Pokemon Combination Discussion

I've always been a bit of a defensive player for as long as Pokemon exists, and thus I've been looking for some solid combinations of two or perhaps three pokemon that could work effectively together on a team, not because they're over standard and have enormous base stats, but because they can cover each other's weaknesses, making your team harder to take down, as you can switch to an appropriate pokemon a lot of the time and take the hit that was meant for the other pokemon.

An example of such a combination already exists, and I'm sure you're all very well aware of it: Electivire + Gyarados. Gyarados lures out Electric attacks that are then absorbed by Electivire, triggering its Motor Drive to instantly have a +1 Speed boost to work with, making sweeping the opponent a lot easier. This combination obviously works incredibly well. Not only because Electivire would get a free Speed boost, but also because the two pokemon in question can help each other out quite well too: Electivire's only weakness is Ground, which is negated by Gyarados completely. The same goes for Gyarados' main weakness, which is Electric. Rock-attacks will still deal neutral damage to Electivire, but as you can see, the other two main weaknesses of these two powerhouses are easily covered by simply switching out to their partner.

In the above example, you'll see that you instantly have a sweeper, armed and ready to embark on its journey right through the entire opponent's team. A perfect example of "The best defense is the best offense". Given the fact that it are combinations such as these that can possibly win you games, or help you out on doing so at the least, I think it would be very helpful to look into more combinations of pokemon that would work out well when used together on a team.

To start this discussion, as pointed out to me by the rules here, I will post a small idea that might be helpful.

Flygon @ Choice Scarf
Adamant - 252 Atk, 196 Speed, 60 HP
Levitate
~ Earthquake
~ Stone Edge
~ U-Turn
~ Dragon Claw

You could either use this as your lead pokemon (U-Turn on your lead is possibly game-breaking), or something to switch in when you're expecting an Earthquake or Stone Edge (StoneQuake resist is certainly a nice thing here). Since this is to be used along with Metagross (who will follow up shortly), I decided against Draco Meteor, as that would force me to use a nature that would lower either one of this pokemon's defenses, and the entire point of this combination is to play fairly defensive.
The EVs are quite simple, maxed out Atk to make sure it can still put a dent into some things. The 196 Speed EVs ensure you'll outspeed Choice Scarf Jolly Medicham and the rest was dumped in HP for more random endurance.

Its partner, Metagross, can basically do two things, both with a good reasoning behind their uses. The first set being a standard Choice Band set.

Metagross @ Choice Band
Adamant - 252 HP, 232 Atk, 16 Def, 8 Speed
Clear Body
~ Meteor Mash
~ Earthquake
~ Explosion
~ ThunderPunch

Despite having Flygon to take Ground attacks, you'll still want enough HP/Def to live through Duggy's Earthquake, as you won't be able to seek refuge in your PokéBall when the moll trio is facing you.
The attacks are the standard ones for every CB Metagross. The idea behind this is that, since you can easily switch to Flygon to take care of opposing Fire or Ground attacks, you might want to stay away from stat-boosting moves, as their boosts will get ruined when you switch out, hence the Choice Band.

However, a different point of view could show that going with the standard AgiliGross moveset is not a bad idea either, because switching Metagross into any Ice or Dragon attack aimed at Flygon, especially when coming from a pokemon holding a Choice item, can force some switches. That turn can be used to set up Agility to proceed and go for the sweep, quite similar as to how Electivire will sweep teams after getting its Speed boost, with the difference being that Metagross doesn't instantly get its Speed boost when it switches in. However, once he gets his Agility off, it's going to be incredibly hard to outspeed him or take him down, given its bulky stats.

Metagross @ Leftovers
Adamant - 236 Atk, 196 Speed, 76 HP
Clear Body
~ Agility
~ Meteor Mash
~ Earthquake / ThunderPunch
~ Explosion / ThunderPunch

Like said earlier, you switch into a predicted Ice or Dragon attack, Agility up on the switch and proceed to sweep. Having Meteor Mash and Earthquake as your only attacks makes Gyarados want to set up on you, so Thunderpunch can be used here as well.

