It's possible that totem Pokemon have evs, but I haven't seen such information on the internet.
The totem and Pokémon they call during SoS all have guarenteed Natures, IVs and EVs. The only Pokémon during an island trial that don’t have these are the wild encounters.It's possible that totem Pokemon have evs, but I haven't seen such information on the internet.
Thanks you for the information! it would be great if this data were on the nuzlocke trackers :(The totem and Pokémon they call during SoS all have guarenteed Natures, IVs and EVs. The only Pokémon during an island trial that don’t have these are the wild encounters.
View attachment 630260
Edited in the Natures, IVs and EVs just so you have them for future reference.
NORMAL TRIAL
Rattata-Alola (Lv. 11) (Nature: Hardy) (Moves: Tackle/Tail Whip/Quick Attack/Hyper Fang) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
Rattata-Alola (Lv. 11) (Nature: Hardy) (Moves: Tackle/Tail Whip/Quick Attack/Super Fang) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
Raticate-Alola (Lv. 12) Pecha berry (Nature: Modest) (Moves: Super Fang/Bite/Fury Swipes/Scary Face) IVs: 0/0/0/0/0/0 EVs: 0/100/0/0/0/0
Rattata-Alola (Lv. 10) (Nature: Timid) (Moves: Tackle/Tail Whip/Quick Attack/Pursuit) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
WATER TRIAL
Araquanid (Lv. 20) @Wacan Berry (Nature: Bold) (Moves: Leech Life/Bubble/Bite/Aurora Beam) IVs: 31/1/31/1/31/1 EVs: 0/0/252/0/0/0
Dewpider (Lv. 18) (Nature: Serious) (Moves: Sticky Web/Rain Dance/Bug Bite/Bubble) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
Masquerain (Lv. 18) (Nature: Timid) (Moves: Scary Face/Stun Spore/Tailwind/Bug Bite) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
FIRE TRIAL
Marowak-Alola (Lv. 22) @Thick Club (Nature: Careful) (Moves: Hex/Flame Wheel/Brick Break/Detect) IVs: 31/31/31/1/31/1 EVs: 252/0/106/0/152/0
Salazzle (Lv. 20) (Nature: Calm) (Moves: Poison Gas/Venoshock/Flame Burst/Torment) IVs: 15/1/31/15/31/1 EVs: 0/0/0/0/0/0
GRASS TRIAL
Lurantis (Lv. 24) Power Herb (Nature: Bold) (Moves: Low Sweep/X-Scissor/Solar Blade/Synthesis) IVs: 31/31/31/1/31/31 EVs: 252/0/64/0/64/130
Kecleon (Lv. 22) (Nature: Jolly) (Moves: Sunny Day/Ancient Power/Dizzy Punch/Screech) IVs: 30/10/30/10/30/10 EVs: 0/0/0/0/0/0
Comfey (Lv. 22) (Nature: Timid) (Moves: Sunny Day/Floral Healing/Floral Shield/Magical Leaf) IVs: 30/30/30/30/30/30 EVs: 0/0/0/0/0/0
AETHER PARADISE
Nihilego (Lv. 27) (Nature: Calm) (Moves: Clear Smog/Psywave/Headbutt/Venoshock) IVs: 31/1/31/1/31/31 EVs: 0/0/0/0/0/0
ELECTRIC TRIAL
Elekid (Lv. 29) (Nature: Timid) (Moves: Quick Attack/Thunder Punch/Low Kick/Leer) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
Electabuzz (Lv. 30) (Nature: Timid) (Moves: Electro Ball/Light Screen/Swift/Thunder Wave) IVs: 0/0/0/0/0/0 EVs: 0/0/0/0/0/0
Togedemaru (Lv. 33) Sitrus Berry (Nature: Bold) (Moves: Zing Zap/Spiky Shield/Iron Head/Bounce) IVs: 31/15/31/1/31/31 EVs: 252/0/252/0/0/6
