The battle system they used in PLA is a commonly used system in other JRPGs, most notably Final Fantasy X and Digimon Story Cyber Sleuth.
I see. I haven't played either of these two games. Most other JRPGs I have played either use a turn-based system like Pokémon, or a more action-oriented system. I guess the closest to the system in Arceus would be the ATB system used in some older Final Fantasy games (I have played V and VI), but it is still pretty different.
It's just a take on the usual turn based system but the time discretization is made more realistic. It's neither better nor worse, it's just different.
I disagree. I find the system in Arceus to be much worse since it turns every battle into a luck-based revenge kill fest. It removes pretty much all strategy from battles, which is my favorite thing about the battles in Pokémon. Thus, it made battles unenjoyable for me, which is a big negative as battles are my favorite thing in Pokémon.
As a fan of the Fragile Speedster archetype, I always loved this system because in the traditional turn based system, Fragile Speedster fighters have to resort to become a support unit.
When I played Arceus, I also felt that fragile speedsters were the best kind of Pokémon. Because if you don't get to move first, you will likely lose, making slow Pokémon useless. And defensive Pokémon were also pretty useless since every move does so damn much damage, it felt like pretty much everything was a 2HKO at worst. However, I have found that fragile speedsters can be pretty good in regular Pokémon games as well, but it mostly depends on the circumstances of the battle.
I have to say, though, the execution of the battle system in PLA isn't really good, especially the way they calculate the turn order is very exploitable. The omission of abilities also didn't help, but if they're bringing back Mega Evolution, I don't see why they won't also bring back abilities. PLA is also their first trial of this battle system. I'm sure they'll improve on it.
Totally agree on this. Regarding turn order, I recently found out that there's a way to exploit it and get an infinite amount of turns in a row:
The way turn order is calculated also makes it pointless to display it on the screen since it can change at any time. I have many problems with the battle system in Arceus, the biggest one is that your opponent can sometimes attack even before you get to make your move, which is honestly my least favorite mechanic in the entire series. Because of this, I really hope they won't have this system in Z-A. I think there are ways to improve the battle system in Pokémon, I'm just not a fan of how it was done in Arceus, it felt like a big change for the worse.
Totally agree on Abilities, I hope they will be back. The same goes for hold items, for that matter. If there are no hold items, I wonder how they will handle the Mega stones? Will they just be in your bag, like in LGP/E?
There was another thing I wanted to say about the release date of the game. I'm very happy that the game will be released next year, since that means I don't need to get a new Pokémon game this year! I can continue with all the other Switch games I have planned to play... I said 16 a few days ago, but after thinking about it a bit, there is one more game I want to make a short revisit in, so it has increased to 17. Hopefully I can get all of them done this year.
I have seen a lot of discussions about potential starters, and personally, I'm not sure what to expect, or what I want to see. The Kalos starters, or a mixed trio like in Arceus... either is fine to me.