across the country side. It never stops at all, only feeding on the essence of the earth itself, and Altadeer's running speed has been comparable to most forms of automobile. Amulets of Altadeer are often distributed in the Oriva Region's festivals as a form of energy booster, to allow the wielder to keep on running. It's final evolved form is known as Altaduan, a Pokémon those main head is the lion-like face on the front. The deer head on top is now nothing more than a false head that leads predators astray as it runs across the plains and deserts of the Oriva Region like a green bolt of lightning, skewering opponent's with it's long horn that can puncture almost anything. Altaduan's appearance was said to have inspired the concept of running, and those who see it gain a boost in andreline, allowing them to run as much as they like. Due to it's speed, very few people have actually seen Altaduan: It's only catalogued appearance was when it appeared before an emperor to try and convince them to end their conquest. When the emperor refused, Altaduan grabbed them by the legs and ran across the entire world, reducing him to a skeleton when Altaduan had completed the loop.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Flying/Ground --> Flying/Ground --> Flying/Ground
Based off the Eurasian Hoopoe, despite it's typing, Hoopy cannot usually fly in most circumstances, it's ground-based body being too heavy to lift itself off the ground. It's native to wastelands and deserts, feeding on bits of earth to make it's wings strong enough to allow it to fly, though most of the time you'll see a Hoopy stuck on a cliff with no way to get off it. It's most well known for the crest on it's head, which many barbers try to copy as a form of hairstyle, alongside the call it makes when it's in danger. Hoopy evolves into Legahopa, a very peculiar bird to say at the least. Although it's huge wings can compliment it's weight to fly great distances, Legahopa runs faster using them as feet, with it's actual feet being very undeveloped. By slamming both of them into the ground, it can create a powerful earthquake that can reduce most houses to rubble in seconds, and always trains itself every day to make sure it's wings stay healthy. Legahopa is very prideful of these wings, favouring them above anything else, and it oftens loves flexing it's arms to draw in prey, even though it is a herbivore. Legahopa evolves again into Ueprox, which is said to possess the biggest wings of any Pokémon. However, like it's previous stage, Ueprox uses these wings as hands or feet, and the earthquakes that they can generate are now so powerful, that other Ground-type Pokémon become jealous upon feeling them. It possesses enough strength to lift an oil tanker like it was a feather, and Ueprox is said to be the culmination of strength itself, as it had focused all of it's DNA into it's wings to make them far stronger than any other kind of wing there is. Some people claim that the earthquakes that had struck villages in the past where in fact Ueprox's own wings!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ground/Fairy --> Ground/Fairy --> Ground/Fairy
Tombankh is a mysterious Pokémon that did not originate from the Oriva Region, having been imported there from an ancient tomb in a distant desert. A symbol of life and death, Tombankh drains the lifeforce of anyone that dares to lay a finger of it, in order to gather enough life force to bring itself back to life once more. Apparently, the people in the desert it originated from once used it to revive the dead itself with it's overwhelming control over fairy energy. Tombankh evolves into Mummankh, a living representation of the dead itself. Wrapped around in a stream of bandages that never seem to tear away, it approaches those who have defied it in it's past life, corrupting them with fairy energy and turning them into a Mummankh itself. All attempts to unravel the bandages to see Mummankh's actual body have all resulted in death, but apparently it is tied to the girdle it wears around it's neck, a symbol of it's former life. They can often be found in ancient tombs hiding in coffins and sarcophoguses, and those who try to open them will never enter another tomb again as long as they live, frightened to the core that a Mummankh could be hiding anywhere. Once it has gathered enough lifeforce, Mummankh will bring itself back to life and fully evolve into Xiashankh, a pharoah Pokémon that rules over the desert like it was a royal kingdom. With it's staff, it inflicts ten different kinds of deadly curses upon it's enemies, forcing them to submit to Xiashankh itself. It can also control the spirits around it to revive the dead, or hide it's kingdom away in a giant sandstorm. It was apparently the strongest Pokémon in the desert it once lived in, commanding armies of Mummankhs to cover the sands in a royal flair that all people must submit to.
SPECIAL ATTACK: Resurrection: A Light Status move that brings a defeated party member back to life at 50% Health, but it only has 1 PP just like Revival Blessing. Many Light-type Pokémon, or those associated with life and death, can learn this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Villain/Ground --> Villain/Ground --> Villain/Ground
Oyser can be best described as a living fountain of oil! It hides underground in the deepest of deserts, and being made of oil, it is very valued by many people. The main villaiy comes in the greed that those who strike it experiece: they will often keep all the money they earned from the Oyser industries they build for themselves, and they refuse to let anyone else go near them, regardless of the striker's original personality, until eventually all they care about is money. Of course, being an oil geyser, Oyser cannot move at all, though it is a good partner with Fire Pokémon who can light it's oil to create a powerful firestorm towards it's enemies. However, when Oyser evolves into Oilopec, it not only gains the ability to walk around, but it also resembles a oil well that the people who struck it used to gather it's oil in the past. No longer constantly gushing out oil, Oilopec wanders across deserts and force anyone they meet to make unfavorable bargains that will eventually lead to them being consumed by greed and money, with no care for anything else. When the head-like device on the top of it's body pushes down, it releases a stream of sticky oil from it's actual mouth that corrupts the mind of anyone struck by them, making them only think about becoming the richest person in the world, to the point that they will demand other people to give them their money. At nighttime, Oilopec disguises itself as an actual oil well and helps it's trainers gather oil to sell to the market, which of course is also a lead to eternal greed, so this Pokémon should be avoided at all costs! Oilopec fully evolves into Orayanxa, a greedy oil baron that gathers all the oil supplies in the area it's in and force people to pay it a fortune to obtain them once more. It's twin oil cannons can pump out gallons of oil in seconds, and those struck by it will have all their memories removed but one: "I LIKE MONEY!". Orayanxa commands other Ground-type Pokémon to make sure it's buisness thrives, and with it's memory altering oil, attempts to revolt against it have been nigh impossible, as is attempting to light the oil on fire, as it has removed the molecules that had made it flammable in the first place. It's said that when Orayanxa enters a village, all people in that village will rage a war over who is the richest of them all. It has even been sighted appearing before thriving companies, and they have always become bankrupt a few hours after Orayanxa visits them, rushing out their products or even copying other ones entirely just to make money.
SPECIAL ATTACK: Market Crash: A Power 70 Special Job move that many Job-type Pokémon, or those assiocated with money, can learn. The user fires a powerful energy bolt at the target comparable to a falling market, which ignores the target's item completely.
SPECIAL ATTACK: Torture: A Power 70 Physical Villain move that subjects the target to torture and suffering. This move may cause flinching, and can be learned by many Villain-type Pokémon.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Ground/Wierd --> Ground/Wierd --> Ground/Wierd
Kagaint is a painting brought to life as a Pokémon by the spirit of the artist who drew it, with it's colors having become dull and clay-like in the process. It's most common kind of painting appears to be one desgined after Wayama, indicating that the Pokémon was a common topic for painting in the past. Kagaint often appears near areas rich in pigments, aiming to restore the color of it's painting once more, though in desperation, it can unleash a wave of wierd energy towards it's enemies. Kagaint evolves into Pagodtrait, those painting at this point has changed into one depicting a pagoda that existed a long time ago. Possessing a pair of powerful jaws that can break apart steel very easily, Pagodtrait has given up trying to restore the painting at this stage, instead focusing on concentrating it's beauty and it's love for battle to make sure it never gets damaged, even in it's last moment. It often flies up to people and asks if the painting is beautiful, flying around them in a ring pattern until they give their answer. If they say that it is beautiful, Pagodtrait will spare them and fly off for it's next target. However, if they think that it is horrible, Pagodtrait will bite the person and seal them inside their painting itself. Those sealed inside the painting become inanimate figures, though sometimes people have reported the figures in them move, driving them insane in the process. It's final evolved form is known as Inwali-13-O, those painting appears to depict the Restful Mountains themselves. Flying around forests and areas rich in paint, Inwali-13-O judges the creativity of each person they come across, sealing those who show very little in it into it's painting, which is actually another universe contained within it. It appears to be a clay-coloured version of the Pokémon world itself, and those who enter it eventually become mindless artists frantically trying to create the painting out of it: however, there is no escape once Inwali-13-O has sealed you inside of it's painting. It's a sign that you must keep your spirit of creativity high across your life, lest you be sealed within Inwali-13-O's painting itself. Supposedly, though, it sometimes hides inside art gallerys, where they become beautiful paintings, though their color never returns.
SPECIAL ATTACK: Art Wave: A Power 70 Special Wierd move that summons a tidal wave of paint towards the target. This hits both Pokémon in a double battle, and adds Wierd to their typing. It's mostly learned by Pokémon assiocated with paint.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Dark/Ground --> Dark/Ground --> Dark/Ground
Based off the Waniguchi and the Wani, Wanirini is said to be an old disused bell given life by a wandering spirit of the ocean. Despite it's typing, Wanirini is actually an amphibious species that wanders around the temple it was born in, biting anyone that goes near them and making their heads literally ring. It's jaws are strong enough to break apart a stone wall with relative ease, and as they bite, a ringing sound comparable to a small magnitude can be heard from them. In a somewhat ironic case for a Pokémon that is weak to Water, Wanirini's evolved form, Wancrakk, is almost entirely an ocean-bound Pokémon. No longer bound to the bell that it began it's life as, Wancrakk swims across the ocean floor, creating earthquakes with it's twin claws that open up new homes for water Pokémon to live in. It can perform just as well on land as it can in water, and Wancrakk can easily jump between them to confuse it's prey until they'd least expect their demise. Some people who saw them referred them as a deity of the sea, showering the ocean in gifts to make sure that they prosper, but sometimes it will call forth underwater earthquakes that lead to huge tsunamis if it feels like it's being treated like a tool. Wancrakk's final evolved form is known as Wanakanju, a Pokémon that commands the seas despite not being a Water type at all. Taking great responsibility over both land and sea, Wanakanju uses the jewel on it's chest to control the tides and the land with magnitudes comparable to the force of a tank, living in giant coral palaces under the sea. They can shapeshift into a human form to explore the world or to warn other people of earthquakes and tsunamis, and stories of these Pokémon falling in love with people have been a popular topic among certain storywriters. Those who accept it's offer to live with them will remain in the bottom of the sea for years, being granted the ability to breathe underwater by Wanakanju itself.
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Dark/Sound --> Dark/Sound --> Dark/Sound
Based off the Uwan, UwU is a rather strange Pokémon that is named after not just the scream it makes, but also the strange markings on it that resemble eyes. It is often found in abandoned temples and houses, waiting in one spot for days on end. When someone passes by them, it lets out the scream of "UwU!" without anyone seeing them, before using the resulting fear to help to keep itself alive. Because it is an expert at hiding itself, no-one had ever been able to see an UwU in the flesh until very recently, and in the past, it was thought to have no form at all, but some people thought it was a giant UwU face, another reason why it has gotten it's name. UwU's evolved form is known as ZUwUZ, those scream is so loud, that it can cause anyone who listens to it to have a fatal heart attack almost instantly. ZUwUZ then steals their lifeforce and retreats into the darkness to look for it's next target, all while being unseen. Strangely, a set of markings resembling a sleeping face are present on the bottom of it's body, and no-one knows why they are there. Some people claim that it's part of ZUwUZ's camoflage tactics, while others claim it is to draw those who do see it astray, closing it's eyes and mouth to make them think it is just an innocent little Pokémon until the last second. Shouting it's name back at it when it shouts will drive it away, never to catch those who shouted at it again. It's final evolved form is known as >UowoU<, which got it's name from the earliest deciptions of it, which showed a strange ">UowoU<" face made out of flesh and bone. Now able to hide itself among any imaginable surface, it periodically shouts ">UowoU<!" to anyone it passes by to scare them to death, before disposing of it's body with it's set of powerful claws, both on it's hands and it's feet. Some >UowoU< will often target a single family and constantly shout every night, depriving them of their sleep, before striking when they are too tired to fight back. People who hear it often just believe it is the shouting of another person, and because of this, >UowoU< has never been seen in the flesh outside of evolving a ZUwUZ. Staring at the markings on it's head, arms, and legs will cause you to hallucinate giant floating faces such as :-) that will eventually drive you insane. On a scientific note, >UowoU< is the first non-glitched Pokémon in history those name starts with a >.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Dark/Job --> Dark/Job --> Dark/Job
Based off the Siberian Ibex, Dibex is a Pokémon those only goal is to spread the darkness to where it goes. It has a thing for taking situations to court, thus imprisoning those involved in them in the process, as Dibex is a devious Pokémon and, when no-one's looking, will often modify the court papers to ensure that the defendant will be found guilty. However, it only seems to do this towards situations that it believes will prevent it's spread of darkness should they continue on. Dibex evolves into Jikusibir, a mountanous Pokémon those presence can be noted by the blinding darkness that surrounds it. More of a litigator at this stage, Jikusibir judges the soul of every living being it comes across, marking those who are worthy to stop it's conquest for death! It always takes legal action upon any situation it comes across, abiding them to the law so that it can spread it's darkness unhindered: however, Jikusibir appears to ignore situations that involve Dark-type Pokémon that would favour the darkness that it would spread. In battle, it charges towards the opponent with it's powerful horns, striking them with an eternal torment of guilt that they will never forget, no matter how hard they try. Once Jikusibir has solved enough cases (The very ones that it ends up making!) it will evolve again into Anzhuzi, the self-proclaimed long arm of the law itself! It traps all evil that would try to stop it's spread of darkness inside cages of black matter that can never be escaped from, filling the prisoners with a powerful dark essence that drains their will to live. A very talented Pokémon when it comes to the court, it can use it's sharpened senses to detain the guilty and protect the innocent, though people question it's nobility, thinking that it's only doing this to make sure that it can spread it's darkness unhindered, rendering even the brightest of days into the darkest of nights as it runs across the mountains of the Oriva Region unseen by most people. Despite this, Anzhuzi does sometimes appear before buildings that have broken the law, and it has an uneasy friendship with Jingzon, with the two sometimes working together to obtain all the clues from a crime scene.
SPECIAL ATTACK: Interview: A Job Status move. The user starts an interview for five turns, during which all enemy Pokémon cannot use not very effective moves. Many Job-type Pokémon can learn this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Dark/Hero --> Dark/Hero
Cobero is a sheriff Pokémon that's said to have come from outer space to bring peace to planets as per the orders from it's boss: the Pokémon World is it's latest stop in making sure that the galaxy is free of all evil. Although it may look innocent at heart, it's very dedicated to it's job, ridding the area it's in of all villains that dare to approach it with blasts of pure darkness comparable to laser fire, that blind every function in their body. You'll sometimes find Cobero going undercover as a mere passerby until it's target is in sight, upon which it sheds it's disguise and guns the target down with a barrage of energy shots. It's so otherwordly, that some people claim that Cobero isn't even considered a Pokémon at all. It evolves into Shagasha, a talented space sheriff that makes sure that all law in the area it's in is in order. With it's twin laser pistols, it can fire over a million shots per second, enough to disintigrate even the tallest of buildings into useless rubble in mere moments. To protect multiple areas at once, it can split into three copies of itself, each just as talented and no weaker than the original, to hunt down crime and bring it to the court in seconds due to it's excellent skills in fighting against crime. Some people claim that Shagasha rides a mechanical dragon around to travel in space, but these claims are often dismissed as mere myths.
SPECIAL ATTACK: Beatdown: A Power 50 Physical Hero move that hits the target three times with heroic punches that go POW! WHAM! ZOK! Each hit has a chance to lower the target's attack by 1. It's mostly learned by most Hero-type Pokémon as their strongest physical Hero move.
SPECIAL ATTACK: Crimestopper: A Power 70 Special Hero move that fires a powerful blast towards the target comparable to the energy that a hero feels when they are fighting crime. The energy generated from this attack allows the user to break out of any non-standard status conditions inflicted on them, such as Taunt and Attract.
SPECIAL ATTACK: Finishing Move: A Power 90 Special Hero move with 90% accuracy that strikes the target with all of the user's might. If the target has 10% or less HP when this is used, this attack will defeat them in one hit.
SIGNATURE ABILITY: Enforcer: When Shagasha is sent out, if everyone else in your party has fainted, Shagasha will split into three identical copies of itself, each having a different color, that will occupy a party slot until the end of the battle. They have the same HP and moveset as the original Shagasha, and they will remain split until the end of the battle. This means you can potentially have up to eight Pokémon in your party at once, provided you send Shagasha out last! This ability only works once per battle.
AND FINALLY....WHAT EXACTLY IS WITHIN THE WUSHIDO BASES?
When you enter a Wushido Base, you must go through a maze in a limited amount of time: If time runs out before you make it to the leader, the guardians will be unleashed, very powerful uncatchable wild Pokémon that will most likely defeat the entire party if they catch the player. Each Wushido Base has a unique trap within it that will delay the player as long as possible, as well as several Wushido grunts who will battle the player on sight. The stronger the Wushido Base, the more complicated the mazes get!
When you make it to the Wushido commander itself, he challenges you to a single battle! Once all of his Pokémon have been defeated, he'll send out a piece of the evil that once terrorized the Oriva Region in the past, that the Wushido Clan is trying to revive: This piece is infused with the energy of the Ancient Moves themselves. They fight like normal Pokémon would, but have lots of HP just like Titan Pokémon: Their typing is always the same as the Wushido Base it is in. They also possess one of the original 90 Ancient Moves, usually one that covers their greatest weakness. Defeat the monster, and the Wushido Base will be destroyed!
 