Combinations like these have, in my opinion, quite some potential to greatly assist a team in its needs to take hits and potentially sweep at the same time, as shown by the Electivire + Gyarados, or the Flygon + Metagross example.
If anyone else has combination like these in mind, involving pokemon that can easily come in on a predicted attack that was aimed at its partner, and can take advantage out of that situation in any way possible, please post those here to allow other people to take a look at them, comment on them to possibly improve them and to adopt those combinations into their teams.
 
these "combinations" should be a central part of team building anyway
Team synergy is naturally important, and I think the focus should really be on a partnership of 6 pokes, rather than on just two.
The "coming in on a predicted attack" is also the role of a Counter
The aren't many pokes who, like Electivire, can actually benefit on coming in on an attack, which is why Electivire is such a great poke
Anyhow, Heatran/Tangrowth/Gyarados is also a decent, defensive "combination"
 
Skarmory resists your Flygon and CBgross combination pretty much. Thunderpunch is offset by Roost. Flygon and Magnezone would be a better combination methinks.
 
Like azn said, teams should work together as a whole, not as small groups.

Anyway, on one of my teams in adv I used to use a combination of weezing, resttalk metagross, and reflect cune to take physical attacks. I dunno how applicable that would still be in dp, but it worked nicely in adv.
 
I know teams should work together as a whole all the time, but what I meant with this topic was to get people to post interesting ideas for pokemon that work well with each other, on the same level as Electivire and Gyarados do.
Perhaps my Flygon + Metagross example wasn't the best one I could have given, but I was just trying to get my point across.

Something like a BP'ing team involving Scizor and Heatran for example could be an interesting idea.
 
Skill Swap Pokemon, and Slaking

Rhydon (lightning rod) and Gyarados

Dusclops with Imprison/Ice Beam/Earthquake/Mean Look
maybe Blissey team with it, or Clefable for annoyance (something with Follow Me, and Toxic)

Ninjask + Exploud

Weezing with Explosion (another Pokemon with Protect)
 
Interesting post, albeit a bit long.
Anyways, by far my favourite defensive combination is Spiritomb & Weezing. This is mainly because I am biased towards Pain Split, which IMO is one of the best moves in the game, especially when you consider that almost every Pokemon that learns it has low health but nonetheless very high durability.
Spiritomb has no weaknesses, and also is immune to Weezing's only weakness (Psychic). My favourite sets are:

Spiritomb @ Lum Berry
Careful - 232 Sp.Def, 132 HP, 144 Def
Pressure
~ Pursuit/Sucker Punch
~Hypnosis
~Pain Split
~Taunt/Spite

This set counters lead SpecsMence and Gengar like nothing else. The above EVs grant it guaranteed survival from Draco Meteor, after which Pain Split allows instant recovery. Spite is useful if you think the opponent is stupid enough to attack again, but otherwise Hypnosis works well against the switch-in. Gengar on the other hand will most likely try and put you to sleep, however Lum Berry wakes you up instantly so that you can put it to sleep instead. No prizes for guessing what follows. Next up:

Weezing @ Black Sludge
Bold - 252 HP, 252 Def, 6 Sp.Atk
~Thunderbolt
~Flamethrower
~Pain Split
~Haze/Will-o-wisp

This Pokemon's major role is to counter Gyarados and Heracross. CB Heracross can OHKO my Spiritomb, so I switch to this the moment I see it.
Will-o-wisp is only a secondary option here as it is highly exploitable by Guts abusers, and if Double Team is allowed, Haze becomes essential. If I did carry Will-o-wisp, it would be mainly for Garchomp.
So there you go, that's my combo idea. Feel free to criticize.
 
I like Gliscor+Empoleon. Gliscor's main weakness is ice and Empoleon has a 4x resistance. Empoleon is weak to ground, fighting and electric while Glisor is immune to 2 and resistant to one.
 
