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POKECHESS [Thread Defunct]

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Added diagrams making engagement rules more clear. ONE AND A HALF HOURS LEFT, FOLKS!
 
Pawn: Heracross
214.png

Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 43
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Ariel Ace
Brick Break
Counter
Megahorn
Close Combat
Reversal
Feint

Bide
Revenge
Flail
Double Edge
Focus Punch

Earthquake
Rock Slide
Double Team
Shadow Claw
Rain Dance
Frustration
Smack Down
Dig
Rock Tomb
Return
Facade
Rest
Attract
Thief
Focus Blast
False Swipe
Fling
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Swagger
Substitute
Queen: Ninetales
38.png

Ninetales (F) [Sunshine] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex

Heat Wave
Magic Coat

HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
# of moves: 36
Knight: Gardevoir
282.png

Gardevoir* [Dreamer] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks:
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison
Charm

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen
Reflect
#of moves: 31
King: Gengar
94.png

Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: Two (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare
Mean Look

Fire Punch*
Ice Punch *
Will-o-Wisp*

Pain Split
Magic Coat

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt
Torment
Double Team
Brick Break
# of moves: 33
Rook: Armaldo
348.png

Armaldo(M) Diego Armando
Nature: Adamant (+Att, -SpAtt)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 2/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks: 31
Scratch
Harden
Mud Sport
Water Gun
Protect
Metal Claw
Rock Blast
Crush Claw
Protect

Rock Slide
Rapid Spin
Cross Poison

Endure
Aqua Tail

X-Scissor
Dig
Double Team
Stealth Rock
Sunny Day
Earthquake
Hone Claws
Return
Brick Break
Stone Edge
Ariel Ace
Facade
Swagger
Swords Dance
Substitute
Smack Down
Bishop: Scylant
frontnormal-msyclant.png

Scylant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 1
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Moves: 27
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear
Hail
Icicle Crash
Bug Buzz
Avalanche
Sheer Cold
Icy Wind
Ice Punch
Ice Beam

Earth Power
Spikes
Counter

Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt
Double Team
Dig
U-Turn
 
In.

Pawn: Dragonite
149.png

Dragonite [Opus] [Male]
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW Unlocked!): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost
Outrage
Hurricane
Aqua Tail
Safeguard
Hyper Beam

Dragon Rush
Dragon Pulse
Extremespeed

Draco Meteor
Endure

Fire Blast
Blizzard
Thunder
Substitute
Protect
Fly
Earthquake
Stone Edge
Bide
Reflect
Light Screen
Brick Break
Rain Dance
Focus Blast
Sky Drop
Dive
Surf
Thunderbolt
Dragon Claw

Total: 39
Bishop: Blissey
242.png

Blissey (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only

Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpD: Rank 4 (+)
SpA: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
BST: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Softboiled
Tail Whip
Minimize
DoubleSlap
Growl
Defense Curl
Sing
Heal Pulse
Light Screen
Healing Wish

Aromatherapy
Counter
Substitute
Gravity

Flamethrower
Ice Beam
Thunderbolt
Toxic
Psychic
Hyper Beam
Thunder Wave
Reflect
Bide

Dispel

Total: 28
Knight: Cinccino
573.png

Cinccino (Mia) [Female]
Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Size Class: 1
Weight Class: 1
BST: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap
Rock Blast
Bullet Seed
Last Resort

Aqua Tail
Mud-Slap
Sleep Talk
Endure

Protect
Substitute
Dig
Double Team
Thunder Wave
Light Screen
Toxic
Safeguard
Rain Dance
Sunny Day
Rest

Total: 26
Rook: Krilowatt
frontnormal-mkrilowatt.png

Krilowatt [Bubba] (Male)
Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump

Muddy Water
Signal Beam
Whirlpool

Earth Power

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Torment
Double Team
Thunder
Blizzard
Earthquake

Total: 32
Queen: Gengar
94.png

Gengar (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse
Shadow Punch
Nightmare
Payback

Perish Song
Will-o-Wisp
Explosion
Disable
Haze
Fire Punch
Clear Smog

Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic
Trick
Sleep Talk
Icy Wind

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball
Snatch
Sunny Day
Rain Dance
Trick Room
Embargo
Drain Punch
Rest
Zap Cannon
Selfdestruct

Total: 61
King: Nidoking
34.png

Nidoking [Agamemnon] (Male)
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter

Counter
Disable
Iron Tail
Sucker Punch
Head Smash

Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk
Aqua Tail
Outrage

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Quash
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest
Roar
Hone Claws
Sunny Day
Icy Wind
Incinerate
Bulldoze
Fissure
Blizzard
Sludge Wave

Total: 65
 
POKECHESS ALPHA SIGNUPS ARE NOW CLOSED.

Thanks to all who signed up. dogfish44 and I will confer, and decide on two of the applicants to have the first ever Pokechess battle. However, they will be a secret until everything is ready for the fight. ;D

THIS THREAD IS NOW CLOSED. PLEASE DO NOT POST UNLESS YOU ARE DOGFISH OR MYSELF.
 
Well then. The pieces are all done and the board is ready, so it's time to announce the lucky Alpha testers of Pokechess!

They are...

*drumroll*

Objection
and Terrador!

Congratulations to the both of you! I would now like posts confirming you will edit and (constantly) repost the chess board at a fairly good pace, and overall accept the spots for Alpha. Do this, and I'll post the battle.

To others, the thread is still CLOSED.
 
Confirming that I will edit and (constantly) repost the chess board at the best pace I can manage, and that I accept a spot for Alpha.
 
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