Skarmory (Lv. 32) (Nature: Sassy) (Moves: Stealth Rock/Steel Wing/Tailwind/Torment) IVs: 15/15/15/15/15/15 EVs: 0/0/0/0/0/0
GHOST TRIAL
Gastly (Lv. 30) (Nature: Timid) (Moves: Curse/Confuse Ray/Mean Look/Hypnosis) IVs: 15/15/15/15/15/15 EVs: 0/0/0/0/0/0
Haunter (Lv. 30) (Nature: Rash) (Moves: Lick/Night Shade/Sucker Punch/Hypnosis) IVs: 15/15/15/15/15/15 EVs: 0/0/0/0/0/0
Gengar (Lv. 30) (Nature: Quiet) (Moves: Night Shade/Shadow Punch/Shadow Ball/Hypnosis) IVs: 15/15/15/15/15/15 EVs: 0/0/0/0/0/0
Mimikyu (Lv. 35) Lum Berry (Nature: Impish) (Moves: Shadow Claw/Play Rough/Leech Life/Slash) IVs: 31/8/31/15/31/15 EVs: 198/0/124/0/104/84
Banette (Lv. 32) (Nature: Jolly) (Moves: Screech/Will-O-Wisp/Feint Attack/Curse) IVs: 31/15/31/15/31/15 EVs: 0/0/0/0/0/0
DRAGON TRIAL
Jangmo-o (Lv. 42) (Nature: Naughty) (Moves: Bide/Tackle/Leer/Headbutt) IVs: 31/31/31/31/31/31 EVs: 0/0/0/0/0/0
Hakamo-o (Lv. 44) (Nature: Brave) (Moves: Headbutt/Autotomize/Work Up/Sky Uppercut) IVs: 31/31/31/31/31/31 EVs: 0/0/0/0/0/0
Kommo-o (Lv. 49) @Roseli Berry (Nature: Calm) (Moves: Drain Punch/Dragon Claw/Thunder Punch/Poison Jab) IVs: 31/1/31/1/31/31 EVs: 120/0/138/0/252/0
Scizor (Lv. 46) (Nature: Brave) (Moves: Light Screen/Pursuit/Bullet Punch/X-Scissor) IVs: 15/15/15/15/15/15 EVs: 0/0/0/0/0/0
Noivern (Lv. 48) (Nature: Timid) (Moves: Boomburst/Screech/Dragon Pulse/Air Slash) IVs: 31/31/31/31/31/31 EVs: 0/0/0/0/0/0
ALTER OF THE MOONE
Necrozma-Dawn-Wings (Lv. 50) (Nature: Bold) (Moves: Moongeist Beam/Moonlight/Psychic/Power Gem) IVs: Random/3 Perfect IVs EVs: 6/0/252/0/252/0
ULTRA SPACE
Necrozma-Ultra (Lv. 60) (Nature: Bold) (Moves: Photon Geyser/Smart Strike/Power Gem/Dragon Pulse) IVs: Random/3 Perfect IVs EVs: 96/0/252/0/162/0
FAIRY TRIAL
Ribombee (Lv. 55) @Occa Berry (Nature: Impish) (Moves: Bug Buzz/Draining Kiss/Quiver Dance/Dazzling Gleam) IVs: 31/1/31/1/31/31 EVs: 100/0/252/0/158/0
Pelipper (Lv. 52) (Nature: Timid) (Moves: Stockpile/Scald/Split Up/Seed Bomb) IVs: 15/31/15/15/15/31 EVs: 0/0/0/0/0/0
Blissey (Lv. 53) (Nature: Naughty) (Moves: Heal Pulse/Light Screen/Helping Hand/Dazzling Gleam) IVs: 15/0/0/0/0/0 EVs: 0/0/0/0/0/0
This also happens on ChromePage sometimes loads in white and then quickly changes to dark mode. This is on Firefox in dark mode. If you click the "Click for light theme" button and then "Click for dark theme" button, it will load in dark instead of white.This fixes the problem for all future instances as far as I can tell, unless you delete cookies for the site.
Steps to reproduce:
1. Clear cookies and site data for the damage calculator
2. Open the Damage Calculator on Firefox
Actual result:
Page loads in white, then black
Expected result:
Page loads in black
Firefox Version
125.0.1
Could you please give what OS you're running? I couldn't replicate on my Pop OS machine.Both my Thorium and Vivaldi browsers have the calc site displayed like this (pictures zoomed out). Changing zoom levels and turning extensions off doesn't change anything.