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WAVE 34: THE STORM OF THE CENTURY
Volosrea is one of the Oriva Region's largest cities, and the home of the Electric Gym, where the gym leader, Zhenox, will make trainers think twice about bringing a Ground-type into his gym! To get there, you'll need to go through the large Jill's Plains, home to many new electrifying Pokémon, including the remainder of the Oriva Region's Electric, Steel, and Shadow types!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Electric/Job --> Electric/Job --> Electric/Job
Bamminicate is a strange Pokémon that constantly sends out radio waves to anything near it using the miniature arm on the top of it's base. It's a very good communicator, always able to get the right results from any conversation that it enters, and when you say something into Bamminicate, it will transfer the message to another Bamminicate near it. Some Bamminicates can also transfer electrical power to each other, but it can only hold so much before it starts to feel actual pain. Bamminicate's evolved form is known as Towokyo, which resembles a radio tower in one of the Oriva Region's cities. Incapable of moving in this form, Towokyo's heavy weight prevents it from being knocked over or disoriented, retaliating to all attackers with a powerful electrical shock attack. From the tip of it's tower shape, Towokyo sends out radio waves to all nearby satellites, which is good for transferring information across, though it can change these waves into electrical volts at any time. People found it useful because of this, and great lengths were often taken to protect a Towokyo from all harm. It's final evolved form is known as Nestujin-25, a giant robot that's bigger than big, and taller than tall! Although it still possesses a pylon to transfer radio waves across, it now fights for the good of it's people, taking down any enemy that would destroy it's home city with a barrage of electrified punches, especially against other giant robot Pokémon. By sending out radio waves across the world, Nestujin-25 can always all forth it's allies no matter where they were. Supposedly, the first Nestujin-25 was a top secret weapon made by a distant company, transferred to a child inventor after the company went bankrupt before they could complete it.
SPECIAL ITEM: Leaf Letter: No longer is it simply a sign of affection from Partner Pikachu and Partner Eevee, when a Pokémon holding this is knocked out, it passes on it's stat boosts to the next Pokémon sent out.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Electric/Dragon --> Electric/Dragon --> Electric/Dragon
Based off the Druk, Plasdruk is a tiny dragon Pokémon that rests atop a ball of pure plasma. This ball can generate up to 5000 volts of electricity per minute, and Plasdruk rolls around on it by rotating it like a wheel. If it ever loses this ball of plasma, it will be unable to move, and it will perish. Supposedly, people once used them as protective totems towards thunderstorms, to protect them from being struck by lightning. When Plasdruk evolves into Bhutyul, it becomes capable of moving on it's own, flying across thunderstorms to absorb energy within them. With the plasma orb on it's chest, Bhutyul can fire out powerful lightning bolts capable of frying even the largest of lifeforms, with the resulting electricity being similar to a plasma globe. This orb is worth a great fortune to anyone who manages to take it, due to it being able to charge even a large city for months on end, but those who try to steal Bhutyul's orb will forever regret it. Even so, it can just generate a new orb from it's own electricity, rendering the effort nute. Bhutyul fully evolves into Tsendral, a powerful lightning dragon Pokémon those presence has been said to have inspired the formation of plasma itself. With it's four electrical orbs, it rains lightning down anything in it's path, mostly residing in thunderstorms and areas rich in electricity. Tsendral has sometimes been sighted giving these orbs to other people that they trust, on the account that they use the orb for the good of the planet. Supposedly, the sound of thunder is said to be the roars of Tsendral, and a certian kingdom pleads their duty to it, making flags and statues built after it.
SPECIAL ITEM: Beach Glass: In the Oriva Region, this valuable item formerly picked up by Partner Pikachu and Partner Eevee gains a new function! It grants the wielder a 50% chance to deflect any non-standard status condition inflicted on them, such as Taunt, back at their enemies!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Electric/Beast --> Electric/Beast --> Electric/Beast
Based off the Raiju, Raivet is a Masked Palm Civet Pokémon that runs across trees during the day to look for food. To defend itself from predators, it's fur releases a static shock of electricity that will drive them away, though it's sometimes used to cook the food that it has found. For some odd reason, it also likes to sleep in the mouths of other Pokémon, which more often than not result in the Raivet being consumed. It's a very common pet among the Oriva Region because it is so easy to raise. Raivet's evolved form is known as Raiguma, a large Pokémon with static blue fur covering it's entire body. They ride down lightning bolts to the world to destroy anything in their path, mostly ones that the lightning had missed, and it's a very dangerous Pokémon, capable of shocking skeletons to ash in a single strike. Despite this, it's still quite easy to keep one as a pet, just as long as you can keep it fed for a long time. Before people invented technology that could reach the sky, they believed that Raiguma lived in the clouds themselves. It's final evolved form is known as Raijangmu, a pet to many large electric Pokémon, such as Rajinorr and Yorkyranusi. They serve their master well, able to generate over a million volts of electricity, which they can use to reduce even a giant skyscraper to a pile of ash. It was believed that every time lightning stuck, a Raijangmu would appear to ravage the world, and keeping myths of Raijangmu in your mind was a common activity in the past. A very strange behaviour that this Pokémon exhibits is that it sometimes tries to hide in navels to avoid the wrath of it's master: this has often resulted in the death of the lifeform holding the navel.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Shadow/Electric --> Shadow/Electric --> Shadow/Electric
THE ACE OF THE ELECTRIC GYM LEADER, ZHENOX!
Based off the Xingtian, Xield is said to have been the beheaded body of a soldier given life once more to continue it's conquest. As such, it's a combat loving Pokémon, fighting against enemies no matter the cost or the situation at hand. Xield's main weapon is a shield filled with static electricity, that can not only absorb large amounts of energy to reflect them towards the opponent, but also serves as a powerful bashing weapon that can break down steel doors very easily. Sometimes, you'll see Xield perform a strange dance similar to the one the corpse of the soldier did in the past to become Xield in the first place. It evolves into Jiantian, who trades the shield for a pair of razor sharp jians, a set of blades that can chop through almost anything. By infusing these blades with electricity, Jiantian can target the opponent's vital organs and fry them to a crisp in a single slash. It still possesses a code of battle, continuing to fight against it's enemies no matter what, but it also now has a code of honor, making sure that it never fights dirty in every battle that it faces. Jiantian is very good at resisting temptations, and it can see through wily schemes almost instantly with it's own electricity. Jiantian evolves again into Hsinbreaker, which gains a set of powerful armour that can absorb entire thunderstorms as a whole. In addition, it gains back the shield in addition to it's jian and a helmet that serves as a false head, making opponents waste their shots. Hsinbreaker's jian can not only break any weapon imaginable, but it can also unleash a powerful electrical storm when it hits the ground. It's sole duty is to score victory for the army that it used to serve in, and it often fights against Legendary Pokémon to become the supreme deity over all electricity. Strangely enough, it's most common target appears to be Yangwei!
In addition, Hsinbreaker serves as the ace of Zhenox, the Electric Gym Leader, which will be a truly electrifying match since he is the first Gym Leader to use all fully evolved Pokémon! He also owns a Kaihaencan, an Eltaigenesis, and a Thyodan, all of which know moves that can counter Ground types as a whole! In addition, his Hsinbreaker also knows it's signature Ancient move, being the first major opponent to use one. That's right....
AT LAST, THE HIDDEN SECRET OF THE ANCIENT MOVES IS REVEALED: SIGNATURE ANCIENT MOVES! Once you've progressed far enough in your Pokémon journey, you'll come across an ancient sage, known as Trilor, one of the greatest ones the Oriva Region has to offer. After defeating him in an optional battle, he'll offer to teach a fully evolved Pokémon with max friendship a special move that only they can learn, that can only go into the Ancient Move Slot. Their Ancient Gauges charge up slowly, but they are the most powerful attacks that they have to offer! For example, Hsinbreaker's signature Ancient Move is Lightning Blade: A power 100 Physical Electric move that hits three times, with each hit having a chance to cause paralysis!
SPECIAL ITEM: Ancient Capsule: When a Pokémon is sent out holding this, it's Ancient Gauge will fill itself to the maximum, allowing it's Ancient Move to be used right away. However, it's only good for one use. It's a rare drop from Ancient Raid Battles, with similar drop chances to the Gigantamix of the Max Raid Battles. To demonstrate the power of the signature ancient moves, Zhenox's Hsinbreaker will be holding an Ancient Capsule, which bypasses the long wait required to use Lightning Blade.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Shadow --> Time/Shadow --> Time/Shadow
Pangang is a Pangolin Pokémon that is native to forests and wastelands, as well as sites of large battles in the past. Covered in a very thick fur that can deflect almost any attack imaginable, Pangang spends most of the day sleeping, and most of the night looking for food, usually small bug Pokémon. Because their fur can block nearly any attack imaginable, warriors once used Pangang as a rudimentary shield in the past, taking into account the honour of sacrifices. When Pangang evolves into Shiegolin, it's head becomes covered in a powerful set of scales that make it look like a Hook Shield, being able to catch hooks and weapons used by it's predators, disarming them in the process. It's a lot more active than it's previous form, taking it's duty into protecting it's friends, and people once used their scales in the past to forge powerful armor. The hook atop it's head not only allows it to climb along surfaces a lot more easily, but it also protects Shiegolin from being stepped on by large Pokémon, and it takes great pride in sharpening the hook every day to make sure it can easily tear anything apart. Shiegolin then evolves again into Hookamanis, a giant Pokémon those head is one of the strongest shields that the world has to offer. Many blacksmiths have copied the style of this shield to give to warriors, as it combines a perfect balance of offense and defence, disarming enemies with the two hooks before tearing them to shreds with them. In battle, Hookamanis charges towards it's disarmed opponents to tear through even the strongest of armor, before eating their armor as a whole to help harden it's own scales, which are also deadly weapons in it's own right. It's hidden technique is to launch it's whole head towards it's opponent on a giant chain that can never be broken, which also helps it get around despite it's large weight.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Shadow/Dragon --> Shadow/Dragon --> Shadow/Dragon
Based off the Three Section Staff and the Fuzanglong, Thruzang is a tiny dragon Pokémon that is said to emerge from the ground to give reports to nearby Pokémon and people. Once they have given the news, they will burrow back into the ground, ready to start the whole process all over again. Within their dens is a pristine pearl, said to be it's most treasured artifact, and it gets stressed if Thruzang ever loses the pearl, or if it gets stolen. Once Thruzang has gathered enough experience in giving reports and in battle with it's powerful jaws, it evolves into Sanjiang. This flying Pokémon soars across the sky to give messages to those who need them. It's head and body can freely articulate themselves, allowing Sanjiang to whack it's opponents by swinging one body part around like a flail, though this often results in it becoming dizzy. Supposedly, this is due to the fact that it's spine is a lot less rigid than other Pokémon's spines. Some sources claim that it protects treasure of both old and new, and prevents anyone from trying to steal them for their own gain. Sanjiang evolves again into Pasetsulong, a three sectioned dragon Pokémon that can easily swing it's own body parts to whack enemies into oblivion, no longer becoming dizzy after a long time of swinging them. Also known as "The Coiled Dragon", Pasetsulong guards a vault of treasure, and makes sure that only those that it can trust can obtain the wealth within them. Every time a Pasetsulong emerges from the ground, a volcano rises as well, and they often serve as mounts for many Legendary Pokémon. Researchers have found out that this Pokémon lacks a skeleton at all, which is how it is freely able to rotate it's body parts around.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast/Shadow --> Beast/Shadow
Based off the Chinese Ferret Badger, Niudger is a Pokémon that hides in burrows during the day, before coming out to hunt at night. On it's back is a razor sharp Nieweidao that can cut apart even the strongest of skin, which it uses for self defence. It can also spray a cloud of shadow gas from it's back to it's opponents to drive them away. Despite being a Beast type, Niudger's genes are less complex than in other Beast-type Pokémon, as made apparent by the lack of the type's signature wavy coat. Things change, however, once Niudger evolves into Melogdaoz, where it's own savagery takes it over. A brutal predator that hunts only for the sport of it, those who come across Melogdaoz's burrow will know that they have just reached the end of their lifespan. It possess razor sharp blades on not only it's hands and feet, but also on the top of it's head, which it uses to tear apart even a solid steel beam in half in a single slice. Strangely enough, cuts made by Melogdaoz are always straight on down, and never to the sides, and as such, Melogdaoz's presence can be noticed by the corpses ripped in half around it's burrow.
SPECIAL ATTACK: Feral Frenzy: A Power 90 Physical Beast attack that has the user strike the target in all out flurry of scratches and slashes. No special effect.
SPECIAL ATTACK: Trample: A Power 60 Physical Beast move that has the user ram and trample over the target. The higher the target's evasion is raised, the stronger this attack is. Most Beast-type Pokémon can learn this attack, as well as most large Pokémon.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Athlete/Shadow --> Athlete/Shadow
Wielding a Manchu Bow as it's weapon, Mulbowwy can be found across forests and jungles, playing it's own bow like a lute until it's targets draw near. It apparently didn't originate from the Oriva Region, having originally come here from an undiscovered area of the Galar Region to seek out new bounties. When it sees a person or Pokémon on it's hit list, it will spring into action, drawing back it's bow to fire arrows made from the materials around it. However, due to Mulbowwy's small size and extreme clumsiness, combined with the large size of it's bow, it often ends up firing itself towards it's enemies. Mulbowwy evolves into Manchin Hood, an experienced archer Pokémon who robs the rich and gives it to the poor. It's powerful bow can launch arrows that hit their targets every time, and Manchin Hood has a wide variety of arrows to use in combat, each one having a different effect on the enemies that it hits. It possesses a magic quiver that never seems to run out of arrows, and some kingdoms employ this Pokémon to hunt down people who have been consumed by greed, or for archery contests. Some Manchin Hoods employ a nearby Pokémon to serve as their friar, granting their devotion to itself and allowing it to focus more in combat....if their laughing hasn't made Manchin Hood become the friar itself before then, that is.
SPECIAL ATTACK: Rulebreaker: A Power 90 Special Athlete move that strikes the target with pure guilt. This move's power doubles if an item was used this turn, whether it be a regular item like a Potion, or a held item.
SPECIAL ATTACK: Pinpoint Shot: A Power 70 Special Mythical move that fires an accurate shot towards the target's weakpoints. This move cannot miss, and it bypasses protect!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Athlete/Time --> Athlete/Time --> Athlete/Time
Based off the sport of Yabusame, Yabilly spends all day practising it's skills in archery, with the help of it's enchanted bow that never runs out of arrows, due to them being generated by time energy itself. It's not that good of a team player, preferring to work alone, but it can run at great speeds to always catch up with it's enemies. Yabilly is normally a feisty Pokémon, but it has a rivalry with Mubowwy, as both of them are archer Pokémon, and the two often plot to steal each other's bows. When Yabilly evolves into Kamagoaka, it gains a rider who takes responsibility for firing the arrows. Both the Pokémon and the rider take care of each other, always being able to find the other if they are lost. Riding into battle at speeds fast enough to outrun a bullet train, Kamagoaka can fire a stream of arrows at their targets before they even notice that it has arrived to the battlefield. It's reflexes with the bow are so sharp, that they can hit targets from up to a hundred miles away. Often, you'll find two of them challenging each other to a friendly duel, and they always fire at least three arrows before the fight comes to it's conclusion. Legend tells of how a Kamagoaka achieved fame by shooting an arrow through a giant fan. Finally, Kamagoaka evolves again into Jimomoto, one of the most talented archers in the Pokémon world. Only the greatest Kamagoaka can evolve into this form, and doing so is considered a form of honor by everyone around it. Although the rider remains, it is now nothing more than a puppet to mislead attackers into missing their shots: instead, Jimomoto itself takes responsibility in firing, using it's twin bow arms to shoot down targets from any distance, no matter how far away they are. The false face on it's chest is also a form of distraction, allowing Jimomoto to strike it's opponents when their guard drops down and their weakpoint is revealed. It often fires it's arrows with a bellowing shout to please it's master, and many Jimomotos have been remembered by the villages they protect for years on end.
SPECIAL ATTACK: King Me: A Power 100 Special Athlete move that strikes the target with a cybernetic basketball. It hits both targets in a double battle and always results in a critical hit, but it only has 50% accuracy: however, it's accuracy goes up by 10% for each knocked out Pokémon in the user's party.
SPECIAL ATTACK: Archille's Arrow: A Power 60 Special Mythical move that fires an arrow at the target's weak point. This move isn't affected by resistance, and can be learned by many Mythical Pokémon, as well as Pokémon who wield bows.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Time --> Sound/Time --> Sound/Time
Taocarina is an Ocarina Pokémon that plays harmonic music when the wind flows by it. It often appears in dungeons and castles, and it possess a noble nature, always taking care of everything around it. For some reason, if you listen closely to Taocarina, you might hear events that have occurred to it in the past, serving as a form of time capsule. Once Taocarina has gained enough experience, it will start building itself a castle to prepare itself for it's evolution into Saridisa. This princess Pokémon rules over a kingdom of other Time-type Pokémon, and it wishes for the purity of it's own citizens, while at the same time, avoiding any conflicts among them. By playing certain songs on it's ocarina head, Saridisa can perform many magical spells, though it's most popular one is the "Time's Song", which sends it three days back in time with knowledge of those days. It often uses this ability to learn about the conflicts that it just caused, and fix them in the new future, but unlike the Ttero line, Saridisa is well aware of time paradoxes, and will try to avoid making them at all costs. It's presence across the land has inspired many stained glass windows built after it. Saridisa eventually evolves again into it's final evolved form, known as Zelmeiss. Now a magical princess that governs upon all time, it uses the songs generated from it's ocarina head to help make the future a better place. Zelmeiss can travel back in time to any period by detaching the three spikes on it's shoulder and reforming them into an obsidian triangle, but no matter how much it changes the future, the events it tries to stop always end up happening one way or another. It's very caring for it's loyal subjects, showering them in time magic and restoring their youth, while at the same time, making sure that no-one knows the secrets of it's time travelling powers. Legend once told of how a Zelmeiss helped a Time-type Pokémon of a distant region save the world from a falling moon by constantly sending him back three days until the problem was solved.
SPECIAL ATTACK: Clock Beam: A Power 60 Special Time move that may cause paraylsis. Most Time-type Pokémon who specialize in Special moves can learn this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Psychic --> Steel/Psychic --> Steel/Psychic
A subspecies of the Tea-Phi line based off the Seto Taísho, Taipot specializes in mind rather than matter, pouring out psychic energy from it's own funnel which it can then control to take down it's enemies. It was supposedly once an ordinary teapot that fell out of household use, and it is very aggressive, fighting other Pokémon in the kitchen over the slightest form of aggression. As such, it is nearly impossible to pour tea out of Taipot, and even if you did, unlike Tea-Phi, the tea poured from Taipot tastes horrible. It's evolved form is known as Kitchita, a teapot and a cup fused together to form a brutal warrior. It will fight anyone that dares to enter it's kitchen, and it will not stop fighting them until they have been driven out, even controlling the utensils around it in a form of desperation. It was apparently born out of revenge of being abandoned, and most chefs thus constantly maintain their silverware, fearing that they might become a Kitchita as well. Supposedly, it is made from the clay gathered by the world's first ever chef who lived millions of years ago. Kitchita evolves again into Setockery, known as the "Cutlery General" by those who have witnessed it. Bringing the silverware around it to life with it's psychic powers, Setockery leads the charge to drive everyone out of it's home by chasing it's opponents with it's razor sharp fork, causing chaos and insanity at every attack it makes on it's victims. If it ever breaks apart, it will just reassemble itself with it's own psychic powers, and it's own ceramics, as well as the ceramics of ones that Setockery have raised, are as hard as solid steel. Supposedly, it's the soul of a general who was executed for disliking a chef's fine meals given life once more. In a somewhat ironic case, it's main rival in the wild just so happens to be Cheng-Phi itself!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Dragon --> Steel/Dragon --> Steel/Dragon
Detera is a metallic Dragon Pokémon that feeds on metal and rare minerals as it walks across the land, often picking fights with other Pokémon who eat metal, mainly Metaspii. It's a very robust Pokémon that never gives up in any situation that it comes across, even in the most dire of moments. Despite it's looks, Detera is actually a very lightweight Pokémon, said to have come from the fact that it only eats the richest parts of the metal, and leaves behind every other part of it. Detera naturally evolves into Minstela, who gains a pair of metallic wings that it can use to glide itself across the sky, leaving behind flakes of metal as it goes that can be used for weapons or armor. While it's not the best Pokémon in the intelligence department, it makes up for it's excellent determination, which inspires other Pokémon to never give up in a battle. Minstela can easily make friends with other Steel-type Pokémon, and sometimes they bless their energy upon it to launch a powerful metallic beam, said to be the earliest form of Steel Beam, the ultimate Steel move. In order for Minstela to evolve into Chromium, it must be traded while holding a Metal Coat. Unlike other Pokémon who evolve using this item, who merely use it as armor, Chromium absorbs the full power of the Metal Coat, making it one of the most powerful Steel Pokémon around. It flies across the sky spreading metallic flakes that cause determination to anyone they touch, and it's powerful reflective metal can not only deflect any attack, but can also resist the heat of the sun itself. It turns it's prey into metallic statues by breathing a very powerful metallic breath over them that can solidify almost instantly, and many people looked up to it as the bringer of metal itself. Apparently, Chromium has sometimes been seen detaching it's head, but those sightings are often debunked as myths.
SPECIAL ATTACK: Quicksilver: A Power 50 Special Steel move that throws liquid metal over the target, potentially raising the defence of the user by 1. Many Steel Pokémon specializing in Special moves can learn this move at an early level.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Steel/Fairy --> Steel/Fairy --> Steel/Fairy
Based off the Rattan shield, Jhattan is a shield Pokémon made of a special kind of wood that never seems to dent itself at all. Warriors once used them as a shield in the past, but it was far less reliable than Pangang because it is quite rare to find, only appearing in areas that are rich in defensive capabilities. While it can get around by rolling on the ground, Jhattan often stands still in one spot to protect those behind it, only moving if the land around it becomes unstable. However, it is a dedicated Pokémon that never retreats from a battle, according to it's code of honor. When Jhattan evolves into Josetress, it's shield seperates from itself, being able to be wielded by the Pokémon itself. This shield never dents no matter how powerful the attacks that are hitting it are, and Josetress wields it with great precision to protect it's allies from all harm. However, it dislikes being injured itself, and thus it rarely goes into combat unless it really has to. This paranoia even extends so far, that some Josetresses isolate themselves within their homes, fearing that they might be injured in an accident. Despite this, once it's paranoia has been cured, it will become a valuable ally in many battles. Josetress fully evolves into Jiduaejebo, known to some as "The Walking Fortress". Possessing powerful armor that can never be dented, as well as a shield that can block any attack, it is virtually impossible to inflict any form of harm to Jiduaejebo at all. It's main strategy in battle is to wear it's opponents out as they try to put a dent in this armor to no avail, before it strikes them down with it's shield. Jiduaejebo possess an awful amount of luck as well, always able to find treasure simply by sensing it with the metallic particles around it. Supposedly, the first Jiduaejebo was born from the world's first virtual reality device, said to have been brought down to the world millions of years ago.
SPECIAL ATTACK: Iron Slash: A power 100 Physical Steel move that has a high critical hit ratio. No other special effects. Only Pokémon with blades can learn this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Fairy/Wierd --> Fairy/Wierd
Based off the Hyakume, Pileyez is a very, very wierd Pokémon indeed...it's literally just a pile of eyes! It's a nocturnal Pokémon that normally doesn't do that much, and people who have seen it just think it's a pile of eyes. In fact, most people don't believe that Pileyez even exists, as it rarely takes part in any battles, where the eyes come to life to fire powerful beams of wierd energy from their eyes, often firing them in strange and erratic formations. It was not until a Pileyez hatched from an egg produced by it's evolved form, Hyakueyez, that people realized it was a Pokémon the whole time. Hyakueyez itself is covered in eyes from head to toe, and it protects temples from those who would try to steal the valuable artifacts within them. It can detach these eyes to survey the area around it, and they can attach to other people and Pokémon to control their movements and lead them astray from the temple. However, despite it's amazing physical strength, capable of lifting an oil tanker with ease, Hyakueyez is not an aggressive Pokémon, and relies on fear to drive it's enemies away. Supposedly, it's a subspecies of Emakia, which might explain it's similar texture, which feels like slime.
SPECIAL ATTACK: Eye Bowl: A Power 60 Physical Wierd move that has the user take out one of it's eyes and bowl it towards the target. If there is a terrain on the field, Eye Bowl will absorb that terrain and double it's power. It's mainly learned by Pokémon with large eyes, or by most Wierd-type Pokémon.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Flying/Hero --> Flying/Hero --> Flying/Hero
I say, chaps and chapettes, it seems like we have reached our steampunk Pokémon for this region! Based off the Yogen No Tori, Yogenpunk rests itself in a clump of feathers within towns rich in machinery, having an interest in exposed gears and machinery. It has two heads, one that always tells the truth, and one that always tells lies, and looking at them for long periods of time is said to be an efficient way to draw away diseases and evil spirits. Some people have posters of this Pokémon at their homes just for this sole purpose, but very few people have actually seen a real Yogenpunk. Furthermore, this disease warding ability only lasts in the stage of Yogenpunk: Once it evolves into Torsay, this power fades away due to one of the heads becoming no more than a mere sack of hay. Torsay flies across towns and gathers gears for itself to make it's nest. It's a very keen inventor, creating devices to fend off it's predators, though it always breaks them apart after use to prevent their schematics from being copied. Furthermore, no-one has actually seen Torsay build an invention: it supposedly treats it's nest as it's own labaratory, always building in secret. When two of them meet together, they greet each other in a way that is similar to how the people of Galar greet themselves, indicating that it once originated from that region. Eventually, Torsay's intellect will become high enough to evolve into Aviaeamogen, the Pokémon equivalent of a steampunk gentleman! Possessing a rather polite behavior, Aviaeamogen is a very talented inventor that only possesses one head now, building machinery from nothing but the gears and springs around it. You'll often find it showcasing it's inventions to other people, usually blimps or flying machines, and people referred it as a hero for building machines that no-one was able to think of before. Even the area around it starts to feel like a steampunk city, with boiler whistles sounding out every few seconds, and gears turning around where the eye can see. With it's monocle, said to be the only remnant of it's second head left, Aviaeamogen can have a closer look at the smallest of machinery, and fix it up in a jolly spiffing quick amount of time! Alongside it's flying machines, among Aviaeamogen's inventions including a boxing glove vest, an automated tea machine, and a large variety of different whistles!
SPECIAL ATTACK: Rocket Launcher: A Power 70 Physical Hero move that has the user launch a rocket towards it's enemies. The resulting explosion hits both targets in a double battle, and may lower their defence by 1. However, it only has 90% accuracy. Most Hero-type Pokémon who are either inventors or possess ranged weaponry can use this attack.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Job/Mythical --> Job/Mythical --> Job/Mythical
Histiary is a book Pokémon common in libraries that's said to contain the details of every Mythical-type Pokémon in the world, though it no-one can read from it as it is always sealed shut. Those who do manage to read Histiary will be granted intelligence beyond the eye can see. It's said to be a forgotten history book given life to seek revenge on whose who had abandoned it, always looking for it's prey through it's single eye. Histiary evolves into Slobberbook, who is basically a giant book that tries to eat you! It disguises itself as a regular book among bookshelves, leaping out at it's prey when someone tries to read it. Relying purely on it's senses of taste, hearing, and smell, Slobberbook's razor sharp teeth can cut through almost any material imaginable. Apparently, the saliva on it's tounge is said to be infused with the knowledge of every Mythical Pokémon possible, but very few have been able to extract this saliva, as once Slobberbook senses it's prey, it will not stop until they have been eaten, especially if it's towards the people who abandoned it in the past. Eventually, Slobberbook will evolve again into Kameokeep, a librarian Pokémon based off the Kameosa. Possessing two sets of eyes and mouths, Kameokeep is a spirit of good fortune, making sure that the books around will never be harmed as long as it lives. It shares it's knowledge on the Mythical Pokémon around it to other people in need, and they can inspire other people to spread the news across the whole world. In combat, in addition to it's powerful hammer which it uses to give books the seal of approval, Kameokeep can also launch a massive torrent of a special kind of water that renders those struck by it being unable to think of anything but Mythical-type Pokémon. Supposedly, it was first described as the last Pokémon in a bestiary written by an elder writer, supposedly to conclude his career on a positive, celebratory note.
SPECIAL ATTACK: Legendary Lash: A Power 70 Physical Mythical move that slams the target down with all the user's might, reducing their resistance to future Mythical-type attacks by 50%. Many Mythical Pokémon specializing in Physical moves can learn this attack at a late level.
 
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WAVE 35: THE PENULTIMATE ORCHESTRA
Believe it or not, after the Electric Gym, providing you know where to look, the rest of the Oriva Region's non-legendary Pokémon can be yours to command! A good timing, considering we only have 34 Pokémon lines left to reveal! The first of the last two waves covers the first 20 lines, which include all the remaining Sound, Psychic, Flying, Fairy, and Mythical-types!
IMPORTANT NOTICE:
No story progression will be shown in these last two waves, though any Pokémon that is one of the ten Titan Pokémon will have their title shown now. Rather, in a future date, the rest of the Oriva Region's story will be revealed in a self-contained post.

Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Athlete --> Sound/Athlete --> Sound/Athlete
Cheercheer is, as the name suggests, a very cheerful Pokémon indeed, that can often be found near sports stadiums. You'll often find it swinging around it's pom poms while shouting a chant that inspires those who hear it to keep going on no matter what the situation is, and Cheercheer can sense an area that is lacking motivation with the organ on the top of it's head. It will often pick a person and cheer for it for the rest of it's life, only changing if the person is too boring to watch anymore. Cheercheer evolves Spiripom, who gains a pair of proper arms which it can use to swing it's pom poms around like an actual cheerleader. They often gather in large groups of 10-15 individuals, with each one cheering on the team that they are focused on. Hearing Spiripom's cheering can help allivate sadness, so people once used them in the past to cheer them up after a rough situation. However, it's very clingy of itself, and it will be very distressed if it can't find anyone to cheer with. Spiripom then evolves again into Libendan, said to be the most cheerful Pokémon in the world. When it swings it's giant pom poms, which can also be used as weapons that hit as hard as a bomb blast, an aura of cheering enimates around the area, alongside it's endless cheering, able to sing out beautiful chants for hours without tiring out. Libendan can often be seen blending in with other cheerleaders, cheering on their side without giving up, allowing them to recover from even the most dangerous of situations. Supposedly, it's also a very good cleaner, but anything that Libendan touches is covered in the fluff of it's pom poms, which have been used as a form of movitating medicene in the past.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Mythical --> Sound/Mythical --> Sound/Mythical
Based off the Kodama Nezumi and the Yamabiko, Kozumi can only be found in a single forest in the Oriva Region, making it a very rare Pokémon despite it's small size. It feeds on plant roots and the occasional piece of cheese, rarely avoiding contact with anyone. However, if someone tries to hunt the Pokémon in it's home forest, it will suddenly use Explosion to blow itself to smithereens, creating a loud bang that can be heard for miles on end. People believed that a Kozumi exploding meant that the Legendary Pokémon were angry, and hunters who heard it gave up their hunt almost instantly, not wanting to suffer the Pokémon's wrath. It's evolved form is known as Kozyama, and while it can still explode in this stage, unlike it's pre-evolution, Kozyama rarely explodes by itself. Rather, it hides within large mountains and corrupts any echoes that it can hear, turning them into different ones in the process. Those who heard them eventually became insane, as they could not hear Kozyama's echoing voice due to it being hidden away. In fact, some people mistook their calls for the ones of a bird. In battle, in addition to possessing a sonic scream that disorients hunters, it can use Kozumis like if they were hand grenades! Kozyama's final evolved form is known as Kozoatagi, and in this form, it can perfectly mimic the voice of anything it wants. It often plays a trick on those who try to hunt the Pokémon in it's home, mimicking the voices of the hunters to insult them until they tear each other apart or call off their hunt. Those who hear Kozoatagi's echo will be compelled to join along with the echoing, which often leads to insanity itself. A popular folk story tells of a Kozoatagi who met two different hunter groups. The one that eventually gained it's trust was blessed with gifts and music, while the one that turned it away was instantly turned into a group of Kozumis!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound --> Sound --> Sound
Based off the Guzheng, Guzhuto can often be found playing it's strings by itself, creating a beautiful melody that adds atmosphere to it's home. Unevolved Sound-type Pokémon who hear it are convinced to join along with the song, eventually becoming a full-blown performance, though evolved Sound-type Pokémon rarely take part until this Pokémon evolves. In battle, Guzhuto plays a soothing melody that puts the opponent to sleep, before running for the hills, having only mastered support-based songs in this stage. Guzhuto evolves into Guzapluck, those song now accepts middle-stage Sound-type Pokémon. You'll often find it leading a beautiful song, being both the conductor and the backing track all in one. People once used Guzapluck for the special songs it played on it's strings, which calmed down the body and soothed the soul. However, if you ever anger Guzapluck, it will cut it's own strings and slice your eyes in two with them, causing eternal blindness. Fully evolved Sound-type Pokémon are only interested in joining Guzapluck's song once it evolves again into Guzapzither. Now able to start an entire orchestra just by playing it's string, Sound-type Pokémon looked up to Guzapzither as if they were their leader, especially in regions where Sound-type Legendary Pokémon are absent. By playing on it's strings, Guzapzither can inspire even the weakest of Sound-type Pokémon to play along with it's beautiful song, which drains the will of anyone near it, and forces them to join along as well. Supposedly, it often gathers up bandmembers formed from abandoned instruments.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Sound/Flying --> Sound/Flying --> Sound/Flying
Based off the Yama Orobi, Orayell makes it's home in mountains, driving away anyone else who could live here thanks to it's trademark scream, which can be heard for miles on end. It's large mouth allows it to scream for hours without tiring, and it often does this if it is in danger. However, Orayell's weakness lies in it's inability to deal with Soundproof Pokémon, as it's flying-type attacks have not yet been mastered. Amazingly, it can still fly despite it's huge mouth. Orayell evolves into Yamashout, and with it's larger lungs, it can scream so loud, that it can be heard from over 500 miles away. It flies around mountains and drives away it's predators by screaming so loud, that their ears explode and they are forced to cope with their newfound deafness. Staring into the swirl pattern on it's belly will also convince you into screaming your head off. Mothers once used Yamashout to frighten their children to sleeping, telling them that if they stayed awake for too long, a Yamashout would come and scream their ears off! Supposedly, it can keep on screaming for months, feeding on only the soundwaves around it. Once Yamashout evolves again into Sokuorabuscream, it's entire body becomes a mouth, with it's huge wings keeping it aloft. Sokuorabuscream can scream so loud, that those near it will instantly explode into a pile of guts and rubble, and it can be heard from all over the world, though most people mistake it as an echo. Attempting to shout back against this Pokémon will have it curse you to shout to anything you see, in addition to the fact that it can shout back any word said to it. Some people believed that the cure to a Sokuorabuscream's curse was to ring a cracked bell until it's voice went away, but....
IT'S SCREAM NEVER LEAVES YOUR HEAD!!!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Wierd/Sound --> Wierd/Sound --> Wierd/Sound
Based off the Erhu, Fidhu is a self entitled fiddle Pokémon known for it's rather....odd behaviour. Fidhu often goes around houses and fiddles with the items in them, muddling them up and leaving before anyone can notice, it's presence only being noted by the strange fiddle sound it plays when it's messing everything up. Sometimes, it gets beaten when it fiddles with the wrong thing. Those who hear Fidhu's tune will feel a slight tingling sensation in their brain, which can be used as a distraction for Fidhu to escape. It evolves into Erquinn, which now has two fiddle hands which are bound to the body by a piece of string that never seems to break, not even in harsh environments. No longer the muddler it used to be, Erquinn instead plays a very strange tune on it's fiddles which causes anyone who hears them to act very strange indeed. Because it always hides itself from danger, no-one can figure out that this sound is coming from Erquinn, and often send it's victims far away, assuming they had gone insane by itself. The two fiddles also make great weapons: those struck by them will be compelled to chant a strange voice for the rest of their lives. There's a rumour that once Erqinn can break it's own strings, it will fully evolve into Tangagao. By playing a strange tune on the Erhu on it's head using the wooden bow it carries, it compels other people and Pokémon into performing strange dances that increase it's power, often blamed as insanity by other people. These dances always end with the victims being compelled to leap towards Tangagao's spikes, skewering them into the perfect dish in the process. Supposedly, it only appears to those who have not suffered a single trace of insanity across their whole lives, and it's wierd behavior bans it from playing in other Sound-type Pokémon's concerts.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Psychic/Hero --> Psychic/Hero --> Psychic/Hero
Nilind is a psychic Pokémon that resides in only the most scheduled of areas, where it can focus it's own psychic powers in peace. Able to telekinetically lift objects with it's pair of large hands, Nilind is well loved by it's fellow Psychic Pokémon for it's ability to perform impossible tricks, but very few have actually seen it due to it hiding from all danger to focus on it's power. Unlike other Psychic Pokémon, though, Nilind's psychic power is contained within these hands: it's brain is very small and thus it often makes mistakes when it tries to use it's psychic power. That changes, however, when Nilind evolves into Nihandarai, and it's intelligence increases tenfold. Concentrating all of it's psychic power into a single hand, with it, Nihandarai can easily lift up a victim with it's mind and toy with their movements by performing various gestures on it's hand. There is no escape from being lifted by Nihandarai, your vital organs also being controlled by it's giant hand. When the time comes to finish the victim off, Nihandarai closes it's hand and crushes all of the target's organs instantly. It takes good pride in making sure this hand is not injured, and sometimes it will refuse to take part in a battle if it thinks the result will injure it's own hand. Nihandarai fully evolves into Nitytelez, and in this form, it is a master of telekinesis, focusing every last part of it's body on sharpening it's mind. It tells it's prey and it's enemies to speak to the hand, and with one thrust of the hand, all of the target's vital organs get crumpled into a ball instantly with a giant force of psychic energy, causing death to even immortal Pokémon. It's often found near schools, learning from their lessons in hiding and using them to focus it's own power into it's hands, though it's sometimes a bit of a ditzy Pokémon, often knocking stuff over because it is so focused on it's hands. Supposedly, it was once a boy who had lost his hands, becoming a Nitytelez upon regaining them.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical/Psychic --> Mythical/Psychic --> Mythical/Psychic
Based off the Houshoshi, Hosotell is a strange Pokémon that often sits at the dead centre of an area, staring out into space to concentrate it's psychic powers. Despite this, it can easily serve as a compass, as it instantly knows which direction something is pointed at, or which way it needs to go: this, Hosotell does not get along well with Compestone. Masks bearing Hosotell's face were used by rituallists in the Oriva Region's festivals to draw away evil spirits, especially those that come from a certian direction. Hosotell evolves into Noeasowe, a mysterious Pokémon that not many people have seen in the wild. It lays out cardinal points by putting down stones and planting trees, and people believed that helped maintain the barrier between reality and the afterlife itself. People once used Noeasowe's likeness to drive off demons by running around a pole while being dressed up as one, and it was supposedly a charm of directions itself, always avoiding evil as long as it was pointed out well and true. In battle, Noeasowe uses it's claws to drive it's opponents into losing their sense of direction, causing them to spin around aimlessly. It's final evolved form is known as Omitsu, a governor Pokémon that maintains the balance of every world possible. Able to see in all directions, it punishes all forms of supernatural harm by destroying their brains and making them wonder in their destined direction, doing so with the help of it's special spear, which can lay out the foundations of a journey with a single strike. Able to drain evil spirits from possesed people, by looking at Omitsu's chest, people knew which direction they would go in, as it always pointed in the cardinal directions. Some sources claim that the concept of directions itself first came from Omitsu, who told people which way it was to their most desired dreams.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Psychic --> Time/Psychic --> Time/Psychic
Atoscopic is an Atom Pokémon said to have been born when other atoms were collided together in a hadron collider. It is actually a microscopic lifeform that's as small as an atom itself, feeding on protons and neutrons: the only region in which macroscopic ones have been found is in the Oriva Region itself. Atoscopic is constantly brimming with energy, performing nuclear fusions every second that help maintain it's stability: supposedly, the rings around it are simply the electrons that make up it flying around at supersonic speeds. Atoscopic's stability starts to decrease, however, once it evolves into Unstollide, those actual size is about the size of a compound molecule. A very unstable Pokémon that could explode at any second, Unstollide's only purpose is to delay it's own explosion by focusing the atoms around it and condensing them so that no electrons can escape from them. Eventually, though, there will be a time where it will eventually explode, though rather than fire, Unstollide explodes with a massive torrent of Psychic energy that can melt brains into mush in seconds. Scientists often use them to study half-life, as it's way of survival is very similar to how that concept works. Unstollide evolves again into Nihadron, a Pokémon made of Nihonium that's the size of a strand of DNA. It has stabilized itself in this stage, and dedicates it's life to making sure that the atoms around it stay stable, especially in areas where they could cause a nuclear explosion, such as in power plants. It does this by controlling the atoms with it's psychic power, and reconfiguring them in a way that Nihadron thinks is absolutely safe. Nihadron however still possess the ability to explode in a torrent of psychic energy, which it often does to protect the other atoms from danger. It's said that if a Pokémon with the ability to shrink sees Nihadron at it's actual size, there is no turning back.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Psychic/Beast --> Psychic/Beast --> Psychic/Beast
Based off the Nobususma, Squirrlinosh is a common Pokémon in large treetops that are flourishing in psychic energy. Despite it's looks, it's actually a predator, with Squirrlinosh waiting on the tops of trees, disguised as an innocent squirrel. Once it's prey comes across, it will leap down and latch on their face, draining their youth until they have collapsed into a pile of bones and flesh, which Squirrlinosh then feeds on. It's most easily indentified by it's loud "GA GA!" voice, which helps other Pokémon know where it is. Squirrlinosh evolves into Nobusunosh, which gains a membrane that allows it to glide across the sky. It feeds not just on flesh and blood, but also on fire as well, and they often hunt in large packs, with one Nobusunosh putting out all the fires to envelop the area in total darkness, while the other Nobusunoshes feed on their victims by draining their minds with a single latch to the face. Once a Nobusunosh has latched onto a face, it will not let go until the target has died of old age. Sometimes, however, Nobusunosh simply puts out the fires around it and leaves, but it only does this if it is not hungry. It's final evolved form is known as Yamakachosh, which, while it can no longer glide, is a far more dangerous beast Pokémon! It visits houses at night and drains the life out of sleeping people, not stopping until they have turned into an old man that will die the next day. Victims of Yamakachosh are said to have their bodies being similar to a person who has lived for over 500 years, by which point they cannot do anything at all. It's such a dangerous Pokémon, that some people even avoiding sleeping at all to avoid it's wrath, as fending it off will also turn you into an old man. In the case that it cannot steal it's prey's essence, it will instead slam them down onto the ground with it's giant whip arm that evolved from it's tail.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Psychic/Athlete
THE ALL-KNOWING PSYCHIC TITAN!
Based off the Kohada Koheijii, Kohanjii spends most of it's time undercover as a football manager, commanding teams of Foojis, Creamaris, and Qisamaras, and making sure that they stick together no matter what. It's very protective of the team it looks over, and it always breaks up any fights that occur with a stern voice. However, when no-one is looking, or if it enters a battle, a purple spirit rises out from behind it's back, the source of it's amazing psychic power, capable of frying most minds in a single blow. This spirit is said to have originated from an actor who, no matter how hard he tried, could not bring forth an amazing performance. Eventually, however, he was able to get a good role serving as a ghost, which was the sole thing that his fellow actors had claimed to have been good at. However, a showman who was jealous of him proceeded to murder him, but due to his acting as a ghost, he was still able to live despite his head being chopped off. In vengeance, the actor's ghost then proceeded to ruin the showman's life, cutting off their fingers and forcing them to become a beggar in the streets. Eventually, the showman died without a trace, and the spirit proceeded to inhabit the manager, who would eventually become the football manager part of Kohanjii. This tale is a great topic for many Oriva Region plays, but those who perform them always seem to have accidents during the play itself, supposedly the psychic power of Kohanjii itself.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Flying/Beast
THE MISLEADING FLYING TITAN!
A Nyúnai Suzume Pokémon that disguises itself as a Russel Sparrow, Nyússet is said to be the reincarnation of a nobleman who was exiled from his home, having died when thoughts of vengeance towards his kingdom consumed his heart. Every day, it flies into a temple, usually one it hates a lot, and eats up all the food before the people living in it can even consume them, forcing them to starve. It also consumes their farms and fields, as well as any attempts for the people to gather food from outside sources, such as smuggling them in. Eventually, the people will leave the temple and never return, and Nyússet will switch it's target to a different temple. It possesses a very good metabolism rate, able to consume an entire stockpile of food without being full, and people will think twice before they simply hide the food: Nyússet's powerful claws can tear through even solid diamond, allowing it to access food storages very easily. The first Nyússet to appear was only warded off after the emperor of the temple it invaded chanted a prayer for the soul that became it to finally pass on, after it had seen an ordinary sparrow in a dream.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Fairy --> Time/Fairy --> Time/Fairy
Based off the Zashiki Warashi, Zuxie is a small fairy Pokémon that likes to hide in houses, especially in rooms with lots of mats in them. It supposedly brings good luck and fortune to the house it is in, but many people think it it just luck itself, as Zuxie rarely shows itself to other people, though it can be lured out with it's favorite food, sweets! It's quite a childish Pokémon that often rearranges items to make it's own home, with the glittering sound it makes being a sign of it's presence. Zuxie evolves into Mischiki, which is more childish than it's pre-evolution, a rarity among Pokémon. It often makes a huge mess in the room it's in, knocking over furniture just to entertain itself, though it can be made to behave with a bit of scolding. This means that most people can also see it, especially with the strange sounds that Mischiki makes that resembles children's games. Despite this, it's actually a very friendly Pokémon, especially to children, who it tells nursery rhymes to, and as long as Mischiki lives in a house, that house will prosper. It fully evolves into Warasera, who most people trusted as a guardian angel in their homes. It basically serves as an additional family member, flying around and helping with all sorts of tasks, and as long as Warasera lives in a house, that house will receive great luck and fortune to not just itself, but also those who are living it. However, if it ever leaves the house, that house and it's inhabitants will soon die a horrible death, especially if it is forced to leave. Despite it's caring nature, it's still a little childish, often giggling at even the slightest of misfortunes.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Fairy
THE GUIDING FAIRY TITAN!
Zhilxii is a fairy Pokémon that supposedly appeared from the land of Magicant one day when people asked for a more easier way of guidance. It flies around looking for someone who is trying to search for their goals, before it bonds with them and assists them on their journey. It gives out helpful advice and tells it's owner where to go next in order to achieve their journey, and it will heal them of all wounds that would prevent them from achieving this goal. Zhilxii can also protect it's owner from harm by surrounding itself in a magical barrier where no attack can ever go through. It's said to have been a product of Zelmeiss's ability to control time, and the two get along with each other very well. However, if Zhilxii believes that it's owner is trying to abuse it for their own gain, it will annoy them to their wit's end by pestering them with a constant shout of "HEY! LISTEN! WOAH! LOOK OUT!"
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical/Villain --> Mythical/Villain --> Mythical/Villain
Based off the Sutoku Tenno, Sutoblin is said to be the soul of an emperor who perished after the court abandoned him, with no-one missing his death. Consumed by vengeance, Sutoblin only aims to destroy all courts in the world, assisted by a band of Villain-type Pokémon, though some Mythical-type Pokémon often band in as well, often very recuclantly. Once Sutoblin enters an area, it will not leave until the area is clear of all forms of the court, tearing up manuscripts and destroying tools related to it with it's razor sharp horn that can cut through solid titanium in a single slice. Those who try to betray it will meet their ends the same way as these manuscripts. Sutoblin evolves into Tennryo, who, at this stage, starts to put together it's own empire of Villain Pokémon to help it contuine it's goal. It's said that where Tennryo appears, natural disasters will soon follow, and emperors will suddenly perish, leaving their empires without a ruler. While empires that are victims of Tennryo often get taken by the Tennryo itself, it will often leave the kingdom not long after visiting it, forcing the people of the empire into heated debates on who should rule the land, or if it should even have a ruler at all. No-one knows why these disasters occur: some people think it is Tennryo's Villain Pokémon henchmen, while others blame it on bad luck. It's final evolved form is known as Nihonhito, who resembles the emperor that it once was. Commanding it's fellow Villain Pokémon with an iron fist, it's presence alone makes people fight each other over who is the more superior ruler, having been struck by it's aura of bad luck. It may appear that it rarely fights, but it can actually command natural disasters with little movement at all, with people putting the blame on other sources. Supposedly, the first Nihonhito succeeded in destroyed the court that abandoned it, by raising tensions among the empire until a thousand year war broke out, with not a single person knowing that it was Nihonhito that caused the disasters that rose the tensions.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Hero/Mythical --> Hero/Mythical --> Hero/Mythical
Based off the Ōji no kitsune, Otari is a Fox Pokémon that only has one eye, allowing it to focus on the shrine that it often protects more easily. Other fox Pokémon bow to it's presence, and it's said that Otari was one of the first Fox Pokémon to ever exist, which may explain it's strange appearance that resembles some of the earliest forms of land-based life. When it feels like it is danger, it will emit a loud scream that calls all of the other fox Pokémon in the vicinity to it's location. Otari evolves into Foxoji, a Pokémon that is very protective of the shrine that it lives in. Foxoji can take the form of a human to disguise itself among the public, though it's disguise often falls apart if it is ever shocked or surprised. It only has three legs and a single eye, which is apparently it's punishment from the Legendary Pokémon of the Oriva Region for thinking that humans are full of vindication, after a person tricked a Foxoji into having tea with it. It has a strange marking on it's back that resembles a smiley face, supposedly a reminder about this punishment, to constantly remind itself to think that humans are not vindictive at all, especially after it believed that a gift for it, which really was a set of cakes, was instead a pile of dung. Foxoji then evolves again into Giojshino, a giant fox Pokémon that runs on only two legs, using the organ that used to be it's third leg as a stabilizer to allow it to fire off it's powerful Hero attacks. Every New Year's Eve, it emits a call that summons all the Fox Pokémon in the Oriva Region to hide underneath a tree to give thanks for the past year. As the fox Pokémon run to answer the call, they started to glow in an aura of Hero energy, which people often used to try and predict the fortunes for the next year. A Giojshino that has called a large number of fox Pokémon is said to bring a prosperous year as long as they all stick together.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical/Time --> Mythical/Time --> Mythical/Time
Based off the Todaiki, Candistu is a Pokémon that often appears in dinner tables to set the room and allow the diners to be their guest, often vanishing after setting up the table without a trace. What appears to be a flame on the top of it's body is actually an organ that heats up the room around it and makes the dishes fresh as long as it's there. As Candistu walks, it leaves behind candle wax that people used to create lanterns that would burn for years on end without being put out. It evolves into Melsaisha, a Pokémon that often appears in large rooms, lighting up the area. Since it never goes out, people often used them as a form of warmth and lighting, though it vanishes when no-one's looking at it. Reasons on why Melsaisha disappears when no-one is looking at it have been common urban myths, and those who believe them will soon have their heart go up in smoke. Strangley, Melsaisha does'nt seem to move at all outside of combat, not even breathing, as if it was lifeless. It's final form is known as Todaisring, a very belligerent Pokémon who can set up a dining table in a single stroke of it's hair, which resembles the flames of a candle. It was supposedly born when the corpse of a person was exposed to black magic, bringing them to life once more as a permanent light source. It's also very good at writing poems with this hair, as the first urban myth of it described: a man was looking for his long lost father after returning from a diplomatic mission, and when he returned, he found out, through one of these poems, that his father had been turned into a Todaisring itself!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical
THE ANCIENT MYTHICAL TITAN?
Based off the Niulang, Niultair is a giant three-headed monster Pokémon that possesses strength beyond anyone the eye can see, even for a non-Legendary Pokémon. Said to have been born from a deity who was punished for having a romantic relationship in the afterlife, Niultair uses it's huge hands to herd the stars themselves into constellations. It's said to have lifted the sky itself with it's immense strength comparable to most Legendary Pokémon, and it's three heads always get along, each one apparently representing a deity that it's past self once trusted. People referred it as a lord of the galaxy itself, believing that, with it's herding ability, it helped shaped the night sky itself. Despite it's supernatural strength, however, Niultair was punished by it's creators to have the Slow Start ability after it had violated the laws of heaven itself, making it so it cannot get going for the first five turns that it had sent out. Unlike Regigigas, it's other wielder, Niultair was a cunning Pokémon that wasn't focused on strength, and it soon found a way to get around this....
SIGNATURE ATTACK: The Cowherd: A Power 100 Physical Mythical move that has Niultair command a horde of astral cows, created with it's own hands, to smash the opponent's weak point. Uniquely, this move ignores Niultair's Slow Start ability, though only for the duration of the attack. In particular, during the turn that it is selected, Niultair's Attack and Speed will return to normal until the end of the turn: this still counts as a turn for Slow Start.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Mythical/Wierd --> Mythical/Wierd --> Mythical/Wierd
Based off the Gaki, Gatty is the soul of a person who starved to death given life once more. It is always hungry and thirsty, having an endless stomach which no-one knows where it ends, and it thus always rolls around in search of food to each. Each Gatty can only eat a certain item, such as dung, corpses, and vomit, and it's own diet is said to be inspired by the torment that the soul suffered in the past. Some Gattys are even unable to eat at all, with all food that it tries to consume going up in flames almost instantly. As it eats and eats, Gatty will get fatter and fatter, until it eventually gains enough weight to evolve into Gatbese. Still unable to satisfy it's endless hunger, it is a pest for villages, as it often ends up eating it's entire food supply: unlike it's pre-evolution, very few Gatbeses are unable to eat anything, which most of them being able to eat anything they want, even if it is something that isn't edible in the first place. Those that get eaten by a Gatbese will be dissolved instantly with it's stomach acids which appear to be the only reason it does'nt get any nourishment. Some villages lay out rice and water in a special ceremony to have Gatbese feed on that instead of their own food. Gatbese eventually fully evolves into Gatkidó, and in this form, it finally becomes able to achieve nourishment...though in a different way. It's belly has become a portal to Gakidó, an endless wasteland where food never exists, forcing the people to go into famine and eventually become Gattys themselves. In order to keep itself alive, Gatkidó must send it's prey through this portal, where it then absorbs their essence: it can do various tricks in order to do this, such as tricking them into thinking that the portal leads to somewhere else. In battle, this portal summons an army of Gattys to feast on the opponent's vital organs. Supposedly, Gatkidó is said to be the personification of hunger itself, and it can be warded off by eating a balanced diet.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Job/Villain --> Job/Villain --> Job/Villain
Based off the Shichinin Misaki, Shimasa is a small Demon Pokémon that can often be found near riverbanks and the water's edge. Despite it's looks, it's a very dangerous Pokémon said to be the spirit of a drowned soul given life once more by vengeance alone, and those who see a Shimasa always die soon after of a mysterious fever. However, this Pokémon rarely goes out of it's way to kill people at this stage, rather focusing on playing pranks on other demonic Pokémon. Uniquely, when Shimasa evolves into Vengo-Shimasa, Shimasa itself does not change at all. Rather, it gains six smaller Pokémon which it balances on it's arm, wielding them like a blade in combat. These smaller Pokémon are collectively known as the Vengo, and it is the Shimasa's role to make sure they are all safe, as they are defenceless in this form. The Vengo often spend most of their time scheming or being part of Vengo-Shimasa's blade, the rest of the time sleeping, dreaming about the murders that they will make when they eventually grow up. When Vengo-Shimasa evolves again into Togetha-Shimasa, once again the Shimasa itself does not change at all, with the Vengo turning into Togetha, a set of six vicous Pokémon that all aim to cause accidents without anyone knowing them. The Shimasa serves as the leader of the Togetha, making sure that they can cause the most mischief and destruction possible, while also ensuring their survival. In battle, the Togetha attach themselves to the Shimasa to form Togetha-Shimasa itself, a seven-joint battling machine with claws sharp enough to cut through solid titanium. It can keep on fighting even if one of the Togetha is knocked out, assuring that it was just a flesh wound: In fact, the Shimasa on it's own fights just as well as the seven Pokémon combined, though without the strength that the Togetha provide to it, it will often fall just as easily as it was when it was on it's own. Some say they gather together only to scare other Pokémon to death, or to make use of it's powerful claws.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Job/Hero --> Job/Hero
Said to have been once forged by a civilization millions of years ago, Jozinger resembles a strange being that was first seen on a computer wallpaper. It flies around seemingly aimlessly, but in reality, Jozinger is looking for evil mechanical Pokémon to destroy so it can bring peace to the land it lived in, and to avenge it's inventor, who perished trying to make it. Once it has it's targets locked in, it will dive towards the target and ram them with enough force to reduce a mountain to dust in a single blow. However, sometimes it miscalculates it's dive bomb and ends up crashing, which leaves it wide open to be finished off. Jozinger evolves into Mazagai-V, which resembles the ancient robots that the civilization once used to defend against evil. With it's brain linked to a human piloting it, it destroys it's opponents with a barrage of punches and blows, finishing them off by firing it's arms towards the target and consuming them in a giant explosion that can topple a castle in a single strike. Mazagai-V can fly just as well as it's pre-evolution, and with it's better precision system, it can always seek out it's target to obliterate them before it can damage the city that it dutifully protects. It's said that the schematics for Guillaeger was based off the ones used to build Mazagai-V, due to their similar mind-linking systems.
 
