Pokelution: Beta Trial [OPEN TO SUGGESTIONS]

Well, if we go back to a friendly nest, we have to go through the beach and the forest... so let's try to make that nest of their our fweinds! (misspelling intentional)

Go to the Protowatt nest

Also, since I didn't see the KOC part in the last RP action, Embirch's KOC goes into MC. We'll spend those in a little bit...
 
You make it to the Protowatt nest without incident, thankfully.

The small shrimps' glow permeates the night softly. One slinks closer, a berry in its antennae, to examine you.


Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate, Locked) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Sing: Rank 2
Dance: Rank 3
Charm: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Metronome

Thunderbolt
Scald
Substitute


OPTIONS:
-Leave the nest
-Attempt to befriend the nest
-ATTACK THE NEST

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2.5/9
MC: 2
DC: 1.5/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 2

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
 
The Protowatt shines its lights in a cute way, but the combined efforts of Necturine and Embirch outshine it! The tiny shrimp, pleased, passes off its berry to others at the nest, and does a little dance of joy!

+.5EC/+1MC/+.5DC for Embirch

+2 MC for Necturine

OPTIONS:
-Recruit a Protowatt and dismiss Necturine
-Rest for the night
-Purchase moves with MC
-Leave the nest

NOTE: You can choose to recruit a Protowatt, purchase moves, and rest at the same time.

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 3
DC: 2/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 4

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
 
Sorry Protowatt, but I'll come back for you later (maybe). Now time to spend some MC!

Embirch purchases Seed Bomb (BW Tutor) and Lava Plume (BW LU)
Necturine purchases Pain Split, Shadow Ball, and Power Whip (all BW LU) and stockpiles the other MC

And now, let's rest for the night
 
You choose to rest at the nest, after your Embirch learns some new moves.

---

You wake up; it's a bright new day. You leave the Protowatt nest, and they cheerfully say goodbye. You now have a couple of options.

To the north you see a cave system.
To the west you see more beach.
To the east and south, a still insurmountable ocean.

OPTIONS:
-Go north
-Go west
-Go to the Protowatt nest wtf would you do that for

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 4

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
 
You enter the cave, encountering nothing along the way.

To the north is a vast desert.
To the west is a forest, and your home nest.
To the east is the ever-torrentious ocean.
To the south is the beach you just left.

You see a nest of Rebble, trying to blend in with the cave's surroundings.

OPTIONS:
-Go north
-Go west
-Go south
-Go to the Rebble nest
 
Rebble Rebble, you've torn your dress~
Rebble Rebble, your face is a... rock with a gemstone in it, I guess~

Wait, holy shit ,that actually rhymes @_@
 
...ignoring that butchering of the English language...

On your way to the nest, you come across a dirt mound. It seems rather suspicious in nature...but you dig it up anyway, being a curious soul. And you find...an Icy Rock! This might come in handy...

You enter the Rebble nest. As you do, several of the species reveal themselves, detaching themselves from the wall. One in particular seems interested in you, coming closer while holding a berry in its claws that it got from...somewhere.


Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate, Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 2
Dance: Rank 2
Charm: Rank 3
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave

Calm Mind
Protect
Flash Cannon


OPTIONS:
-Try to befriend the nest
-ATTACK THE NEST
-Leave the nest

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 4

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
 
At your confrontational stances, most of the Rebble desperately tried to blend in with the walls once more, but the one holding a Berry seems ready to defend its nest until the bitter end!

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Other: N/A

VS.



HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Item: Passho Berry (3)
Other: N/A


"YOU SHALL NOT TAKE ME ALIVE, FLESH-BOUND ORGANISMS"

SPECIFY ITEMS AND GIVE ORDERS
 
YOUR PASSHO BERRY SHALL NOT HELP YOU HERE!! Both of you, take an Oran Berry and flatten him!

Embirch: Seed Bomb -> Giga Drain
If successful P/E move, Growth and push back
If you are targeted by Rock Blast, Counter (yay filler subs!)

Necturine: Leaf Blade -> Leaf Blade
If successful P/E move, Future Sight and push back
If Leaf Blade is disabled, change A2 to Will-o-Wisp
 

"HOW DARE YOU INTRUDE UPON US"

Heat Wave > Power Gem (Embirch)


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Item: Oran Berry (1)
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Oran Berry (1)
Other: N/A

VS.



HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Item: Passho Berry (3)
Other: N/A

Rebble used Heat Wave!
<4744=hitEmbirch>
<9002=nocritEmbirch>
<8747=hitNecturine>
<8987=nocritNecturine>
<4400=nosideeffectNecturine>
Embirch: 8+1.5=10 damage!
Necturine: 8*1.5=12 damage!
-7 EN

Necturine used Leaf Blade!
<3491=nocrit>
(9+3)*1.5=18 damage!
-6 EN

Embirch used Seed Bomb!
<9916=nocrit>
(8+3)*1.5=17 damage!
-5 EN

Rebble used Power Gem (Embirch)!
<2353=nocrit>
(7+3+1.5)*1.5=17 damage!
-4 EN

Necturine used Leaf Blade!
<5905=nocrit>
(9+3)*1.5=18 damage!
-10 EN

Embirch used Giga Drain!
<1633=nocrit>
(8+3+1.5)*1.5=18 damage!
+9 HP
-11 EN



HP: 72
EN: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Item: Oran Berry (1)
Other: N/A


HP: 78
EN: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Oran Berry (1)
Other: N/A

VS.