I like Gliscor+Empoleon. Gliscor's main weakness is ice and Empoleon has a 4x resistance. Empoleon is weak to ground, fighting and electric while Glisor is immune to 2 and resistant to one.
Boltbeam is a common move combo though, so some caution is required. Just a tip.
 
A combination I like is:

Scizor @ Leftovers
Trait: Technician
Impish Nature ( +Def, -SAtk )
EVs: 252 HP / 128 Def / 128 Spd
-Agility
-Baton Pass
-Aerial Ace
-Filler

Lead with this, then Agility on the first turn. If you're lucky, a fire type will come out, so Baton Pass to:

Rhyperior @ Life Orb
Trait: Hard Rock
Jolly Nature ( +Spd, -SAtk)
EVs: 252 Atk / 252 Spd
-Swords Dance
-Rock Slide
-Earthquake
-Megahorn

Gets an Agility passed to it when the fire type comes out, shrugs off the hit, then Swords Dances on the switch to Skarmory/Physical Wall. If your opponent's only physical wall is Cresselia, you more or less win. Rock Slide is there so you don't miss as often when you try to sweep, but it can be replaced with Stone Edge. Jolly to let it outspeed more stuff.
 
A combination I like is:

Scizor @ Leftovers
Trait: Technician
Impish Nature ( +Def, -SAtk )
EVs: 252 HP / 128 Def / 128 Spd
-Agility
-Baton Pass
-Aerial Ace
-Filler

Lead with this, then Agility on the first turn. If you're lucky, a fire type will come out, so Baton Pass to:

Rhyperior @ Life Orb
Trait: Hard Rock
Jolly Nature ( +Spd, -SAtk)
EVs: 252 Atk / 252 Spd
-Swords Dance
-Rock Slide
-Earthquake
-Megahorn

Gets an Agility passed to it when the fire type comes out, shrugs off the hit, then Swords Dances on the switch to Skarmory/Physical Wall. If your opponent's only physical wall is Cresselia, you more or less win. Rock Slide is there so you don't miss as often when you try to sweep, but it can be replaced with Stone Edge. Jolly to let it outspeed more stuff.
There is one flaw to this though. By far the most used Fire type is Infernape, who often carries Grass Knot. Besides, intelligent players will know better than to use a Fire move straight away due to the well-known Scizor/Heatran combo.
 
Sunnybeam!? Noones mentioned to mention that yet.
Very, VERY difficult to pull off in a Sandstorm infested metagame, although if you also carry a strong Fighting attack and have more than 221 Speed you can bluff and potentially fool your opponent into switching in Ttar. Hippowdon requires a strong special attack, but Fire Blast might suffice.
If I were to try this, which I wouldn't, I'd use Typhlosion with Eruption/Sunny Day/Solarbeam/Focus Punch. I think that's a legal moveset.
 
Yeah, a Sunnybeamer and a Fire type with Flash Fire. I like Vileplume and Ninetales, though the standard-heads will prefer Exeggutor/Tangrowth and Heatran. Regardless, Sunnybeam deserves a mention. Not popular in the standard "metagame", but who gives a shit. This is a combinations topic, and it's a viable combination.
 
Very, VERY difficult to pull off in a Sandstorm infested metagame, although if you also carry a strong Fighting attack and have more than 221 Speed you can bluff and potentially fool your opponent into switching in Ttar. Hippowdon requires a strong special attack, but Fire Blast might suffice.
If I were to try this, which I wouldn't, I'd use Typhlosion with Eruption/Sunny Day/Solarbeam/Focus Punch. I think that's a legal moveset.
meh, It's not that hard to kill Ttar. Heck, one time my (unEVtrained) Gallade OHKOed a hacked TTar with max stats in all catigorys. Not sure about Hippo though.
 