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WAVE 36: THE FINAL WAVE: ALL POKÉMON ARE BROTHERS
At last, after 35 long waves, there are only 14 Pokémon lines left to reveal in this months long project. It seems like only yesterday when the project started with the starters, and proceeded across the Oriva Region to reveal more and more of the project's 1248 Pokémon. And now, today, the final unrevealed Pokémon will be shown to you at last. This includes the remaining Wierd, Job, Beast, Athlete, Hero, Villain, Time, and Dragon-type lines, in addition to the evil that has been plaguing the Oriva Region that the Wushido Clan was trying to raise!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast/Athlete --> Beast/Athlete --> Beast/Athlete
Based off the Bakenneko, Mittens is basically the Pokémon equivilant of a domestic cat, so adorable and innocent, that the name "Mittens" is not actually it's true name: the scientists studied it gave the name to one of the cats they were studying, and it stuck! Like all cats, Mittens loves to run around, play with balls of wool, and constantly meow for it's owner's attention, and special shows that showcase how cute Mittens is have been held in the Oriva Region. However, it's diet is a bit questionable, as sometimes it eats poisonous items without a care in the world. Mittens evolves into Fudge, who is still comparable to a house cat in this stage. With it's long bushy tail, it hisses and chases away it's predators all while shedding a poisonous extract from it's fur that can be used in most forms of medicene. They often disguise themselves as humans, with towels wrapped around it's neck, before performing strange dances on the tops of roofs. While this may seem innocent, it is actually a warning that Fudge is cursing it's owner, usually for a bad deed that they have done. Fudge then evolves again into Baknekk, which can no longer be tamed in this stage due to possessing the genes of a savage feral cat. Being a menace to any house they live in, Baknekk brings various misfortunes to the house itself, such as lighting it on fire with it's tail, or bringing down deadly curses to it's owners. Sometimes, it will eat it's former owner and take it's place, or reanimate the dead to do it's bidding. The two cat's eyes that float alongside it serve as it's weapons in combat, draining the opponent's will to fight by staring at their soul, before finishing them off with a giant flamethrower.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast/Job --> Beast/Job --> Beast/Job
A common sight in swamps and jungles, Zippo is a hippo Pokémon that dreams of becoming a talented zookeeper one day. To do this, it wrangles Beast Pokémon, or Pokémon with animalistic traits, into a moat that it makes with it's own snout. However, the Pokémon tend to escape before Zippo can show it's makeshift zoo to it's fellow friends, but it is a determined Pokémon that will never give up until the very end. Strangely enough, Zippos tend to wrangle Pokémon that weren't first discovered in it's home region, though this can only be sighted outside the Oriva Region as there are no older Pokémon native to the Oriva Region. Zippo evolves into Keepippo, which comes in one of two different personality styles. Some Keepippos just wallow in the mud and bite apart anything that tries to harm their Zippo calves, while others will continue to build the perfect zoo. Some say that what personality a Keepippo ends up with depends on both it's diet and the success of it's previous zoo. Unlike it's pre-evolution, those wrangled by Keepippo will never try to escape, knowing that if they would, they would have to face the wrath of Keepippo's jaws, which can break apart a watermelon like it was fine powder. However, some Pokémon do manage to escape it, as it's not a very fast Pokémon. It's final form is known as Menagarippo, who has now become the perfect zookeeper who has gone beyond startup. With it's excellent memory keeping skills and endless determination, Menagarippo builds exhibits out of wood and clay, before showing it's wrangled Pokémon to both people and Pokémon alike. It takes good care of the Pokémon it wrangles, giving them food and water and making sure that they are happy, so that the people who view it will be happy as well. Those who try to escape it will be thrown back into it's cage by Menagarippo's powerful arms, which can lift an Indian Elephant with relative ease. Some Menagarippos focus on the art of Pokémon breeding, making sure that endangered Pokémon populations can thrive. Strangely enough, it's most common capture seems to be the Pandoo line!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Athlete/Wierd --> Athlete/Wierd --> Athlete/Wierd
Go-Go is a pair of Go Stone Pokémon that always take care of each other. They love to hop over each other, and the two of them can always find each other even if they are seperated for long distances. For some odd reason, Go-Go likes to surround it's opponents in battle, with large groups of them separating into different colours before charging at their targets. It evolves into Go-Igol, a strategic Pokémon that is said to know the moves of every board game there is. By slamming it's tail onto the ground, Go-Igol summons a barrage of rocks which it then launches towards it's target, though the way that it sends them is similar to how people make their moves in the game of Go. They can figure out an opponent's strategy by reading the way that they move, and it can use this information to disrupt that strategy the next time they try it. Sometimes, you'll see two Go-Igol playing a strange game with each other where they lay out their stones to try and surround the other Go-Igol's stones. When threatened, it will coil up into a ball and roll towards the target. It fully evolves into Go-Weiqi, a fully fledged board game strategist. It knows the best strategies to every known board games, and no person can ever beat a Go-Weiqi in a board game that it challenges the person to. Go-Weiqi is a calm Pokémon that is never a sore loser, and it can easily figure out it's next move through it's sharpened senses. It then uses these strategies in combat, summoning giant stones to surround the target before creating a massive wierd energy field that will fry the target's brain in seconds, causing them to think of nothing but victory. If two Go-Weiqis challenge each other to a game, that game will never end!
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Wierd/Hero --> Wierd/Hero --> Wierd/Hero
Rubbeld is a rubbery Pokémon that is said to have come out from a tree that was rich in rubber. A bouncy ball that bounces on a sheet of rubber, Rubbeld bounces itself all over the place to catch it's enemies off guard, though it always takes the sheet with it to use as a form of trampoline. It's said that Rubbeld inspired the first rubber farmers, who harvested rubber using a bowl very similar to Rubbeld's sheet. It's evolved form is known as Stretchong, a rather handy Pokémon to say the least, that resides in forests and stores. With the corn syrup flowing through it's body, Stretchong can stretch it's body to any length imaginable, able to meld it into various shapes and sizes, though the rest of it's body stays unchanged. It uses this power to save people and Pokémon from high places, and by stretching up the legs, it can climb any surface. Some people claim that Stretchong inspired a series of stretchy toys that could be melded into any shape imaginable, though it was believed that the first design of it was rejected due to it being very similar to modelling clay. When it fully evolves into Elastrong, it can now stretch any part of it's body, not just the body. This allows it to easily adapt to any environment, and to save people from any dangerous situation by stretching it's arms at a maximum length of over 50 miles wide. It can use this power in many different ways imaginable, such as using itself as a giant slingshot, or wrapping around the target to prevent them from moving, in addition to melding it's shape to any form imaginable. The gemstone on it's head, while not the main source of it's powers, does serve as a thermal insulator, preventing it from freezing in the cold, which would prevent Elastrong from using it's stretching powers. Apparently, Elastrong is also a genius scientist, but no-one has ever seen it behave this way.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Athlete --> Athlete --> Athlete
Runnamet is a Pokémon that resembles a trainer, and is said to have inspired the first form of the Running Shoes, a footwear which is no longer in style today. True to it's name, Runnamet can run at speeds of even the fastest human athletes, and it takes good pride in it's running ability, constantly running every day to make itself faster and faster. A scientist once tracked a Runnamet who could run a mile in just under a minute, and as it ran, it left behind specks of athletic energy. Runnamet evolves into Runnamill, which resembles a pair of legs. Despite having two mouths, Runnamill only has one brain, though this allows it to both eat and focus at the same time. It's running speed has greatly improved, now able to run the same mile in just under 30 seconds, and some people copy it's style of running to make themselves run faster. It also uses it's running in combat, dashing toward the enemy until they have been tired out. Supposedly, there's a new kind of Running Shoes in development that uses Runnamill's energy to make the wearer run faster than ever before. It's final evolved form is known as Runnaboltsai, who now resembles an athletic runner itself. Now able to run at speeds of over 1500 miles per hour, Runnaboltsai can run so fast, that most people just see it as an emerald blur. It leaves behind a trail of athletic energy as it runs, and it's extreme speed allows it to run on water and even the air itself. It's opponents will not know what hit them before they suddenly drop dead from Runnaboltsai's unbelievable running ability. Some scientists have considered using Runnaboltsai's speed to help them explore the vast depths of the universe a lot more reliably.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast --> Beast --> Beast
A Pokémon that resembles a Marbled Cat, Catopitten represents the savagery of the Beast-type itself...though not at this stage. Instead, it hides itself in mountains and bamboo forests and meows all day long for it's mother's attention. They are trained by their evolved forms, Pardomar, to hunt for food and to become independent for the savage future that they will soon experience themselves. It's illegal to keep one as a pet without putting it inside a Poké Ball, as people know that it's evolutions will bring forth the destruction of their village once they notice the Catopitten is missing from it's den. Once Catopitten evolves into Pardomar, it's savage genes kick it, and it starts to hunt for food. Being only the size of a cardboard box, it can often be found hunting smaller Pokémon, injecting a strange toxin into them with their fangs that makes the target's brain dissolve into a feral mess. They make their homes up large trees and burrows, often kicking out the Pokémon who previously lived there, and it just loves to keep itself clean by licking it's fur. They're mostly active during the day, which is why most Pokémon in Pardomar's habitat tend to hide during that time, to avoid becoming the prey of Pardomar itself. Pardomar evolves again into Seumor, and in this form, it's savage genes completely take it over, turning it into a rampaging wildcat! Now hunting purely for the sport of it, once Seumor has it's eyes on it's prey, it will not stop chasing after them until they have perished. It's sharp eyes allow it to see through walls, so there is no hiding from Seumor, especially with it's razor sharp fangs that never seem to break, which can puncture even a solid sheet of titanium. It's said that Seumor lived for millions of years, and that it's beastly genes brought forth the dawn of many Beast-type Pokémon. Despite all this, it still sometimes gets distracted by marbles....
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Job --> Job --> Job
"Buisness is Buisness!" This is what best describes Purchuy, a Pokémon who seems to resemble a business worker. Fittingly enough, it can often be found in offices working on projects and distributing the market shares, and is said to be a subspecies of another pure Job-type Pokémon from a distant region. Some people claim that Purchuy's presence is a sign that years of experience can lead to any situation, such as being an office worker. Once Purchuy has gained enough experience writing out essays and sharing the market, it evolves into Purchfessional, who is just as a dedicated worker as it's previous form. It's very good at distributing stocks, always investing in the best available profits in the stock markets. It carries around a suitcase which it uses as it's main weapon in combat, pummelling it's foes with enough force to break apart a wooden door, but no-one has been able to find what is inside this suitcase. Since Purchfessional never suffers from executive burnout, some companies employ a group of them to serve as a substitute for workers who cannot make it to the workplace, but they must be careful when it is angry, for it won't be just coffee cups that will be flying around! Purchfessional evolves again into Purchjingg, a real estate agent that carefully looks at the best stocks before investing in them with it's hidden Job energy. The suitcase is now on Purchjingg's tail, which it uses as a powerful hammer, and those struck by it will be compelled to work in the office until their retirement. Some Purchjinggs run companies of over thousands of other Job-type Pokémon, each one having a different role in the workplace, and sometimes it will buy other companies outright by convincing the manager into lowering the price more and more until it eventually becomes free. Supposedly, the first Purchjingg came to be when a worker donned an enchanted white collar as he went to work.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Wierd --> Wierd --> Wierd
Splatta is said to be the product of a glob of paint that a frustrated artist splattered all over his painting after, no matter how hard he tried, he could not replicate the details of a certain landscape. The resulting Pokémon now hunts for the artist that would dare to make a fool of his own painting, being fuelled by nothing but vengeance itself. It's presence can be noted by the splats of paint it leaves behind as it flies across the sky, often passing by towns and street. It's shape is so radically different to other Pokémon, that some people just think that Splatta is a floating glob of paint. It's evolved form is known as Obstractta, and it can control it's paint a lot more reliably in this stage. It flies around towns looking at artist's painting, splatting paint over the slightest mistakes that it finds, though strangely it always seems to ignore abstract artwork. Obstractta can spin itself around to cover the area in a sheet of paint, and those struck by will only see that paint: although it appears to act like a painter, Obstractta nevers seems to go for a specific art style. It does not get long well with Bruhperial, as it often ruins the Pokémon's fine writing skills. Obstractta then evolves again into Zaowouroth, an ocean of paints that can rearrange themselves into any shape possible. It can paint beautiful landscapes into existence by carefully remembering it's surroundings, and it can remember an idea that it has gotten for centuries on end. However, Zaowouroth is also a trickster at heart: it often paints environments into blank rooms, lures people into them, and then traps them in a world of art: for this reason, it does gets along well with Inwali-13-O, as it can help refurbish it's dimension of paint so that they can draw different kinds of people dead insane. Despite it's mastery over all paint, Zaowouroth has yet to find the artist that made it to this day: some say the artist fled the Oriva Region in a futile attempt to escape from it.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Beast/Dragon --> Beast/Dragon --> Beast/Dragon
Based off the Kuzuryu, Komovko is a Komodo Dragon Pokémon that is commonly found near lakes and rivers, protecting it's territory from anyone that would dare to approach it. It's powerful jaws can break apart a solid titanium beam, and it's keen sense of smell can help it find it's prey even if they are hiding. Supposedly, Komovko came from another region to deal with an infestation of Bug Pokémon that is since long extinct. Komovko evolves into Komoranus, a Pokémon that people once believed as a deity of rain. What appears to be cracks on it's body are actually mouths themselves: in fact, Komoranus is made entirely of nine different heads, each one having a different diet and a different way to bite it's enemies in two. Because of this, it can thrive in any imaginable environment, and it often appears carrying statues of itself down rivers, which gives them unique names and prevents them flooding in the process. Having nine mouths means that Komoranus doesn't matter if one of them gets sick, for the other eight can just continue to fight. Komoranus evolves again into Komozuryu, a powerful Dragon Pokémon that has mouths for legs, arms, tails, and even wings. It claims entire lakes as their own and summons storms that make it too dangerous for boats to float in, requiring constant sacrifices to keep itself under control. Komozuryu's nine heads can all focus their power into a giant breath that can melt even a mountain into dust in seconds, and it often appears before people who are of good heart, though this only occurs if the lake it is in has remained clean and fresh for years on end. A popular Oriva Region folk story tells of a Komozuryu that appeared before a priest who then taught it enlightenment itself: the Komozuryu then sealed itself in a cave and blessed the land with rain and water. Supposedly, it's very good at curing toothaches as well, just as long as someone provides it with a pear.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Hero/Dragon --> Hero/Dragon --> Hero/Dragon
Based off the Bixi, Bicarry is a turtle dragon Pokémon that carries a large slab of concrete on it's back. This slab supposedly came from a statue of an ancient emperor, and many architects use Bicarry's likeness to create the bases of statues, bridges, and temples in the Oriva Region. This slab has also sometimes been used as a form of celebration, with special messages being written down on it. Bicarry dedicates it's life to making sure that this slab does not get damaged in any way, and if it ever loses it's slab, it will perish. It evolves into Bixlift, those slab now bears a special orb on it that grants great power to whoever wields it. It often appears on the dawn of a prophecy written by an emperor or an important figure, and provides the orb to the one that the prophecy has chosen. It's said that the orb's power differs with every wielder who holds it, and it's said to be what their dreams think it is. Bixlift itself uses the slab it was carrying to whack enemies into oblivion, and it never puts down the slab despite it not being tied to it's lifeforce anymore, supposedly a leftover behaviour from it's pre-evolution. It's said that, after removing the orb, any message written on the slab becomes true. It's final evolved form is known as Bixavhinku, and in this form, it carries six of these special orbs, which it provides to those in need to greatly increase their power, though it only gives them out if they feel like they are worthy of using the orb, even if the prophecy had chosen them. Able to walk across oceans without breaking a sweat, Bixavhinku serves as a form of power storage, keeping the power of those who have recently died inside of it's six orbs, and no force on the planet can ever remove the orbs from the slab they are stored in besides from Bixavhinku's powers itself. It runs purely on it's own Ki energy, thus making it nearly impossible to defeat while even the slightest trace of it is in it's body. It's said that writing a message on Bixavhinku will preserve it for all eternity, and it will always know where the message is supposed to go. As a desperation move, it can absorb the six orbs to make it's hair glow bright golden, before launching a giant laser beam that's said to be a very popular attack by many cartoon heroes that artists often draw.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time --> Time --> Time
Wadock is a clock Pokémon that represents the Time type itself, and boy, is it a very annoying Time-type! Just like an alarm clock, it rings itself on the crack of dawn, giving everyone a rude awakening, before Wadock proceeds to absorb their dreams to make itself stronger. Despite this, it is still a useful Pokémon to have, being one of the first ways to tell the time, with people watching a Wadock and marking down the times that certain events occur to create the concept of time itself. In battle, it can fire it's clock hands like arrows towards it's enemies to drain their youth and turn them into old men. Wadock evolves into Nishomokk, a far more aggressive Pokémon that resembles the clocks that the people of the Oriva Region made from watching it's movements. Every time it's pendulum swings, it generates Time energy which it can use towards it's target: when it strikes one, it releases all of the Time energy, affecting the world around it in many different ways. Anyone that is near Nishomokk when this happens will be whisked back to the past, unable to return to the present without help from other sources. Those who gaze at Nishomokk's pendulum will be unable to concentrate for the rest of their lives, being only able to think of the ticking noise that it makes as the pendulum swings around. It apparently first appeared at a clockmaker's workshop, feeding on all of the clocks that the clockmaker had spent so long trying to make, apparently as a punishment for defying how time really works. Nishomokk then evolves again into Folioanaka, an unstable monster that controls time around it by spinning the clocks on it's shoulders. It can alter the age of an object by gazing at them and spinning it's hands until they have reached the age that it is at, with any items that the object is holding adapting to match the target's new age. For some reason, it prefers a certain age that is different with every Folioanaka, which is apparently the age of it's former owner. It can also send people to the past or future by blasting them with time energy, and there is no limit to how far a Folioanaka can send someone back: if it really, really, really doesn't like you, it can send you all the way to the end of history itself! Those who try to escape their destinations will be blasted apart by Folioanaka's Time attacks: because of this, no-one has ever known where Folioanaka has sent someone to.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Job --> Time/Job --> Time/Job
Qithron is a Pokémon common near temples that treats itself like a royal emperor. Sitting on what appears to be a makeshift throne, it tries to give out commands to those near it, but since it never understands the context of it's own commands, it rarely gets any supporters. Some people claim that Qithron is just mimicking the movements of emperors near it, and it is never actually an emperor at all. That changes, however, once Qithron evolves into Shynast, a truly dynastic Pokémon. Now with the mindset of an actual emperor, Shynast gathers a group of Pokémon to form it's own empire, commanding them to build themselves a temple to live in, and to protect it from harm. It's very kind to it's loyal subjects, never pushing them too hard and allowing them to leave if they find working for a Shynast too difficult to handle. It sometimes gives out scrolls of information to it's subjects to deliver to other people and Pokémon, and surprisingly, this Pokémon is a very good writer at heart! It's also very good at defending itself should it's subjects be defeated, reading the target's movements before destroying them in a flurry of punches. However, Shynast does have one weakness: Until it evolves again into Huamperoraka, Pokémon that are larger than it will simply scoff it's rules as nonsense. Huamperoraka itself is comparable to an emperor who ruled over a massive kingdom for thousands of years, and it lives up to it's name, with all the Pokémon that it trusts loving it's calm lifestyle. It creates it's own rules to help control it's subjects and prevent tensions from rising, and it is a very talented ruler, able to make sure that it's kingdom will stay standing for all eternity. When two Huamperoraka kingdoms meet, their armies will take part in a thousand year war where the winner takes all. Supposedly, Huamperoraka is said to have descended from an ancient empire that is said to be the first source of civilization in the Oriva Region.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Time/Hero --> Time/Hero --> Time/Hero
Zhulger is a Pokémon that's commonly found in deserts and forests, and is best known for one thing: strategy! No matter the situation, Zhulger can always lay out a winning strategy to any situation that it comes across, and it makes sure that it's strategy always succeeds every time. In the wild, it often uses these strategies to plan out how it will fight back against it's predators and scour out the best sources of food. Some emperors once employed them to plan out their own plans of attack. Zhulger evolves into Zhutegist, an imperial Pokémon those skills in laying out it's strategies have improved, allowing it to plan out ones that will last for weeks. It often appears before other people and Pokémon and provides it's strategies to them, usually ahead of a big event or a long battle, and those who receive it's plans have always succeeded in what they wanted the outcome of the event to be. Those who refuse it's services, however, will always have the outcomes of their events end up in total disaster. Zhutegist often writes down it's strategies into scrolls that never seem to break no matter how much force is applied to it, and some people claim that they know how the rest of the year will play out for them, planning ahead at every day. It's final evolved form is known as Zhulianaral, a Pokémon famous for the strategies that it laid out, that helped it's friends succeed in any particular situation. Whatever it writes on it's scrolls will always become true, and thus people referred it as "The Strategist", able to mark out the best strategy for any situation simply by thinking about it. It's strategic maneuverers allow it to know every part of the plan for years on end, and Zhulianaral is also a great fighter, wiping out it's own opponents with it's fan, which causes anyone struck by it to plan their strategy...of their own death! Obviously, this will result in the death of the victim itself due to it overwriting all normal brain functions.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!