Windows 10 22H2Could you please give what OS you're running? I couldn't replicate on my Pop OS machine.
NopeDoes this happen on other browsers besides the two that you gave (maybe try Firefox + another Chromium-based browser).
After conducting more testing into this, it seems as though the interaction is mainly between the moves Collision Course and Electro Drift and Tera Stellar. Ordinarily, CC and ED would have an additional boost (4/3x boost according to the Smogon Dex) if their attack is super effective. For example, Miraidon's Electro Drift hitting into Kyogre will do more damage than if it used Wildbolt Storm (100 BP) into Kyogre:I was running some calcs and I noticed that the calc has a tiny error when tera stellar is in play.
It treats the type as its own typing (no resists or weaknesses or w/e) instead of calculating damage based on the users base typing.
Terapagos-Terastal also has its ability default to Tera Shift instead of Tera Shell
View attachment 637364View attachment 637365
Not entirely sure if I've fixed the issue, but I've pushed a change where it will only flash white when there are no cookies, so you won't need to press the "Click for light theme" and "Click for dark theme" button for the issue to go awayPage sometimes loads in white and then quickly changes to dark mode. This is on Firefox in dark mode. If you click the "Click for light theme" button and then "Click for dark theme" button, it will load in dark instead of white.This fixes the problem for all future instances as far as I can tell, unless you delete cookies for the site.
Steps to reproduce:
1. Clear cookies and site data for the damage calculator
2. Open the Damage Calculator on Firefox
Actual result:
Page loads in white, then black
Expected result:
Page loads in black
Firefox Version
125.0.1
FixedI was running some calcs and I noticed that the calc has a tiny error when tera stellar is in play.
It treats the type as its own typing (no resists or weaknesses or w/e) instead of calculating damage based on the users base typing.
View attachment 637364View attachment 637365
FixedNoticed that the calc now defaults Maushold's Population Bomb to 3 hits instead of 10 like it used to. Surely 10 isnt the expected value of hits you are going to get but in practice you want to calc for 10 hits. Would it be possible to change it back to 10 hits?
Can you provide an example of such a set?Hi y'all. I've noticed that the sets that the dmg calc provides are above the 508 ev limit despite it being base formats like ou or ubers and NOT hackmons. Is this a glitch or am I stupid?
Looking into this issue, I see that the source for the calc's random battles data has Aegislash, but doesn't use it for some reason. It actually is the case for all of gens 6, 7, and 8, but for gen 8, it will pull Aegislash-Blade, which has its own sets. This is weird, and it isn't clear why it refuses to take Aegislash.Someone mentioned in the rands room that Aegislash does not show up when searching for it in gen 7. It does show up when looking for it in tiers, or in gen 8 randbats though.View attachment 649499
It lets you calc damage for metagames that have altered mechanics; for example, if you enable the Mix & Mega button and give Dragonite an Altarianite, then it will apply Mix & Mega mechanics to the calculation, meaning that Dragonite will have the Fairy typing, Pixillate, and a massive boost to its Attack stat.What does the othe metagames tab in the dmg calc do?
Ohhhhh tyIt lets you calc damage for metagames that have altered mechanics; for example, if you enable the Mix & Mega button and give Dragonite an Altarianite, then it will apply Mix & Mega mechanics to the calculation, meaning that Dragonite will have the Fairy typing, Pixillate, and a massive boost to its Attack stat.
It also supports Tier Shift and Scalemons.
FixedApplying Flower Gift's Atk boost removes Huge/Pure Power.
Without Flower Gift:
0- Atk Huge Power Abomasnow Ice Punch vs. 0 HP / 4 Def Abomasnow: 171-202 (53.2 - 62.9%) -- guaranteed 2HKO
With Flower Gift (+ Sun):
0- Atk Abomasnow with an ally's Flower Gift Ice Punch vs. 0 HP / 4 Def Abomasnow in Sun: 129-153 (40.1 - 47.6%) -- guaranteed 3HKO