That's true. I think I'll make it a checkbox (like Intimidate) when I'm done with the new set importer.I'm actually not so sure if this implementation is proper due to Intrepid Sword (and Dauntless Shield) only triggering once per battle, meaning there's a good chance you see Zacian/Zamazenta switch in and not gain a boost.
The new set importer is live and these sets should be present in the calc now.bumping this and am wondering if it's a fixable issue, as almost all non-arceus meta-relevant mons like mega mewtwo x, mega diancie, primal kyogre, kartana, mega steelix, ho-oh, and more are either not importing in the calc correctly or are simply missing altogether.
This is intended behavior. If you pull up a new set while a different level is selected, then the set's level is taken priority over the selected level.Setting all levels to level 5 also does not change the default level after you pull up a different set
jetou literally just fixed this. jetou was rewriting how the sets get imported on the calc's end, and levels hadn't been implemented yet. It should work now.Many, maybe all Little Cup sets in the S/V damage calculator default to level 100, instead of level 5.
1. Yes, as long as you follow the terms of the MIT License1. The license should allow me to this right?
2. Can I use the package in a typescript enviroment or do I need to create a @types project first
3. Is there any interest on a project with a different UI (because then I would maybe just make a PR of this project)
There exists a fork of the damage calculator that includes the Tera raid Pokemon, so you could just use that: https://davbou.github.io/This isnt really a bug or anything, more of a suggestion but help room suggested I leave this here since there isnt really anywhere else to leave this, Please ignore this or correct me on where to go if this does not belong here, I was wondering if there could be a tera raid calculation added to the damage calculator as I do know some people use these for ingame sets, There could perhaps be a toggle where you make it a 1-7 star tera raid on the opposing side to calculate the best sets for a tera raid, Weither this is added or not, have a nice day!
Hi, minor bug here. The "Expected KO" ranges seem to be incorrect in the damage calc. Earthquake deals 48-58 out of 182, and would be a guaranteed 4HKO, not a chance to 2HKO as the calc says. For people who just look at the KO ranges, this could be misleading. It seems to be present in other generations as well, not just X/Y.
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