Villain/Athlete
LEGENDARY! THE ULTIMATE EVIL OF THE ORIVA REGION!
Shijora is the ultimate evil of the Oriva Region that the Wushido Clan is trying to raise, and is said to be the personifiction of evil itself. In fact, some people claimed that the first evil in the universe came from Shijora, who had inherited the nightmares that Arceus had suffered from building the universe itself. It's even said that the most evil minds of each century are in fact the creations of Shijora itself. In the distant past, it appeared before the Oriva Region and wiped it clean of all life an instant, forcing life to start over. However, there was a reason it did this: that the people were fighting each other so much, that the combined evil was greater than Shijora's own evil: it's said that no land in the planet can be more evil than Shijora's demonic heart, or they will be wiped off the planet without a trace. The first sign of this event is Shijora's dormant form, a purple orb known as the Oblivion Sphere, appearing where there is the most evil, making people fight over it's value, unaware that they are feeding Shijora their own bad deeds and making it stronger than ever before. With a demonic ritual, it breaks free from the Oblivion Sphere to rain destruction down the world. It's main rival is Chuan, who is said to have been born from all of Arceus's good thoughts, and thus represents the first source of good deeds in the universe.
The three storylines of the Oriva Region will eventually converge into Shijora's revival, and you must defeat it before it can wipe out the Oriva Region again, believing that it hasn't changed one bit! (Catching it is optional) The story-filled post that will be in the future will detail why Shijora came back to life, and how it will be fought.
SIGNATURE MOVE: Ubilaz Oblivion: A power 120 Special Villain move that has Shijora blast the target with all the evil in the universe. This corrupts their mind and drives them wild, forcing them to attack each other Pokémon in the target's party with a random move in their arsenal, even if they are in their Poké Balls. Then, the target has a chance of losing all the PP of one of their moves. For each Pokémon knocked out this way, the chances of this happening increases, and they may lose all of the PP of more than one move.
SIGNATURE ABILITY: No Surrender: Shijora is immune to Struggle, unless it is being used by another Pokémon with this ability. This means that Pokémon that have lost all their PP are defenceless against this Pokémon!
BONUS ARTWORK! These two sprites of the Player Characters, made for Chinese New Year, originally came from the Premium Files that were released after this wave.
Pokémon North, South, East, and West: The Largest Sprite Dex ever!

AND SO, WITH EVERY POKÉMON REVEALED, I ASK YOU ONE FINAL QUESTION.....
WHO IS YOUR FAVORITE POKÉMON IN THIS PROJECT?
AND WHO WILL BE YOUR DREAM TEAM?

Thank you. And remember.....
Pokémon North, South, East, and West: The Largest Sprite Dex ever!
 
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BONUS FILES A
STATS AND ABILITIES FOR ALL THE NEW POKÉMON (BUT NOT THEIR MOVEPOOLS)

The PDF included in this file contains a complete database of all the stats, typings, and abilities of all of the new Pokémon in this project, as well as the complete Pokédex order.
EVERY NEW NON-SIGNATURE ATTACK
Move NameTypeKindPowerSpecial Effect
Athletic SpeedAthleteStatusN/AIncreases Speed by 1, and prevents Speed from being lowered for five turns.
Baseball BatAthletePhysical70The target switches out to a random Pokémon.
Bowl OverAthletePhysical60Randomly increases it's power automatically.
BreaktimeAthleteStatusN/AUser recovers all it's HP, but must spend the next turn recharging.
Cheer OnAthleteStatusN/ABoosts the power of moves used by friendly Athlete-type Pokemon by 5 turns.
Closing CeremonyAthleteStatusN/ARaises all stats by 2. Fails if the user is not the only Pokémon in the user's party that hasn't been knocked out yet, or if the party has less than six members.
Conveyor RushAthletePhysical70May increase the user's speed by 1.
El PassantAthleteSpecial40May cause confusion.
Equestrian LanceAthletePhysical70The higher the user's speed, the more power this has.
FootballAthletePhysical60None
Goal StrikeAthletePhysical80If this knocks out the target and the user knows a move with 40 or less power, the new Pokémon is hit with that move.
Grand SlamAthletePhysical80May cause a burn. Power is increased if the user has a status condition.
GridlockAthleteSpecial80The target cannot switch out.
Home RunAthletePhysical70Has a high critical hit ratio.
Hung On DeathAthleteSpecial60The user may endure the next fatal attack this turn.
Hurdle JumpAthletePhysical50Bypasses defence boosts and protect.
King MeAthleteSpecial100It's accuracy increases for each knocked out Pokémon. Hits all enemies and always inflicts a critical hit.
Line OutAthleteSpecial50Hits all enemies with no reduced power.
PassAthletePhysical40None
Punching BagAthletePhysical60May increase the user's attack by 1.
Quick ChopAthletePhysical40Always goes first.
Rugby TackleAthletePhysical80The more the user's defence is raised, the higher it's power.
RulebreakerAthleteSpecial90Power increases if an item was used this turn.
Soccer KickAthletePhysical60Power is doubled if Football was used last turn.
Synchronize SwimAthleteStatusN/ACopies the target's stat changes.
TrainingAthleteStatusN/AIncreases the user's highest stat by 2.
VolleyAthletePhysical40If it doesn't miss, the attack continues next turn.
Weight SmashAthletePhysical80Lowers the user's speed by 1, and the target's speed by 2.
Back KickBeastPhysical50May cause Flinching.
Bestial FangBeastPhysical70May cause flinching. Lowers the target's resistance to all attacks by 10%.
DevestationBeastSpecial110Lowers the user's Special Attack by 2.
Double ClawsBeastPhysical40Hits twice.
Feral ClawBeastPhysical60May boost the power of the next Beast move the user uses by 25%.
Feral FrenzyBeastPhysical90None
Ghost WolvesBeastSpecial70Unaffected by Light Screen and Reflect.
Gorilla FistBeastPhysical70None
Internal AcidBeastSpecial80If the target has any raised stats, this attack lowers those stats by 2.
LIONS!!!BeastPhysical80Cannot miss.
Lunge Of LionsBeastPhysical60Unaffected by the Pokemon's abilities.
MaulBeastPhysical60May lower the target's defence by 1.
OutcryBeastSpecial60None
Pack HowlBeastStatusN/AIncreases attack and Special Attack by 1, and makes the user's next Beast move more powerful.
RampageBeastPhysical120The user thrashes about for 3 turns, then becomes Confused.
Reckless RushBeastPhysical80Has 10% recoil.
RendBeastPhysical60None
Savage RoarBeastStatusN/ASteals the target's attack boosts and lowers their attack by the amount stolen.
Sharp ClawsBeastPhysical40None
Spirit BlastBeastSpecial80None
Spirit GuideBeastStatusN/ASummons a Spirit Guide who will automatically attack enemies: His moveset consists of Spirit Blast, Shadow Ball, Ghost Wolves, and Shine Burst.
Tear DownBeastPhysical70Tears the target's item apart.
TrackingBeastStatusN/ATraps the target and lowers the accuracy of their strongest move by 10. Against Wild Pokémon, also increases their catch rate by 5 one time only.
TrampleBeastPhysical60The higher the target's evasion, the higher this move's power.
Wear And TearBeastPhysical60Destroys Light Screen and Reflect.
WildernessBeastSpecial70Ends any active weather or terrain effects.
Buggy StingBugPhysical30Power is tripled if the target is an Evolved Pokémon.
Black NightDarkSpecial60Power is doubled in Nighttime.
Drop OffDarkStatusN/ADiscards the user's item to increase the power of their next STAB move by 50%.
LunarbeamDarkSpecial140Charges, then attacks. Does'nt have to charge if it is Nighttime.
Night TimeDarkStatusN/AFor 5 turns, increases the power of Dark moves, and reduces the Power of Light moves. Also gives all Dark-type Pokémon protection from all priority moves.
Re-AwakenDragonStatusN/AIf used after a stat boost cleaning move or event such as Haze or a Raid Battle stat clean, this regains the user's stat boosts and sets up Protect. Fails otherwise. Always goes first.
Rajin's RageElectricPhysicalN/ADeals fixed damage equal to the amount of damage the user has taken.
Texture SwapFairyStatusN/AMakes all Physical moves known by the user Special Moves, and all Special Moves known by the user Physical moves. Use Texture Swap again to undo this effect.
Firework BlazerFireSpecial60Clears away Entry Hazards. Power doubles under Nighttime.
InflictionGhostStatusN/AChoose one of the user's attacks and have them attack themselves with it.
Great SneezeGrassSpecial110Fails if the user is not Poisoned, or if Pollen Season is not in play.
Horse ServeGrassPhysical60Cannot miss and always goes first if the target is weak to Grass moves.
Pollen SeasonGrassStatusN/AFor 5 turns, effect chances are increased by 50%, and all Grass-type moves are powered up.
Seismic WaveGroundPhysical110Hits both targets in a double battle. Similar to Earthquake, but has less PP.
Backstreet KickHeroPhysical50Power doubles if the user used a Hero move last turn.
BeatdownHeroPhysical50Hits three times, with each hit potentially lowering the target's Attack by 1.
Combat CrusherHeroPhysical80The lower the target's Attack is, the more power this move has.
CrimestopperHeroSpecial70Cures the user of non-votalite status conditions such as Taunt.
Dial LineHeroStatusN/AChoose one of your Hero Pokémon's attacks and use it as this attack. You can choose a Pokemon even if it's fainted.
Finishing MoveHeroSpecial90This is a OHKO against Pokemon with 10% or less Health.
Fly ThroughHeroPhysical60Always goes first.
Heat VisionHeroSpecial70May cause a burn.
Heroic PoseHeroStatusN/AIncreases Attack, Special Attack, and Defence by 1.
Laser VisionHeroSpecial50Pierces through Protect.
Power BlastHeroSpecial20Consumes the user's stat boosts. For each one consumed this way, this gets +20 power.
Rocket LauncherHeroPhysical70Hits all enemies, and may lower their defence by 1.
Save The DayHeroSpecial60If a Pokémon was knocked out last turn, this move's power is 150.
Saving GraceHeroSpecial130Fails if the target did not use a move of 120 or more power last turn.
Secret OriginHeroStatusN/AUser becomes immune to status conditions until it switches out. Fails if it is not the first turn that the user is out in.
Shield Of JusticeHeroPhysical70User sets up Protect. If it is hit, this move is used!
Staff WhirlHeroPhysical10Hits ten times.
WallopHeroPhysical40None
X-Ray VisionHeroStatusN/AAllows you to see your opponent's team.
Ice ShredderIcePhysical60Power is doubled if the target is frozen.
ArrestJobSpecial50The target switches out to a random Pokémon.
Atomic BombJobSpecial120Hits all enemies, but Poisons the user.
DemotionJobSpecial70May lower attack and special attack by 1.
EducationJobStatusN/ABoosts the user's highest stat by 1.
Fake NewsJobSpecial70May cause confusion. Power is increased if the target is already confused.
Grenade TossJobPhysical60Hits all enemies.
Guilty DeedJobPhysical80Is super effective against Dark types.
GunnedJobPhysical20Hits 2-5 times.
Heavy Duty WorkJobStatusN/ACharges, then raises all stats by 1.
InjectionJobPhysical80May poison the target and lower their resistance to Job attacks by 25%.
InterviewJobStatusN/AFor five turns, the target can't use not very effective moves.
Market CrashJobSpecial70Ignores the target's item.
Medical CareJobStatusN/AHeals 50% of a friendly Pokémon's HP.
Micro ManageJobSpecial60May lower Special Defence by 1.
Paper CutJobPhysical60May cause Confusion.
Pink SlipJobPhysical90May cause Flinching.
PromotionJobStatusN/ARaises Attack, Special Attack and Speed by 1, and lowers Evasion by 1.
Rubber CheckJobPhysical50Unaffected by the Pokemon's abilties.
SmackJobPhysical40None
BeckonLightStatusN/AAlways goes first. Switches out. The new pokemon has 25% extra Dark-type resistance on it's first turn.
BlinderLightSpecial60Affects all Pokemon. Lowers accuracy by 1.
CleanseLightStatusN/ARemoves harmful effects from the user or an ally.
DiscriminationLightPhysical80None
DominationLightPhysical150Weaker the less HP the user has.
Eye BeamLightSpecial40Pierces through Protect.
GleamLightSpecial50Lowers the target's Attack by 1.
Holy ArrowLightPhysical60Weakness against Dark-types is 3x.
Holy WrathLightSpecial70It's power increases relative to the amount of health the user has healed.
Light ShineLightSpecial40May lower accuracy by 1.
Luster SwordLightPhysical70High Critical hit ratio.
Pillar SmashLightPhysical70May lower defence by 2.
Radiant FireLightSpecial70May cause a burn.
RenewLightStatusN/AHeals 50% of a friendly Pokémon's HP.
ResurrectionLightStatusN/ARevives a fainted party member at 50% Health.
Shine BurstLightSpecial80May lower accuracy by 1.
Shining ShotLightSpecial50It's power increases by 10 with every consecutive use.
SunraysLightSpecial60May lower special defense by 1.
Arcane BlastMagicSpecial50None
Arcane JoustMagicPhysical80None
Arcane MissilesMagicSpecial15Hits multiple times.
Arcane StormMagicSpecial70Hits all enemies, and drains 3 PP from one of their moves.
Cannon TrickMagicSpecial100If the user gets hit before it uses this attack, the attack fails: Similarly to Focus Punch.
Double TrickMagicStatusN/ARepeats the last move the user used before this one. Useful if an attack runs out of PP.
Dove SwarmMagicPhysical50Hits an additional time if a Flying type Pokemon is on the field as an ally.
Enchanted ExplosionMagicSpecial110The user takes 25% of their health as recoil.
Flower StabMagicPhysical40None
Hat TrickMagicSpecial60After attacking, the User switches out.
Magic BoltMagicSpecial40May cause Paralysis.
Magic BurstMagicSpecial80None
Magic TrickMagicStatusN/ASwitches the target out for a random Pokémon.
Magical MysteryMagicSpecial60May lower Special Attack by 1.
Mirror ImagesMagicStatusN/ASets up Magic Coat, and increases evasion by 1.
Mystery FistMagicPhysical70Increases the User's resistance to Magic-type attacks for the next turn by 25%.
PreperationMagicStatusN/AIncreases Special Attack and Speed by 1.
Rabbit Out Of A HatMagicPhysical60May cause Flinching.
VanishMagicStatusN/ASwitches out. Always goes last.
Wispy FlamesMagicSpecial70May cause a Burn.
Ancient SlamMythicalPhysical120Causes Recoil.
Archille's ArrowMythicalSpecial60Don't apply resistance.
BashMythicalPhysical40May lower defense by 1.
Dust SprayMythicalSpecial50Hits all enemies. May cause confusion.
Foot CrushMythicalPhysical70Cannot miss.
HeritageMythicalStatusN/AIncreases Attack and Special Attack by 1, and Accuracy by 3.
Legendary LashMythicalPhysical80Lowers the target's resitance to Mythical-type attacks by 50%.
Mythic BreathMythicalSpecial80May lower Special attack by 1. Hits all enemies.
Pinpoint ShotMythicalSpecial70Cannot miss, and bypasses protect.
PummelMythicalPhysical60May cause Flinching.
SlayMythicalPhysical60Power is increased to 180 if the target is a legendary Pokémon.
StaggerMythicalStatusN/AFor five turns, the user ignores all damage and instead gradually takes it at the start of their turn.
Sword SlashMythicalPhysical70High Critical hit ratio.
Ancient MatchNormalSpecial70Uses the user's highest attacking stat to calculate damage. Type is the same as the user's Ancient Move's type.
Ancient RechargeNormalStatusN/ARefills the user's Ancient Gauge by 50%.
Chi BladeNormalPhysical60Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this gains 40 power. Has a high critical hit ratio, and it's type depends on the user's primary type.
Chi BlastNormalSpecial60Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this gains 40 power. Ignores Protect, and it's type depends on the user's primary type.
Chi BoostNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, increases the user's attack and special attack by 1. If 6 Chi is spent, it also activates Focus Energy.
Chi CalmNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, lowers the target's attack and special attack by 1.
Chi DrainNormalSpecial40Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this gains 20 power. Has 50% Lifesteal, and it's type depends on the user's primary type.
Chi FocusNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Grants 2 extra Chi, for a maximum of 6.
Chi HealingNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, the user recovers 17% of it's HP.
Chi ShieldNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, increases the user's defence and special defence by 1. If 6 Chi is spent, it also activates Safeguard.
Chi VolleyNormalPhysical40Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this hits an additional time. It's type depends on the user's primary type.
Chi WeakenNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, lowers the target's defence and special defence by 1.
Final AsylumNormalSpecial70Uses the user's highest attacking stat and it's primary type to calculate damage. The higher the user's Ancient Gauge, the more power this move has. If set in the Ancient Move slot, this is always super effective against Legendary Pokémon.
SlingshotNormalPhysical40None
Mucus SeedPoisonStatusN/ASets up Leech Seed, then the user switches out. Always goes first under Pollen Season.
Seven OmensPsychicSpecial180Fails unless this was the seventh move used in the battle. Never misses and pierces through Protect.
DrilldownRockPhysical20Hits 1-5 times. Each hit has a chance to lower the target's defence by 1.
Final HammerRockPhysical10Always goes last, never misses, and pierces through Protect. Consumes all PP of all of the user's moves. For each PP consumed this way, this gains 10 Power.
Shadow BladeShadowPhysical70High Critical hit ratio. May inflict Curse under Shadow Sky.
Shadow CallShadowSpecialN/AIf Shadow Sky is in play, uses it's end of turn effect five times. Fails otherwise.
Weapon MasteryShadowPhysical80Additionally uses a power 40 move those type depends on the user's held item. (Held items introduced before generation IX use their Cram-O-Matic type)
AlarmSoundSpecial60Power is doubled if the target is sleeping.
AmplifySoundStatusN/ANext Sound-type move has 2x power. Increases Special Defence by 1.
Bass DropSoundPhysical90None
Cymbal CutterSoundPhysical70Has a high critical hit ratio. May cause confusion.
Deafening ScreamSoundSpecial100May change the target's ability to Soundproof.
DrumrollSoundPhysical30Hits 3 times.
Falling PianoSoundPhysical95Has low accuracy.
Grand FinaleSoundSpecial150User must spend it's next turn recharging.
Guitar SmashSoundPhysical50None
OrchestraSoundSpecial80It's power increases for each Sound move a Pokémon used this turn.
PerformanceSoundStatusN/APuts the target to sleep. More accurate the more it's been used.
Sonar SmashSoundSpecial70Cannot miss. Against Ice types, type effectiveness is x4 instead of x2.
Sonic WaveSoundSpecial40Cannot miss.
WhistleSoundSpecial30Always goes first.
Data StreamSteelSpecial70Power is doubled if the target has any stat boosts.
Iron SlashSteelPhysical100High Critical hit ratio.
QuicksilverSteelSpecial50May raise the user's defence by 1.
Shuriken TossSteelPhysical40Power increases by 20 for each Shuriyashi in the party, 40 for each Bohirayushi in the party, and 60 for each Oskarayushi in the party.
Age ManipulationTimeSpecial140Lowers the user's Special Attack and Special Defence by 1.
Alarm RingTimeStatusN/AWakes up all Pokémon, disrupts any charging moves they might have been charging, and causes Pokémon who are readying Focus Punch to flinch.
Chrono BurstTimeSpecial80May lower speed by 1.
Clock ArrowsTimePhysical15Hits multiple times.
Clock BeamTimeSpecial60May cause Paralysis.
CuckooTimePhysical70Can be used while asleep. Bypasses Protect.
Future FuryTimeSpecial60Hits again at the start of the next turn.
History HitTimePhysical50None
ParadoxTimeSpecial80If this knocks out the target, the target is erased from the battle!
PauseTimeStatusN/AMakes the target flinch. Chances of missing rises with each successful use.
PendulumTimePhysical60Hits twice.
Record CrashTimePhysical80May lower attack by 1.
Slow DownTimeStatusN/ALowers the target's speed by 2.
Strike OneTimeStatusN/AOn the fivth turn after this is used, the user is revived if it is knocked out.
Time SliceTimePhysical40May cause flinching.
Back BreakVillainPhysical130Fails if the target does not have it's defence lowered.
Brutal BashVillainPhysical100Lower's the target's Attack by 2.
ClotheslineVillainPhysical60None
Death RayVillainSpecial90May lower the user's Special Attack by 1.
Death TrapVillainPhysical60The target cannot switch out, and takes damage at the end of each turn.
Doomsday DeviceVillainSpecial140Requires a turn charging. However, it does not require charging if a Villain Pokémon was knocked out last turn.
InfiltrateVillainSpecial40Passes through Reflect and Light Screen.
Maniacal LaughVillainStatusN/ALowers the target's highest stat by 2.
Mutation RayVillainSpecial50May scramble the target's moves to random ones in their level up movepool.
OverwhelmVillainPhysical70The higher the user's level is compared to the target, the higher this move's power.
RobberyVillainPhysical60Steals the target's item.
SchemingVillainStatusN/AFor five turns, both Pokémon have Contary in addition to their normal ability.
Solar ChargeVillainStatusN/AUntil the user switches out, their Villain moves have +25% power, or 50% under sun.
TortureVillainPhysical70May cause flinching.
TripVillainPhysical30Makes the target flinch, and always goes first. Fails if it is not the first turn that the user is out in.
Weakness ExploitationVillainSpecial40This is always super effective.
World DominationVillainSpecial90Power increases by 20 for each unique Weather or Terrain that was set up this battle.
East Sea WaveWaterSpecial70Hits both targets in a double battle. Increases the duration of Weathers and Terrains by 1.
Abstract ThoughtWierdSpecial50May cause Confusion.
Art WaveWierdSpecial70Hits all enemies, and adds Wierd to their typing.
Belly FlopWierdPhysical50Cannot miss.
Brain BusterWierdSpecial60Lowers the target's Special Attack by 1.
Chaos TheoryWierdSpecial70For five turns, the target is damaged by lingering chaos.
ConfirmationWierdSpecial80If the target is holding an item, swap it with a random enemy pokemon's item.
DisintigrateWierdPhysical80None
Eye BombWierdPhysical40Power is tripled if the target resists Wierd-type attacks.
Eye BowlWierdPhysical60If a Terrain is on the field, this absorbs that Terrain and doubles in power.
MeltWierdSpecial100Prevents the target from using contact moves next turn.
MirageWierdStatusN/ACreates a copy of the user that is AI-controlled and has 1 HP.
Mutating FistWierdPhysical80Has a high critical hit ratio.
Optical IllusionWierdSpecial80May cause Paralysis.
PointilismWierdPhysical50May cause Flinching.
RadiationWierdSpecial70The target grows an arm which hits them for the next five turns.
Reverse RealmWierdStatusN/AThe battle becomes an Inverse Battle for 5 turns.
Spiked ToungeWierdPhysical50Sets up Spikes.
Split ApartWierdStatusN/AProtects from all attacks this turn. Whenever a move is protected this way, the user's evasion increases by 1.
TheoryWierdStatusN/ARaises the stats of all Pokemon by 1.
EVERY NEW NON-SIGNATURE ABILITY
Ability NameEffect
AbstractAfter an enemy Pokémon uses a status move on this Pokémon, it may become confused.
Ancient SpiritThe Ancient Gauge fills in faster.
BalancerAt the start of each turn, if this Pokémon's stats are lowered, increases those lowered stats by 2, and if the enemy Pokémon's stats are raised, lowers those increased stats by 2.
BraveryReduces damage received from Bug, Ghost, and Dark-type moves by 50%.
BusyThis Pokémon is too busy to notice any non-volatile status conditions, such as Taunt.
Case SolverWhile this Pokémon only knows one attacking move, (Outside of the move in it's Ancient Move Slot) that move gains +25% power and ignores resistances and immunities.
Chi PowerThis Pokémon gains 1 Chi Point at the start of every turn. It can be spent on several Chi attacks that can only be used by a Pokémon with this ability!
Clock InOn send in, clears out all enemy positive speed-related effects such as speed boosts and Trick Room.
DefendantOnce this Pokémon has used it's held item, it gains +25% defence and special defence.
DiabolicalEnemy Pokémon that aren't holding an item have -25% resistance to Super Effective moves while this Pokémon is in play.
Feral FangsThis Pokémon's attacks deal more damage the lower the target's HP is.
Frigid TouchContact moves may Freeze the target. If a Pokémon with this ability is hit with a contact move, the attacker may become Frozen.
Hard WorkingFriendly stat boosts are 25% more effective.
Head RemovalContact moves may disable one of the target's moves.
LullabodyIf a Pokémon with this ability is hit with a contact move, the attacker may fall asleep.
MastermindThis Pokémon and it's ally's moves are immune to enemy effects such as Spite and Disable. It addition, it's Villain-type moves power up for each other Villain-type Pokémon in the party.
PredictionOn send in, this Pokémon automatically uses Future Sight.
Protector's DutyThis Pokémon's stats are increased in any kind of Terrain.
Scales Of JusticeThe first time this Pokémon reaches 50% or less health, it uses Pain Split.
Stadium SpiritIf an enemy Pokémon that is slower than this Pokémon uses a priority move, this Pokémon still moves first.
SuperspeedThis Pokémon's Priority moves have +25% power.
TouchdownAfter this Pokémon knocks out an enemy Pokémon, it's next move is 25% stronger.
TrumpeteerPowers up a move that is used repeatedly.
UltravisionThis Pokémon's attacks can damage even enemies in a semi-invulnerable state. In addition, they ignore Protect.
Wild FuryThe first time this Pokémon reaches 50% or less health, it whips itself into a fury, powering up their moves, but giving them recoil damage.
 