HP: 19
EN: 89
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Item: Passho Berry (3)
Other: N/A


"MUST...HOLD...ON"

Heat Wave > Power Gem (Embirch)
If Grass-type attacking move, Protect, but not twice in a row.
 

HP: 72
EN: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Item: Oran Berry (1)
Other: N/A


HP: 78
EN: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Oran Berry (1)
Other: N/A

VS.



HP: 19
EN: 89
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Item: Passho Berry (3)
Other: N/A

Rebble used Protect!
Rebble was protected against attacks!
-17 EN

Necturine used Vine Whip!
(4+3)*1.5=11 damage!
Rebble protected itself against the blow!
-2 EN

Embirch used Bullet Seed!
<1=2 hits>
(6+3)*1.5=14 damage!
Rebble protected itself against the blow!

Rebble used Power Gem (Embirch)!
<2668=nocrit>
(7+3+1.5)*1.5=17 damage!
-4 EN

Necturine used Leaf Blade!
<65=crit>
(9+3+3)*1.5=23 damage!
-6 EN

Rebble fainted!



HP: 55
EN: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Item: Oran Berry (1)
Other: N/A


HP: 78
EN: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Oran Berry (1)
Other: N/A

VS.



HP: KO
EN: KO
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Item: Passho Berry (3)
Other: Ded

Embirch: 1 EC, 2 MC, 1 DC
Necturine: 3 MC
Items Gained: 1 Passho Berry

After eradicating the species, you leave the nest, ready for your next adventure. But something has...taken over Embirch. It wanders towards its home nest.



“It seems some sort of natural instinct has grabbed hold of Embirch…it seems to be returning to its home nest. Let’s not disturb it, and let things play out.”

Embirch and Necturine return to the home nest, and rest for the night.

“It seems that the Embirch are migrating! Wonderful! The rest have gone up ahead, and it’s up to you to accompany them. One of the Embirch herd has stayed behind, to ensure the nest is safe. Or, if you like, you can take it as a partner to your new home. The Pokémon’s natural senses will guide you, but you’re free to stop along the way and see the sights. Good luck! Oh, and as another note, other Pokémon will migrate up to three times during their exploration. However, it seems that the growth hormones have spread to the whole herd and messed up their senses, so they will only migrate twice. What? Oh, don't worry about it. I'm sure it will have no other effects...And now, I’ll leave you to guide the Embirch to his new nest!”

Embirch's senses tell him the new nest is two biomes north and one biome west.

"Also, if you would like, both you and the referee can claim your rewards! Jsut send whatever items back to the lab, and we'll give them to you, along with any CC you've earned from Achievements. And the referee earns UC whenever you do this, too. Note that you can only do this from a friendly nest. Oh, and if you recruit another member of your own species(which you can only have one of in your party, besides you), they will have the same moveset and such. Just giving you a heads-up."

OPTIONS:
-Leave the nest
-Purchase new moves for Embirch
-Transport items/CC/UC for rewards
-Dismiss Necturine and recruit the Embirch

Note you can do all of these options at once. However, if you choose to claim rewards, the game will halt until you are approved, as well as the ref.

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 1/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
 
I really just want this to keep going instead of waiting for what could be a few days for approval, so we'll save the claiming for the end.

WHAT'S THIS?! EMBIRCH IS EVOLVING! -wink wink nudge nudge-

Embirch will learn Energy Ball (BW TM) with his 2 MC

I'm keeping Necturine (it already has more investment than the one I have now...)

And oh yeah, we'll leave the nest too
 
You leave the nest. You see your home nest and the Necturine nest nearby.

To the north you see a mountain range.
To the east you see an expansive desert.
To the west you see a cave system.
To the south you see a sandy beach.

Embirch's senses tell him the new nest is two biomes north and one biome west.

OPTIONS:
-Go to your home nest
-Go to the Necturine nest
-Go north
-Go east
-Go west
-Go south

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
 
You make it to the mountain range.

To the north is a cave system.
To the east you see an expansive desert.
To the west you see...more mountains.
And to the south is the forest from whence you came.

On the peak of a small mountain, you can see some Syclar enjoying the cool temperatures.

OPTIONS:
-Go to the Syclar nest
-Go north
-Go east
-Go west
-Go south

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
 
You make it to the cave system.

To the north is an expansive desert.
To the east are some mountains. However, there is currently a strong hailstorm, and you are unable to enter them.
To the west is a forest. Embirch seems to want to go there.
To the south is the mountain range from whence you came.

There is a nest of Bolderdash within the cave, playing with some inanimate rocks.

OPTIONS:
-Go to the Bolderdash nest
-Go north
-Go east
-Go west
-Go south

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
 
Yyyyyeahhhhhh...I goofed up and mixed up east and west. It's fix'd, and I'll assume you said west. Sorry!

You head west to the forest. Embirch immediately makes a beeline for a nest containing several of its compatriots. They seem happy that the newcomer has made it to the nest! They all do a dance of celebration, and evolve!


Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


+3 MC for Flarelm


“Oh good, you’ve arrived at the new nest. And…it looks like the Pokémon are evolving! Yes! They all became Flarelm! Congratulations! And with the new nest, there’s new territory to explore…I would advise you to get to it! Oh, and now you can have a second partner accompany you!”

You notice that it is noon.

OPTIONS:
-Purchase moves
-Save your game and claim rewards
-Leave the nest

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
 
Well, I can't go too far, but at least we can cover some ground.

Purchasing Protect (BW TM) and Leaf Tornado (BW LU) and leaving the nest
 

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