Roleplay Pokelution: Beta Trial [OPEN TO SUGGESTIONS]

#51
Yuo leave your home nest.

To the north is another cave system.
To the east is YET ANOTHER cave. Gawd, there are a lot of caves here.
To the west is the ocean. You've heard enough about it.
To the south is a mountain range.

You see your home nest, and a Voodoll nest nearby.

OPTIONS:
-Go to the Voodoll nest
-Go to your home nest
-Go north
-Go east
-Go west
-Go south



Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Protect

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
 
#53
You head out to the Voodoll nest with your Necturine brodette, when you come along yet another suspicious dirt pile, you dig it out - and you're a fucking lucky guy who got this completely randomly - and find a Big Root!

Lucky dog.

Anyway, you arrive at the Voodoll nest. They all seem to be...just hanging around. Not really doing anything. However, one seems to quiver in your direction. It has a Berry in its mitts.


Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate, Locked) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 2
Dance: Rank 2
Charm: Rank 3
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Smellingsalt
Screech
Foul Play

Thunder Wave
Dark Pulse
Protect


OPTIONS:
-Try to befriend the nest
-ATTACK THE NEST
-Leave the nest

Oh, and...
Starting Scientist: Encounter 5 Pokemon species - 2 CC



Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 3/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Protect

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 7

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root
 
#55
The Voodoll tries to Charm you with its adorableness, but Flarelm and the Necturine greatly outclass it with TEAMWORK. Happy to have found some new friends, the Voodoll passes its Berry to another of its kind, and...waggles its arms? I don't get it...

+.5EC/1MC/.5DC for Flarelm
+2 MC for Necturine

OPTIONS:
-Recruit a Voodoll
-Buy new moves
-Save your game
-Leave the nest

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4.5/9
MC: 1
DC: 3.5/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Protect

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 9

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root
 
#57
You take a doll with you (turns out it likes to ride piggyback wheeeee) and leave the nest.

To the north is another cave system.
To the east is YET ANOTHER cave. Gawd, there are a lot of caves here.
To the west is the ocean. You've heard enough about it.
To the south is a mountain range.

Also, it just turned night. Woo.

You see your home nest, and a Voodoll nest nearby.

OPTIONS:
-Go to the Voodoll nest
-Go to your home nest
-Go north
-Go east
-Go west
-Go south


Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4.5/9
MC: 1
DC: 3.5/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Protect

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 9

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot


Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate, Locked) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 2
Dance: Rank 2
Charm: Rank 3
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

MC: 0

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Smellingsalt
Screech
Foul Play

Thunder Wave
Dark Pulse
Protect

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root
 
#59
As you head north towards the cave, suddenly you are ambushed! Two Revenankh emerge from the cave's mouth, fists ready to fight!


Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate, Unlocked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight

Counter
Mach Punch
Submission

Drain Punch
Dual Chop
Pain Split

Focus Punch
Bulk Up
Substitute
Protect
Double Team



HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: TBA
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: TBA
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: TBA
Other: N/A

VS


HP: 100
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: N/A


HP: 100
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: N/A


"GRAAAAAAHGH"

"YOU SHALL BE OUR MEAL"

Rev 1: Hammer Arm Voodoll > Shadow Punch Necturine

Rev 2: Punishment Necturine > Rock Tomb Flarelm
 
#60
OH GOD I DIDN'T SEE THAT ITS NIGHTTIME. I'M GOING TO DIE NO NO NO NO NO.

Embirch @ Oran Berry: Will-o-Wisp (Rev 1) -> Will-o-Wisp (Rev 2)
Necturine @ Big Root: Leaf Blade (Rev 1) -> Giga Drain (Rev 1)
Voodoll @ Oran Berry: Protect -> Foul Play (Rev 1)

OH GOD I'M SUCH AN IDIOT.
 