Attachments

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BONUS FILES B
EVERY NEW AND CHANGED HELD ITEM

Some older items (shown in bold) have been modified to serve a new purpose in battle. This even includes mundane items such as Repels, Honey, and Escape Ropes!
Item NameEffect
Abstract ArtPowers up all Wierd moves used by the wielder.
Ancient BangleWielder's Ancient Moves have +25% power.
Ancient CapsuleFully fills the Ancient Gauge when the wielder is sent into battle. One use only.
Ancient HerbFills the Ancient Gauge completely and makes it so the next use of it ignores Protect upon using a move of 120 or more power. One use only.
Ancient RationThe first time the wielder falls under 50% health, their Ancient Gauge completely fills, and their Ancient Move restores all of it's PP. One use only.
Ancient ScarfWielder's Ancient Gauge recharges faster.
Athama BerryReduces the damage inflicted on the wielder by a super effective Athlete move. One use only.
Athlete GemPowers up the first Athlete move the wielder uses. One use only.
Beach GlassGrants the wielder a 50% chance to deflect a non-standard status condition, such as Taunt, back to the enemy.
Beast GemPowers up the first Beast move the wielder uses. One use only.
Black RockMakes Nighttime's duration last 8 turns instead of 5.
Chalky StoneWielder's evasion is increased by 50% on the turn they switch in.
Chana BerryReduces the damage inflicted on the wielder by a super effective Time move. One use only.
Chebre BerryReduces the damage inflicted on the wielder by a super effective Job move. One use only.
Ciphor BerryReduces the damage inflicted on the wielder by a super effective Shadow move. One use only.
Cover LetterPowers up all Job moves used by the wielder.
Escape RopeIf the wielder would take lethal damage while it is the only Pokémon in the party, a defeated Pokémon is revived at 5% health, and the wielder switches out to it. One use only.
Glisca BerryReduces the damage inflicted on the wielder by a super effective Light move. One use only.
Gorgon's ClawPowers up all Mythical moves used by the wielder.
Gralhaha BerryReduces the damage inflicted on the wielder by a super effective Villain move. One use only.
Growlus BerryReduces the damage inflicted on the wielder by a super effective Beast move. One use only.
Hero GemPowers up the first Hero move the wielder uses. One use only.
Hero's MaskPowers up all Hero moves used by the wielder.
HoneyRegenerates the wielder's health at the end of each turn if they have the Honey Gather Ability, at a higher rate than Leftovers.
Job GemPowers up the first Job move the wielder uses. One use only.
Leaf LetterWhen the wielder is knocked out, it's stat changes passes on to the next Pokémon. One use only.
Light GemPowers up the first Light move the wielder uses. One use only.
Lone EarringBoosts all stats if the wielder is the only Pokémon in the party.
LoudspeakerPowers up all Sound moves used by the wielder.
LureThe first time an enemy tries to switch against the wielder, there is a 50% chance that you choose the Pokémon to switch to. One use only, but only consumed if it works.
Magic GemPowers up the first Magic move the wielder uses. One use only.
Magic WandPowers up all Magic moves used by the wielder.
Mossy RockMakes Pollen Season's duration last 8 turns instead of 5.
Mythical GemPowers up the first Mythical move the wielder uses. One use only.
Oblivion RockMakes Shadow Sky's duration last 8 turns instead of 5.
Phorite BerryReduces the damage inflicted on the wielder by a super effective Magic move. One use only.
Polished Mud BallAfter the wielder attacks, they throw the mud ball at the target as a Power 20 Special typeless attack that grounds airborne targets. One use only.
PrismPowers up all Light moves used by the wielder.
RepelThe first time an enemy tries to switch against the wielder, they instead switch to a random Pokémon in the party. One use only.
Savage PeltPowers up all Beast moves used by the wielder.
Shadow ContractPowers up all Shadow moves used by the wielder.
Shadow GemPowers up the first Shadow move the wielder uses. One use only.
Sound GemPowers up the first Sound move the wielder uses. One use only.
StopwatchPowers up all Time moves used by the wielder.
Strange SouvenirIf the wielder is hit by a critical hit, the Strange Souvenir breathes fire on the attacker: This is a Power 10 Special Fire move that hits 10 times with a chance to burn them. One use only.
Strelam BerryReduces the damage inflicted on the wielder by a super effective Wierd move. One use only.
Stretchy SpringWhen the wielder damages the target with a contact move, they set a trap on the target. Their next contact move instead damages them.
Sworlw BerryReduces the damage inflicted on the wielder by a super effective Mythical move. One use only.
Time GemPowers up the first Time move the wielder uses. One use only.
Toohoo BerryReduces the damage inflicted on the wielder by a super effective Hero move. One use only.
Training ShoesPowers up all Athlete moves used by the wielder.
Tropical ShellIncreases the wielder's defence and special defence by 25% while they are in a form change.
Villain GemPowers up the first Villain move the wielder uses. One use only.
Villain's GogglesPowers up all Villain moves used by the wielder.
Wierd GemPowers up the first Wierd move the wielder uses. One use only.
Yakair BerryReduces the damage inflicted on the wielder by a super effective Sound move. One use only.
THE ORIGINAL 90 ANCIENT MOVES
When the Ancient Moves were first brought upon the Oriva Region, they came in 90 different varieties, three of each type: One Physical move, One Special move, and One Status move. Pokémon encountered in Ancient Raid battles will know one of these moves, with the type of the move being shown in the den itself before the battle begins. All of these moves have a very slow Ancient Gauge filling speed, requiring around five moves to be used before they're ready.
Name of Ancient MoveTypeCategoryPowerSpecial Effect
Ancient SlamAthletePhysical70May increase the user's Attack by 2.
Ancient VolleyAthleteSpecial40Hits 3-5 times.
Ancient SpiritAthleteStatusN/AFor five turns, whenever the user uses a move, they also use all 40 power or lower moves they know.
Ancient ClawBeastPhysical80Has a high critical hit ratio.
Ancient RoarBeastSpecial70May lower the target's Special Defence by 2.
Ancient SavageryBeastStatusN/ATraps the target and lowers their Defence by 4.
Ancient SwarmBugPhysical40Hits 3-5 times.
Ancient NectarBugSpecial80For the next five turns, friendly Pokémon gain Triage.
Ancient ClutchBugStatusN/ATraps the target and lowers their Attack by 4. Also sets up Infestation.
Ancient BiteDarkPhysical90May lower the target's Defence by 2.
Ancient DarknessDarkSpecial70Power increases in Nighttime. May set up Nighttime.
Ancient MidnightDarkStatusN/ASets up Nighttime, Taunt, and confuses the target.
Ancient ChargeDragonPhysical100The user takes recoil damage.
Ancient BreathDragonSpecial70May lower the target's Special Attack by 2.
Ancient ScalesDragonStatusN/AFor five turns, the user gains Clear Body, Magic Bounce, Mirror Armor, Stalwart, and Safeguard.
Ancient VoltElectricPhysical80Power increases in Electric Terrain. May set up Electric Terrain.
Ancient StormElectricSpecial80May cause Paralysis.
Ancient BlitzElectricStatusN/ASets up Electric Terrain and paralyzes the target.
Ancient PlayFairyPhysical90Power increases in Misty Terrain. May set up Misty Terrain.
Ancient GleamFairySpecial70May cause attraction.
Ancient HealFairyStatusN/ARecovers 50% of the user's HP.
Ancient FistFightingPhysical80Breaks screens, increasing it's power if it does.
Ancient BlastFightingSpecial90May set up Metal Burst.
Ancient BuffFightingStatusN/AIncreases the user's Attack by 4.
Ancient BlazerFirePhysical85Power increases in Sun.
Ancient InfernoFireSpecial90May cause burning.
Ancient BurnFireStatusN/ASets up Sunny Day and burns the target.
Ancient WingFlyingPhysical70Always goes first.
Ancient HurricaneFlyingSpecial90May increase the user's Speed by 2.
Ancient WindFlyingStatusN/AIncreases the user's Speed by 4. Also sets up Tailwind.
Ancient DreadGhostPhysical70May apply Curse to the target.
Ancient PhantomGhostSpecial90May apply Taunt to the target.
Ancient PossessionGhostStatusN/ATraps the target and lowers their Special Attack by 4. Also applies Torment.
Ancient TreeGrassPhysical85Power increases in Pollen Season. May set up Pollen Season.
Ancient DrainGrassSpecial80Has 50% Lifesteal, and power increases in Grassy Terrain. May set up Grassy Terrain.
Ancient GardenGrassStatusN/ASets up Grassy Terrain, Heal Block, and Ingrain.
Ancient QuakeGroundPhysical100Hits both enemies in a double battle.
Ancient SandstormGroundSpecial80Power increases in a Sandstorm. May set up Sandstorm.
Ancient SkinGroundStatusN/ASets up Sandstorm, Reflect, and Light Screen.
Ancient ClashHeroPhysical70May increase the user's Special Defense by 2.
Ancient LaserHeroSpecial85Never misses.
Ancient LuckHeroStatusN/ASets up Safeguard and Secret Origin. Then, uses Dial Line.
Ancient IcebreakerIcePhysical85Power increases in Snowscape. May set up Snowscape.
Ancient BlizzardIceSpecial80May cause freezing.
Ancient FreezeIceStatusN/ASets up Snowscape, and freezes the target.
Ancient NotesJobPhysical80Hits an additional time if the target has raised stats.
Ancient MarketJobSpecial85Power increases if the target is holding an item.
Ancient UpliftJobStatusN/ASets up Interview, and increases all the user's stats by 1.
Ancient LusterLightPhysical75May cleanse the target of their stat increases.
Ancient RadianceLightSpecial90May cause flinching.
Ancient CureLightStatusN/ACures the user of all harmful effects.
Ancient RabbitMagicPhysical80May suppress the target's ability for five turns.
Ancient TrickMagicSpecial90May destroy the target's held item, or steal it if the user is'nt holding an item.
Ancient RefluxMagicStatusN/ATraps the target and lowers their Special Defence by 4.
Ancient SwordMythicalPhysical80Has a high critical hit ratio.
Ancient ForceMythicalSpecial70Power doubles if the user is under 50% Health.
Ancient HeritageMythicalStatusN/AFor five turns, the user has no weaknesses.
Ancient TackleNormalPhysical120None
Ancient BeamNormalSpecial120None
Ancient NormalizeNormalStatusN/AChanges the target's ability to Normalize.
Ancient LethalityPoisonPhysical70Power doubles if the target is under 50% Health.
Ancient PlaguePoisonSpecial80May cause bad poisoning.
Ancient PoisonPoisonStatusN/ABadly poisons the target, even if they are immune to Poison.
Ancient MindstormPsychicPhysical75May cause confusion.
Ancient PsychePsychicSpecial80Power increases in Psychic Terrain. May set up Psychic Terrain.
Ancient MindPsychicStatusN/AIncreases the user's Special Attack by 4.
Ancient HammerRockPhysical100Lowers the user's speed by 1.
Ancient CannonRockSpecial75May lower the target's Attack by 2.
Ancient ShellRockStatusN/AIncreases the user's Defence by 4.
Ancient KatanaShadowPhysical80Has a high critical hit ratio, and power increases in Shadow Sky. May set up Shadow Sky.
Ancient BowShadowSpecial75Is always a critical hit against level 75 or higher Pokémon.
Ancient HeartShadowStatusN/AFor five turns, the target has no resistances.
Ancient DrumsSoundPhysical40Hits 3 times.
Ancient ScreamSoundSpecial80Supereffective damage done with this attack is x4 instead of x2.
Ancient SongSoundStatusN/ASets up Encore, and puts the target to sleep.
Ancient AxeSteelPhysical90Has a high critical hit ratio.
Ancient StarsSteelSpecial50Hits an additional time for each Pokémon in the party with an Ancient Move those name contains ''Ancient''.
Ancient SheetSteelStatusN/AIncreases the user's Special Defence by 4.
Ancient ChakramTimePhysical85Power doubles if the user is above 50% Health.
Ancient TravelTimeSpecial70May lower the target's Speed by 2.
Ancient TimeTimeStatusN/ATraps the target and lowers their Speed by 4.
Ancient BeatdownVillainPhysical80May raise the user's Defence by 2.
Ancient RayVillainSpecial90May set up Scheming.
Ancient LaughVillainStatusN/ATurns all the target's helpful effects into harmful ones, and all the user's harmful effects into helpful ones.
Ancient FloodWaterPhysical75Power increases in Rain. May set up rain.
Ancient WaveWaterSpecial90Hits both enemies in a double battle. May cause flinching.
Ancient RainWaterStatusN/ASets up Rain, Aqua Ring, and heals the user for 25% of their health.
Ancient EyeWierdPhysical80Power doubles if the target is above 50% Health.
Ancient CrippleWierdSpecial70Lowers the target's stats by 1.
Ancient CopyWierdStatusN/ASummons a copy of the user that is AI controlled.
 
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BONUS FILES C
BEHIND THE ANCIENT MOVES: HOW DO THEY WORK, EXACTLY?
  • At the end of every turn a move is used, the Ancient Gauge fills up. After a certain number of turns, depending on the move, which has one of five different speed subclasses, as shown in the below chart, the Ancient Gauge will have fully filled, and the move in the Ancient Move Slot can be used. After it is used, the Ancient Gauge empties again. The Ancient Gauge is unique for each Pokémon, and it will stay filled even if the Pokémon with it switches out.
  • A Pokémon with the Ancient Spirit ability, or one holding an Ancient Scarf, will fill the Ancient Gauge by 2 turns rather than 1 at the end of each turn. With both, the Ancient Gauge will fill by 3 turns instead of 1.
  • Using the move Ancient Recharge will fill the Ancient Gauge by 3 turns for a very slow charging speed, 2 turns for a slow charging speed, and 1 turn otherwise, counting the normal Ancient Gauge filling turn.
  • A Pokémon's signature Ancient Move that refills according to a condition will refill by 1 turn every time the condition is met.
Charge SpeedTurns required to fully fill the Ancient GaugeMoves that fall into this category
Very Fast1Damaging moves of less than 40 power, all status moves not listed below
Fast2Damaging moves of power 41-60, all status moves that inflict status conditions
Medium3Damaging moves of power 61-70, Self-Destruct, Baton Pass
Slow4Damaging moves of power 71-90, Explosion, Misty Explosion. all status moves that restore HP or PP not listed below
Very Slow5Damaging moves of more than 91 power not listed above, all OHKO moves, all Original Ancient Moves, all Signature Ancient Moves, Destiny Bond, Perish Song, Rest, Breaktime
EVOLUTION GUIDE
Base FormEvolution RequirementsEvolves To...
RatreeLevel 16Plalsei
PlalseiLevel 36Splinbhira
BulleingLevel 16Oxei-Shan
Oxei-ShanLevel 36Vajiroxx
TisagatoLevel 16Wivigris
WivigrisLevel 36Mihidal
RabbituLevel 16Tulituu
TulituuLevel 36Antylista
MaorssLevel 16Chargorss
ChargorssLevel 36Indakuzou
HylonLevel 16Chenlong
ChenlongLevel 36Majiryu
GoateweLevel 16Ewacreep
EwacreepLevel 36Pajiranda
GloosterLevel 16Fowcelian
FowcelianLevel 36Sindestival
SnakuzLevel 16Slithasplash
SlithasplashLevel 36Sandibai
FoinkerLevel 16Bajlonkerr
BajlonkerrLevel 36Vikarlarzhu
FutogLevel 16Zhuvanced
ZhuvancedLevel 36Cactolord
BrinkeyLevel 16Mediun
MediunLevel 36Wukura
IblingLevel 16Creston
CrestonLevel 36Threskarlet
BinterridLevel 20Arktasli
ChorliLevel 10Coonscar
CoonscarLevel 28Crickorever
PandooLevel 20Shaanda
ShaandaLevel 43Mogoda
ReddensLevel 18Studgar
StudgarLevel 37Srhutan
GrospiiLevel 22Elemgro
ElemgroLeaf StoneVerdcao
FlaspiiLevel 22Elemflaa
ElemflaaFire StoneCrimshuo
WasspiiLevel 22Elemwas
ElemwasWater StoneAzhui
VolspiiLevel 22Elemvol
ElemvolThunder StoneVermilldian
ClospiiLevel 22Elemclo
ElemcloMoon StoneChalkongqi
MinspiiLevel 22Elemmin
ElemminTrade holding a King's RockViolnao
FreezpiLevel 22Elemfreez
ElemfreezIce StoneCyabing
SectspiiLevel 22Elemsect
ElemsectLevel 35 while holding HoneyLimchong
MetaspiiLevel 22Elemmeta
ElemmetaTrade holding a Metal CoatSilvgang
UrsibLevel 15 while holding HoneyHonsiatic
MoolkLevel 20Holstow
HolstowLevel 45Kudahashi
QuackquackLevel 19Sokuquack
SokuquackLevel 36Oshidarin
GotinLevel 22Naemoclan
NaemoclanLevel 36Rokugorral
KekackleLevel 25Onruku
OnrukuLevel 41Sanrokukera
JholeLevel 23Rhodyard
RhodyardLevel 40Ahyazi
IpplawLevel 23Crabbidatra
CrabbidatraLevel 37Scallanseill
MuolarLevel 26Xirdoro
XirdoroLevel 42Yuxiarang
KolokniLevel 23Lujisel
LujiselLevel 40Sibyuaria
MarteyLevel 22Conqartray
ConqartrayLevel 39Evox
ShanxidLevel 30Shanxid2
Shanxid2Level 45Shanxid-X
YukaLevel 21Loayuka
LoayukaLevel 37Vasuna
GabalaLevel 21Logobla
LogoblaLevel 37Virito
UpworkLevel 22Dysong
DysongLevel 37Baodhu
WazhouLevel 26Walquin
WalquinLevel 43Walausoleum
CoqonetLevel 22Badmagel
BadmagelLevel 37Daotinton
ChoperLevel 22Minasuri
MinasuriLevel 38Obakanternoz
PheaswinLevel 24Gokakyo
GokakyoLevel 40Méigúyóchó
GexianLevel 25Monochromxian
MonochromxianLevel 36Hecaolilanluhanzhanghan
EyfferLevel 24Dimao
DimaoLevel 36Tuditao
KoppearLevel 23Kororija
KororijaLevel 37Korolatury
ClilitLevel 24Cliennin
ClienninLevel 36Clinuyasha
RoraLevel 22Gestralis
GestralisLevel 38Borelkao
PuxiLevel 23Emptruxi
EmptruxiLevel 38Breaktarkuxi
DochiLevel 20Dangdoki
DangdokiLevel 38Mokagami
KalddLevel 23Mocobloco
MocoblocoLevel 33Daimuro
MamrunaLevel 40Pliolillion
YunesaLevel 25Yukonnba
YukonnbaLevel 36Yukatsura
VakinLevel 30Takugusu
TakugusuLevel 41Bolvomorcas
BaibaiLevel 28Baikubleet
BaikubleetLevel 38Baizetuki
BertthesLevel 28Hadeazoic
HadeazoicLevel 41Kangzhen
WogoliaLevel 26Chancolf
ChancolfLevel 36Zhongshizzard
ToshoLevel 27Katie
KatieLevel 38Caroprixa
SnarbinLevel 22Swasnowo
SwasnowoLevel 37Sphinthune
ClotopLevel 24Resculayas
ResculayasLevel 37Babverest
MipardLevel 25Guancia
GuanciaLevel 38Ounc-Lung
FuletLevel 20Urasno
UrasnoLevel 36Strixkuro
YerollLevel 25Yemitch
YemitchLevel 35Yexueruu
PigoilLevel 27Zhuice
ZhuiceLevel 44Hongshlizzard
LasoriLevel 21Clebble
ClebbleLevel 36Hayumi
Ti-YannaLevel 30Yujathoven
OripeLevel 30Ganocketz
DandanLevel 21Roytang
RoytangLevel 32Yangeralkryie
SnubbalLevel 17Clash-Nosed
Clash-NosedLevel 30Jollipthi
LanglangLevel 28Langlong
LanglongLevel 40Langsplendor
GuzhutoLevel 24Guzapluck
GuzapluckLevel 38Guzapzither
OrayellLevel 23Yamashout
YamashoutLevel 38Sokuorabuscream
CheercheerLevel 24Spiripom
SpiripomLevel 38Libendan
HowbrawlLevel 25Waawaalouwaa
WaawaalouwaaLevel 39Konjiscream
BiellLevel 24Chimzhon
ChimzhonLevel 36Dynaslucia
KozumiLevel 24Kozyama
KozyamaLevel 37Kozoatagi
TaocarinaLevel 25Saridisa
SaridisaLevel 39Zelmeiss
FoupotLevel 27Clangaronza
ClangaronzaLevel 35Zhongor
FeroferoLevel 18Kerxue
KerxueLevel 35Yuwiani
MyxfinLevel 26Scenobozu
ScenobozuLevel 36Sharkoyudo
BahaltLevel 24Suhalalt
SuhalaltLevel 38Eltaigenesis
BajjessLevel 26Yangzancer
FangongLevel 27Dagaxong
DagaxongLevel 37Gekojiong
WhalooLevel 30Wohcie
WohcieLevel 42Whumpback
CappaLevel 23Sarasube
SarasubeLevel 36Backaró
PuffuguLevel 33Takizuka
CarpmenWater StoneShanxyu
GommoniaLevel 23Joryuga
JoryugaLevel 36Otowaime
AmbunoLevel 27Hameshi
HameshiLevel 38Yokosura
SpinkaLevel 21Aqurouta
AquroutaLevel 36Sozuko
TuratleLevel 23Theloshima
TheloshimaLevel 37Tyujin
NugullLevel 25Shanatross
ShanatrossLevel 41Yangwei
MacaringLevel 30Mizeeque
LibbonLevel 30Iwaspealily
OradishLevel 30Kikheargutan
ZhapoleLevel 21Jibbit
JibbitLevel 36Jingoreed
SkooterLevel 24Halloreeta
HalloreetaLevel 36Geryscholtz
CyrigumoLevel 24Taraguisa
ApiseeLevel 17Ceranoney
CeranoneyLevel 35 while holding HoneyKunapisia
HarmaxyLevel 21Ridishuo
HerwardLevel 26Chaoteetle
ChaoteetleLevel 40Dynaeng
LireflyLevel 21Illumifly
IllumiflyLevel 37Jiyukafly
FiditiLevel 23Pulvajaw
PulvajawLevel 38Talmoninable
ClilorLevel 22Clilelateri
ClilelateriLevel 38Clilscara
LobroLevel 28Cleavneph
CleavnephLevel 40Yakihoma
PhascutterLevel 24Darsmid
DarsmidLevel 37Phobactena
KoucadaLevel 23Xialarma
XialarmaLevel 37Guizaplayz
GlongoLevel 29Ngodiform
NgodiformLevel 43Shincgod
TymphLevel 16Terhoho
TerhohoLevel 35Tunquan
WaborossLevel 33Lumbrithree
MillikadeLevel 26Centikade
CentikadeLevel 38Kilokade
KoshusLevel 30Glylodge
GlylodgeLevel 40Jochugesan
TanishaLevel 23Toterasha
ToterashaLevel 37Totatotera
LarvraLevel 30Stringra
StringraLevel 40Boyxra
HemanderLevel 26Assisoeno
AssisoenoLevel 37Ceramiaette
ManteachLevel 18Tenodsin
TenodsinLevel 36Shanhakka
PurchuyLevel 24Purchfessional
PurchfessionalLevel 37Purchjingg
NuraiLevel 28Nucworkk
NucworkkLevel 37Nucleshima
ManubotLevel 23Creatfactu
CreatfactuLevel 36Toyonsha
SushoctLevel 28Cleavokamui
JozingerLevel 36Mazagai-V
JinarLevel 22Jinyuard
JinyuardLevel 37Jingwutian
GlobortuneLevel 24Eritature
EritatureLevel 37Prediztor
ShimasaLevel 25Vengo-Shimasa
Vengo-ShimasaLevel 35Togetha-Shimasa
ArqlockLevel 24Buisun
BuisunLevel 36Gun-De'Ann
HistiaryLevel 28Slobberbook
SlobberbookLevel 38Kameokeep
YoniLevel 20Rolkai
RolkaiLevel 36Rajinorr
RogwaiLevel 20Momora
MomoraLevel 30Gloss
TiteyLevel 23Hanritty
HanrittyLevel 36Tengurada
FanukiLevel 20Nycbese
NycbeseLevel 36Danewster
KanahitoLevel 23Nyudhito
NyudhitoLevel 37Konsairebo
ChuilfLevel 24Tiongxan
TiongxanLevel 37Huizoods
TerrorierLevel 24Fourswar
FourswarLevel 44Ashzura
CakikuLevel 18Byasaya
ByasayaLevel 37Samabancho
GattyLevel 28Gatbese
GatbeseLevel 43Gatkídó
SutoblinLevel 25Tennryo
TennryoLevel 35Nihonhito
CanditsuLevel 23Melsaisha
MelsaishaLevel 37Todaisring
HosotellLevel 23Noeasowe
NoeasoweLevel 37Omitsu
RememboLevel 24Forgetto
ForgettoMax HappinessKastutokoro
ShapasuLevel 24Tholbomasu
TholbomasuLevel 37Wolkhmlasu
NinzaLevel 18Ghonibi
GhonibiLevel 36Jizgoku
PugxueLevel 23Yijisanji
YijisanjiLevel 37Jingzon
FinariLevel 28Jinjkami
SónóséLevel 25Kúrgátá
KúrgátáLevel 37QÍdáítá
CisdLevel 24Tairisc
TairiscLevel 38Maskahurl
BestoclakLevel 28Nighwara
NighwaraLevel 38Michirano
WaniriniLevel 27Wancrakk
WancrakkLevel 39Wanakanju
CracklerIce StoneHyenalayas
DibexLevel 24Jikusibir
JikusibirLevel 37Anzhuzi
OdoldierLevel 24Sekigaspa
SekigaspaLevel 38Nobunoda
DarsellLevel 25Dartuhoch
DartuhochLevel 38Darkuora
UwULevel 23ZUwUZ
ZUwUZLevel 38UowoU
MoonekoLevel 21Kobscent
KobscentLevel 37Bsukuyomi
ZokalaLevel 22Manipao
ManipaoLevel 35Korchartt
RhinunnLevel 27Nanzhu
NanzhuLevel 38Wudsiceros
GyselLevel 22Gyoprol
GyoprolLevel 38Gymera
RaivetLevel 24Raiguma
RaigumaLevel 36Raijangmu
FoojiLevel 24Creamari
CreamariLevel 36Qisamara
GuxiezThunder StoneKaihaencan
AnovolLevel 24Pthurera
PthureraLevel 37Thyodan
VolrodLevel 23Beilduct
BeilductLevel 36Elanzapp
PlasdrukLevel 28Bhutyul
BhutyulLevel 38Tsendral
BamminicateLevel 34Towokyo
TowokyoLevel 44Nestujin-25
SillyLevel 28Welgroov
CalcinusLevel 24Judolator
JudolatorLevel 38Amarsumer
GenergyTrade holding a King's RockGangó-Jize
VoltoudLevel 24Strikolimus
StrikolimusLevel 38Thundakiri
GuttolLevel 23Calbperch
CalbperchLevel 37Faragraph
CherishamaLevel 20Kanzishama
KanzishamaLevel 36Yuyankura
FuseeLevel 27Sangawise
SangawiseLevel 39Ruomreant
BonoseLevel 22Cypreeze
CypreezeLevel 37Nostjing
BampoaLevel 21Willicela
WillicelaLevel 36Gokemboo
PeathreesLevel 24Podasatii
PinglaiLeaf StonePinesperity
LinshroomLevel 22Zhungusahungus
ZhungusahungusLevel 36Shenwuhan
MossreegeLevel 23Lycoster
LycosterLevel 38Bryoking
CordcomyLevel 24Medicomy
MedicomyLevel 37Biodylia
Dai-ChiLevel 27Chújikon
NishuLevel 26Zhorishu
ZhorishuLevel 36Jyutpushu
MiaoutLevel 25Polledao
PolledaoLevel 37Ragxing
SaimerLevel 34Saihhorweng
PlanainLevel 32Pazhamusa
WadockLevel 23Nishomokk
NishomokkLevel 37Folioanaka
ZarumaLevel 28Zodzidzarma
ClatterkuriLevel 23Ningykuri
NingykuriLevel 38Zayokuri
ZhulgerLevel 24Zhutegist
ZhutegistLevel 37Zhulianaral
Sha-ClaLevel 25Wan-Shaxi
Wan-ShaxiLevel 41Fan-Xorda
SogolLevel 18Koflade
KofladeLevel 36Samukura
TteroLevel 25Deltactyl
DeltactylLevel 37Pterlrenz
AtoscopicLevel 24Unstollide
UnstollideLevel 36Nihadron
LuckamoriLevel 25Splikubi
SplikubiLevel 37Oonkeizami
PaccuraLevel 25Hollhano
HollhanoLevel 36Terraplow
CompestoneLevel 23Kuojun
KuojunLevel 37Zhengyii
ZuxieLevel 22Mischiki
MischikiLevel 35Warasera
PangangLevel 23Shiegolin
ShiegolinLevel 37Hookamanis
QithronLevel 24Shynast
ShynastLevel 37Huamperoraka
GuarlLevel 23Etherfeng
EtherfengLevel 37Bodhisyin
PhantariLevel 24Losunne
LosunneLevel 37Kukodeed
GoegoolLevel 23Pohunor
PohunorLevel 34Virangshi
KiyuLevel 24Yakunne
YakunneLevel 38Okamyubi
ScrooLevel 25Scrozoku
ScrozokuLevel 37Scrobunaga
AbubáfaLevel 23Furuubáfa
FuruubáfaLevel 38Kurayarbáfa
YumiLevel 24Yulspook
YulspookLevel 36Yuilpawimi
HagihoriLevel 25Powjara
PowjaraIce StoneBabaoshaw
DollinaLevel 23Poswish
PoswishLevel 37Hinnachobbo
DingoarLevel 23Taotoar
TaotoarLevel 40Zhoushakie
SnookyLevel 24Kyooky
KyookyLevel 37Cueshotrooky
KasabbLevel 25Kozoshoot
KozoshootLevel 38Obakubora
ShoaceLevel 35Shokurul
ShokurulLevel 45Shoraraguardor
SepartLevel 23Selanter
SelanterLevel 37Sebaigujii
BuzzledLevel 35Kyorinbar
NusiLevel 26Kojinusi
KojinusiLevel 38Yorkryanusi
ChakraskLevel 24Chamahage
ChamahageLevel 37Chogakita
KatadaiLevel 23Nihkana
NihkanaLevel 36Kunboku
SoldawnLevel 24Jiujevate
JiujevateLevel 40Qijiebing
KnzewalskiLevel 24Batterzunga
BatterzungaLevel 40Xiangightor
CannookLevel 24Cartillery
CartilleryLevel 40Capaojuriot
SibemeiLevel 24Shivisor
ShivisorLevel 40Scholimination
TradinLevel 24Jishuai
JishuaiLevel 40Kingmate
HuqiLevel 24Lancoyal
LancoyalLevel 40Queehuorisa
XieldLevel 24Jiantian
JiantianLevel 38Hsinbreaker
SnobowLevel 27Chillista
ChillistaLevel 40Flarrbalist
DajianLevel 31Wenshudo
QiunLevel 31Xigua
TaixingLevel 22Dumi-Daiko
Dumi-DaikoLevel 36Daikachuiz
SaibatLevel 21Monoustrelle
MonoustrelleLevel 37Kihonzhou
SensuchiLevel 23Fawtashata
FawtashataLevel 37Hanfyusha
ThruzangLevel 28Sanjiang
SanjiangLevel 37Paestulong
TypicrowLevel 23Sengarow
SengarowLevel 37Yaturamusa
KickleLevel 22Kamtaickle
KamtaickleLevel 36Kamaiseiken
BreezkitLevel 23Kitiang
KitiangLevel 36Hongainbow
Venga-2Level 30Lomar-5
Lomar-5Level 40Apllong-11
TozuLevel 27Wethayamai
PropzLevel 28Hovopz
HovopzLevel 37Nirvortropz
YogenpunkLevel 23Torsay
TorsayLevel 36Aviaeamogen
WaxorLevel 18Arycilla
ArycillaLevel 37Garjada
PeavoniLevel 21Fowlmarish
FowlmarishTrade holding a King's RockKartipavo
HoopyLevel 22Legahopa
LegahopaLevel 38Ueprox
CrankaneLevel 23Anespeeder
AnespeederLevel 36Lucrong
AoherLevel 26Heroguu
HeroguuLevel 37Goiaosugi
JellmiLevel 24Aviatelii
AviateliiLevel 37Wuzetialkii
KotolotsLevel 24Kotoluations
KotoluationsLevel 40Kotoedoria
ShelamLevel 23Shemerge
ShemergeLevel 37Shenirage
CactureLevel 25Qeejgaro
QeejgaroLevel 38Lushagoba
ElemaxLevel 24Syriderm
SyridermLevel 38Mohansha
SekigumoLevel 27Ushcosma
UshcosmaLevel 39Gyukarach
SquirrlinoshLevel 24Nobusunosh
NobusunoshLevel 38Yamakachosh
StelstarLevel 22Suzhoot
SuzhootLevel 36Xihsiua
NobiastretchiLevel 24Balseer
BalseerLevel 36Shikyudo
NilindLevel 27Nihandari
NihandariLevel 37Nitytelez
SkongmingLevel 24Lanspecia
LanspeciaLevel 37Zeppboku
ToratchLevel 21Dengruang
DengruangLevel 36Kenflamz
PixionFire StoneTaraspix
Huow HuowLevel 25Huoijing
HuoijingLevel 37Huokunloz
FironLevel 24Jirnace
JirnaceLevel 38Guanrong
MaskorchLevel 31Sharmuoxi
BlazilatiLevel 27Blazikinii
BlazikiniiLevel 38Blaziyania
PudibiLevel 25Inkaso
InkasoLevel 38Jackoyaku
BlazyuLevel 27Torchinder
TorchinderLevel 37Huochufiong
ErumanoLevel 27Outhongu
OuthonguLevel 38Volcaterasu
JujiLevel 24Hataku
HatakuLevel 37Fujitong
JyalockLevel 28Jystal
JystalLevel 39Jyushanor
StoaiLevel 30Maozed
MaozedLevel 44Yanhuan
DowinaLevel 21Kantwina
KantwinaLevel 36Nihoshowina
Qi-CrasLevel 31Qi-Geddon
Qi-GeddonLevel 42Qi-Guigan
TricaiLevel 27Dodecai
DodecaiLevel 37Glazamcai
SnapaneLevel 26Builndes
BuilndesLevel 38Kaijibuild
BountaraptorLevel 38Blugoliskae
AuronirstLevel 38Xuivian
SautaeLevel 38Subakophus
GisuchuLevel 38Stenudspine
MolshinshaMax HappinessWakadigz
SesshakeLevel 25Sestott
SestottLevel 36Sestamagez
BubuffleLevel 23Suffalo
SuffaloLevel 37Wujiustra
BearisaLevel 24Splitear
SplitearLevel 40Arctomaritt
SandywigLevel 25Earclanch
EarclanchLevel 40Khorkavor
TombankhLevel 28Mummankh
MummankhLevel 38Xianshankh
TerrxianLevel 23Huacotta
HuacottaLevel 37Shaanxqin
AltaiwaLevel 25Altadeer
AltadeerLevel 38Altaduan
KagaintLevel 21Pagodtrait
PagodtraitLevel 36Inwali-13-0
CrickerLevel 24Cemeter
CemeterLevel 38Dumacroft
DozrLevel 25Excdrizr
ExcdrizrLevel 37Shantuzr
GobeatLevel 25Homrilla
HomrillaLevel 40Smash Kong
CatopittenLevel 24Pardomar
PardomarLevel 36Seumor
NiudgerLevel 27Melogdaoz
TigbenLevel 24Tigaplus
TigaplusLevel 37Guan Tigris
YaosheLevel 24Payao
PayaoLevel 37Sichuadder
ShisonLevel 24Shisulunge
ShisulungeLevel 38Shisyukyuan
FumainuLevel 24Mingainu
MingainuLevel 36Singhainu
MittensLevel 18Fudge
FudgeLevel 37Baknekk
ShachompLevel 22Shavyhavy
ShavyhavyLevel 38Shacoknaught
KomovkoLevel 28Komoranus
KomoranusLevel 40Komozuryu
LioticLevel 20Simroar
SimroarLevel 36Narasikator
SinocLevel 26Yangzadile
YangzadileLevel 37Xioamalliz
ZippoLevel 28Keepippo
KeepippoLevel 37Menagirippo
WuskkLevel 26Qinxiuskk
MukarLevel 21Gorukar
GorukarLevel 36Joikarazo
FlongoLevel 44Hirarage
WiamurLevel 23Chunpard
ChunpardLevel 37Lia-Mui
HedgitangLevel 20Rolliquan
RolliquanLevel 35Dishor
CricktráínLevel 28Grylldóúsháy
Tea-PhiLevel 24Serv-Phi
Serv-PhiLevel 37Cheng-Phi
FutterLevel 23Cinxyutter
CinxyutterLevel 37Gakuenutter
ChekidoLevel 32Marthlattle
ToamyLevel 24Convume
ConvumeLevel 37Nankiboett
OkurabiLevel 30Murgethal
CobaziLevel 24Najatra
NajatraLevel 37Elapguarr
FooshiMax HappinessNirezushi
OliveaaeLevel 28Marticene
MarticeneLevel 38Scorchurin
GourdaxLevel 27Gouritoff
GouritoffLevel 34Gourtoji
PokeboxLevel 30Gregonel
GregonelLevel 42Astngyao
TerasteckerLevel 26Sludgood
SludgoodLevel 37Horyosutsuki
SlasicLevel 22Glompeppó
GlompeppóLevel 35Emakia
VipvipLevel 25Korongkorong
KorongkorongLevel 37Phangphang
SalibodyLevel 24Replamander
ReplamanderLevel 37Adacrypto
LarbonLevel 20Wukibbon
WukibbonLevel 36Suwakan
CoberoLevel 34Shagasha
BicarryLevel 31Bixlift
BixliftLevel 41Bixavhinku
YennyLevel 26Tosyenny
TosyennyLevel 37Konoblingz
PerfMONELevel 23CybAI
CybAILevel 33FramIGHTS
PhreaveLevel 28Typhaqua
TyphaquaLevel 38Brotlantis
DrispinLevel 24Drillbole
DrillboleLevel 37Drillugan
ShórryLevel 24Shózhong
ShózhongLevel 40Shókuiyuk
Fis-TistLevel 25Kun-Lun
Kun-LunLevel 37Dann-Rann
OtariLevel 24Foxoji
FoxojiLevel 38Giojshino
TrutrullLevel 25Vantmag
VantmagLevel 38Karptimus
SchozomiLevel 18Morazomi
MorazomiLevel 37Kanojazomi
SpusuboLevel 18Lyssubo
LyssuboLevel 37Feralasubor
RoquerLevel 25Conceptauu
ConceptauuLevel 38Sonatron
NagiyanaLevel 22Honnimino
HonniminoLevel 37Kiyoria
ArinnocentLevel 22Luminnoscent
LuminnoscentLevel 36Kofuhinnocent
KabukairLevel 24Kabukance
KabukanceLevel 37Kabukizumo
DebboLevel 24Hohnivil
HohnivilLevel 42Samátan
BurrpossibleLevel 24Clonurr
ClonurrLevel 37Kantlivama
GuckerelLevel 24Dyunrang
DyunrangLevel 37Scombtou
OyserLevel 23Oilopec
OilopecLevel 38Orayanxa
Choo-ChooLevel 23Chonorail
ChonorailLevel 38Chinkasen
SeflickLevel 27Chinwayy
ShuriyushiLevel 22Bohirayushi
BohirayushiLevel 36Osakarayushi
PhocosealTrade holding a Metal CoatNarzhou
DeteraLevel 30Minstela
MinstelaTrade holding a Metal CoatChromium
RoloneLevel 23Inderonent
InderonentLevel 36Ukikara
JhattanLevel 23Josetress
JosetressLevel 36Jiduaejebo
ChauongLevel 23Kwonong
KwonongLevel 38Gamelong
ConsollLevel 27Smithoroll
SmithorollLevel 38Ganmojyoll
FihandLevel 28Slarine
SlarineLevel 40Guillaeger
LubopLevel 24Spotqing
SpotqingLevel 39Tigadao
CuvetLevel 25Borobroom
BorobroomLevel 37Vehirotron
MotoccLevel 23Wheelume
WheelumeLevel 36Zhejibalt
PilrolLevel 31Pisopill
PisopillLevel 45Phynosca
TaipotLevel 20Kitchita
KitchitaLevel 35Setockery
P-DLevel 24Compacdd
CompacddLevel 37Discussel
PladiamondLevel 22Glisticheer
GlisticheerLevel 37Karorreu
PaclubLevel 22Clobbotchi
ClobbotchiLevel 37Trefreuz
PaspadeLevel 22Shovlong
ShovlongLevel 37Lauschippe
PaheartLevel 22Soldooch
SoldoochLevel 37Coeherz
TexmojiLevel 21Emoguarr
EmoguarrLevel 37Kuraiba
WilquatLevel 23Pectiquat
PectiquatLevel 35Stiparuiquat
LiuyadeLevel 21Willade
WilladeLevel 38Lauhichia
GimtopLevel 33Gimaphilo
HeyLevel 25Plesto
DodingLevel 26Goahpia
GoahpiaLevel 36Rollzhon
HinowillaLevel 23Ookyoshu
OokyoshuLevel 35Gazokonemeon
PileyezLevel 32Hyakueyez
PizziceLevel 23Marghamia
MarghamiaLevel 37Ravigheretia
NoodelsLevel 24Suoghetti
SuoghettiLevel 37Pythudon
QillyLevel 24Qiricon
QiriconLevel 36Qiansenri
WomplingLevel 23Kongwon
KongwonLevel 36Huanangzi
LibetLevel 24Milestal
MilestalLevel 38Gansenzang
HeilfLevel 24Wuchtwo
WuchtwoLevel 38Bixie And Wujifan
UshagiMoon StoneLunochi
QiameseLevel 23Miqia
MiqiaLevel 36Hebalii
PulingLevel 24Tulidge
TulidgeLevel 37Buliscream
CarlongLevel 28Serzlong
SerzlongLevel 38Yinghuci
HatchilLevel 27Therosaur
TherosaurLevel 40Tyrannomidia
ValbaltLevel 26Procelym
ProcelymLevel 38Hantage
ChazuLevel 33Chashotou
ChashotouLevel 45Chahdora
MulillLevel 32Gorosaurus
GorosaurusLevel 44Nukzilla
DeloatLevel 24Qingzhou
QingzhouLevel 38Kambomara
RunnametLevel 22Runnamill
RunnamillLevel 36Runnaboltsai
EurophumpLevel 37Omsutakaa
SodgeLevel 24Dodgerow
DodgerowLevel 37Kamoshyala
YabillyLevel 24Kamagoaka
KamagoakaLevel 41Jimomoto
MulbowwyLevel 28Manchin Hood
KendelLevel 22Kenhinai
KenhinaiLevel 35Kenshikama
GoaloxLevel 25Locfender
LocfenderLevel 38Niultair
NBBallLevel 24NBBlunk
NBBlunkLevel 37NBBwazhi
ZhaennisLevel 21Tingtong
TingtongLevel 36Liniakout
U.B.OLevel 27S.U.R.B.U.N
S.U.R.B.U.NLevel 43X.T.R.A.S.H.O
Go-GoLevel 24Go-Igol
Go-IgolLevel 35Go-Weiqi
SplattaLevel 26Obstractta
ObstracttaLevel 36Zaowouroth
TamatigamiLevel 23Katamakami
KatamakamiLevel 37Orizurushrami
SlusabiLevel 32Horacamole
RubbeldLevel 23Stretchong
StretchongLevel 36Elastrong
InkeeLevel 31N'ghftog
N'ghftogLevel 45N'ghulhu
NurikallLevel 30Blokvisibl
BlokvisiblLevel 40Castikaber
AllbushiLevel 22Terraganstu
TerraganstuLevel 37Vehimestor
FidhuLevel 22Erqinn
ErqinnLevel 38Tangagao
GashapLevel 30Kaiyashia
BlastditLevel 28Bomboozle
HandoLevel 24Lingernail
LingernailLevel 37Dywarpalm
FlegmingoLevel 22Prosstandus
ProsstandusLevel 37Yazaipinkado
YiyaLevel 24Ngucii
NguciiLevel 38Balanlongg
QilanLevel 24Qiglien
QiglienLevel 38Qirauora
FeningoLevel 24Huafowl
HuafowlLevel 38Fengphuang
SposhiLevel 24Guiroshi
GuiroshiLevel 38Linggaroshi
KoiwnLevel 25Amurgui
AmurguiWater StoneCyrpishen
TarleyLevel 25Poacist
PoacistLeaf StoneRachirina
HidryLevel 25Hiderithirst
HiderithirstFire StoneHidzhangyu
SaoppuLevel 25Saokippu
SaokippuThunder StoneSaojampox
SakuLevel 25Tapream
TapreamMoon StoneGoodbight
StamerLevel 25Bearampa
BearampaAny Evolution StoneSherproved
PeclodLevel 32Sutaró
XyanuanLevel 32Xanzangott
BaissLevel 32Yubaizer
SogeLevel 32Shibakoyn
Charco-PoloLevel 32Buzkarushu
PardaoLevel 32Heilosseus
SusoreticLevel 38Susokami
SusokamiLevel 50Susanoperial
KokikiLevel 37Kohanii
KohaniiLevel 49Kosakuri
WayamaLevel 39Tsutsumi
TsutsumiLevel 51Kanagaror
DaijiteLevel 40Doubldai
DoubldaiLevel 52Yorochi
 