And then there's Hippowdon as well, who switches in on the turn you use Solarbeam and Solarbeam is automatically turned into a 2 turn attack. Tyrannitar does fall consderably easily to Fighting attacks, but Hippowdon is hell as hard to kill. Most STAB Special Attacks 2HKO it at best if it has max HP
 
Salamence/Metagross

Salamence/Snorlax

Gyarados/Metagross/Swampert


Were all some of my ADV favorites. Team synergy with all six Pokemon is incredibly difficult to pull off, especially if you want a team to function well. And with 3 vs 3 becoming more frequent, two/three Pokemon having good synergy together is a must.
 
Remember, a pokemon combination is not really perfect. Any of these combinations I could break with the right moves and prediction. I could break an Electivire chain by predicting that you would switch and using Earthquake. I could predict that you would switch to Heatran and CC / EQ
 
I've been thinking about this for awhile today while trying to come up with a good Battle Tower team.

Does: Swampert/Drifblim/Lucario work? It doesn't seem like there is a weakness unaccounted for, I just need to think up a good Drifblim set. Unburden is interesting to say the least. And I think they'd all need to be very bulky.
Edit: I submitted one to RMT. Please rate.
 
This is one I've had hatching in my brain forever. (Note this might not be acceptable in some enviorments) I Call it.. The Sheer Champ!!!

Get a machoke in the 3rd gen and move tutor it mimic. send it to D/P and pray it gets No Guard when it evolves. Now fight someone in a double battle with a Dewgong/Walrein/Kyogre equiped with sheer cold as your allie. Then use sheer cold and have machamp copy it. Now you can rule everyone with a superpoke with instant KO moves, Mwahahahahaha...
I'm an evil little booger. =]
 
This is one I've had hatching in my brain forever. (Note this might not be acceptable in some enviorments) I Call it.. The Sheer Champ!!!

Get a machoke in the 3rd gen and move tutor it mimic. send it to D/P and pray it gets No Guard when it evolves. Now fight someone in a double battle with a Dewgong/Walrein/Kyogre equiped with sheer cold as your allie. Then use sheer cold and have machamp copy it. Now you can rule everyone with a superpoke with instant KO moves, Mwahahahahaha...
I'm an evil little booger. =]

*Everybody attacks Machamp at once*
*Machamp dies*
 
If you wanted to have a shot you could run a Choice Scarf on Machamp, so that it outspeeds *some* things after the Mimic, but in a Double Battle envirement he wouldn't last after the turn your opponent figured out what you're doing (if they hadn't when you led).
 
meh, It's not that hard to kill Ttar. Heck, one time my (unEVtrained) Gallade OHKOed a hacked TTar with max stats in all catigorys. Not sure about Hippo though.
STOP. RIGHT. THERE.
The potential durability of Ttar must never EVER be underestimated. Thanks to Sandstream, with proper EVs, its ability to take special hits is phenomenal. With max HP and Sp.Def, even a Timid, Choice Specs Alakazam cannot guarantee an OHKO with Focus Blast. Given that standard Blissey has been shown to be almost 2HKO’d by the same setup, this is saying an awful lot, not to mention it STILL has monstrous Attack and half-decent physical Defense.
Hell, if it weren’t for its crappy typing and lack of a decent recovery move, it would give Blissey a run for its money as far as special walling is concerned. A Rock/Bug typing would have made all the difference.
Also, it flummoxes me when people say that Blissey is the only answer to Nasty Plot PorygonZ’s Tri Attack/Hyper Beam in standard. It doesn’t even resist Normal! In fact, Ttar ought to be reason enough to always carry HP Fighting on the same set, with Shadow Ball in the last slot for Ghosts.
Anyway, as for this topic, I like Tyranitar in combination with either Uxie or Cresselia, despite the common Bug weakness. Cresselia is obviously the better wall, but Uxie is perfect for safely setting up slow Ttar with the Trick Room/U-Turn combo, as well as Stealth Rock to work wonders in tandem with Assurance. This strategy is actually part of a team I am currently planning.
 
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