#61

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: 100
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: N/A


HP: 100
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: N/A

Voodoll used Protect!
Voodoll protected itself from attacks!
-7 EN

Revenankh 1 used Hammer Arm (Voodoll)!
<9017=miss>
-6 EN

Revenankh 2 used Punishment (Necturine)!
<3492=nocrit>
(6+3)*1.5=14 damage!
-8 EN

Flarelm used Will-O-Wisp (Revenankh 1)!
<9248=miss>
-6 EN

Necturine used Leaf Blade (Revenankh 1)!
<6086=nocrit>
9+3-1.5=11 damage!
-6 EN

Voodoll used Foul Play (Revenankh 1)!
<4268=nocrit>
10+3+1.5=15 damage!
-6 EN

Revenankh 1 used Shadow Punch (Necturine)!
<739=nocrit>
(6+3+3)*1.5=18 damage!
-3 EN

Revenankh 2 used Rock Tomb (Flarelm)!
<8192=miss>
-4 EN

Flarelm used Will-O-Wisp (Revenankh 2)!
<6548=hit>
Revenankh 2 was burned!
-10 EN

Necturine used Giga Drain (Revenankh 1)!
8+3-3=8 damage!
+8 EN
-17 EN

Revenankh 2 was hurt by its burn!
-2 HP



HP: 100
EN: 84
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: N/A


HP: 66
EN: 82
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 90
EN: 87
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: 66
EN: 91
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: N/A


HP: 98
EN: 88
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned

Your move, ww. Lot of hax in this round...
 
#62
Actually not as bad as I thought it would be. Keep it coming, guys, and we might all make it out of this intact (and if we don't, please take the Voodoll).

Embirch: Energy Ball (Rev 1) -> Will-o-Wisp (Rev 1)
If Rev 1 faints, change A2 to Seed Bomb (Rev 2)

Necturine: Ominous Wind (Rev 1) -> Hex (Rev 1)
If Rev 1 faints, redirect A2 to Rev 2

Voodoll: Dark Pulse (Rev 1) -> Foul Play (Rev 1)
If Rev 2 targets you with Focus Punch, redirect that attack to Rev 2
If you are targeted with Hammer Arm, change that action to Protect. This sub takes precedence.
If Rev 1 faints, redirect A2 to Rev 2

Oh this is just so awful...
 
#63

"YOUR LIFE IS YOUR VERY CURSE"


"AND IT SHALL CONSUME YOU"

Revenankh 1: Drain Punch (Voodoll) > Moonlight
Revenankh 2: Focus Punch (Voodoll) > Rock Tomb (Flarelm)



HP: 100
EN: 84
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: N/A


HP: 66
EN: 82
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 90
EN: 87
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: 66
EN: 91
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: N/A


HP: 98
EN: 88
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned

Revenankh 2 is tightening its focus!

Voodoll used Dark Pulse (Revenankh 2)!
<4057=nocrit>
<8137=nosideeffect>
8+3-1.5=10 damage!
Revenankh 2 lost its focus!
-5 EN

Revenankh 1 used Drain Punch (Voodoll)!
<2164=nocrit>
(8+3+3)*1.5=21 damage!
+11 HP
-11 EN

Flarelm used Energy Ball (Revenankh 1)!
<4747=nocrit>
<1023=nosideeffect>
8+3-1.5=10 damage!
-5 EN

Necturine used Ominous Wind (Revenankh 1)!
<6073=nocrit>
<5284=nosideeffect>
(6+3-3)*1.5=9 damage!
-3 EN

Revenankh 2 was hurt by its burn!
-2 HP

Voodoll used Foul Play (Revenankh 1)!
<6543=nocrit>
10+3+1.5=15 damage!
-6 EN

Revenankh 1 used Moonlight!
+25 HP
-16 EN

Revenankh 2 used Rock Tomb (Flarelm)!
<6947=hit>
(5+1.5-3)*1.5=5 damage!
Flarelm's Speed fell!
-4 EN

Flarelm used Will-O-Wisp (Revenankh 1)!
<3688=hit>
Revenankh 1 was burned!
-6 EN

Necturine used Hex (Revenankh 1)!
(10+3-3)*1.5=15 damage!
-6 EN

Revenankh 1 is hurt by its burn!
-2 HP

Revenankh 2 is hurt by its burn!
-2 HP



HP: 95
EN: 73
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: -1 Spe


HP: 66
EN: 73
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 69
EN: 76
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: 52
EN: 64
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned


HP: 84
EN: 84
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned


"DAMNATION!"