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SIGNATURE ANCIENT MOVES PART 1
User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
SplinbhiraSensei's Crane KickHeroPhysical160Uses Disable. Has a high critical hit ratio.
VajiroxxAxe Of The FirefightersFightingPhysical170May cause flinching, a burn, or lowered defence.
MihidalBlue Tiger's DiscriminationBeastPhysical150The more the target's defence is lowered, the stronger this attack is.
AntylistaGallant GalaxyAthletePhysical50Hits five times, each hit raising Attack by 1. Breaks through Protect.
IndakuzouMillion Volt RushElectricPhysical150Before use, steals all speed gains from all enemies. The higher the user's speed is raised, the stronger this attack is.
MajiryuRage Of The Azure DragonDragonSpecial180Uses Tidal Devastation.
PajirandaWhat Should We Do?GhostSpecial140Inflicts Curse, Taunt, Torment, and Disable. If the target already has those, power increases for each one.
SindestivalGlasswork FestivalFireSpecial150In Glazed Form, this traps the target in burning glass that damages it at the end of each turn, and burns and poisons it. Cures the user of all status conditions, increasing power if it does.
SandibaiEmperor's BiteWaterPhysical140Disables the target's ability for five turns, gives them a Water weakness for five turn, and sets up Embargo and Heal Block.
VikarlarzhuTravelling Pig's GardenGrassSpecial120Power doubles if the target is resistant to Grass moves. Sets up Grassy Terrain and Trusted Swine's energy field, and regenerates the user's health at the end of each turn.
CactolordCactura LaserVillainSpecial160Hits both enemies, and pierces through Protect. Destroys Screens and ignores Mirror Coat.
WukuraMonkey King's WisdomPsychicSpecial150Drains 3 PP from each of the target's moves. For each PP drained this way, the next Psychic attack the user uses has an increased critical hit ratio and power.
ThreskarletScarlet FeatherstormFlyingPhysical140At the start of the next five turns, leftover feathers damage the target for a 40 power Flying move. Hits enemies even when they're Flying or Digging.
ArktasliJumping BinterrongNormalPhysical210None
CrickoreverForever Necro CurseGhostStatusN/AFor five turns, if the user is damaged, the attacker takes the same amount of damage. Also inflicts Curse, Torment, and Heal Block on the target.
MogodaBamboo DemolisherGrassPhysical150Breaks screens, dealing more damage the lower the target's defence is.
SrhutanCrimson Teacher's BlazerFireSpecial160May cause a burn, and boosts the power of the user's next Fire or Magic attack by 50%.
VerdcaoEmerald BladeGrassPhysical140Targets all enemies. May activate Leech Seed. Power increases for each Grass Pokémon in the party.
CrimshuoRuby InfernoFireSpecial140Targets all enemies. May cause a Burn. Power increases for each Fire Pokémon in the party.
AzhuiSapphire TsunamiWaterSpecial140Targets all enemies. May activate Aqua Ring. Power increases for each Water Pokémon in the party.
VermilldianTopaz ThunderboltElectricSpecial140Targets all enemies. May cause Paralysis. Power increases for each Electric Pokémon in the party.
ChalkongqiOpal HurricaneFlyingSpecial140Targets all enemies. May activate Mist. Power increases for each Flying Pokémon in the party.
ViolnaoAmethyst Mind ShockPsychicSpecial140Targets all enemies. May cause confusion. Power increases for each Psychic Pokémon in the party.
CyabingTurquoise WhiteoutIceSpecial140Targets all enemies. May cause freezing. Power increases for each Ice Pokémon in the party.
LimchongGarnet Jaw BiteBugPhysical140Targets all enemies. May summon Infestation. Power increases for each Bug Pokémon in the party.
SilvgangOnyx CrusherSteelPhysical140Targets all enemies. May lower the target's defence by 2. Power increases for each Steel Pokémon in the party.
HonsiaticHoney Honey ParadiseBugPhysical140Targets all enemies. Covers the target in sticky honey that lowers their accuracy and speed until they switch out. Power increases if the user is holding Honey.
KudahashiThe Cow Goes BoomNormalPhysical170Gives the target a Normal weakness, and may change their ability to Own Tempo. If their ability is already Own Tempo, refills some of the Ancient Gauge.
OshidarinWay Of The MandarinNormalStatusN/AFor five turns, friendly Ancient Gauges fill 50% faster, and all friendly Pokémon gain 50% resistance to Ancient Moves. Also sets up Safeguard and Embargo.
HikatanjiThe Endless Alphabet ArmyNormalSpecial150Power increases by 30 for each Hikatanji in the party. May cause Confusion, Torment, or set up Interview.
XiyquoriiGate GuardianFightingPhysical120Traps the target, and lowers their Defence and Special Defence by 2. If the target is already trapped, this move's power doubles.
SameAncient MimicNormalStatusN/ATransforms Same back to normal, but keeps the stats and ability of it's transformed form. Use Ancient Mimic again to Transform back. Fails if used by any Pokémon other than Same.
RokugorralTin Wing Of The AncientsSteelPhysical110The higher the target's Ancient Gauge, the stronger this attack is. Lowers the target's resistance to Steel moves by 50%.
SanrokukeraLong Necked CackleGhostSpecial90Always goes first, and ignores abilities. Inflicts the target with Taunt and Disable. Power increases for each status move used in the battle.
AhyaziOutback Demon's CreationGroundPhysical130Switches the target to a Ground/Dark type and breaks screens. If they are already a Ground/Dark type, this is always super effective and it cleans the target's helpful effects.
ScallanseillCrab Critter Hitter BitterNormalPhysical70Hits three times, each hit having a high critical hit ratio that has increased critical hit damage relative to the user's defence.
YuxiarangReborn From Mud ItselfTimeStatusN/AThe next time Yuxiarang would be defeated, it revives at full health. Only has 1 PP, though.
SibyuariaDuckdownShadowPhysical60Hits five times, each hit having a chance to destroy the target's item and clear out entry hazards. The final hit is always a critical hit.
EvoxWorld DominanceVillainStatusN/ARaises the user's speed by 2, traps the target, and replaces the user's ability with a special one that makes it so that they do not faint from using Self-Destruct or Explosion.
Shanxid-XLOAD-XTREME-BLASTERLightSpecial160Changes the target's ability to Download.
VasunaTALENT-UNLOCKEDHeroPhysical140Cleans the user of all harmful effects.
ViritoONLINE-INFINITYHeroPhysical160Cleans the target of all friendly effects.
BaodhuNew Year Festival FireworksLightSpecial150Causes a burn and lowers the target's Accuracy by 2. Power doubles under Nighttime.
WalausoleumGreat Glass ChargeLightPhysical140Always goes first. Sets up Light Screen, Reflect, and Protect.
DaotintonHeaven's Shining CoquetLightPhysical120If this knocks out the target, the new Pokémon is hit with this move.
ObakanternozDancing Lantern BlazeFireSpecial120May cause a burn. It's power increases according to the target's raised stats and if they are already burned.
MéigúyóchóSerenityLightStatusN/AFor five turns, the user gradually recovers health and cures it's status conditions and stat drops. Also destroys the target's held item.
HecaolilanluhanzhanghanTen Generals, One HeroLightStatusN/ATurns into School form instantly, then replaces Schooling with Intimidate, preventing Hecaolilanluhanzhanghan from changing back at low health.
TuditaoThe Rising Temple Of LightLightSpecial160For the rest of the battle, all Light-type moves gain 10% extra power.
KorolaturyUnstable Dancing BiteBeastPhysical140Causes Confusion and Heal Block, and may cause Disobedience. This chance is increased for each Light or Beast Pokémon in the party.
ClinuyashaMarine Abyss ShockElectricSpecial140Applies weakness as x4 instead of x2. Can hit targets even in a semi-invulreable state.
KosenwoeHearts Of BattleFightingStatusN/AFor five turns, all allies gain 90% Physical resistance, and their Physical attacks gain +5% power. These effects are increased if Minowoe is in the party. Also sets up Reflect.
MinowoeSouls Of BattlePoisonStatusN/AFor five turns, all allies gain 90% Special resistance, and their Special attacks gain +5% power. These effects are increased if Kosenwoe is in the party. Also sets up Light Screen.
BorelkaoAurora BoelisIceStatusN/AFor five turns, an Aurora shines on the field, granting all allies Serene Grace and Slush Rush, and making all non-Status enemy attacks have no special effects beyond dealing damage. It also powers up Borelkao's attacks by 25%. Also sets up Aurora Veil and clears the weather, unless it is snowing.
BreaktarkuxiBreaking Ice SlideIcePhysical170Always goes first under Snowscape. May lower the target's defence by 2.
MokagamiDango's Lying HammerIcePhysical150This move's power becomes 250 if the target's last move was a different one to the one they used now.
DaimuroSnowman CannonIceSpecial160Hits both enemies under Snowscape with no reduced power. May cause freezing.
PliolillionMesozonic Mammoth ChargeIcePhysical200Has 25% recoil.
YukatsuraForever Maiden BlizzardIceSpecial150Sets up Snowscape. Power doubles in Snowscape.
BolvomorcasFrigid Shock Of EverestElectricSpecial150Inflicts the target with Frigid Shock: A status condition that is like Paraylsis, except if the target fails to move, they get Frozen, before they take damage according to the number of Ice and Electric-type Pokémon in the party.
BaizetukiThe Way Is RevealedHeroStatusN/AAlways goes first. Choose a Pokémon in the enemy party and switch the target out for it, trapping it in the process. If it is knocked out next turn, refills the Ancient Gauge of Baizetuki completely.
KangzhenIceberg SMASH!IcePhysical170This is a critical hit against targets that have a Screen up. Breaks screens.
ZhongshizzardClaw Of The Eclipse WolfBeastPhysical130This move is always followed up by either Spirit Wolves or Feral Frenzy, depending on the higher attacking stat.
CaroprixaQuintriple Axel Of The RinkIcePhysical60Hits five times, each hit having a chance to freeze the target. This move's power increases under both Snow, Aurora Veil, and if the target is an Ice-type.
SphinthuneSculpture Of Purple FrostWierdPhysical100Sets up a Subsitute and Aurora Veil. Under Snowscape, the Subsitute has +50% extra health.
BabverestClimbing Crush VictoryJobPhysical120The more turns that have passed in the battle, the higher this move's power.
Ounc-LungThe Mirror ScrollMagicStatusN/ASteals the target's positive stat changes and friendly effects. While Ounc-Lung knows this move, the Ancient Gauge fills faster for each positive stat change the enemy has.
StrixkuroSleep Tight, Snowy OwlIceSpecial90Inflicts the target with Frozen Sleep: A status condition that is both Freeze and Sleep as separate status conditions. Power increases if the target is already frozen or asleep.
YexueruuTera AvalancheIcePhysical150Hits both enemies. Power doubles if the user was hit this turn.
HongshlizzardWild Boar's Big ChillIceSpecial110Destroys the target's item, and sets up Mist. May also destroy the target's ability: This chance increases relative to their raised stats.
XianruanFrost RitualIceStatusN/AKnock out an Ice-type in your party to increase the power of all friendly Ice moves by 25% for the rest of the battle, and grant them a high critical hit ratio. Also freezes the target.
WhisyurnoFlame RitualFireStatusN/AKnock out a Fire-type in your party to increase the power of all friendly Fire moves by 25% for the rest of the battle, and grant them the ability to ignore Protect. Also burns the target.
ShassxunLightning RitualElectricStatusN/AKnock out an Electric-type in your party to increase the power of all friendly Electric moves by 25% for the rest of the battle, and grant them a 50% chance to go first. Also paralyzes the target.
HayumiHappy Happy HarmonySoundSpecial160Drains 50% of the damage dealt. Power and health drain increases for each Sound-type in the Party.
YujathovenBeevthoven's SymphonySoundPhysical170Commands all Sound Pokémon in the party to attack the target with their non-signature Ancient moves. The user must spend a turn recharging afterwards.
GanocketzRocket StormSoundPhysical40Hits 10 times, with each hit being unaffected by enemy stat changes.
YangeralkryieDance Of The ValkryiesFightingPhysical60Hits 15 times, using the target's attack for calculation. Stat changes do not affect this attack. Unlike other Signature Ancient moves, this has a chance to miss.
JollipthiFurious Cymbal CrashGroundPhysical50Hits five times, draining the target's Ancient Gauge on each hit. Also makes the user thrash about for three turns with this move, before becoming confused from fatigue.
LangsplendorLegendary Dragon DanceDragonPhysical130Before use, the user uses Dragon Dance twice.
OtamodyTone Up The BeatSoundSpecial150Uses Amplify and sets up Light Screen and Reflect. Until Otamody is switched out, all Sound-type moves have +5% power and +25% chance to confuse any target they hit.
GuzapzitherGuza Tune TrasherSoundSpecial110Before use, consumes the user's stat boosts. This move's power increases relative to the stats consumed.
SokuorabuscreamSun Loud ScreamSoundSpecial160Hits both enemies. This is a OHKO against targets with 10% or less health.
LibendanLet's Cheer Til' Time's End!AthleteStatusN/ASets up Cheer On, Follow Me, and Helping Hand. Also increases the stats of all friendly Pokémon by 1 and heals them for a bit.
KonjiscreamYAAAAAAAAAAA!!!SoundSpecial160Hits both enemies. This move's power doubles and is a critical hit if the target's combined stats is 800 or more.
DynasluciaDynastic Ringing BellSoundSpecial130Cures the party of all negative status effects. For each one cured this way, this move's power increases.
KozoatagiScreaming Sonar ExplosionSoundSpecial160Hits both enemies with no reduced power, and is always a critical hit. Has 25% recoil.
ZelmeissTime SongTimeStatusN/ARewinds to the previous turn, except Time Song is replaced by Chrono Burst (Or Sonar Smash, Clock Arrows, Age Manipulation, and Sing, in that order, if Zelmeiss already knows them)
ZhongorLightly Cure The MelodiesLightStatusN/AHeals all friendly Pokémon, even ones in their Poké Balls, by 15% of their HP, and cures their status problems. Sound-types get healed even more and use Cleanse on a random ally when sent out.
YuwianiRefreshing Kero StormWaterSpecial150Sets up Rain. Power doubles in Rain.
SharkoyudoDeadly Feeding FrenzyWaterPhysical100Hits an additional time for each damaged Pokémon, even if they are in their Poké Ball.
EltaigenesisGenesis ShockElectricSpecial170Suppresses the target's ability, increasing in power and paralyzing them if it's one that grants some form of protection, such as Limber.
YangzancerRiver Dolphin's GraceWaterSpecial140For five turns, all friendly Pokémon have Clear Body, and all enemies have no abilities.
GekojiongMillion Fangitan RushShadowPhysical40Hits 10 times, with each hit ignoring abilities and items.
WhumpbackDrop The WhaleWaterPhysical160Grants the user Huge Power and Rock Head until they switch out.
BackaróRelaxing Kappa StaffWaterSpecial140Drains 50% of the damage dealt. Cures the party of all negative status effects. For each one cured this way, there is a chance to clear all Terrains and Weather and replace them with Rain and Misty Terrain.
TakizukaFugu SpikesPoisonStatusN/AThe user sets up a special Protect that cannot be ignored, setting up Toxic Spikes in the process. If the user is hit with a contact move, the attacker is badly Poisoned, and their Defence lowers by 3, setting up another Toxic Spikes in the process.
ShanxyuTidal Devestation Of The DrakeMythicalSpecial150The higher the target's Special Defence, the more power this move has. Reduces the target's resistance to Mythical moves by 50%.
OtowaimeEast Sea Dragon's WaveWaterSpecial140For the rest of the battle, all friendly Water moves gain +1% power for each Water Pokémon in the party, and all enemy Water moves lose that much power. Washes away the target's helpful effects if you have a full team of Water Pokémon.
YokosuraObese Sushi Body SlamWaterPhysical160The higher the user's HP, the more damage this does.
SozukoAqua Hose JackWaterSpecial140May wash away the target's helpful effects. Power and chance increases if seven or more Water moves were used during this battle.
TyujinWise Turtle's Shell DashWaterPhysical130The higher the user's Defence and Special Defence, the higher this move's power. Ignores Protect and breaks screens.
YangweiDelivering The Wave PackageWaterPhysical150After use, the user uses Baton Pass.
MizeequeSee No EvilWaterStatusN/ALowers the accuracy of enemy Physical moves by 5%, and locks the target's ability to use Physical moves, for the rest of the battle.
IwaspealilySpeak No EvilGrassStatusN/ALowers the accuracy of enemy Special moves by 5%, and locks the target's ability to use Special moves, for the rest of the battle.
KikheargutanHear No EvilFireStatusN/ALowers the accuracy of enemy Status moves by 5%, and locks the target's ability to use Status moves, for the rest of the battle.
JingoreedTounge Of Golden FortuneMagicPhysical110Scatters coins everywhere, with a chance to cause confusion. Power and chance increases for each time that coins were scattered everywhere during this battle.
GeryscholtzSkate N' Swim CarnivalWaterPhysical150Always goes first under Rain. May cause confusion or lower the target's defence by 2.
 
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SIGNATURE ANCIENT MOVES PART 2
User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
TaraguisaSpider DanceBugPhysical90Traps the target, Poisons them, and Disables one of their moves. Also sets up Sticky Web, followed by String Shot.
KunapisiaHoneyhive StingBugPhysical140If the user is holding Honey, this is always a critical hit that ignores Protect and Counter.
RidishuoJuggling MiraclesMagicPhysical50Hits seven times, with each hit having a chance to inflict a status condition on the target, from sleep, burn, freezing, paralysis, confusion, attraction, and torment respectively.
DynaengRaging Dynasty Horn ThrowBugPhysical170Always goes last. Additionally inflicts damage according to the amount of damage the user took this turn.
JiyukaflyIlluminate The Night SkyFireSpecial150Clears weathers. If a weather was cleared this way, this move's power becomes 220 and it always inflicts a burn.
TalmoninablePowder WhiteoutIceSpecial140Makes it so that the target's next move that checks accuracy will always miss.
ClilscaraBlitzkreig HornElectricPhysical160May cause Paralysis. While Clilscara knows this move, the Ancient Gauge will fill faster every time it uses an Electric move.
YakihomaBoiled Rock Lobster ThrowRockPhysical170Switches the target to a Fire-type that keeps their original weaknesses in addition to the Fire-type's weaknesses, making them take double damage from all weaknesses.
PhobactenaElegant Leaf Cut Of The ForestGrassPhysical150Has a high critical hit ratio, and may cause flinching. Drains 25% of the damage dealt under Grassy Terrain.
GuizaplayzKoux Out The AlarmSoundSpecial140If the target is asleep, this wakes them up and additionally inflicts fixed damage equal to half their HP, confusing them in the process and raising their attack by 2.
ShincgodGlowing Scales Of The LordBugSpecial140May change the target's ability to Illuminate. This is guaranteed if another Light or Bug Pokémon is on the battlefield as an ally.
TunquanOne Two, Straw The CenturyBugPhysical150Power increases by 20 for each Bug Pokémon in the party. If there are six, this is followed by Infestation, Screech, and X-Scissor!
LumbrithreeBall Of WormsBugPhysical130Summons an AI controlled Waboross those moveset consists of Skitter Smack, Gyro Ball, Helping Hand, and Mutating Fist. It has +1 to all of it's stats.
KilokadeRaging Centipede RollerBugPhysical140May cause flinching, and breaks screens and protect. If there is a terrain present, this absorbs that terrain to gain extra power.
JochugesanSanshi Sickness LeapFairySpecial140Power increases for each Pokémon with a status condition, even if they are in their Poké Balls.
TotatoteraGreat Spirit's Totem BreathDragonSpecial150Inflicts Curse and Torment on the target. Power increases the target's last move had 120 or more power.
BoyxraSavior Moth's PowderBugStatusN/AAlways goes first. Puts the target to Sleep, confuses them, makes them flinch, destroys screens, and drains 5 PP from one of their moves. Also lowers their resistance to Bug-type attacks by 50%.
CeramiaetteMiraculous Yo-Yo KickHeroPhysical160Super effective damage done by this attack is x6 instead of x2.
ShanhakkaRising Mantis SlashBugPhysical150Has a high critical hit ratio. Critical hit damage increases for each critical hit that was made during the battle.
PurchjinggTake The SalesJobPhysical120Sets up Interview. If Interview is already in effect, this upgrades it so that the target cannot use Struggle either, instead taking 50% recoil if they would.
NucleshimaNuclear BlastPoisonSpecial150Spreads radiation across the battlefield, Badly Poisoning any non-Poison Pokémon that is switched in and taking away some of their health, giving it to a random Poison-type Pokémon on the battlefield. This cannot be removed.
ToyonshaFactory Drill Of ProductionJobPhysical40Hits 10 times, each hit ignoring 25% defence.
CleavokamuiPiping Sushi CleaverJobPhysical120Has a high critical hit ratio. Before use, consumes the user's berry and increases the move's power if it has.
Mazagai-VBig Bang PunchHeroPhysical150Hits both enemies. Ignores protect, abilities, items, and enemy stat boosts.
JingwutianSoldier's DutyJobStatusN/ASets up Protect. For the next turn, the user is treated as having +6 in every stat: this stacks with the user's stat boosts.
PrediztorThe Future Is ClearPsychicSpecial120Uses Future Sight and Doom Desire.
Togetha-ShimasaShimasa Pile OnJobPhysical110This is followed by 7 10 power strikes that ignore abilities.
Gun-De'AnnOne Shot, One KillShadowPhysical200Fails unless the damage done by this attack is enough to knock out the target.
KameokeepEndless BestiaryMythicalStatusN/ASummons a random fully evolved Mythical-type Pokémon that uses it's signature Ancient Move on the target before fleeing. If it summons a Kameokeep, it will use Legendary Lash twice instead. Outside of Link Battles, it can only summon Mythical-type Pokémon that the player has recorded in their Pokédex.
NiultairEmperor's StartMythicalStatusN/AAlters Slow Start so that it increases Attack and Speed for it's duration instead of lowering it for the rest of the battle.
RajinorrRajin's DevestationElectricSpecial170Breaks screens, causes Paralysis, and change's the target's ability to Static.
GlossStripe's ArmyMythicalPhysical70Hits five times, hitting an extra time for each Poison or Mythical Pokémon in the party, with a chance to inflict Taunt, Torment, Heal Block, or confusion. Power increases if they're a Gloss!
TenguradaKamataichi WindFlyingPhysical140The higher the target's speed, the higher this move's power is, and the more likely that this move will clear away entry hazards.
DanewsterYoung Tanuki Does A FlipMythicalPhysical160Uses Stagger. If Stagger is already active, this move's power increases, and it heals all damage that Stagger is currently dealing.
KonsaireboChaos Monk's AssaultMythicalPhysical70Hits four times, with each hit lowering the target's resistance to Shadow moves by 10% and having a high critical hit ratio.
HuizoodsFORE!AthletePhysical180Switches the target out. The new Pokémon's defence and Special Defence are both lowered by 2.
AshzuraAsura Four PunchsaultMythicalPhysical80Hits four times, with each hit draining PP from one of the target's moves and making their Struggle weaker for the rest of the battle.
SamabanchoForever The RingMythicalSpecial150Next turn, the target is hit with a power 80 typeless attack, even if they are in their Poké Ball.
GatkídóGateway To GakidoWierdSpecial130Drains 50% of the damage dealt. Traps the target in Gakido for a turn, causing their next move to miss, and damaging them relative to the amount of HP they've healed during the battle.
NihonhitoManiacal Land ConquerVillainPhysical140Power doubles if the target is resistant to Mythical moves. Sets up Focus Energy and grants the user Serene Grace for five turns.
TodaisringBe Our FlamesTimeSpecial150The higher the target's stats are raised, the higher this move's power. Lowers all of the target's raised stats by 2, and burns them.
OmitsuDirections Of The AgesMythicalStatusN/AAlways goes first. Choose one of the four Terrains and apply it, changing the types of all Pokémon on the battlefield to the type of the terrain chosen. May confuse the target or lower their highest stat by 3.
KastutokoroForced AmnesiaDarkStatusN/AThe target forgets one of their moves for the rest of the battle, or two if the user is under 25% Health.
WolkhmlasuDark Lord's StringsDarkSpecial140Hits both enemies and traps them. You choose what move the enemy uses on their next turn.
JizgokuCrescent Throwing StarDarkPhysical160Ignores items and abilities. Power increases relative to Shuriken Toss's power increasing methods.
JingzonArrest The No-GoodsDarkPhysical150Power doubles if the target is holding an item, destroying it afterwards.
JinjkamiInari's Binding FoxDarkSpecial160Traps the target, changes their ability to No Guard, and lowers their highest stat by 2.
QÍdáítáWeakpoint Whirling PunchFightingPhysical140This is always super effective. If it would be super effective already, this move's power becomes 200.
MaskahurlGrim Mask Throwing DiskAthletePhysical150Before use, copies the target's positive stat changes. Has a high critical hit ratio.
MichiranoShadow Emperor's RevengeDarkPhysical130Power doubles if the user was damaged this turn, then again if the user is under a status condition.
WanakanjuAlligator's Bell BitedownDarkPhysical120Hits an additional time if the target is resistant to Dark moves, granting them -75% Dark move resistance.
HyenalayasCackling Cracking CrunchIcePhysical110Breaks through protect and screens. Lowers the target's defence by 1 and traps them for each time a biting move was used during this battle.
AnzhuziLitigate The TruthJobSpecial140Switches the target out. The new Pokémon's ability becomes Gullible, which lowers their resistance to Job-type attacks by 25% and makes them 50% more vulnerable to Shadow Sky.
NobunodaWarlord's Gallant BladeDarkPhysical160Has a high critical hit ratio. Power increases for each knocked out Pokémon.
DarkuoraNightmare LickDarkPhysical80Causes paralysis and curse, and lowers the target's stats by 2.
UowoUSwOwSSoundSpecial140Changes the target's Ancient Move to Uproar.
SnoozakiSnoozing And WoozingPsychicStatusN/APuts the target into a permanent sleep. Their Ancient Move becomes Sleep Talk, and they gradually recover health.
BsukuyomiSteam Moon ShotDarkPhysical150Sets up Nighttime. Power doubles in Nighttime.
KorcharttThunderbolt Ray Of DoomElectricSpecial150Sets up Electric Terrain. Power doubles in Electric Terrain.
WudsicerosRhino's HealthSteelStatusN/ASteals 100 Maximum HP from the target and adds it to the user's health.
GymeraProtector's Shell ShockElectricSpecial140If the user spent the last turn protecting, this move's power is doubled. May cause paralysis or raise the user's defence by 1.
RaijangmuRising Thunder DestroyerElectricPhysical150May cause flinching or Paraylsis. This is guaranteed if the target is readying an Ancient Move.
QisamaraMake The Millionth KickAthletePhysical160Power is tripled if the user's last move was Football.
KaihaencanSecret Poison SeepPoisonStatusN/AAlways goes first. Poisons the target and makes them flinch. For the rest of the battle, all Poison damage is increased by 5%, and Paralysis can also inflict Poison damage.
ThyodanSonic Boom SweepFlyingPhysical140Hits both enemies. It's power increases relative to the combined speed of both Pokémon.
ElanzappSwift Elec BladeElectricPhysical130May always go first, and has a high critical hit ratio. Power and chance increases if seven or more Electric moves were used during this battle.
TsendralPitiful Plasma BreathElectricSpecial140Summons an electrical zone which strikes all non-Electric Pokémon at the start of their turns for 10% HP damage. Lasts 5 turns, or 7 under Electric Terrain.
Nestujin-25Tokyo Rocket PunchJobPhysical160Ignores items and abilities. Power doubles if the target is a Villain Pokémon.
WelgroovCatfish Shock Of The GeneratorsElectricSpecial170Power is halved if the target is not Paralyzed. Is always a critical hit.
AmarsumerCalculating The PossibilityElectricStatusN/ALowers the user's lower attacking stat and speed by 2, and increases their higher attacking stat, defence, and Special Defence by 4, also setting up Counter and Mirror Coat for the turn. Also breaks screens.
Gangó-JizeOverwhelming Energy PulseElectricSpecial150Before use, consumes the target's stat boosts. This move's power increases relative to the stats consumed.
ThundakiriSnipping Thunder CrashElectricPhysical140Ignores enemy stat boosts and abilties. Is a critical hit against Pokémon with 150 or more defence.
FaragraphPowerlinerElectricSpecial160Hits both enemies with no reduced power. May lower the target's Special Attack by 2.
YuyankuraCherry Blossom Storm FestivalGrassSpecial150Hits both enemies. Drains 50% of the damage dealt and shares it with the party.
RuomreantAngry Treant Wood SmashGrassPhysical160This ignores everything and is always a critical hit under Grassy Terrain.
NostjingGreat Bonsai SneezeGrassSpecial150Hits both enemies. Sets up Pollen Season. Power doubles in Pollen Season.
GokembooHarmonic Triple Bamboo BladeGrassPhysical70Hits three times, each hit being a critical hit if the target has any lowered stats, increasing critical hit damage relative to the lowered stats. Power increases in Grassy Terrain.
PodasatiiThree Pod's Amazing JourneyGrassSpecial80Always goes first. Hits three times, increasing the power of all multi-hit moves for the rest of the battle, including Ancient Moves.
PinesperityPineapple SpikesDarkPhysical110Next turn, sets up Spiky Shield, Baneful Bunker and 2 layers of Spikes.
ShenwuhanSeething Mushroom MadnessVillainSpecial140Confuses the target and makes it so that they will always attack themselves next turn.
BryokingMoss Wave Of The Deep CavesIceSpecial130Hits both enemies. For three turns, the target is unable to use Water Moves, and Bryoking is healed every time it uses a move. This lasts five turns under Pollen Season or Snowscape.
BiodyliaAroma Repair TherapyLightStatusN/AChoose a Pokémon in your party and fully heal it. Also cures their status conditions under Grassy Terrain.
ChújikonGround Radish Chi StrikeFightingPhysical150This is a Grass-type Attack if the target resists Fighting moves, or a Shadow move if the target resists both Grass and Fighting moves.
JyutpushuGreen Tackle Of Everlasting FearGrassPhysical150Sets up Grassy Terrain. Power doubles in Grassy Terrain.
RagxingPollen Rag BladeGrassPhysical90Hits twice, with each hit having a chance to replace the target's ability with Sickly, an ability that acts like the Toxic Orb. Hits an extra time under Pollen Season.
SaihhorwengFarming Centaur ClashGrassPhysical80Additionally deals fixed damage equal to the amount of health healed during the battle.
PazhamusaFeeding Plantain DevourmentGrassPhysical100Drains 100% of the damage dealt. Any excess health is inflicted on the target.
FolioanakaOnce Again, Chrono DevestationTimeSpecial130This move is used again at the start of the next turn.
ZodzidzarmaDaruma Monk's Rising LungeWierdPhysical120Scrambles the target's stat changes and sets up Trick Room.
ZayokuriKarakuri OverclockTimeStatusN/ACuts 50% of the user's HP to increase their speed and the power of all their moves by 50%. Also sets up Protect.
ZhulianaralStrategy Show SlicerTimePhysical140May drain 5 PP from one of the target's moves. The chance increases for each Time Pokémon in the party.
Fan-XordaDevestation BladeTimePhysical80Has a high critical hit ratio. Gains additional power equal to twice the target's level.
SamukuraTesoku-Honorable Samurai's BladesTimePhysical140Has a high critical hit ratio. This move's power is doubled if the target's last move was a Status move.
PterlrenzPrimal Breath Of PrehistoryTimeSpecial110Pierces through Protect, Abilities, Screens, and Endure. If this knocks out the target, they are erased from the battle for the rest of the battle.
NihadronQuantum Atomic BlastPsychicSpecial150Always goes last, and lowers the target's stats by 1. If the user is hit before using this move, the move is used automatically with +25% power.
OonkeizamiLuck Of The Charm's CallMagicStatusN/AFor the rest of the battle, friendly non-OHKO moves never miss.
TerraplowGiga Plow WaveGroundPhysical130Hits both enemies, knocking off their items. If a terrain is active, this absorbs that terrain to double in power.
ZhengyiiCompass Cannon BarrageDarkPhysical50Hits five times, each hit having a chance to lower the target's defence by 1.
WaraseraHarmonious Faerie DanceFairySpecial110Raises the user's Special Attack and Special Defence by 2, setting up Safeguard, Reflect, and Light Screen. Power increases if any of these are already active.
HookamanisChain Shield BasherShadowPhysical150The higher the user's defence, and the lower the target's attack, the more power this move has.
HuamperorakaDynasty's KeeperJobPhysical140Traps the target and washes away all their helpful effects. For each one removed this way, there is a chance to confuse the target.
BodhisyinSpirit CycloneGhostSpecial60Hits both enemies. Hits five times, each hit having a chance to cause confusion or Curse on the target. Power increases if a Flying Pokémon is on the battlefield as an ally.
KukodeedAncient Fox's Gallant GiftGhostSpecial130Blesses all allies for five turns, making their attacks have 25% lifesteal and have a chance to poison any target they hit.
VirangshiHopping Death ClawGhostPhysical150After use, the user switches out, and the target's attack, special attack, and speed is lowered by 3.
OkamyubiFox Tail InfernoGhostSpecial140May cause a burn. It's power increases according to the number of unique status conditions spread among all Pokémon.
ScrobunagaConquering Shadow BombGhostSpecial160Hits both enemies. Power increases for each Ghost-type Pokémon in the party. If there are six, this is always a critical hit.
KurayarbáfaLost Armanent's RevengeGhostPhysical120After use, uses Poltergeist.
YuilpawimiBe My Friend, PleaseGhostSpecial110Traps the target and disables their move with the most PP for the rest of the battle. Also causes attraction.
BabaoshawPowder HurricaneIceSpecial50Hits five times, each hit having a chance to lower a random enemy stat by 2.
HinnachobboDoll Of The RingGhostSpecial90In three turns, the target faints instantly. This effect pauses, but is not removed, when the target leaves battle.
ZhoushakieFalling Dingpot Of The PhantomSteelPhysical150Ignores enemy stat boosts, abilities, items, and screens. Causes the target to flinch.
CueshotrookyCue ShotAthletePhysical170This is always a critical hit that goes first.
ObakuboraJumping Umbrella Woe StormGhostPhysical140Hits both enemies. May inflict Torment or Scheming upon the target, or confuse them. This ignores stat boosts and abilities under Rain.
ShoraraguardorTall Mountain's DevestationDragonSpecial150The more turns that have passed in the battle, the higher this move's critical hit ratio. If this lands a critical hit, the target cannot boost their stats past +2 for the rest of the battle.
SebaigujiiGuiding Lantern Bright ShineLightSpecial140The next switch in isn't affected by items, abilities, or moves, and the newly switched in Pokémon heals 25% of their HP.
KyorinbarRevenge Of The Page WrapJobPhysical130Inflicts Wrap on the target. It's power increases for each unique move used in the battle.
YorkryanusiJolt Storm LeaderElectricSpecial150May cause paralysis or flinching. Makes it so that the user's next non-OHKO move never misses and has increased power, even more if it is an Electric or Ghost move.
ChogakitaDark Mask's Death ChakramShadowPhysical140Has a high critical hit ratio that breaks screens and does more damage the higher the target's defence is.
KunbokuKatana Of The AgesShadowPhysical170Has a high critical hit ratio that ignores Protect and 50% defence under Shadow Sky.
QijiebingChain Knife El PassantShadowPhysical120Empties the target's Ancient Gauge. Power increases for each Shadow Pokémon in the party.
XiangightorJump And Jump AgainHeroPhysical130Hits an additional time if there are 3 or more Shadow Pokémon in the party. Has a high critical hit ratio.
CapaojuriotCastleVillainPhysical140Destroys Screens and ends Safeguard, Mist, and any active Terrain. After use, the user may switch out.
ScholiminationChess PromotionShadowStatusN/AChoose an ally: For five turns, that ally is treated as having +5 extra levels. Also sets up Shadow Sky.
KingmateRoyal CheckmateShadowSpecial160Pierces through Protect, Abilities, Screens, and Endure. Power increases by 50% if the target is under 25% Health. Power increases for each Shadow Pokémon in the party.
QueehuorisaCheckFireSpecial150Commands all Shadow Pokémon in the party to attack the target with their non-signature Ancient moves. The user must spend a turn recharging afterwards.
HsinbreakerLightning BladeElectricPhysical100Hits three times, each hit having a chance to cause paralysis.
FlarrbalistFrost Hydra's PinpointIcePhysical180This is a critical hit against targets with raised stats.
WenshudoDao's Honor SlashLightPhysical160If the user's last move hit, this is always a critical hit.
XiguaQiang's Dishonor StabDarkPhysical160If the user's last move missed, this is always a critical hit.
DaikachuizTaiko Drum HammerSoundPhysical150Always goes last. Inflicts the target with confusion and paralysis. While Daikachuiz knows this move, the Ancient Gauge fills faster each time Daikachuiz moves last in a turn.
KihonzhouFive Poison's Sai StabPoisonPhysical50Hits five times. Each hit has a chance of inflicting, in that order, burning, paralysis, freezing, confusion, and poison.
HanfyushaElegant Fan Slap Of The FestivalShadowPhysical70Hits three times, each hit breaking screens and being a critical hit if a screen was broken this way. The final hit may inflict Topsy-Turvy on the target.
PaestulongNunchuck Whirl SlammerShadowPhysical70May lower the target's defence by 1. Hits an additional time for each of the user's raised stats.
YaturamusaDagger StormShadowPhysical80Hits three times, with each hit setting up Shadow Sky, and becoming 50% stronger if it is already active.
 
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SIGNATURE ANCIENT MOVES PART 3
User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
NyússetFake Flying Theft SwoopFlyingPhysical150Steals the target's positive stat changes and their item. If Tailwind is in effect, also steals their ability.
KamaiseikenSwift Kamaitachi CutterFlyingPhysical140Sets up Tailwind. If Tailwind is already active, this has double the power.
HongainbowRainbow Kite Shine StormFlyingSpecial160For the next turn, Hongainbow is all types. It's power increases for each unique type among your Pokémon in the party, at a maximum of 12.
Apllong-11One Step For The RocketSteelSpecial150First turn: The user enters a semi-invulreable state and boosts their Special Attack by 1. Second turn, or if the user is hit: Attacks the target, doubling in power if the user was hit.
WethayamaiTell The WeatherFlyingStatusN/AAlways goes first. Choose any of the seven Weather effects and apply it. Also releases a mist for five turns that renders Cloud Nine and Air Lock ineffective. Afterwards, the user may switch out.
NirvortropzFlying Fortress Gatling GunVillainPhysical40Hits five times, with each hit having a chance to grant the target a 50% resistance to helpful effects.
AviaeamogenI Say, It's The Steampunk Slam!HeroPhysical150Ignores abilities, enemy stat boosts, and items. Commands the highest leveled Steel-type Pokémon in the party to use it's non-signature Ancient move on the target.
GarjadaGaruda HawkeyeFlyingPhysical170Always goes first.
KartipavoFowl PlayFlyingSpecial150If the target has more helpful effects or stat increases than the user's, this move inflicts an additional hit that is Grass-type.
UeproxGigantic Wing SmashGroundPhysical160Hits both enemies. Power doubles if the user moved last in the previous turn.
LucrongCrane's SpeedFlyingStatusN/AIncreases Speed by 6 and grants Haze protection for five turns, lowering the target's Speed by 6 and trapping them.
GoiaosugiSpirit Heron's Draining WindGhostSpecial140Drains 50% of the damage dealt and inflicts Drained Spirit on the target, a status condition that gradually lowers the power of their moves every turn for five turns.
WuzetialkiiPsyched Jelly StormPsychicSpecial150Prolongs all Terrains by an extra 2 turns. Confuses the target under Psychic Terrain, and makes it so that their next move always results in them attacking themselves by confusion damage.
KohanjiiPanicked Whirl SlamPsychicPhysical140May cause confusion. Drains 25% of the target's Ancient Gauge and adds it to the user's.
KotoedoriaChimera Volt CrashElectricSpecial150Breaks screens. In Electric Terrain, this paralyzes the target and switches them to a Water-type. In Psychic Terrain, this lowers the target's Special Defence by 2 and switches them to a Fighting-type.
ShenirageShell MiragePsychicStatusN/ASummons a copy of the user with full HP. Then, both the user and the copy launch a 100 power Special Psychic move at the target that has a high critical hit ratio.
LushagobaDancing Needle ReticalPsychicPhysical10Hits 15 times, each hit using the target's special defence for damage calculation if that is lower than their defence. Hits 20 times under Psychic Terrain.
MohanshaGanesha's Bright EyePsychicSpecial150Sets up Psychic Terrain. Power doubles in Psychic Terrain.
GyukarachUshi's Petrifying EyePsychicSpecial110Always goes first. Before use, suppresses the target's ability. Makes the target flinch.
YamakachoshNoshing Mind FangsPsychicSpecial130May cause confusion or flinching. After use, uses Disable followed by Spite.
XihsiuaMilky Way Star StormLightSpecial70Hits five times, with each hit having a chance to raise the user's defence and special defence by 1. This is followed by one final 100 power hit during Nighttime that may cause flinching.
ShikyudoStretching Seer's SightPsychicSpecial140Ignores items and abilities: it's power increases the higher the target's Ancient Gauge is. After use, uses Future Sight.
NitytelezSpeak To The HandPsychicSpecial150Ignores EVERYTHING. This is a critical hit if the target's Ancient Gauge is full, emptying it in the process.
ZeppbokuZeppelin's MindPsychicStatusN/AIncreases Special Attack by 6 and grants Haze protection for five turns, lowering the target's Special Defence by 6 and trapping them.
KenflamzRing Of FireFireSpecial130Inflicts Fire Spin on the target. Fire Spin damage increases for each Fire-type Pokémon in the party.
TaraspixBlazing Lion's SmashFirePhysical150May cause a burn. Burns away weather and terrains, except for Sun. Power increases with every use.
HuokunlozHaetae Blaze BucklerFirePhysical140Summons a Fire Lion that is AI controlled: It's moveset consists of Fire Fang, Bulldoze, Lunge Of Lions, and Pack Howl. In addition, it starts with +2 Attack.
GuanrongMelting Furnace FirestormFireSpecial150May cause a burn. This is followed by a power 60 Physical Steel attack that breaks screens and may cause flinching.
SharmuoxiInferno Staff WhirlerFirePhysical50Hits five times, plus one more time for each raised stat the target has.
BlaziyaniaAtomic BlazerFireSpecial200May cause a burn.
JackoyakuTrick Or Treat BomberFirePhysical140Before use, switches the target to a Grass/Ghost type, and replaces one of their moves with Trick-Or-Treat.
HuochufiongTorch InfernoFireSpecial130May inflict the target with Fire Spin. Power and chance increases if seven or more Fire moves were used during this battle.
VolcaterasuOut Of The Cave Rising SunFireSpecial150Sets up Sun. Power doubles in Sun.
FujitongFuji's Cave CrushRockPhysical150The user enters an enduring state for the turn. If it would take fatal damage in this state, the move is used again on the attacker! May cause flinching.
JyushanorJade Golem SmasherRockPhysical180Always goes last. This move's power doubles, but makes the user spend a turn recharging, if the target had used an Ancient Move this turn.
DoljizoWay Of The Jizo: Idle HeartTimeStatusN/AFor three turns, Doljizo has Endure and Safeguard, and cures itself from all harmful effects. However, the activation message appears to show that nothing happened….
YanhuanTwin Headed Mystery BeamWierdSpecial130May switch the target to a Wierd-type. Hits an additional time if the target has raised their stats during the last turn.
NihoshowinaCrafted ClayovoyanceMagicSpecial140Steals screens and entry hazards. This is a critical hit against Pokémon who have both Light Screen and Reflect set up.
Qi-GuiganExtinction MeteorRockPhysical170Hits both enemies. Ignores abilities and break screens, being a critical hit against Fossil Pokémon.
GlazamcaiGlazed Glasswork ShredderRockPhysical140Breaks screens and clears entry hazards. The target's special defence is used for damage calculation if that stat is lower.
KaijibuildWreck N' RollRockPhysical160Breaks screens. Power increases if the target's level is higher than the user's.
BlugoliskaeNoxious Claw DancePoisonPhysical70Hits four times, each hit having a chance to badly poison the target. If they're already poisoned, this hits two extra times.
XuivianFirst Avian's WingFlyingPhysical150Always goes first and makes the target flinch, but fails if they are not readying an attacking move. While Xuivian knows this move, the Ancient Gauge fills faster each time an enemy attacks.
SubakophusTachyon Triple KickFightingPhysical90Hits three times, each hit having a chance to clear the target's raised stats.
StenudspineTwo Sided BladeShadowPhysical110Hits twice. Has a high critical hit ratio.
DonzhetanLong Necked Seismic WaveNormalPhysical180Hits both enemies with increased power.
MesozimimusPack Hunting Fern CutterGrassPhysical160Commands all Fossil Pokémon in the party to attack the target with their non-signature Ancient Moves. The user must spend a turn recharging afterwards.
WakadigzGigaton Mole DrillGroundPhysical140Ignores stat boosts and 50% defence. Has a higher critical hit ratio for each Rock or Ground-type Pokémon in the party.
SestamagezStatue's Death QuakeGroundPhysical140Hits both enemies. After use, the user uses Subsitute followed by Recover.
WujiustraForever Sand HurricaneGroundSpecial150Sets up Sandstorm. Power doubles in Sandstorm.
ArctomarittTwin Slasher BiteGroundPhysical80Hits two times, with the second hit being an Ice-type move. Both hits cause flinching: The first hit may lower the target's defence by 2, while the second hit may freeze the target.
KhorkavorDeath Worm's CraterGroundPhysical150Calls forth a Crater that lasts for five turns. While the Crater is active, contact moves have -25% accuracy and power unless a Ground-type Pokémon is using them. In addition, Dig will double in power while the crater is active.
XianshankhAncient Pharoah's CurseFairyStatusN/AFor five turns, whenever an enemy tries to use a move, it drains PP from all of their moves. This PP drain is increased for each Ground or Fairy Pokémon in the user's party.
ShaanxqinTerra Cotta Staff CrasherGroundPhysical130Drains 3 PP from one of the target's moves. This is a critical hit, and the PP reduction is increased to 7, if every Pokémon in the party is a Ground-type.
AltaduanRising Miracle BeamMythicalSpecial150It's power increases for each unfainted Pokémon in the party.
Inwali-13-0Kaga's Painting RevealWierdSpecial120Confuses the target and drains away their stat boosts. In addition, sets up Trick Room and Reverse Realm, and grants Inwali-13 a special ability that makes it immune to these effects: It can be turned on or off before it's attack.
DumacroftCement MixerGroundPhysical140Makes the target flinch and switches them to a Rock-type. In addition, reduces their Attack, Special Attack, and Speed by 3, but increases their Defence and Special Defence by 2.
ShantuzrCharging Giga BulldozerGroundPhysical160After use, the target switches out to a Pokémon of your choice. The new Pokémon's Ancient Gauge does'nt fill on their first turn.
Smash KongJungle MillionBeastPhysical40Unlike other Signature Ancient Moves, this only has 80% accuracy, and it ignores all accuracy changing effects. Keeps on going with an infinite number of hits until it misses, where it then finishes with an undodgeable 120 power punch. The first three hits never miss.
SeumorGolden Roaring PounceBeastPhysical150Always goes first if the target's stats were increased last turn. May cause flinching.
MelogdaozFerret Them Out With The BladeShadowPhysical130Before use, the target is switched out to a Pokémon of your choice.
Guan TigrisTiger's StrengthBeastStatusN/AIncreases Attack by 6 and grants Haze protection for five turns, lowering the target's Defence by 6 and trapping them.
SichuadderBashing Crop CrushGrassPhysical160Breaks screens and has a high critical hit ratio. This ignores 50% defence under Grassy Terrain or Pollen Season, or all of it under both.
ShisyukyuanGuardian Shisa Providing LungeBeastPhysical150This move's power increases, and it is a critical hit, against Pokémon that have their ability suppressed.
SinghainuStone Lion's Eternal RevengeRockPhysical150May cause flinching or Embargo. Power increases if the user's last move failed.
BaknekkNeko Fortune Eye LaserBeastSpecial160Traps the target and paraylizes them, lowering their highest stat by 6.
ShacoknaughtDreadnaught Crunch PunctureBeastPhysical140This ignores ALL defence.
KomozuryuMillionth Head BreathDragonSpecial150After use, the user splits into the separate heads, each one using a power 20 Special Dragon move on the target that may cause paralysis.
NarasikatorRoar Of The Regal CenturyBeastSpecial170For the rest of the battle, all Beast-type Pokémon have 3% increased stats.
XioamallizCrocodilian Neck CrushBeastPhysical180Is always a critical hit, but fails if the target's defence is not lowered.
MenagirippoWrangle Of The Zoo TycoonBeastPhysical160May cause confusion or Heal Block, or drain some of the target's Ancient Gauge. If the target is a Beast-type, you choose their next action in battle.
QinxiuskkTera Rapid FlowFightingPhysical130This is both a Fighting, Water, Beast, and Normal Move. Ignores resistances and immunities.
JoikarazoBlack Belt CombinationFightingPhysical50Hits six times, finishing with one powerful 120 power hit that is always a critical hit.
HirarageMagicant ExpressFightingPhysical70Hits five times. These hits ignore abilities, items, screens, and Protect.
Lia-MuiWing Chun's DreamFightingPhysical80Before use, the user uses Bulk Up. Hits twice, with each hit having a chance to cause Attraction or confusion.
DishorRolling Spike CarnivalFightingPhysical120Sets up three layers of Spikes, alongside Spiky Shield on the next turn.
GrylldóúsháyFinal Training RollerFightingPhysical150The higher the user's stats, the more power this move has. If all of them are at +6, this is a OHKO.
Cheng-PhiServing Combination FlurryFightingPhysical130After use, the user uses Teatime followed by Recycle and Refresh.
GakuenutterPinpoint Back StrikeFightingPhysical170Always goes first, resetting the target's stat changes. However, it fails if the target moved first last turn.
MarthlattleDirty DevestatorFightingSpecial150After use, the user uses a Super Effective ↑ on itself, making their next super effective move have more power.
NankiboettGelatin Croak ToungePoisonPhysical140The target spends the next turn being trapped in the user, causing them to take massive damage.
MurgethalRabbit Gas PumpPoisonSpecial150Scrambles the target's stat changes and badly poisons them.
ElapguarrLethal Cobra Fang Of The EmperorPoisonPhysical150Badly Poisons the target and inflicts them with Lethal Poison, a status condition that increases bad poison damage whenever the target attacks.
NirezushiShining Sushi Strike >-0PoisonPhysical170Always goes first.
ScorchurinMedical StingerTimeStatusN/AAlways goes first. Badly poisons the target, granting Poison Heal to allies and Slow Start to enemies. While Schorchurin knows this move, the Ancient Gauge fills in faster the lower the user's health is.
GourtojiMask Of The Demon LordVillainStatusN/AInflicts the target with the Mask of the Demon Lord! If they do not cure it next turn, they turn into a Gourtoji until the end of the battle, forgetting any moves that Gourtoji cannot learn in the process. However, it has no effect on Poison or Villain Pokémon.
AstngyaoMaster CatapultGroundPhysical130Flings the user's item at the enemy, regaining it back afterwards.
HoryosutsukiSludge RainPoisonSpecial40Hits five times, each hit having a chance to badly poison the target. If the target is already poisoned, each hit increases the damage taken by Bad Poison.
EmakiaSeeping SlimefestPoisonSpecial130Replaces the target's held item with Black Sludge, and their ability with Slime Body, a combination of Sticky Hold and Stall.
PhangphangBlack Ice Toxic FreezerIceSpecial80Inflicts the target with Black Ice, a combination of Bad Poison, Frostbite, Burn, and Paralysis. If the target already has Black Ice, this move's power becomes 300.
BruhperialAncient SketcherNormalStatusN/ASketches the target's Signature Ancient Move if it has one, something which the normal Sketch cannot do, even as an Ancient Move. This works even if the target does not actually know the signature Ancient Move.
AdacryptoReplace The Vital CureHeroStatusN/AReplaces the target's held item with a Ring Target, their Ability with Klutz, and one of their moves with Splash. Also poisons the target.
 