Revenankh 1: Shadow Punch Necturine > Hammer Arm Voodoll
Revenankh 2: Shadow Punch Necturine x2
 
#64

"NO, YOU GO TO HELL!"

Also, now that I look at Embirch's movepool, I have Protect twice. Damn it >.<

Embirch: Energy Ball (Rev 1) -> Energy Ball (Rev 1)
Necturine: Leaf Blade (Rev 1) -> Hex (Rev 1)
Voodoll: Bodyblock (Necturine) -> Foul Play (Rev 1)

For all: If Rev 1 faints, redirect all attacks to Rev 2
 
#65

HP: 95
EN: 73
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: -1 Spe


HP: 66
EN: 73
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 69
EN: 76
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: 52
EN: 64
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned


HP: 84
EN: 84
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned

Voodoll used Bodyblock (Necturine)!
Voodoll is ready to take the blows!
-5 EN

Revenankh 1 used Shadow Punch (Necturine -> Voodoll)!
It had no effect!
-3 EN

Revenankh 2 used Shadow Punch (Necturine -> Voodoll)!
It had no effect!
-3 EN

Necturine used Leaf Blade (Revenankh 1)!
<3855=nocrit>
9+3-1.5=11 damage!
-6 EN

Flarelm used Energy Ball (Revenankh 1)!
<699=nocrit>
<6918=nosideeffect>
8+3-1.5=10 damage!
-5 EN

The Revenankhs were hurt by their burn!
-2 HP for both

Voodoll used Foul Play (Revenankh 1)!
<9937=nocrit>
10+3+1.5=15 damage!
-6 EN

Revenankh 1 used Hammer Arm (Voodoll)!
<8896=hit>
<8073=nocrit>
(10+3+3-3)*2.25=29 damage!
-1 Spe
-6 EN

Revenankh 2 used Shadow Punch (Necturine)!
<1822=nocrit>
(6+3+3-3)*1.5=14 damage!
-7 EN

Necturine used Hex (Revenankh 1)!
<6418=nocrit>
(10+3-3)*1.5=15 damage!
-6 EN

Revenankh 1 fainted!
Necturine gained 1 KOC!

Flarelm used Energy Ball (Revenankh 2)!
<9908=nocrit>
<7284=nosideeffect>
8+3-1.5=10 damage!
-9 EN

Revenankh 2 is hurt by its burn!
-2 HP



HP: 95
EN: 59
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: -1 Spe


HP: 52
EN: 61
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 40
EN: 65
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: KO
EN: KO
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Ded


HP: 70
EN: 84
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned


"THE DARKNESS FEEDS UPON YOU"

Revenankh: Drain Punch Voodoll > Shadow Punch Necturine
IF Voodoll uses Protect A1, use Moonlight
 
#67

HP: 95
EN: 59
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: -1 Spe


HP: 52
EN: 61
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 40
EN: 65
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: 70
EN: 84
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Burned

Voodoll used Pain Split!
+25 HP for Voodoll
-25 HP for Revenankh
-16 EN

Revenankh used Drain Punch (Voodoll)!
<8586=nocrit>
(8+3+3)*1.5=21 damage!
+11 HP
-11 EN

Necturine used Leaf Blade (Revenankh)!
<3174=nocrit>
9+3-1.5=11 damage!
-6 EN

Flarelm used Seed Bomb!
<7290=nocrit>
8+3-1.5=10 damage!
-5 EN

Revenankh is hurt by its burn!
-2 HP

Voodoll used Foul Play!
<389=crit>
10+3+3+1.5=18 damage!
-6 EN

Revenankh used Shadow Punch (Necturine)!
<6552=nocrit>
(6+3+3-3)*1.5=14 damage!
-7 EN

Necturine used Hex (Revenankh)!
<5806=nocrit>
(10+3-3)*1.5=15 damage!
-6 EN

Revenankh fainted!
Necturine gained 1 KOC!



HP: 95
EN: 54
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Item: Oran Berry (1)
Other: -1 Spe


HP: 38
EN: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Item: Big Root
Other: N/A


HP: 44
EN: 43
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Item: Oran Berry (1)
Other: N/A

VS


HP: KO
EN: KO
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Item: None
Other: Ded

+1EC/2MC/1DC for Flarelm
+4MC for Necturine
+2MC for Voodoll


You are midway between the forest and the cave. Where will you go?

OPTIONS:
-Go to the forest
-Go to the cave
 
#69
You make it back to the forest.

To the north is another cave system.
To the east is YET ANOTHER cave. Gawd, there are a lot of caves here.
To the west is the ocean. You've heard enough about it.
To the south is a mountain range.

You see your home nest, and a Voodoll nest nearby.

OPTIONS:
-Go to the Voodoll nest
-Go to your home nest
-Go north
-Go east
-Go west
-Go south



Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 95
EN: 54
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 6
DC: 4/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 38
EN: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 13

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot


Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate, Locked) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 44
EN: 43
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 2
Dance: Rank 2
Charm: Rank 3
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

MC: 2

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Smellingsalt
Screech
Foul Play

Thunder Wave
Dark Pulse
Protect

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root

Threw in 2 MC for that duplicated Protect. Hope you make it to a friendly nest safely...
 
#71
You reach the home nest without any trouble (phew!)

Everyone is healed.

OPTIONS:
-Spend MC on moves
-Rest for the night
-Leave the nest
-Save your game


Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 6
DC: 4/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 13

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot


Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate, Locked) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 2
Dance: Rank 2
Charm: Rank 3
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

MC: 2

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Smellingsalt
Screech
Foul Play

Thunder Wave
Dark Pulse
Protect

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root
 
#73
You purchase the moves, and your team beds down for a good night's rest.

---

You wake up, bright and early, and your fellow Flarelm wish your party bon voyage.

To the north is another cave system.
To the east is YET ANOTHER cave. Gawd, there are a lot of caves here.
To the west is the ocean. You've heard enough about it.
To the south is a mountain range.

You see your home nest, and a Voodoll nest nearby.

OPTIONS:
-Go to the Voodoll nest
-Go to your home nest
-Go north
-Go east
-Go west
-Go south



Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Substitute
Light Screen
Solarbeam

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 13

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot


Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate, Locked) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Sing: Rank 2
Dance: Rank 2
Charm: Rank 3
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

MC: 2

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Smellingsalt
Screech
Foul Play

Thunder Wave
Dark Pulse
Protect

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root
 
#75
You call back to your home nest, and a companion Flarelm comes running. You set Voodoll down on the ground, and it looks at you forlornly, unmoving. But when you turn around to glance at it again, it's gone. Dafuq? Anyway, you make it to the cave.

To the north is an expansive desert.
To the east are some mountains. However, there is currently a strong hailstorm, and you are unable to enter them.
To the west is the forest from whence you came.
To the south is the mountain range from whence you came.

There is a nest of Bolderdash within the cave, playing with some inanimate rocks.

OPTIONS:
-Go to the Bolderdash nest
-Go north
-Go east
-Go west
-Go south

Your Team:

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Substitute
Light Screen
Solarbeam

Seed Bomb


Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Sing: Rank 3
Dance: Rank 3
Charm: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 13

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Calm Mind
Protect
Grass Knot


Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Sing: Rank 3
Dance: Rank 4
Charm: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Leaf Tornado

Blaze Kick
Aromatherapy
Counter

Protect
Sunny Day
Will-O-Wisp
Energy Ball
Substitute
Light Screen
Solarbeam

Seed Bomb

Your Items:
2 Oran Berries
2 Leppa Berries
1 Coba Berry
1 Icy Rock
1 Passho Berry
1 Big Root
 

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