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SIGNATURE ANCIENT MOVES PART 4
User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
SuwakanMonkey King's StaffHeroPhysical50Hits five times, each hit having a chance to use Dial Line.
ShagashaGavan DynamicHeroSpecial130Before use, splits into it's three copies. Power increases of each of Shagasha's copies that are still alive.
BixavhinkuSpirit BombDragonSpecial180This move can be charged beyond the limits of the Ancient Gauge, powering up in relation.
KonoblingzRaining Yen Of FortuneRockPhysical60Hits five times, scattering coins everywhere and confusing the target. Hits an additional 2 times for each time that coins were scattered everywhere during the battle. While Konoblingz knows this move, the Ancient Gauge fills faster whenever Coins are scattered everywhere.
FramIGHTSBeyond DreamsHeroSpecial130Always goes first and pierces through Protect. Can be used while the user is sleeping, doubling it's power in the process.
BrotlantisAtlantis's MightWaterSpecial160Switches the target to a Water-type and gives them a Water weakness. If they are already a Water type, this is a guaranteed critical hit and it washes away the target's raised stats.
DrilluganGiga DrillGroundPhysical40Hits 10 times. Power increases if the target has more combined PP than the user does.
ShókuiyukDeath NoteGhostSpecial140This is a OHKO against enemies with 50% or less HP. However, Ghost-type Pokémon are immune to this effect.
Dann-RannIron Fist FinisherFightingPhysical160If the damage done by this attack is not enough to knock out the target, it's power becomes 70, but the Ancient Gauge doesn't empty after using it.
GiojshinoFox Dance Tail RushMythicalPhysical120Drains the target's Ancient Gauge by 50%, alongside 5 PP from one of their moves.
KarptimusOne Shall StandHeroPhysical140Power doubles and targets all enemies if the user is the only non-fainted Pokémon in the party.
KanojazomiMiracle Hyper StormHeroSpecial160Targets all enemies. Power increases if the target is under 50% Health.
FeralasuborDespair Giga ClawVillainPhysical160Targets all enemies. Power increases if the target is above 50% Health.
SonatronOne Shall FallVillainSpecial140Power doubles and has a high critical hit ratio if the target is the only non-fainted Pokémon in the enemy party.
KiyoriaTheatre Empress's Eternal CurseVillainSpecial150Inflicts the target with a one-sided Scheming, alongside the Crimson Curse, a status condition that lowers their stats at the end of every turn.
KofuhinnocentCombining Radiance Of Glory And DespairFairySpecial140Super effective damage done by this attack is x3 instead of x2. It's power increases if the target used an Ancient move last turn, or if the target is unevolved.
KabukizumoOriental Hair TwirlerFightingPhysical70Hits three times, with each hit resetting a random enemy raised stat. If this makes the target have no raised stats, this is followed by a final 120 power hit that lowers all their stats by 2.
SamátanRed Devil's Underworld BlazeVillainSpecial160Inflicts the target with Demonic Burning, a status condition that increases the power of all enemy moves by 20, on top of burning them.
KantlivamaFinal Trick Box Of CalamityVillainSpecial140If the user had used all their other moves, this move's power becomes 220.
ScombtouFlooded DamWaterSpecial150Hits both enemies and pierces through protect. If it does so, this clears away entry hazards, screens, and enemy helpful effects.
OrayanxaGreedy Oil GeyserGroundSpecial140Hits both enemies and covers them in Tar Shot. In addition, their next move is always Pay Day.
ChinkasenFull Steam AheadLightPhysical160The higher the user's speed, the more power this move has. At +6 Speed, this is a critical hit.
ChinwayySelfie Flash HammerSteelPhysical170Before use, lowers the target's defence and accuracy by 2. If they're at -6, this move's power becomes 250.
OsakarayushiSpinning Show Off ShurikenSteelPhysical160After use, the user uses Shuriken Toss. Once per battle, also revives all defeated Steel/Shadow types.
NarzhouNaval Fortress MissileSteelPhysical150Breaks screens and clears out entry hazards. This ignores abilities, items, and terrain under Rain.
ChromiumMetal StormSteelPhysical140May lower the target's special defence by 1. Power and the amount of Special Defence lowered increases for each Steel-type Pokémon in the party.
UkikaraLone Ronin's GiftFightingStatusN/AIncreases all of the user's stats by 1, or by 4 if it's the only Pokémon in the party.
JiduaejeboMaximum Defence BeamFairySpecial100Always goes first. The user uses Protect. If they are hit, their defence and special defence increases by 4 and they use this move!
GamelongGigant Gong DrummerSoundPhysical150Before use, the user uses Belly Drum.
GanmojyollProgramming Miracle Forge HammerSteelPhysical140Either causes, by the user's choice: Burn, confusion, paralysis, sleep, attraction, Embargo, or Heal Block.
GuillaegerGyspy DangerSteelSpecial160Power doubles if the target weighs more than the user.
TigadaoApache Volley StrikeSteelSpecial70Hits three times, with each hit may lowering the damage dealt by the target's super effective moves by 20% until they leave the battle.
VehirotronRevving Carpet BombSteelPhysical130Hits both enemies with increased power. Power increases with every use.
ZhejibaltSwift Wheelie CrasherSteelPhysical150Always goes first and causes flinching, being a critical hit against targets with more speed than the user. However, it fails if the target's last move wasn't an attacking move.
PhynoscaMillionpede Metal SlashSteelPhysical160Always goes first. Has a high critical hit ratio. The user endures itself for the rest of the turn.
SetockerySet Up The TearoomPsychicStatusN/AUses Teatime followed by Recycle. Additionally, inflicts the target with Embargo, clears their positive effects, and clears out the Weather and any terrain.
DiscusselRemix Bout WaveMagicSpecial140Hits both enemies. This is a critical hit against targets that have an ability that protects them from a certain effect. Power increases if Plus is active.
KarorreuDiamonds Forever CheerAthleteSpecial140Drains 50% of the damage dealt. For the rest of the battle, increases the Attack and Special Attack of all allies by 2%.
TrefreuzClub Clobbering ChargeBeastPhysical140Ignores enemy defence boosts. For the rest of the battle, increases the Defence and Special Defence of all allies by 2%.
LauschippeSpade Strange DimensionHeroSpecial140This is a OHKO against targets that have 18 or more stat boosts. For the rest of the battle, increases the Evasion of all allies by 5%.
CoeherzHearts?! Off With Their Heads!VillainPhysical140Has a high critical hit ratio. For the rest of the battle, increases the Speed of all allies by 2%.
KuraibaEmotion's ClarityMagicStatusN/AIncreases Special Defence by 6 and grants Haze protection for five turns, lowering the target's Special Attack by 6 and trapping them.
StiparuiquatStarseed Trick MissileMagicSpecial150Pierces through protect. Inflicts the target with Leech Seed and Interview. Power increases under Grassy Terrain.
LauhichiaWitch's Elegant Broom StrikeMagicPhysical150After use, the user uses their weakest Special Attack on the target twice.
GimaphiloSupersonic Top SpinMagicPhysical60Hits five times, each hit potentially confusing the target. It's power increases if the user or the target is confused.
PlestoAbra! Kadabra! Alakazam!MagicStatusN/ATurns the target into a harmless Hey for the next turn.
RollzhonDice Of Utter FateMagicSpecial?Rolls a six-sided die. This move's power is equal to the die roll *30, alongside a special effect: 1: Hits five times. 2: Badly poisons the target. 3: Has a high critical hit ratio. 4: Sets up Reflect and Light Screen, and breaks screens. 5: Pierces through protect. 6: No special effect.
GazokonemeonSpirit Flame FestivalGhostSpecial14025% chance to revive a random defeated Pokémon in your party. If the revival works, this is replaced by Shadow Force for the rest of the battle.
SlinkgouSlinky Spring RushMagicPhysical150Power doubles if the user is holding a Stretchy Spring.
AcolchonArchon's Legendary MeteorMagicSpecial160Power doubles if the Legendary Pokémon that Acolchon dedicates itself to is in your party.
GiengbaoFortune RainNormalPhysical70Hits three times, scattering coins everywhere and making the target flinch. Outside of link battles, this also makes all level 60 or higher Pokémon participating in the battle receive 50,000 EXP at the end of the battle.
BlikirosDoodle DestroyerGroundSpecial150Hits both enemies. May turn the target into a Blikiros until the end of the battle: The chance increases the lower the target's PP is.
ZhilixiiListen To The TattleFairyStatusN/AConfuses the target and increases their Attack by 4, increasing the chances that they'll attack themselves due to confusion for three turns. Also reads out the target's Pokédex entry.
HyakueyezRolling Eye SliderWierdPhysical130Adds Wierd to the target's typing. If the target is already a Wierd-type, this causes confusion, sleeping, Embargo, Heal Block, and Torment.
RavigheretiaMargerehita Sauce StormFairySpecial140Inflicts the target with Torment. Until the target leaves the field, healing effects are 50% stronger.
PythudonNoodle House RealmFairySpecial150Burns the target and inflicts them with Taunt, replacing their item with a useless Bowl of Noodles.
QiansenriFriendship Miracle BeamFairySpecial170Power increases for each Pokémon in the party that has not yet been knocked out.
HuanangziFaceless Mist HurricaneFairySpecial150Sets up Misty Terrain. Power doubles in Misty Terrain.
GansenzangMilk White Winter RushFairyPhysical140Sets up Safeguard and Interview. This always goes first and confuses the target under Misty Terrain.
Bixie And WujifanGuardsman's Eternal FirestormFireSpecial150Inflicts the target with Heal Block and Embargo, trapping them in a sea of enchanted flames that drains their PP and their Ancient Gauge at the end of every turn.
LunochiRising Lunar Moon KickHeroPhysical90Changes into Full Moon Form for the duration of the attack. After use, the user recovers all their HP. If they are already at full HP, this lowers the target's defence, special defence, and speed by 4.
HebaliiQang Carnival CombinationFightingPhysical130May lower the target's defence by 2. Can be split into either 13 10 hit strikes, or 2 65 power strikes.
BuliscreamRinging Bell BreathDragonSpecial120Suppresses the target's ability and removes their stat boosts. May cause paralysis.
YinghuciDragon King's Protection BreathDragonSpecial160Power increases for each Dragon-type Pokémon in the party. Makes the user immune to all damage next turn.
TyrannomidiaPaleozonic Roar Of The JurassicDragonPhysical130For the rest of the battle, all Fossil Pokémon gain 5% increased stats.
HantageCobalt Ceramic Claw CrushRockPhysical140Breaks screens and Protect, reducing the target's defence and special defence by 10% for the rest of the battle if it does so.
ChahdoraTriple King Radiant BreathGroundSpecial150This hits three times if the target has more stat boosts and higher HP than the user's.
NukzillaNuclear BreathDragonSpecial170Ignores resistances and immunities, being super effective against those who would be immune to it.
KambomaraDancing Long River RushDragonPhysical160Has a high critical hit ratio. Always goes first if the target tries to use a move that is super effective against Dragon/Athlete types.
RunnaboltsaiRunning Like The BoltAthletePhysical140Always goes first, ignoring everything else that goes first.
OmsutakaaEverest High JumpAthletePhysical150First turn: The user enters a semi-invulnerable state and increases their Attack by 1. Second turn: Hits the target, dealing more damage the higher the user's attack is raised.
KamoshyalaBlazing Dodgeball KickFirePhysical160Hits both enemies, burning up their items and suppressing their abilities. This is a critical hit against targets that have no item.
JimomotoRunning King's Legendary VolleyAthletePhysical70Hits four times, each hit having a chance to increase the user's critical hit damage by 10% for the rest of the battle.
Manchin HoodSharewood's VolleyAthletePhysical80Hits three times, with each hit being a critical hit. Critical hit damage is increased against targets with more total PP than the user.
KenshikamaKendo CutNormalPhysical150Ignores abilities, items, and enemy stat boosts. This is always a critical hit.
NluitairOx's ShieldAthleteStatusN/AIncreases Defence by 6 and grants Haze protection for five turns, lowering the target's Attack by 6 and trapping them.
NBBwazhiCome On And SlamAthletePhysical140Unaffected by resistances and immunities. After use, the user uses King Me.
LiniakoutEverlasting Dream VolleyAthleteSpecial90Hits three times, with each hit lowering the target's stats by 1 if they have any raised stats.
X.T.R.A.S.H.OExtraterrestial LaserFlyingSpecial150Drains some of the target's Ancient Gauge. Pierces through protect. Power increases the higher the target's Ancient Gauge is.
Go-WeiqiGo For The HopeAthleteSpecial140Traps the target and makes it so that their Ancient Gauge does not fill for the rest of the battle.
ZaowourothRaining Art Paint WaveWierdSpecial150Switches the target to a Wierd-type. For five turns, their type cannot change, and they are trapped.
OrizurushramiOne Million Paper CranesWierdStatusN/ADefeats the weakest and most injured Pokémon in the enemy party instantly. Does not work on targets with full HP.
HoracamoleGuacamole WaveWierdSpecial130Causes a burn and confusion, as well as draining 5 PP from one of the target's move.
ElastrongStretching Wrap WhompWierdPhysical140Inflicts the target with Wrap, Heal Block, and prevents them from inflicting status conditions for five turns.
N'ghulhuObey The CultWierdSpecial150Replaces one of the target's moves with Obey, a Power 15 Special typeless move that increases the target's stats by 1. Also inflicts the target with Taunt and Torment, and disables one of their moves.
CastikaberInvisible Fortress WallPsychicStatusN/ASets up Protect, Light Screen, Reflect, Safeguard, Scheming, Interview, Cheer On, and Aqua Ring. Also clears entry hazards and breaks enemy screens.
VehimestorATV Triple CutterShadowPhysical70Hits three times, with each hit causing confusion, or making the target attack itself if it's already confused.
TangagaoHey Fiddle FighterSoundPhysical110Lowers the target's raised stats by 4, and traps them. If this makes them -6, they cannot be raised as long as the target is on the field.
KaiyashiaGacha Dream SpearSteelPhysical130Has a high critical hit ratio, and breaks screens. Power increases randomly.
BomboozleLast Words Giga ExplosionVillainPhysical200Hits both enemies with increased power. Power increases under Scheming. After use, the user faints.
DywarpalmDismembered Hand ClawWierdPhysical150Power increases if the target knows a Signature Ancient Move, disabling it for five turns.
YazaipinkadoJumping Flamingo BeakFlyingPhysical140Cures all allies of all status conditions, with it's power increasing for each condition cured this way.
CelebcakoHappy BirthdayLightStatusN/AHeals a fixed amount of HP from the user or a friendly target equal to the user's level. If this fully heals them, everyone flinches for the turn to hold a birthday party!
BalanlonggYin Yang Balance BreathLightSpecial160Eliminates all stat changes. Power increases for each East-exclusive Pokémon in the party.
QirauoraQinlong Hope BlasterIceSpecial160After use, sets up Aurora Veil. This ignores everything and reduces the target's stats by 3 under Aurora Veil. Power increases for each West-exclusive Pokémon in the party.
FengphuangSolar Wing BladeFirePhysical160This always goes first and is a critical hit under Sun. Power increases for each South-exclusive Pokémon in the party.
LinggaroshiTeachings Of The Wise TurtleRockPhysical160Replaces one of the target's moves with Withdraw. If they already know Withdraw, this disables all four of their moves next turn, forcing them to use Struggle. Power increases for each North-exclusive Pokémon in the party.
CyrpishenFallen Traveller Karp ScalesWaterPhysical130Steals the target's positive stat changes, increasing in power with each stat change stolen.
RachirinaCream Of The CropGrassPhysical130Inflicts the target with Cream Of The Crop, which forces them to use status moves next turn.
HidzhangyuFlame DancerFirePhysical130Burns the target, before inflicting them with burn damage 5 times.
SaojampoxDevestating Thunder BladeElectricPhysical130Has a high critical hit ratio, and ignores abilities, increasing in power if the target's ability is Volt Absorb, Lightning Rod, or Motor Drive. Hits an additional time under Electric Terrain.
GoodbightLet's Sleep ForeverPsychicSpecial130Puts the target to sleep for 5 turns.
SherprovedThe Seal Of ApprovalFightingPhysical130This is both a Fighting move, and an additional type depending in Sherproved's form.
SutaróMonkey King's Cloud RamFairyPhysical170This is a critical hit against targets that are under a positive effect, such as Safeguard.
XanzangottBreak Of BalanceMagicSpecial130If two or more of the target's stats are the same, this move's power becomes 225.
YubaizerWhite Horse Energy BlastDragonSpecial160For the rest of the battle, the target's stat changes can't exceed +3.
ShibakoynWowWierdPhysical150After use, this becomes "Such Battle", a power 150 Physical Beast move. Then it becomes "Many Damage", a power 200 Physical Wierd move that ignores everything, before resetting back to Wow.
BuzkarushuPolo Rush CrushAthletePhysical140Before use, knocks off the target's held item. Power increases for each Pokémon that is not holding an item, even if they are in their Poké Balls.
HeilosseusCannon Festival ForeverShadowPhysical50Hits five times, each hit having a chance to lower the target's resistance to Shadow moves by 25%. If this makes their resistance -100% or more, the remaining hits become critical hits.
MonulaThe Golden ForecastSteelPhysical20Hits 10 times, scattering coins everywhere.
JarlarisStorage Within The ArkTimeStatusN/AChoose a Pokémon in your party and have it hide inside Jarlaris. Both Pokémon fight as one until Jarlaris is defeated or recalled.
MikiánzéMillionth RailgunElectricSpecial20Hits 10 times, ending with a power 120 Electric move.
JackpotLucky SevenPsychicStatusN/AMakes it so that Jackpot will always roll three sevens on it's next pull!
SusanoperialZero Arms: OROCHIHeroSpecial180Once per battle, fully restores the PP of all of the user's moves.
KosakuriPerformance LIVE!SoundSpecial140After use, the user uses Sakuya LIVE!
KanagarorArtistic Great WaveWierdSpecial150Increases the user's stats by 1. Then, lower's the target's stats by the user's increased stats.
YorochiNine Death DevestationDarkSpecial90Hits nine times, with each hit increasing the damage dealt by Black Wounds by 1.
Qut-ItchiQutangIcePhysical30Hits five times, each hit being unaffected by enemy stat boosts, resistances, and immunities. It's power increases by 10 for each member of the Three Gorges in the party.
Wu-NiWuElectricPhysical130Unaffected by enemy stat boosts, resistances, and immunities. It's power increases by 10 for each member of the Three Gorges in the party.
Xili-MittsuXiliangFirePhysical150Always goes last. Unaffected by enemy stat boosts, resistances, and immunities. It's power increases by 10 for each member of the Three Gorges in the party.
Sánx-DáThree GorgesLightPhysical100Hits an additional time for each member of the Three Gorges in the party.
GodyoWrath Of The ElementsDarkSpecial50Hits 30 times, each hit having one of the 30 types. However, unlike other Signiture Ancient moves, each hit only has 30% accuracy, but at least 5 of them will always hit.
AzwryuXiannuFairyPhysical160Doubles the effect of Honesty Of The East for the rest of the battle: This effect is doubled again for East-exclusive Pokémon.
NisigaShuangIcePhysical160Doubles the effect of Fangs Of The West for the rest of the battle: This effect is doubled again for West-exclusive Pokémon.
MinillionHuoyanFirePhysical160Doubles the effect of Wings Of The South for the rest of the battle: This effect is doubled again for South-exclusive Pokémon.
KitorrJieshiRockPhysical160Doubles the effect of Shell Of The North for the rest of the battle: This effect is doubled again for North-exclusive Pokémon.
ZhononLongDragonSpecial200Power increases for each Azwryu, Nisiga, Minillion, and Kitorr in the party: If all four in the party, this is a OHKO. The user must spend two turns recharging afterwards.
GolvhaiGolden BrotherJobSpecial140For the rest of the battle, all enemy moves are Dragon-type, but Fairy-types lose their immunity to Dragon moves. It's power increases if Silvhai is in the party.
SilvhaiSilver BrotherWierdSpecial140Fully refills all of Silvhai's Ancient Gauges. It's power increases if Golvhai is in the party.
JadorvhaiJade FamilyMagicSpecial200Refills the PP of Chuàngjiàn if the user knows it. The user must spend a turn recharging afterwards. It's power increases if Golvhai and Silvhai are in the party.
ShijoraOriva's DestructionVillainSpecial150The first time it's used, the target loses all their PP from all of their moves.
ChuanFriends Forever: The Radiant ChargeHeroPhysical140While Chuan knows this move, all friendly Pokémon gain the Contribute attack. This empties their Ancient Gauge and powers up this move for the rest of the battle accordingly to how much of the Ancient Gauge was emptied this way.
 
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BONUS FILES D:
THE COMPLETE LEVEL-UP LEARNSETS OF ALL THE NEW POKÉMON
Included with this file is a PDF file containing all the level up learnsets of the new Pokémon! TM Learnsets and Egg Moves will be shown in the future.
HOW TO READ THIS LEARNSET FILE:
Each pre-evolved Pokémon learns the same level-up moves as their evolutions, so the level-up learnsets will be sorted by family.
EVO1 indicates that the Pokémon learns the move when it evolves into it's first stage of evolution. Likewise, EVO2 indicates that the Pokémon learns the move when it evolves into it's second stage of evolution.
THE COMPLETE TM LIST
TM No.Move It ContainsType
TM1Ancient RechargeNormal
TM2Ancient MatchNormal
TM3SwiftNormal
TM4Body SlamNormal
TM5Double EdgeNormal
TM6Egg BombNormal
TM7ExplosionNormal
TM8Hyper BeamNormal
TM9Giga ImpactNormal
TM10Weather BallNormal
TM11Swords DanceNormal
TM12MetronomeNormal
TM13Double TeamNormal
TM14ProtectNormal
TM15SubstituteNormal
TM16Sleep TalkNormal
TM17Follow MeNormal
TM18Heal PulseNormal
TM19Scary FaceNormal
TM20RoarNormal
TM21Rock SlideRock
TM22Rock TombRock
TM23Power GemRock
TM24Ancient PowerRock
TM25Stealth RockRock
TM26SandstormRock
TM27Wide GuardRock
TM28SurfWater
TM29Hydro PumpWater
TM30Water PulseWater
TM31LiquidationWater
TM32Aqua TailWater
TM33WaterfallWater
TM34DiveWater
TM35Rain DanceWater
TM36ThunderboltElectric
TM37ThunderElectric
TM38Charge BeamElectric
TM39Wild ChargeElectric
TM40Shock WaveElectric
TM41Thunder FangElectric
TM42Thunder PunchElectric
TM43Rising VoltageElectric
TM44Volt SwitchElectric
TM45Eerie ImpulseElectric
TM46Electric TerrainElectric
TM47Thunder WaveElectric
TM48Grass KnotGrass
TM49Giga DrainGrass
TM50Grassy GlideGrass
TM51Solar BeamGrass
TM52Solar BladeGrass
TM53Leaf BladeGrass
TM54Energy BallGrass
TM55ChloroblastGrass
TM56Pollen SeasonGrass
TM57Grassy TerrainGrass
TM58Leech SeedGrass
TM59PsychicPsychic
TM60Psycho CutPsychic
TM61PsyshockPsychic
TM62Zen HeadbuttPsychic
TM63Psychic FangsPsychic
TM64Expanding ForcePsychic
TM65Calm MindPsychic
TM66HypnosisPsychic
TM67AgilityPsychic
TM68RestPsychic
TM69Light ScreenPsychic
TM70ReflectPsychic
TM71TrickPsychic
TM72AmnesiaPsychic
TM73Trick RoomPsychic
TM74Psychic TerrainPsychic
TM75Mirror CoatPsychic
TM76Healing WishPsychic
TM77Sludge BombPoison
TM78Sludge WavePoison
TM79Poison JabPoison
TM80Acid SprayPoison
TM81VenoshockPoison
TM82ToxicPoison
TM83Toxic SpikesPoison
TM84Gastro AcidPoison
TM85Corrosive GasPoison
TM86Fire FangFire
TM87Flame ChargeFire
TM88Fire BlastFire
TM89FlamethrowerFire
TM90Fire PunchFire
TM91Heat WaveFire
TM92Flare BlitzFire
TM93Fiery DanceFire
TM94Will-O-WispFire
TM95Sunny DayFire
TM96Seismic WaveGround
TM97BulldozeGround
TM98Earth PowerGround
TM99DigGround
TM100Drill RunGround
TM101Thousand ArrowsGround
TM102Thousand WavesGround
TM103SpikesGround
TM104Shore UpGround
TM105Aerial AceFlying
TM106FlyFlying
TM107Brave BirdFlying
TM108HurricaneFlying
TM109AcrobaticsFlying
TM110Air SlashFlying
TM111TailwindFlying
TM112Mirror MoveFlying
TM113Feather DanceFlying
TM114Buggy StingBug
TM115X-ScissorBug
TM116Bug BuzzBug
TM117U-TurnBug
TM118Leech LifeBug
TM119Rage PowderBug
TM120Sticky WebBug
TM121Tail GlowBug
TM122Shadow BallGhost
TM123Shadow ClawGhost
TM124PoltergeistGhost
TM125HexGhost
TM126Confuse RayGhost
TM127Destiny BondGhost
TM128Perish SongGhost
TM129CurseGhost
TM130Mean LookGhost
TM131Mach PunchFighting
TM132Brick BreakFighting
TM133Focus BlastFighting
TM134Close CombatFighting
TM135Aura SphereFighting
TM136Drain PunchFighting
TM137Body PressFighting
TM138High Jump KickFighting
TM139Triple KickFighting
TM140Bulk UpFighting
TM141Quick GuardFighting
TM142CounterFighting
TM143Flash CannonSteel
TM144Iron HeadSteel
TM145Metal ClawSteel
TM146Data StreamSteel
TM147Smart StrikeSteel
TM148Gyro BallSteel
TM149Iron DefenseSteel
TM150Metal BurstSteel
TM151Ice BeamIce
TM152Ice FangIce
TM153Ice PunchIce
TM154BlizzardIce
TM155Ice SpinnerIce
TM156Ice ShredderIce
TM157Triple AxelIce
TM158HazeIce
TM159SnowscapeIce
TM160Aurora VeilIce
TM161MistIce
TM162Dragon PulseDragon
TM163Dragon ClawDragon
TM164Dragon TailDragon
TM165OutrageDragon
TM166Core EnforcerDragon
TM167Dragon DanceDragon
TM168MoonblastFairy
TM169Dazzling GleamFairy
TM170Play RoughFairy
TM171CharmFairy
TM172AttractFairy
TM173Misty TerrainFairy
TM174MoonlightFairy
TM175Dark PulseDark
TM176Night SlashDark
TM177CrunchDark
TM178ThiefDark
TM179Foul PlayDark
TM180Knock OffDark
TM181TauntDark
TM182SwitcherooDark
TM183Parting ShotDark
TM184TormentDark
TM185Nasty PlotDark
TM186Fake TearsDark
TM187NighttimeDark
TM188DominationLight
TM189Shine BurstLight
TM190Pillar SmashLight
TM191Luster SwordLight
TM192Holy WrathLight
TM193RenewLight
TM194CleanseLight
TM195ResurrectionLight
TM196Magic BurstMagic
TM197Arcane StormMagic
TM198Dove SwarmMagic
TM199Mystery FistMagic
TM200VanishMagic
TM201PreparationMagic
TM202Ancient SlamMythical
TM203Sword SlashMythical
TM204Dust SprayMythical
TM205Mythic BreathMythical
TM206Pinpoint ShotMythical
TM207SlayMythical
TM208Grand FinaleSound
TM209Bass DropSound
TM210Sonar SmashSound
TM211Falling PianoSound
TM212OrchestraSound
TM213AmplifySound
TM214PerformanceSound
TM215Chrono BurstTime
TM216Age ManipulationTime
TM217Record CrashTime
TM218Clock ArrowsTime
TM219PauseTime
TM220Alarm RingTime
TM221Optical IllusionWierd
TM222Art WaveWierd
TM223DisintegrateWierd
TM224Eye BowlWierd
TM225ConfirmationWierd
TM226Reverse RealmWierd
TM227MirageWierd
TM228Pink SlipJob
TM229Market CrashJob
TM230ArrestJob
TM231DemotionJob
TM232Atomic BombJob
TM233InterviewJob
TM234Shadow RushShadow
TM235Shadow RaveShadow
TM236Shadow BlastShadow
TM237Shadow EndShadow
TM238Shadow ShedShadow
TM239Shadow SkyShadow
TM240Feral FrenzyBeast
TM241RampageBeast
TM242Spirit BlastBeast
TM243Sharp ClawsBeast
TM244RendBeast
TM245WildernessBeast
TM246Tear DownBeast
TM247TrampleBeast
TM248Ghost WolvesBeast
TM249Savage RoarBeast
TM250Spirit GuideBeast
TM251Goal StrikeAthlete
TM252Home RunAthlete
TM253VolleyAthlete
TM254PassAthlete
TM255Line OutAthlete
TM256GridlockAthlete
TM257TrainingAthlete
TM258Synchronize SwimAthlete
TM259Cheer OnAthlete
TM260Rocket LauncherHero
TM261Laser VisionHero
TM262Heat VisionHero
TM263BeatdownHero
TM264CrimestopperHero
TM265Power BlastHero
TM266Finishing MoveHero
TM267Dial LineHero
TM268X-Ray VisionHero
TM269Weakness ExploitationVillain
TM270OverwhelmVillain
TM271Death RayVillain
TM272Doomsday DeviceVillain
TM273TripVillain
TM274Back BreakVillain
TM275RobberyVillain
TM276SchemingVillain
TM277Maniacal LaughVillain
TM278Solar ChargeVillain
TM279Grass PledgeGrass
TM280Fire PledgeFire
TM281Water PledgeWater
TM282Frenzy PlantGrass
TM283Blast BurnFire
TM284Hydro CannonWater
TM285Draco MeteorDragon
TM286Steel BeamSteel
TM287Volt TackleElectric
TM288DrilldownRock
TM289Horse ServeGrass
TM290East Sea WaveWater
TM291Firework BlazerFire
TM292Rajin's RageElectric
TM293Bestial FangBeast
TM294Closing CeremonyAthlete
TM295Saving GraceHero
TM296World DominationVillain
TM297Weapon MasteryShadow
TM298StaggerMythical
TM299Re-AwakenDragon
TM300Final AsylumNormal
 

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